Legion - Arcway and Court of Stars Changes
Originally Posted by Blizzard (Blue Tracker
/ Official Forums
)
Seeing how this dungeon attunement experiment has played out over the past few weeks, there's no question that tuning and pacing are currently missing the mark. Even setting aside item level expectations, when it comes to Normal and Heroic difficulty, most max-level players use the random dungeon queue. Going from picking a random 1 out of 8 dungeons to a random 1 out of 9 or 10 doesn't feel like much of a reward. And early players to unlock them would have faced brutal wait times if they tried to queue for those dungeons specifically, due to the small matchmaking pool. That's of course a far cry from the excitement of earning access to a new Heroic dungeon back in Burning Crusade, for example.
But at the same time, closely tying these dungeons to the zone progression strengthens both sides of the equation. Each dungeon is situated in the context of the overall story arc of the zone (particularly important for Court of Stars), and the zone storyline offers access to meaningful new content as a reward to complement the usual items and Artifact Power.
In the next beta build, both Arcway and Court of Stars will only be available as Mythic dungeons, unlocked at an appropriate point midway through the main Suramar questline. And in hopefully the build after that, you'll see a few extra items spicing up the loot tables of those dungeons as an extra attraction once they're unlocked. Their Normal and Heroic versions were already far less likely to be seen, due to queue mechanics, and this change is aimed at clarifying the role of these dungeons as endgame unlocked content.
It's crucial to remember that while the label "Mythic" may conjure up visions of hardcore raiding and may seem intimidating for those who haven't yet tried them, the main difference between Heroic and Mythic dungeons lies in the expected item level (810 vs. 830ish) and the fact that there is no random matchmaking available for the latter. An organized group of 5 players with experience and gear from Heroic dungeons should find success when venturing into Mythic. Higher levels of Mythic, accessed via Keystones, are where the major challenges lie.
Mythic+ isn't available until raids open. Standard, level 1, mythic is. At least last we heard and that could change.
Correct. Standard Mythic dungeons (zone in, kill stuff, loot stuff, weekly lockout) will be open right away. The only part that won't be there right away is the "Mythic+" Keystone system, since that parallels other endgame progression systems like raiding and the rated PvP season.
Now I will have to wait to continue the Suramar storyline until I'm geared for Mythic?
The Arcway and Court of Stars quests will be optional - they'll become available at the appropriate points in the story, but you'll be able to continue the main quest campaign even if you don't finish them. The intent is for unlocking Suramar's dungeons to be a reward for progressing that far in the questline, not to block further quest progress until they are completed.
Mythic Dungeon Loot
Originally Posted by Blizzard (Blue Tracker
/ Official Forums
)
Does completing higher difficulty mythic+ actually guarantee better loot or is it just you have a higher chance of getting high level titanforged? (Or in other words, is the current beta version of loot intended to be like live or is everything placeholder essentially?)
The details of the loot progression are still pending, and are/were waiting on a bit of code support to handle the final implementation. Completing higher-level Mythic dungeons should gradually raise the base item level of the rewards from the end-of-dungeon chests, with a more significant effect on the weekly reward chest for highest tier cleared.
Legion Beta - Build 21952
Build 21952 will be deployed to the Beta realms soon.
Achievement Changes
Originally Posted by MMO-Champion
Artifacts
Class Hall
Class Hall
Legion
Quests
Missions
Class Hall
Mounts
Feats of Strength
Spell Changes
Originally Posted by MMO-Champion
Mounts
Item Set Bonuses
Death Knight (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
PvP Talents
Demon Hunter (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Talents
PvP Talents
Vengeance
Druid (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Talents
Balance
Hunter (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Talents
Marksmanship
Survival
Mage (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Talents
Arcane
Fire
Frost
Paladin (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Talents
PvP Talents
Priest (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Talents
Discipline & Shadow
Shadow
Shaman (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Elemental
Warlock (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Talents
Affliction
Destruction
Warrior (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Talents
PvP Talents
Arms
Protection
Professions
Leatherworking
Artifact Powers
Originally Posted by MMO-Champion
Death Knight (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Blood
Druid (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Feral
Restoration
Mage (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Frost
Monk (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Brewmaster
Rogue (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Assassination
Warlock (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Demonology
Strings Changes
Originally Posted by MMO-Champion
Misc Changes
Originally Posted by MMO-Champion
Warrior (Fury) - Warswords of the Valarjar
Character Titles
Currency Types
Legion
Map Areas
Broken Isles
Eye of Azshara
Hall of the Guardian
Hyjal War of the Ancients Quest
Northrend
Southshore vs. Tarren Mill
The Fel Hammer
Vault of the Wardens
Warden Prison DH Quests
Mounts
Flying Mounts
Ground Mounts
Scenarios
Finding Magni
The Blades of the Fallen Prince
World Map Areas
Southshore vs. Tarren Mill
World Safe Locations
Broken Isles
Netherlight Temple
Pandaria
Garrison Ability Changes
Originally Posted by MMO-Champion
Trait
Continue reading...
Originally Posted by Blizzard (Blue Tracker
/ Official Forums
)
Seeing how this dungeon attunement experiment has played out over the past few weeks, there's no question that tuning and pacing are currently missing the mark. Even setting aside item level expectations, when it comes to Normal and Heroic difficulty, most max-level players use the random dungeon queue. Going from picking a random 1 out of 8 dungeons to a random 1 out of 9 or 10 doesn't feel like much of a reward. And early players to unlock them would have faced brutal wait times if they tried to queue for those dungeons specifically, due to the small matchmaking pool. That's of course a far cry from the excitement of earning access to a new Heroic dungeon back in Burning Crusade, for example.
