Legion Alpha - Build 21414

Feedbot

News Feed Bot
Joined
Jul 16, 2009
Messages
7,539
Points
36
Legion Alpha - Build 21414
A new build is on the way!

New Icons



New Loading Screen



Achievement Changes
Originally Posted by MMO-Champion
Artifacts

Feats of Strength

Legion Dungeon
Dungeons & Raids

Legion Raid
Dungeons & Raids
  • Buggy Fight Defeat Nythendra in the Emerald Nightmare after squishing 15 Glow Bugs on Normal difficulty or higher. 10 points.
  • Burning Bridges Defeat Krosus in the Nighthold after quenching 15 Burning Embers on Normal difficulty or higher. 10 points.
  • Gluten Free (New) Defeat Trilliax by eating no more than 20 Toxic Slices on Normal Difficulty or higher. 10 points.
  • Imagined Dragons World Tour Defeat Ysondre in the Emerald Nightmare while all members of the raid have Dream Essences from all four gateway locations on Normal difficulty or higher. 10 points.
  • Not For You Defeat all Wrathguard Dreadblades without them benefiting from Vampiric Aura and then defeat Tichondrius Defeat Tichondrius without taking any damage from Echoes of the Void on Normal difficulty or higher. 10 points.
  • Ursoc Achievement (Needs Name) [NYI] (New) Defeat Ursoc in the Emerald Nightmare while keeping Tur Ragepaw alive on Normal difficulty or higher . 10 points.

Player vs. Player



Originally Posted by Blizzard Entertainment
ideathknights.gif
Death Knight (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
Unholy Death Knight Feedback -- Build 21414 -- 6-Apr
Hey Unholy Death Knights. Wanted to stop by and let you know that we're in the middle of a pass on spicing up some of your talents. Not much of that made it into today's build, but the next build should include significant changes. Ebon Plague, Epidemic, Soul Reaper, Dark Arbiter, Castigator, Pestulent Pustules, Shadow Infusion, and Unholy Frenzy are all getting significant improvements, especially in terms of adding gameplay to how they interact with your rotation.

EDIT: Oh, almost forgot. The artifact ability, Apocalypse, is also being revised: It will now instantly burst all Festering Wounds on the target, and summon an Army of the Dead Ghoul for each one.

We look forward to feedback on them once you get to try them in the next build! Thanks! (Blue Tracker / Official Forums)

images.gif
Mage (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
Frost Mage Feedback -- Build 21414 -- 6-Apr
Hey Frost Mages. One of the niches that Frost has excelled at for a while has been two-target damage, primarily due to Glyph of Splitting Ice. We want that to stay as one of Frost's strengths. It didn't make it in time for today's build, but in next build, you'll find Splitting Ice has returned as a talent, replacing Bitter Cold.

Please keep that in mind when giving feedback. Thanks! (Blue Tracker / Official Forums)

imonks.gif
Monk (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
Windwalker Monk Feedback -- Build 21414 -- 6-Apr
Hey Walkers in the Wind. Let's talk about some Storm, a little Earth, and maybe even a bit of Fire!

SEF is a pretty cool ability. It gave Windwalkers a very unique form of dealing with multi-target situations. However, it had some problems, many of which you've pointed out here. However, the biggest issue for us was just how much it overwhelmed the identity of Windwalkers. Outside of solo questing, you spent the vast majority of your time split into 3, and that became the defining characteristic of Windwalkers. We want it to be cool, but not completely dominate your gameplay. So, we've worked on coming up with what Windwalkers should do instead in multi-target situations. And we wanted it to still be unique, not just a clone of other specs' AoE rotations.

To aid in this brainstorming, we did exactly what you'd expect: watched a lot of classic kung fu movies. It didn't make it in in time for today's build, but here's what we're planning for next build. It's pretty unusual, and it may sound a bit daunting at first, but we've found it quite fun in practice:
  • Fists of Fury does full damage to secondary targets.
  • Storm, Earth, and Fire has a 90sec cooldown, and 15sec duration. All 3 spirits deal 33% of normal damage. While active, Spinning Crane Kick damage is increased by 100%. The spirits can hit the same target as you, but will prefer to find different targets if available.
  • Spinning Crane Kick costs 4 Chi, and its base damage is increased by 150%. Additionally, it now deals 50% additional damage for each unique target you (or your SEF spirits) have struck in the last 15sec with Tiger Palm, Blackout Kick, or Rising Sun Kick.
  • This target count number is displayed on the Spinning Crane Kick button.

The Fists of Fury change adds some burst AoE damage on demand. The Storm, Earth, and Fire change makes it only up some of the time, and solely for mutli-target purposes. Finally, the Spinning Crane Kick adds the core gameplay hook for Windwalker AoE. You'll cycle through punching and kicking each target, before unleashing a massive Spinning Crane Kick. When there are many targets, SEF can help you hit them all faster, and additionally increase your SCK damage even further. The 15sec duration is fairly generous, to make sure that it doesn't feel like a hindrance, as long as you are cycling through targets at a reasonable rate. The changes to tab targeting in Legion help make this a reliably doable task.

We hope to get this in your hands in the next build, so you can give it a try, and let us know what you think. Thanks!

a) Does the "50% additional damage" count any target that RSK's Weaken Blows" falls on
- If I RSK the boss and 10 adds are around, I BELIEVE (cannot remember off the top of my head) Weaken Blows also falls onto the surounding enemies. Will this application count toward the 50% bonus?
b) Are you trying to encourage "tab targeting" If you have 10 targets (Iskar transition phase as an example), You can spend 7 seconds as setup for a big SCK.
c) FoF's change is nice. Will this be applied to Strike of the Windlord as well? Since I believe that is also a 1/2^n damage currently for multi-target


a) RSK is single target; has been for a long time.
b) You won't wait until you've hit everything to SCK, you'll hit it along the way too.
c) Not sure.

The damage of SCK is going WAY up, in order to make sure that it feels rewarding at 4 Chi (or 3 Chi, undecided yet).

On top of murdering your single target damage by 66%....
33% on SEF is *per Spirit*. It's neutral DPS-wise on a single target.

The changes to SCK/FoF are directly to those abilities, not only while SEF is active.

If you haven't tried it, check out tab targeting in Legion, it works much more reliably now.

More clarifications based on questions in #PeakofSerenity:
- No cap on SCK recent targets count (apart from just the limited GCDs within the time window).
- SEF is purely an AoE cooldown. It's a total of 99% of normal single target damage.
- RJW and WDP stay as they are for now.
- Chi cost of SCK is still undecided, may be 3 or 4.
- WWMs have too many TLAs.

(Not really an AMA, I'm answering questions here/there/twitter too, I just happened to see some questions there that I could clarify easily.)

General response to the concern about cycling through targets (probably with tab) being awkward: That was our biggest concern with this idea, no doubt. We tried it out though, and found it not to be a problem almost at all, in the vast vast majority of situations, and SEF helped with those. We were skeptical at first too, but found it pretty fun after just a few minutes.

Next build, give it a try, run a dungeon with it, and let us know how it went. We're definitely going to be looking for feedback on how that aspect of it feels in particular. (Blue Tracker / Official Forums)

ishamans.gif
Shaman (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
Elemental Shaman Feedback -- Build 21414 -- 6-Apr
There are various tweaks to the overall pace of Elemental, split between this build and the next build.

--The overall rate of Maelstrom generation is slightly reduced, and Earth Shock damage is increased. We want to give a little more time between when you use an Earth Shock, and when you have to start thinking about the timing of the next one (bearing in mind that Earth Shock's flexibility means you have to start thinking about that somewhat early in the process). I also want to note that Earth Shock's visual is still incomplete.
--Elemental Overload is back to generating 75% Maelstrom (but total average Maelstrom generation is still lower than before). This lets us slightly reduce the Overload proc chance and help avoid capping and similar issues in the future.
--Echo of the Elements is back to having 2 charges, so that maximum amount of Lava Burst in your rotation with both Elemental Fusion and Echo is a little more reasonable. While we're not tuning damage in detail yet, this will also help keep a good amount of damage in Lava Burst.
--Earthquake Totem's cost is slightly increased to account for the higher Maelstrom generation of Chain Lightning Overloads. You should still be able to Earthquake very often (roughly every 2 Chain Lightnings) when using Chain Lightning on 5 targets, a little less on 3 targets.

No look at L100 as far as tuning, although it's not clear Ascendance is a much worse single-target talent than Icefury. There's a minor change to Liquid Magma Totem to make it more like like live Liquid Magma rather than old Magma Totem (it fires one missile repeatedly that splashes, rather than firing a bunch of simultaneous missiles), but that's largely cosmetic.

Elemental has other mechanics significantly increasing the value of crit (Elemental Fury, Elemental Focus), so it's not clear at all that it's a weak stat. If in fact crit is a fine stat for Elemental despite not improving Lava Burst, that's actually in a place we like: it's still useful, despite not having the usual pattern of affecting every spell in the same way. (Blue Tracker / Official Forums)

Originally Posted by Blizzard (Blue Tracker
/ Official Forums
)
Hey all,
We have another alpha build going up today. This build includes a variety of revisions and bugfixes all around, but most notable changes are focused on classes:

  • Class Status – We’ve made many iterations based on feedback and testing. Here are some highlights:
  • Charm Spells – These spells are potentially very powerful when used on stronger-than-average creatures. Previously, we handled this by making any particularly strong creatures (such as most creatures in dungeons and raids) immune to these effects. For Legion, we’ve limited the amount of damage dealt by charmed creatures to what a standard outdoor creature could do, and will soon be relaxing those immunity restrictions accordingly. This way, you’ll be able to use things like Control Undead and Enslave Demon more often, especially in dungeon content, and still get a reasonable value out of them.
  • Mana and Utility for Hybrids – Most non-healer hybrids now use mana, primarily to fuel utility spells and abilities. See below for more details.
  • Interrupt Duration Reduction – We’ve added baseline interrupt duration reduction to several specializations. This includes Shadow Priests, Restoration Shamans, and all Warlocks.
  • Warlocks – Several changes in order support Warlocks being more tanky. A greatly improved version of Soul Leech is now baseline, in place of Fel Armor, and Demon Skin is a new talent in Soul Leech’s place that further enhances Soul Leech significantly.
  • Brewmaster Monks – Reigned in their overpoweredness. (Note that this is not final tuning, just getting things in the right ballpark so as not to negatively impact testing too much.)
  • Holy Paladins – Light of the Martyr design tweaked.
  • Balance Druids – Astral Power generation tweaked.
  • Shadow Priests – Insanity generation tweaked.
  • Enhancement Shamans – Stormbringer and Windfury chances tweaked.
  • Blood Death Knights – Extensive changes to many talents.
  • Arcane Mages – Arcane Missiles proc logic changed; Arcane Blast is now the optimal way to generate Arcane Missiles charges, instead of spamming instants.
  • Rogues – Tricks of the Trade has returned.

Thanks, and we look forward to your feedback!

Also, check out the design notes from the previous build, if you haven't already as well: http://us.battle.net/wow/en/forum/topic/20742915913

As Celestalon mentioned, this build includes a general change that affects a number of non-healing specs on hybrid classes. Resources were previously handled somewhat inconsistently across these specs: Balance and Retribution, for example, have a DPS resource (Astral Power or Holy Power) as well as a mana bar that's used only for the occasional heal or utility spell. Shadow, Enhancement, and Elemental had eliminated the mana bar, and had DPS resource costs (Insanity or Maelstrom) associated with various heal and utility spells. After discussing this, we decided to go with the mana approach on all hybrid healing classes except for Monks.

So, this build, you'll now have a visble mana bar on Retribution, Protection Paladin, Balance, Shadow, Enhancement, and Elemental. Feral and Guardian are also subject to these changes, although their mana is not visible in form by default. On all of these specs, mana regen and cost of healing spells has been made more consistent. You should have the ability to cast a reasonable-strength heal at any time as a utility option, but mana limits you from spamming it for too long, until you pause and regen. Because the mana pool on all of these classes is much smaller than a healer's, it does not take inordinately long to refill the bar--roughly 30 seconds. On classes like Shadow with a large number of utility spells, mana will force you to make some choices between using Shadow Mend and PW:Shield and spells like Mass Dispel.

The tuning will continue to be revised as we test this out on alpha, but it should give a much more consistent opportunity for hybrid classes to access that aspect of their class make decisions about how to use their hybrid spells. Please let us know any feedback.

Once again, to give a bit more advance notice, we are planning on doing Friday and Monday raid testing in this build, at similar times to last week's tests. If all goes well with the build and its overall stability, we will have more information on those tests tomorrow.

Not only does this make the game easier for people who get locked out, but it makes landing a lockout less rewarding.
We're concerned about interrupts for a number of reasons and we're exploring changes. In Warlords, we made a change to improve the responsiveness of the game as explained here. While we want interrupts to feel rewarding, this responsiveness change has made them a lot easier to use. Reducing the duration of interrupts cast on only a few specializations is one change we're considering. It's always helpful to see player reaction to these ideas and we appreciate the feedback.

Spell Changes
Originally Posted by MMO-Champion
Item Set Bonuses

ideathknights.gif
Death Knight (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)

  • Control Undead Dominates the target undead creature up to level 70, forcing it to do your bidding. While controlled, the undead minion's haste is reduced by 30%. Lasts up to for 5 min. 1 Runes. 30 yd range. 1.5 sec cast.
  • Mind Freeze Smash the target's mind with cold, interrupting spellcasting and preventing any spell in that school from being cast for 4 sec. Melee 3 sec. 15 yd range. Instant. 15 sec cooldown.

Talents
  • Bloodworms When Death Strikes heals you above your maximum health, you Your auto attack critical strikes have a chance to summon a Bloodworm. Bloodworms deal minor damage to your target for 6 sec and then burst, healing you for 30% of the excess Death Strike healing. If you drop below 0% 20% of your missing health. If you drop below 50% health, your Bloodworms will immediately burst and heal you. Blood Death Knight - Level 15 Talent.
  • Exsanguinate Name changed from "Consume Vitality" to "Exsanguinate". Drains 0 health from the target over 5 3 sec. You can move, parry, and dodge while channeling this ability. Blood Death Knight - Level 15 Talent. 2 Runes. 20 yd range. 5 1 Runes. 30 yd range. 3 sec cast (Channeled). 30 sec cooldown.
  • Foul Bulwark Each charge of Bone Shield increases your maximum health by 3%. Blood Death Knight - Level 90 Talent. 60 sec cooldown.
  • March of the Damned (New) Wraith Walk lasts 50% longer and breaks stun, snare, and root effects when cast. Blood Death Knight - Level 75 Talent.
  • Mark of Blood Places a Mark of Blood on the enemy. The enemy's damaging attacks will also heal their victim for 4% of maximum health, doubled if the caster is the victim. Lasts 20 sec or up to 20 hits. Blood Death Knight - Level 60 90 Talent. Melee range. Instant. 3 min cooldown.
  • Ossuary (New) While you have at least 6 Bone Shield charges, the cost of Death Strike is reduced by 5 Runic Power. Blood Death Knight - Level 30 Talent.
  • Rapid Decomposition Your Death and Decay deals 25% more damage to targets infected by Blood Plague, and generates 1 Runic Power when it deals damage damage 50% more often, and while in your Death and Decay you generate 10% more Runic Power. Blood Death Knight - Level 30 Talent.
  • Red Thirst Vampiric Blood instantly energizes one Rune, and increases your Runic Power generation by 10% for its duration Spending Runic Power will decrease the remaining cooldown on Vampiric Blood by 2 sec per 10 Runic Power. Blood Death Knight - Level 45 Talent.
  • Soul Reaper Strike an enemy for (150% of weapon damage) Physical damage. After 5 sec, up to 5 Festering Wounds on the target will burst. You gain 3% Haste per Festering Wound burst, lasting 15 sec and afflicting them with Soul Reaper for 5 sec. Bursting a Festering Wound on an enemy afflicted by Soul Reaper grants 3% Haste, stacking up to 3 times. Unholy Death Knight - Level 100 Talent. 1 Runes. Melee range. Instant. 45 sec cooldown.
  • Tightening Grasp Reduces the cooldown on Gorefiend's Grasp by 60 sec, and your Death and Decay also reduces the movement speed of enemies within its radius by 50%. Blood Death Knight - Level 75 Talent. 60 sec cooldown.
  • Tombstone (New) Consume all Bone Shield charges. For each charge consumed, you gain 3 Runic Power and absorb damage equal to 4% of your maximum health for 8 sec. Blood Death Knight - Level 60 Talent. Instant. 60 sec cooldown.
  • Volatile Shielding Your Anti-Magic Shell turns your enemies' pathetic magic against them, absorbing 65% 35% more damage, but generating no Runic Power. When it expires, 100% of all damage absorbed is dealt as Arcane damage divided among nearby enemies. Frost Death Knight - Level 75 Talent.
  • Will of the Necropolis Reduce all damage taken by 20% while your health is below 35% or from any attack which would reduce you below 35%. Blood Death Knight - Level 90 Talent.

