Cataclysm Animation, Heart of Fear This Week, Lor'themar Audio, Blue Posts, TCG Art

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1.0.5 Undocumented Changes, Blue Posts, Curse Weekly Roundup

Patch 5.1: Cataclysm Animation Updated
In Patch 5.1, Warlocks will get a new spell: Cataclysm. The animations has been toned down from the original version.






Reminder: Normal Difficulty Heart of Fear Opens This Week
Don't forget that Normal difficulty Heart of Fear is opening this week! Heroic and Raid Finder difficulty will open next week.






LevelTypeSpecSlotName
496FingerMeleeFinger Ring of the Bladed Tempest
496NeckPhysical DPSNeck Choker of the Unleashed Storm
496Off HandSpell DPSHeld In Off-hand Tornado-Summoning Censer
496ClothSpell SpiritFeet Boots of the Blowing Wind
496BackSpell SpiritBack Drape of Gathering Clouds
496ClothSpell DPSWrists Twisting Wind Bracers
496LeatherPhysical DPSWrists Bracers of Unseen Strikes
496LeatherSpell DPSHead Hood of Stilled Winds
496MailSpell SpiritWrists Bracers of Tempestuous Fury
496MailSpell SpiritHands Kaz'tik's Stormseizer Gauntlets
496MailPhysical DPSLegs Sword Dancer's Leggings
496PlateTankHands Windblade Talons
496PlateMeleeWaist Waistplate of Overwhelming Assault

LevelTypeSpecSlotName
496FingerTankFinger Vizier's Ruby Signet
496NeckPhysical DPSNeck Pheromone-Coated Choker
496FingerSpell DPSFinger Fragment of Fear Made Flesh
496BackMeleeBack Hisek's Chrysanthemum Cape
496ClothSpell SpiritFeet Scent-Soaked Sandals
496ClothSpell SpiritHands Gloves of Grasping Claws
496ClothSpell DPSWrists Attenuating Bracers
496LeatherSpell SpiritHands Gauntlets of Undesired Gifts
496LeatherPhysical DPSFeet Boots of the Still Breath
496MailSpell SpiritChest Mail of Screaming Secrets
496MailPhysical DPSChest Zor'lok's Fizzing Chestguard
496PlateTankLegs Articulated Legplates
496PlateMeleeWaist Warbelt of Sealed Pods
496PlateSpell SpiritChest Chestplate of the Forbidden Tower

LevelTypeSpecSlotName
496FingerTankFinger Ring of the Shattered Shell
496NeckMeleeNeck Necklace of Congealed Weaknesses
496ClothSpell SpiritShoulders Shoulders of Foaming Fluids
496BackPhysical DPSBack Legbreaker Greatcloak
496ClothSpell DPSHead Xaril's Hood of Intoxicating Vapors
496ClothSpell DPSFeet Sandals of the Unbidden
496BackSpell DPSBack Stormwake Mistcloak
496LeatherSpell SpiritChest Robes of Eighty Lights
496LeatherPhysical DPSHands Bonebreaker Gauntlets
496MailSpell SpiritChest Vestments of Steaming Ichor
496MailPhysical DPSHands Grips of the Leviathan
496PlateTankHead Garalon's Hollow Skull
496PlateMeleeChest Garalon's Graven Carapace
496PlateSpell SpiritHands Grasps of Panic

LevelTypeSpecSlotName
496Junk Gauntlets of the Shadowy Conqueror
496Junk Gauntlets of the Shadowy Protector
496Junk Gauntlets of the Shadowy Vanquisher
496NeckSpell SpiritNeck Korven's Amber-Sealed Beetle
496FingerPhysical DPSFinger Painful Thorned Ring
496BackTankBack Cloak of Raining Blades
496ClothSpell SpiritChest Robes of Torn Nightmares
496LeatherSpell DPSHands Clutches of Dying Hope
496MailPhysical DPSShoulders Wingslasher Pauldrons
496PlateMeleeFeet Impaling Treads

LevelTypeSpecSlotName
496Junk Leggings of the Shadowy Conqueror
496Junk Leggings of the Shadowy Protector
496Junk Leggings of the Shadowy Vanquisher
496FingerSpell SpiritFinger Seal of the Profane
496ClothSpell DPSWaist Belt of Malleable Amber
496LeatherPhysical DPSFeet Treads of Deadly Secretions
496MailPhysical DPSFeet Monstrous Stompers
496PlateMeleeShoulders Shoulderpads of Misshapen Life
496One-handed SwordMeleeOne Hand Scimitar of Seven Stars
496DaggerSpell SpiritMain Hand Un'sok's Amber Scalpel

LevelTypeSpecSlotName
496Junk Chest of the Shadowy Conqueror
496Junk Chest of the Shadowy Protector
496Junk Chest of the Shadowy Vanquisher
496ClothSpell DPSLegs Leggings of Shadow Infestation
496LeatherPhysical DPSShoulders Shadow Heart Spaulders
496MailPhysical DPSHead Crown of the Doomed Empress
496One-handed MaceSpell SpiritMain Hand Kri'tak, Imperial Scepter of the Swarm
496Fist WeaponPhysical DPSOne Hand Claws of Shek'zeer




Patch 5.1: Lor'themar Audio
Lor'themar got a few more lines in the most recent PTR patch.