But at the same time, closely tying these dungeons to the zone progression strengthens both sides of the equation. Each dungeon is situated in the context of the overall story arc of the zone (particularly important for Court of Stars), and the zone storyline offers access to meaningful new content as a reward to complement the usual items and Artifact Power.
In the next beta build, both Arcway and Court of Stars will only be available as Mythic dungeons, unlocked at an appropriate point midway through the main Suramar questline. And in hopefully the build after that, you'll see a few extra items spicing up the loot tables of those dungeons as an extra attraction once they're unlocked. Their Normal and Heroic versions were already far less likely to be seen, due to queue mechanics, and this change is aimed at clarifying the role of these dungeons as endgame unlocked content.
It's crucial to remember that while the label "Mythic" may conjure up visions of hardcore raiding and may seem intimidating for those who haven't yet tried them, the main difference between Heroic and Mythic dungeons lies in the expected item level (810 vs. 830ish) and the fact that there is no random matchmaking available for the latter. An organized group of 5 players with experience and gear from Heroic dungeons should find success when venturing into Mythic. Higher levels of Mythic, accessed via Keystones, are where the major challenges lie.
Mythic+ isn't available until raids open. Standard, level 1, mythic is. At least last we heard and that could change.
Correct. Standard Mythic dungeons (zone in, kill stuff, loot stuff, weekly lockout) will be open right away. The only part that won't be there right away is the "Mythic+" Keystone system, since that parallels other endgame progression systems like raiding and the rated PvP season.
Now I will have to wait to continue the Suramar storyline until I'm geared for Mythic?
The Arcway and Court of Stars quests will be optional - they'll become available at the appropriate points in the story, but you'll be able to continue the main quest campaign even if you don't finish them. The intent is for unlocking Suramar's dungeons to be a reward for progressing that far in the questline, not to block further quest progress until they are completed.
Mythic Dungeon Loot
Originally Posted by Blizzard (Blue Tracker
/ Official Forums
)
Does completing higher difficulty mythic+ actually guarantee better loot or is it just you have a higher chance of getting high level titanforged? (Or in other words, is the current beta version of loot intended to be like live or is everything placeholder essentially?)
The details of the loot progression are still pending, and are/were waiting on a bit of code support to handle the final implementation. Completing higher-level Mythic dungeons should gradually raise the base item level of the rewards from the end-of-dungeon chests, with a more significant effect on the weekly reward chest for highest tier cleared.
Legion Beta - Build 21952
Build 21952 will be deployed to the Beta realms soon.
Achievement Changes
Originally Posted by MMO-Champion
Artifacts
Class Hall
- The Prestige Successfully reach Prestige level 2 1 and be recognized for your valor by the leaders of the Horde. 10 points.
- The Prestige Successfully reach Prestige level 2 1 and be recognized for your valor by the leaders of the Alliance. 10 points.
Class Hall
- Legendary Research Research all options in your Class Order Hall Advancement. 5 points. your Class Hall Upgrades. 5 points.
Legion
Quests
- Lock, Stock and Two Smoking Goblins Complete the quest "Time to Collect." 5 points. Title Reward: The Gullible. 5 points.
Missions
Class Hall
- Champions of Power Raise 8 Class Order Hall Champions to item level 850. 5 points.
- Champions Rise Raise 8 Class Order Hall Champions to level 110. 5 points.
- Make it a Bonus [NYI] Complete 10 Class Order Hall Missions with a chance at a Bonus reward. 5 points.
- Many Many Missions, Handle It! Complete 500 Class Order Hall Missions. 5 points. Hall Missions. 5 points.
- Many Missions Complete 10 Class Order Hall Missions. 5 points. Hall Missions. 5 points.
- Need Backup Complete a Class Order Hall Mission that rewards a Raid Quest. 5 points.
- Quite a Few Missions Complete 50 Class Order Hall Missions. 5 points. Hall Missions. 5 points.
- Roster of Champions Collect 8 Class Order Hall Champions 5 points. Hall Champions. 5 points.
- So Many Missions Complete 100 Class Order Hall Missions. 5 points. Hall Missions. 5 points.
- There's a Boss In There Complete a Class Order Hall Mission that rewards a Dungeon Quest. 5 points.
Mounts
Feats of Strength
- Cruel Gladiator's Storm Dragon Name changed from "Cruel Gladiator's Courser" to "Cruel Gladiator's Storm Dragon". Obtain the Cruel Gladiator's Courser Storm Dragon from Legion Arena Season 3.
- Fearless Gladiator's Storm Dragon Name changed from "Fearless Gladiator's Infernal" to "Fearless Gladiator's Storm Dragon". Obtain the Fearless Gladiator's Infernal Storm Dragon from Legion Arena Season 2.
- Ferocious Gladiator's Storm Dragon Name changed from "Ferocious Gladiator's Courser" to "Ferocious Gladiator's Storm Dragon". Obtain the Ferocious Gladiator's Courser Storm Dragon from Legion Arena Season 4.
- Vindictive Gladiator's Storm Dragon Name changed from "Vindictive Gladiator's Infernal" to "Vindictive Gladiator's Storm Dragon". Obtain the Vindictive Gladiator's Infernal Storm Dragon from Legion Arena Season 1.
Spell Changes
Originally Posted by MMO-Champion
Mounts
- Arcadian War Turtle (New) Summons and dismisses a rideable Arcadian War Turtle. Account wide. 1.5 sec cast.
- Coldflame Infernal Name changed from "Cruel Gladiator's Infernal" to "Coldflame Infernal". Summons and dismisses your Cruel Gladiator's Coldflame Infernal. Account wide. 1.5 sec cast.
- Fathom Dweller Summons and dismisses a rideable Fathom Dweller. Can only be used underwater. 1.5 sec cast. Account wide. 1.5 sec cast.
- Felblaze Infernal Name changed from "Vindictive Gladiator's Infernal" to "Felblaze Infernal". Summons and dismisses your Vindictive Gladiator's Felblaze Infernal. Account wide. 1.5 sec cast.
- Flarecore Infernal Name changed from "Fearless Gladiator's Infernal" to "Flarecore Infernal". Summons and dismisses your Fearless Gladiator's Flarecore Infernal. Account wide. 1.5 sec cast.
- Hellfire Infernal Name changed from "Demonic Gladiator's Infernal" to "Hellfire Infernal". Summons and dismisses your Demonic Gladiator's Hellfire Infernal. Account wide. 1.5 sec cast.
Item Set Bonuses
- Item - Death Knight T18 Blood 2P Bonus Blood Heart Strike has a 25% chance to generate an extra 10 Runic Power.
- Item - Mage T19 Fire 4P Bonus Hot Streak also grants you 30% haste for 10 sec. has a 25% chance to also grant you 20% haste for 10 sec.