PvP Talents
  • Dark Simulacrum Places a dark ward on an enemy that persists for 8 12 sec, triggering when the enemy next spends mana on a spell, and allowing the Death Knight to unleash an exact duplicate of that spell. Against nonplayers, only absorbs some harmful spells. DeathKnight - Tier 2 PvP Talent. 20 Runic Power. 40 yd range. Instant. 60 sec cooldown. 30 sec cooldown.
  • Unholy Mutation When your Virulent Plague is dispelled or ends it's duration, a Slime spawns dealing 1,000 Nature Plague damage and slowing all enemies within 8 yards by 50% for 3 sec. The Slime lasts for 15 sec. Unholy DeathKnight - Tier 5 PvP Talent.

idemonhunters.gif
Demon Hunter (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)

  • Blade Dance Strike all nearby enemies for [ 3.000 * 75% of weapon damage + 225% 105% of weapon damage + 315% of weapon damage ] Physical damage, and increase your chance to dodge by 100% for 1 sec. 35 Fury. Instant. 10 sec cooldown.
  • Demon's Bite Quickly attack for (250% 350% of weapon damage) Physical damage. Generates 20 to 30 Fury. Melee range. Instant.
  • Eye Beam Blasts all enemies directly in front of you for [ 9 + 1,530% 2,142% of AP ] Chaos damage. 50 Fury. 20 yd range. 2 sec cast (Channeled). 45 sec cooldown.
  • Fel Rush Rush forward, incinerating anything in your path for [ 210% [ 294% of AP ] Chaos damage. Instant. 1 sec cooldown.

Talents
  • Fel Devastation Unleash the fel within you, damaging enemies directly in front of you for [ 10 + 1,100% of AP ] Fire damage. Causing damage also heals you for up to 50% of your maximum 0 health. Vengeance Demon Hunter - Level 100 Talent. 300 Pain. 20 yd range. 2 sec cast (Channeled). 60 sec cooldown.
  • Fel Eruption Impales the target for [ 1,000% [ 1,400% of AP ] Physical damage and stuns them for 2 sec. Inflicts an additional 100% damage against targets permanently immune to stuns. Demon Hunter - Level 30 Talent. 20 Fury / 200 Pain. 20 yd range. Instant. 25 sec cooldown.
  • Felblade (Havoc) Charge to your target and deal (400% 560% of weapon damage) Fire damage.
  • Felblade (Vengeance) Charge to your target and deal (400% 560% of weapon damage) Fire damage.
  • First Blood Reduces the Fury cost of Blade Dance by 20 and increases its damage to [ 9.000 * 75% of weapon damage + 3.000 * 225% 105% of weapon damage + 3.000 * 315% of weapon damage ] against the first target struck. Havoc Demon Hunter - Level 45 Talent.

idruids.gif
Druid (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)

  • Entangling Roots Roots the target in place for 30 sec. Damage may cancel the effect. 6.5% 10% of Base Mana. 35 yd range. 1.7 sec cast.
  • Lifebloom Heals the target for [ 15 + 30% 25% of Spell Power ] over 15 sec. When Lifebloom expires or is dispelled, the target is instantly healed for [ 200% of Spell Power ]. Limit 1. 40 yd range. Instant.
  • Sunfire Can be cast in Moonkin Form. Can't be cast in Tree of Life Form. Can be cast in Tree of Life Form, Moonkin Form.
  • Thrash Strikes all enemy targets within 8 yards nearby enemies, dealing [ 1 + 60% of AP ] Bleed damage and an additional [ 5 + 30% of AP ] Bleed damage over 15 sec. When applied from Bear Form, this effect can stack up to 3 times. Generates 4 Rage. Requires Bear Form. Feral, Guardian. 15 Rage. Instant. 6 sec cooldown. 8 yd range. Instant. 6 sec cooldown.
  • Thrash Strikes all enemy targets within 8 yards nearby enemies, dealing [ 1 + 61.56% of AP ] bleed damage and an additional [ 5 + 43.8% of AP ] damage over 15 sec. Requires Cat Form. Feral, Guardian. 50 Energy. 8 yd range. Instant.

Talents
  • Pulverize A devastating blow that consumes 3 2 stacks of your Thrash on the target to deal (420% of weapon damage) Physical damage, and reduces all damage you take by 15% for 20 sec. Requires Bear Form. Guardian Druid - Level 15 Talent. Melee range. Instant.

PvP Talents
  • Overgrowth Instantly applies Regrowth, Lifebloom, Rejuventation Rejuvenation and Wild Growth to the target. Restoration Druid - Tier 5 PvP Talent. 10% of Base Mana. 40 yd range. Instant. 45 sec cooldown.

Balance
  • Mastery: Starlight Increases Starfall and Starsurge damage, and the effect of Lunar and Solar Solar, and Stellar Empowerments by an additional 14%. Druid - Balance Spec.
  • Starfall Calls down waves of falling stars at the targeted area, dealing [ 226.8% of Spell Power ] Astral damage over 8 sec, and increasing damage taken from Also applies Stellar Empowerment to each target, which increases damage taken from your Moonfire and Sunfire by 20%. Can be cast in Moonkin Form. Can't be cast in Tree of Life Form. Druid - Balance Spec. 600 LunarPower. 40 yd range. Instant.

Balance, Feral, Guardian
  • Remove Corruption Nullifies corrupting effects on the friendly target, removing all Curse and Poison effects. Druid - Balance, Feral, Guardian Spec. 13% of Base Mana. 40 yd range. Instant. 8 sec cooldown.

Feral & Guardian
  • Nurturing Instinct Increases your spell power by 100% 140% of your Agility. Druid - Feral & Guardian Spec.
  • Stampeding Roar Lets loose a wild roar, increasing the movement speed of all friendly players within 10 yards by 60% for 8 sec. Using this ability outside of Bear Form or Cat Form activates Bear Form. Druid - Feral & Guardian Spec. Instant. 2 min cooldown. 10 yd range. Instant. 2 min cooldown.

Restoration
  • Ironbark Balance, Feral, Guardian: The target's skin becomes as tough as Ironwood, reducing all damage taken by 20% for 12 sec. Restoration: The target's skin becomes as tough as Ironwood, reducing all damage taken by 20% for 12 sec. Counts as a heal over time effect for Mastery: Harmony. Can't be cast in Cat Form, Travel Form, Aquatic Form, Bear Form, Flight Form, Moonkin Form. Druid - Restoration Spec. 40 yd range. Instant. 1.5 min cooldown.
  • Lifebloom Heals the target for [ 15 + 30% 25% of Spell Power ] over 15 sec. When Lifebloom expires or is dispelled, the target is instantly healed for [ 200% of Spell Power ]. Limit 1. Can be cast in Tree of Life Form. Can't be cast in Cat Form, Travel Form, Bear Form, Moonkin Form. Limited to 1 target. Druid - Restoration Spec. 10% 12% of Base Mana. 40 yd range. Instant.
  • Mastery: Harmony Your healing is increased by 4.8% 6% for each of your Restoration heal over time effects on the target. Druid - Restoration Spec.
  • Revitalize Returns all dead party members to life with 35% of maximum health and mana. Not castable in combat. Can't be cast in Moonkin Form. Druid - Restoration Spec. 4% of Base Mana. 40 100 yd range. 10 sec cast.

ihunters.gif
Hunter (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)

Talents
  • Snake Hunter Instantly grants you 3 charges of Mongoose Bite. Survival Hunter - Level 60 Talent. Instant. 1.5 min cooldown. 60 sec cooldown.

Marksmanship
  • Marked Shot Rapidly fires shots at all targets with your Hunter's Mark, dealing (450% 300% of weapon damage) Physical damage and making them Vulnerable for 30 sec. Vulnerable Damage taken from Marked Shot and Aimed Shot increased by 25% and movement speed reduced by 15%. Lasts 0. Stacks up to 3 times. Hunter - Marksmanship Spec. 30 Focus. 40 yd range. Instant.

Marksmanship & Beast Mastery
  • Misdirection Misdirects threat Misdirects all threat you cause to the targeted party or raid member, transferring all threat caused by your attacks for the next 8 sec. Hunter - Marksmanship & Beast Mastery Spec. 100 yd range. Instant. 30 sec cooldown.

Survival
  • Explosive Trap Hurls a fire trap to the target location Tosses a fire trap on the ground in front of you that explodes when an enemy approaches, causing [ 500% of AP ] Fire damage and burning all enemies within 5 yards for [ 50% of AP ] additional Fire damage over 10 sec. Trap will exist for 60 sec. Hunter - Survival Spec. 40 yd range. Instant. 30 sec cooldown.

images.gif
Mage (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)

  • Arcane Missiles Launches five waves of Arcane Missiles at the enemy over 2 sec, causing a total of [ 5 + 275% of Spell Power ] Arcane damage. Damage increased by 50% per Arcane Charge. Each damaging spell cast has a 30% chance to activate Arcane Missiles 15% chance to activate Arcane Missiles. Chance doubled for Arcane Blast. Limit 3 charges. Generates 1 Arcane Charge. 60 yd range. Instant.

Talents
  • Presence of Mind Causes your next 3 2 Arcane Blasts to be instant cast. Arcane Mage - Level 15 Talent. Instant. 60 sec cooldown.
  • Words of Power Grants 1% increased chance to trigger Arcane Missiles per 10% 20% of your mana you have unspent. Arcane Mage - Level 60 Talent.

Arcane
  • Arcane Missiles Launches five waves of Arcane Missiles at the enemy over 2 sec, causing a total of [ 5 + 275% of Spell Power ] Arcane damage. Damage increased by 50% per Arcane Charge. Each damaging spell cast has a 30% chance to activate Arcane Missiles 15% chance to activate Arcane Missiles. Chance doubled for Arcane Blast. Limit 3 charges. Generates 1 Arcane Charge. Mage - Arcane Spec. 40 yd range. 2 sec cast (Channeled).
  • Arcane Power For 10 sec, you deal 30% more spell damage and your damaging spells cost 30% less mana. Mage - Arcane Spec. Instant. 1.5 min cooldown.

imonk.gif
Monk (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)


Talents
  • Chi Burst (Windwalker) Hurls a torrent of Chi energy up to 40 yds forward, dealing [ 1 + 288.8% 302.5% of AP ] Nature damage to all enemies, and [ 275% of AP ] healing to the Monk and all allies in its path.
  • Healing Elixirs (Brewmaster, Windwalker) Effect can only happen once every 18 sec. 30 sec.
  • Healing Elixirs (Mistweaver) Effect can only happen once every 18 sec. 30 sec.
  • Light Brewing Reduces the cooldown of Ironskin Brew and Purifying Brew by 5 3 sec and increases their maximum number of charges by 1. Brewmaster Monk - Level 45 Talent.

Brewmaster
  • Purifying Brew Cancels all Clears 50% of your damage delayed with Stagger. Shares charges with Ironskin Brew. Monk - Brewmaster Spec. Instant. 1 sec cooldown.

Mistweaver
  • Reawaken Returns all dead party members to life with 35% of maximum health and mana. Cannot be cast when in combat. Monk - Mistweaver Spec. 0.8% of Base Mana. 40 100 yd range. 10 sec cast.

None
PvP Talents
  • Adaptation All full All loss of control effects with a duration of 5 seconds or more will activate your Honorable Medallion spell, but only causes it to incur a 90 60 sec cooldown. Any Role - Tier 0 PvP Talent.

ipaladins.gif
Paladin (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)

Talents
  • Seal of Light Draws upon your holy energy to increase your movement speed by 20% for 20 sec per holy power spent. Retribution Paladin - Level 90 Talent. 1 Holy Power. 100 yd range. Instant.
  • Stoicism Reduces the damage you take from Light of the Martyr by 30% 25%. Holy Paladin - Level 90 Talent.

Holy
  • Absolution Returns all dead party members to life with 35% of maximum health and mana. Cannot be cast when in combat. Paladin - Holy Spec. 4% of Base Mana. 40 100 yd range. 10 sec cast.
  • Light of the Martyr (New) Paladin - Holy Spec.
  • Light of the Martyr Sacrifice [ 500% of Holy Spell Power Sacrifice a portion;] of your own health to instantly heal an ally for [ 1 + 550% of Spell Power [ 500% of Spell Power ]. You take damage equal to 60% of the healing done;]. Does not cause your Beacon of Light to be healed. Cannot be cast on yourself. Paladin - Holy Spec. 7.5% of Base Mana. 40 yd range. Instant.

Protection
  • Guarded by the Light Increases your total Stamina by 10% and your block chance by 0% 50%. Reduces the chance you will be critically hit by melee attacks by 6% 0%. Your spell power is now equal to 100% of your attack power, and you no longer benefit from other sources of spell power. Grants 6% of your maximum mana every 2 sec. Paladin - Protection Spec. 5 sec. Paladin - Protection Spec.

Protection & Retribution
  • Cleanse Toxins Cleanses a friendly target, removing all Poison and Disease effects. Paladin - Protection & Retribution Spec. 13% of Base Mana. 40 yd range. Instant. 8 sec cooldown.

Retribution
  • Divine Storm Unleashes a whirl of divine energy, dealing (168% of weapon damage) Holy damage to all enemies within 8 yds nearby enemies. Limited to -1 targets. Paladin - Retribution Spec. 3 Holy Power. Instant.
  • Greater Blessing of Might Places a blessing on an ally that gives their attacks a 10% chance to deal {30}% 30% additional damage as Holy. You may only have 3 Greater Blessings active at one time. Paladin - Retribution Spec. 30 yd range. Instant.

ipriests.gif
Priest (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)

  • Dispel Magic Dispels Magic on the enemy target, removing 1 beneficial Magic effects. Can be cast in Shadowform. 2.6% of Base Mana / 2.6% of Base Mana / All Shadow Orbs. 30 yd range. Instant. 4% of Base Mana. 30 yd range. Instant.
  • Light's Wrath Draw the powers from the Light's Wrath, causing Draws upon the power of Light's Wrath, dealing [ 5 + 200% of Spell Power ] Radiant damage to the target per ally affected by your Atonement, up to a maximum of 5 allies. 40 yd range. 2.5 sec cast. 1.5 min cooldown.
  • Mass Dispel Dispels magic in a 15 yard radius, removing all harmful Magic from 10 friendly targets and 1 beneficial Magic effects from 10 enemy targets. Potent enough to remove Magic that is normally undispellable. 13% of Base Mana / 13% of Base Mana / All Shadow Orbs 8% of Base Mana. 30 yd range. 1.5 sec cast. 15 sec cooldown.
  • Mind Control Controls a mind up to level 41 37 for 30 sec. Does not work versus Mechanical beings. Shares diminishing returns with other disorienting effects. Can be cast in Shadowform. 0.5% of Base Mana. 30 yd range. 30 sec cast (Channeled).

