Battle for Azeroth Beta - Build 27026

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    Patch 8.0.1 Beta - Build 27026
    Build 27026 will be deployed to the Beta realms soon.

    Achievement Changes
    Originally Posted by MMO-Champion
    Battle for Azeroth
    Quests

    Player vs. Player
    Legacy



    Spell Changes
    Originally Posted by MMO-Champion
    Item Set Bonuses

    [​IMG] Death Knight (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
    • Frost Fever A disease that deals [ 219 + 21,866.7% of Off-hand Attack Power / Attack Power + 74.7% [ 74.7% of Attack Power + 74.7% of Off-hand Attack Power ] Frost damage over 24 sec and has a chance to grant the Death Knight 5 Runic Power each time it deals damage. Unlimited range. Instant.

    Blood
    • Death's Caress Reach out with necrotic tendrils, dealing [ 93 + 14.74% [ 14.74% of Attack Power ] Shadow damage and applying Blood Plague to your target. [spell_deathknight_bloodplague] Blood Plague A shadowy disease that drains [ 49.8% of Attack Power ] health from the target over 24 sec. Death Knight - Blood Spec. Death Knight - Blood Spec. 1 Runes. 30 yd range. Instant.

    Frost
    • Howling Blast Blast the target with a frigid wind, dealing [ 9% of Attack Power + 9% of Off-hand Attack Power ] Frost damage to that foe, and [ 4.5% of Attack Power + 4.5% of Off-hand Attack Power ] Frost damage to all other enemies within 10 yards, infecting all targets with Frost Fever. [spell_deathknight_frostfever] Frost Fever A disease that deals [ 219 + 21,866.7% of Off-hand Attack Power / Attack Power + 74.7% [ 74.7% of Attack Power + 74.7% of Off-hand Attack Power ] Frost damage over 24 sec and has a chance to grant the Death Knight 5 Runic Power each time it deals damage. Death Knight - Frost Spec. Death Knight - Frost Spec. 1 Runes. 30 yd range. Instant.

    [​IMG] Mage (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
    Frost
    • Blizzard Ice shards pelt the target area, dealing [ 800 + 104% [ 104% of Spell Power ] Frost damage over 8 sec and reducing movement speed by 50% for 15 sec. Each time Blizzard deals damage, the cooldown of Frozen Orb is reduced by 0.5 sec. Mage - Frost Spec. Mage - Frost Spec. 2.5% of Base Mana. 35 yd range. 8 sec cast (Channeled). 8 sec cooldown.
    • Concentrated Coolness Frozen Orb's damage is increased by 150% 100% and is now castable at a location with a 40 yard range but no longer moves. PvP Talent. PvP Talent. Requires Mage. Requires level 40+.

    [​IMG] Warrior (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
    Arms
    • Mastery: Deep Wounds Deep Wounds damage is increased by 8.0%, dealing [ 53.82% of Attack Power ] Bleed damage over 3 6 sec. Striking an enemy with Mortal Strike, Cleave, Execute, or Ravager inflicts Deep Wounds. Warrior - Arms Spec. Warrior - Arms Spec.

    Item Effects
    • Breath of Critical Strike Permanently enchant a cloak to increase critical strike by 79 4. 1.5 sec cast. Reagents: Luminous Shard.
    • Breath of Haste Permanently enchant a neck to increase haste by 32 5. 1.5 sec cast. Reagents: Luminous Shard.
    • Breath of Mastery Permanently enchant a ring to increase mastery by 24 4. 1.5 sec cast. Reagents: Luminous Shard.
    • Cerulean Spellthread Permanently embroiders spellthread into pants, increasing Intellect by 9 and Critical Strike by 5 5 and Critical Strike by 4. Enchanting the item causes it to become soulbound. Cannot be applied to items higher than level 136. Requires Cloth, Leather, Mail, Plate. 4 sec cast.
    • Cold-Hearted Instincts Your attacks have a chance to increase your Agility by 439 401 every 3 sec. Lasts 15 sec. Approximately 1.5 procs per minute.
    • Greater Cerulean Spellthread Permanently embroiders spellthread into pants, increasing Intellect by 15 and Critical Strike by 8 5 and Critical Strike by 4. Enchanting the item causes it to become soulbound. Cannot be applied to items higher than level 136. Requires Cloth, Leather, Mail, Plate. 4 sec cast.
    • Greater Pearlescent Spellthread Permanently embroiders spellthread into pants, increasing Intellect by 15 and Versatility by 8 5 and Versatility by 4. Enchanting the item causes it to become soulbound. Cannot be applied to items higher than level 136. Requires Cloth, Leather, Mail, Plate. 4 sec cast.
    • Pearlescent Spellthread Permanently embroiders spellthread into pants, increasing Intellect by 9 and Versatility by 5 5 and Versatility by 4. Enchanting the item causes it to become soulbound. Cannot be applied to items higher than level 136. Requires Cloth, Leather, Mail, Plate. 4 sec cast.
    • Scroll of Town Portal Returns you to Stromgarde. Can only be used when fighting in the Battle for Stromgarde. 5 sec cast. Instant.
    • Scroll of Town Portal Returns you to Ar'gorok. Can only be used when fighting in the Battle for Stromgarde. 5 sec cast. Instant.
    • Syphon From the Abyss Increase your Critical Strike by 198 172 every 2 sec. Lasts 14 sec. Instant.

