Mists of Pandaria Beta - Build 15913
A new beta build will be deployed on beta realms soon. We will be updating these notes frequently, so keep checking back!
Achievement Changes Originally Posted by MMO-Champion
Archaeology
Professions
Battle
Pet Battles
Collect
Pet Battles
Dungeon Challenges
Dungeons & Raids
Fishing
Professions
Hallow's End
World Events
Level
Pet Battles
Pandaria
Exploration
Quests
Pandaria Raid
Dungeons & Raids
Pet Battles
Quests
Scenarios
Silvershard Mines
Player vs. Player
Spell Changes Originally Posted by MMO-Champion
Unknown Class
Minor Glyphs
Death Knight (Forums)
Blood
Unholy
Druid (Forums)
Talents
Balance
Feral & Guardian
Guardian
Restoration
Minor Glyphs
Hunter (Forums)
Talents
Beast Mastery
Beast Mastery & Survival
Marksmanship
Survival
Pets
Major Glyphs
Mage (Forums)
Talents
Fire
Frost
Major Glyphs
Minor Glyphs
Monk (Forums)
Talents
Brewmaster
None
Ferocity, Cunning, Tenacity
Paladin (Forums)
Talents
Priest (Forums)
Talents
Holy
Shadow
Rogue (Forums)
Talents
Assassination
Shaman (Forums)
Talents
Enhancement
Restoration
Warlock (Forums)
Talents
Affliction
Demonology
Destruction
Pets
Major Glyphs
Warrior (Forums)
Talents
Protection
Racials
Pandaren
Professions
Archeology
Blacksmithing
Enchanting
Engineering
Fishing
Jewelcrafting
Leatherworking
Tailoring
Raid & Dungeon Abilities
More...
A new beta build will be deployed on beta realms soon. We will be updating these notes frequently, so keep checking back!
Achievement Changes Originally Posted by MMO-Champion
Archaeology
Professions
- The Seat of Knowledge (New) Restore and display pristine versions of all Pandaren and Mogu artifacts.
Battle
Pet Battles
- Big City Pet Brawlin' - Alliance 10 5 points.
- Big City Pet Brawlin' - Horde 10 5 points.
- Grand Master Pet Battler 10 5 points.
- Grand Master Pet Brawler 10 5 points.
- Local Pet Mauler 10 5 points.
- No Time To Heal Win 3 Win 5 consecutive pvp pet battles without letting a pet die.
- Traveling Pet Mauler 10 5 points.
Collect
Pet Battles
- A Rare Catch 10 5 points.
- An Uncommon Find Capture a uncommon quality battle pet. Capture an uncommon quality battle pet.
- Eastern Kingdoms Safari 10 5 points.
- Eastern Kingdoms Tamer 10 5 points.
- Going to Need More Traps 10 5 points.
- High Quality 10 5 points.
- Kalimdor Safari 10 5 points.
- Kalimdor Tamer 10 5 points.
- Master Pet Hunter 10 5 points.
- Northrend Safari 10 5 points.
- Northrend Tamer 10 5 points.
- Outland Safari 10 5 points.
- Outland Tamer 10 5 points.
- Pandaria Safari 10 5 points.
- Pandaria Tamer 10 5 points.
Dungeon Challenges
Dungeons & Raids
- Challenge Conqueror: Gold Reward: Full set of class-specific transmogrifiable armor.
- Challenge Conqueror: Silver Reward: Ancestral Phoenix Mount.
- Gate of the Setting Sun: Gold Reward: Teleport to Gate of the Setting Sun.
- Mogu'shan Palace: Gold Reward: Teleport to Mogu'shan Palace.
- Scarlet Halls: Gold Reward: Teleport to Scarlet Halls.
- Scarlet Monastery: Gold Reward: Teleport to Scarlet Monastery.
- Scholomance: Gold Reward: Teleport to Scholomance.
- Shado-Pan Monastery: Gold Reward: Teleport to Shado-Pan Monastery.
- Siege of Niuzao Temple: Gold Reward: Teleport to Siege of Niuzao Temple.
- Stormstout Brewery: Gold Reward: Teleport to Stormstout Brewery.
- Temple of the Jade Serpent: Gold Reward: Teleport to Temple of the Jade Serpent.