- Consumption Strikes all enemies in front of you with a hungering attack that deals (340% 250% of weapon damage) Physical damage and heals you for 200% of that damage. Artifact, Active Mitigation 100% of that damage. Artifact. Melee range. Instant. 45 sec cooldown.
- Consumption Strikes all enemies in front of you with a hungering attack that deals (340% 250% of weapon damage) Physical damage and heals you for 200% of that damage. Instant. 100% of that damage. Instant.
PvP Talents
- Blood for Blood Heart Strike damage increased by 100% 50%, and no longer costs a Rune but 5% 10% of your total Health instead. Blood DeathKnight - Tier 5 PvP Talent.
- Wandering Plague Causes [ 1 Causes [ 8 + 20% of AP ] Shadow damage over 8 sec and inflicts Virulent Plague on the target. When Wandering Plague's duration ends or is dispelled, it jumps to a nearby enemy within 30 yards afflicted by one of your diseases. Lasts for 3 jumps. You can only have one Wandering Plague active at any one time. Unholy DeathKnight - Tier 4 PvP Talent. 1 Runes. 30 yd range. Instant. 8 sec cooldown.

- Blade Dance Strike all nearby enemies for [ 100% of weapon damage + 2.000 * 105% of weapon damage + 315% 110% of weapon damage + 330% of weapon damage ] Physical damage, and increase your chance to dodge by 100% for 1 sec. 35 Fury. Instant. 10 sec cooldown.
- Chaos Strike Slice your target for [ 2.000 * 0% of weapon damage ] Chaos damage. Critical strikes do not consume Fury. Passive. refund 20 Fury. Passive.
- Chaos Strike Slice your target for [ 2.000 * 0% of weapon damage ] Chaos damage. Critical strikes do not consume refund 20 Fury. 40 Fury. Melee range. Instant.
- Eye Beam Blasts all enemies directly in front of you for [ 9 + 546.3% of AP ] Chaos damage. This ability always crits Eye Beam always critically strikes. 50 Fury. 20 yd range. 2 sec cast (Channeled). 45 sec cooldown.
Talents
- First Blood Reduces the Fury cost of Blade Dance by 20 and increases its damage to [ 2.000 * 100% of weapon damage + 4.000 * 105% of weapon damage + 2.000 * 315% 110% of weapon damage + 2.000 * 330% of weapon damage ] against the first target struck. Havoc Demon Hunter - Level 102 Talent.
PvP Talents
- Illidan's Grasp You strangle the target with demonic magic, dangling them in place for 6 sec. Use Illidan's Grasp again to toss the target to a location within 40 yards, stunning them and all nearby enemies for 3 sec and dealing [ 1 + 70% of AP ] Shadow damage. Vengeance DemonHunter - Tier 5 PvP Talent. 10 yd range. Instant. 30 sec cooldown. 45 sec cooldown.
Vengeance
- Sigil of Flame Place a Sigil of Flame at the target location that activates after 2 sec. Deals [ 412.5% [ 165% of AP ] Fire damage, and an additional [ 150% [ 60% of AP ] Fire damage over 6 sec, to all enemies affected by the sigil. Demon Hunter - Vengeance Spec. 30 yd range. Instant. 30 sec cooldown.

- Rage of the Sleeper Unleashes the rage of Ursoc for 10 sec, preventing 25% of all damage you take and reflecting [ 1 + 250% of AP ] Nature damage back at your attackers. Requires Bear Form. Artifact, Active Mitigation. Instant. 1.5 min cooldown. Instant. 1.5 min cooldown.
Talents
- Fury of Elune Calls down a beam of pure celestial energy at the target location, dealing [ 240% [ 280% of Spell Power ] Astral damage every 1,000 sec until your Astral Power is exhausted. While Fury of Elune is active, you may recast it for no cost to direct the beam to move to a new location. Balance Druid - Level 100 Talent. 60 LunarPower, plus 120 per sec. 40 yd range. Instant. 60 sec cooldown.
- Incarnation: Chosen of Elune An improved Moonkin Form that increases the damage of all your spells by 40% 35% and causes your Lunar Strike and Solar Wrath to generate 50% additional Astral Power. Lasts 30 sec. You may shapeshift in and out of this improved Moonkin Form for its duration. Druid - Level 75 Talent. Instant. 3 min cooldown.
Balance
- Starsurge Launch a surge of stellar energies at the target, dealing [ 1 + 470% 450% of Spell Power ] Astral damage. Also grants you Lunar and Solar Empowerments, which increase the damage of your next Lunar Strike and Solar Wrath by 20%, respectively. You can accumulate up to 3 of each Empowerment. Can be cast in Moonkin Form. Can't be cast in Tree of Life Form. Druid - Balance Spec. 400 LunarPower. 40 yd range. Instant.

Talents
- Black Arrow Fires a Black Arrow at the target, dealing [ 4 + AP ] Shadow damage over 8 sec and summoning a Dark Minion to taunt it for the duration. When you kill an enemy, the remaining cooldown on Black Arrow will reset. Marksmanship Hunter - Level 60 30 Talent. 40 Focus. 40 yd range. Instant. 15 sec cooldown.
- Patient Sniper Gain the patience of a veteran sniper, increasing your maximum focus by 30 and causing Vulnerable to increase your Marked Shot and Aimed Shot damage by 150%, but only last 8 6 sec and no longer stack. Marksmanship Hunter - Level 60 Talent.
- Sentinel Applies Hunter's Mark to all enemies near the target. Marksmanship Hunter - Level 15 60 Talent. 40 yd range. Instant.
- Steady Focus Using Arcane Shot or Multi-Shot three times in a row increases your Focus Regeneration by 20% for 10 sec. Marksmanship Hunter - Level 30 Talent. 15 Talent.
- Way of the Mok'Nathal Raptor Strike also grants you Mok'Nathal Tactics, increasing your attack power by 5% 3% for 8 sec, stacking up to 5 4 times. Survival Hunter - Level 15 Talent.
Marksmanship
- Bursting Shot Fires an explosion of bolts at all enemies in front of you, knocking them back, disorienting them for 4 sec, and dealing (40% of weapon damage) Physical damage. Hunter - Marksmanship Spec. 50 10 Focus. Instant. 30 sec cooldown.
Survival
- Flanking Strike Beast Mastery: A coordinated attack on the target, where you deal (250% of weapon damage) Physical damage and your pet deals [ 2 + 442.5% of RAP ] Physical damage. If the target is attacking you, your pet's attack will deal 50% increased damage and 400% increased threat. Otherwise, your attack will deal 50% increased damage. Marksmanship: A coordinated attack on the target, where you deal (250% of weapon damage) Physical damage and your pet deals [ 2 + 375% of RAP [ 322.8% of AP ;] Physical damage. If the target is attacking you, your pet's attack will deal 50% increased damage and 400% increased threat. Otherwise, your attack will deal 50% increased damage. Survival: A coordinated attack on the target, where you deal (250% of weapon damage) Physical damage and your pet deals [ 2 + 375% of RAP [ 322.8% of AP ;] Physical damage. If the target is attacking you, your pet's attack will deal 50% increased damage and 400% increased threat. Otherwise, your attack will deal 50% increased damage. Flanking strike has double the normal chance to trigger Hunting Companion. Hunter - Survival Spec. 50 Focus. Melee range. Instant. 6 sec cooldown.