    Professions
    Alchemy
    • Battle Potion of Agility Reduce the materials required to create a Battle Potion of Agility. Alchemy. Alchemy. 2 sec cast. Reagents: Siren's Pollen x 15, Riverbud x 15, Crystal Vial. 10, Riverbud x 8, Crystal Vial.
    • Battle Potion of Agility Create a Battle Potion of Agility. Alchemy. Alchemy. 2 sec cast. Reagents: Siren's Pollen x 25, Riverbud x 25, Crystal Vial. 15, Riverbud x 10, Crystal Vial.
    • Battle Potion of Agility Chance to create multiple potions. Alchemy. Alchemy. 2 sec cast. Reagents: Siren's Pollen x 15, Riverbud x 15, Crystal Vial. 10, Riverbud x 8, Crystal Vial.
    • Battle Potion of Intellect Create a Battle Potion of Intellect. Alchemy. Alchemy. 2 sec cast. Reagents: Siren's Pollen x 25, Riverbud x 25, Crystal Vial. 15, Riverbud x 10, Crystal Vial.
    • Battle Potion of Intellect Reduce the materials required to create a Battle Potion of Intellect. Alchemy. Alchemy. 2 sec cast. Reagents: Siren's Pollen x 15, Riverbud x 15, Crystal Vial. 10, Riverbud x 8, Crystal Vial.
    • Battle Potion of Intellect Chance to create multiple potions. Alchemy. Alchemy. 2 sec cast. Reagents: Siren's Pollen x 15, Riverbud x 15, Crystal Vial. 10, Riverbud x 8, Crystal Vial.
    • Battle Potion of Stamina Create a Battle Potion of Stamina. Alchemy. Alchemy. 2 sec cast. Reagents: Sea Stalk x 25, Star Moss x 25, Crystal Vial. 15, Star Moss x 10, Crystal Vial.
    • Battle Potion of Stamina Reduce the materials required to create a Battle Potion of Stamina. Alchemy. Alchemy. 2 sec cast. Reagents: Sea Stalk x 15, Star Moss x 15, Crystal Vial. 10, Star Moss x 8, Crystal Vial.
    • Battle Potion of Stamina Chance to create multiple potions. Alchemy. Alchemy. 2 sec cast. Reagents: Sea Stalk x 15, Star Moss x 15, Crystal Vial. 10, Star Moss x 8, Crystal Vial.
    • Battle Potion of Strength Reduce the materials required to create a Battle Potion of Strength. Alchemy. Alchemy. 2 sec cast. Reagents: Sea Stalk x 15, Star Moss x 15, Crystal Vial. 10, Star Moss x 8, Crystal Vial.
    • Battle Potion of Strength Chance to create multiple potions. Alchemy. Alchemy. 2 sec cast. Reagents: Sea Stalk x 15, Star Moss x 15, Crystal Vial. 10, Star Moss x 8, Crystal Vial.
    • Battle Potion of Strength Create a Battle Potion of Strength. Alchemy. Alchemy. 2 sec cast. Reagents: Sea Stalk x 25, Star Moss x 25, Crystal Vial. 15, Star Moss x 10, Crystal Vial.
    • Coastal Healing Potion Reduce the materials required to create a Coastal Healing Potion. Alchemy. Alchemy. 2 sec cast. Reagents: Siren's Pollen x 8, Crystal Vial. 5, Crystal Vial.
    • Coastal Healing Potion Create a Coastal Healing Potion. Alchemy. Alchemy. 2 sec cast. Reagents: Siren's Pollen x 10, Crystal Vial. 7, Crystal Vial.
    • Coastal Healing Potion Chance to create multiple potions. Alchemy. Alchemy. 2 sec cast. Reagents: Siren's Pollen x 8, Crystal Vial. 5, Crystal Vial.
    • Coastal Mana Potion Reduce the materials required to create a Coastal Mana Potion. Alchemy. Alchemy. 2 sec cast. Reagents: Riverbud x 8, Crystal Vial. 5, Crystal Vial.
    • Coastal Mana Potion Create a Coastal Mana Potion. Alchemy. Alchemy. 2 sec cast. Reagents: Riverbud x 10, Crystal Vial. 7, Crystal Vial.
    • Coastal Mana Potion Chance to create multiple potions. Alchemy. Alchemy. 2 sec cast. Reagents: Riverbud x 8, Crystal Vial. 5, Crystal Vial.
    • Demitri's Draught of Deception Change to create multiple draughts. Alchemy. Alchemy. 2 sec cast. Reagents: Sand Shifter x 8, Sea Stalk x 20, Crystal Vial. 5, Sea Stalk x 5, Crystal Vial.
    • Demitri's Draught of Deception Reduce the materials required to create a Demitri's Draught of Deception. Alchemy. Alchemy. 2 sec cast. Reagents: Sand Shifter x 8, Sea Stalk x 20, Crystal Vial. 5, Sea Stalk x 5, Crystal Vial.
    • Demitri's Draught of Deception Create a Demitri's Draught of Deception. Alchemy. Alchemy. 2 sec cast. Reagents: Sand Shifter x 10, Sea Stalk x 25, Crystal Vial. 5, Sea Stalk x 10, Crystal Vial.
    • Flask of Endless Fathoms Chance to create multiple flasks. Alchemy. Alchemy. 2 sec cast. Reagents: Anchor Weed x 5, Winter's Kiss x 10, Riverbud x 20, Expulsom, Crystal Vial. 15, Crystal Vial.
    • Flask of Endless Fathoms Create a Flask of the Endless Fathoms. Alchemy. Alchemy. 2 sec cast. Reagents: Anchor Weed x 10, Winter's Kiss x 15, Riverbud x 25, Expulsom, Crystal Vial. 20, Crystal Vial.
    • Flask of Endless Fathoms Reduces the materials required to craft a Flask of Endless Fathoms. Alchemy. Alchemy. 2 sec cast. Reagents: Anchor Weed x 5, Winter's Kiss x 10, Riverbud x 20, Expulsom, Crystal Vial. 15, Crystal Vial.
    • Flask of the Currents Chance to create multiple flasks. Alchemy. Alchemy. 2 sec cast. Reagents: Anchor Weed x 5, Akunda's Bite x 10, Sea Stalk x 20, Expulsom, Crystal Vial. 15, Crystal Vial.
    • Flask of the Currents Create a Flask of the Currents. Alchemy. Alchemy. 2 sec cast. Reagents: Anchor Weed x 10, Akunda's Bite x 15, Sea Stalk x 25, Expulsom, Crystal Vial. 20, Crystal Vial.
