
Even More (Another 100,000) Beta Invites - Wave 3
Originally Posted by Blizzard (Blue Tracker / Official Forums)
We heard you like invites so we put an invite in your invite so you can beta while you beta.
This is a short but sweet update that we're sending an additional 100,000 invites out tonight, for a total of 200,000 Mists of Pandaria invites being sent out today. Again, it will take a while for the invites to process so we recommend keeping an eye on your games list through Battle.net Account Management, as we expect invites to continue going out into the wee hours of the night and into tomorrow.
For more information on the invite process as a whole please refer back to today's earlier announcement: http://us.battle.net/wow/en/forum/topic/4253902117
Ruins of Theramore Preview
WARNING! WARNING! - Skip this video if you don't want to see what happens to Theramore!
As always, this is an early version of the area, previewed through unofficial means. This is absolutely not representative of the final version, it's just a preview. We don't have a lot of details about this area, as it is not part of the main map and could be part of a phased event. Keep in mind that the press tour did mention Theramore as a possible scenario for the pre Mists of Pandaria event.
Raid Encounter Journals
As with all of the other previews, these Journals are still in progress and do not represent the final numbers or mechanics of the fights.
Originally Posted by MMO-Champion
Mogu'shan Vaults
[PH] This are very picky mogus. If the tank loses just 5% aggro the mogus will pursue someone else. If you keep aggro and your healers on their toes you'll be fine. Also has flame breath.
The Stone Guard
- Amethyst Pool - Creates a pool that inflicts 32500 Shadow damage every 1 sec. to enemies who enter the area.
- Solid Stone - When no other stone guards are nearby the guardian reverts to stone form. While in this form it takes 90% reduced damage but cannot gain energy.
- Cobalt Grasp - Cobalt bursts from the ground at the target's feet, inflicting 52000 Arcane damage and preventing all movement for 6 sec.
- Solid Stone - When no other stone guards are nearby the guardian reverts to stone form. While in this form it takes 90% reduced damage but cannot gain energy.
- Jade Shards - Fire shards of jade in all directions, inflicting 84500 Nature damage to all enemies.
- Solid Stone - When no other stone guards are nearby the guardian reverts to stone form. While in this form it takes 90% reduced damage but cannot gain energy.
- Jasper Cleave - Inflicts 150000 Fire damage to an enemy and its nearest allies, affecting up to 5 targets.
- Solid Stone - When no other stone guards are nearby the guardian reverts to stone form. While in this form it takes 90% reduced damage but cannot gain energy.
- Encounter Area
- Living Amethyst Crystal - The energy that powers the Amethyst Guardian forms into a crystal. Players who interact with this crystal will be afflicted with the Living Amethyst effect.
- Living Amethyst - 5 charges of the energy that animates the Amethyst Guardian tear though your body. Each charge inflicts 13000 Shadow damage every 1 sec. Charges of this energy can be drained into white floor tiles to energize them.
- Living Cobalt Crystal - The energy that powers the Cobalt Guardian forms into a crystal. Players who interact with this crystal will be afflicted with the Living Cobalt effect.
- Living Cobalt - 5 charges of the energy that animates the Cobalt Guardian tear though your body. Each charge inflicts 13000 Arcane damage every 1 sec. Charges of this energy can be drained into white floor tiles to energize them.
- Living Jade Crystal - The energy that powers the Jade Guardian forms into a crystal. Players who interact with this crystal will be afflicted with the Living Jade effect.
- Living Jade - 5 charges of the energy that animates the Jade Guardian tear though your body. Each charge inflicts 13000 Nature damage every 1 sec. Charges of this energy can be drained into white floor tiles to energize them.
- Living Jasper Crystal - The energy that powers the Jasper Guardian forms into a crystal. Players who interact with this crystal will be afflicted with the Living Jasper effect.
- Living Jasper - 5 charges of the energy that animates the Jasper Guardian tear though your body. Each charge inflicts 13000 Fire damage every 1 sec. Charges of this energy can be drained into white floor tiles to energize them.
Feng the Accursed
[PH]
- Spirit Bolt - Feng the accursed deals 80000 Shadow damage to 8 random targets.
- Strength of Spirit - Each time Feng absorbs a mogu champion spirit, his damage is increased by 10%
- Spirit of the Staff
- Arcane Velocity - The caster channels a arcane storm, its missiles increasing in velocity and damage as they travel further.
- Arcane Resonance - Feng charges random targets with Arcane Resonance, which deals 10000 Arcane damage every 1 second for every player standing within 10 yards.
- Spirit of the Spear
- Flaming Spear - Feng's fiery spear sears the flesh of an enemy target, inflicting 40000 Fire damage every 2 sec for 20 sec.
- Wildfire Spark - Ignites an enemy, causing it to explode after 5 seconds, igniting a wildfire at their location.
- Draw Flame - Absorbing Wildfire charges Feng's weapon, causing melee swings to deal 30000 additional Fire damage to all enemies.
- Spirit of the Fist
- Lightning Fists - Feng slams a lightning-charged fist into the ground, causing a shockwave to pulse in front of him, dealing 250000 Nature damage and stunning those caught in its path.
- Epicenter - Feng channels a violent earthquake, dealing more damage towards the epicenter of the quake, and reducing enemies chance to hit by chance to hit by 75%.
- Spirit of the Shield
- Siphoning Shield - Feng's cursed shield draws the soul of enemies to it, healing him for 2% of his life per soul that is absorbed.
- Siphoning Shield - Feng's cursed shield draws the soul of enemies to it, healing him for 5% of his life per soul that is absorbed.
- Chains of Shadow - Feng strikes an enemy with a Chain of Shadow that arcs to another nearby enemy. The spell affects up to 8 targets, inflicting diminishing Shadow damage to each successive target.
- Spirit of the Staff
Gara'jal the Spiritbinder
Summary of Fight: Beat the snot out of the boss before he beats the snot out of you.
