



Legion Audio Drama - The Tomb of Sargeras - Part One: The Fate of Another
Blizzard released the first part of the Legion audio drama! You can see the script here or the MP3 here.
Patch Beta - Build 22345
Build 22345 will be deployed to the Beta realms soon.
Spell Changes
Originally Posted by MMO-Champion
Mounts
- Cruel Gladiator's Storm Dragon Summons and dismisses your Felblaze Infernal. 1.5 sec cast. Cruel Gladiator's Storm Dragon. 1.5 sec cast.
- Demonic Gladiator's Storm Dragon Summons and dismisses your Felblaze Infernal. 1.5 sec cast. Demonic Gladiator's Storm Dragon. 1.5 sec cast.
- Fearless Gladiator's Storm Dragon Summons and dismisses your Felblaze Infernal. 1.5 sec cast. Fearless Gladiator's Storm Dragon. 1.5 sec cast.
- Ferocious Gladiator's Storm Dragon Summons and dismisses your Felblaze Infernal. 1.5 sec cast. Ferocious Gladiator's Storm Dragon. 1.5 sec cast.
- Fierce Gladiator's Storm Dragon Summons and dismisses your Felblaze Infernal. 1.5 sec cast. Fierce Gladiator's Storm Dragon. 1.5 sec cast.
- Vindictive Gladiator's Storm Dragon Summons and dismisses your Felblaze Infernal. 1.5 sec cast. Vindictive Gladiator's Storm Dragon. 1.5 sec cast.
Item Set Bonuses
- Item - Warlock T18 Demonology 4P Bonus When your Wild Imps cast Felfire Bolt, you have a 8% 2% chance to summon a Demon from the void to assist you in battle.

- Consumption Strikes all enemies in front of you with a hungering attack that deals (250% 287% of weapon damage) Physical damage and heals you for 100% of that damage. Instant.
- Consumption Strikes all enemies in front of you with a hungering attack that deals (250% 287% of weapon damage) Physical damage and heals you for 100% of that damage. Artifact. Melee range. Instant. 45 sec cooldown.
- Death Strike (Blood, Unholy) Focuses dark power into a strike that deals (225% 258% of weapon damage) Physical damage and heals you for 20% of all damage taken in the last 5 sec, minimum 10% of maximum health.
- Death Strike (Frost) Focuses dark power into a strike with both weapons, that deals a total of (475% 508% of weapon damage) Physical damage and heals you for 20% of all damage taken in the last 5 sec, minimum 10% of maximum health.
Talents
- Bonestorm A whirl of bone and gore batters nearby enemies every 1 sec, dealing [*140% [*128.8% of AP*] Shadow damage every 1 sec, and healing you for 1% of your maximum health every time it deals damage. Lasts 1 sec per 10 Runic Power spent. Blood Death Knight - Level 100 Talent. 10 Runic Power. Instant. 60 sec cooldown.
- Epidemic Causes each of your Virulent Plagues within 100 yds to flare up, dealing [*150% of AP*] Shadow damage to the infected enemy, and an additional [*27.5% of AP*] Shadow damage to all other enemies near them. Limited to 20 targets. Unholy Death Knight - Level 57 Talent. 1 Runes. Instant.
- Rapid Decomposition Your Death and Decay deals damage 50% more often, and while in your Death and Decay you generate 20% 15% more Runic Power. Blood Death Knight - Level 57 Talent.
PvP Talents
- Necrotic Strike A vicious strike that deals (100% of weapon damage) Plague damage, and converts 1 Festering Wounds into a Necrotic Wound, absorbing the next [*450% [*600% of AP*] healing received by the target. Unholy DeathKnight - Tier 5 PvP Talent. 1 Runes. Melee range. Instant.
- Pandemic When you use Outbreak, all enemies within 40 25 yards afflicted by your diseases take [*1 + 168% of AP*] Shadow damage and the duration of your diseases on them are refreshed. Unholy DeathKnight - Tier 4 PvP Talent.
Blood
- Heart Strike Instantly strike the target and 1 other nearby enemy, causing (225% 258% of weapon damage) Physical damage, and reducing enemies' movement speed by 50% for 8 sec. Generates 5 bonus Runic Power. Death Knight - Blood Spec. 1 Runes / 10% of Total Health. Melee range. Instant.
Pets
- Sweeping Claws Rakes an enemy with deformed claws, dealing 150% 135% of normal damage to the target and nearby enemies. Can be cast in Ghoul. 40 Energy. Melee range. Instant.
Unholy
- Festering Strike Deals (500% Deals (475% of weapon damage) Physical damage and infects the target with 2 to 4 Festering Wounds. Festering Wound A pustulent lesion that will burst on death or when damaged by Scourge Strike, dealing [*AP*] Shadow damage and generating 3 Runic Power. Death Knight - Unholy Spec. 2 Runes. Melee range. Instant.

Talents
- Burning Alive Every 2 sec, your Fiery Brand deals [*AP* [*50% of AP*;] Fire damage and spreads from the primary target to a nearby enemy. Vengeance Demon Hunter - Level 100 Talent.
- Fel Eruption Impales the target for [*1,200% [*1,050% of AP*] Chaos damage and stuns them for 2 sec. Inflicts an additional 0% 100% damage against targets permanently immune to stuns. Vengeance Demon Hunter - Level 106 Talent. 20 Fury / 100 Pain. 20 yd range. Instant. 35 sec cooldown.
- Spirit Bomb Launch a nearby Soul Fragment at your target, dealing [*140% [*280% of AP*] Shadow damage to all nearby enemies and afflicting them with Frailty for 15 sec. You heal for 10% of all damage you deal to enemies with Frailty. Vengeance Demon Hunter - Level 108 Talent. 40 yd range. Instant.

