Immersive Sounds of Azeroth

Feedbot

News Feed Bot
Joined
Jul 16, 2009
Messages
8,598
Points
36
wowmini.png
BlizzCon Day 1 Recap, Day 2 Schedule

WC3Reforged.png
Warcraft 3: Reforged was announced! Submit your questions now for the developer Q & A!

Immersive Sounds of Azeroth Panel
  • The panel started out with David Arkenstone and a band playing Kul Tiran music.
  • Music often provides emotional guideposts in a story and can act as an anchor in a story arc.
  • David Rovin took over as sound supervisor for WoW a year ago. He says WoW has been a legend in the industry for some time.
  • Sound design should:
    • Make the player feel awesome by having their sounds be the loudest.
    • Help the player play the game by having audio cues such as aggro sounds.
    • Be immersive.
  • Audio on screen that is not directly in front of you is lowered to help you focus on what is right there in front of you.
  • Drustvar is a good example of sound design as work in game.
  • David Rovin leads a team of 6 sound designers for WoW.
  • Building an Ambience in 2004
    • Avoid sounds that create a noticeable loop.
    • Minimize disc space through sharing.
  • WoW Ambience Today
    • Simplified Base Layer
    • Variation through one-shot randomization
    • Content specific sounds
    • More personality

Continue reading...
 
Top