Fishing
Professions
- Learning from the Best (New) Reach exalted reputation with Nat Pagle.
- Locking Down the Docks (New) Complete each of the Angler's Wharf dailies.
- Pandarian Angler (New) Catch each type of fish native to Pandaria.
Hallow's End
World Events
- Tricks and Treat of Pandaria (New) Visit the Candy Buckets in Kalimdor.
- Tricks and Treat of Pandaria (New) Visit the Candy Buckets in Pandaria.
Level
Pet Battles
- No Favorites 10 5 points.
- Pro Pet Crew 10 5 points.
- Pro Pet Group Reward: Pristine Trap.
- Rookie Pet Crew 10 5 points.
Pandaria
Exploration
- Wanderers, Dreamers, and You (New) Attend the opening or closing ceremonies of the Wanderer's Festival.
Quests
- Chapter I: Trial of the Black Prince (New) Prove your worth to Wrathion and acquire a sha-touched gem upgrade.
- Chapter II: Wrathion's War (New) [Coming in Patch 5.1...]
- Chapter III: Two Princes (New) [Coming Soon...]
- Chapter IV: Judgement of the Black Prince (New) [Coming Soon...]
- Loner and a Rebel Complete each set of the Shado-Pan daily quests without a Shado-Pan companion. or leaving Townlong Steppes.
Pandaria Raid
Dungeons & Raids
- Getting Hot In Here Have the entire raid dance with Sebutai Subetai the Swift after being hit by Pillage.
- Straight Six Defeat Elegon after having deactivated six Empyreal Foci within 10 seconds. Focuses within 10 seconds.
Pet Battles
- Battle Master 10 5 points.
- Taming Azeroth Title Reward: Tamer.
- Taming Cataclysm (New) Defeat all of the Pet Tamers in Cataclysm listed below.
- Taming Eastern Kingdoms Defeat all of the Master Pet Tamers in Eastern Kingdoms listed below. 10 5 points.
- Taming Kalimdor Defeat all of the Master Pet Tamers in Kalimdor listed below. 10 5 points.
- Taming Northrend Defeat all of the Master Pet Tamers in Northrend listed below. 10 5 points.
- Taming Outland Defeat all of the Master Pet Tamers in Outland listed below. 10 5 points.
- Taming Pandaria Defeat all of the Master Pet Tamers in Pandaria listed below. Quest Reward: PandariaPet Battle Daily Quests.. Pandaria Pet Battle Daily Quests. 10 5 points.
- Taming the Great Outdoors Defeat 15 wild pet tamers. master pet tamers. 10 5 points.
- Taming the Wild Defeat a wild pet tamer. master pet tamer.
- Taming the World Defeat 45 wild pet tamers. master pet tamers.
- Time to Open a Pet Store (New) Earn 400 pet battle achievement points.
- Trainer Extraordinaire 10 5 points.
- Ultimate Trainer Reward: Jade Tentacle. 10 points. 5 points.
Quests
- The Loremaster (New) Complete the quest achievements listed below.
Scenarios
- Crypt of Forgotten Kings (New) Complete the Crypt of Forgotten Kings scenario.
- Kite Fight (New) Defeat Gash'nul without destroying any of his totems at level 90.
- Kite Fight (New) Defeat Baldruc without destroying any of his totems at level 90.
- No Tank You (New) Destroy Gatecrusher without anyone being hit by its ram or stone-thrower at level 90.
- No Tank You (New) Destroy Big Bessa without anyone being hit by its ram or cannon at level 90.
- The Keg Runner Complete Stage 2 of the Unga Ingoo in less than five minutes. four minutes.
- Theramore's Fall (New) Complete the Theramore's Fall scenario at level 90.
- Theramore's Fall (New) Complete the Theramore's Fall scenario at level 90.
Silvershard Mines
Player vs. Player
- Five for Five Capture 3 Capture five mine carts in a single Silvershard Mines battle without dying.
- The Long Riders Capture and escort a mine cart from its spawn to a depot without losing control. and capture it without losing control.
Spell Changes Originally Posted by MMO-Champion
Unknown Class
Minor Glyphs
- Blackout Kick (New)
- Glyph of Blackout Kick (New) Your Blackout Kick always deals 20% additional damage over 4 sec regardless of positioning but you're unable to trigger the healing effect.