- Bear Form Shapeshift into Bear Form, increasing armor by 200% and Stamina by 55%, granting protection from Polymorph effects, and increasing threat generation. The act of shapeshifting frees you from movement impairing effects. Can't be cast in Tree of Life Form, Moonkin Form. Shapeshift. Instant. Shapeshift. Instant.
- Cat Form Shapeshift into Cat Form, increasing movement speed by 30%, granting protection from Polymorph effects, and reducing falling damage. The act of shapeshifting frees you from movement impairing effects. Can't be cast in Tree of Life Form, Moonkin Form. Shapeshift. Instant. Shapeshift. Instant.
- Thrash Strikes all nearby enemies, dealing [*1 + 54% 53.4% of AP*] Bleed damage and an additional [*5 + 13.5% 13.4% of AP*] Bleed damage over 15 sec. When applied from Bear Form, this effect can stack up to 3 times. Generates 4 Rage. Requires Bear Form. Feral, Guardian. 15 Rage. 8 yd range. Instant. 6 sec cooldown.
- Thrash Strikes all nearby enemies, dealing [*1 + 61.56% 41% of AP*] bleed damage and an additional [*5 + 43.8% 29.2% of AP*] damage over 15 sec. Requires Cat Form. Feral, Guardian. 50 Energy. 8 yd range. Instant.
Talents
- Brutal Slash Strikes all nearby enemies with a massive slash, inflicting (2,700% 2,025% of weapon damage) Physical damage. Awards 1 combo points. Maximum 3 charges. Requires Cat Form. Feral Druid - Level 100 Talent. 20 Energy. 8 yd range. Instant.
- Jagged Wounds Your Rip, Rake, and Thrash abilities deal the same damage as normal, but in 40% 33% less time. Feral Druid - Level 90 Talent.
- Pulverize A devastating blow that consumes 2 stacks of your Thrash on the target to deal (420% 630% of weapon damage) Physical damage, and reduces all damage you take by 8% for 20 sec. Requires Bear Form. Guardian Druid - Level 100 Talent. Melee range. Instant.
- Savage Roar Finishing move that grants 25% increased damage to your Cat Form attacks for their full duration. Lasts longer per combo point: 1 point : 8 seconds 2 points: 12 seconds 3 points: 16 seconds 4 points: 20 seconds 5 points: 24 seconds Feral Druid - Level 75 Talent. 25 40 Energy. 100 yd range. Instant.
- Soul of the Forest Your finishing moves grant 8 12 Energy per combo point. Feral Druid - Level 75 Talent.
Feral
- Ferocious Bite (Balance, Guardian, Restoration) 1 point : [*116% [*74.9% of AP*] damage 2 points: [*232% [*149.8% of AP*] damage 3 points: [*1 + 348% 224.7% of AP*] damage 4 points: [*1 + 464% 299.6% of AP*] damage 5 points: [*1 + 580% of AP*] damage 374.5% of AP*] damage
- Ferocious Bite (Feral) 1 point : [*116% [*74.9% of AP*] damage 2 points: [*232% [*149.8% of AP*] damage 3 points: [*1 + 348% 224.7% of AP*] damage 4 points: [*1 + 464% 299.6% of AP*] damage 5 points: [*1 + 580% of AP*] damage 374.5% of AP*] damage
- Rake (Balance, Guardian, Restoration) Rake the target for [*1 + 80% 91.2% of AP*] Bleed damage and an additional [*5 + 80% 91.2% of AP*] Bleed damage over 15 sec.
- Rake (Feral) Rake the target for [*1 + 80% 91.2% of AP*] Bleed damage and an additional [*5 + 80% 91.2% of AP*] Bleed damage over 15 sec.
- Rip (Balance, Guardian, Restoration) Damage increases per combo point: 1 point : [*168% [*252% of AP*] damage 2 points: [*336% [*504% of AP*] damage 3 points: [*504% [*756% of AP*] damage 4 points: [*672% [*1,008% of AP*] damage 5 points: [*840% of AP*] damage [*1,260% of AP*] damage
- Rip (Feral) Damage increases per combo point: 1 point : [*194.9% [*292.3% of AP*] damage 2 points: [*389.8% [*584.6% of AP*] damage 3 points: [*584.6% [*877% of AP*] damage 4 points: [*779.5% [*1,169.3% of AP*] damage 5 points: [*974.4% of AP*] damage [*1,461.6% of AP*] damage
- Shred Shred the target, causing (1,080% 695% of weapon damage) Physical damage to the target. Deals 20% increased damage against bleeding targets. While stealthed, Shred deals 20% 50% increased damage, and has double the chance to critically strike. Awards 1 combo points. Requires Cat Form. Druid - Feral Spec. 40 Energy. Melee range. Instant.
Guardian
- Mangle Mangle the target for (340% 375% of weapon damage) Physical damage. Deals 20% additional damage against bleeding targets. Generates 6 Rage. Requires Bear Form. Druid - Guardian Spec. Melee range. Instant. 6 sec cooldown.
- Maul Maul the target for (135% 81% of weapon damage) Physical damage. Requires Bear Form. Druid - Guardian Spec. 20 Rage. Melee range. Instant. 3 sec cooldown.

Talents
- Black Arrow Fires a Black Arrow at the target, dealing [*4 + 160% 130% of AP*] Shadow damage over 8 sec and summoning a Dark Minion to taunt it for the duration. When you kill an enemy, the remaining cooldown on Black Arrow will reset. Marksmanship Hunter - Level 30 Talent. 40 Focus. 40 yd range. Instant. 15 sec cooldown.
Marksmanship
- Aimed Shot A powerful aimed shot that deals (205% 215% of weapon damage) Physical damage. Hunter - Marksmanship Spec. 50 Focus. 40 yd range. Instant.