    • Flask of the Currents Reduces the materials required to craft a Flask of the Currents. Alchemy. Alchemy. 2 sec cast. Reagents: Anchor Weed x 5, Akunda's Bite x 10, Sea Stalk x 20, Expulsom, Crystal Vial. 15, Crystal Vial.
    • Flask of the Undertow Reduces the materials required to craft a Flask of the Undertow. Alchemy. Alchemy. 2 sec cast. Reagents: Anchor Weed x 5, Akunda's Bite x 10, Siren's Pollen x 20, Expulsom, Crystal Vial. 15, Crystal Vial.
    • Flask of the Undertow Create a Flask of the Undertow. Alchemy. Alchemy. 2 sec cast. Reagents: Anchor Weed x 10, Akunda's Bite x 15, Siren's Pollen x 25, Expulsom, Crystal Vial. 20, Crystal Vial.
    • Flask of the Undertow Chance to create multiple flasks. Alchemy. Alchemy. 2 sec cast. Reagents: Anchor Weed x 5, Akunda's Bite x 10, Siren's Pollen x 20, Expulsom, Crystal Vial. 15, Crystal Vial.
    • Flask of the Vast Horizon Create a Flask of the Vast Horizon. Alchemy. Alchemy. 2 sec cast. Reagents: Anchor Weed x 10, Winter's Kiss x 15, Star Moss x 25, Expulsom, Crystal Vial. 20, Crystal Vial.
    • Flask of the Vast Horizon Chance to create multiple flasks. Alchemy. Alchemy. 2 sec cast. Reagents: Anchor Weed x 5, Winter's Kiss x 10, Star Moss x 20, Expulsom, Crystal Vial. 15, Crystal Vial.
    • Flask of the Vast Horizon Reduces the materials required to craft a Flask of the Vast Horizon. Alchemy. Alchemy. 2 sec cast. Reagents: Anchor Weed x 5, Winter's Kiss x 10, Star Moss x 20, Expulsom, Crystal Vial. 15, Crystal Vial.
    • Lightfoot Potion Chance to create multiple potions. Alchemy. Alchemy. 2 sec cast. Reagents: Star Moss x 28, Crystal Vial. 10, Crystal Vial.
    • Lightfoot Potion Reduce the materials requied to create a Lightfoot Potion. Alchemy. Alchemy. 2 sec cast. Reagents: Star Moss x 28, Crystal Vial. 10, Crystal Vial.
    • Lightfoot Potion Create a Lightfoot Potion. Alchemy. Alchemy. 2 sec cast. Reagents: Star Moss x 35, Crystal Vial. 15, Crystal Vial.
    • Potion of Bursting Blood Reduce the materials required to create a Potion of Bursting Blood. Alchemy. Alchemy. 2 sec cast. Reagents: Siren's Pollen x 15, Riverbud x 15, Crystal Vial. 10, Riverbud x 8, Crystal Vial.
    • Potion of Bursting Blood Chance to create multiple potions. Alchemy. Alchemy. 2 sec cast. Reagents: Siren's Pollen x 15, Riverbud x 15, Crystal Vial. 10, Riverbud x 8, Crystal Vial.
    • Potion of Bursting Blood Create a Potion of Bursting Blood. Alchemy. Alchemy. 2 sec cast. Reagents: Siren's Pollen x 25, Riverbud x 25, Crystal Vial. 15, Riverbud x 10, Crystal Vial.
    • Potion of Concealment Create a Potion of Concealment. Alchemy. Alchemy. 2 sec cast. Reagents: Siren's Pollen x 35, Crystal Vial. 15, Crystal Vial.
    • Potion of Concealment Reduce the materials required to create a Potion of Concealment. Alchemy. Alchemy. 2 sec cast. Reagents: Siren's Pollen x 28, Crystal Vial. 10, Crystal Vial.
    • Potion of Concealment Chance to create multiple potions. Alchemy. Alchemy. 2 sec cast. Reagents: Siren's Pollen x 28, Crystal Vial. 10, Crystal Vial.
    • Potion of Replenishment Create a Potion of Replenishment. Alchemy. Alchemy. 2 sec cast. Reagents: Siren's Pollen x 25, Star Moss x 25, Crystal Vial. 15, Star Moss x 10, Crystal Vial.
    • Potion of Replenishment Chance to create multiple potions. Alchemy. Alchemy. 2 sec cast. Reagents: Siren's Pollen x 15, Star Moss x 15, Crystal Vial. 10, Star Moss x 8, Crystal Vial.
    • Potion of Replenishment Reduce the materials required to create a Potion of Replenishment. Alchemy. Alchemy. 2 sec cast. Reagents: Siren's Pollen x 15, Star Moss x 15, Crystal Vial. 10, Star Moss x 8, Crystal Vial.
    • Potion of Rising Death Chance to create multiple potions. Alchemy. Alchemy. 2 sec cast. Reagents: Sea Stalk x 15, Star Moss x 15, Crystal Vial. 10, Star Moss x 8, Crystal Vial.
    • Potion of Rising Death Reduces the materials required to create a Potion of Rising Death. Alchemy. Alchemy. 2 sec cast. Reagents: Sea Stalk x 15, Star Moss x 15, Crystal Vial. 10, Star Moss x 8, Crystal Vial.
    • Potion of Rising Death Create a Potion of Rising Death. Alchemy. Alchemy. 2 sec cast. Reagents: Sea Stalk x 25, Star Moss x 25, Crystal Vial. 15, Star Moss x 10, Crystal Vial.
    • Sea Mist Potion Create a Sea Mist Potion. Alchemy. Alchemy. 2 sec cast. Reagents: Sea Stalk x 35, Crystal Vial. 15, Crystal Vial.
    • Sea Mist Potion Chance to create multiple potions. Alchemy. Alchemy. 2 sec cast. Reagents: Sea Stalk x 28, Crystal Vial. 10, Crystal Vial.
    • Sea Mist Potion Reduce the materials required to create a Sea Mist Potion. Alchemy. Alchemy. 2 sec cast. Reagents: Sea Stalk x 28, Crystal Vial. 10, Crystal Vial.
    • Steelskin Potion Chance to create multiple potions. Alchemy. Alchemy. 2 sec cast. Reagents: Sea Stalk x 15, Riverbud x 15, Crystal Vial. 10, Riverbud x 8, Crystal Vial.
    • Steelskin Potion Reduce the materials required to create a Steelskin Potion. Alchemy. Alchemy. 2 sec cast. Reagents: Sea Stalk x 15, Riverbud x 15, Crystal Vial. 10, Riverbud x 8, Crystal Vial.
    • Steelskin Potion Create a Steelskin Potion. Alchemy. Alchemy. 2 sec cast. Reagents: Sea Stalk x 25, Riverbud x 25, Crystal Vial. 15, Riverbud x 10, Crystal Vial.