Talents
  • Mind Spike Assail the target with shadowy spikes, dealing [ 45% of Spell Power ] Shadowfrost damage and leaving a spike embedded in their mind for until cancelled. Up to 10 spikes may be embedded this way. Mind Blast will detonate these spikes, each dealing an additional 200% of their original damage. Generates 5 Insanity. Shadow Priest - Level 100 Talent. 40 yd range. 1.5 sec cast.
  • Mindbender Summons a Mindbender to attack the target for 15 12 sec. You regenerate 0.75% of maximum mana each time the Mindbender attacks. Can be cast in Shadowform. Priest - Level 60 Talent. 40 yd range. Instant. 60 sec cooldown.
  • Shadow Covenant Draws on the power of shadow to heal up to 5 injured allies within 30 yds of the target for [ 500% of Spell Power ], but leaves a shell on them that absorbs the next [ 225% [ 250% of Spell Power ] healing they receive within 6 sec. Can be cast in Spirit of Redemption. Can't be cast in Shadowform. Discipline Priest - Level 100 Talent. 5% of Base Mana. 40 yd range. 2.5 sec cast.

PvP Talents
  • Fleeting Embrace Reduces the cooldown of Vampiric Embrace by 120 sec, but only affects up to 3 allies Vampiric Embrace now affects up to 3 allies, and its cooldown is reduced by 75%. Shadow Priest - Tier 2 PvP Talent.
  • Pure Shadow Dispersion reduces damage taken by an additional 30% 35%, and causes Voidform to not drain Insanity for an additional 6 sec after Dispersion ends. Shadow Priest - Tier 2 PvP Talent.

Discipline & Holy
  • Mass Resurrection Brings all dead party members back to life with 35% health and mana. Cannot be cast when in combat. Can't be cast in Shadowform. Priest - Discipline & Holy Spec. 0.8% of Base Mana. 40 100 yd range. 10 sec cast.

Discipline & Shadow

Holy
  • Flash Heal A fast but expensive spell that heals an ally for [ 1 + 450% 500% of Spell Power ]. Can be cast in Spirit of Redemption. Can't be cast in Shadowform. Priest - Holy Spec. 2.8% of Base Mana. 40 yd range. 1.5 sec cast.
  • Heal A slow but efficient spell that heals an ally for [ 1 + 450% 500% of Spell Power ]. Can be cast in Spirit of Redemption. Can't be cast in Shadowform. Priest - Holy Spec. 1.7% of Base Mana. 40 yd range. 2.5 sec cast.
  • Holy Word: Sanctify Releases miraculous light at a target location, healing up to 6 allies within 10 yds for [ 1 + 600% of Spell Power ]. Can be cast in Spirit of Redemption. Can't be cast in Shadowform. Priest - Holy Spec. 6% 5% of Base Mana. 40 yd range. Instant. 60 sec cooldown.
  • Holy Word: Serenity Perform a miracle, healing an ally for [ 1 + 2,000% of Spell Power ]. Can be cast in Spirit of Redemption. Can't be cast in Shadowform. Priest - Holy Spec. 5% 4% of Base Mana. 40 yd range. Instant. 60 sec cooldown.
  • Renew Fill the target with faith in the light, healing them instantly for [ 1 + 65% 55% of Spell Power ] and then [ 5 + 65% 55% of Spell Power ] over 15 sec. Can be cast in Shadowform, Spirit of Redemption. Priest - Holy Spec. 2% of Base Mana. 40 yd range. Instant.

Shadow
  • Mind Sear Causes an explosion of shadow magic around Corrosive shadow energy radiates from the target, dealing [ 180% of Spell Power ] Shadow damage over 5 sec to all enemies within 10 yards of the target. Generates 6 Insanity over the duration per target hit. Priest - Shadow Spec. 40 yd range. 5 sec cast (Channeled).
  • Purify Disease Removes all Disease effects from a friendly target. Can be cast in Spirit of Redemption. Can't be cast in Shadowform. Priest - Shadow Spec. 2.6% of Base Mana. 40 yd range. Instant. 8 sec cooldown.
  • Voidform Priest - Shadow Spec. All Shadow Orbs.

Shadow & Discipline
  • Shadow Mend Discipline, Holy: Wraps an ally in shadows which heal for [ 700% of Spell Power ], but at a price. The ally will take [ 70% [ 35% of Spell Power ] damage every 1 sec, until they have taken [ 350% of Spell Power ] total damage from all sources, or leave combat. Shadow: Wraps an ally in shadows which heal for [ 700% of Spell Power ], but at a price. The ally will take [ 70% of Spell Power ] damage every 1 sec, until they have taken [ 350% of Spell Power ] total damage from all sources, or leave combat. Drains up to 10 Insanity, if you have any. Priest - Shadow & Discipline Spec. 2.8% of Base Mana. 40 yd range. 1.5 sec cast.

irogues.gif
Rogue (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)

  • Tricks of the Trade (New) Redirects all threat you cause to the targeted party or raid member, beginning with your next damaging attack within the next 30 sec and lasting 6 sec. 100 yd range. Instant. 30 sec cooldown.

Outlaw
  • Bribe Bribes a non-player humanoid target up to level 55 with fool's gold, convincing it to fight for you for 5 min. Rogue - Outlaw Spec. 30 yd range. Instant. 30 min cooldown.

ishamans.gif
Shaman (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)

  • Ghost Wolf Turn into a Ghost Wolf, increasing movement speed by 30%. Instant. and preventing movement speed from being reduced below 100%. Instant.
  • Purge Purges the enemy target, removing 1 beneficial Magic effects. 16.4% of Base Mana / 20 Maelstrom / 20 Maelstrom. 30 yd range. Instant. 20% of Base Mana. 30 yd range. Instant.
  • Windfury Attack Each of your main-hand weapon attacks has a 5% 3% chance of triggering three extra attacks dealing (40% of weapon damage) Physical damage. 100 yd range. Instant.

Talents
  • Boulderfist Slams your target with the power of stone, dealing [ 1 + 300% of AP ] Nature damage and enhancing your weapons for 10 sec, increasing your critical strike chance by 10% and all damage you deal by 5%. Generates 0 25 Maelstrom. Enhancement Shaman - Level 15 Talent. 10 yd range. Instant.
  • Earthgrab Totem Summons a totem at the target location for 20 sec. The totem pulses every 2 sec, rooting all enemies within 10 yards for 5 sec. Enemies previously rooted by the totem instead suffer 50% movement speed reduction. Shaman - Level 45 Talent. 5% 10% of Base Mana. 35 yd range. Instant. 30 sec cooldown.
  • Echo of the Elements (Elemental) Lava Burst now has 3 charges. 2 charges.
  • Feral Lunge Lunge at your enemy as a Ghost ghostly Wolf, biting them to deal [ 200% of AP ] Physical damage. Enhancement Shaman - Level 30 Talent. 8-25 yd range. Instant. 30 sec cooldown.
  • Lightning Surge Totem Summons a totem at the target location that gathers electrical energy from the surrounding air and then explodes after 5 3 sec to stun all enemies within 8 yards for 5 sec. Shaman - Level 45 Talent. 5% 10% of Base Mana. 35 yd range. Instant. 45 sec cooldown.
  • Voodoo Totem Summons a totem at the target destination for 10 sec. The totem Hexes all enemies within 8 yds into frogs, incapacitated and unable to attack or cast spells. Damage or leaving the area will interrupt the effect. Shaman - Level 45 Talent. 10% of Base Mana. 35 yd range. Instant. 30 sec cooldown.

Elemental
  • Chain Lightning Hurls a lightning bolt at the enemy, dealing [ 1 + 120% of Spell Power ] Nature damage and then jumping to additional nearby enemies. Affects 5 total targets. Generates 4 Maelstrom per target hit. Shaman - Elemental Spec. 30 40 yd range. 2 sec cast.
  • Earth Shock Instantly shocks the target with concussive force, causing up to [ 600% of Spell Power ] Nature damage based on Maelstrom spent. Shaman - Elemental Spec. 10 Maelstrom. 30 yd range. Instant. 40 yd range. Instant.
  • Flame Shock Sears the target with fire, causing [ 1 + 87.5% of Spell Power ] Fire damage and then an additional [ 1 + 43.75% of Spell Power ] Fire damage every 2 sec. Maelstrom increases duration up to 100%. Shaman - Elemental Spec. 30 yd range. Instant. 40 yd range. Instant.
  • Frost Shock Chills the target with frost, causing [ 1 + 50% of Spell Power ] Frost damage and reducing the target's movement speed by 50% for 5 sec. Maelstrom increases damage and duration up to 100%. Shaman - Elemental Spec. 30 yd range. Instant. 40 yd range. Instant.
  • Lightning Bolt Hurls a bolt of lightning at the target, dealing [ 1 + 204% of Spell Power ] Nature damage. Generates 10 Maelstrom. Shaman - Elemental Spec. 30 yd range. Instant. 40 yd range. Instant.
  • Spiritual Insight Increases your mana pool by 400% 0%. Reduces the cooldown of your Earth Shock and Flame Shock spells by 1 sec. Shaman - Elemental Spec. 0 sec. Shaman - Elemental Spec.

Elemental & Enhancement
  • Cleanse Spirit Removes all Curse effects from a friendly target. Shaman - Elemental & Enhancement Spec. 13% of Base Mana. 40 yd range. Instant. 8 sec cooldown.

Elemental & Restoration

Enhancement
  • Healing Surge Heals a friendly target for [ 300% of Spell Power ]. Maelstrom increases healing up to 100%. Shaman - Enhancement & Elemental Spec [ 550% of Spell Power ]. Consumes 20 Maelstrom, if available, to become instant. Shaman - Enhancement Spec. 19.8% of Base Mana. 40 yd range. 2 sec cast.
  • Lightning Bolt Fires a bolt of lightning at the target, dealing [ 25% of Spell Power ] Nature damage. Shaman - Enhancement Spec. 30 yd range. Instant. 40 yd range. Instant.
  • Maelstrom Controller Name changed from "Maelstrom Controller Increasing" to "Maelstrom Controller".
  • Mastery: Enhanced Elements Increases your chance to trigger Stormbringer and Windfury by 2% 2.00%, and increases all Fire, Frost, and Nature damage you deal by 16%. Shaman - Enhancement Spec. 16.00%. Shaman - Enhancement Spec.
  • Stormbringer Each of your main hand attacks has a 2% 3% chance to reset the remaining cooldown on Stormstrike, and cause your next Stormstrike to cost 50% less Maelstrom and trigger no cooldown. Shaman - Enhancement Spec.
  • Windfury Each of your main hand attacks has a 5% 3% chance to trigger three extra attacks, dealing (40% of weapon damage) Physical damage each. Shaman - Enhancement Spec.

Enhancement, Elemental, Restoration
  • Wind Shear Disrupts the target's concentration with a burst of wind, interrupting spellcasting and preventing any spell in that school from being cast for 3 sec. Shaman - Enhancement, Elemental, Restoration Spec. 25 30 yd range. Instant. 12 sec cooldown.

Restoration
  • Ancestral Vision Returns all dead party members to life with 35% of maximum health and mana. Cannot be cast when in combat. Shaman - Restoration Spec. 4% of Base Mana. 40 100 yd range. 10 sec cast.
  • Chain Lightning Hurls a lightning bolt at the enemy, dealing [ 1 + 144% of Spell Power ] Nature damage and then jumping to additional nearby enemies. Affects 3 total targets. Shaman - Restoration Spec. 1% of Base Mana. 30 40 yd range. 2 sec cast.
  • Flame Shock Sears the target with fire, causing [ 1 + 175% of Spell Power ] Fire damage and then an additional [ 3 + 175% of Spell Power ] Fire damage over 15 sec. Shaman - Restoration Spec. 20% of Base Mana. 25 40 yd range. Instant. 6 sec cooldown.
  • Healing Rain Blanket the target area in healing rains, restoring [ 250% [ 0.3% of Spell Power ] health to up to 6 allies over 10 sec. Shaman - Restoration Spec. 21.6% of Base Mana. 40 yd range. 2 sec cast. 10 sec cooldown.
  • Lightning Bolt Hurls a bolt of lightning at the target, dealing [ 1 + 300% of Spell Power ] Nature damage. Shaman - Restoration Spec. 30 yd range. Instant. 40 yd range. Instant.

Restoration & Elemental
  • Healing Surge A quick but expensive surge of healing energy that restores [ 450% of Spell Power ] of a friendly target's health. Shaman - Restoration Elemental Spec. 18% of Base Mana. 40 yd range. 1.5 sec cast.

iwarlocks.gif
Warlock (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)

  • Enslave Demon Enslaves the target demon up to level 55, forcing it to do your bidding for 5 min. 5% of Base Mana. 30 yd range. 3 sec cast.
  • Health Funnel Transfers Sacrifices 0% of your maximum health to your summoned Demon heal your summoned Demon for twice as much over 6 sec. 45 yd range. 6 sec cast (Channeled).
  • Soul Leech Affliction: Drain Life and Drain Soul grant you and your pet shadowy shields that absorb 30% of the damage they dealt for 15 sec. Demonology: Drain Life and Shadow Bolt grant you and your pet shadowy shields that absorb 30% of the damage they dealt for 15 sec. Destruction: Drain Life and Incinerate grant All single-target damage done by you and your minions grants you and your pet shadowy shields that absorb 15% of the damage they dealt for 15 sec. Warlock - Level 45 Talent. dealt for 15 sec, up to 15% of maximum health.
  • Soul Leech Affliction: Drain Life and Drain Soul grant you and your pet shadowy shields that absorb 30% of the damage they dealt for 15 sec. Demonology: Drain Life and Shadow Bolt grant you and your pet shadowy shields that absorb 30% of the damage they dealt for 15 sec. Destruction: Drain Life and Incinerate grant All single-target damage done by you and your minions grants you and your pet shadowy shields that absorb 15% of the damage they dealt for 15 sec. Talent. Unlimited range. Instant. dealt for 15 sec, up to 15% of maximum health. Talent. Unlimited range. Instant.

Talents
  • Demon Skin (New) Your Soul Leech absorption now passively recharges at a rate of 1% of maximum health every 1 sec, and may now absorb up to 20% of maximum health. Warlock - Level 45 Talent.

Demonology
  • Soul Link 20% of all damage you take is split with your demon pet. You are healed for 10% and your demon is healed for 40% of all damage you deal Soul Leech also heals you for 10% and your pet for 40% of the absorption granted. Warlock - Demonology Spec. 100 yd range.

Racials
Blood Elf
  • Arcane Torrent Silence all enemies within 8 yards for 2 sec and restore generate 15 Fury. Non-player victim spellcasting is also interrupted for 3 sec. Blood Elf Racial. Instant. 1.5 min cooldown.

