Character Leveling Stats, New Video Game and WoW Forums, Blue Tweets, Blizzard Art

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Legendary Build Changers, Travis Day on Paragon 2.0, Travis Day on Paragon in Ladder, Lylirra on Datamining

Armory Stats: Characters that reached Level 90 in Mists of Pandaria
It is finally time for Armory Stats to make a return! This week we decided to take a look at the percentage of characters that made it from being level 85 during the end of Cataclysm to level 90 today. These stats compare a sample of 6.7M characters from late 2012 and checks which players reached level 90 as of the first week of September. Keep in mind a few things before interpreting these stats:


  • Some characters that were leveled to 90 and then abandoned, so some of their profiles won't show up on armory. 95% of the profiles that we were able to access were played within the last two months.
  • Some characters are lost to name changes, realm transfers, and faction changes.
  • The absolute percentages here have little meaning because of those issues, so they should only be used for comparing one group to another.
  • The Cataclysm values used here were scaled using the MoP average and Cataclysm average, excluding the Death Knight value from the Cataclysm average calculation. Death Knights are excluded from the Cataclysm average because they are an outlier, as many people leveled them to 80 during WotLK and then abandoned them.
  • Cataclysm population standard deviation (excluding Death Knights) was 2.32%
  • Mists of Pandaria population standard deviation was 1.66%
  • We did the same thing during Cataclysm at a slightly earlier point in the expansion and you can find the results here.

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ClassLeveled to 85 in Cataclysm (Scaled)Leveled to 90 in Mists of Pandaria
ideathknights.gif
Death Knight
18.10%23.68%
idruids.gif
Druid
26.07%25.56%
ihunters.gif
Hunter
25.81%27.44%
images.gif
Mage
26.76%23.27%
ipaladins.gif
Paladin
23.67%24.72%
ipriests.gif
Priest
25.69%25.49%
irogues.gif
Rogue
20.92%21.08%
ishamans.gif
Shaman
24.60%24.29%
iwarlocks.gif
Warlock
24.18%26.16%
iwarriors.gif
Warrior
25.35%25.04%


MMO-Champion - New Video Games and WoW Discussion Forums
It's time to expand a little more and add some more forums dedicated to other games, as well as expand the WoW forum section! We are adding (or expanding) these forums today:




These new forums should give a little more freedom to the growing community on the Video Games forums and should make most of you happier. If you're not happy enough, you can probably find an answer to your angry questions below.

Why didn't you open a forum for [insert game here] when you opened one for [insert similar game here]??? [insult here]
We only opened forums for games that already have a lot of activity on the Video Games forum in the first place. If your game isn't here, it just mean that we don't have a giant thread about it, because not enough people are interested.

I can't filter these new forums out of the Recent Forum Posts box on the front page!
We know about the issue with the forum filters not saving correctly, and it will be fixed this week. The new forums will also be added to the list then, so you can filter them out if you want.


Blue Tweets

Originally Posted by Blizzard Entertainment
PvP
only thing remaining for 2s to be "viable" is healer mana balancing and some class changes (most are coming in 5.4)
In 3s, you can generally assume a healer. Do we balance 2s around a healer or around 2 DPS? Big difference. (Source)

why isn't it possible to check your mmr or others for that matter?
Because it's a matchmaking tool, not a score or achievement players are intended to try and grind upwards. (Source)

how do you feel Pvp went this xpac? Do you have much say into decisions or leave that to holinka n team
Holinka is part of my team, so we make sure we are all on the same page. (Source)
I think the PvP ilevel change proved confusing and perhaps controversial. It was intended to make PvP gearing easier. (Source)
Prior to that, a new character (or alt) had a ton of work to do before they could even survive gearing. (Source)
But there were downsides, such as the optics of PvP ilevel being lower than PvE, and the effect on world PvP. (Source)
That's not the only thing I would mention as a PvP postmortem, but twitter's not the best medium for the discussion. (Source)
Wouldn't it have been easier to simple reduce the cost the honor gear?
The biggest problem was between Honor and Conquest gear. So we would have needed to make the Conquest cheaper. (Source)
But if Conquest is too cheap, then there isn't much of a PvP season because people gear up and call it done. (Source)
Super high-end PvP players will keep playing to determine rank, but a lot of players finish once they're geared. (Source)

i'm not rushing into any conclusions but is it me or do i see the word "easier" over and over again?
It wasn't fun for players starting out PvP to get roflstomped over and over until they finally had decent gear. (Source)
"Easy" in this context meant less of a delta between Honor and Conquest gear. (Source)

Can Hunter's Please have Viper Sting back base mana drain ftw in pvp
Very unlikely. We found mana drain to be really unfun for the victims. (Source)
mana drain is unfun? and what about CC? this is unfun too for the victims..
CC tends to last for short periods unless you're chained. Mana drain can mean a very long time. More CC counters too. (Source)
That's not to say CC design is perfect. However, the risk of less dominant CC is more dominant "blow him up" strategies. (Source)

2/2 2v2 has an audience without them still, but it wouldn't feel to me like you're giving it a real go again.
Yeah, that was our point. For a time we wanted to offer them but not really motivate players to try them. (Source)
But they still remain so popular, maybe we should just embrace 2s as a full feature. (Source)

Future
any chance of new 5 mans in the future? I'm casual and find LFR very tedious and dull. It killed my subscription alas...
We would like to provide more 5-player dungeons than we were able to do for MoP. (Source)

Can we get a audio slider for voices? Annoying wanting to hear dialogue but then being deafened by combat noises and spells :
 
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