    Enchanting
    • Accuracy Permanently enchants a cloak to increase critical strike by 16 4. Cannot be applied to items higher than level 136. Enchanting. Enchanting. 1.5 sec cast. Reagents: Spirit Dust x 7.
    • Breath of Critical Strike Permanently enchant a cloak to increase critical strike by 79 4. Enchanting. Enchanting. 1.5 sec cast. Reagents: Luminous Shard.
    • Breath of Critical Strike Permanently enchant a neck to increase critical strike by 32 5. Enchanting. Enchanting. 1.5 sec cast. Reagents: Luminous Shard.
    • Breath of Critical Strike Permanently enchant a ring to increase critical strike by 24 4. Enchanting. Enchanting. 1.5 sec cast. Reagents: Luminous Shard.
    • Breath of Haste Permanently enchant a neck to increase haste by 32 5. Enchanting. Enchanting. 1.5 sec cast. Reagents: Luminous Shard.
    • Breath of Haste Permanently enchant a ring to increase haste by 24 4. Enchanting. Enchanting. 1.5 sec cast. Reagents: Luminous Shard.
    • Breath of Haste Permanently enchant a cloak to increase haste by 79 4. Enchanting. Enchanting. 1.5 sec cast. Reagents: Luminous Shard.
    • Breath of Mastery Permanently enchant a cloak to increase mastery by 79 4. Enchanting. Enchanting. 1.5 sec cast. Reagents: Luminous Shard.
    • Breath of Mastery Permanently enchant a neck to increase mastery by 32 5. Enchanting. Enchanting. 1.5 sec cast. Reagents: Luminous Shard.
    • Breath of Mastery Permanently enchant a ring to increase mastery by 24 4. Enchanting. Enchanting. 1.5 sec cast. Reagents: Luminous Shard.
    • Breath of Versatility Permanently enchant a neck to increase versatility by 32 5. Enchanting. Enchanting. 1.5 sec cast. Reagents: Luminous Shard.
    • Breath of Versatility Permanently enchant a ring to increase versatility by 24 4. Enchanting. Enchanting. 1.5 sec cast. Reagents: Luminous Shard.
    • Breath of Versatility Permanently enchant a cloak to increase versatility by 79 4. Enchanting. Enchanting. 1.5 sec cast. Reagents: Luminous Shard.
    • Mark of the Ancient Priestess Permanently enchants a necklace to sometimes heal a nearby ally for [ 400% [ 100% of Spell Power ]. Enchanting. Enchanting. 1.5 sec cast. Reagents: Chaos Crystal x 15, Leylight Shard x 12.
    • Mark of the Ancient Priestess Permanently enchants a necklace to sometimes heal a nearby ally for [ 400% [ 100% of Spell Power ]. Greatly reduced materials. Enchanting. Enchanting. 1.5 sec cast. Reagents: Chaos Crystal x 12, Leylight Shard x 10.
    • Mark of the Ancient Priestess Permanently enchants a necklace to sometimes heal a nearby ally for [ 400% [ 100% of Spell Power ]. Reduced materials. Enchanting. Enchanting. 1.5 sec cast. Reagents: Chaos Crystal x 12, Leylight Shard x 12.
    • Superior Critical Strike Permanently enchants a cloak to increase critical strike by 16 4. Cannot be applied to items higher than level 136. Enchanting. Enchanting. 1.5 sec cast. Reagents: Mysterious Essence.
    • Superior Intellect Permanently enchants a cloak to increase Intellect by 12 4. Cannot be applied to items higher than level 136. Enchanting. Enchanting. 1.5 sec cast. Reagents: Spirit Dust x 3, Mysterious Essence x 3.
    • Weapon Enchant - Gale-Force Striking Permanently enchant a weapon to sometimes increase your attack speed by 35% for 10 15 sec when using melee or ranged attacks and abilities. Enchanting. Enchanting. 1.5 sec cast. Reagents: Umbra Shard x 5, Gloom Dust x 20, Veiled Crystal.
    • Weapon Enchant - Gale-Force Striking Permanently enchant a weapon to proc an aura which increases your attack speed by 35% for 10 15 sec when using melee or ranged attacks and abilities. Greatly reduced materials. Enchanting. Enchanting. 1.5 sec cast. Reagents: Umbra Shard x 4, Gloom Dust x 15, Veiled Crystal.
    • Weapon Enchant - Gale-Force Striking Permanently enchant a weapon to proc an aura which increases your attack speed by 35% for 10 15 sec when using melee or ranged attacks and abilities. Reduced materials. Enchanting. Enchanting. 1.5 sec cast. Reagents: Umbra Shard x 6, Gloom Dust x 18, Veiled Crystal.