- Shadowy Minion - Shadowy Minions exist in the spirit world; but their pressence can be seen even in the physical world. Shadowy Minions will cast Spiritual Grasp periodically for as long as they are alive. In difficulties other than LFR, Shadowy Minions will also cast Shadow Bolts at players who have crossed over into the spirit world.
- Spiritual Grasp - Shadowy Minions in the Spirit World inflict Shadow Damage on a random member of the raid and anyone within three yards of them.
- Shadow Bolt - Inflicts Shadow Damage to the target.
- Caster DPS and Healers - Mana equal to the amount healed is restored to the recipient over 12 sec.
- Warriors - Rage is generated every 1 sec. for 12 sec.
- Rogues - Energy is gained every 1 sec. for 12 sec.
- Death Knights - Runic Power is gained every 1 sec. for 12 sec.
- Hunters - Focus is gained every 1 sec. for 12 sec.
- Monk - NYI every 1 sec. for 12 sec.
- Enhancement Shaman - The Maelstrom Weapon effect is granted every 1 sec. for 12 sec.
- Retribution Paladin - Holy Power is gained every 1 sec. for 12 sec.
of Souls. Defeating all Severers of Souls will free the victim. Banish removes all current Voodoo Doll effects on the raid.
- Severer of Souls - Severers of Souls appear to tear the soul from Banished victims. If all Severers of Souls are not defeated within 30 sec. then the Banished victim will die.
- Soul Sever - Kills the victim after 30 sec.
[*]
- Severer of Souls - Severers of Souls appear to tear the soul from Banished victims. If all Severers of Souls are not defeated within 30 sec. then the Banished victim will die.
The Spirit Emporers
PH
Meng Sharpfang
The Mad Emporer. Upon being defeated, the Mad Emporer remains in battle in a weakened state, only able to use his Maddening Shout ability.
- Crazed - Becomes more insane every 0.5 sec, at 100 sanity Meng switches personalities to Cowardice. While Crazed the Mad King has increased Physical damage dealt by 200% of Meng's sanity.
- Cowardice - Becomes more insane every 0.5 sec, at 100 sanity Meng switches personalities to Crazed. While Cowardice the Mad King reflects damage equal to 50% of Meng's sanity.
Qiang Steelskin
The Warlord Emporer. Upon being defeated, the Warlord Emporer remains in battle in a weakened state, only able to use his Flanking Orders ability.
Sebotai Swiftfoot
The Bandit Emporer. Upon being defeated, the Bandit Emporer remains in battle in a weakened state, only able to use his Pillage ability.
- Volley - Sebotai casts three quick Volleys. The first inflicts 50000 Physical damage to enemies in a large cone in front of the caster, then 75000 Physical damage in a medium cone, finally 100000 Physical damage in a small cone.
Tian Dreadshadow
The Sorcerer Emporer. Upon being defeated, the Sorcerer Emporer remains in battle in a weakened state, only able to use his Undying Shadows ability.
- Undying Shadow - The Creature inflicts 20000 Shadow damage every 1 sec to enemies within 10 yards until it is killed. Undying Shadow will fixate on the closest target to it when it spawns. After being killed the Undying Shadow dies and starts to reform itself, causing Coalescing Shadows at the location. After 30 seconds the Undying Shadow fully coalesces, reforming itself.
- Coalescing Shadows - Inflicts 20000 Shadow damage every 1 sec to enemies with 10 yards. After 30 seconds the Undying Shadow fully coalesces, reforming itself.
- Undying Shadow - The Creature inflicts 20000 Shadow damage every 1 sec to enemies within 10 yards until it is killed. Undying Shadow will fixate on the closest target to it when it spawns. After being killed the Undying Shadow dies and starts to reform itself, causing Coalescing Shadows at the location. After 30 seconds the Undying Shadow fully coalesces, reforming itself.
- Charged Shadows - Inflicts 85000 Shadow damage to enemies within 8 yards of each other.
Will of the Emperor
[PH] This is the angriest mogus. They are hard as a rock and mean as a fist made of smaller fists.
- Coolant Gas - Coolant Gas fills the room, dealing 50000 Frost damage every 1 seconds to all players and energizing any constructs, increasing damage dealt by 50%.
- Focused Assault - Fixates on a player, attacking only that player until they are dead or can no longer be found.
- Emperor's Courage - The Emperor's Courage carry a polearm to harry opponends, and form a powerful defensive wall with shields and armor.
- Focused Defense - Comes to the aid of Jan-xi or Qin-xi by fixating on a tank, attacking only that player until they are dead or can no longer be found.
- Impeding Thrust - Inflicts 100% weapon damage and slows the target, reducing movement speed by 25% for 10 sec. Stacks up to 4 times.
- Half Plate - The Emperor's Courage wear directional armor. All damage taken from the front is blocked or deflected, but the construct can be snared.
- Emperor's Strength - The Emperor's Strength are heavily-armored and strike earth-shaking blows with a massive two-handed hammer.
- Energizing Smash - Smashes the ground in front of the Soldier, inflicting 300000 Physical damage to players within 10 yards of the strike zone and stunning them for 2 sec. Each time Energizing Smash is cast, the radius increases by 1 yard.
- Full Plate - The Emperor's Strength wear heavy armor and cannot be crowd-controlled in any way.
- Jan-xi and Qin-xi - Jan-xi and Qin-xi activate after 90 seconds and share a health pool.
- Titan Spark - On Heroic difficulty, when any construct dies, 2 Titan Sparks are released.
- Focused Energy - Fixates on a player, attacking only that player until they are dead or can no longer be found.
Originally Posted by MMO-Champion
Terrace of Endless Spring
[PH] You fight some fish and get some loot. Don't be scared!
Protectors of the Endless
[PH] Fish full of Sha
- Sha Corruption - Killing a member of the Protectors causes Sha Corruption to explode from their bodies and possess the remaining Protectors. Sha Corruption heals each Protector to their maximum health, increases their damage done by 25% and grants them additional abilities.