- Conjure Refreshment Conjures mana food for you and your allies. Conjured items disappear if logged out for more than 15 minutes. 3% of Base Mana. 3 sec cast.15 sec cooldown.
Talents
- Cinderstorm Throws a spread of 6 cinders that travel in an arc, each dealing [*65% [*58% of Spell Power*] Fire damage to enemies it hits. Damage increased by 30% if the target is affected by your Ignite. Fire Mage - Level 100 Talent. 1% of Base Mana. 40 yd range. 1.5 sec cast. 9 sec cooldown.
- Flame On Immediately grants 2 charges of Fire Blast. Fire Mage - Level 60 Talent. Instant. 40 sec cooldown. 45 sec cooldown.
- Flame Patch Flamestrike leaves behind a patch of flames which burns enemies within it for [*8 + 160% 480% of Spell Power*] Fire damage over 8 sec. Fire Mage - Level 90 Talent.
PvP Talents
- Concentrated Coolness Frozen Orb's damage is increased by 50% 100% and is now castable at a location with a 40 yard range but no longer moves. Frost Mage - Tier 5 PvP Talent.
- Deep Shatter Your Frostbolt deals 300% 200% additional damage to Frozen targets. Frostbolt, Frozen Orb, Blizzard, Freeze, and Water Jet can no longer generate Fingers of Frost. Frost Mage - Tier 4 PvP Talent.
- Firestarter Your Fireball reduces the cooldown of your Combustion by 20 10 sec. Fire Mage - Tier 5 PvP Talent.
- Ice Form Your body turns into Ice, increasing your Frostbolt damage done by 50% 30% and granting immunity to stun and knockback effects. Lasts 12 sec. Frost Mage - Tier 5 PvP Talent. Instant. 45 sec cooldown.
- Prismatic Cloak After you Blink, spells have a 100% chance to miss you for 2.5 1.5 sec. Mage Any2 Role - Tier 2 PvP Talent.

- Soothing Mist Heals the target for [*20 + 40% 55% of Spell Power*] over 10 sec. While channeling, Effuse and Enveloping Mist are instant cast, and will heal the soothed target without breaking the Soothing Mist channel. Honor Talent. 0% of Base Mana, plus 0.7% per sec. 40 yd range. 10 sec cast (Channeled). 1 sec cooldown.
Talents
- Refreshing Jade Wind Summon a whirling tornado around you, causing [*225% [*297% of Spell Power*] healing over 6 sec to up to 6 allies within 8 yards, and increasing the healing of Essence Font by 20% while active. Mistweaver Monk - Level 90 Talent. 5% of Base Mana. Instant. 6 sec cooldown.
PvP Talents
- Ancient Mistweaver Arts Soothing Mist is now an active spell, and no longer is automatically applied through casting Effuse, Enveloping Mist or Vivify. Heals the target for [*20 + 40% 55% of Spell Power*] over 10 sec. While channeling, Effuse and Enveloping Mist are instant cast, and will heal the soothed target without breaking the Soothing Mist channel. Mistweaver Monk - Tier 3 PvP Talent.

Talents
- Bastion of Light Immediately grants 3 charges of Shield of the Righteous. Protection Paladin - Level 15 30 Talent. Instant. 3 min cooldown.
- Blessed Hammer Throws a Blessed Hammer that spirals outward, dealing [*85% [*63.8% of AP*] Holy damage to enemies that it hits, and causing them to deal 15% less damage to you on their next auto attack. Protection Paladin - Level 30 Talent. Instant. 15 Talent. Instant.
- Consecrated Hammer Protection Paladin - Level 30 Talent. 15 Talent.
- Crusader's Judgment Judgment can also trigger Grand Crusader. Protection Paladin - Level 15 Talent. 30 Talent.
- Fervent Martyr Casting Holy Light or Flash of Light on your Beacon of Light reduces the cost of your next Light of the Martyr by 35% 50%, stacking. Holy Paladin - Level 90 Talent.
- First Avenger Increases the damage of Avenger's Shield by 50%, and increases the chance for its remaining cooldown to be reset by abilities and talents by 50%, but it now hits only 1 target. Protection Paladin - Level 15 Talent. 30 Talent.
- Holy Shield Increases your block chance by 10%, allows you to block spells, and your successful blocks deal [*1 + 75% of AP*] Holy damage to your attacker. Protection Paladin - Level 30 Talent. 15 Talent.

Talents
- Killing Spree Teleport to an enemy within 10 yards, attacking 7 times over 3 sec for (170% 210% of weapon damage) Physical damage with your main-hand and (0% of weapon damage) Physical damage with your off-hand. While Blade Flurry is active, each Killing Spree attack will teleport to and damage a different nearby enemy target. Outlaw Rogue - Level 90 Talent. 10 yd range. Instant. 2 min cooldown.

