Art of World of Warcraft

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Art of World of Warcraft



Originally Posted by Blizzard Entertainment
Art

  • New character models retain the iconic features, but refine them as necessary. The models also have a more consistent style.
  • Undead have bones sticking out, but they don't look great. The new version refined it. (They unveiled the progress on the Undead Male model)
  • The team looked at the existing model and decided what they wanted to maintain and what needed to be exaggerated.
  • They went 956 to 5,408 polygons on the Gnomes. 130 to 196 bones. Texture resolution was 2 to 5x higher depending on the area of the body.
  • The old Dwarf male has 1,160 polygons and was mirrored on both sides. The new model is 7,821 polygons and has higher texture resolutions. The face doesn't have to be symmetrical anymore.
  • Dwarf female is underway and has a basic model.
  • Tauren male is also underway and has a basic model done.
  • Facial hair is animated using bones.
  • Capes are now animated using bones to flow more naturally.
  • Gnome female pigtails are now animated.























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New female gnomes gave me a boner.
 
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