- Protector Kaolan
- Touch of Sha - Protector Kaolan corrupts a player, inflicting 40000 Shadow damage every 3 seconds for the remainder of the fight.
- Expel Corruption - This ability is granted by 2 charges of Sha Corruption. Protector Kaolan expels a mass of corruption at his location for the remainder of the fight, inflicting 100000 Shadow damage to all players within 30 yards every 3 seconds. The damage of Expelled Corruption is decreased the further a player is from the source of corruption.
- Elder Regail
- Lightning Storm - This ability is granted by 1 charge of Sha Corruption. Elder Regail summons a Lightning Storm, causing several lightning strikes. First striking at Elder Regail's location and then in a ring around him at 20, 40, 60 and 80 yards. Each strike inflicts 100000 Nature damage to all players within 10 yards of Lightning Storm's impact.
- Overwhelming Corruption - This ability is granted by 2 charges of Sha Corruption. Elder Regail is overwhelmed with corruption, inflicting 30000 Shadow damage to all players every 3 seconds and increases damage taken from Overwhelming Corruption by 5%. This effect stacks.
- Elder Asani
- Corrupted Waters - This ability is granted by 1 charge of Sha Corruption. Elder Asani summons a globe of Corrupted Water that Empowers all Protectors, granting them 100% melee and casting speed until it is destroyed.
- Purified - Destroying the Corrupted Waters grants all players within 15 yards the Purified effect, increasing melee, ranged and spell casting speed by 100% for 20 sec.
- Overwhelming Corruption - This ability is granted by 2 charges of Sha Corruption. Elder Asani is overwhelmed with corruption, inflicting 30000 Shadow damage to all players every 3 seconds and increases damage taken from Overwhelming Corruption by 5%. This effect stacks.
Sha of Fear
*Face your fears in up to 3 epic battles!
*Become the Champion of the Light!
*Waffles not included.
- The Terrace - The Sha of Fear looms atop the terrace, attempting to consume the pure light still emanating from its center.
- Pure Light - A narrow column of uncorrupted light still projects skyward from the center of the terrace. When a player stands in this light it bends, forming a protective wall that extends back from this Champion of the Light in a 'V' shape. This attracts the attention of the Sha, who fixates on the Champion.
- Wall of Light - The Champion and other players standing within the wall of light take 15% reduced damage from all sources. The wall also deflects the Sha's Breath of Fear attack.
- Breath of Fear - The Sha inflicts 225000 Shadow damage to all enemies over 1.5 sec. Affected enemies are feared for the duration. Players standing behind the Wall of Light are unaffected.
- Eerie Skull - The Sha throws a skull at a player's location, inflicting 45000 Shadow damage and reducing the casting speed of enemies within 3 yds of the impact point by 50% for 2 sec.
- Ominous Cackle - The Sha cackles ominously and teleports a group of players to one of the outer shrines to battle a former guardian of the terrace.
- Terror Spawns - The Sha periodically summons a pair of Terror Spawns to attack players. Each Terror Spawn is protected by a bulwark of dark energy that deflects spells and attacks that strike the front of the creature.
- Penetrating Bolt - Hurls a bolt of dark magic at an enemy, inflicting 10000 Shadow damage and increasing Shadow damage taken by 10% for 15 sec.
- Heart of Fear - The heart of the Sha can be targeted and attacked separately. It takes 50% increased damage from attacks and spells, but is immune to area of effect abilities.
- Heart of Fear - The Heart of Fear saps the courage of its attackers, inflicting 20000 Shadow damage and causing them to flee in terror when it suffers damage. This effect removes normal fear immunities, but players who are Fearless are unaffected.
- Reaching Attack - The Sha strikes at a distant target, inflicting 75000 Shadow damage and increasing Shadow damage taken by 25% for 25 sec. This ability is used when no targets are in melee range.
- Pure Light - A narrow column of uncorrupted light still projects skyward from the center of the terrace. When a player stands in this light it bends, forming a protective wall that extends back from this Champion of the Light in a 'V' shape. This attracts the attention of the Sha, who fixates on the Champion.
- The Outer Shrines - The group of players transported by Ominous Cackle must defeat one of three Sha possessed crossbowmen. The pandaren Yang Guoshi, Cheng Kang, and Jinlun Kun are former terrace guardians.
- Shoot - The caster shoots at the target, inflicting 75000 Physical damage.
- Dread Spray - The caster rapidly fires sprays of Dread Bolts at enemy targets for 8 sec. The caster is immune to taunt for the duration. Each spray of Dread Bolts fires in a cone in front of the caster, inflicting 30000 Shadow damage and afflicting the target for 8 sec. At 2 stacks, the target is feared for 4 sec.
- Death Blossom - The caster spins in a circle, unleashing a hail of bolts in all directions for 6 sec. Each bolt that strikes an enemy inflicts 35000 Physical damage.
- Fearless - Defeating any of the possessed crossbowmen returns the group to the central terrace and grants them complete immunity to Fear and Horror effects for 20 sec. This effect cannot be removed by the Heart of Fear.
- The Dread Expanse - On heroic difficulty the Sha of Fear retreats to the Dread Expanse at low health, dragging players along with him. This watery wasteland is a place of the Sha's making where he has access to a new set of abilities.
- Pure Light - The uncorrupted light from the terrace binds itself to the current champion and takes on a new form. It grows stronger, granting the champion immunity to fear and horror effects and 25% reduced damage taken.
- Transfer Light - The champion can use this ability to move the Pure Light to a targeted friendly player.
- Implacable Strike - The Sha unleashes an Implacable Strike in the direction of his current target that inflicts 700000 damage to enemies up to 20 yards away.
- Naked and Afraid - The Sha strips the gear from his current target before performing Implacable Strike, reducing the target's armor and chance to dodge by 100% for 40 sec.
- Waterspout - The Sha agitates the water under several players, creating a series of waterspouts. Each waterspout takes 1.5 sec. to form and explode, inflicting 60000 Frost damage to enemies within 2 yds.
