Cataclysm Beta - Build 12803

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Update - Removed Rhumba and Soul Link changes, might be a parsing bug. Will wait and see in-game.

Cataclysm Beta - Build 12803
A new build is being deployed on beta servers, stay tuned for more updates in the next hours.

Achievement

Originally Posted by Blizzard Entertainment

Raids & Dungeons
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Exploration




Spell Diffs

Originally Posted by Blizzard Entertainment

Mounts

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Death Knight (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
Blood
  • Blood Strike now deals an additional 10% damage for each of your diseases on the target. Down from 12.5%.
Unholy

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Druid (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
Balance
  • Wild Mushroom changed, only 3 mushrooms can be placed at one time (Down from 5).
  • Cyclone cast time increased to 2 sec. Up from 1.5 sec.
  • Faerie Fire now has a 35 yards range, up from 30 yards.
  • Insect Swarm now has a 40 yards range, up from 30 yards.
  • Starfire now has a 40 yards range, up from 30 yards.
  • Entangling Roots now has a 35 yards range, up from 30 yards.
  • Thorns now lasts 20 sec, down from 10 minutes. Damage increased by 1400% (Deals 447 damage instead of 32)
  • Moonfire now has a 40 yards range, up from 30 yards.
  • Wrath now has a 40 yards range, up from 30 yards.
  • Moonkin Form now increases Nature and Arcane spell damage by 10%.
  • Starlight Wrath now reduces cast time by 0.15/0.25/0.5 sec. (Up from 0.1/0.2/0.3 sec)
Feral
  • Lacerate now stacks up to 3 times, down from 5 times.
  • Mangle (Bear) no longer has a cooldown.
  • Improved Feral Charge is now named Stampede
  • Heart of the Wild moved to Tier 1 restoration.
  • Furor is now a Feral Tier 1 talent - Gives you 33/66/100% chance to gain 10 Rage when you shapeshift into Bear Form, and you keep up to 33/66/100 of your Energy when you shapeshift into Cat Form, and increases your total Intellect by 2/4/6%.
Restoration
  • Tranquility now heals every 2 sec, down from 5 sec. (Old tooltip bug?)
  • Rebirth now has a 40 yards range, up from 30 yards.
  • Revive now has a 40 yards range, up from 30 yards.
  • Empowered Rejuvenation (Tier 6) renamed to Swift Rejuvenation (Tier 5) and revamped - Reduces the global cooldown of your Rejuvenation by 0.25/0.5 sec.
  • Efflorescence now affects friendly targets within 4 yards, down from 15 yards.
  • Wild Growth mana cost reduced to 27% of base mana, down from 55% of base mana.
  • Fury of Stormrage moved from Tier 5 to Tier 4. Now also reduces the mana cost of your Wrath spell by 50/100%.
  • Gift of the Earthmother moved from Tier 5 to Tier 6. Rejuvenation spell instant heal increased from 3/6% to 5/10%.
  • Nature's Bounty now increases critical strike chance on Regrowth by 20/40/60% (Up from 10/20/30%) and now has a 33/66/100% chance to proc. (Up from 20/40/60%)
  • Empowered Touch now Increases the healing done by your Healing Touch and Nourish spells by 5/10%, and your Nourish spell has a 50/100% chance to refresh the duration of your Lifebloom on targets.
  • Naturalist moved from Tier 2 to Tier 1. Changed to 2-Ranks, down from 3-Ranks. Reduces the cast time of your Healing Touch and Nourish spells by 0.25/0.5 sec. (Up from 0.15/0.35/0.5 sec)
  • Natural Shapeshifter is now a 2 ranks talent, down from 3 Ranks.
  • Nature's Cure (Tier 5) *New* - Empowers your Remove Corruption spell to also remove a magic effect from a friendly target.
  • Heart of the Wild is now a Tier 1 Restoration talent - Increases your maximum mana by 5/10/15%. In addition, while in Bear Form your Stamina is increased by 3/7/10% and while in Cat Form your attack power is increased by 3/7/10%.

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Hunter (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
Dead zone might be gone, but it might be just a rewording of the tooltips. Will wait for an in-game confirmation.

Beast Mastery
  • Cobra Shot now has a 40 yards range, up from 35 yards.
  • Viper Venom now has a 40 yards range, up from 35 yards.
  • Scorpid Venom now has a 40 yards range, up from 35 yards.
  • Widow Venom now has a 40 yards range, up from 35 yards.
Marksmanship
  • Aimed Shot now has a 40 yards range, up from 35 yards.
  • Concussive Shot now has a 40 yards range, up from 35 yards.
  • Steady Shot now has a 40 yards range, up from 35 yards.
  • Arcane Shot now has a 40 yards range, up from 35 yards.
  • Auto Shot now has a 40 yards range, up from 35 yards.
  • Chimera Shot now has a 40 yards range, up from 35 yards.
  • Marked for Death revamped - Your Arcane Shot and Chimera Shot have a 50/100% chance to automatically apply your Hunter's Mark ability instantly onto the target.
  • Bombardment no longer increases the critical strike chance of your Volley.
  • Silencing Shot no longer deals damage.
Survival
  • Camouflage no longer reduces your movement speed and no longer increases the damage done by your next attack.
  • Serpent Sting now has a 40 yards range, up from 35 yards.
  • Scatter Shot now has a 20 yards range, up from 15 yards.
  • Explosive Shot now has a 40 yards range, up from 35 yards.
  • Black Arrow now has a 40 yards range, up from 35 yards.
  • Serpent Spread now deals damage equal to 30/60% of the Serpent Sting total duration.
  • Thrill of the Hunt is now a Tier 3 talent, down from Tier 4.
  • Resourcefulness is now a Tier 4 talent, up from Tier 3.