    Tailoring
    • Master's Spellthread Permanently embroiders your pants with master's spellthread, increasing Intellect by 15 and critical strike by 8 5 and critical strike by 4. Only the tailor's pants can be embroidered, and doing so will cause them to become soulbound. Rank 3. Rank 3. 4 sec cast. Reagents: Eternium Thread x 3.
    • Sanctified Spellthread Permanently embroiders your pants with sanctified spellthread, increasing Intellect by 15 and Spirit by 8 5 and Spirit by 4. Only the tailor's pants can be embroidered, and doing so will cause them to become soulbound. Rank 3. Rank 3. 4 sec cast. Reagents: Eternium Thread x 3.

    Raid & Dungeon Abilities
    • Icy Touch Chills the target for 17 to 17 Frost damage and infects them with Frost Fever, a disease that deals periodic damage and reduces melee and ranged attack speed by [ 41 + 14% [ 14% of Attack Power ]% for 24 sec. 20 yd range. Instant. 8 sec cooldown. 2 sec global cooldown.



    Misc Changes
    Originally Posted by MMO-Champion
    Battle Masters
    • Rated Battleground - Level: 120 Level: 110. Players: 5-10. Rated players: 10. Maps: Arathi Basin, Deepwind Gorge, Rated Eye of the Storm, Seething Shore, Silvershard Mines, Temple of Kotmogu, The Battle for Gilneas, Twin Peaks, Warsong Gulch.

    Group Finder Activities
    Raids
    • World Bosses (Battle for Azeroth) (New) - 40 players. Level 120.