- Huddle in Terror - The Sha terrifies several players, causing them to cower in fear and inflicting 45000 Shadow damage every 1 sec. for 15 sec.
- Submerge - The Sha disappears below the surface of the Dread Expanse for a short time, then emerges under a random player inflicting 500000 Frost damage to enemies within 10 yds. The Sha summons a Dread Spawn at his location each time he submerges.
- Dread Spawn - This creature fixates on the current champion of the light. If a new player becomes the champion the Dread Spawn will change targets.
- Shadow Bolt - The Dread Spawn emits Shadow Bolts. Each inflicts 35000 Shadow damage to a random player.
- Eternal Darkness - The Dread Spawn kills his current target if he is able to get within melee range.
- Pure Light - The uncorrupted light from the terrace binds itself to the current champion and takes on a new form. It grows stronger, granting the champion immunity to fear and horror effects and 25% reduced damage taken.
Originally Posted by MMO-Champion
Pandaria
[PH] The whole continent! Can you believe it?
Sha of Anger
[PH] He's really mad...
- Endless Rage - The anger brought by the Alliance and Horde to Pandaria flows through the Sha of Anger, erupting forth as a shower of Sha energy. Each missile inflicts 100000 Shadow damage to players within 3 yards of the impact point and summons forth an Ire and a cloud of Bitter Thoughts.
- Bitter Thoughts - A cloud of dark thoughts that prevents attacking and spell-casting for all players within 3 yards. Lasts for 70 seconds.
- Stage One: Growing Anger - The Sha of Anger's rage grows over 50 seconds.
- Growing Anger - The Sha of Anger infects 3 players with angry thoughts. After 6 sec, infected players will display Aggressive Behavior.
- Growing Anger - The Sha of Anger infects 3 players with angry thoughts. After 6 sec, infected players will display Aggressive Behavior.
- Stage Two: Unleashed Wrath - Upon reaching 100 rage, the Sha of Anger unleashes its wrath upon its enemies. This phase lasts until the Sha of Anger's rage reaches 0.
Dungeon Encounter Journals
As with all of the other previews, these Journals are still in progress and do not represent the final numbers or mechanics of the fights.
Originally Posted by MMO-Champion
Temple of the Jade Serpent
nyi
Wise Mari
nyi
- Phase 1: Still waters - rise up!
- Corrupted Waters - The fountain's corrupted water churns and bubbles, inflicting 5000 Shadow damage every 0.25 seconds.
- Water Bubble - Wise Mari creates a large water bubble around himself, making him immune to damage and knocking back players that touch the bubble.
- Hydrolance - Wise Maru directs the fountain's corrupted waters to attack the players, inflicting 20000 damage as it ripples, and 28500 damage when it explodes.
- Call Water - Wise Mari summons a Corrupt Living Water in one of the four smaller fountains to attack the players.
- Corrupt Living Water - Bound by Wise Mari's control, the Corrupt Living Water comes to life. attacking nearby players.
- Corrupt Droplet - When a Corrupt Living Water is defeated it splits into four Corrupt Droplets. Corrupt Droplets attack nearby players.
- Sha Residue - When a Corrupt Living Water is defeated it creates a puddle of Sha Residue at its location. Sha Residue inflicts 10000 Frost damage every second to all players within in the puddle.
- Corrupt Living Water - Bound by Wise Mari's control, the Corrupt Living Water comes to life. attacking nearby players.
- Phase 2: Behold the power of torrential waters! - When four Corrupt Living Water are killed, Wise Mari unleashes all of his power, washing away all who stand in his way.
- Bubble Burst - Wise Mari bursts his protective bubble, inflicting 10000 Frost damage and knocking back all enemies within 5 yards.
- Wash Away - Wise Mari channels into the water, creating an endless spout of water in front of him that inflicts 60000 damage and knocks back all players.
Library Event
The sha have infested the library of the Temple of the Jade Serpent. They have taken form of the various characters of Pandaren lore. You must defeat them in order to bring peace to the ancient library.
- The Trial of the Yongol - A young Yongol is faced with his own Strife and Anger. He must find a balance of the two to set his soul free.
- Strife
- Pain and Strife - Pain and Strife arc through the enemy's mind inflicting 30000 Shadow damage.
- Anger -
- Pain and Strife - Pain and Strife arc through the enemy's mind inflicting 30000 Shadow damage.
- Intensity - Focusing your attacks on either Strife or Anger will feed the entity, causing it to inflict 3500 Fire damage to all surrounding enemies and increase all damage dealt by 10% per application. Upon reaching 10 stacks, this entity will gain Ultimate Power - gaining immunity to all damaging effects for 15 sec.
- Dissipation - Ignoring Strife or Anger will starvethe entity, causing it to slowly dissipate to nothingness. Damage dealt is reduced by 10% per application.
- Strife
- The Champion of the Five Suns - In the days of old, five suns burned brightly in the sky. Great fires would sweep through the lands of Pandaria until the day that Zao Sunseeker shot a defiant arrow into the sky, bringing down 4 of the 5 suns.
- Sunfire Rays - The intense heat of the sun burns a random enemy target for10000 Fire damage.
- Extract Sha - Extinguishing a sun will extract the Sha from its victim.
- Haunting Sha - These sha haunt the Temple of the Jade Serpent.
- Haunting Gaze - The Haunting Sha gazes into their victim's soul, inflicting 25000 Shadow damage.
- Haunting Sha - These sha haunt the Temple of the Jade Serpent.
- The Sunseeker's Corruption! - The manifesting Sha have now possessed Zao Sunseeker! You must cleanse him of his corruption!
- Zao Sunseeker
- Hellfire Arrows - Zao shoots madly at his perceived enemies, inflicting 30000 Fire damage to random enemies.
- Zao Sunseeker
Liu Flameheart
nyi
- Dragon Dance - Liu Flameheart rapidly assaults players with three Dragon martial arts attacks.
- Dragon Kick - Immediately following a Dragon Strike, Liu Flameheart performs a Dragon Kick, inflicting 30000 Fire damage to all players within 8 yards.