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Mage (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
Glyphs
Arcane
  • Polymorph now has a 2 sec cast time, up from 1.5 sec. (All forms of Polymorph affected)

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Paladin (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
Holy
  • Healing Hands is now named Holy Radiance.
  • Denounce is now a Tier 3 talent, down from Tier 5.
  • Illumination is now a Tier 5 talent, up from Tier 3. Now 2 Ranks instead of 3 Ranks. you gain mana equal to 15/30% of the base cost of the spell. (Up from 10/20/30%)
Retribution

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Priest (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
Discipline
  • Renewed Hope now increases critical effect chance by 5/10%, up from 3/6%.
Holy
  • Holy Word: Chastise *New* - Chastise the target for 563.9 to 632.71 Holy damage, and Immobilizing them for 2 sec. 15% of base mana, 30 yd range, Instant cast, 45 sec cooldown
  • Heavenly Voice is gone.
  • Binding Prayers is gone.
  • Holy Concentration moved from Tier 4 to Tier 3 and revamped - Increases the amount of mana regeneration while in combat by an additional 10/20%.
  • Serendipity now reduces cast time by 10/20% (up from 6/12%) and also reduces mana cost by 5/10%. Stacks up to 2 times, down from 3 times.
  • Surge of Light is gone.
  • Revelations (Tier 5) *New* - While in a Chakra state, your Holy Word: Chastise ability will transform into a different ability depending on which state you are in. Holy Word: Serenity (Heal) - Instantly heals the target for 3161.85 to 3730.47, and increases the critical effect chance of your healing spells on the target by 25% for until cancelled. 45 sec cooldown. Holy Word: Aspire (Renew) - Instantly heals the target for 2363.56 and another 4471.99 over until cancelled. 15 sec cooldown. Holy Word: Sanctuary (Prayer of Healing) - Blesses the ground with Divine light, healing all within it for 298.75 to 355.32 every 2 for 15 sec. Only one Sanctuary can be active at any one time.
  • Twirling Light (Tier 6) *New* - When you deal damage with Smite, Holy Fire, or Holy Word: Chastise your next Flash Heal is instant at 75% reduced mana cost, but heals for 30% of the amount. Lasts for 10 sec. When you deal damage with Smite, Holy Fire, or Holy Word: Chastise your next Flash Heal is instant at 75% reduced mana cost, but heals for 60% of the amount. Lasts for 10 sec.
Shadow
  • Mind Spike now has a 35 yards range, up from 30 yards.
  • Mind Sear now has a 35 yards range, up from 30 yards.
  • Mind Control now has a 30 yards range, up from 20 yards. 2 sec cast time, down from 3 sec.
  • Devouring Plague now has a 40 yards range, up from 30 yards.
  • Mind Flay now has a 40 yards range, up from 30 yards.
  • Mind Blast now has a 40 yards range, up from 30 yards.
  • Darkness now increases Spell haste by 1/2/3% instead of increasing Shadow damage by 2/4/6%.

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Rogue (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
Subtlety
  • Smoke Bomb now has a 8 yard radius, down from 10 yards.
  • Serrated Blades now has a 10/20% chance per combo point to proc. (Up from 6/12%)

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Shaman (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
Elemental
  • Totemic Wrath is now a Tier 4 talent, down from Tier 5.
  • Unrelenting Storm is gone.
  • Fulmination (Tier 5) *New* - When you have more than 3 Lightning Shield charges active, your Earth Shock spell will consume any surplus charges, instantly dealing their total damage to the enemy target.
  • Rolling Thunder (Tier 4) *New* - When you deal damage with Lightning Bolt or Chain Lightning while your Lightning Shield ability is active, you have a 30/60% chance to recover 1% of your mana and to generate an additional Lightning Shield charge, up to a maximum of 0/9 charges.
Enhancement
  • Elemental Weapons reworded - Increases the passive bonuses granted by your Flametongue Weapon and Earthliving Weapon abilities by 20/40%, the damage of your extra attacks from Windfury Weapon by 20/40%, and the effectiveness of the ongoing benefits of your Unleash Elements ability by 25/50%.
Restoration
  • Totem of Tranquil Mind now causes party or raid members within 30 yards to lose 30% less casting or channeling time when damaged.