Blue Posts

Originally Posted by Blizzard Entertainment
Auction House in Shrine of 7 Stars/2Moons
It might be true that it was the same in Wotlk but doesn't mean it was a good idea. Also, The portal to Pandaria is only in SW meaning that other cities aren't much of an option. If you really want to spread the population out then make a portal to Pandaria in all major cities.
For the most part, we actually feel the method used in previous expansions and again here in Mists of Pandaria works well. We also don't believe it's very demanding asking most players to take just an extra few minutes to access an auction house. Obviously some players will want the most accessibility as quickly as possible, but to avoid overcrowding and to disperse the population, this is the best method of meeting those goals. (Blue Tracker / Official Forums)




Blue Tweets

Originally Posted by Blizzard Entertainment
PvE
Don't want to double dip w/ rep and dungs,so what incentive to run dungs is there at all? Dailies = faster vp AND rep.Not fun.
ilevel 463 gear. The valor from them isn't bad either. (Source)

When will you decide it's not fair that bad players are being excluded from mounts and transmog gear from challenge modes?
Hopefully never. We used to only make content for hardcore. No longer. So it's fine that Challenge Modes *are* for them.
Cool, but why "hopefully"? you also said you will fight hard not to nerf them. Fight against? Someone else make those calls?
No, it's not an internal struggle or anything. I just hate to make promises when the game may feel different years from now. (Source)

Are there any changes planned to make Razorgore soloable in 5.1? He drops a pet after all
Perhaps. (Source)

Hit the "entered too many instances" cap while doing challenge modes, is this intended?
No. I've seen players think that was supposed to be part of the challenge. Heh, but no. (Source)

Why isn't the +300 Spirit food +450 like the Stamina food? Oversight or intended?
We treat Spirit sometimes as a primary sometimes as a secondary. We agree we need to be more consistent. (Source)

Why did valor for LFD go back to 1/day instead of 7/wk? It's a regressive change for no reason as far as I can tell.
We wanted a better catch up mechanism. More folks did them when we had 1/day than 7/week. Latter felt too much like a job.
You are simply loosing out on the bonus. Many of us can't log in every day and capping valor is hard.
Many folks can't log in every day. But some want to. Some want to play a lot on weekends. Cata didn't offer enough for them. (Source)

So from my understanding LFR makes it's decision loot depending on your spec, why am I as a holy priest getting shadow gear?
That sounds like a bug. What specific item did you get?
While you'll want mostly Spirit gear you will see gear as a healing priest without Spirit or Hit on them.
We view +int -hit gear as healer gear. Spirit is good, but the kind of thing you need in every slot, especially in later tiers.
Spirit is a must in the first tier. Any non spirit item IS NOT a healer item in this tier.
Depends on your healing style. I tend to use a lot of the cheap heals so I get away with less Spirit. Not saying ignore it.
Wrists from valor without spirit (no drop from Mogu Shan), Chest from valor withuot spirit. See the problem?
I'd be surprised if you had every piece from Mogu'shan before Heart of Fear opens up. There's a Spirit chest there. (Source)

LFD: Why can Shaman Need on Strength Shields or Warriors Need on Agility gear? Is that considered good game design?
The dungeon loot system isn't smart enough to detect differences in shields. The raid one is. (Source)

Any chance of increasing the time you have to do a bonus roll. it's too short atm.
Possibly, but we want the roll to be personal and immediate, not something you decide on after you see who wins what.
I mean seeing others items they won..doesnt effect anything for anyone else
In a non-LFR raid, legs drop and you wait to see who wins before using bonus roll to try for them. Slows everything down.

A patchnote early october said, that lvl90 could queue normal mop dungeons. Now its crossed over. What changed your mind?
It was a technical problem. Still wouldn't mind 90s runnin Mogu'shan, but we aren't going to make normals of everything.

If I queue for LFR with a wait of ~30 min, and do a scenario for ~10 min, should the time to LFR pop afterwards be ~20 or ~30?
The way it *should* work is that your other queue ticks in the background and is hopefully ready after the scenario.

Lost roll on Hunter DPS trinket 11 times now. Going on 15th hour of non stop holiday boss kills. Losing to Tanks and healers
We could use Raid Finder system for dungeons, but it doesn't support off spec like the dungeon one does.

Why do they keep failing to realize players will do fights with the least possible number of healers
If we try to make the fight about DPS and not healing, it ends up making the fight about healing because healers get sat. (Source)

Heroic dungeons are much easier in MoP compared to Cata, are you planning on increasing difficulty as MoP goes on?
Nope. That's what Challenge Modes are for. (Source)

Can we see Heroic Stormwind Stockades and Ragefire Chasm anypoint in the future?
We'd love to get more feedback about which dungeons players would love to see us revisit (and which ones need Challenge Modes) (Source)




TCG Art Update
Blizzard has updated the Trading Card Game art gallery to feature ten new pieces.





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