    LFG Dungeons
    Dungeons
    • A Brewing Storm - Craft brew with lightning and save the monastery from a rampaging saurok. Map: A Brewing Storm. Level 91-110. Suggested level: 90. Roles: 1-3 damage.
    • A Brewing Storm - Craft brew with lightning and save the monastery from a rampaging saurok. Map: A Brewing Storm. Level 91-110. Suggested level: 90. Roles: 1-3 damage.
    • A Little Patience - [PH] Patience Description. Horde only. Map: A Little Patience. Level 91-110. Suggested level: 90. Roles: 1-3 damage.
    • A Little Patience - Alliance only. Map: A Little Patience. Level 91-110. Suggested level: 90. Roles: 1-3 damage.
    • Arena of Annihilation - Map: Arena of Annihilation. Level 91-110. Suggested level: 90. Roles: 1-3 damage.
    • Assault on Zan'vess - Break the defenses of Zan'vess and recover the invaluable Mantid weapons. Alliance only. Map: Assault on Zan'vess. Level 91-110. Suggested level: 90. Roles: 1-3 damage.
    • Assault on Zan'vess - Break the defenses of Zan'vess and recover the invaluable Mantid weapons. Horde only. Map: Assault on Zan'vess. Level 91-110. Suggested level: 90. Roles: 1-3 damage.
    • Battle on the High Seas - Help the Alliance fend off enemy forces in the midst of a battle for naval supremacy on the High Seas. Alliance only. Map: Naval Battle Scenario. Level 91-110. Suggested level: 90. Roles: 1-3 damage.
    • Battle on the High Seas - Help the Alliance fend off enemy forces in the midst of a battle for naval supremacy on the High Seas. Alliance only. Map: Naval Battle Scenario. Level 91-110. Suggested level: 90. Roles: 1-3 damage.
    • Blood in the Snow - Map: Blood in the Snow. Level 91-110. Suggested level: 90. Roles: 1-3 damage.
    • Blood in the Snow - Map: Blood in the Snow. Level 91-110. Suggested level: 90. Roles: 1-3 damage.
    • Brewmoon Festival - Map: Brewmoon Festival. Level 91-110. Suggested level: 90. Roles: 1-3 damage.
    • Crypt of Forgotten Kings - Investigate an ancient mogu crypt that has become infested by the Sha. Map: Crypt of Forgotten Kings. Level 91-110. Suggested level: 90. Roles: 1-3 damage.
    • Dagger in the Dark - Escort Vol'jin to discover the secrets that lie within a Saurok-infested cave. Alliance only. Map: Dagger in the Dark. Level 91-110. Suggested level: 90. Roles: 1-3 damage.
    • Dagger in the Dark - Escort Vol'jin to discover the secrets that lie within a Saurok-infested cave. Horde only. Map: Dagger in the Dark. Level 91-110. Suggested level: 90. Roles: 1-3 damage.
    • Dark Heart of Pandaria - Grizzle Gearslip and his goblins have uncovered something terrifying in the Vale of Eternal Blossoms. Map: Heart of the Old God Scenario. Level 91-110. Suggested level: 90. Roles: 1-3 damage.
    • Dark Heart of Pandaria - Grizzle Gearslip and his goblins have uncovered something terrifying in the Vale of Eternal Blossoms. Map: Heart of the Old God Scenario. Level 91-110. Suggested level: 90. Roles: 1-3 damage.
    • Destiny Unfulfilled - You must fulfill your destiny. Map: Black Temple - Legion. Level 98-110. Suggested level: 100. Roles: 1 damage.
    • Domination Point - Defend Domination Point from a reinforced Lion's Landing assault! Horde only. Map: Domination Point. Level 91-110. Suggested level: 90. Roles: 1-3 damage.
    • Greenstone Village - Map: Greenstone Village. Level 91-110. Roles: 1-3 damage. Roles: 1-3 damage.
    • Imminent Launch - Thermaplugg's missile must be stopped! Map: Artifact - Gnomeregan. Level 98-110. Suggested level: 100. Roles: 1 damage.
    • Karazhan - Quest for the Pillars - Return to the tower of Karazhan to seek the clues to the Pillars of Creation. Map: Karazhan. Level 98-110. Roles: 1 damage. Roles: 1 damage.
    • Light's Hope Chapel - Slaughter Light's Hope Chapel. Map: Death Knight Campaign - Light's Hope Chapel. Level 98-110. Suggested level: 100. Roles: 1 damage.
    • Lion's Landing - Defend Lion's Landing from a reinforced Horde assault! Alliance only. Map: Lion's Landing. Level 91-110. Suggested level: 90. Roles: 1-3 damage.
    • Rescue Koltira - Rescue Koltira. Map: Death Knight Campaign - Undercity. Level 98-110. Suggested level: 100. Roles: 1 damage.
    • Sieging of Suramar - The time has come to lead your forces into a full frontal attack on Suramar City itself. Map: Suramar. Level 98-110. Suggested level: 100. Roles: 1 damage.
    • The Fourth Horseman - Raise the Fourth Horseman. Map: Death Knight Campaign - Light's Hope Chapel. Level 98-110. Suggested level: 100. Roles: 1 damage.
    • The Invasion of Niskara - Send a message to the Burning Legion by invading Niskara and putting an end once and for all to Caria and Varedis Felsoul. Map: Niskara. Level 98-110. Suggested level: 110. Roles: 1 damage.
    • The Secrets of Ragefire - Map: The Secrets of Ragefire. Level 91-110. Suggested level: 90. Roles: 1-3 damage.
    • The Secrets of Ragefire - Map: The Secrets of Ragefire. Level 91-110. Suggested level: 90. Roles: 1-3 damage.
    • The Underlight - You are attempting to deal with the aquatic disturbance off the coast of Val'sharah. Map: Gloaming Reef. Level 100-110. Suggested level: 100. Roles: 1 damage.
    • Theramore's Fall - Horde only. Map: Theramore's Fall (H). Level 91-110. Suggested level: 90. Roles: 1-3 damage.
    • Theramore's Fall - Lend aid to the citizens who yet remain in the destroyed remains of Theramore. Alliance only. Map: Theramore's Fall (A). Level 91-110. Suggested level: 90. Roles: 1-3 damage.
    • Thwarting the Twins - Raest has tapped into the Twisting Nether to give him god-like powers. He must be stopped. Map: Dread Scar Rift - Warlock Scenario Platform. Level 98-110. Suggested level: 100. Roles: 1 damage.
    • Unga Ingoo - Rescue Jungle Brew from the evil clutches of the hozen pirates of Unga Ingoo. Map: Unga Ingoo. Level 91-110. Suggested level: 90. Roles: 1-3 damage.