- Dragon Wave - The force of Liu Flameheart's Dragon Kick creates three waves of fire around her which move out from her. Dragon Waves inflict 25000 damage to all players they impact.
- Jade Dragon Dance - When Liu Flameheart reaches 70% remaining health, she channels the essence of the Jade Serpent to aid her in battle, granting each of her attacks an additional effect.
- Jade Dragon Kick - Immediately following a Jade Dragon Strike, Liu Flameheart performs a Jade Dragon Kick, inflicting 30000 Fire damage and knocks all players within 8 yards back.
- Jade Dragon Wave - The force of Liu Flameheart's Jade Dragon Kick creates three waves of Fire around her which move out from her. Jade Dragon Waves inflict 25000 damage to all players they impact and leave a trail of Fire in their wake.
- The Jade Serpent - When Liu Flameheart reaches 30% remaining health, she enters a trance, making herself invulnerable and summoning the spirit of Yu'lon to defend her in battle.
- Yu'lon
- Jade Fire - Yu'loan breaths a ball of flames at a player, creating a pool of Jade Fire at their location. Jade Fire inflicts 25000 Fire damage every second to all players within in the flames.
- Yu'lon
Originally Posted by MMO-Champion
Stormstout Brewery
[NYI]
Ook-Ook
He's gonna Ook you... [PH]
- Rolling Barrel - Ook-Ook's entourage periodically throw Rolling Barrels, which roll across the room until they hit a wall, player, or Ook-Ook himself. At 90%, 60% and 30% health remaining, the barrels are thrown more often.
- Brew Explosion - Rolling Barrels inflict 50000 Physical damage to players and 10000 Physical damage to Ook-Ook and increase damage taken by 10% for 15 sec.
Hoptallus
And he has very sharp teeth! [PH]
- Carrot Breath - Hoptallus slowly turns in a circle spewing vile carrot juices. Inflicts 30000 Physical damage and knocks targets back in a 20-degree cone in front of Hoptallus.
- Furlwind - Hoptallus spins in a rapid circle. Inflicts 30000 damage every 1 seconds to surrounding units and knocks them back, but slows movement speed by 70%.
- A Shrill Screech - Hoptallus will periodically emit a shrill cry, calling for aid from Hoplings, Hoppers, and Bouncers.
- Hopling - The tiniest Vermen, Hoplings do little more than hop around and bite things!
- Hopper - Hoppers are larger Vermen that carry a barrel of explosive brew in their mouths.
- Explosive Brew - If a Hopper reaches its target, it will hop madly before exploding. Inflicts 30000 Fire damage to enemies within 10 yards and knocks them down.
- Bopper - Boppers are larger Vermen and carry a heavy hammer.
- Big Ol' Hammer - When Boppers die, they drop their Big Ol' Hammers. A hammer can be picked up to gain three charges of the Smash! ability.
- Smash! - Slam the Big Ol' Hammer into the ground, destroying all Hoppers and Hoplings within 6 yards and dealing heavy damage to Boppers.
- Big Ol' Hammer - When Boppers die, they drop their Big Ol' Hammers. A hammer can be picked up to gain three charges of the Smash! ability.
Yan-Zhu the Uncasked
Goes great with lime. [PH]
- The Perfect Brew? - Uncle Gao's crazy experiments in brewmastery have granted Yan-Zhu one of two abilities.
- Just A Few More Ingredients! - At 75% health remaining, Uncle Gao adds a few more ingredients to the brew, increasing Yan-Zhu's size and granting one of two new abilities.
- Yeasty Brew Alemental - Yan-Zhu summons forth Yeasty Brew Alementals to aid him.
- Now Turn Up The Heat! - At 50% health remaining, Uncle Gao further modifies the recipe, increasing Yan-Zhu's size and granting one of two new abilities.
- Fizzy Bubble - Clicking on a Fizzy Bubble grants the ability to fly for 20 sec.
- Sudsy - The sudsy nature of Yan-Zhu grants players the ability to jump extra high.
Originally Posted by MMO-Champion
Gate of the Setting Sun
THERE BE BUGS ATTACKING!
Striker Ga'dok
- Striker Ga'dok - NYI
- Prey Time - Strike Ga'dok charges a nearby enemy and devours them, inflicting 30000 Physical damage every sec for 5 secs.
- Impailing Strike - Impales the target dealing 50% of the targets health.
- Starfing Run - Upon reaching 70% and 30% health Striker Ga'dok strafes the platform with fire bombs which deal 15000 Fire damage a sec to enemies caught in them.
- Mantid Disruptor - Continuously bombards the platform with acid bombs.
- Acid Bomb - Mantid Fliers periodically bombard the platform with acid bombs which deal 15000 Nature damage a sec. to enemies caught within them.
- Mantid Striker - Attacks players on the platform during Striker Ga'dok's strafe runs.
Commander Ri'mok
- Commander Ri'mok - NYI
- Viscos Fluid - Commander Ri'mok periodically exudes a viscos fluid which will increase Commander Ri'mok's damage by 10% and reduces damage dealt by players standing in it by 10% per sec. to a max of 50%.
- Frenzied Assault - Deals 50% weapon damage to all targets within 9 yards every 0.25 seconds until canceled.
- Mantid Swarmer - Waves of reinforcements continuously scale the wall to aid Commander Ri'mok.
- Mantid Saboteur - Every 45 secs a Mantid Saboteur will join the battle.
- Bombard - The Mantid Saboteur throws vollies of bombs that deals 30000 Fire damage to all enemies within 40 yards.
Saboteur Kip'tilak
- Throw Explosives - Saboteur Kip'tilak picks a random location in the room and throws a pack of Stable Munitions there.
- Stable Munitions - These materials are stable and won't explode unless they are hit by another explosion.
- Stable Munitions - These materials are stable and won't explode unless they are hit by another explosion.
Raigonn
ITS A BIG BUG!
