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Convert to Raid Developer Interview
Convert to Raid had an Interview with Ion Hazzikostas & Kris Zeirhut today. We have created a recap that you can check out below if you are not able to view the VOD!
Originally Posted by Blizzard Entertainment
Patch 6.1
Classes
Stats
Garrisons
Raiding
Salvage Changes
Originally Posted by Blizzard (Blue Tracker
/ Official Forums
)
It's neither nerf nor bug, but rather intended to be a rebalancing that shifts some of the incentives away from spamming low-level missions (even after you have high-level followers), in favor of making high-level missions more rewarding.
We made two changes:
Level 95-99 missions are unchanged. On balance, players who are trying to increase the item level of their followers should be receiving a similar number of follower upgrades as before, but hopefully with a bit less emphasis on logging in every hour or two to cycle through quick low-level missions.
Weekly News Recap
Here is your chance to catch up if you missed a day of news this week!
Continue reading...
Convert to Raid Developer Interview
Convert to Raid had an Interview with Ion Hazzikostas & Kris Zeirhut today. We have created a recap that you can check out below if you are not able to view the VOD!
Originally Posted by Blizzard Entertainment
Patch 6.1
- The development team did not know there would not be flying for 6.1.
- New flightpaths and changes to them have been confirmed for 6.1.
- The new Blood Elf models will be available for 6.1.
- More information on patch 6.1 will be available in the near future. Soon.
Classes
- We will see small class balance changes this Monday, before Highmaul Mythic is released. At most, a 5-10% range of changes.
- The first week of raid data is invaluable when making balance adjustments.
- If you don't see any changes for your spec/class, the design team probably thinks you're doing well from a numerical standpoint.
- Shamans need a bump, they're on the low side at the moment.
- They'd like to improve Elemental's mobile damage, but it will have to wait until 6.1 as it will require significant changes.
- All Mages are on the low end of the spectrum, and will be receiving buffs.
- Frost, the most played spec, is a lot lower than they'd like.
- The necessity of Crit on Fire Mages is problematic early on. They'll figure out a way to adjust it.
- Lots of players are playing Gladiator Warrior because of how well it is doing, and will be toned down a bit.
- Players gravitate towards the spec which deals the most damage, and Gladiator shouldn't be the answer for Warriors.
- Playstyle changes shouldn't be made via a hotfix, like the recent Warlock embers change. Players need more warning before that happens.
- They tried to remove a lot of positional requirements, which is why Glyph of Blackout Kick was removed.
- They may have gone too far with the removal of large heals. This could be addressed in the future via talents.
- There's a change we'll see them ease up on class restrictions for gnomes. Gnome Hunter is probably one of the more likely combinations.
Stats
- The team is currently happy with the role that Spirit is playing.
- Versatility is no ones best stat, however, DPS should still be okay switching to it when they get a piece of gear that is higher item level. If that ends up not being the case, it will be looked into.
- There have been no regrets getting rid of Hit and Expertise.
- They like how all of the secondary stats now do something unique.
- There are no plans to allow for rerolling of stats, outside of the current profession reroll items.
Garrisons
- Follower benefits are currently only taken into account when you collect your work orders. This will be changed in an upcoming patch so they must be present as work orders complete to get the bonus. We will be given notice before this change goes live.
- A change will be made so that your followers can earn experience while working in your buildings.
- There will be internal discussion about the number of high level garrison missions you receive.
- The change to salvage crates was made not because they're worried about you leveling up your followers' item levels too quickly, but because they don't want you to feel like you need to keep a low level follower around to make proper use of your garrison.
- We will see more garrison content during this expansion through new missions, better rewards, higher item levels, and hidden features.
Raiding
- The team is happy with how well flex is working. Groups aren't aiming for a specific number of people, but inviting those who want to join.
- We're looking at a minimum of 2 raid tiers this expansion, 3 is not out of the question. Ideally, raid tiers last at least 6 months each.
- They'd like to reduce the time between raid tiers; 13 months was too long.
- The new LFG tool has had a huge impact on the community. People are more social.
- Highmaul
- Player response to Highmaul so far has been positive.
- The team is happy with the current tuning for Highmaul.
- Highmaul Normal has been tuned around you having 5 man Heroic dungeon gear, where Highmaul Heroic was tuned around having Highmaul Normal gear; A natural progression.
- Molten Core
- The revised Molten Core experience was not meant to be done more than once.
- They wanted to make sure it stayed faithful to the old experience. While 5 minute curses may not be added to the game today, it was an important part of experiencing MC.
- Some mechanics were adjusted as it was near impossible for 40 random people to get through them. The aggro radius on Golemagg was one of them.
- We probably won't see any other old school raids come into the LFR format.
Salvage Changes
Originally Posted by Blizzard (Blue Tracker
/ Official Forums
)
It's neither nerf nor bug, but rather intended to be a rebalancing that shifts some of the incentives away from spamming low-level missions (even after you have high-level followers), in favor of making high-level missions more rewarding.
We made two changes:
- Level 90-94 missions will only award a Bag of Salvaged Goods (level 1 reward) regardless of the level of your Salvage Yard.
- Successful Level 100 missions will now always reward a salvage crate appropriate for your current Salvage Yard.
Level 95-99 missions are unchanged. On balance, players who are trying to increase the item level of their followers should be receiving a similar number of follower upgrades as before, but hopefully with a bit less emphasis on logging in every hour or two to cycle through quick low-level missions.
Weekly News Recap
Here is your chance to catch up if you missed a day of news this week!
- December 6th
- December 5th
- Developer Q&A Roundup
- No flying in Draenor in Patch 6.1; though there will be some flight path improvements
- Account-wide Heirloom system is still planned for Patch 6.1.
- They're working on support for custom garrison music for Patch 6.1
- The garrison may grow beyond Tier 3 in Patch 6.2
- Level 3 salvage crates give something from the level 2 crate loot table plus another chance at an additional item.
- Garrisons aren't coming to the mobile armory app, as they are a Warlords only feature for now and there are other tasks that would have more long-term use.
- Hotfixes for December 4th
- Developer Q&A Roundup
- December 4th
- December 2nd
- November 30th
Continue reading...