- Living Bomb The target becomes a Living Bomb, taking [ 4 + 25% of Spell Power ] Fire damage over 12 4 sec, and then exploding to deal an additional [ 1 + 80% of Spell Power ] Fire damage to the target and all other enemies within 10 yards. Other enemies hit by this explosion also become a Living Bomb, but this effect cannot spread further. Unlimited range. Instant.
- Nether Tempest Places a Nether Tempest on the target which deals [ 12 + 6% 5.5% of Spell Power ] Arcane damage over 12 sec to the target and [ 0.1% of Spell Power ] to all enemies within 10 yards. Limit 1 target. Damage increased by 60% per Arcane Charge. Unlimited range. Instant.
Talents
- Arcane Orb Launches an Arcane Orb forward from your position, traveling up to 40 yards, dealing [ 74.3% of Spell Power ] Arcane damage to enemies it passes through. Grants 1 Arcane Charge when cast and every time it deals damage. Arcane Mage - Level 100 Talent. 1% of Base Mana. 40 yd range. Instant. 15 sec cooldown. 20 sec cooldown.
- Cinderstorm Throws a spread of 6 cinders that travel in an arc, each dealing [ 50% [ 65% of Spell Power ] Fire damage to enemies it hits. Damage increased by 30% if the target is affected by your Ignite. Fire Mage - Level 100 Talent. 1% of Base Mana. 40 yd range. 1.5 sec cast. 9 sec cooldown.
- Glacial Spike Conjures a massive spike of ice, and merges your current Icicles into it. It impales your target, dealing [ 800% [ 650% of Spell Power ] damage plus the damage stored in your Icicles, and freezes the target in place for 4 sec. Damage may interrupt the freeze effect. Requires 5 Icicles to cast. Passive: Ice Lance no longer launches Icicles. Frost Mage - Level 100 Talent. 1% of Base Mana. 40 yd range. 3 sec cast.
- Living Bomb The target becomes a Living Bomb, taking [ 4 + 25% of Spell Power ] Fire damage over 12 4 sec, and then exploding to deal an additional [ 1 + 80% of Spell Power ] Fire damage to the target and all other enemies within 10 yards. Other enemies hit by this explosion also become a Living Bomb, but this effect cannot spread further. Fire Mage - Level 90 Talent. 1.5% of Base Mana. 40 yd range. Instant. 12 sec cooldown.
- Lonely Winter You can no longer summon your Water Elemental, but Frost Bolt Frostbolt, Ice Lance, and Frozen Orb deal 30% 20% increased damage. Frost Mage - Level 15 Talent.
- Nether Tempest Places a Nether Tempest on the target which deals [ 12 + 6% 5.5% of Spell Power ] Arcane damage over 12 sec to the target and [ 0.1% of Spell Power ] to all enemies within 10 yards. Limit 1 target. Damage increased by 60% per Arcane Charge. Limited to 1 target. Arcane Mage - Level 90 Talent. 1.5% of Base Mana. 40 yd range. Instant.
- Ray of Frost For the next 10 sec, you can channel a beam of icy power at an enemy, slowing movement by 50% and dealing [ 130% [ 135% of Spell Power ] Frost damage every 1 sec. Each time Ray of Frost deals damage, its damage increases by 20%. Frost Mage - Level 15 Talent. 40 yd range. 10 sec cast (Channeled). 60 sec cooldown.
Arcane
- Arcane Blast Blasts the target with energy, dealing [ 155% [ 165% of Spell Power ] Arcane damage. Damage increased by 60% per Arcane Charge. Mana cost increased by 100% per Arcane Charge. Generates 1 Arcane Charge Mage - Arcane Spec. 3.2% of Base Mana. 40 yd range. 2.2 sec cast.
Fire
- Fireball Throws a fiery ball that causes [ 1 + 170% 200% of Spell Power ] Fire damage. Mage - Fire Spec. 2% of Base Mana. 40 yd range. 2.2 sec cast.
- Inferno Blast Blasts the enemy for [ 120% [ 140% of Spell Power ] Fire damage. This damage is always a critical strike. Unaffected by the global cooldown and castable while casting. Mage - Fire Spec. 1% of Base Mana. 40 yd range. Instant. 0.5 sec cooldown.
- Pyroblast Hurls an immense fiery boulder that causes [ 1 + 400% 430% of Spell Power ] Fire damage. Mage - Fire Spec. 2.5% of Base Mana. 40 yd range. 4.5 sec cast.
Frost
- Frostbolt Launches a bolt of frost at the enemy, causing [ 1 + 165% 175% of Spell Power ] Frost damage and slowing movement speed by 30% for 15 sec. Mage - Frost Spec. 2% of Base Mana. 40 yd range. 2 sec cast.
- Ice Lance Quickly fling a shard of ice at the target, dealing [ 1 + 50% 55% of Spell Power ] Frost damage. Ice Lance damage is doubled against frozen targets. Mage - Frost Spec. 1% of Base Mana. 40 yd range. Instant.