- Blood Plague A disease dealing 8.6% of AP 107 Shadow damage every 3 sec for 30 sec.
- Death and Decay Blood, Frost: Corrupts the ground targeted by the Death Knight, causing 6.4% of AP Shadow damage every sec that targets remain in the area for 10 sec. This ability produces a high amount of threat. Unholy: Corrupts the ground targeted by the Death Knight, causing (6.4% of AP * 1.2) Shadow damage every sec that targets remain in the area for 10 sec. This ability produces a high amount of threat. Corrupts the ground targeted by the Death Knight, causing 51 Shadow damage every sec that targets remain in the area for 10 sec.
- Frost Fever Blood, Frost: A disease dealing (36.8% of Level + 8.6% of AP) Frost damage every 3 sec. Caused by Icy Touch and other spells. Unholy: A disease dealing ((36.8% of Level + 8.6% of AP) * 2) Frost damage every 3 sec. A disease dealing 90 Frost damage every 3 sec for 30 sec.
Blood
- Mastery: Blood Shield Each time you heal yourself with Death Strike while in Blood Presence, you gain 50% of the amount healed as a damage absorption shield. Physical damage absorption shield.
- Rune Strike Strike the target for 140% weapon damage plus 0. 155% weapon damage.
Unholy
- Scourge Strike In addition, for each of your diseases on your target, you deal an additional 18% 25% of the Physical damage done as Shadow damage.

- Frenzied Regeneration Instantly converts up to 60 Rage into up to (((max(((AP * AP) * 186) / 10,000,000 + 47000% of AP / 10,000) health. 100,002.5) * STA) * 1) health.
- Moonfire Burns the enemy for (706 + 27.3% of SP) Arcane damage and then an additional (1,878 + 27.3% of SP) Arcane damage over 12 sec. Balance: Burns the enemy for (706 + 27.3% of SP) Arcane damage and then an additional (2,817 + 27.3% of SP) Arcane damage over 18 sec. Your Starfire and Starsurge critical strikes on the target will extend your Moonfire's duration by 2 sec. Feral, Guardian, Restoration: Burns the enemy for (706 + 27.3% of SP) Arcane damage and then an additional (2,817 + 27.3% of SP) Arcane damage over 18 sec.
- Rebirth Returns the spirit to the body, restoring a dead target to life with 20% health and 20% mana. 60% health and 20% mana.
- Swift Flight Form Replaces Flight Form.
- Wild Mushroom: Bloom Causes all of your Wild Mushrooms to bloom, healing all allies within 8 yards for (6,710 + 62.0% of SP). 2,233 + 20.7% of SP).
Talents
- Feline Swiftness (New) Increases your movement speed by 15%.
Balance
- Astral Communion Commune with the sun and moon, gaining 15 25 Lunar or Solar energy every 1 sec for 7 sec. 4 sec. 7 4 sec cast (Channeled).
- Celestial Alignment In addition, casting Moonfire also applies the Sunfire effect. the periodic damage effect of Sunfire to your target.
- Eclipse Solar Eclipse When you reach 100 Solar Energy you will trigger a Solar Eclipse, increasing all Nature damage done by 20%, transforming your Moonfire spell into Sunfire, and causing Wrath and Starsurge damage to refresh Sunfire's duration. Lunar Eclipse When you reach 100 Lunar Energy you will trigger a Lunar Eclipse, increasing all Arcane damage done by 20%, and transforming your Hurricane spell into Astral Storm, and causing Starfire and Starsurge damage to refresh Moonfire's duration.
- Euphoria While not in an Eclipse state, you have a 25% chance to double the Solar or Lunar energy generated by your Wrath, Starfire, or Starsurge. your Wrath, Starfire, and Starsurge spells generate double the normal amount of Solar or Lunar energy.
- Shooting Stars You have a 40% 30% chance when you deal critical periodic damage with your Moonfire or Sunfire to instantly reset the cooldown of your Starsurge and cause its next cast within 12 sec to be instant.
