Increasing Mythic Keystone Dungeon Rewards, Classic Vanish Hotfix, 8.3 Class Changes

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Increasing Mythic Keystone Dungeon Rewards
Originally Posted by Blizzard (Blue Tracker
/ Official Forums
)
In Battle for Azeroth Season 4, the maximum stats on rewards from Mythic Keystone dungeons will be increasing, with item level continuing to improve up through Mythic 15. Completing a Mythic 15 dungeon in Season 4 will award item level 475 gear in the weekly chest (this is equal to Mythic raid quality), and the maximum end-of-run reward will be iLvl 465.

With this change, we seek to better calibrate rewards to the difficulty of high-end Mythic Keystone dungeons, as well as to ensure that in the absence of the random chance for Warforged/Titanforged gear in Season 4, players still have an opportunity to earn rewards from the Mythic Keystone Dungeon system that are equivalent to high-end raiding and PvP loot.

WoW Classic - Vanish Hotfix
Originally Posted by Blizzard (Blue Tracker
)
What’s going on?

About 14 hours ago, we deployed a hotfix that should have addressed Vanish.

Basically, Vanish should cause enemies to drop target, and we had a bug that was preventing them from dropping target. We fixed the bug.

There are still intended conditions in which enemies can “see through” Vanish, of course. (Example: the Bloodhounds in BRD)

As this hotfix required server restarts to take effect, we expect that it is now working as intended on realms in the Americas, and will be picked up with maintenance tomorrow in Europe.

Class Changes in Visions of N'Zoth
Originally Posted by Blizzard (Blue Tracker
/ Official Forums
)
I’ve added the following to the OP:
  • Monk
    • Mistweaver
      • Rising Mist healing increased 33% …
  • Paladin
    • Holy
      • Glimmer of Light (Azerite Trait) healing reduced 12% …
  • Priest
    • Discipline
      • Purge the Wicked damage reduced 10%.
      • Power Word:Solace damage reduced 10%.
      • Shadow Word: Pain damage reduced 9%.

In the case of Rising Mist, we’re now testing a 33% healing increase, and we were previously testing a 66% healing increase.

With Shadow Word: Pain, we were already testing this change for Shadow only, and we’ve now added the change to Discipline.

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