- Eye of Tyr Releases a blinding flash from Truthguard, causing [ 1 + 300% of AP ] Holy damage to all nearby enemies and reducing all damage they deal to you by 25% for 9 sec. Artifact, Active Mitigation. Instant. 60 sec cooldown. Instant. 60 sec cooldown.
- Judgment (Retribution) Judges an enemy, dealing [ 1 + 200% of Spell Power ] Holy damage, chaining to an additional target for 35% reduced damage, and causing the target to take 0% increased damage from your Holy Power consumers for 6 sec. spenders for 8 sec.
Talents
- Divine Purpose Your Holy Power consuming spending abilities have a 15% chance to make your next Holy Power consuming spending ability free. Retribution Paladin - Level 100 Talent.
- Greater Judgment Your Judgment cooldown is reduced by 2 sec and jumps to 3 additional nearby enemies. Each jump deals 35% less damage ability always deals a critical strike when the target is above 85% health and jumps to 2 additional nearby enemies. Retribution Paladin - Level 30 Talent.
PvP Talents
- Avenging Light When you heal with Holy Light, all enemies within 10 yards of the target take Holy damage equal to 60% 30% of the amount healed. Holy Paladin - Tier 4 PvP Talent.
- Judgments of the Pure Whenever you cast Judgment upon an enemy, a nearby ally within 40 yards is healed for 6% of their total health and is dispelled of 1 harmful magical effect if present [ 1 + 250% of Spell Power . Protection Paladin - Tier 5 PvP Talent.

Talents
- Mindbender Summons a Mindbender to attack the target for 20 sec. Generates 5 15 sec. Generates 4 Insanity each time the Mindbender attacks. Can be cast in Shadowform. Shadow Priest - Level 90 Talent. 40 yd range. Instant. 60 sec cooldown.
- Shadow Crash Hurl a bolt of slow-moving Shadow energy at the destination, dealing [ 399.96% [ 640% of Spell Power ] damage to all targets within 8 yards. Generates 15 Insanity. Shadow Priest - Level 90 Talent. 40 yd range. Instant. 30 sec cooldown.
- Shadow Word: Void Blasts the target's mind for [ 1 + 180% 220% of Spell Power ] Shadow damage. Generates 25 Insanity. Shadow Priest - Level 15 Talent. 40 yd range. 1.5 sec cast.
Discipline & Shadow
- Shadow Word: Pain (Discipline, Holy) A word of darkness that causes [ 1 + 35% 40% of Spell Power ] Shadow damage instantly, and an additional [ 7 + 35% of Spell Power ] Shadow damage over 14 sec.
- Shadow Word: Pain (Shadow) A word of darkness that causes [ 1 + 35% 40% of Spell Power ] Shadow damage instantly, and an additional [ 7 + 35% of Spell Power ] Shadow damage over 14 sec.
Shadow
- Mind Blast Blasts the target's mind for [ 325% [ 300% of Spell Power ] Shadow damage. Generates 12 Insanity. Priest - Shadow Spec. 40 yd range. 1.5 sec cast.
- Shadow Word: Death A word of dark binding that inflicts [ 1 + 360% of Spell Power ] Shadow damage to the target. Only usable on enemies that have less than 20% health. Generates 10 Insanity, or 30 if the target dies. Priest - Shadow Spec. 40 yd range. Instant. 12 sec cooldown.
- Vampiric Touch A touch of darkness that causes [ 6 + 60% 70% of Spell Power ] Shadow damage over 18 sec, and heals the Priest for 50% of damage dealt. If Vampiric Touch is dispelled, the dispeller flees in Horror for 3 sec. Generates 4 Insanity. Priest - Shadow Spec. 40 yd range. 1.5 sec cast.
- Void Bolt Sends a bolt of pure void energy at the enemy, causing [ 1 + 240% 220% of Spell Power ] Shadow damage and refreshing Shadow Word: Pain and Vampiric Touch to their original duration. Requires Voidform. Generates 16 Insanity. Priest - Shadow Spec. 40 yd range. Instant. 4.5 sec cooldown.
- Voidform (Discipline, Holy) Activate Voidform, increasing damage by 25% 20% and granting an additional 1% Haste every 1 sec.
- Voidform (Shadow) Activate Voidform, increasing damage by 25% 20%, reducing the cooldown on Mind Blast by 3 sec, and granting an additional 1% Haste every 1 sec.

Elemental
- Flame Shock Sears the target with fire, causing [ 1 + 87.5% 80% of Spell Power ] Fire damage and then an additional [ 7.5 + 43.75% 40% of Spell Power ] Fire damage over 15 sec. Maelstrom increases duration up to 100%. Shaman - Elemental Spec. 40 yd range. Instant.
- Frost Shock Chills the target with frost, causing [ 1 + 60% 52% of Spell Power ] Frost damage and reducing the target's movement speed by 50% for 5 sec. Maelstrom increases damage and duration up to 100%. Shaman - Elemental Spec. 40 yd range. Instant.
- Lightning Bolt Hurls a bolt of lightning at the target, dealing [ 1 + 150% 130% of Spell Power ] Nature damage. Generates 8 Maelstrom. Shaman - Elemental Spec. 40 yd range. Instant.