Professions
Inscription
  • Glyph of Blackout Name changed from "Glyph of ?" to "Glyph of Blackout". Craft a Glyph of ?. Inscription. 1.5 sec cast. Blackout. Inscription. 1.5 sec cast.
  • Glyph of Crackling Crane Lightning Name changed from "Glyph of ?" to "Glyph of Crackling Crane Lightning". Craft a Glyph of ?. Inscription. 1.5 sec cast. Crackling Crane Lightning. Inscription. 1.5 sec cast.
  • Glyph of Crackling Flames Name changed from "Glyph of ?" to "Glyph of Crackling Flames". Craft a Glyph of ?. Inscription. 1.5 sec cast. Crackling Flames. Inscription. 1.5 sec cast.
  • Glyph of Fel Imp Name changed from "Glyph of ?" to "Glyph of Fel Imp". Craft a Glyph of ?. Inscription. 1.5 sec cast. Fel Imp. Inscription. 1.5 sec cast.
  • Glyph of Fel Touched Souls Name changed from "Glyph of ?" to "Glyph of Fel Touched Souls". Craft a Glyph of ?. Inscription. 1.5 sec cast. Fel Touched Souls. Inscription. 1.5 sec cast.
  • Glyph of Ghostly Fade Name changed from "Glyph of ?" to "Glyph of Ghostly Fade". Craft a Glyph of ?. Inscription. 1.5 sec cast. Ghostly Fade. Inscription. 1.5 sec cast.
  • Glyph of Hawk Feast Name changed from "Glyph of Crow Feast" to "Glyph of Hawk Feast".
  • Glyph of Sparkles Name changed from "Glyph of ?" to "Glyph of Sparkles". Craft a Glyph of ?. Inscription. 1.5 sec cast. Sparkles. Inscription. 1.5 sec cast.
  • Glyph of Stellar Flare Name changed from "Glyph of ?" to "Glyph of Stellar Flare". Craft a Glyph of ?. Inscription. 1.5 sec cast. Stellar Flare. Inscription. 1.5 sec cast.
  • Glyph of the Custom Armorer Name changed from "Glyph of ?" to "Glyph of the Custom Armorer". Craft a Glyph of ?. Inscription. 1.5 sec cast. the Custom Armorer. Inscription. 1.5 sec cast.
  • Glyph of the Queen Name changed from "Glyph of ?" to "Glyph of the Queen". Craft a Glyph of ?. Inscription. 1.5 sec cast. the Queen. Inscription. 1.5 sec cast.
  • Glyph of the Sentinel Name changed from "Glyph of ?" to "Glyph of the Sentinel". Craft a Glyph of ?. Inscription. 1.5 sec cast. the Sentinel. Inscription. 1.5 sec cast.
  • Glyph of the Spectral Raptor Name changed from "Glyph of ?" to "Glyph of the Spectral Raptor". Craft a Glyph of ?. Inscription. 1.5 sec cast. the Spectral Raptor. Inscription. 1.5 sec cast.
  • Glyph of the Wraith Walker Name changed from "Glyph of ?" to "Glyph of the Wraith Walker". Craft a Glyph of ?. Inscription. 1.5 sec cast. the Wraith Walker. Inscription. 1.5 sec cast.



Misc Changes
Originally Posted by MMO-Champion
Animations
  • AttackWeapon (New)
  • AttackWeaponOff (New)
  • FlyAttackWeapon (New)
  • FlyAttackWeaponOff (New)
  • FlyPalReadySpellCast (New)
  • FlyPalSpellCastRightFront (New)
  • FlyPalSpellPrecastRight (New)
  • FlyPalSpellPrecastRightChannel (New)
  • FlyReadyWeapon (New)
  • FlyShaSpellCastBothOut (New)
  • PalReadySpellCast (New)
  • PalSpellCastRightFront (New)
  • PalSpellPrecastRight (New)
  • PalSpellPrecastRightChannel (New)
  • ReadyWeapon (New)
  • ShaSpellCastBothOut (New)

Artifact Appearances
Death Knight (Blood) - Maw of the Damned
  • Touch of Undeath #1: Maw of the Damned (New)
  • Touch of Undeath #2: Maw of the Damned (New)
  • Touch of Undeath #3: Maw of the Damned (New)
  • Touch of Undeath #4: Maw of the Damned (New)

Death Knight (Frost) - Blades of the Fallen Prince
  • Dark Runeblade #1: Blades of the Fallen Prince (New)
  • Dark Runeblade #2: Blades of the Fallen Prince (New)
  • Dark Runeblade #3: Blades of the Fallen Prince (New)
  • Dark Runeblade #4: Blades of the Fallen Prince (New)

Death Knight (Unholy) - Apocalypse
  • Bone Reaper #1: Apocalypse - Name changed from "Death's Deliverance #1: Apocalypse" to "Bone Reaper #1: Apocalypse".
  • Bone Reaper #2: Apocalypse - Name changed from "Death's Deliverance #2: Apocalypse" to "Bone Reaper #2: Apocalypse".
  • Bone Reaper #3: Apocalypse - Name changed from "Death's Deliverance #3: Apocalypse" to "Bone Reaper #3: Apocalypse".
  • Bone Reaper #4: Apocalypse - Name changed from "Death's Deliverance #4: Apocalypse" to "Bone Reaper #4: Apocalypse".
  • Death's Deliverance #1: Apocalypse (New)
  • Death's Deliverance #2: Apocalypse (New)
  • Death's Deliverance #3: Apocalypse (New)
  • Death's Deliverance #4: Apocalypse (New)

Demon Hunter (Havoc) - Twinblades of the Deceiver
  • Deathwalker #1: Twinblades of the Deceiver (New)
  • Deathwalker #2: Twinblades of the Deceiver (New)
  • Deathwalker #3: Twinblades of the Deceiver (New)
  • Deathwalker #4: Twinblades of the Deceiver (New)

Demon Hunter (Vengeance) - The Aldrachi Warblades
  • Umberwing #1: Aldrachi Warblades (New)
  • Umberwing #2: Aldrachi Warblades (New)
  • Umberwing #3: Aldrachi Warblades (New)
  • Umberwing #4: Aldrachi Warblades (New)

Druid (Balance) - Scythe of Elune
  • Manascythe #1: Scythe of Elune (New)
  • Manascythe #2: Scythe of Elune (New)
  • Manascythe #3: Scythe of Elune (New)
  • Manascythe #4: Scythe of Elune (New)

Druid (Restoration) - G'Hanir, the Mother Tree
  • Crystalline Awakening #1: G'Hanir, the Mother Tree - Name changed from "Crystalline Awakening #1: Crystalline Branch of Growth" to "Crystalline Awakening #1: G'Hanir, the Mother Tree".
  • Crystalline Awakening #2: G'Hanir, the Mother Tree - Name changed from "Crystalline Awakening #2: Crystalline Branch of the Tides" to "Crystalline Awakening #2: G'Hanir, the Mother Tree".
  • Crystalline Awakening #3: G'Hanir, the Mother Tree - Name changed from "Crystalline Awakening #3: Crystalline Branch of Lifegiving" to "Crystalline Awakening #3: G'Hanir, the Mother Tree".
  • Crystalline Awakening #4: G'Hanir, the Mother Tree - Name changed from "Crystalline Awakening #4: Crystalline Branch of the Dreamer" to "Crystalline Awakening #4: G'Hanir, the Mother Tree".
  • Deadwood Keeper #1: G'Hanir, the Mother Tree - Name changed from "Deadwood Keeper #1: Emerald Nightmare" to "Deadwood Keeper #1: G'Hanir, the Mother Tree".
  • Deadwood Keeper #2: G'Hanir, the Mother Tree - Name changed from "Deadwood Keeper #2: Arcane Nightmares" to "Deadwood Keeper #2: G'Hanir, the Mother Tree".
  • Deadwood Keeper #3: G'Hanir, the Mother Tree - Name changed from "Deadwood Keeper #3: Fiery Branch of Nightmares" to "Deadwood Keeper #3: G'Hanir, the Mother Tree".
  • Deadwood Keeper #4: G'Hanir, the Mother Tree - Name changed from "Deadwood Keeper #4: Withered Branch of Nightmares" to "Deadwood Keeper #4: G'Hanir, the Mother Tree".
  • Eldertree #1: G'Hanir, the Mother Tree - Name changed from "Eldertree #1: Elder Branch of the Dream" to "Eldertree #1: G'Hanir, the Mother Tree".
  • Eldertree #2: G'Hanir, the Mother Tree - Name changed from "Eldertree #2: Elder Branch of the Moon" to "Eldertree #2: G'Hanir, the Mother Tree".
  • Eldertree #3: G'Hanir, the Mother Tree - Name changed from "Eldertree #3: Elder Branch of Nature's Essence" to "Eldertree #3: G'Hanir, the Mother Tree".
  • Eldertree #4: G'Hanir, the Mother Tree - Name changed from "Eldertree #4: Elder Branch of the Sun" to "Eldertree #4: G'Hanir, the Mother Tree".
  • G'Hanir, the Mother Tree #1: G'Hanir, the Mother Tree - Name changed from "G'Hanir, the Mother Tree #1: Branch of Nordrassil - Green" to "G'Hanir, the Mother Tree #1: G'Hanir, the Mother Tree".
  • G'Hanir, the Mother Tree #2: G'Hanir, the Mother Tree - Name changed from "G'Hanir, the Mother Tree #2: Branch of Nordrassil - Purple" to "G'Hanir, the Mother Tree #2: G'Hanir, the Mother Tree".
  • G'Hanir, the Mother Tree #3: G'Hanir, the Mother Tree - Name changed from "G'Hanir, the Mother Tree #3: Branch of Nordrassil - Teal" to "G'Hanir, the Mother Tree #3: G'Hanir, the Mother Tree".
  • G'Hanir, the Mother Tree #4: G'Hanir, the Mother Tree - Name changed from "G'Hanir, the Mother Tree #4: Branch of Nordrassil - Yellow" to "G'Hanir, the Mother Tree #4: G'Hanir, the Mother Tree".
  • Night's Vigilance #1: G'Hanir, the Mother Tree (New)
  • Night's Vigilance #2: G'Hanir, the Mother Tree (New)
  • Night's Vigilance #3: G'Hanir, the Mother Tree (New)
  • Night's Vigilance #4: G'Hanir, the Mother Tree (New)
  • Warden's Crown #1: G'Hanir, the Mother Tree - Name changed from "Warden's Crown #1: Winged Branch of Nordrassil" to "Warden's Crown #1: G'Hanir, the Mother Tree".
  • Warden's Crown #2: G'Hanir, the Mother Tree - Name changed from "Warden's Crown #2: Wildheart Branch of Nordrassil" to "Warden's Crown #2: G'Hanir, the Mother Tree".
  • Warden's Crown #3: G'Hanir, the Mother Tree - Name changed from "Warden's Crown #3: Flametouched Branch of Nordrassil" to "Warden's Crown #3: G'Hanir, the Mother Tree".
  • Warden's Crown #4: G'Hanir, the Mother Tree - Name changed from "Warden's Crown #4: Teal Branch of Nordrassil" to "Warden's Crown #4: G'Hanir, the Mother Tree".

Hunter (Beast Mastery) - Titanstrike
  • Titan's Reach #1: Titanstrike (New)
  • Titan's Reach #2: Titanstrike (New)
  • Titan's Reach #3: Titanstrike (New)
  • Titan's Reach #4: Titanstrike (New)

Hunter (Marksmanship) - Thas'dorah, Legacy of the Windrunners
  • Wildrunner #1: Thas'dorah, Legacy of the Windrunners (New)
  • Wildrunner #2: Thas'dorah, Legacy of the Windrunners (New)
  • Wildrunner #3: Thas'dorah, Legacy of the Windrunners (New)
  • Wildrunner #4: Thas'dorah, Legacy of the Windrunners (New)

Hunter (Survival) - Talonclaw, Spear of the Wild Gods
  • Forests' Guardian #1: The Eagle Spear (New)
  • Forests' Guardian #2: The Eagle Spear (New)
  • Forests' Guardian #3: The Eagle Spear (New)
  • Forests' Guardian #4: The Eagle Spear (New)

Mage (Arcane) - Aluneth, Greatstaff of the Magna
  • Woolmancer #1: Aluneth, Greatstaff of the Magna (New)
  • Woolmancer #2: Aluneth, Greatstaff of the Magna (New)
  • Woolmancer #3: Aluneth, Greatstaff of the Magna (New)
  • Woolmancer #4: Aluneth, Greatstaff of the Magna (New)

Mage (Fire) - Felo'melorn
  • Celestial Focus #1: Felo'melorn (New)
  • Celestial Focus #2: Felo'melorn (New)
  • Celestial Focus #3: Felo'melorn (New)
  • Celestial Focus #4: Felo'melorn (New)

Mage (Frost) - Ebonchill, Greatstaff of Alodi
  • Elite Magus #1: Ebonchill, Greatstaff of Alodi (New)
  • Elite Magus #2: Ebonchill, Greatstaff of Alodi (New)
  • Elite Magus #3: Ebonchill, Greatstaff of Alodi (New)
  • Elite Magus #4: Ebonchill, Greatstaff of Alodi (New)

Monk (Brewmaster) - Fu Zan, the Wanderer's Companion
  • Ancient Brewkeeper #1: Fu Zan, the Wanderer's Companion (New)
  • Ancient Brewkeeper #2: Fu Zan, the Wanderer's Companion (New)
  • Ancient Brewkeeper #3: Fu Zan, the Wanderer's Companion (New)
  • Ancient Brewkeeper #4: Fu Zan, the Wanderer's Companion (New)
  • The Monkey King's Burden #1: Fu Zan, the Wanderer's Companion - Name changed from "Chen's Burden #1: Fu Zan, the Wanderer's Companion" to "The Monkey King's Burden #1: Fu Zan, the Wanderer's Companion".
  • The Monkey King's Burden #2: Fu Zan, the Wanderer's Companion - Name changed from "Chen's Burden #2: Fu Zan, the Wanderer's Companion" to "The Monkey King's Burden #2: Fu Zan, the Wanderer's Companion".
  • The Monkey King's Burden #3: Fu Zan, the Wanderer's Companion - Name changed from "Chen's Burden #3: Fu Zan, the Wanderer's Companion" to "The Monkey King's Burden #3: Fu Zan, the Wanderer's Companion".
  • The Monkey King's Burden #4: Fu Zan, the Wanderer's Companion - Name changed from "Chen's Burden #4: Fu Zan, the Wanderer's Companion" to "The Monkey King's Burden #4: Fu Zan, the Wanderer's Companion".

