BlizzCon 2019 - Overwatch: What's Next Panel

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BlizzCon 2019 - Overwatch: What's Next Panel
We are getting a look at what's next in Overwatch 2.

Push Game Mode
  • The team has built lots of game modes of the year, but they have been an Arcade feature.
  • Push is the first game mode since launch that is a core game mode. In Quick Play, Competitive, and Overwatch League.
  • Push map is in Toronto, escorting a robot into enemy territory. Push the furthest to win!
  • As you stand near the robot, it will start moving towards the enemy base.
  • Hit checkpoints, unlock a new spawn point, earn points.
  • When robot isn't pushing, he walks much faster.
  • Reaching the end of the map with the robot results in an instant victory.
  • Internal testing usually doesn't reach the end of the map.
  • More interesting to have the robot move back and forth across the map.
  • Map is mirrored and symmetrical.
  • Team fights happen all across the map instead of at control points like on the current games.
  • Lots of shortcuts and connections in this winding Toronto map.

New Maps
  • Toronto - Red maple trees, hockey things, curling arena, very multi-cultural.
  • Push will have multiple maps.
  • Every core game mode will get multiple new maps.
  • None of the maps being previewed today are finished.
  • Toronto, Gothenburg, Monte Carlo, Rio De Janeiro.

Story Missions
  • Paris is under attack, as is the world.
  • Joining Winston in Paris are other members of the team.
  • Cinematic storytelling!
  • In Rio - Mei, Reinhardt, Tracer, Lucio are the choices.
  • Lots of strategic decision making and fast action in the regular game, trying to bring it to the PvE part of the game.
  • In Rio, Mercy and Genji are on the mission, but not currently a hero you can use.
  • Added an items system to the story missions.
    • Healing Station - Epic, heal 100 health, 90 sec cooldown, reusable.
    • Corrosive Grenade - Legendary, throw grenade that makes enemies take 60% more damage
    • Barrier Fence - Epic, 2000 HP barrier, 90 sec cooldown, reusable.

Hero Missions
  • Play them night after night, week after week, year after year.
  • Somewhat like adventure mode in Diablo or World Quests in WoW.
  • Will take place all across the globe, in old and new maps.
  • Objectives will keep changing.
  • Hero Roster is much more open here, team wants you to be able to pick from all of them.
  • Good opportunity to play and level up heroes that you don't normally play.
  • Different enemy groups, such as Null Sector, Talon, other threats.

Progression
  • Only showing off part of the progression system right now, it's still under development.
  • Talent system was designed for Hero Missions, but got hooked up to Story Missions too after people realized they enjoyed it.
  • Level up each hero, unlocking different talents.
  • Talents give you player power, that's the goal.
  • Talents won't come into the competitive part of the game. Everyone will be equally powerful.
  • Allows you to make your hero feel different than other people's heroes.
  • Tracer talents:
    • Adaptive Reload - Pulse Pistols reload when using any ability.
    • Chain Reaction - Pulse Bomb causes secondary explosions on enemies that are damaged by it.
    • Flash - Blinking through enemies damages them
  • Sojiro's Guidance - Any arrow that hits an enemy detected by Sonic Arrow will pierce other detected enemies.
  • Epicenter - Earthshatter travels in all directions.
  • Cold Snap - When Cryo-freeze ends, nearby enemies are instantly frozen.
  • Snowball Effect - Continue to move after using Cryo-freeze, rolling
  • Dragons Breath - When using Dragonblade, your slashes create a large, piercing projectile.
  • Flame Thrower - Turrets have a flamethrower instead of minigun
  • My Babies! - Torbjorn can place up to 3 mini turrets, instead of 1 regular turret.

Visual Updates
  • Greatly upgraded version of the engine, not a new engine.
  • Batman has existed for a long time, updated over time, but you always knew him when you saw him.
  • Bastion and Torbjorn living together, with Torbjorn upgrading Bastion.
  • Completely new way of doing eyes, hair, skin in the updated engine.
  • Team spent a lot of time bringing characters closer to the camera, very proud of how they look now.
  • Upgraded the HUD, goal is to get it out of your way.
  • New HUD is still early in development, play the demo and give feedback.
  • New Mercy UI shows who you are healing, health ring, and new reticle.
  • Every screen and interface is updated, hero gallery, and more.
  • There is even a new announcer!

New Heroes
  • New heroes need to have a story that fits and role that fits what the game needs.
  • Sojourn is the first Canadian hero.
  • A few new heroes will all be released at once.

Sequel
  • Imagine the team was coming up with a new game, Overwatch 2. New heroes, new maps, story missions, hero missions, progression, talents, engine upgrades, hero visual updates.
  • When a sequel comes out, you lose all of your progression and can't play with friends that haven't bought the new game. The team wants to avoid this in Overwatch.
  • It's important that your progression comes with you.
  • Coming to Battle.net, Switch, PS4, Xbox One.
  • No release date yet, just let the team make a great game.
  • Team going dark after BlizzCon.
  • Team is focused on Overwatch 2, but there are still some cool updates coming to Overwatch.
  • Not adding a new event to Archives this year, the team is focused on Overwatch 2.
  • You can go the the Training Room, play a new Deathmatch mode, custom game, or workshop while waiting in an update coming to Overwatch.


















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