- Drain Life Drains life from the target, causing [ 6 + 25% 30% of Spell Power ] Shadow damage over 6 sec, and healing you for 600% of the damage done. 0% of Base Mana, plus 3% per sec. 40 yd range. 6 sec cast (Channeled).
Talents
- Channel Demonfire Launches 15 bolts of felfire over 3 sec at random targets afflicted by your Immolate within 40 yds. Each bolt deals [ 50% [ 42% of Spell Power ] Fire damage. Destruction Warlock - Level 100 Talent. 4.8% of Base Mana. 40 yd range. 3 sec cast (Channeled). 15 sec cooldown.
- Drain Soul Drains the target's soul, causing [ 6 + 264% of Spell Power ] Shadow damage over 6 sec, and healing you for 300% 400% of the damage done. Generates 1 Soul Shard if the target dies during this effect. Affliction Warlock - Level 15 Talent. 0% of Base Mana, plus 3% per sec. 40 yd range. 6 sec cast (Channeled).
- Grimoire of Synergy Damage done by you or your demon has a chance to grant the other one 30% 35% increased damage for 15 sec. Demonology Warlock - Level 90 Talent.
- Mana Tap Consumes 40% Consumes 30% of your current mana to grant 10% increased damage for 20 sec. Warlock - Level 30 Talent. Instant.
- Roaring Blaze Conflagrate increases your remaining Immolate damage on the target by 50% 60% until Immolate expires or is refreshed. Destruction Warlock - Level 15 Talent.
- Summon Darkglare Summons a Darkglare for 12 sec that launches Eye Lasers at all targets afflicted by your Doom. dealing 0 Shadow damage. Demonology Warlock - Level 100 Talent. 0 Soul Shard. Instant. 24 sec cooldown.
Affliction
- Agony Inflicts increasing agony on the target, causing up to [ 90 + 38% 40% of Spell Power ] Shadow damage over 18 sec. Damage starts low and increases over the duration. Refreshing Agony maintains its current damage level. Agony damage sometimes generates 1 Soul Shard. Warlock - Affliction Spec. 3% of Base Mana. 40 yd range. Instant.
- Unstable Affliction Afflicts the target with [ 80% [ 85% of Spell Power ] Shadow damage over 8 sec. Multiple casts accumulate increased damage. If dispelled, deals 200% of its remaining damage to the dispeller and silences them for 4 sec. Refunds 1 Soul Shard if the target dies before 8 sec have elapsed. Warlock - Affliction Spec. 0 Soul Shard. 40 yd range. 1.5 sec cast.
Destruction
- Chaos Bolt Unleashes a devastating blast of chaos, causing [ 1 + 360% 340% of Spell Power ] Chaos damage. Chaos Bolt always critically strikes and your critical strike chance increases its damage. Warlock - Destruction Spec. 0 Soul Shard. 40 yd range. 3 sec cast.
- Incinerate Draws fire toward the enemy, dealing [ 200% [ 185% of Spell Power ] Fire damage. Warlock - Destruction Spec. 6% of Base Mana. 40 yd range. 2 sec cast.

Talents
- Focused Rage Focus your rage on your next Mortal Strike, causing it to deal [ 165% of AP ] additional damage increasing its damage by 50%, stacking up to 3 times. Unaffected by the global cooldown Arms Warrior - Level 75 Talent. 15 Rage. Melee range. Instant. 1.5 sec cooldown.
PvP Talents
- Slaughterhouse When you use Bloodthirst, the damage is increased by 10% and the cooldown is reduced by 1 sec for every 10% 20% health the target is missing. Fury Warrior - Tier 5 PvP Talent.
Arms
- Bladestorm (New) Arms, Protection: Become an unstoppable storm of destructive force, striking all targets within 8 yards for [ 7.000 * 145% of weapon damage ] Physical damage over 6 sec. You are immune to movement impairing and loss of control effects, but can use defensive abilities and can avoid attacks. Fury: Become an unstoppable storm of destructive force, striking all targets within 8 yards with both weapons for [ 14.000 * 145% of weapon damage ] Physical damage over 6 sec. You are immune to movement impairing and loss of control effects, but can use defensive abilities and can avoid attacks. Warrior - Arms Spec. Instant. 1.5 min cooldown.
Protection
- Focused Rage Focus your rage on your next Shield Slam, causing it to deal [ 105% of AP ] additional damage increasing its damage by 50%, stacking up to 3 times. Unaffected by the global cooldown Warrior - Protection Spec. 30 Rage. Melee range. Instant. 1.5 sec cooldown.
Professions
Leatherworking
- Elderhorn Riding Harness Craft an Elderhorn Riding Harness. Leatherworking. 2 sec cast. Tools: Blacksmith Hammer.
- Flaming Hoop Craft a Flaming Hoop. Leatherworking. 2 sec cast. Tools: Blacksmith Hammer.
- Leather Love Seat Craft a Leather Love Seat. Leatherworking. 2 sec cast. Tools: Blacksmith Hammer.
- Leather Pet Bed Craft a Leather Pet Bed. Leatherworking. 2 sec cast. Tools: Blacksmith Hammer.
- Leather Pet Leash Craft a Leather Pet Leash. Leatherworking. 2 sec cast. Tools: Blacksmith Hammer.
- Stonehide Leather Barding Craft Leather Barding. Leatherworking. 2 sec cast. Tools: Blacksmith Hammer.
Artifact Powers
Originally Posted by MMO-Champion

Blood
- Consumption (Rank 1) Strikes all enemies in front of you with a hungering attack that deals (340% 250% of weapon damage) Physical damage and heals you for 200% of that damage. 100% of that damage.

Feral
- Feral Instinct (Rank 1) Berserk increases all damage you deal by 5%.for 0.
- Feral Instinct (Rank 2) Berserk increases all damage you deal by 10%.for 0.
- Feral Instinct (Rank 3) Berserk increases all damage you deal by 15%.for 0.
- Feral Instinct (Rank 4) Berserk increases all damage you deal by 20%.for 0.
- Feral Instinct (Rank 5) Berserk increases all damage you deal by 25%.for 0.
- Feral Instinct (Rank 6) Berserk increases all damage you deal by 30%.for 0.
Restoration
- Dreamwalker (Rank 1) Wild Growth has a 50% chance to momentarily shift your mind into the Emerald Dream, instantly healing all allies affected by your Rejuvenation for 0.

Frost
- It's Cold Outside (Rank 1) Your Water Elemental's Water Bolt deals 30% increased damage and has a 10% chance to generate a charge of Fingers of Frost. Lonely Winter: Frost Bolt, Ice Lance, and Frozen Orb deal an additional 3% increased damage. 3% increased damage.
- Jouster (Rank 1) When Ice Lance deals damage, you take 0% less damage for 0. 4% less damage for 0.
- Jouster (Rank 2) When Ice Lance deals damage, you take 0% less damage for 0. 8% less damage for 0.
- Jouster (Rank 3) When Ice Lance deals damage, you take 0% less damage for 0. 12% less damage for 0.
- Jouster (Rank 4) When Ice Lance deals damage, you take 0% less damage for 0. 16% less damage for 0.
- Jouster (Rank 5) When Ice Lance deals damage, you take 0% less damage for 0. 20% less damage for 0.
- Jouster (Rank 6) When Ice Lance deals damage, you take 0% less damage for 0. 24% less damage for 0.