- Breaking The Siege - Raigonn has burst through the outer gate, and is now attempting to ram through the inner gate! He must be stopped by destroying his weak spot.
- Impervious Carapace - Damage deal to Raigonn is reduced by 100% until his Vulnerability has been destroyed.
- Battering Headbutt - Raigonn charges towards the inner door, the impact of the Headbutt inflicts 50000 Physical damage to enemies within 10 yards. Additionally impacting the door will throw all enemies on Raigonn's Vulnerability to the ground.
- Hive Protectorate - Eight Hive Protectorate join the fight from beyond the wall.
- Engulfing Mantid - Three Engulfing Mantid fly above, casting Engulfing Winds.
- Engulfing Winds - The Engulfing Winds create a tonado at the location and inflicts 15000 Nature damage to enemies within 3 yards and an additional 15000 Nature damage every 1 sec.
- Swarm Bringer - A Swarm Bringer joins the battle, inflicting Screeching Swarm.
- The Cracked Carapace
- Broken Carapace - The Mantid Carapace has been broken, increasing damage taken by 300%.
- Fixate - Raigonn fixates on a target, the target is so terrified they move 75% faster.
- Stomp - Raigonn stomps, inflicting 25000 Physical damage and becoming more frenzied.
- Frenzy - Raigonn enters a frenzy, increasing damage dealt by 25%, stacking every time he Stomps.
- Pandaren Bowmen - The Pandaren Bowmen on the high walls above are assisting you!
- Tar - Movement speed reduced by 50% of anyone in the Tar.
Originally Posted by MMO-Champion
Mogu'shan Palace
MOGUSSSS
Clan Leaders of the Mogu
Tryouts are in session!
- Fight the Clans - Each Clan Leader will challenge you in turn. Defeat all three to proceed.
- Gurthan Chief - Clan Gurthan favors the use of fist weapons and prizes their Quilin companions.
- Mu'Shiba - Mu'Shiba is the Gurthan Chief's loyal companion and will cease fighting after he is defeated.
- Mu'Shiba - Mu'Shiba is the Gurthan Chief's loyal companion and will cease fighting after he is defeated.
- Harthak Chief - The Harthak are masters of wind and lightning based magic.
- Whirling Dervish - The Harthak Chief summons a Whirling Dervish nearby. The Whirling Dervish will move about the arena randomly and throw nearby creatures around the room, inflicting physical Damage.
- Korgesh Chief - The Korgesh are strong warriors who favor large weapons and fire magic.
- Conflagrate - The Korgesh Chief inflicts Fire Damage on a random player. While Conflagrated, the victim suffers Fire Damage every second and is Disoriented. When Conflagrate ends it passes to any creature nearby.
- Gurthan Chief - Clan Gurthan favors the use of fist weapons and prizes their Quilin companions.
Gekkan
[PH]
- Gekkan - Leader of the Glintrok clan, Gekkan is an expert at rallying his subordinates and never travels without an entourage.
- Glintrok Ironhide
- Glintrok Skulker
- Glintrok Oracle
- Glintrok Hexxer
Xin the Weaponmaster
PH
Originally Posted by MMO-Champion
Siege of Niuzao Temple
Mantid are sieging Niuzao Temple [PH]. Siege of Niuzao Temple is only available on Heroic Difficulty.
Resin Harvester [PH]
Hoovering the Sap for Generation Future.
The Sap Puddle grows over time, inflicting 4000 Shadow damage over 1 sec to enemies who touch it. Touching the Sap Puddle causes it to shrink in size.- Sap Residue - Touching the Sap Puddle causes the Residue to attach. Sap Residue inflicts 4000 Shadow damage over 1 sec. The effect stacks.
- Summon Sap Globule - Summons three Sap Globules from the tree. Sap Globules will try to congeal with the Sap Puddle, increasing its size.
General Pa'valak
- Ground Siege - General Pa'valak sends a wave of force at a player, inflicting 10000 Physical damage to all players in a 60 yard cone in front of the Mantid General, stunning them for 4 sec.
- Call Reinforcements - When General Pa'valak reaches 65% and 35% remaining health, he shields himself in a Bulwark and summons reinforcements.
- Bulwark - General Pa'valak surrounds himself in a shield, absorbing 1000000 damage.
- Aerial Bombardment - General Pa'valak summons Mantid Sappers to bomb players.
- Siege Explosive - Mantid Sappers drop Siege Explosives that arm themselves after 3 seconds and then explodes for 200000 Fire damage 3 seconds after arming. In addition, players hit by the explosion will take 5% additional damage for 15 sec. This effect stacks.
- Throw Explosive - Players may attempt to throw Siege Explosives back at enemy Matid before they arm. Thrown Explosives inflict 200000 Fire damage to all Mantid within 7 yards of the targeted area and increase their damage taken by 5% for 1.5 min. This effect stacks.
- Ground Assault - General Pa'valak summons waves of Mantid Soldiers to defend him in battle.
- Mantid Soldier
- Puncture - Mantid Soldiers puncture a player, inflicting 5000 Physical damage every 3 seconds for 12 sec. This effect stacks.
- Mantid Soldier
Originally Posted by MMO-Champion
Heart of Fear
[PH] Spoiler: she's possessed by the sha of naps.
Garalon
[PH] LOL LOOK AT HIS TINY WINGS
- Endless Rage - The anger brought by the Alliance and Horde to Pandaria flows through the Sha of Anger, erupting forth as a shower of Sha energy. Each missile inflicts 100000 Shadow damage to players within 3 yards of the impact point and summons forth an Ire and a cloud of Bitter Thoughts.
- Bitter Thoughts - A cloud of dark thoughts that prevents attacking and spell-casting for all players within 3 yards. Lasts for 70 seconds.
- Stage One: Growing Anger - The Sha of Anger's rage grows over 50 seconds.
- Growing Anger - The Sha of Anger infects 3 players with angry thoughts. After 6 sec, infected players will display Aggressive Behavior.