- Stormstrike Energizes both your weapons with lightning and delivers a massive blow to your target, dealing a total of (1,260% 1,200% of weapon damage) Physical damage. Melee range. Instant.
- Stormstrike Off-Hand Energizes both your weapons with lightning and delivers a massive blow to your target, dealing a total of (1,260% 1,200% of weapon damage) Physical damage. Melee range. Instant.
- Windstrike Hurl a staggering blast of wind at an enemy, dealing a total of (1,260% 1,200% of weapon damage) Physical damage, bypassing armor. 40 Maelstrom. 30 yd range. Instant. 16 sec cooldown.
- Windstrike Hurl a staggering blast of wind at an enemy, dealing a total of (1,260% 1,200% of weapon damage) Physical damage, bypassing armor. 100 yd range. Instant.
- Windstrike Off-Hand Hurl a staggering blast of wind at an enemy, dealing a total of (1,260% 1,200% of weapon damage) Physical damage, bypassing armor. 100 yd range. Instant.
Talents
- Cloudburst Totem Summons a totem at your feet for 15 sec that collects power from all of your healing spells. When the totem expires or dies, the stored power is released, healing all injured allies within 40 yards for 30% 25% of all healing done while it was active, divided evenly among targets. Casting this spell a second time recalls the totem and releases the healing. Restoration Shaman - Level 90 Talent. 8.6% of Base Mana. Instant. 30 sec cooldown.
- Elemental Blast Harnesses the raw power of the elements, dealing [*450% [*525% of Spell Power*] Elemental damage and increasing your Critical Strike, Haste, or Mastery by 5 for 10 sec. Elemental Shaman - Level 60 Talent. 40 yd range. 2 sec cast. 12 sec cooldown.
- Elemental Mastery Elemental forces empower you with 25% 20% haste for 20 sec. Elemental Shaman - Level 90 Talent. Instant. 2 min cooldown.
- Empowered Stormlash Stormlash now spreads to 1 additional target and deals 20% 35% additional damage. Enhancement Shaman - Level 75 Talent.
- Lightning Rod Your Lightning Bolt and Chain Lightning have a 30% chance to make the primary target a Lightning Rod for 10 sec. Lightning Rods take 30% 40% of all damage you deal with Lightning Bolt and Chain Lightning. Elemental Shaman - Level 100 Talent.
- Liquid Magma Totem Summons a totem at the target location for 15 sec that hurls liquid magma at a random nearby target every 1 sec, dealing [*1 + 40% 70% of Spell Power*] Fire damage to all enemies within 8 yards. Elemental Shaman - Level 100 Talent. 40 yd range. Instant. 60 sec cooldown.
- Overcharge Lightning Bolt now consumes up to 60 45 Maelstrom for up to 1,500% increased damage, but has a 9 sec cooldown. Enhancement Shaman - Level 75 Talent.
PvP Talents
- Earth Shield Protects the target with an earthen shield, reducing all damage the target recieves by 20% and causes the target to be healed for [*300% [*325% of Spell Power*] when they take an attack equal to 15% 10% of their total health. N Charges. Earth Shield can only be placed on one target at a time. Restoration Shaman - Tier 5 PvP Talent. 12.6% of Base Mana. 40 yd range. Instant.
- Rippling Waters Riptide Heals for 25,000 [*1 + 175% of Spell Power* when the spell ends its duration, is refreshed on the target, or is dispelled. Restoration Shaman - Tier 5 PvP Talent.
- Spirit Link You link yourself and two closest allies within 15 yards together. When linked targets take damage, 50% is distributed among the other linked allies. Lasts for 30 sec 20 sec. Limited to 3 targets. Restoration Shaman - Tier 5 PvP Talent. 28% of Base Mana. 40 yd range. 1.5 sec cast. 45 sec cooldown. 15 yd range. Instant. 60 sec cooldown.
Enhancement
- Crash Lightning Electrocutes all enemies in front of you, dealing (135% 100% of weapon damage) Nature damage. Hitting 2 or more targets enhances your weapons for 10 sec, causing Stormstrike and Lava Lash to also deal (75% 100% of weapon damage) Nature damage to all targets in front of you. Shaman - Enhancement Spec. 20 Maelstrom. Melee range. Instant. 6 sec cooldown.
- Lava Lash Charges your off-hand weapon with lava and burns your target, dealing (530% 505% of weapon damage) Fire damage. Shaman - Enhancement Spec. 30 Maelstrom. Melee range. Instant.
- Stormstrike Energizes both your weapons with lightning and delivers a massive blow to your target, dealing a total of (1,260% 1,200% of weapon damage) Physical damage. Shaman - Enhancement Spec. 40 Maelstrom. Melee range. Instant. 16 sec cooldown.

- Thal'kiel's Consumption Thal'kiel drains 10% 6% of the life from your demon servants and unleashes a blast of Shadow damage at your current target equal to the life he stole. Artifact. 40 yd range. 2 sec cast. 45 sec cooldown.
- Thal'kiel's Consumption Thal'kiel drains 10% 6% of the life from your demon servants and unleashes a blast of Shadow damage at your current target equal to the life he stole. 40 yd range. Instant.
Talents
- Mana Tap Consumes 30% Consumes 25% of your current mana to grant 10% increased damage for 20 sec. Warlock - Level 30 Talent. Instant.
- Shadowburn Blasts a target for [*1 + 340% 315% of Spell Power*] Shadow damage. Generates 2 Soul Shards if the target dies within 5 sec. Destruction Warlock - Level 15 Talent. 0 Soul Shard. 40 yd range. Instant.
PvP Talents
- Casting Circle Summons a Casting Circle for 20 10 sec. While within the casting circle, you are immune to silences and interrupts. Limit 1. Warlock Any2 Role - Tier 3 PvP Talent. 5% of Base Mana. 0.5 sec cast. 15 sec cooldown. 30 sec cooldown.