- Sunfire Burns the enemy for (706 + 27.3% of SP) Nature damage and then an additional (1,878 + 27.3% of SP) Nature damage over 12 sec. Burns the enemy for (706 + 27.3% of SP) Nature damage and then an additional (2,817 + 27.3% of SP) Nature damage over 18 sec. Your Wrath and Starsurge critical strikes on the target will extend your Sunfire's duration by 2 sec. Balance. Druid - Balance Spec.
Feral & Guardian
- Ravage (Balance, Restoration) Druid - Feral Spec. Guardian Spec.
- Ravage (Feral, Guardian) Druid - Feral Spec. Guardian Spec.
- Skull Bash Increases the mana cost of the victim's spells by 10% for 10 sec. 25% for 10 sec.
Guardian
- Mastery: Nature's Guardian Increases your armor by 5%. 10%.
- Survival Instincts Only usable while in Requires Bear Form.
Restoration
- Wild Mushroom: Bloom Causes all of your Wild Mushrooms to bloom, healing all allies within 8 yards for (6,710 + 62.0% of SP). 2,233 + 20.7% of SP).
Minor Glyphs
- Glyph of the Cheetah Minor Glyph.

- Arcane Shot An instant shot that causes 65% weapon damage plus 2,997 as Arcane damage. 110% weapon damage plus 5,484 as Arcane damage. 22 20 Focus.
- Glaive Toss You hurl two glaives toward a target, each dealing 218 436 damage to each enemy struck and reducing movement speed by 30% for 3 sec.
- Glaive Toss You hurl two glaives toward a target, each dealing 218 436 damage to each enemy struck and reducing movement speed by 30% for 3 sec.
- Steady Shot A steady shot that causes 65% weapon damage plus 3,726. 70% weapon damage plus 4,013.
Talents
- Barrage Rapidly fire a spray of shots forward for 3 sec, dealing a total of 320% 640% weapon damage to the enemy target and an average of 80% 160% weapon damage to each other enemy target in front of you.
- Binding Shot You fire a magical projectile, tethering the enemy and any other enemies within 5 yards of the landing arrow for 10 sec. 11 sec - 1) sec.
- Glaive Toss You hurl two glaives toward a target, each dealing 218 436 damage to each enemy struck and reducing movement speed by 30% for 3 sec.
- Powershot You wind up a powerful shot, which deals 400% 800% weapon damage to the target and 100% 200% weapon damage to all enemies in between you and the target.
- Thrill of the Hunt You have a 15% chance when you fire a ranged attack that costs Focus or Kill Command to cause reduce the Focus cost of your next 3 Arcane Shots or Multi-Shots to be free. by 20.
Beast Mastery
- Beast Cleave After you Multi-shot, your pet's melee attacks also strike all other nearby enemy targets for 70% 25% as much for the next 4 sec.
- Cobra Strikes This effect can stack up to 6 times.
- Focus Fire Consumes your pet's Frenzy stack, restoring 10 6 Focus to your pet and increasing your ranged haste by 8% 5% for each Frenzy stack consumed.
- Frenzy Your pet has a 40% chance to gain 15% 10% increased attack speed after attacking with a Basic Attack, lasting for 30 sec and stacking up to 5 times.
- Go for the Throat Your auto-shot critical strikes cause your pet to generate 10 Focus and your Arcane Shot critical strikes reduce the Focus cost of your pet's next Basic Attack by 100% for 12 sec. 15 Focus.
- Kill Command (Beast Mastery) Give the command to kill, causing your pet to instantly inflict ((1.8 * (1,022 + 51.6% of RAP)) * 1.1) damage to its target. 997 + RAP)) * 1.2) damage to its target. 37 40 Focus.
- Kill Command (Marksmanship, Survival) Give the command to kill, causing your pet to instantly inflict (1.8 * (1,022 + 51.6% of 997 RAP)) damage to its target. 37 40 Focus.
- Mastery: Master of Beasts Increases the damage done by your pets by 13%. 16%.
Beast Mastery & Survival
- Cobra Shot Deals 115% weapon damage plus (353 + 1.7% of RAP Deals 100% weapon damage) in the form of Nature damage and increases the duration of your Serpent Sting on the target by 6 sec.
Marksmanship
- Aimed Shot A powerful aimed shot that deals 160% ranged weapon damage plus 15,952. 400% ranged weapon damage plus 39,880.