Monk (Mistweaver) - Sheilun, Staff of the Mists
  • Essence of Calm #1: Sheilun, Staff of the Mists (New)
  • Essence of Calm #2: Sheilun, Staff of the Mists (New)
  • Essence of Calm #3: Sheilun, Staff of the Mists (New)
  • Essence of Calm #4: Sheilun, Staff of the Mists (New)

Monk (Windwalker) - Fists of the Heavens
  • Xuen's Enforcer #1: Fists of the Heavns (New)
  • Xuen's Enforcer #2: Fists of the Heavns (New)
  • Xuen's Enforcer #3: Fists of the Heavns (New)
  • Xuen's Enforcer #4: Fists of the Heavns (New)

Paladin (Holy) - The Silver Hand
  • Watcher's Armament #1: The Silver Hand (New)
  • Watcher's Armament #2: The Silver Hand (New)
  • Watcher's Armament #3: The Silver Hand (New)
  • Watcher's Armament #4: The Silver Hand (New)

Paladin (Protection) - Truthguard
  • Crest of Holy Fire #1: Truthguard - Name changed from "Crest of Holy Fire #1: Titan's Guard" to "Crest of Holy Fire #1: Truthguard".
  • Crest of Holy Fire #2: Truthguard - Name changed from "Crest of Holy Fire #2: Titan's Guard" to "Crest of Holy Fire #2: Truthguard".
  • Crest of Holy Fire #3: Truthguard - Name changed from "Crest of Holy Fire #3: Titan's Guard" to "Crest of Holy Fire #3: Truthguard".
  • Crest of Holy Fire #4: Truthguard - Name changed from "Crest of Holy Fire #4: Titan's Guard" to "Crest of Holy Fire #4: Truthguard".
  • Dark Keeper's Ward #1: Truthguard - Name changed from "Dark Keeper's Ward #1: Titan's Guard" to "Dark Keeper's Ward #1: Truthguard".
  • Dark Keeper's Ward #2: Truthguard - Name changed from "Dark Keeper's Ward #2: Titan's Guard" to "Dark Keeper's Ward #2: Truthguard".
  • Dark Keeper's Ward #3: Truthguard - Name changed from "Dark Keeper's Ward #3: Titan's Guard" to "Dark Keeper's Ward #3: Truthguard".
  • Dark Keeper's Ward #4: Truthguard - Name changed from "Dark Keeper's Ward #4: Titan's Guard" to "Dark Keeper's Ward #4: Truthguard".
  • Divine Protector #1: Truthguard (New)
  • Divine Protector #2: Truthguard (New)
  • Divine Protector #3: Truthguard (New)
  • Divine Protector #4: Truthguard (New)
  • Light of the Titans #1: Truthguard - Name changed from "Light of the Titans #1: Titan's Guard" to "Light of the Titans #1: Truthguard".
  • Light of the Titans #2: Truthguard - Name changed from "Light of the Titans #2: Titan's Guard" to "Light of the Titans #2: Truthguard".
  • Light of the Titans #3: Truthguard - Name changed from "Light of the Titans #3: Titan's Guard" to "Light of the Titans #3: Truthguard".
  • Light of the Titans #4: Truthguard - Name changed from "Light of the Titans #4: Titan's Guard" to "Light of the Titans #4: Truthguard".
  • Truthguard #1: Truthguard - Name changed from "Truthguard #1: Titan's Guard" to "Truthguard #1: Truthguard".
  • Truthguard #2: Truthguard - Name changed from "Truthguard #2: Titan's Guard" to "Truthguard #2: Truthguard".
  • Truthguard #3: Truthguard - Name changed from "Truthguard #3: Titan's Guard" to "Truthguard #3: Truthguard".
  • Truthguard #4: Truthguard - Name changed from "Truthguard #4: Titan's Guard" to "Truthguard #4: Truthguard".
  • Vindicator's Bulwark #1: Truthguard - Name changed from "Vindicator's Bulwark #1: Titan's Guard" to "Vindicator's Bulwark #1: Truthguard".
  • Vindicator's Bulwark #2: Truthguard - Name changed from "Vindicator's Bulwark #2: Titan's Guard" to "Vindicator's Bulwark #2: Truthguard".
  • Vindicator's Bulwark #3: Truthguard - Name changed from "Vindicator's Bulwark #3: Titan's Guard" to "Vindicator's Bulwark #3: Truthguard".
  • Vindicator's Bulwark #4: Truthguard - Name changed from "Vindicator's Bulwark #4: Titan's Guard" to "Vindicator's Bulwark #4: Truthguard".

Paladin (Retribution) - Ashbringer
  • Ashbringer #1: Ashbringer - Name changed from "Ashbringer #1: Ashbringer - Ruby" to "Ashbringer #1: Ashbringer".
  • Ashbringer #3: Ashbringer - Name changed from "Ashbringer #3: Ashbringer - Sapphire" to "Ashbringer #3: Ashbringer".
  • Ashbringer #4: Ashbringer - Name changed from "Ashbringer #4: Ashbringer - Emerald" to "Ashbringer #4: Ashbringer".
  • Burning Reprisal #1: Ashbringer - Name changed from "Burning Reprisal #1: Flaming Ashbringer" to "Burning Reprisal #1: Ashbringer".
  • Burning Reprisal #2: Ashbringer - Name changed from "Burning Reprisal #2: Flaming Ashbringer" to "Burning Reprisal #2: Ashbringer".
  • Burning Reprisal #3: Ashbringer - Name changed from "Burning Reprisal #3: Flaming Ashbringer" to "Burning Reprisal #3: Ashbringer".
  • Burning Reprisal #4: Ashbringer - Name changed from "Burning Reprisal #4: Flaming Ashbringer" to "Burning Reprisal #4: Ashbringer".
  • Corrupted Remembrance #1: Ashbringer (New)
  • Corrupted Remembrance #2: Ashbringer (New)
  • Corrupted Remembrance #3: Ashbringer (New)
  • Corrupted Remembrance #4: Ashbringer (New)
  • Fallen Hope #1: Ashbringer - Name changed from "Fallen Hope #1: Shadow-Touched Ashbringer" to "Fallen Hope #1: Ashbringer".
  • Fallen Hope #2: Ashbringer - Name changed from "Fallen Hope #2: Shadow-Touched Ashbringer - War" to "Fallen Hope #2: Ashbringer".
  • Fallen Hope #3: Ashbringer - Name changed from "Fallen Hope #3: Shadow-Touched Ashbringer - Pestilence" to "Fallen Hope #3: Ashbringer".
  • Fallen Hope #4: Ashbringer - Name changed from "Fallen Hope #4: Shadow-Touched Ashbringer - Famine" to "Fallen Hope #4: Ashbringer".
  • Greatsword of the Righteous #1: Ashbringer - Name changed from "Greatsword of the Righteous #1: Heart of Gold" to "Greatsword of the Righteous #1: Ashbringer".
  • Greatsword of the Righteous #2: Ashbringer - Name changed from "Greatsword of the Righteous #2: Titan-Forged Ruby" to "Greatsword of the Righteous #2: Ashbringer".
  • Greatsword of the Righteous #3: Ashbringer - Name changed from "Greatsword of the Righteous #3: Neptulon's Soul" to "Greatsword of the Righteous #3: Ashbringer".
  • Greatsword of the Righteous #4: Ashbringer - Name changed from "Greatsword of the Righteous #4: Gate of Dreams" to "Greatsword of the Righteous #4: Ashbringer".
  • Shattered Reckoning #1: Ashbringer - Name changed from "Shattered Reckoning #1: Golden" to "Shattered Reckoning #1: Ashbringer".
  • Shattered Reckoning #2: Ashbringer - Name changed from "Shattered Reckoning #2: Searing" to "Shattered Reckoning #2: Ashbringer".
  • Shattered Reckoning #3: Ashbringer - Name changed from "Shattered Reckoning #3: Dawn" to "Shattered Reckoning #3: Ashbringer".
  • Shattered Reckoning #4: Ashbringer - Name changed from "Shattered Reckoning #4: Dusk" to "Shattered Reckoning #4: Ashbringer".

Priest (Discipline) - Light's Wrath
  • Ascended Watch #1: Light's Wrath (New)
  • Ascended Watch #2: Light's Wrath (New)
  • Ascended Watch #3: Light's Wrath (New)
  • Ascended Watch #4: Light's Wrath (New)

Priest (Holy) - T'uure, Beacon of the Naaru
  • Banner of Purity #1: T'uure, Beacon of the Naaru - Name changed from "Banner of Purity #1: Heart of K'ure" to "Banner of Purity #1: T'uure, Beacon of the Naaru".
  • Banner of Purity #2: T'uure, Beacon of the Naaru - Name changed from "Banner of Purity #2: Heart of K'ure" to "Banner of Purity #2: T'uure, Beacon of the Naaru".
  • Banner of Purity #3: T'uure, Beacon of the Naaru - Name changed from "Banner of Purity #3: Heart of K'ure" to "Banner of Purity #3: T'uure, Beacon of the Naaru".
  • Banner of Purity #4: T'uure, Beacon of the Naaru - Name changed from "Banner of Purity #4: Heart of K'ure" to "Banner of Purity #4: T'uure, Beacon of the Naaru".
  • Embrace of the Void #1: T'uure, Beacon of the Naaru - Name changed from "Embrace of the Void #1: Heart of K'ure" to "Embrace of the Void #1: T'uure, Beacon of the Naaru".
  • Embrace of the Void #2: T'uure, Beacon of the Naaru - Name changed from "Embrace of the Void #2: Heart of K'ure" to "Embrace of the Void #2: T'uure, Beacon of the Naaru".
  • Embrace of the Void #4: T'uure, Beacon of the Naaru - Name changed from "Embrace of the Void #4: Heart of K'ure" to "Embrace of the Void #4: T'uure, Beacon of the Naaru".
  • Keeper of Light #1: T'uure, Beacon of the Naaru - Name changed from "Keeper of Light #1: Heart of K'ure" to "Keeper of Light #1: T'uure, Beacon of the Naaru".
  • Keeper of Light #2: T'uure, Beacon of the Naaru - Name changed from "Keeper of Light #2: Heart of K'ure" to "Keeper of Light #2: T'uure, Beacon of the Naaru".
  • Keeper of Light #3: T'uure, Beacon of the Naaru - Name changed from "Keeper of Light #3: Heart of K'ure" to "Keeper of Light #3: T'uure, Beacon of the Naaru".
  • Keeper of Light #4: T'uure, Beacon of the Naaru - Name changed from "Keeper of Light #4: Heart of K'ure" to "Keeper of Light #4: T'uure, Beacon of the Naaru".
  • Memory of Argus #1: T'uure, Beacon of the Naaru - Name changed from "Memory of Argus #1: Heart of K'ure" to "Memory of Argus #1: T'uure, Beacon of the Naaru".
  • Memory of Argus #2: T'uure, Beacon of the Naaru - Name changed from "Memory of Argus #2: Heart of K'ure" to "Memory of Argus #2: T'uure, Beacon of the Naaru".
  • Memory of Argus #3: T'uure, Beacon of the Naaru - Name changed from "Memory of Argus #3: Heart of K'ure" to "Memory of Argus #3: T'uure, Beacon of the Naaru".
  • Memory of Argus #4: T'uure, Beacon of the Naaru - Name changed from "Memory of Argus #4: Heart of K'ure" to "Memory of Argus #4: T'uure, Beacon of the Naaru".
  • T'uure, Beacon of the Naaru #1: T'uure, Beacon of the Naaru - Name changed from "T'uure, Beacon of the Naaru #1: Heart of K'ure" to "T'uure, Beacon of the Naaru #1: T'uure, Beacon of the Naaru".
  • T'uure, Beacon of the Naaru #2: T'uure, Beacon of the Naaru - Name changed from "T'uure, Beacon of the Naaru #2: Heart of K'ure" to "T'uure, Beacon of the Naaru #2: T'uure, Beacon of the Naaru".
  • T'uure, Beacon of the Naaru #3: T'uure, Beacon of the Naaru - Name changed from "T'uure, Beacon of the Naaru #3: Heart of K'ure" to "T'uure, Beacon of the Naaru #3: T'uure, Beacon of the Naaru".
  • T'uure, Beacon of the Naaru #4: T'uure, Beacon of the Naaru - Name changed from "T'uure, Beacon of the Naaru #4: Heart of K'ure" to "T'uure, Beacon of the Naaru #4: T'uure, Beacon of the Naaru".
  • Winged Savior #1: T'uure, Beacon of the Naaru (New)
  • Winged Savior #2: T'uure, Beacon of the Naaru (New)
  • Winged Savior #3: T'uure, Beacon of the Naaru (New)
  • Winged Savior #4: T'uure, Beacon of the Naaru (New)

Priest (Shadow) - Xal'atath, Blade of the Black Empire
  • Claw of N'Zoth #1: Xal'atath, Blade of the Black Empire (New)
  • Claw of N'Zoth #2: Xal'atath, Blade of the Black Empire (New)
  • Claw of N'Zoth #3: Xal'atath, Blade of the Black Empire (New)
  • Claw of N'Zoth #4: Xal'atath, Blade of the Black Empire (New)

Rogue (Assassination) - The Kingslayers
  • Cursed Hand #1: The Kingslayers - Name changed from "Cursed Hand #1: Garona's Daggers" to "Cursed Hand #1: The Kingslayers".
  • Cursed Hand #2: The Kingslayers - Name changed from "Cursed Hand #2: Garona's Daggers" to "Cursed Hand #2: The Kingslayers".
  • Cursed Hand #3: The Kingslayers - Name changed from "Cursed Hand #3: Garona's Daggers" to "Cursed Hand #3: The Kingslayers".
  • Cursed Hand #4: The Kingslayers - Name changed from "Cursed Hand #4: Garona's Daggers" to "Cursed Hand #4: The Kingslayers".
  • Ghostblade #1: The Kingslayers (New)
  • Ghostblade #2: The Kingslayers (New)
  • Ghostblade #3: The Kingslayers (New)
  • Ghostblade #4: The Kingslayers (New)
  • Heartstopper #1: The Kingslayers - Name changed from "Heartstopper #1: Garona's Daggers" to "Heartstopper #1: The Kingslayers".
  • Heartstopper #2: The Kingslayers - Name changed from "Heartstopper #2: Garona's Daggers" to "Heartstopper #2: The Kingslayers".
  • Heartstopper #3: The Kingslayers - Name changed from "Heartstopper #3: Garona's Daggers" to "Heartstopper #3: The Kingslayers".
  • Heartstopper #4: The Kingslayers - Name changed from "Heartstopper #4: Garona's Daggers" to "Heartstopper #4: The Kingslayers".
  • Magekiller's Edge #1: The Kingslayers - Name changed from "Magekiller's Edge #1: Garona's Daggers" to "Magekiller's Edge #1: The Kingslayers".
  • Magekiller's Edge #2: The Kingslayers - Name changed from "Magekiller's Edge #2: Garona's Daggers" to "Magekiller's Edge #2: The Kingslayers".
  • Magekiller's Edge #3: The Kingslayers - Name changed from "Magekiller's Edge #3: Garona's Daggers" to "Magekiller's Edge #3: The Kingslayers".
  • Magekiller's Edge #4: The Kingslayers - Name changed from "Magekiller's Edge #4: Garona's Daggers" to "Magekiller's Edge #4: The Kingslayers".
  • Spineripper #1: The Kingslayers - Name changed from "Spineripper #1: Garona's Daggers" to "Spineripper #1: The Kingslayers".
  • Spineripper #2: The Kingslayers - Name changed from "Spineripper #2: Garona's Daggers" to "Spineripper #2: The Kingslayers".
  • Spineripper #3: The Kingslayers - Name changed from "Spineripper #3: Garona's Daggers" to "Spineripper #3: The Kingslayers".
  • Spineripper #4: The Kingslayers - Name changed from "Spineripper #4: Garona's Daggers" to "Spineripper #4: The Kingslayers".
  • The Kingslayers #1: The Kingslayers - Name changed from "The Kingslayers #1: Garona's Daggers" to "The Kingslayers #1: The Kingslayers".
  • The Kingslayers #2: The Kingslayers - Name changed from "The Kingslayers #2: Garona's Daggers" to "The Kingslayers #2: The Kingslayers".
  • The Kingslayers #3: The Kingslayers - Name changed from "The Kingslayers #3: Garona's Daggers" to "The Kingslayers #3: The Kingslayers".
  • The Kingslayers #4: The Kingslayers - Name changed from "The Kingslayers #4: Garona's Daggers" to "The Kingslayers #4: The Kingslayers".

