BlizzCon 2019 - Art of Diablo IV Panel Recap
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- General Concept
- The art in Diablo is more grounded and realistic.
- The team was inspired by medieval art.
- They want to present magic in a lower fantasy way with Diablo IV.
- Andariel is returning in Diablo IV and they got to re-imagine her for this version.
- Character Models
- They wanted to make more grounded and realistic characters.
- New to Diablo IV is the appearance system, which lets you choose from different customization optopns such as hair styles, ethnicities, scars and jewelry.
- Class legendaries have looks that are inspired by the class that uses it.
- Character artists also make the weapon and npc models.
- Animation
- Animation team wanted to keep the fluid and fast combat from previous Diablo games, but developed some new technology to do so.
- Characters have a running stop animation.
- There are layered turns to show weight shift when turning around.
- Uphill and downhill runs are now animations that happen seamlessly.
- 4 Legged creatures have much more natural movement than previous games.
- They have added layered combat, which is more readible on screen.
- Visual Effects
- You can seamlessly shapeshift from one form to the next by using your different abilities as a Druid.
- The team is using motion blur to show force, power, and speed in a more grounded way.
- Dynamic lighting is being used on spell effects.
- They can now put weather in the spell effects, seen with the Druid.
- Death animations are tied to skills, and so you'll see different enemy death animations based on the attack you use.
- Boss death animations are unique as well, such as Ashava's chest exploding upon death.
- Environments
- Medieval Scotland was the inspiration for Scosglen.
- The team collects information of real world areas and uses them in their in-game biomes.
- Lighting
- The team took a very naturalistic approach to lighting in Diablo IV.
- The new engine can take a tile set and gut the lighting completely.
- They use a lot of black depth fog.
- Q and A
- There will be an equal amount of class appearances for each class.
- Your character will be in cutscenes.
- There will be class item sets that change your character's appearance.
- There is a lot of rain in Diablo IV where it makes sense. Dynamic weather is used.
- A game art portfolio should have wire frames and under the hood models.
- The team discusses if certain things are too dark a lot.
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