- Bombardment Your critical hits with Multi-Shot cause your Multi-Shot to cost 50% 20 less Focus and cause 30% additional damage for 5 sec.
- Chimera Shot An instant shot that causes 115% 300% ranged weapon Nature damage plus (73.2% of RAP + 2,064 5,385), refreshing the duration of your Serpent Sting and healing you for 3% of your total health. 44 45 Focus.
- Master Marksman After reaching 5 3 stacks, your next Aimed Shot's cast time and Focus cost are reduced by 100% for 10 sec.
- Mastery: Wild Quiver Grants a 17% 32% chance for your ranged attacks to also instantly fire an additional ranged shot. that deals 50% weapon damage.
Survival
- Black Arrow Fires a Black Arrow at the target, dealing 4,660 damage over 20 sec. 2,490 damage over 20 sec.
- Explosive Shot You fire an explosive charge into the enemy target, dealing 518 415.5 + 0.1% of 33300% of RAP Fire damage initially and every second for 2 sec. 44 25 Focus.
- Improved Serpent Sting Your Serpent Sting also does Increases the damage of your Serpent Sting by 100%, and causes it to also deal instant damage equal to 30% of its total periodic effect.
Pets
- Burrow Attack The Worm burrows into the earth, shaking the ground above dealing ((227 151 + 40% of RAP * 0.288) * 8) Nature damage over 8 sec. 30 20 Focus. 30 20 sec cooldown.
- Horn Toss 30 20 Focus.
- Spirit Beast Blessing The spirit beast blesses your allies, increasing the mastery of all party and raid members by 3,500 within 100 yards. 3,000 within 100 yards. 60 100 yd range.
Major Glyphs
- Glyph of Marked for Death (New) Your Arcane Shot, Chimera Shot, Kill Command, and Explosive Shot abilities automatically apply Hunter's Mark.

- Illusion (New) Transforms the Mage to look like someone else for 2 min.
Talents
- Incanter's Ward Places a magical ward on you, absorbing up to (1,374 + 132% of 1,041 SPA) damage for 8 sec.
Fire
- Pyroblast Hurls an immense fiery boulder that causes (3,172 + 304.8% 2,537 + 243.8% of SP) Fire damage and an additional (2,382 + 38.1% 1,902 + 30.5% of SP) Fire damage over 18 sec. Getting two single-target direct-damage Fire critical strikes in a row will make your next Pyroblast instant cast and cost no mana. cost no mana, and deal 25% additional damage.
Frost
- Icy Veins Hastens your spellcasting, increasing spell casting speed by 20% Accelerates your spellcasting, granting 20% spell haste and reducing the pushback suffered from damaging attacks while casting by 100%.
- Summon Water Elemental Casting Frostbolt on your Water Elemental will heal it for (1,441 + 189.2% of SP). 1,511 + 145.2% of SP).
Major Glyphs
- Glyph of Evocation With the Invocation talent, you instead gain 20% 40% of your health upon completing an Evocation.
- Glyph of Icy Veins Your Icy Veins causes your Frostbolt, Frostfire Bolt, and Ice Lance Ice Lance, and your Water Elemental's Waterbolt spells to split into 3 smaller bolts that each do 160% damage, instead of increasing spell casting speed.
Minor Glyphs
- Glyph of Illusion Your Ritual of Refreshment spell no longer requires the assistance of other raid members to complete, but has a 1 min cooldown. Teaches you the ability Illusion. Transforms the Mage to look like someone else for 2 min.

- You Are A Level 90 Monk (New) You're a Level 90 Monk. Grats!
Talents
- Invoke Xuen, the White Tiger Xuen will also provoke the target for Brewmaster Monks. Brewmaster Xuen will also taunt the target, forcing it to attack him.
- Rushing Jade Wind You summon a whirling tornado that travels 0 yards in front of you, dealing 5,036 Nature damage to all targets in its path and increasing damage taken by your Spinning Crane Kick by 30% for 15 sec. 8 sec. Also triggers Shuffle for Brewmaster Monks. Brewmaster Causes Shuffle when cast. Mistweaver Increases the healing done by your Spinning Crane Kick by 50% for 12 sec.