- Bloodbath For 8 For 10 sec, your melee attacks and abilities cause the target to bleed for 40% additional damage over 6 sec. 100 yd range. Instant.
- Deep Wounds Your Devastate and Revenge also cause [*5 + 105% of + AP*] Bleed damage over 15 sec. 100 yd range. Instant.
- Execute Off-Hand Attempt to finish off a wounded foe, causing (930% 882% of weapon damage) Physical damage. Only usable on enemies that have less than 20% health. Melee range. Instant.
- Raging Blow A mighty blow with both weapons that deals a total of (306% 292% of weapon damage) Physical damage. Only usable while Enraged. Generates 5 Rage. 100 yd range. Instant.
- Raging Blow A mighty blow with both weapons that deals a total of (306% 292% of weapon damage) Physical damage. Only usable while Enraged. Generates 5 Rage. 100 yd range. Instant.
- Whirlwind Off-Hand Unleashes a whirlwind of steel, striking all enemies within 8 yards for [*6.000 * 48% 45% of weapon damage*] Physical damage. Causes your next Bloodthirst or Rampage to strike up to 4 additional targets for 50% damage. Instant.
Talents
- Bloodbath For 8 For 10 sec, your melee attacks and abilities cause the target to bleed for 40% additional damage over 6 sec. Fury Warrior - Level 90 Talent. Instant. 30 sec cooldown.
- Fervor of Battle Whirlwind deals 50% 30% increased damage to your primary target. Arms Warrior - Level 45 Talent.
- Fresh Meat Bloodthirst has a 30% 40% increased critical strike chance against targets above 80% health. Fury Warrior - Level 15 Talent.
- Inner Rage Raging Blow no longer requires Enrage and deals 100% 150% increased damage, but has a 4.5 sec cooldown. Fury Warrior - Level 90 Talent.
Arms
- Slam Slams an opponent, causing (170% 201% of weapon damage) Physical damage. Warrior - Arms Spec. 15 Rage. Melee range. Instant. 20 Rage. Melee range. Instant.
- Whirlwind Unleashes a whirlwind of steel, striking all enemies within 8 yards for (216% 183% of weapon damage) Physical damage. Warrior - Arms Spec. 25 Rage. Instant.
Fury
- Bloodthirst Assault the target in a bloodthirsty craze, dealing (225% 217% of weapon damage) Physical damage and restoring 4% of your health. Generates 10 Rage. Warrior - Fury Spec. Melee range. Instant. 4.5 sec cooldown.
- Execute Attempt to finish off a wounded foe, causing (930% 882% of weapon damage) Physical damage. Only usable on enemies that have less than 20% health. Warrior - Fury Spec. 25 Rage. Melee range. Instant.
- Furious Slash Aggressively strike with your off-hand weapon for (280% 271% of weapon damage) Physical damage. Increases your Bloodthirst critical strike chance by 15% until it next deals a critical strike, stacking up to 6 times. Warrior - Fury Spec. Melee range. Instant.
- Raging Blow A mighty blow with both weapons that deals a total of (306% 292% of weapon damage) Physical damage. Only usable while Enraged. Generates 5 Rage. Warrior - Fury Spec. Melee range. Instant.
- Rampage Enrages you and unleashes a series of 5 brutal strikes over 2 sec for a total of (775% 735% of weapon damage) Physical damage. Warrior - Fury Spec. 85 Rage. Melee range. Instant. 1.5 sec cooldown.
- Whirlwind Unleashes a whirlwind of steel, striking all enemies within 8 yards for [*6.000 * 48% 45% of weapon damage*] Physical damage. Causes your next Bloodthirst or Rampage to strike up to 4 additional targets for 50% damage. Warrior - Fury Spec. Instant.
Protection
- Deep Wounds Your Devastate and Revenge also cause [*5 + 105% of + AP*] Bleed damage over 15 sec. Warrior - Protection Spec.
- Devastate A direct strike, dealing (298% 309% of weapon damage) Physical damage. 30% chance to reset the remaining cooldown on Shield Slam. Warrior - Protection Spec. Melee range. Instant.
- Revenge Swing in a wide arc, dealing [*1 + 450% 472.5% of AP*] damage to all enemies in front of you. Your successful dodges and parries reset the remaining cooldown on Revenge up to once per 3 sec. Generates 5 Rage. Warrior - Protection Spec. Melee range. Instant. 9 sec cooldown.
- Shield Slam Slams the target with your shield, causing [*1 + 521.5% 547.5% of AP*] Physical damage. Generates 15 Rage. Warrior - Protection Spec. Melee range. Instant. 9 sec cooldown.
- Thunder Clap (Arms) Blasts all enemies within 8 yards for [*1 + 210% 220.6% of AP*] damage and reduces their movement speed by 50% for 10 sec.
- Thunder Clap (Fury, Protection) Blasts all enemies within 8 yards for [*1 + 175% 183.8% of AP*] damage and reduces their movement speed by 50% for 10 sec.
Raid & Dungeon Abilities
- Arcane Orb Aluriel summons Arcane Orbs around random enemies. These Arcane Orbs inflict 90,000 135,000 Arcane damage to all enemies within 8 yards. 100 yd range. Instant.
- Arcane Wound Rends an enemy with arcane claws, inflicting Arcane damage and increasing damage taken by 50% 25% for 20 sec. 8 yd range. Instant.
- Burst of Felflame Inflicts 14,400 Inflicts 18,720 Fire damage periodically to all enemies. 100 yd range. Instant.
- Burst of Magic Inflicts 14,400 Inflicts 28,080 Arcane damage periodically to all enemies. 100 yd range. Instant.
- Charge Inflicts 1,000,000 Nature damage to the target, then inflicts an additional 10,000,000 8,450,000 Nature damage divided evenly amongst all targets within 20 yards of the initial target. The caster gains 10 5 Energy per target affected. 100 yd range. Instant. 3 sec cooldown.
- Fel Rage Gurtogg goes into a fel rage, focusing on a random enemy. A sickening fel energy courses through their veins, causing them to gain extra defenses. Successful melee attacks will cause Gurtogg to increase his attack speed by 10% 2% in all difficulties except Looking For Raid. Unlimited range. Instant.
- Fellust Increases damage dealt by 100% 20% and increases attack speed by 100%. Instant. 20%. Instant.
- Focused Chaos Archimonde brands a player with several stacks of chaotic energy that explodes after 5 sec. The explosion inflicts 197,640 138,348 Fire damage to any player in a straight line towards the target of Focused Chaos. Wrought Chaos jumps to the target of Focused Chaos with one less stack when it expires. Limited to 1 target. Unlimited range. Instant.
- Forceful Smash Knocks an enemy back with a powerful blow, inflicting 39,000 27,300 Physical damage. Melee range. Instant. 10 sec cooldown.
- Mark of Frost Inflicts 87,480 Inflicts 78,732 damage per second to the player and their surrounding allies. 100 yd range. Instant.
- Overflow Releases energy into the air, inflicting 300,000 210,000 Arcane Damage to all targets within 4 yards of the impact. 60 yd range. Instant.
- Savage Howl Inflicts 0 Physical damage to nearby enemies. Also increases attack speed of nearby allies by 75% 15%. 1.5 sec cast. 3 sec cooldown.
- Scatter Inflicts 1,000,000 Nature damage to the target, then inflicts an additional 10,000,000 8,450,000 Nature damage divided evenly amongst all targets within 20 yards of the initial target. The caster gains 10 5 Energy per target affected. 100 yd range. Instant.
- Scatter Inflicts 1,000,000 Nature damage to the target, then inflicts an additional 10,000,000 8,450,000 Nature damage divided evenly amongst all targets within 20 yards of the initial target. The caster gains 10 5 Energy per target affected. Melee range. Instant.
- Scatter Inflicts 1,000,000 Nature damage to the target, then inflicts an additional 10,000,000 8,450,000 Nature damage divided evenly amongst all targets within 20 yards of the initial target. The caster gains 10 5 Energy per target affected. 100 yd range. Instant.
- Searing Brand Aluriel marks random targets with a Searing Brand. She will then ignite her armor and charge to those marked targets. Any enemy in her way will be knocked back and burn for 75,000 71,250 Fire damage every second for 26 sec. This effect stacks. 100 yd range. Instant.
- Wrought Chaos Archimonde brands a player with several stacks of chaotic energy that explodes after 5 sec. The explosion inflicts 197,640 138,348 Fire damage to any player in a straight line towards the target of Focused Chaos. Wrought Chaos jumps to the target of Focused Chaos with one less stack when it expires. Unlimited range. Instant.
- Wrought Chaos Archimonde brands a player with several stacks of chaotic energy that explodes after 5 sec. The explosion inflicts 197,640 138,348 Fire damage to any player in a straight line towards the target of Focused Chaos. Wrought Chaos jumps to the target of Focused Chaos with one less stack when it expires. Unlimited range. Instant.
Artifact Powers
Originally Posted by MMO-Champion