- Growing Anger - The Sha of Anger infects 3 players with angry thoughts. After 6 sec, infected players will display Aggressive Behavior.
- Stage Two: Unleashed Wrath - Upon reaching 100 rage, the Sha of Anger unleashes its wrath upon its enemies. This phase lasts until the Sha of Anger's rage reaches 0.
Originally Posted by MMO-Champion
Scarlet Halls
Scarlet Sanctuary holds the Armory and the Library
Armsmaster Harlan
- Scarlet Defender - Scarlet Defenders feature heavy armor to protect them from all damage.
- A Chink in the Armor - Scarlet Defenders who receive sufficient damage will lose their Heavy Armor buff. When Scarlet Defenders lose their Heavy Armor buff they take additional damage.
- Scarlet Defender - Scarlet Defenders feature heavy armor to protect them from all damage.
Houndmaster Braun
Knife-crazy dog trainer and his obedient hounds. PH
- Phase 1: Dogs - your dinner has arrived!
- Piercing Throw -
- Death Blossom -
- Call Dog -
- Obedient Dog - Attacks nearest player.
- Phase 2: I will put you down! - At 20% health Houndmaster Braun attacks and casts 50% faster. Dogs no longer come to his aid. PH
Flameweaver Koegler
Ashamed of their past, the Scarlet Crusade has tasked Flameweaver Koegler to erase any past transgressions of the Crusade, which involves burning the pages of history.
- Book Burner - Flameweaver Kogler tries to light the books containing the Scarlet Crusades past ablaze. Players may intercept the missile, which inflicts 500 Fire damage. A burning Bookcase inflicts 350 Fire damage every 0 sec to enemies within 15 for .
- Burning Books - The Burning Books inflict 350 Fire damage every 0 sec to enemies within 15 for .
- Fireball Volley - Inflicts 400 Fire damage to enemies within yards.
Originally Posted by MMO-Champion
Scarlet Monastery
Brother Korlof
NYI
- Flying Kick - Deals 30000 Fire damage and knocks the target back.
- Blazing Fists - Deals 25% weapon damage as Fire damage with every attack.
- Firestorm Kick - Deals 10000 Fire damage to all enemies within 7 yards.
- Rising Flame - Brother Korlof deals 10% increased Fire damage for every 10% of damage he has sustained.
- Scorched Earth - At 50% health remaining Brother Korlof leaves a trail of fire which inflicts 30000 Fire damage every 1 sec.
Commander Durand
NYI
- Commander Durand - NYI
- Flash of Steel - Commander Durand randomly charges his enemies dealing 25000 Physical damage.
- Dashing Strike - Commander Duand quickly dashes through his enemies dealing 30000 Physical damage to all enemies in his path.
- High Inquisitor Whitemane - NYI
- Power Word: Shield - Wraps an ally in a shield that lasts up to 30 sec., absorbing damage. While the shield holds, spells will not be interrupted damage.
- Holy Smite - Smites an enemy, inflicting 30000 Holy damage.
Thalnos the Soulrender
[ph]
- Raise Fallen Crusader - Thalos begins to raise the fallen soldiers of the Argent Crusade, summoning a Fallen Crusader every 1 sec for 5 sec.
- Fallen Crusader - Fallen Crusaders bodies remain after being defeated.
- Fallen Crusader - Fallen Crusaders bodies remain after being defeated.
- Evicted Soul - The Evicted Soul's attacks inflict 1153921 Shadow damage to enemies within 6 yards of his target.
Originally Posted by MMO-Champion
Scholomance
NYI
Instructor Chillheart
- First Lesson
- Wrack Soul - Instructor Chillheart shatters the soul of a player, inflicting 10000 Shadow damage every second for 10 sec. When Wrack Soul expires, it jumps to another player.
- Ice Wrath - Instructor Chillheart wreaths a player in ice for 10 sec, causing them to inflict 15000 Frost damage to all of their allies within 2 yards every second.
- Second Lesson - When Instructor Chillheart's physical body dies, the foul magic that animated her escapes back to her phylactery.
- Animated Tomes - Fragments of Instructor Chillheart's soul escape the phylactery and animate the tomes of magic scattered throughout the classroom.
- The Anarchist Arcanist
- Arcane Bomb - The Anachist Arcanist creates an orb of magic that explodes on impact, inflicting 25000 Arcane damage to all players within 2 yards.
- Antonidas' Self Help Guide to Standing in Fire
- Burn - Antonidas' Self Help Guide to Standing in Fire inflicts 25000 Fire damage to all players within 2 yards of it.
- Wander's Colossal Book of Shadow Puppets
- Shadow Bolt - Wander's Colossal Book of Shadow Puppets hurls bolts of dark magic at players, inflicting 25000 Shadow damage.
- The Anarchist Arcanist
- Animated Tomes - Fragments of Instructor Chillheart's soul escape the phylactery and animate the tomes of magic scattered throughout the classroom.
Jandice Barov
After years of being ignored in the basement of Scholomance, Jandice has returned. She has been doing quite a bit of study in the field of Arcana.
- Gravity Flux - Jandice creates a gravity distortion field that inflicts 50000 Shadow damage to all enemies who enter it, knocking them back and causing them to briefly go blind.
Rattlegore
RATTLEGORE! [PH]
- Bone Spike - Launches a powerful spike of bone at a random player, inflicting 60000 Physical damage and knocking them back a great distance. Bone Spikes can be absorbed by Bone Armor.
- Soulflame - The souls of the dead Boneweavers continue to torment the living, periodically engulfing a section of the room in Soulflame. Inflicts 20000 Fire damage every 0.5 seconds and grows in size over time.
- Bone Pile - Bone Piles are scattered throughout the summoning room. Interacting with a Bone Pile grants a player two charges of Bone Armor.
- Bone Armor - Surrounds the caster with a series of whirling bones that absorbs the next bone spell. Two charges.
Lilian Voss
Lilian Voss' description is [PH]
- Stage 1: Fetch Me Their Bones! - Darkmaster Gandling turns Lilian Voss against her former allies, employing her powerful abilities to gather more corpses for his devious purposes.
