Patch 8.0.1 Hotfixes - September 11, 2018, Classic Ex-Devs Reddit AMA, Jaina VO

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Patch 8.0.1 Hotfixes - September 11, 2018
Originally Posted by Blizzard (Blue Tracker
/ Official Forums
)
Classes
  • ihunters.gif
    Hunter (Forums / Skills / Talent Calculator)
    • Primal Rage (Command Pet ability) should now correctly reset its cooldown at the end of an encounter.
  • Warlock - Affliction Deathbolt's damage now only counts up to the maximum base duration of your DoTs. (Source)

Items

Player versus Player
  • Inevitable Demise now functions in PvP.
  • Hunter
    • Command Pet will now properly change to the appropriate ability (Survival of the Fittest, Master's Call, Primal Rage) when entering Arenas.

Raids
  • Fetid Devourer's health, and the health of Corruption Corpuscle and Mutated Mass have been lowered significantly in Mythic difficulty. (Source)


Quests
  • Grasping Thorns should now despawn when their shapers are killed during "Goldfield's War."
  • Fixed a bug that caused daily Pterrodax raising quests to disappear after entering an instance.

Warfront
  • The Warfront queue now requires a minimum item level of 320.
  • Unlocking the fifth tier of War traits now only requires defeating two unique enemy Warfront commanders (was three commanders).

Reddit AMA with 4 Former WoW Developers Wednesday
Originally Posted by MMO-Champion
AMA about Vanilla WoW, with 4 former developers on reddit/classicwow, Wed Sept 12th at 4 PM EDT

John Staats, the author of The WoW Diary (thewowdiary.com), will be joined by former teammates for an AMA. Former devs include lead gameplay programmer Sam Lantinga, exterior level designer Bo Bell, and game designer Alexander Brazie. They will appear on r/classicwow Wednesday, September 12th at 4 PM EDT. We will be fielding questions from people interested in the nuts-and-bolts of how MMOs are built, demystifying the process of game development.

Bo Bell (Hapy00) created zones such as Loch Modan, Duskwood, Moonglade, Thousand Needles, Silverpine Forest, and Durotar. He helped on other zones with other exterior level designers (they all did). He worked in QA for almost two years before moving onto WoW, testing Diablo, Starcraft, and Diablo II.

Alexander Brazie (Xelnath) was a monster, dungeon, and raid designer who joined the company soon after the game launched. He worked on event design, monster design, spawning, boss fight design, pet battles, and overhauling warlock spells.

Sam Lantinga (slouken) was a lead gameplay engineer on WoW. In addition to creating the WoW UI addon system, he worked on spells, AI, and gameplay systems like phasing and battlegrounds.

John Staats (whenitsready) built half of Vanilla WoW's instanced dungeons, and 90% of its non-instanced dungeons (caves, mines, crypts, etc.), including Booty Bay, Warsong Gulch, and Loch Modan Dam.

If you have questions, please join us.



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