    Events
    • Coren Direbrew - Defeat the jealous Coren Direbrew to stop his incessant attacks upon the Brewfest festivities. Map: Blackrock Depths. Level 20-120. Suggested level: 110. Roles: 1 tank/1 healer/3 damage.
    • Random Timewalking Dungeon (Burning Crusade) - Level 71-120. Roles: 1 tank/1 healer/3 damage.
    • Random Timewalking Dungeon (Cataclysm) - Level 86-120. Roles: 1 tank/1 healer/3 damage.
    • Random Timewalking Dungeon (Mists of Pandaria) - Level 91-120. Roles: 1 tank/1 healer/3 damage.
    • Random Timewalking Dungeon (Wrath of the Lich King) - Level 81-120. Roles: 1 tank/1 healer/3 damage.
    • The Crown Chemical Co. - Defeat the insidious undead apothecaries of the Crown Chemical Co. before they unleash their newest, horrific plague. Map: Shadowfang Keep. Level 20-120. Roles: 1 tank/1 healer/3 damage.
    • The Frost Lord Ahune - Defeat Ahune, the Frost Lord, before he fully manifests in Azeroth and puts an end to Summer forever. Map: Coilfang: The Slave Pens. Level 20-120. Suggested level: 110. Roles: 1 tank/1 healer/3 damage.
    • The Headless Horseman - Defeat the mad Headless Horseman before he burns down every last settlement in Azeroth. Map: Scarlet Monastery. Level 20-120. Suggested level: 110. Roles: 1 tank/1 healer/3 damage.
    • Timewalking Raid: Black Temple - Map: Black Temple. Level 71-120. Suggested level: 110. Roles: 8-30 damage.
    • Timewalking Raid: Ulduar - Map: Ulduar. Level 81-120. Suggested level: 110. Roles: 8-30 damage.
    • Trial of Style - It's the Trial of Style! Flaunt your transmog skills to win first place! Map: Trial of Style. Level 10-110. Roles: 6 damage. Roles: 6 damage.