Blood
- All-Consuming Rot (Rank 1) Increases damage done by Death and Decay by 5%. 4%.
- All-Consuming Rot (Rank 2) Increases damage done by Death and Decay by 10%. 8%.
- All-Consuming Rot (Rank 3) Increases damage done by Death and Decay by 15%. 12%.
- All-Consuming Rot (Rank 4) Increases damage done by Death and Decay by 20%. 16%.
- All-Consuming Rot (Rank 5) Increases damage done by Death and Decay by 25%. 20%.
- All-Consuming Rot (Rank 6) Increases damage done by Death and Decay by 30%. 24%.
- Artificial Damage (Rank 1) Damage dealt increased by 1.00% 0.50% for every trait purchased, up to 34 traits.
- Coagulopathy (Rank 1) Increases damage done by Blood Plague by 8%. 4%.
- Coagulopathy (Rank 2) Increases damage done by Blood Plague by 16%. 8%.
- Coagulopathy (Rank 3) Increases damage done by Blood Plague by 24%. 12%.
- Coagulopathy (Rank 4) Increases damage done by Blood Plague by 32%. 16%.
- Coagulopathy (Rank 5) Increases damage done by Blood Plague by 40%. 20%.
- Coagulopathy (Rank 6) Increases damage done by Blood Plague by 48%. 24%.
- Consumption (Rank 1) Strikes all enemies in front of you with a hungering attack that deals (250% 287% of weapon damage) Physical damage and heals you for 100% of that damage.
- Sanguinary Affinity (Rank 1) Increases Physical damage done by 8%. 5%.
- Veinrender (Rank 1) Increases damage done by Heart Strike by 4%. 3%.
- Veinrender (Rank 2) Increases damage done by Heart Strike by 8%. 6%.
- Veinrender (Rank 3) Increases damage done by Heart Strike by 12%. 9%.
- Veinrender (Rank 4) Increases damage done by Heart Strike by 16%. 12%.
- Veinrender (Rank 5) Increases damage done by Heart Strike by 20%. 15%.
- Veinrender (Rank 6) Increases damage done by Heart Strike by 24%. 18%.

Vengeance
- Artificial Damage (Rank 1) Damage dealt increased by 1.00% 0.50% for every trait purchased, up to 34 traits.

Feral
- Powerful Bite (Rank 1) Increases critical strike damage done by Ferocious Bite by 5%. 7%.
- Powerful Bite (Rank 2) Increases critical strike damage done by Ferocious Bite by 10%. 14%.
- Powerful Bite (Rank 3) Increases critical strike damage done by Ferocious Bite by 15%. 21%.
- Powerful Bite (Rank 4) Increases critical strike damage done by Ferocious Bite by 20%. 28%.
- Powerful Bite (Rank 5) Increases critical strike damage done by Ferocious Bite by 25%. 35%.
- Powerful Bite (Rank 6) Increases critical strike damage done by Ferocious Bite by 30%. 42%.
- Razor Fangs (Rank 1) Increase damage dealt by Rip by 5%. 7%.
- Razor Fangs (Rank 2) Increase damage dealt by Rip by 10%. 14%.
- Razor Fangs (Rank 3) Increase damage dealt by Rip by 15%. 21%.
- Razor Fangs (Rank 4) Increase damage dealt by Rip by 20%. 28%.
- Razor Fangs (Rank 5) Increase damage dealt by Rip by 25%. 35%.
- Razor Fangs (Rank 6) Increase damage dealt by Rip by 30%. 42%.
- Sharpened Claws (Rank 1) Increases damage dealt by Swipe by 5%. 7%.
- Sharpened Claws (Rank 2) Increases damage dealt by Swipe by 10%. 14%.
- Sharpened Claws (Rank 3) Increases damage dealt by Swipe by 15%. 21%.
- Sharpened Claws (Rank 4) Increases damage dealt by Swipe by 20%. 28%.
- Sharpened Claws (Rank 5) Increases damage dealt by Swipe by 25%. 35%.
- Sharpened Claws (Rank 6) Increases damage dealt by Swipe by 30%. 42%.
- Shredder Fangs (Rank 1) Increases damage dealt by Shred by 10%. 15%.
- Tear the Flesh (Rank 1) Increases damage dealt by Rake by 5%. 7%.
- Tear the Flesh (Rank 2) Increases damage dealt by Rake by 10%. 14%.
- Tear the Flesh (Rank 3) Increases damage dealt by Rake by 15%. 21%.
- Tear the Flesh (Rank 4) Increases damage dealt by Rake by 20%. 28%.
- Tear the Flesh (Rank 5) Increases damage dealt by Rake by 25%. 35%.
- Tear the Flesh (Rank 6) Increases damage dealt by Rake by 30%. 42%.
Guardian
- Artificial Damage (Rank 1) Damage dealt increased by 1.00% 0.50% for every trait purchased, up to 34 traits.
- Jagged Claws (Rank 1) Increases damage dealt by Thrash by 4%. 10%.
- Jagged Claws (Rank 2) Increases damage dealt by Thrash by 8%. 20%.
- Jagged Claws (Rank 3) Increases damage dealt by Thrash by 12%. 30%.
- Jagged Claws (Rank 4) Increases damage dealt by Thrash by 16%. 40%.
- Jagged Claws (Rank 5) Increases damage dealt by Thrash by 20%. 50%.
- Jagged Claws (Rank 6) Increases damage dealt by Thrash by 24%. 60%.
- Vicious Bites (Rank 1) Increases damage dealt by Mangle by 4%. 7%.
- Vicious Bites (Rank 2) Increases damage dealt by Mangle by 8%. 14%.
- Vicious Bites (Rank 3) Increases damage dealt by Mangle by 12%. 21%.
- Vicious Bites (Rank 4) Increases damage dealt by Mangle by 16%. 28%.
- Vicious Bites (Rank 5) Increases damage dealt by Mangle by 20%. 35%.
- Vicious Bites (Rank 6) Increases damage dealt by Mangle by 24%. 42%.