Rogue (Outlaw) - The Dreadblades
  • Thunderfury Reborn #1: Dreadblades (New)
  • Thunderfury Reborn #2: Dreadblades (New)
  • Thunderfury Reborn #3: Dreadblades (New)
  • Thunderfury Reborn #4: Dreadblades (New)

Rogue (Subtlety) - Fangs of the Devourer
  • Shadowblade #1: Fangs of the Devourer - Name changed from "Shadowblade #1: Shadowy Fangs of Azzinoth" to "Shadowblade #1: Fangs of the Devourer".
  • Shadowblade #2: Fangs of the Devourer - Name changed from "Shadowblade #2: Shadowy Fangs of Azzinoth" to "Shadowblade #2: Fangs of the Devourer".
  • Shadowblade #3: Fangs of the Devourer - Name changed from "Shadowblade #3: Shadowy Fangs of Azzinoth" to "Shadowblade #3: Fangs of the Devourer".
  • Shadowblade #4: Fangs of the Devourer - Name changed from "Shadowblade #4: Shadowy Fangs of Azzinoth" to "Shadowblade #4: Fangs of the Devourer".
  • Venombite #1: Fangs of the Devourer (New)
  • Venombite #2: Fangs of the Devourer (New)
  • Venombite #3: Fangs of the Devourer (New)
  • Venombite #4: Fangs of the Devourer (New)

Shaman (Enhancement) - Doomhammer
  • Zandalar Champion #1: Doomhammer (New)
  • Zandalar Champion #1: Fists of the Storm (New)
  • Zandalar Champion #2: Doomhammer (New)
  • Zandalar Champion #2: Fists of the Storm (New)
  • Zandalar Champion #3: Doomhammer (New)
  • Zandalar Champion #3: Fists of the Storm (New)
  • Zandalar Champion #4: Doomhammer (New)
  • Zandalar Champion #4: Fists of the Storm (New)

Shaman (Restoration) - Sharas'dal, Scepter of Tides
  • Serpent's Coil #1: Sharas'dal, Scepter of Tides (New)
  • Serpent's Coil #2: Sharas'dal, Scepter of Tides (New)
  • Serpent's Coil #3: Sharas'dal, Scepter of Tides (New)
  • Serpent's Coil #4: Sharas'dal, Scepter of Tides (New)

Warlock (Affliction) - Ulthalesh, the Deadwind Harvester
  • Spine of the Condemned #1: Ulthalesh, The Deadwind Harvester (New)
  • Spine of the Condemned #2: Ulthalesh, The Deadwind Harvester (New)
  • Spine of the Condemned #3: Ulthalesh, The Deadwind Harvester (New)
  • Spine of the Condemned #4: Ulthalesh, The Deadwind Harvester (New)

Warlock (Demonology) - Skull of the Man'ari
  • Thal'kiel's Visage #1: Skull of Man'ari (New)
  • Thal'kiel's Visage #2: Skull of Man'ari (New)
  • Thal'kiel's Visage #3: Skull of Man'ari (New)
  • Thal'kiel's Visage #4: Skull of Man'ari (New)

Warlock (Destruction) - Scepter of Sargeras
  • Echo of Gul'dan #1: Scepter of Sargeras - Name changed from "Echo of Gul'dan #1: Jeweled Scepter of Sargeras" to "Echo of Gul'dan #1: Scepter of Sargeras".
  • Echo of Gul'dan #2: Scepter of Sargeras - Name changed from "Echo of Gul'dan #2: Jeweled Scepter of Sargeras" to "Echo of Gul'dan #2: Scepter of Sargeras".
  • Echo of Gul'dan #3: Scepter of Sargeras - Name changed from "Echo of Gul'dan #3: Jeweled Scepter of Sargeras" to "Echo of Gul'dan #3: Scepter of Sargeras".
  • Echo of Gul'dan #4: Scepter of Sargeras - Name changed from "Echo of Gul'dan #4: Jeweled Scepter of Sargeras" to "Echo of Gul'dan #4: Scepter of Sargeras".
  • Guise of the Darkener #1: Scepter of Sargeras (New)
  • Guise of the Darkener #2: Scepter of Sargeras (New)
  • Guise of the Darkener #3: Scepter of Sargeras (New)
  • Guise of the Darkener #4: Scepter of Sargeras (New)
  • Hubris of the Dark Titan #1: Scepter of Sargeras - Name changed from "Hubris of the Dark Titan #1: Jeweled Scepter of Sargeras" to "Hubris of the Dark Titan #1: Scepter of Sargeras".
  • Hubris of the Dark Titan #2: Scepter of Sargeras - Name changed from "Hubris of the Dark Titan #2: Jeweled Scepter of Sargeras" to "Hubris of the Dark Titan #2: Scepter of Sargeras".
  • Hubris of the Dark Titan #3: Scepter of Sargeras - Name changed from "Hubris of the Dark Titan #3: Jeweled Scepter of Sargeras" to "Hubris of the Dark Titan #3: Scepter of Sargeras".
  • Hubris of the Dark Titan #4: Scepter of Sargeras - Name changed from "Hubris of the Dark Titan #4: Jeweled Scepter of Sargeras" to "Hubris of the Dark Titan #4: Scepter of Sargeras".
  • Legionterror #1: Scepter of Sargeras - Name changed from "Legionterror #1: Jeweled Scepter of Sargeras" to "Legionterror #1: Scepter of Sargeras".
  • Legionterror #2: Scepter of Sargeras - Name changed from "Legionterror #2: Jeweled Scepter of Sargeras" to "Legionterror #2: Scepter of Sargeras".
  • Legionterror #3: Scepter of Sargeras - Name changed from "Legionterror #3: Jeweled Scepter of Sargeras" to "Legionterror #3: Scepter of Sargeras".
  • Legionterror #4: Scepter of Sargeras - Name changed from "Legionterror #4: Jeweled Scepter of Sargeras" to "Legionterror #4: Scepter of Sargeras".
  • Scepter of Sargeras #1: Scepter of Sargeras - Name changed from "Scepter of Sargeras #1: Jeweled Scepter of Sargeras" to "Scepter of Sargeras #1: Scepter of Sargeras".
  • Scepter of Sargeras #2: Scepter of Sargeras - Name changed from "Scepter of Sargeras #2: Jeweled Scepter of Sargeras" to "Scepter of Sargeras #2: Scepter of Sargeras".
  • Scepter of Sargeras #3: Scepter of Sargeras - Name changed from "Scepter of Sargeras #3: Jeweled Scepter of Sargeras" to "Scepter of Sargeras #3: Scepter of Sargeras".
  • Scepter of Sargeras #4: Scepter of Sargeras - Name changed from "Scepter of Sargeras #4: Jeweled Scepter of Sargeras" to "Scepter of Sargeras #4: Scepter of Sargeras".
  • Shadow of the Destroyer #1: Scepter of Sargeras - Name changed from "Felborn Revenge #1: Jeweled Scepter of Sargeras" to "Shadow of the Destroyer #1: Scepter of Sargeras".
  • Shadow of the Destroyer #2: Scepter of Sargeras - Name changed from "Felborn Revenge #2: Jeweled Scepter of Sargeras" to "Shadow of the Destroyer #2: Scepter of Sargeras".
  • Shadow of the Destroyer #3: Scepter of Sargeras - Name changed from "Felborn Revenge #3: Jeweled Scepter of Sargeras" to "Shadow of the Destroyer #3: Scepter of Sargeras".
  • Shadow of the Destroyer #4: Scepter of Sargeras - Name changed from "Felborn Revenge #4: Jeweled Scepter of Sargeras" to "Shadow of the Destroyer #4: Scepter of Sargeras".

Warrior (Arms) - Strom'kar, the Warbreaker
  • Arcanite Bladebreaker #1: Strom'kar, the Warbreaker (New)
  • Arcanite Bladebreaker #2: Strom'kar, the Warbreaker (New)
  • Arcanite Bladebreaker #3: Strom'kar, the Warbreaker (New)
  • Arcanite Bladebreaker #4: Strom'kar, the Warbreaker (New)

Warrior (Fury) - Warswords of the Valarjar
  • Dragonslayer's Edge #1: Warswords of the Valarjar (New)
  • Dragonslayer's Edge #2: Warswords of the Valarjar (New)
  • Dragonslayer's Edge #3: Warswords of the Valarjar (New)
  • Dragonslayer's Edge #4: Warswords of the Valarjar (New)

Warrior (Protection) - Scale of the Earth-Warder
  • Arm of the Fallen King #1: Scale of the Earthwarder - Name changed from "Arm of the Fallen King #1: Upgrade Scale of the Earthwarder" to "Arm of the Fallen King #1: Scale of the Earthwarder".
  • Arm of the Fallen King #2: Scale of the Earthwarder - Name changed from "Arm of the Fallen King #2: Upgrade Scale of the Earthwarder" to "Arm of the Fallen King #2: Scale of the Earthwarder".
  • Arm of the Fallen King #3: Scale of the Earthwarder - Name changed from "Arm of the Fallen King #3: Upgrade Scale of the Earthwarder" to "Arm of the Fallen King #3: Scale of the Earthwarder".
  • Arm of the Fallen King #4: Scale of the Earthwarder - Name changed from "Arm of the Fallen King #4: Upgrade Scale of the Earthwarder" to "Arm of the Fallen King #4: Scale of the Earthwarder".
  • Deathguard's Gaze #1: Scale of the Earthwarder - Name changed from "Deathguard's Gaze #1: Deathguard Scale of the Earthwarder" to "Deathguard's Gaze #1: Scale of the Earthwarder".
  • Deathguard's Gaze #2: Scale of the Earthwarder - Name changed from "Deathguard's Gaze #2: Deathguard Scale of the Earthwarder" to "Deathguard's Gaze #2: Scale of the Earthwarder".
  • Deathguard's Gaze #3: Scale of the Earthwarder - Name changed from "Deathguard's Gaze #3: Deathguard Scale of the Earthwarder" to "Deathguard's Gaze #3: Scale of the Earthwarder".
  • Deathguard's Gaze #4: Scale of the Earthwarder - Name changed from "Deathguard's Gaze #4: Deathguard Scale of the Earthwarder" to "Deathguard's Gaze #4: Scale of the Earthwarder".
  • Last Breath of the Worldbreaker #1: Scale of the Earthwarder - Name changed from "Last Breath of the Worldbreaker #1: Deathwing Scale of the Earthwarder" to "Last Breath of the Worldbreaker #1: Scale of the Earthwarder".
  • Last Breath of the Worldbreaker #2: Scale of the Earthwarder - Name changed from "Last Breath of the Worldbreaker #2: Deathwing Scale of the Earthwarder" to "Last Breath of the Worldbreaker #2: Scale of the Earthwarder".
  • Last Breath of the Worldbreaker #3: Scale of the Earthwarder - Name changed from "Last Breath of the Worldbreaker #3: Deathwing Scale of the Earthwarder" to "Last Breath of the Worldbreaker #3: Scale of the Earthwarder".
  • Last Breath of the Worldbreaker #4: Scale of the Earthwarder - Name changed from "Last Breath of the Worldbreaker #4: Deathwing Scale of the Earthwarder" to "Last Breath of the Worldbreaker #4: Scale of the Earthwarder".
  • Legionbreaker #1: Scale of the Earthwarder (New)
  • Legionbreaker #2: Scale of the Earthwarder (New)
  • Legionbreaker #3: Scale of the Earthwarder (New)
  • Legionbreaker #4: Scale of the Earthwarder (New)
  • Unbroken Stand #1: Scale of the Earthwarder - Name changed from "Unbroken Stand #1: Saurfang Scale of the Earthwarder" to "Unbroken Stand #1: Scale of the Earthwarder".
  • Unbroken Stand #2: Scale of the Earthwarder - Name changed from "Unbroken Stand #2: Saurfang Scale of the Earthwarder" to "Unbroken Stand #2: Scale of the Earthwarder".
  • Unbroken Stand #3: Scale of the Earthwarder - Name changed from "Unbroken Stand #3: Saurfang Scale of the Earthwarder" to "Unbroken Stand #3: Scale of the Earthwarder".
  • Unbroken Stand #4: Scale of the Earthwarder - Name changed from "Unbroken Stand #4: Saurfang Scale of the Earthwarder" to "Unbroken Stand #4: Scale of the Earthwarder".

Battle Masters
  • All Arenas - Level: 15-110. Players: 5. Rated players: 5. Maps: Ashamane's Fall, Black Rook Hold Arena, Blade's Edge Arena, Dalaran Sewers, Nagrand Arena, Ruins of Lordaeron, The Tiger's Peak, Tol'Viron Arena. Tol'Viron Arena.

Character Titles
  • Archdruid %s - Name changed from "Arch Druid %s" to "Archdruid %s".

Currency Types
Warlords of Draenor
  • Timeworn Pearl (New) - A glowing pearl from the depths of the nearby sea. King Murgl-Murgl is looking for these nearby within Timeworn Strand. Max Quantity: 100000.

Difficulties
Instance
  • Challenge Mode - Players: 5. Fallback: Heroic. Mythic.

Flight Masters
Broken Isles
  • Aegira's Meadery, Stormheim (New) - Neutral. Alliance mount: NPC #98716. Horde mount: NPC #98716.
  • Stonehoof Watch, Highmountain - Name changed from "Stonewatch, Highmountain" to "Stonehoof Watch, Highmountain".
  • The Witchwood, Highmountain - Name changed from "Bloodtotem, Highmountain" to "The Witchwood, Highmountain".

LFG Dungeons
Dungeons
  • Black Rook Hold - Map: Black Rook Hold. Level 100-108 110. Suggested level: 100. Roles: 1 tank/1 healer/3 damage.
  • Black Rook Hold - Map: Black Rook Hold. Level 100-108 110. Suggested level: 100. Roles: 1 tank/1 healer/3 damage.
  • Darkheart Thicket - Map: Darkheart Thicket. Level 100-108 110. Suggested level: 100. Roles: 1 tank/1 healer/3 damage.
  • Darkheart Thicket - Map: Darkheart Thicket. Level 100-108 110. Suggested level: 100. Roles: 1 tank/1 healer/3 damage.
  • Eye of Azshara - Map: Eye of Azshara. Level 100-108 110. Suggested level: 100. Roles: 1 tank/1 healer/3 damage.
  • Eye of Azshara - Map: Eye of Azshara. Level 100-108 110. Suggested level: 100. Roles: 1 tank/1 healer/3 damage.
  • Halls of Valor - Map: Halls of Valor. Level 100-108 110. Suggested level: 100. Roles: 1 tank/1 healer/3 damage.
  • Halls of Valor - Map: Halls of Valor. Level 100-108 110. Suggested level: 100. Roles: 1 tank/1 healer/3 damage.
  • Maw of Souls - Map: Maw of Souls. Level 100-108 110. Suggested level: 100. Roles: 1 tank/1 healer/3 damage.
  • Maw of Souls - Map: Maw of Souls. Level 100-108 110. Suggested level: 100. Roles: 1 tank/1 healer/3 damage.
  • Neltharion's Lair - Map: Neltharion's Lair. Level 100-108 110. Suggested level: 100. Roles: 1 tank/1 healer/3 damage.
  • Neltharion's Lair - Map: Neltharion's Lair. Level 100-108 110. Suggested level: 100. Roles: 1 tank/1 healer/3 damage.
  • Random Legion Heroic - Level 100-108 110. Roles: 1 tank/1 healer/3 damage.
  • The Arcway - Map: The Arcway. Level 100-108 110. Suggested level: 100. Roles: 1 tank/1 healer/3 damage.
  • The Arcway - Map: The Arcway. Level 100-108 110. Suggested level: 100. Roles: 1 tank/1 healer/3 damage.
  • The Battle for Broken Shore - Name changed from "Broken Shore" to "The Battle for Broken Shore".
  • The Violet Hold - Map: Assault on Violet Hold. Level 100-108 110. Suggested level: 100. Roles: 1 tank/1 healer/3 damage.
  • The Violet Hold - Map: Assault on Violet Hold. Level 100-108 110. Suggested level: 100. Roles: 1 tank/1 healer/3 damage.
  • Vault of the Wardens - Map: Vault of the Wardens. Level 100-108 110. Suggested level: 100. Roles: 1 tank/1 healer/3 damage.
  • Vault of the Wardens - Map: Vault of the Wardens. Level 100-108 110. Suggested level: 100. Roles: 1 tank/1 healer/3 damage.