Brewmaster
- Mastery: Elusive Brawler Increases your Stagger amount by an additional 2%. 4%.
None
Ferocity, Cunning, Tenacity
- Combat Experience Increases all damage done by your pet by 80%. None - Ferocity, Cunning, Tenacity Spec.

- Seal of Insight Fills you with Holy Light, increasing your casting speed by 10%, improving healing spells by 5% and giving melee attacks a chance to heal you for (15% of AP + 15% of SPH) and restore 4% of base mana. Holy: Fills you with Holy Light, increasing your casting speed by 10%, improving healing spells by 5% and giving melee attacks a chance to heal you for ((15% of AP + 15% of SPH) * 1.25) and restore 4% of base mana. Protection, Retribution: Fills you with Holy Light, increasing your casting speed by 10%, improving healing spells by 5% and giving melee attacks a chance to heal you for (15% of AP + 15% of SPH) and restore 4% of base mana.
- Seal of Righteousness Fills you with Holy Light, causing melee attacks to deal 5% 7% weapon damage to all targets within 8 yards.
Talents
- Eternal Flame Healing increased per charge Holy Power. of Holy Power.
- Light's Hammer Hurl a Light-infused hammer into the ground, where it will blast a 10 yard area with Arcing Light for (16.5 sec - 0.5) sec. 17.5 sec - 1.5) sec.
- Pursuit of Justice You gain 10% 15% movement speed at all times, plus an additional 10% 5% movement speed for each current charge of Holy Power up to 3.

- Holy Word: Sanctuary Blesses the ground with divine light, healing all within it for (458 + 5.3% 504 + 5.8% of SP) every 2 sec for 18 sec.
- Shadow Word: Death (Discipline, Holy)
- Shadow Word: Death (Shadow) If the target dies, you gain an additional Shadow Orb. does not die, the cooldown is reset, but this additional Shadow Word: Death does not grant a Shadow Orb. If the target does not die, the cooldown is reset. Only one of these effects can happen every 6 sec. This effect has a 6 sec cooldown.
Talents
- Divine Insight Holy: When you cast Greater Heal or Prayer of Healing, there is a 40% chance your next Prayer of Mending will not trigger its cooldown, and will jump to each target instantly.
- Power Word: Solace Strike an enemy with the power of the heavens, dealing (2,098 + 40.0% of SP) Holy damage and restoring 1.5% maximum mana. 2.0% maximum mana. 1.5 2 sec cast.
Holy
- Chakra: Sanctuary Holy Word: Sanctuary Blesses the ground with Divine light, healing all within it for (458 + 5.3% 504 + 5.8% of SP) every 2 sec for 18 sec.
Shadow
- Devouring Plague Consumes all of the caster's Shadow Orbs to deal 2,099 1,784 + 85.0% of SP Shadow damage and an additional (349 + 16.6% 297 + 14.1% of SP) Shadow damage every 1 sec for 6 sec. Also heals the caster for 1.00% 1% of their maximum health when it deals periodic damage.
- Mind Flay Assault the target's mind with Shadow energy, causing (3,147 + 51.3% 3,621 + 59.0% of SP) Shadow damage over 3 sec and slowing their movement speed by 50%.

Talents
- Prey on the Weak (New) When you disable an enemy with Kidney Shot, Cheap Shot, Gouge, Sap, or Blind, they suffer 10% increased damage from all sources for the duration of the effect.
Assassination
- Dispatch Replaces Sinister Strike.
- Envenom 1 point : (11.2% of AP + 400) damage 2 points: (22.4% of AP + 800) damage 3 points: (33.6% of AP + 1,200) damage 4 points: (44.8% of AP + 1,600) damage 5 points: (56% of AP + 2,000) damage Requires One-Handed Melee Weapon. 1 point : (11.2% of AP + 400) damage 2 points: (22.4% of AP + 800) damage 3 points: (33.6% of AP + 1,200) damage 4 points: (44.8% of AP + 1,600) damage 5 points: (56% of AP + 2,000) damage Replaces Eviscerate. Requires One-Handed Melee Weapon.

- Water Shield The caster is surrounded by globes of water, granting 1,368 mana per 5 sec. 2,138 mana per 5 sec.