Marksmanship
- Wind Arrows (Rank 1) Increases damage dealt by Aimed Shot by 10%. 12%.

Arcane
- Might of the Guardians (Rank 1) Increases Arcane damage dealt by 3%. 5%.
Frost
- Jouster (Rank 1) When Ice Lance deals damage, you take 4% less damage for 0. 2% less damage for 0.
- Jouster (Rank 2) When Ice Lance deals damage, you take 8% less damage for 0. 4% less damage for 0.
- Jouster (Rank 3) When Ice Lance deals damage, you take 12% less damage for 0. 6% less damage for 0.
- Jouster (Rank 4) When Ice Lance deals damage, you take 16% less damage for 0. 8% less damage for 0.
- Jouster (Rank 5) When Ice Lance deals damage, you take 20% less damage for 0. 10% less damage for 0.
- Jouster (Rank 6) When Ice Lance deals damage, you take 24% less damage for 0. 12% less damage for 0.

Brewmaster
- Artificial Damage (Rank 1) Damage dealt increased by 1.00% 0.50% for every trait purchased, up to 34 traits.

Protection
- Artificial Damage (Rank 1) Damage dealt increased by 1.00% 0.50% for every trait purchased, up to 34 traits.

Discipline
- Confession (Rank 1) Increases damage dealt by Penance by 5%. 4%.
- Confession (Rank 2) Increases damage dealt by Penance by 10%. 8%.
- Confession (Rank 3) Increases damage dealt by Penance by 15%. 12%.
- Confession (Rank 4) Increases damage dealt by Penance by 20%. 16%.
- Confession (Rank 5) Increases damage dealt by Penance by 25%. 20%.
- Confession (Rank 6) Increases damage dealt by Penance by 30%. 24%.
Holy
- Reverence (Rank 1) Increases healing done by Flash Heal and Heal by 5%. 3%.
- Reverence (Rank 2) Increases healing done by Flash Heal and Heal by 10%. 6%.
- Reverence (Rank 3) Increases healing done by Flash Heal and Heal by 15%. 9%.
- Reverence (Rank 4) Increases healing done by Flash Heal and Heal by 20%. 12%.
- Reverence (Rank 5) Increases healing done by Flash Heal and Heal by 25%. 15%.
- Reverence (Rank 6) Increases healing done by Flash Heal and Heal by 30%. 18%.

Elemental
- Firestorm (Rank 1) Increases damage dealt by Flame Shock by 10%. 8%.
- Firestorm (Rank 2) Increases damage dealt by Flame Shock by 20%. 16%.
- Firestorm (Rank 3) Increases damage dealt by Flame Shock by 30%. 24%.
- Firestorm (Rank 4) Increases damage dealt by Flame Shock by 40%. 32%.
- Firestorm (Rank 5) Increases damage dealt by Flame Shock by 50%. 40%.
- Firestorm (Rank 6) Increases damage dealt by Flame Shock by 60%. 48%.
Enhancement
- Hammer of Storms (Rank 1) Increases damage dealt by Stormstrike by 15%. 8%.
- Raging Storms (Rank 1) When Stormbringer resets the remaining cooldown on Stormstrike, it also increases damage dealt by your next Stormstrike by 30%. 25%.

Demonology
- Thal'kiel's Consumption (Rank 1) Thal'kiel drains 10% 6% of the life from your demon servants and unleashes a blast of Shadow damage at your current target equal to the life he stole.
Destruction
- Eternal Struggle (Rank 1) After casting Life Tap, you take 10% less damage for 0. 3% less damage for 0.
- Eternal Struggle (Rank 2) After casting Life Tap, you take 20% less damage for 0. 6% less damage for 0.
- Eternal Struggle (Rank 3) After casting Life Tap, you take 30% less damage for 0. 9% less damage for 0.
- Eternal Struggle (Rank 4) After casting Life Tap, you take 40% less damage for 0. 12% less damage for 0.
- Eternal Struggle (Rank 5) After casting Life Tap, you take 50% less damage for 0. 15% less damage for 0.
- Eternal Struggle (Rank 6) After casting Life Tap, you take 60% less damage for 0. 18% less damage for 0.
- Fire and the Flames (Rank 1) Reduces the cast time of Incinerate by 5%. 2%.
- Fire and the Flames (Rank 2) Reduces the cast time of Incinerate by 6%. 4%.
- Fire and the Flames (Rank 3) Reduces the cast time of Incinerate by 10%. 6%.
- Fire and the Flames (Rank 4) Reduces the cast time of Incinerate by 13%. 8%.
- Fire and the Flames (Rank 5) Reduces the cast time of Incinerate by 16%. 10%.
- Fire and the Flames (Rank 6) Reduces the cast time of Incinerate by 20%. 12%.
- Master of Disaster (Rank 1) Increases damage dealt by Incinerate by 4%. 3%.
- Master of Disaster (Rank 2) Increases damage dealt by Incinerate by 8%. 6%.
- Master of Disaster (Rank 3) Increases damage dealt by Incinerate by 12%. 9%.
- Master of Disaster (Rank 4) Increases damage dealt by Incinerate by 16%. 12%.
- Master of Disaster (Rank 5) Increases damage dealt by Incinerate by 20%. 15%.
- Master of Disaster (Rank 6) Increases damage dealt by Incinerate by 24%. 18%.