    Unknown
    • Ahn'kahet: The Old Kingdom - Map: Ahn'kahet: The Old Kingdom. Level 81-110. Suggested level: 80. Roles: 1 tank/1 healer/3 damage.
    • Bastion of Shadows - With Gul'dan's ascent to power, the Sargerei and other members of the Shadow Council now work openly in service of the Legion. Map: Hellfire Citadel. Level 101-110. Suggested level: 100. Roles: 1-25 damage.
    • Blackhand's Crucible - Atop the Blackrock Foundry, Warlord Blackhand oversees his clan's ancestral home amidst searing heat that only he can bear. Map: Blackrock Foundry. Level 101-110. Suggested level: 100. Roles: 1-25 damage.
    • Downfall - Wielding the dark power that lay dormant beneath Pandaria, Garrosh seeks to bring a new order to Azeroth. He must be stopped! Map: Siege of Orgrimmar. Level 91-110. Suggested level: 90. Roles: 1-25 damage.
    • End Time - Map: End Time. Level 86-110. Suggested level: 85. Roles: 1 tank/1 healer/3 damage.
    • Fall of Deathwing - Deathwing must be destroyed, or all is lost. Map: Dragon Soul. Level 86-110. Suggested level: 85. Roles: 1-25 damage.
    • Forgotten Depths - Beneath the foundations of the Throne of Thunder lie vast caverns, teeming with ancient horrors. Map: Throne of Thunder. Level 91-110. Suggested level: 90. Roles: 1-25 damage.
    • Gates of Retribution - War has come to the gates of Orgrimmar, as Alliance forces and the Darkspear Rebellion seek revenge against Garrosh Hellscream. Map: Siege of Orgrimmar. Level 91-110. Suggested level: 90. Roles: 1-25 damage.
    • Grim Batol - Map: Grim Batol. Level 86-110. Suggested level: 85. Roles: 1 tank/1 healer/3 damage.
    • Guardians of Mogu'shan - Long dormant, this ancient archive of the mogu has awakened, as have its protectors. Danger and mystery await within.... Map: Mogu'shan Vaults. Level 91-110. Suggested level: 90. Roles: 1-25 damage.
    • Gundrak - Map: Gundrak. Level 81-110. Suggested level: 80. Roles: 1 tank/1 healer/3 damage.
    • Halls of Flesh-Shaping - In the horrific chambers beneath Lei Shen's citadel, the mogu conducted terrible experiments into reshaping life. Map: Throne of Thunder. Level 91-110. Suggested level: 90. Roles: 1-25 damage.
    • Halls of Lightning - Map: Halls of Lightning. Level 81-110. Suggested level: 80. Roles: 1 tank/1 healer/3 damage.
    • Imperator's Rise - Atop Highmaul, Imperator Mar'gok works to unlock ancient secrets so that ogres may reclaim their birthright as lords of Draenor. Map: Highmaul. Level 101-110. Suggested level: 100. Roles: 1-25 damage.
    • Last Stand of the Zandalari - The forces of the Zandalari have rallied in the ruins surrounding the Thunder King's island citadel. Map: Throne of Thunder. Level 91-110. Suggested level: 90. Roles: 1-25 damage.
    • Lost City of the Tol'vir - Map: Lost City of the Tol'vir. Level 86-110. Suggested level: 85. Roles: 1 tank/1 healer/3 damage.
    • Magisters' Terrace - Map: Magister's Terrace. Level 71-110. Suggested level: 70. Roles: 1 tank/1 healer/3 damage.
    • Mana-Tombs - Map: Auchindoun: Mana-Tombs. Level 71-110. Suggested level: 70. Roles: 1 tank/1 healer/3 damage.
    • Nightmare of Shek'zeer - The mantid Empress, consumed by paranoia and twisted by the Sha of Fear, rules from her seat deep within the Heart of Fear. Map: Heart of Fear. Level 91-110. Suggested level: 90. Roles: 1-25 damage.
    • Opening of the Dark Portal - Map: Opening of the Dark Portal. Level 71-110. Suggested level: 70. Roles: 1 tank/1 healer/3 damage.
    • Pit of Saron - Map: Pit of Saron. Level 81-110. Suggested level: 80. Roles: 1 tank/1 healer/3 damage.
    • Shattered Halls - Map: Hellfire Citadel: The Shattered Halls. Level 71-110. Suggested level: 70. Roles: 1 tank/1 healer/3 damage.
    • Slave Pens - Map: Coilfang: The Slave Pens. Level 71-110. Suggested level: 70. Roles: 1 tank/1 healer/3 damage.
    • Terrace of Endless Spring - The Sha of Fear has fled to this tranquil haven to recover, corrupting the pure waters with its tainted blood. Map: Terrace of Endless Spring. Level 91-110. Suggested level: 90. Roles: 1-25 damage.
    • The Arcatraz - Map: Tempest Keep: The Arcatraz. Level 71-110. Suggested level: 70. Roles: 1 tank/1 healer/3 damage.
    • The Black Forge - Deep within the Blackrock Foundry, brutal and giant creatures temper and forge the machinery of war for the Iron Horde. Map: Blackrock Foundry. Level 101-110. Suggested level: 100. Roles: 1-25 damage.
    • The Nexus - Map: The Nexus. Level 81-110. Suggested level: 80. Roles: 1 tank/1 healer/3 damage.
    • The Siege of Wyrmrest Temple - Deathwing seeks to destroy Wyrmrest Temple and end the lives of the Dragon Aspects and Thrall. Map: Dragon Soul. Level 86-110. Suggested level: 85. Roles: 1-25 damage.
    • The Stonecore - Map: The Stonecore. Level 86-110. Suggested level: 85. Roles: 1 tank/1 healer/3 damage.
    • The Underhold - Within a secret Kor'kron base carved into the sweltering caverns beneath Orgrimmar, Garrosh is assembling his ultimate army. Map: Siege of Orgrimmar. Level 91-110. Suggested level: 90. Roles: 1-25 damage.
    • The Vault of Mysteries - Buried deep in the mountainside, the heart of the ancient mogu repository holds a secret that may threaten all of Azeroth. Map: Mogu'shan Vaults. Level 91-110. Suggested level: 90. Roles: 1-25 damage.
    • The Vortex Pinnacle - Map: The Vortex Pinnacle. Level 86-110. Suggested level: 85. Roles: 1 tank/1 healer/3 damage.
    • Throne of the Tides - Map: Throne of the Tides. Level 86-110. Suggested level: 85. Roles: 1 tank/1 healer/3 damage.
    • Utgarde Pinnacle - Map: Utgarde Pinnacle. Level 81-110. Suggested level: 80. Roles: 1 tank/1 healer/3 damage.
    • Vale of Eternal Sorrows - Venture through the scarred Vale of Eternal Blossoms, exploring unearthed mogu ruins to discover the source of the destruction. Map: Siege of Orgrimmar. Level 91-110. Suggested level: 90. Roles: 1-25 damage.

    Mounts
    Flying Mounts
    • Teldrassil Hippogryph - Flying Mount. Teldrassil Hippogryph. "One of the last of the great armored hippogryphs to escape the burning of Teldrassil, it carried the last few citizens it could to safety before collapsing of exhaustion." Source: Quest: Evacuating Darnassus From the Ashes...

    Scenarios
    The Siege of Lordaeron
    • 13: The High Overlord - Name changed from "13: The High Overlord." to "13: The High Overlord".

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