Brewmaster
- Gifted Student (Rank 1) You gain 1% Critical Strike chance for until cancelled 0 after dodging or healing from Gift of the Ox.
- Gifted Student (Rank 2) You gain 2% Critical Strike chance for until cancelled 0 after dodging or healing from Gift of the Ox.
- Gifted Student (Rank 3) You gain 3% Critical Strike chance for until cancelled 0 after dodging or healing from Gift of the Ox.
- Gifted Student (Rank 4) You gain 4% Critical Strike chance for until cancelled 0 after dodging or healing from Gift of the Ox.
- Gifted Student (Rank 5) You gain 5% Critical Strike chance for until cancelled 0 after dodging or healing from Gift of the Ox.
- Gifted Student (Rank 6) You gain 6% Critical Strike chance for until cancelled 0 after dodging or healing from Gift of the Ox.
- Hot Blooded (Rank 1) Name changed from "Adjunct Advantage (Rank 1)" to "Hot Blooded (Rank 1)".
- Hot Blooded (Rank 2) Name changed from "Adjunct Advantage (Rank 2)" to "Hot Blooded (Rank 2)".
- Hot Blooded (Rank 3) Name changed from "Adjunct Advantage (Rank 3)" to "Hot Blooded (Rank 3)".
- Hot Blooded (Rank 4) Name changed from "Adjunct Advantage (Rank 4)" to "Hot Blooded (Rank 4)".
- Hot Blooded (Rank 5) Name changed from "Adjunct Advantage (Rank 5)" to "Hot Blooded (Rank 5)".
- Hot Blooded (Rank 6) Name changed from "Adjunct Advantage (Rank 6)" to "Hot Blooded (Rank 6)".

Assassination
- Urge to Kill (Rank 1) Activating Vendetta refills all your Energy. of your Energy.