Map Areas
Black Rook Hold
  • Black Rook Hold - Name changed from "Black Rook Hold Dungeon" to "Black Rook Hold".

Broken Isles
  • Dalaran > Chamber of Shadows - Name changed from "Dalaran > The Hall of Shadows > Chamber of Shadows" to "Dalaran > Chamber of Shadows".
  • Highmountain > Spiritwatch Point (New)
  • Neltharion's Lair > Broken Teeth (New)
  • Neltharion's Lair > Path of the Worm (New)
  • Neltharion's Lair > Scaleback Run (New)
  • Neltharion's Lair > The Dragon's Spine (New)
  • Neltharion's Lair > The Lost Road (New)
  • Neltharion's Lair > The Stone Market (New)
  • Stormheim > Stonescar Gorge (New)
  • Suramar > Moonfall Holdout (New)
  • The Broken Shore > The Tomb of Sargeras (New)
  • Val'sharah > Emerald Bay (New)
  • Val'sharah > Heyman's End (New)
  • Val'sharah > Moondown Grotto - Name changed from "Val'sharah > Bonemelt Grotto" to "Val'sharah > Moondown Grotto".
  • Val'sharah > Tangled Cleft (New)

Level Design Land - Dev Only
  • [TEMP] Placeholder Area - Level Design Land - Wind Test (New)

Pandaria
  • Kun-Lai Summit > Kun-Lai Summit - Name changed from "Kun-Lai Summit" to "Kun-Lai Summit > Kun-Lai Summit".
  • Kun-Lai Summit > Kun-Lai Summit - Name changed from "Kun-Lai Summit" to "Kun-Lai Summit > Kun-Lai Summit".
  • Kun-Lai Summit > Kun-Lai Summit > Peak of Serenity - Name changed from "Kun-Lai Summit > Peak of Serenity" to "Kun-Lai Summit > Kun-Lai Summit > Peak of Serenity".
  • Kun-Lai Summit > Kun-Lai Summit > Temple of the White Tiger - Name changed from "Kun-Lai Summit > Temple of the White Tiger" to "Kun-Lai Summit > Kun-Lai Summit > Temple of the White Tiger".

Scenarios
  • Step 02: A Final Step - This is the final step! (cm 109970)
  • Step 03: Defeat the Commander - Slay the demon commander to break the Legion's hold on the shoreline. Slay Dread Commander Arganoth.

An Eye for a Scepter
  • Step 02: The Other Players (New) - The remaining Council aspirants have been greatly thinned. Meet up with the survivors and find out their plans.
  • Step 03: The Third One (New) - Tyranis Malem was sent ahead deeper into D-Block. Head into the cells, find him, and find out what he knows.
  • Step 04: An Unfortunate Accident (New) - Tyranis knows too much, its best he suffers an unfortunate accident. Break the chain he holds or leave him to his fate.
  • Step 05: Back to Searching (New) - The manifest isn't here, time to continue the search elsewhere.
  • Step 06: Nagaz in Need (New) - Nagaz needs "help with something". Wait for him to spring his trap, then turn the tables.
  • Step 07: Back to the Manifest (New) - Continue searching for the prison manifest in the cell block.
  • Step 08: The Final Wing (New) - Athrikus believes the manifest to be here. Accompany him and find it.
  • Step 09: Baradin Hold (New) - The manifest indicates that the target is in Baradin Hold. Go there with Athrikus and find the creature.
  • Step 10: The Eye of the Beast (New) - The massive void terror has consumed the Eye. Kill it to retrieve the Eye.

Battle for the Exodar
  • Step 02: In Defense of the Exodar - Rescue terrified citizens found throughout the Exodar.and destroy Legion fel portals.
  • Step 04: Revelations... - Take Light's Heart to O'ros at Accompany Prophet Velen to the Seat of the Naaru.
  • Step 05: Unknown (New) - [PH] THIS WILL BE A BONUS DEMON KILL QUEST