Talents
- Stone Bulwark Totem Summons an Earth Totem with 5 health at the feet of the caster for 30 sec that grants the caster a shield absorbing ((43.75% of AP70% of Spell Power) * 3) damage for 10 sec or and up to an additional (cond(greater_then(62.5% of APSpell Power),43.75% of AP70% of Spell Power)) every 5 sec thereafter.
Enhancement
- Static Shock When you use your Stormstrike or Lava Lash abilities while having Lightning Shield active, you have a 45% chance to deal damage equal to a Lightning Shield orb without consuming a charge.
Restoration
- Greater Healing Wave 36.3% 31.6% of Base Mana.

- Corruption (Affliction, Destruction) Corrupts the target, causing ((320 + 30% of Spell Power) * 6 214 + 20% of Spell Power) * 8) Shadow damage over 18 sec.
- Corruption (Demonology) Corrupts the target, causing ((320 + 30% of Spell Power) * 6 214 + 20% of Spell Power) * 8) Shadow damage over 18 sec. Generates 6 Generates 4 Demonic Fury each time it deals damage.
- Create Healthstone 15% 5% of Base Mana.
- Create Soulwell The Soulwell lasts for 3 min or 25 charges. 2 min or 25 charges. 60 sec cooldown. 2 min cooldown.
- Demonic Gateway The portal generates one charge every 15 seconds and lasts 0. 10 min.
- Enslave Demon Enslaved While enslaved, the time between the demon's attacks is increased by 0% 30% and its casting speed is slowed by 0%. 20%.
- Health Funnel (Affliction) Sacrifices 1% Sacrifices 0% of your maximum health to restore 6% of your summoned Demon's maximum health every 1 sec.
- Health Funnel (Demonology, Destruction) Sacrifices 1% Sacrifices 0% of your maximum health to restore 6% of your summoned Demon's maximum health every 1 sec.
- Imp Swarm Also increases Wild Imp's cooldown by 4 sec. 150 Demonic Fury. 60 sec cooldown. 2 min cooldown.
- Pandemic (New) When refreshing your periodic damage effects, duration remaining on the previous effect is added to the new one, up to a maximum of 50% the base duration.
- Soulstone Targets resurrect with 60% health and 30% mana. 20% mana.
- Unending Breath Allows the target to breathe underwater for 10 min. Affliction: Allows the target to breathe underwater for 10 min. Soulburn: Allows you to walk on water. Demonology, Destruction: Allows the target to breathe underwater for 10 min.
Talents
- Blood Fear 5 10 sec cooldown.
- Grimoire of Service 2 min. cooldown.
- Harvest Life (Affliction) Drains the life from all enemies within 15 yards of the target, causing (267 + 25.0% of SP + 33.4% 25% of Spell Power) Shadow damage and restoring 3-4.5% of the caster's total health every 1 sec. Soulburn: Healing increased by 133%. 33%.
- Harvest Life (Demonology, Destruction) Drains the life from all enemies within 15 yards of the target, causing (267 + 25.0% of SP + 33.4% 25% of Spell Power) Shadow damage and restoring 3-4.5% of the caster's total health every 1 sec.
- Kil'jaeden's Cunning Passive: You can cast and channel while moving, but doing so increases the cast time or channel period by 50% and reduces your movement speed by 20%. Passive: You can cast and channel while moving, but doing so increases the cast time or channel period of the spell by 50%. Each cast reduces your movement speed by 10%, stacking up to 2 times.
Affliction
- Agony Inflicts increasing agony on the target, causing ((37 + 3.5% 28 + 2.6% of Spell Power) * 75) to ((37 + 3.5% 28 + 2.6% of Spell Power) * 120) Shadow damage over 24 sec.
- Drain Soul Drains the soul of the target, causing (534 + 200% of Spell Power) Shadow damage every 2 sec and energizing one Soul Shard after it deals damage twice. Drains the soul of the target, causing (401 + 37.5% of Spell Power) Shadow damage every 2 sec and energizing one Soul Shard after it deals damage twice. If the target dies, three Soul Shards are energized. If the target is at or below 20% health, Drain Soul causes double the normal damage and your periodic damage spells tick 100% faster. when Drain Soul deals damage, it causes all of your other periodic Affliction damage effects to instantly deal 100% of their normal periodic damage. 3% of Base Mana, plus 3% per sec. 1.5% of Base Mana, plus 1.5% per sec.