Demonology
- Maw of Shadows (Rank 1) Increases the critical strike chance of Shadowbolt by 5%. Shadow Bolt by 5%.
- Maw of Shadows (Rank 2) Increases the critical strike chance of Shadowbolt by 10%. Shadow Bolt by 10%.
- Maw of Shadows (Rank 3) Increases the critical strike chance of Shadowbolt by 15%. Shadow Bolt by 15%.
- Maw of Shadows (Rank 4) Increases the critical strike chance of Shadowbolt by 20%. Shadow Bolt by 20%.
- Maw of Shadows (Rank 5) Increases the critical strike chance of Shadowbolt by 25%. Shadow Bolt by 25%.
- Maw of Shadows (Rank 6) Increases the critical strike chance of Shadowbolt by 30%. Shadow Bolt by 30%.
- Soul Skin (Rank 1) Name changed from "Fel Skin (Rank 1)" to "Soul Skin (Rank 1)".
- Thal'kiel's Discord (Rank 1) Shadowbolt sometimes enrages Thal'kiel, causing him to teleport to an enemy and scream for 0 Shadow damage to all nearby enemies over 0, and fear lesser undead and demons.
Strings Changes
Originally Posted by MMO-Champion
- ARTIFACT_VISIT_FORGE_TO_START - You haven't You have not yet discovered the true potential of this artifact yet.
- ARTIFACT_WARLOCK_AFFLICTION - Ulthalesh, the Deadwind Harvester
- ARTIFACT_WARLOCK_AFFLICTION_2 (New) - The Deadwind Harvester
- BOUNTY_BOARD_NO_BOUNTIES_DAYS_1 (New) - You'll receive another Emissary Quest tomorrow
- BOUNTY_BOARD_NO_BOUNTIES_DAYS_2 (New) - You'll receive another Emissary Quest in two days.
- BOUNTY_BOARD_NO_BOUNTIES_DAYS_3 (New) - You'll receive another Emissary Quest in three days.
- INSPECT_HONORABLE_KILLS (New) - |cffffd200Honorable Kills:|r %d
- OPTION_TOOLTIP_COUNTDOWN_FOR_COOLDOWNS - Check this to show a number countdown instead of a radial swipe for action button cooldowns. for action button cooldowns.
- ORDER_HALL_ZONE_SUPPORT_DESCRIPTION_IN_ZONE - While outdoors in the Broken Isle Isles, your assigned Champion will provide you with the following ability:
- PVP_RECORD_DESCRIPTION (New) - %d-%d
- RUNES_TOOLTIP - Used by most Death Knight attacks. One of each rune recharges every 10 sec. Up to three runes recharge at a time.
- SPELL_FAILED_CUSTOM_ERROR_316 (New) - You can only benefit from the Ritual of Doom once per day.
- SPELL_FAILED_CUSTOM_ERROR_317 (New) - You cannot perform the Ritual of Doom while attempting to summon the sisters.
- SPELL_FAILED_CUSTOM_ERROR_318 (New) - You have learned all that you can about your artifact.
- WARRIOR_ARMS_CORE_ABILITY_6 - Slam, Whirlwind, and Execute sometimes reset Spending your Rage sometimes resets the remaining cooldown on Colossus Smash.
- YOU_RECEIVED_LABEL (New) - You receive
Misc Changes
Originally Posted by MMO-Champion
Warrior (Fury) - Warswords of the Valarjar
- Dragonslayer's Edge #0: Orange Crystal - Name changed from "Crystal Form #0: Orange Crystal" to "Dragonslayer's Edge #0: Orange Crystal".
- Dragonslayer's Edge #1: Purple Crystal - Name changed from "Crystal Form #1: Purple Crystal" to "Dragonslayer's Edge #1: Purple Crystal".
- Dragonslayer's Edge #2: Blue Crystal - Name changed from "Crystal Form #2: Blue Crystal" to "Dragonslayer's Edge #2: Blue Crystal".
- Dragonslayer's Edge #3: Red Crystal - Name changed from "Crystal Form #3: Red Crystal" to "Dragonslayer's Edge #3: Red Crystal".
Character Titles
- %s the Gullible (New)
Currency Types
Legion
- Order Resources - Used to recruit troops, run missions and research upgrades for your order hall.
Map Areas
Broken Isles
- Azsuna > Altar of End Times - Music: Zone-70-Azsuna-Walk-E.
- Dalaran > Illidari Redoubt - Music: Zone-70-Mardum-IllidariFoothold.
- Dalaran > Krasus' Landing - Music: Zone-70-Dalaran-Exterior-KrasusLanding.
- Dalaran > The Hall of Shadows - Music: Zone-70-Dalaran-Sewer-WalkB.
- Dalaran > The Violet Citadel - Music: Zone-70-Dalaran-Mage-WalkA.
- Eye of Azshara - Music: Zone-60-Dungeon-Everbloom-PoolsofLife. 70-EyeofAzshara-Walk-C.
- Suramar > Sanctum of Enlightenment (New)
Eye of Azshara
- Eye of Azshara - Music: Zone-60-Dungeon-Everbloom-PoolsofLife. 70-EyeofAzshara-Walk-C.
- Eye of Azshara > Deepbeard's Cove - Music: Zone-60-Dungeon-Everbloom-PoolsofLife. 70-EyeofAzshara-Walk-B.
- Eye of Azshara > Hatecoil Encampment - Music: Zone-60-Dungeon-Everbloom-PoolsofLife. 70-EyeofAzshara-Walk-A.
- Eye of Azshara > Shipwreck Shoals - Music: Zone-60-Dungeon-Everbloom-PoolsofLife. 70-EyeofAzshara-Walk-C.
- Eye of Azshara > Whispering Willows - Music: Zone-60-Dungeon-Everbloom-PoolsofLife. 70-EyeofAzshara-Walk-D.
Hall of the Guardian
- Hall of the Guardian - Music: Zone-EbonHAcherusWalk.
Hyjal War of the Ancients Quest
- Malorne's Nightmare - Music: Zone-70-Druid-MalornesNightmare-A.
Northrend
- Dalaran > Vargoth's Retreat - Music: Zone-70-Dalaran-Mage-WalkB.
Southshore vs. Tarren Mill
- Hillsbrad Foothills (Southshore vs. Tarren Mill) - Name changed from "Hillsbrad Foothills" to "Hillsbrad Foothills (Southshore vs. Tarren Mill)".
The Fel Hammer
- Mardum, the Shattered Abyss - Music: [PH] Zone-70-Mardum-GeneralWalkA. Music: Zone-70-Mardum-GeneralWalkA.
- Mardum, the Shattered Abyss > The Fel Hammer - Music: [PH] Zone-70-Mardum-GeneralWalkC. Music: Zone-70-Mardum-GeneralWalkC.
Vault of the Wardens
- Vault of the Wardens - Music: Zone-60-Dungeon-Skyreach-Walk. 70-VOTW-Walk-A.
- Vault of the Wardens > Chamber of Night - Music: Zone-70-Azsuna-GeneralWalk.
Warden Prison DH Quests
- Vault of the Wardens - Music: Zone-70-DH-VOTW-Walk-A.
- Vault of the Wardens > Chamber of Night - Music: Zone-70-Azsuna-GeneralWalk.
Mounts
Flying Mounts
- Cruel Gladiator's Storm Dragon (New) - Flying Mount. Spell #227989. "Born in the mountains of Stormheim, this terrifying fusion of storm and scale sets the sky ablaze in pursuit of its prey." Achievement: Gladiator: Legion Season 3 Category: Player vs. Player
- Fearless Gladiator's Storm Dragon (New) - Flying Mount. Spell #227988. "Born in the mountains of Stormheim, this terrifying fusion of storm and scale sets the sky ablaze in pursuit of its prey." Achievement: Gladiator: Legion Season 2 Category: Player vs. Player
- Ferocious Gladiator's Storm Dragon (New) - Flying Mount. Spell #227991. "Born in the mountains of Stormheim, this terrifying fusion of storm and scale sets the sky ablaze in pursuit of its prey." Achievement: Gladiator: Legion Season 4 Category: Player vs. Player
- Vindictive Gladiator's Storm Dragon (New) - Flying Mount. Spell #227986. "Born in the mountains of Stormheim, this terrifying fusion of storm and scale sets the sky ablaze in pursuit of its prey." Achievement: Gladiator: Legion Season 1 Category: Player vs. Player
Ground Mounts
- Arcadian War Turtle (New) - Ground Mount. Spell #227956. "Bred for destruction by an insane warlord in a far-off land, but at least the seat is warm." Profession: Blacksmithing
- Fel Core Hound - Ground Mount. Spell #213209. "Only the sturdiest-forged chains can restrain this beast." Profession: Blacksmithing
- Felblaze Infernal - Name changed from "Vindictive Gladiator's Infernal" to "Felblaze Infernal". Ground Mount. Spell #213134. "The Illidari were able to break one of these fiery beasts for use as an unstoppable, fearless mount against the Legion." Drop: PH Gul'dan Zone: The Nighthold
- Hellfire Infernal - Name changed from "Demonic Gladiator's Infernal" to "Hellfire Infernal". Ground Mount. Spell #171827. "From the bowls of the nether is summoned a creature of pure hatred, bent on burning down any life in its way." Drop: PH Gul'dan (Mythic) Zone: The Nighthold
Scenarios
Finding Magni
- Step 02: Remove the Infestation - Defeat the invaders!
The Blades of the Fallen Prince
- Step 09: You Have Your Orders (New) - Depart the Frozen Throne by taking the Acherus Waygate.
World Map Areas
Southshore vs. Tarren Mill
- Hillsbrad Foothills (Southshore vs. Tarren Mill) - Name changed from "Hillsbrad Foothills" to "Hillsbrad Foothills (Southshore vs. Tarren Mill)".
World Safe Locations
Broken Isles
- 7.0 Artifacts - Druid - The Fangs of Ashamane Exit - LWB (New)
- 7.0 Artifacts - Monk - Serenity's End Exit - LWB (New)
- Suramar - Crimson Forest Gy- Serving the Vineyard (New)
Netherlight Temple
- 7.0 Class Hall - Priest/Paladin - Netherlight Temple Scenario - GY (HMC) (New)
Pandaria
- 7.0 Artifacts - Monk - Brewmaster - The Serpent and the Demon Exit - LWB - Name changed from "7.0 Artifacts - Monk - Brewmaster - Trial of the Serpent Exit - LWB" to "7.0 Artifacts - Monk - Brewmaster - The Serpent and the Demon Exit - LWB".
Garrison Ability Changes
Originally Posted by MMO-Champion
Trait
- Demonic Circle Trait Teleports you to your Demonic Circle and counter a |C00b3ffffHazard|R.. counters a |C00b3ffffHazard|R..
- Screams of the Dead Trait On successful mission chance Trait Chance on mission success to return with an item to summon a squad of Valarjar Aspirants or Stormforged Valarjar..
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