- Lilian Voss - Lilian Voss has fallen under the control of Darkmaster Gandling. Though she tries to fight against his dark will, she cannot control her actions at this time.
- Shadow Shiv - Lilian leaps onto a player and strikes them with both runeblades, inflicting 60000 Shadow damage to players within 8 yards.
- Death's Grasp - Lilian draws upon dark powers to pull all players to her location.
- Lilian Voss - Lilian Voss has fallen under the control of Darkmaster Gandling. Though she tries to fight against his dark will, she cannot control her actions at this time.
- Stage 2: Your Soul is Mine! - When Lilian's health reaches 50%, her will breaks, allowing Darkmaster Gandling complete freedom to rip her soul from her physical body.
- Lilian's Soul - Lilian's immortal soul, torn from her body and filled with anguish. Though it can be damaged, her soul refuses to completely leave this world.
- Blazing Soul - Lilian's soul blazes with barely-contained hatred, periodically inflicting 15000 Fire damage to all players.
- Fixate Anger - Lilian's Soul fixates on a player. She will only attempt to attack that player and cannot be taunted.
- Lilian's Soul - Lilian's immortal soul, torn from her body and filled with anguish. Though it can be damaged, her soul refuses to completely leave this world.
- Stage 3: A Perfectly Good Corpse - When Lilian's Soul reaches 25% health, Darkmaster Gandling reanimates what remains of Lilian's physical body.
- Lilian Voss - Lilian Voss has fallen under the control of Darkmaster Gandling. Though she tries to fight against his dark will, she cannot control her actions at this time.
- Shadow Shiv - Lilian leaps onto a player and strikes them with both runeblades, inflicting 60000 Shadow damage to players within 8 yards.
- Death's Grasp - Lilian draws upon dark powers to pull all players to her location.
- Lilian's Soul - Lilian's immortal soul, torn from her body and filled with anguish. Though it can be damaged, her soul refuses to completely leave this world.
- Blazing Soul - Lilian's soul blazes with barely-contained hatred, periodically inflicting 15000 Fire damage to all players.
- Fixate Anger - Lilian's Soul fixates on a player. She will only attempt to attack that player and cannot be taunted.
- Lilian Voss - Lilian Voss has fallen under the control of Darkmaster Gandling. Though she tries to fight against his dark will, she cannot control her actions at this time.
- Finale: Die, Necromancer! - When Lilian's physical body reaches 1% health, she musters the strength to recombine with her soul for a final assault on Gandling.
Darkmaster Gandling
Darkmaster Gandling [PH]
- Immolate - Gandling burns an enemy for 15000 Fire damage, then inflicts 10000 additional Fire damage every 3 sec. for 21 sec.
- Failed Student - The Darkmaster raises the bodies of students he's failed to attack players.
- Study Rooms
- Expired Test Subject - The Darkmaster keeps these former test subjects in the nearby rooms. They attack anyone who enters their rooms.
Originally Posted by MMO-Champion
Shado-pan Monastery
Gu Cloudstrike
Lightning Pandaren and Lightning Serpent encounter. PH
- Phase 1: Words! - Spread out for Call Lightning and avoid the Azure Serpent's Static Fields. PH
- Gu Cloudstrike
- Azure Serpent
- Phase 2: Words! - Gu enters a meditative state, becoming immune and healing himself over time. The Azure Serpent moves in to attack, using Lightning Breath and Healing Capacitor. PH
- Gu Cloudstrike
- Azure Serpent
- Phase 3: Words! - The Azure Serpent falls, Gu attacks. Supercharged with energy, Gu's Arc Lightning zaps the players, increase in frequency as his health lowers. PH
- Gu Cloudstrike
Master Snowdrift
- Ready... Go! - Master Snowdrift begins combat by using his fists and feet.
- Fists of Fury - Master Snowdrift strikes numerous times with his fists. Any player infront of Master Snowdrift receives Fire damage.
- Tornado Kick - Master Snowdrift continuously spins and kicks out at all players within range. Players affected by Tornado Kick recieve physical damage and are knocked back.
- Round 2 - Fight! - Master Snowdrift harnesses and unleashes his Chi energy at the players.
- Ball of Fire - Master Snowdrift throws a barrage of chi at the players. Ball of Fire inflicts Fire damage to all players in its path.
- Finish Him! - Master Snowdrift resorts to his grappling and countering techniques to take down the players.
- Tornado Smash - Master Snowdrift chases down one player at random. If Master Snowdrift cathes his target he grabs them, soars into the air, and slams them down to the ground, inflicting physical damage to the affected player.
- Quivering Palm - Master Snowdrift counters anyone striking him while in his Parry Stance state. Affected players are stunned momentarily and receive physical damage.
- Flying Kick - If the player that Master Snowdrift counter attacks is not within melee range he will fly through the air and kick them, inflicting physical damage.
Sha of Violence
Sha of Violence [PH]
- Sha Spike - The Sha summons a spike to erupt at the target location, dealing 30 Shadow damage and knocking targets back.
Taran Zhu
Taran Zhu [PH]
- Rising Hate - Taran Zhu projects Sha energy at several targets, inflicting 10000 Shadow damage.
- Ring of Malice - Taran Zhu surrounds himself with a ring of shadows that inflicts 10000 damage every 0.5 sec. to enemies it touches. While active, the caster's movement is reduced by 80%. Lasts 15 sec.
- Summon Gripping Hatred - Taran Zhu summons a powerful manifestation of hatred near the caster that pulls enemies toward it and poisons the ground beneath it.
- Gripping Hatred
- Pool of Shadows - Shadows pool on the ground around the Gripping Hatred, inflicting 7500 Shadow damage every 1 sec. to nearby enemies.
- Grip of Hate - The Gripping Hatred harnesses the unholy energy that surrounds and binds all matter, drawing enemy targets within 60 yards toward it.
- Gripping Hatred
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