Combat Training
  • Step 01: [PH] Talk to Paragon (New) - [PH] Talk to Paragon DESC
  • Step 01: Begin Training (New) - [PH] Begin Training DESC
  • Step 01: Begin Training (New) - [PH] Begin Training DESC
  • Step 01: Begin Training (New) - [PH] Begin Training DESC
  • Step 01: Begin Training (New) - Before joining the assault on Broken Shore, take a minute to brush up on your abilitites.
  • Step 01: Combat Training (New) - Learn about being a Druid.
  • Step 01: Combat Training (New) - Learn about being a Hunter.
  • Step 01: Combat Training (New) - Learn about being a Death Knight.
  • Step 01: Combat Training (New) - Learn about being a Warlock.
  • Step 01: Combat Training (New) - Learn about beign a Mage.
  • Step 01: Combat Training (New) - Learn about being a Monk.
  • Step 02: [PH] Basic Combat A - Charge - Name changed from "Step 01: [PH] Basic Combat A - Charge" to "Step 02: [PH] Basic Combat A - Charge".
  • Step 02: [PH] Basic Combat A - Deadly Poison - Name changed from "Step 01: [PH] Basic Combat A - Deadly Poison" to "Step 02: [PH] Basic Combat A - Deadly Poison".
  • Step 02: [PH] Basic Combat A - Flame Shock - Name changed from "Step 01: [PH] Basic Combat A - Flame Shock" to "Step 02: [PH] Basic Combat A - Flame Shock".
  • Step 02: [PH] Basic Combat A - Shadow Word: Pain - Name changed from "Step 01: [PH] Basic Combat A - Shadow Word: Pain" to "Step 02: [PH] Basic Combat A - Shadow Word: Pain".
  • Step 02: A Frosty Friend - Name changed from "Step 01: [PH] Pet - Summon Water Elemental" to "Step 02: A Frosty Friend". [PH] Pet - Summon Water Elemental DESC Learn about Summon Water Elemental.
  • Step 02: Bringing Out The Dead - Name changed from "Step 01: [PH] Pet - Raise Dead" to "Step 02: Bringing Out The Dead". [PH] Pet - Raise Dead DESC Learn about Raise Dead.
  • Step 02: Call a Friend - Name changed from "Step 01: [PH] Pet Combat A - Call Pet" to "Step 02: Call a Friend". [PH] Pet Combat A Desc - Call Pet Learn about Call Pet.
  • Step 02: Demonic Bidding - Name changed from "Step 01: Demonic Bidding" to "Step 02: Demonic Bidding". Voidwalkers are demons that follow you around and do your bidding. They are especially good at taking damage for you. Learn about Summoning a Voidwalker.
  • Step 02: Embrace the Feline Side - Name changed from "Step 01: [PH] Stance - Cat Form" to "Step 02: Embrace the Feline Side". [PH] Stance - Cat Form DESC Learn about Cat Form.
  • Step 02: Ferocious Strike - Name changed from "Step 01: [PH] Basic Combat A - Tiger Palm" to "Step 02: Ferocious Strike". [PH] Basic Combat A - Tiger Palm DESC Learn about Tiger Palm.
  • Step 02: Judging Your Enemies - Name changed from "Step 01: [PH] Basic Combat A - Judgment" to "Step 02: Judging Your Enemies". [PH] Basic Combat A Desc - Judgment Learn how to use Judgement.
  • Step 03: [PH] Basic Combat B - Lava Burst - Name changed from "Step 02: [PH] Basic Combat B - Lava Burst" to "Step 03: [PH] Basic Combat B - Lava Burst".
  • Step 03: [PH] Basic Combat B - Mortal Strike - Name changed from "Step 02: [PH] Basic Combat B - Mortal Strike" to "Step 03: [PH] Basic Combat B - Mortal Strike".
  • Step 03: [PH] Basic Combat B - Penance - Name changed from "Step 02: [PH] Basic Combat B - Penance" to "Step 03: [PH] Basic Combat B - Penance".
  • Step 03: [PH] Basic Combat B - Stealth - Name changed from "Step 02: [PH] Basic Combat B - Stealth" to "Step 03: [PH] Basic Combat B - Stealth".
  • Step 03: A Bolt Best Served Cold - Name changed from "Step 02: [PH] Basic Combat A - Frostbolt" to "Step 03: A Bolt Best Served Cold". [PH] Basic Combat A - Frostbolt DESC Learn about Frostbolt.
  • Step 03: A Kick to the Face - Name changed from "Step 02: [PH] Basic Combat B - Rising Sun Kick" to "Step 03: A Kick to the Face". [PH] Basic Combat B - Rising Sun Kick DESC Learn about Rising Sun Kick.
  • Step 03: Bring Some Justice - Name changed from "Step 02: [PH] Basic Combat B - Blade of Justice" to "Step 03: Bring Some Justice". [PH] Basic Combat B Desc - Blade of Justice Learn how to use Blade of Justice.
  • Step 03: Curses! - Name changed from "Step 02: Curses!" to "Step 03: Curses!". Agony inflicts damage to your target over time. Learn about Agony.
  • Step 03: Pet, Attack! - Name changed from "Step 02: [PH] Pet Combat B - Kill Command" to "Step 03: Pet, Attack!". [PH] Pet Combat B Desc - Kill Command Learn about Kill Command.
  • Step 03: Skulking Around - Name changed from "Step 02: [PH] Basic Combat A - Prowl" to "Step 03: Skulking Around". [PH] Basic Combat A - Prowl DESC Learn about Prowl.
  • Step 03: Spreading your Disease - Name changed from "Step 02: [PH] Basic Combat A - Outbreak" to "Step 03: Spreading your Disease". [PH] Basic Combat A - Outbreak DESC Learn about Outbreak.
  • Step 04: [PH] Basic Combat C - Garrote - Name changed from "Step 03: [PH] Basic Combat C - Garrote" to "Step 04: [PH] Basic Combat C - Garrote".
  • Step 04: [PH] Basic Combat C - Lightning Bolt - Name changed from "Step 03: [PH] Basic Combat C - Lightning Bolt" to "Step 04: [PH] Basic Combat C - Lightning Bolt".
  • Step 04: [PH] Basic Combat C - Slam - Name changed from "Step 03: [PH] Basic Combat C - Slam" to "Step 04: [PH] Basic Combat C - Slam".
  • Step 04: [PH] Basic Combat C - Smite - Name changed from "Step 03: [PH] Basic Combat C - Smite" to "Step 04: [PH] Basic Combat C - Smite".
  • Step 04: Break out the Claws - Name changed from "Step 03: [PH] Basic Combat B - Rake" to "Step 04: Break out the Claws". [PH] Basic Combat C - Rake DESC Learn about Rake.
  • Step 04: Corrupting Power - Name changed from "Step 03: Corrupting Power" to "Step 04: Corrupting Power". Corruption inflicts damage to your target over time. Learn about Corruption.
  • Step 04: Crusading Around - Name changed from "Step 03: [PH] Basic Combat C - Crusader's Strike" to "Step 04: Crusading Around". [PH] Basic Combat C Desc - Crusader's Strike Learn how to use Crusader's Strike.
  • Step 04: Icy Death - Name changed from "Step 03: [PH] Basic Combat B - Ice Lance 1" to "Step 04: Icy Death". [PH] Basic Combat B - Ice Lance 1 DESC Learn about Ice Lance.
  • Step 04: It Festers - Name changed from "Step 03: [PH] Basic Combat B - Festering Strike" to "Step 04: It Festers". [PH] Basic Combat B - Festering Strike DESC Learn about Festering Strike.
  • Step 04: Kick It Again - Name changed from "Step 03: [PH] Basic Combat C - Blackout Kick" to "Step 04: Kick It Again". [PH] Basic Combat C - Blackout Kick DESC Learn about Blackout Kick.
  • Step 04: Looking for More - Name changed from "Step 03: [PH] Basic Combat A - Dire Beast" to "Step 04: Looking for More". [PH] Basic Combat A Desc - Dire Beast Learn about Dire Beast.
  • Step 05: [PH] Basic Combat D - Colossus Smash - Name changed from "Step 04: [PH] Basic Combat D - Colossus Smash" to "Step 05: [PH] Basic Combat D - Colossus Smash".
  • Step 05: [PH] Basic Combat D - Earth Shock - Name changed from "Step 04: [PH] Basic Combat D - Earth Shock" to "Step 05: [PH] Basic Combat D - Earth Shock".
  • Step 05: [PH] Basic Combat D - Mutilate - Name changed from "Step 04: [PH] Basic Combat D - Mutilate" to "Step 05: [PH] Basic Combat D - Mutilate".
  • Step 05: [PH] Practice - Name changed from "Step 04: [PH] Practice" to "Step 05: [PH] Practice".
  • Step 05: A Thousand Strikes - Name changed from "Step 04: [PH] Basic Combat D - Fists of Fury" to "Step 05: A Thousand Strikes". [PH] Basic Combat D - Fists of Fury DESC Learn about Fists of Fury.
  • Step 05: Frozen Fingers - Name changed from "Step 04: [PH] Basic Combat C - Ice Lance 2" to "Step 05: Frozen Fingers". [PH] Basic Combat C - Ice Lance 2 DESC Learn about Ice Lance and Fingers of Frost.
  • Step 05: Getting In On The Action - Name changed from "Step 04: [PH] Basic Combat B - Cobra Shot" to "Step 05: Getting In On The Action". [PH] Basic Combat B Desc - Cobra Shot Learn about Cobra Shot.
  • Step 05: Harnessing the Scourge - Name changed from "Step 04: [PH] Basic Combat C - Scourge Strike" to "Step 05: Harnessing the Scourge". [PH] Basic Combat C - Scourge Strike DESC Learn about Scourge Strike.
  • Step 05: Shred them to Pieces - Name changed from "Step 04: [PH] Basic Combat C - Shred" to "Step 05: Shred them to Pieces". [PH] Basic Combat B - Shred DESC Learn about Shred.
  • Step 05: Stealing Health - Name changed from "Step 04: Stealing Health" to "Step 05: Stealing Health". While casting, Drain Life heals you and inflicts damage to your target. Learn about Drain Life.
  • Step 05: What's the Verdict? - Name changed from "Step 04: [PH] Advanced Combat - Templar's Verdict" to "Step 05: What's the Verdict?". [PH] Advanced Combat Desc - Templar's Verdict Learn how to use Templar's Verdict.
  • Step 06: [PH] Basic Combat E - Rupture - Name changed from "Step 05: [PH] Basic Combat E - Rupture" to "Step 06: [PH] Basic Combat E - Rupture".
  • Step 06: [PH] Practice - Name changed from "Step 05: [PH] Practice" to "Step 06: [PH] Practice".
  • Step 06: [PH] Practice - Name changed from "Step 05: [PH] Practice" to "Step 06: [PH] Practice".
  • Step 06: [PH] Practice - Name changed from "Step 05: [PH] Practice" to "Step 06: [PH] Practice".
  • Step 06: [PH] Special A - Psychic Scream - Name changed from "Step 05: [PH] Special A - Psychic Scream" to "Step 06: [PH] Special A - Psychic Scream".
  • Step 06: Add Some Instability - Name changed from "Step 05: Unstable Affliction" to "Step 06: Add Some Instability". Unstable Affliction uses soul shards to inflict damage over time to your target. Learn about Unstable Affliction.
  • Step 06: Big Ball of Frost - Name changed from "Step 05: [PH] Basic Combat D - Frozen Orb" to "Step 06: Big Ball of Frost". [PH] Basic Combat D - Frozen Orb DESC Learn about Frozen Orb.
  • Step 06: Bite 'em - Name changed from "Step 05: [PH] Basic Combat D - Ferocious Bite" to "Step 06: Bite 'em". [PH] Basic Combat D - Ferocious Bite DESC Learn about Ferocious Bite.
  • Step 06: Coiled, and Ready to Attack - Name changed from "Step 05: [PH] Basic Combat D - Death Coil" to "Step 06: Coiled, and Ready to Attack". [PH] Basic Combat D - Death Coil DESC Learn about Death Coil.
  • Step 06: Putting It All Together - Name changed from "Step 05: [PH] Practice" to "Step 06: Putting It All Together". [PH] Practice DESC Use all your new abilities on the target dummy.
  • Step 06: You Won't Like Us When We're Mad... - Name changed from "Step 05: [PH] Basic Combat C - Bestial Wrath" to "Step 06: You Won't Like Us When We're Mad...". [PH] Basic Combat C Desc - Bestial Wrath Learn about Bestial Wrath.
  • Step 07: [PH] Basic Combat F - Envenom - Name changed from "Step 06: [PH] Basic Combat F - Envenom" to "Step 07: [PH] Basic Combat F - Envenom".
  • Step 07: [PH] Special A - Hex - Name changed from "Step 06: [PH] Special A - Hex" to "Step 07: [PH] Special A - Hex".
  • Step 07: [PH] Special A - Victory Rush - Name changed from "Step 06: [PH] Special A - Victory Rush" to "Step 07: [PH] Special A - Victory Rush".
  • Step 07: [PH] Special B - Power Word: Shield - Name changed from "Step 06: [PH] Special B - Power Word: Shield" to "Step 07: [PH] Special B - Power Word: Shield".
  • Step 07: Keep on Rollin' - Name changed from "Step 06: [PH] Special A - Roll" to "Step 07: Keep on Rollin'". [PH] Special A - Roll DESC Learn about Roll.
  • Step 07: Putting It All Together - Name changed from "Step 06: Putting It All Together" to "Step 07: Putting It All Together". Use all your new spells on the target dummy. abilities on the target dummy.
  • Step 07: Putting It All Together - Name changed from "Step 06: [PH] Practice" to "Step 07: Putting It All Together". [PH] Practice DESC Use all your new abilities on the target dummy.
  • Step 07: Putting It All Together - Name changed from "Step 06: [PH] Practice" to "Step 07: Putting It All Together". [PH] Practice Desc Use all your new abilities on the target dummy.
  • Step 07: Putting It All Together - Name changed from "Step 06: [PH] Practice" to "Step 07: Putting It All Together". [PH] Practice DESC Use all your new abilities on the target dummy.
  • Step 07: Rip It Up - Name changed from "Step 06: [PH] Basic Combat E - Rip" to "Step 07: Rip It Up". [PH] Basic Combat E - Rip DESC Learn about Rip.
  • Step 07: You're So Divine - Name changed from "Step 06: [PH] Survivability A - Divine Shield" to "Step 07: You're So Divine". [PH] Survivability A Desc - Divine Shield Learn how to use Divine Shield.
  • Step 08: [PH] Practice - Name changed from "Step 07: [PH] Practice" to "Step 08: [PH] Practice".
  • Step 08: [PH] Special B - Chain Lightning - Name changed from "Step 07: [PH] Special B - Chain Lightning" to "Step 08: [PH] Special B - Chain Lightning".
  • Step 08: [PH] Special B - Whirlwhind - Name changed from "Step 07: [PH] Special B - Whirlwhind" to "Step 08: [PH] Special B - Whirlwhind".
  • Step 08: [PH] Special C - Plea - Name changed from "Step 07: [PH] Special C - Plea" to "Step 08: [PH] Special C - Plea".
  • Step 08: Flashing Lights - Name changed from "Step 07: [PH] Survivability B - Flash of Light" to "Step 08: Flashing Lights". [PH] Survivability B Desc - Flash of Light Learn how to use Flash of Light.
  • Step 08: Get Over Here! - Name changed from "Step 07: [PH] Special A - Death Grip" to "Step 08: Get Over Here!". [PH] Special A - Death Grip DESC Learn about Death Grip.
  • Step 08: Hey, I'm Over Here Now! - Name changed from "Step 07: [PH] Special A - Blink" to "Step 08: Hey, I'm Over Here Now!". [PH] Special A - Blink DESC Learn about Blink.
  • Step 08: Life Tap - Name changed from "Step 07: Life Tap" to "Step 08: Life Tap". Life Tap converts some of your health into mana. Learn about Life Tap.
  • Step 08: Putting It All Together - Name changed from "Step 07: [PH] Practice" to "Step 08: Putting It All Together". [PH] Practice DESC Use all your new abilities on the target dummy.
  • Step 08: Shooting Every Target - Name changed from "Step 07: [PH] Special A - Multishot" to "Step 08: Shooting Every Target". [PH] Special A Desc - Multishot Learn about Multi-Shot.
  • Step 08: Well, Effuse Me! - Name changed from "Step 07: [PH] Special B - Effuse" to "Step 08: Well, Effuse Me!". [PH] Special B - Effuse DESC Learn about Effuse.
  • Step 09: [PH] Finale - Name changed from "Step 08: [PH] Finale" to "Step 09: [PH] Finale".
  • Step 09: [PH] Special A - Vanish - Name changed from "Step 08: [PH] Special A - Vanish" to "Step 09: [PH] Special A - Vanish".
  • Step 09: [PH] Special C - Healing Surge - Name changed from "Step 08: [PH] Special C - Healing Surge" to "Step 09: [PH] Special C - Healing Surge".
  • Step 09: [PH] Special C - Heroic Leap - Name changed from "Step 08: [PH] Special C - Heroic Leap" to "Step 09: [PH] Special C - Heroic Leap".
  • Step 09: A Quick Test - Name changed from "Step 08: [PH] Finale" to "Step 09: A Quick Test". [PH] Finale DESC Use what you have learned to defeat a solo opponent.
  • Step 09: Dashing Around - Name changed from "Step 08: [PH] Special A - Dash" to "Step 09: Dashing Around". [PH] Special A - Dash DESC Learn about Dash.
  • Step 09: Fear - Name changed from "Step 08: Fear" to "Step 09: Fear". Fear causes your target to lose control. Learn about Fear.
  • Step 09: Freezing Roots - Name changed from "Step 08: [PH] Special B - Frost Nova" to "Step 09: Freezing Roots". [PH] Special B - Frost Nova DESC Learn about Frost Nova.
  • Step 09: Playing Possum - Name changed from "Step 08: [PH] Special B - Feign Death" to "Step 09: Playing Possum". [PH] Special B Desc - Feign Death Learn about Feign Death.
  • Step 09: Raising Some Friends - Name changed from "Step 08: [PH] Special B - Army of the Dead" to "Step 09: Raising Some Friends". [PH] Special B - Army of the Dead DESC Learn about Army of the Dead.
  • Step 09: The Legion is Invading! - Name changed from "Step 08: [PH] Finale" to "Step 09: The Legion is Invading!". [PH] Finale Desc Defend the ship!
  • Step 10: [PH] Finale - Name changed from "Step 09: [PH] Finale" to "Step 10: [PH] Finale".
  • Step 10: [PH] Finale - Name changed from "Step 09: [PH] Finale" to "Step 10: [PH] Finale".
  • Step 10: [PH] Finished - Name changed from "Step 09: [PH] Finished" to "Step 10: [PH] Finished".
  • Step 10: [PH] Special D - Fire Elemental - Name changed from "Step 09: [PH] Special D - Fire Elemental" to "Step 10: [PH] Special D - Fire Elemental".
  • Step 10: A Quick Test - Name changed from "Step 09: Challenge" to "Step 10: A Quick Test". Use what you have learned to Defeat a solo opponent.
  • Step 10: A Quick Test (New) - Use what you have learned to defeat a solo opponent.
  • Step 10: A Quick Test (New) - Use what you have learned to defeat a solo opponent.
  • Step 10: Assault the Broken Shore - Name changed from "Step 09: [PH] Leave" to "Step 10: Assault the Broken Shore". [PH] Leave Desc You're ready for the Assault! Join up and bring justice to the Legion.
  • Step 10: Dropping Ice from the Sky - Name changed from "Step 09: [PH] Special C - Blizzard" to "Step 10: Dropping Ice from the Sky". [PH] Special C - Blizzard DESC Learn about Blizzard.
  • Step 10: Mending Your Wounds - Name changed from "Step 09: [PH] Special B - Healing Touch" to "Step 10: Mending Your Wounds". [PH] Special B - Healing Touch DESC Learn about Healing Touch.
  • Step 10: Twice the Challenge - Name changed from "Step 09: [PH] Finished" to "Step 10: Twice the Challenge". [PH] Finished DESC Use what you have learned to defeat two opponents at the same time.
  • Step 11: [PH] Finale - Name changed from "Step 10: [PH] Finale" to "Step 11: [PH] Finale".
  • Step 11: [PH] Finished - Name changed from "Step 10: [PH] Finished" to "Step 11: [PH] Finished".
  • Step 11: [PH] Finished - Name changed from "Step 10: [PH] Finished" to "Step 11: [PH] Finished".
  • Step 11: A Quick Test - Name changed from "Step 10: [PH] Finale" to "Step 11: A Quick Test". [PH] Finale DESC Use what you have learned to defeat a solo opponent.
  • Step 11: A Quick Test - Name changed from "Step 10: [PH] Finale" to "Step 11: A Quick Test". [PH] Finale DESC Use what you have learned to defeat a solo opponent.
  • Step 11: Challenge Accepted - Name changed from "Step 10: Challenge" to "Step 11: Challenge Accepted". Use what you have learned to Defeat two opponents at the same time.
  • Step 11: Defend Against the Legion Assault (New) - The Legion is attacking. Defend the airship!
  • Step 11: Twice the Challenge (New) - Use what you have learned to defeat two opponents at the same time.
  • Step 11: Twice the Challenge (New) - Use what you have learned to defeat two opponents at the same time.
  • Step 12: [PH] Finished - Name changed from "Step 11: [PH] Finished" to "Step 12: [PH] Finished".
  • Step 12: Assault on Broken Shore (New) - Leave the airship and join the assault.
  • Step 12: Defend Against the Legion Assault - Name changed from "Step 09: [PH] Finale" to "Step 12: Defend Against the Legion Assault". [PH] Finale DESC The Legion is attacking. Defend the airship!
  • Step 12: Defend Against the Legion Assault - Name changed from "Step 09: [PH] Finale" to "Step 12: Defend Against the Legion Assault". [PH] Finale Desc The Legion is attacking. Defend the airship!
  • Step 12: Defend Against the Legion Attack - Name changed from "Step 11: Defend Against the Legion Assault" to "Step 12: Defend Against the Legion Attack".
  • Step 12: Twice the Challenge (New) - Use what you have learned to defeat two opponents at the same time.
  • Step 12: Twice the Challenge (New) - Use what you have learned to defeat two opponents at the same time.
  • Step 13: Assault on Broken Shore - Name changed from "Step 10: [PH] Finished" to "Step 13: Assault on Broken Shore". [PH] Finished DESC Leave the airship and join the assault.
  • Step 13: Assault on Broken Shore - Name changed from "Step 10: [PH] Finished" to "Step 13: Assault on Broken Shore". [PH] Finished Desc Leave the airship and join the assault.
  • Step 13: Assault on Broken Shore - Name changed from "Step 12: Join the assault on Broken Shore" to "Step 13: Assault on Broken Shore". Get to the Gyrocopter above the captain's cabin and join the assault on Broken Shore! Leave the airship and join the assault.
  • Step 13: Defend Against the Legion Assault (New) - The Legion is attacking. Defend the airship!
  • Step 13: Defend Against the Legion Assault (New) - The Legion is attacking. Defend the airship!
  • Step 14: Assault on Broken Shore - Name changed from "Step 11: [PH] Finished" to "Step 14: Assault on Broken Shore". [PH] Finished DESC Leave the airship and join the assault.
  • Step 14: Assault on Broken Shore - Name changed from "Step 11: [PH] Finished" to "Step 14: Assault on Broken Shore". [PH] Finished DESC Leave the airship and join the assault.

Invasion: Hillsbrad Foothills
  • Step 01: Defend Tarren Mill - Name changed from "Step 01: Push Back the Legion Assault" to "Step 01: Defend Tarren Mill". Legion Activities Disrupted Defend against the Legion threat at Tarren Mill.
  • Step 02: Defeat the Demon Commander (New) - Defeat the Legion Commander threatening Tarren Mill.
  • Step 03: Repel the Legion Forces (New) - Repel the Legion's forces throughout Hillsbrad Foothills.
  • Step 04: Defeat the Demon Lord (New) - Defeat the demon lord commanding the invasion at Tarren Mill.

The Fate of Hodir
  • Step 01: The Final Battle (New) - Ascend into the gates of Niskara.
  • Step 02: Defeat the Felbat Riders - Name changed from "Step 01: Defeat the Felbat Riders" to "Step 02: Defeat the Felbat Riders". Use your Empowered Leap to jump Leap on Felbats and defeat their riders.
  • Step 03: Crash Landing - Name changed from "Step 02: Crash Landing" to "Step 03: Crash Landing".
  • Step 04: Aiding Thorim - Name changed from "Step 03: Aiding Thorim" to "Step 04: Aiding Thorim".
  • Step 05: Save Hodir - Name changed from "Step 04: Save Hodir" to "Step 05: Save Hodir".
  • Step 06: Defeat Hodir - Name changed from "Step 05: Defeat Hodir" to "Step 06: Defeat Hodir".

The Fourth Horseman
  • Step 01: The Ebon Blade Returns - Name changed from "Step 01: Meet At The Gates" to "Step 01: The Ebon Blade Returns".
  • Step 02: Prepare for Invasion - Prepare for Invasion. the Invasion.
  • Step 03: Begin the Invasion - Name changed from "Step 03: Raise Tyrion Fordring" to "Step 03: Begin the Invasion". Raise Tyrion Fordring Speak with Highlord Mograine.
  • Step 04: Raise the Tomb (New) - Raise the Tomb.
  • Step 05: Meet With Mograine (New) - Meet with Mograine in the Chapel.

Ulduar Warrior Scenario
  • Step 05: The Clash Of Thunder - Name changed from "Step 05: Find Thorim" to "Step 05: The Clash Of Thunder". Follow Hodir to the Clash of Thunder
  • Step 06: A Feat of Battle - Name changed from "Step 06: Kill the Portal Boss" to "Step 06: A Feat of Battle". Get through the Legion gauntlet
  • Step 07: Rescue Thorim (New)

World Map Areas
Battle of Exodar
  • Kalimdor > Azuremyst Isle (New)
  • Kalimdor > The Exodar - Name changed from "The Exodar" to "Kalimdor > The Exodar".

Black Rook Hold
  • Black Rook Hold - Name changed from "Black Rook Hold Dungeon" to "Black Rook Hold".

Court of Stars
  • Suramar > Court of Stars - Name changed from "Court of Stars" to "Suramar > Court of Stars".

Gloaming Reef
  • BrokenIsles > Val'sharah > Gloaming Reef - Name changed from "Gloaming Reef" to "BrokenIsles > Val'sharah > Gloaming Reef".

The Emerald Nightmare
  • Nightmare Raid (New)

World Safe Locations
Broken Isles
  • 7.0 Artifacts - Warlock - Dest - GY - JMC (New)

Tol Barad
  • 7.0 Artifacts - Warlock - Dest - Baradin Hold - Safe Loc - JMC (New)

Continue reading...
 
Top