Feedback: Professions in Shadowlands
Originally Posted by Blizzard (Blue Tracker
/ Official Forums
The Shadowlands Alpha now includes Brokers in the Hall of Shapes in Oribos. Brokers are profession trainers and vendors that allow you to craft and test Professions changes coming in Shadowlands. Now, exploring the new zones, you’ll discover zone-specific herbs, ore, and fish, as well as new leathers from the denizens of the Shadowlands.
Professions Supporting Legendary Crafting
In the Shadowlands, you’ll be able to create your own Legendary Armor within the Runecarver’s Chamber, a place of exceptional power locked away in Torghast. Legendary crafting is not currently available for testing yet, but when it is, all players, regardless of their profession(s), will be able to create their own Legendary Armor.
Creating a piece of Legendary Armor requires a Base Item that will be imbued with Legendary powers.
Blacksmiths, Jewelcrafters, Leatherworkers and Tailors will be able to craft the Base Items which will eventually become your Legendary Armor.
- A Base Item is a blank armor template that serves as a vessel for Legendary powers.
- Base Items aren’t soulbound. They can be acquired from other players, your alts, or the Auction House.
- The recipes for the Base Items, like the Chamber itself, are locked away in Torghast. However, once learned, they can be crafted from anywhere.
Optional Reagents are a new feature in Shadowlands, allowing players to customize the equipment they create. With Optional Reagents, you’ll increase the item level of the crafted item while also increasing the level required to equip the item. This will be especially useful while leveling up or gearing alts.
You’ll be able to specify which two of the four secondary stats you want the item to give bonuses to, allowing you to customize your character’s power. However, you cannot choose to make the item only have one Secondary Stat. Certain recipes will allow for bonus effects, such as increasing your flask or food buff durations. Optional Reagents will only apply to armor and weapon recipes at the start of Shadowlands.
Not all Professions are the same, and we’re taking steps to address this by setting different skill bar maximums in Shadowlands. Gathering professions, being fast to level, will have skill bars that are larger than crafting professions, but should require the similar amount of effort to max out.
Star ranks for recipes have been greatly reduced in prominence in Shadowlands.
The Scrapper is a Battle for Azeroth-specific feature and will not be in Shadowlands.
We’re considering some degree of Profession interconnectivity, the concept that certain crafts from Professions are used in recipes for other Professions.
On experiencing the wondrous Shadowlands, Engineers will have a techno-magical breakthrough. Many Engineering devices are more powerful than their Azerothian counterparts, but so much power is difficult to control, and could result in a catastrophic backfire. However, Engineers will be able to reduce the likelihood of a backfire as they gain more skill.
Please use this thread to provide your feedback and discuss any changes related to Professions in Shadowlands. Thank you very much!