Fury
- Raging Berserker (Rank 1) Increases all damage you deal during Enrage by 3%. 1%.
- Raging Berserker (Rank 2) Increases all damage you deal during Enrage by 6%. 2%.
- Raging Berserker (Rank 3) Increases all damage you deal during Enrage by 10%. 3%.
- Raging Berserker (Rank 4) Increases all damage you deal during Enrage by 13%. 4%.
- Raging Berserker (Rank 5) Increases all damage you deal during Enrage by 16%. 5%.
- Raging Berserker (Rank 6) Increases all damage you deal during Enrage by 20%. 6%.
- Unstoppable (Rank 3) Increases damage dealt by Rampage by 10%. 9%.
- Unstoppable (Rank 4) Increases damage dealt by Rampage by 13%. 12%.
- Unstoppable (Rank 5) Increases damage dealt by Rampage by 16%. 15%.
- Unstoppable (Rank 6) Increases damage dealt by Rampage by 20%. 18%.
- Wild Slashes (Rank 1) Increase the damage of Furious Slash by 3%. 7%.
- Wild Slashes (Rank 2) Increase the damage of Furious Slash by 6%. 14%.
- Wild Slashes (Rank 3) Increase the damage of Furious Slash by 10%. 21%.
- Wild Slashes (Rank 4) Increase the damage of Furious Slash by 13%. 28%.
- Wild Slashes (Rank 5) Increase the damage of Furious Slash by 16%. 35%.
- Wild Slashes (Rank 6) Increase the damage of Furious Slash by 20%. 42%.
- Wrath and Fury (Rank 1) Increases damage dealt by Raging Blow by 3%. 5%.
- Wrath and Fury (Rank 2) Increases damage dealt by Raging Blow by 6%. 10%.
- Wrath and Fury (Rank 3) Increases damage dealt by Raging Blow by 10%. 15%.
- Wrath and Fury (Rank 4) Increases damage dealt by Raging Blow by 13%. 20%.
- Wrath and Fury (Rank 5) Increases damage dealt by Raging Blow by 16%. 25%.
- Wrath and Fury (Rank 6) Increases damage dealt by Raging Blow by 20%. 30%.
Protection
- Artificial Damage (Rank 1) Damage dealt increased by 1.00% 0.50% for every trait purchased, up to 34 traits.
- Rage of the Fallen (Rank 1) Increases damage dealt by Revenge by 4%. 6%.
- Rage of the Fallen (Rank 2) Increases damage dealt by Revenge by 8%. 12%.
- Rage of the Fallen (Rank 3) Increases damage dealt by Revenge by 12%. 18%.
- Rage of the Fallen (Rank 4) Increases damage dealt by Revenge by 16%. 24%.
- Rage of the Fallen (Rank 5) Increases damage dealt by Revenge by 20%. 30%.
- Rage of the Fallen (Rank 6) Increases damage dealt by Revenge by 24%. 36%.
Strings Changes
Originally Posted by MMO-Champion
- CONVERT_CONFIRMATION (New) - Confirmation
- CONVERT_CONFIRMATION_DESCRIPTION (New) - Your play time balance of %d minutes will be converted to %d days of unlimited game time.|n|n You will have unlimited play through:|n|cff00ff00%s|r
- CONVERT_DESCRIPTION (New) - The old minutes system is going away. Going forward, you'll be able to pay for a fixed number of days and play for an unlimited amount of time on those days. Read more about this change |HurlIndex:33|h|cff006995here|r|h.|n|nYou can convert your play time balance right now:
- CONVERT_ERROR_OTHER (New) - An error has occurred. Please try again later.
- CONVERT_LEFTOVER_MINUTES (New) - You have %d leftover minutes that you can convert into additional days of playtime.
- CONVERT_NOW (New) - Convert Now
- CONVERT_NOW_DESCRIPTION (New) - By converting now, you will receive |cff006600%d days|r of unlimited play.
- CONVERT_TITLE (New) - World of Warcraft is Moving to a New Play Time System
- CONVERT_TOOLTIP (New) - You receive 1 day of unlimited play time for every 150 minutes in your balance, rounded up.
- DAYS_UNLIMITED_PLAY (New) - DAYS
- GAME_TIME_CONVERSION (New) - Game Time Conversion
- LATER (New) - Later
- MINUTES_CAP (New) - MINUTES
- VISITABLE_URL33 (New) - https://nydus.battle.net/WoW/zhCN/cl...argetRegion=CN
Legion Extended Preview Trailer
We have previously seen this footage, but this time it is in English!
WoW Moving to Subscription Model in China
World of Warcraft is moving to a subscription model in China! Up until now, players have purchased a number of minutes rather than paying a monthly fee. Existing game time is being converted into days of gametime, with roughly 150 minutes to a day of subscription.
Facebook Streaming Live
We previously looked at Facebook streaming, but some changes have been made and it is now available to players using the Beta version of the Battle.Net client.
Blue Tweets
Originally Posted by Blizzard Entertainment
Will Mythic or HC Dungs be the highest available difficulty at Launch? What about Mythic+?
Mythic dungeons will be available the first week. Mythic Keystones (aka “Mythic+”) will become available later. (WarcraftDevs)
New server tech has increased the population of your local Timeless Isle, time to bust out the Censer of Eternal Agony >=] (Muffinus)
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