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Warlock (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
Affliction
  • Seed of Corruption now has a 35 yards range, up from 30 yards.
  • Curse of the Elements now has a 40 yards range, up from 35 yards.
  • Curse of Tongues now has a 40 yards range, up from 35 yards.
  • Drain Mana now has a 40 yards range, up from 35 yards. Now lasts 3 sec, down from 5 sec.
  • Bane of Doom now has a 40 yards range, up from 35 yards.
  • Curse of Weakness now has a 40 yards range, up from 35 yards.
  • Fear now has a 30 yards range, up from 20 yards. Cast time increased from 1.5 sec to 2 sec.
  • Bane of Agony now has a 40 yards range, up from 35 yards.
  • Drain Soul now has a 40 yards range, up from 35 yards.
  • Unstable Affliction now has a 40 yards range, up from 35 yards.
  • Drain Life now has a 40 yards range, up from 35 yards.
  • Doom and Gloom now increases critical strike chance of Bane of Agony by 4/8% instead of increasing its damage by 5/10%.
Demonology
  • Summon Felhunter, Summon Succubus, Summon Felguard, Summon Voidwalker, Summon Imp now have a 6 sec cast time. Down from 10 sec.
  • Demonic Aegis revamped - Increases the amount of health generated through spells and effects granted by your Demon Armor by 25/50%, and increases the amount of health regenerated by your Fel Armor by 50/100%.
  • Master Summoner now reduces casting time of summoning spells by 0.5/1 sec (down from 2/4 sec) and mana cost by 50/100%. (Up from 20/40%)
  • Demonic Rebirth (Tier 2) *New* - If your summoned demon dies, you gain the Demonic Rebirth effect reducing the cast time of your next summon demon spell by 50/100%. Lasts for 10 sec.
Destruction
  • Fel Flame now has a 35 yards range, up from 30 yards.
  • Incinerate now has a 40 yards range, up from 30 yards.
  • Soul Fire now has a 40 yards range, up from 30 yards.
  • Shadow Bolt now has a 40 yards range, up from 30 yards.
  • Bane of Havoc now has a 40 yards range, up from 30 yards.
  • Shadowburn now has a 35 yards range, up from 20 yards.
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Warrior (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
Nothing for you in this build it seems.







More...
 
heh at least they're trying to make holy more interesting hawn ;)

damn it's so hard to decide what to play in cata.. either rogue, warlock, warr, mage, priest or druid..
 
# Warrior Duelist/Gladiator - Earn the Duelist or Gladiator title as a Warrior.
wtf... they gonna do that for every class? wtf is this stupid crap

I dont like their idea of the new "surge of light" but we'll see, whatevs. More like a nerf really.

lol wholly crap nice Thorns buff, that is just ridiculous
they gonna add some minute long cooldown to it too? lol

awww giganitic nerf to Efflorescence, i was really lookin forward to that

Silencing Shot no longer deals damage. lol

Fulmination (Tier 5) *New* - When you have more than 3 Lightning Shield charges active, your Earth Shock spell will consume any surplus charges, instantly dealing their total damage to the enemy target.
nice
 
lol what's wrong with the duelist/gladiator one? it's anyone in the guild and they don't expect everyone to be a gladiator, just there for a challenge.
haha thorns yeah looks weird, like a mini retaliation or something. efflor was mega op but looks pretty shit now, esp if theres any movement whatsoever ><
silencing shot change good, better than just macroing it into every shot so it stays on cd
as for fulmination.. seems pathetic.. why is it in elemental, for start, at tier 5 no less.. why would you waste 2 gcds just to finish off with no shield and pitiful damage and less mana regen from no water shield? and in pvp, you're almost always wanting to frost shock instead of earth shock for the slow, AND you need water shield in pvp or you're going to oom. completely useless talent atm
 
Its dumb because it has to be a warrior not just any class.
 
pretty sure it's just an example cause it'd look a bit boring to see that copy pasted for every class ;)
 
Rolling Thunder (Tier 4) *New* - When you deal damage with Lightning Bolt or Chain Lightning while your Lightning Shield ability is active, you have a 30/60% chance to recover 1% of your mana and to generate an additional Lightning Shield charge, up to a maximum of 0/9 charges.


Is gay seeing as i dont use Lightning shield at all as elemental so its another wasted talent
 
you will be using lightning shield if you take that talent won't you ;) since it'll be giving you a crapload of mana back by itself, wouldnt need water shield
 
The elemental changes seems good to be honest.
Mana gain from lightning shield make sense, with that earthshock consuming excess charges >3, potentially we are talking about 6 charges damage. Now as enh, my shield damage is about 2+k per hit, with ele sp, it should be higher. We could be talking about 15+k damage on top of earthshock. This is good.

No more lame thundestorm mana regen.
 
Yeah i was confused on how it would work, water shield now gives mana passively + more on hit consuming a charge.
And i couldnt quiet weight up passive + consuming charges for mana regen vs using lightning shield with a max of 60% to gain 1% mana back.
Lightning shield would be interesting i guess. Other then then i agree elemental has some srs shit comming to it in cata, all the builds ive read over and latest its gonna be one hell of a fun spec to play with so many current raiding issues solved, ie movement downtime etc
 
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