- Haunt You send a ghostly soul into the target, dealing (2,136 + 200.0% 1,602 + 150.0% of SP) Shadow damage and increasing all damage done by your spells on the target by 20% for 8 sec.
- Malefic Grasp Binds the target in twilight, causing (1,440 + 30.0% 720 + 22.5% of SP) Shadow damage over 4.5 sec. 3 sec. In addition, your periodic damage spells tick 100% faster while afflicted by Malefic Grasp. Every 1 sec, when Malefic Grasp deals damage, it causes all of your other periodic Affliction damage effects to instantly deal 50% of their normal periodic damage.
- Nightfall Gives your Corruption spell a 10% 5% chance to cause you to regain a Soul Shard.
- Soulburn: Seed of Corruption The Soul Shard will be refunded if the detonation is successful.
- Unstable Affliction Shadow energy slowly destroys the target, causing ((427 + 20% of Spell Power) * 5) damage over 15 sec. 214 + 20% of Spell Power) * 7) damage over 14 sec. If the Unstable Affliction is dispelled it will cause ((427 + 20% of Spell Power) * 5 214 + 20% of Spell Power) * 7) damage to the dispeller and silence them for 4 sec.
Demonology
- Dark Soul: Knowledge Your soul is infused with demonic knowledge, increasing your Mastery by 17,999 for 20 sec. 18,000 for 20 sec.
- Decimation If When you cast Soul Fire or Shadow Bolt hits on a target below 0% health, you gain the Molten Core effect.
- Felguard: Felstorm The Felguard recklessly swings its Axe weapon, striking all nearby targets within 8 yards for its weapon damage plus ((50% of Spell Power * 2) * 0.33 150% weapon damage) every 1 sec for 6 sec.
- Hellfire Generates 2 Demonic Fury per target. Generates 3 Demonic Fury per target.
- Metamorphosis (Affliction, Destruction) Temporarily transform into a demon, increasing damage dealt by 16.00%. 24.00%.
- Metamorphosis (Demonology) Temporarily transform into a demon, increasing damage dealt by 16.00%. 24.00%.
- Wild Imps Your Shadow Bolt, Soul Fire, and Touch of Chaos hits summon a Wild Imp from the Twisting Nether.
Destruction
- Immolate (Affliction, Demonology)
- Immolate (Destruction) Burns the enemy for (320 + 30.0% of SP) * 1.08) Fire damage and then an additional ((320 + 30% of Spell Power) * 1.08) * 5) Fire damage over 15 sec.
Pets
- Devour Magic If an effect is devoured, the Felhunter will be healed for (1,425 + 30.0% of SP + 50% of Spell Power * 0.3) and gain 60 Energy. 2,115 + 20.0% of SP) and gain 60 Energy.
- Felstorm The Felguard recklessly swings its weapon, striking all nearby targets within 8 yards for its weapon damage plus ((50% of Spell Power * 2) * 0.33 150% weapon damage) every 1 sec for 6 sec.
- Pursuit Charge an enemy, instantly causing 150% weapon damage and increasing the Felguard's movement speed by 30% for 6 sec.
Major Glyphs
- Everlasting Affliction Refreshing extends the duration of Corruption, Immolate, Doom, Agony or Unstable Affliction rather than resetting it. Increases the duration of Unstable Affliction, Corruption, Doom, and Agony by 50%, and reduces their damage by 20%.
- Glyph of Demon Training Increases the number of targets hit by your Felguard's Legion Strike by 1. Increases your Felguard's total health by 20%.
- Glyph of Imp Swarm Also increases Wild Imp's cooldown by 4 sec.
- Glyph of Shadowflame Your Shadowflame slow is increased to 70% 10% but Hand of Gul'dan no longer has charges.

Talents
- Avatar You transform into an unstoppable colossus for 20 sec, increasing your damage dealt by 20% and causing your attacks to generate 50% extra Rage. 30% extra Rage.
- Dragon Roar (Arms) Roar ferociously, causing 216 151 Fire damage to all enemies within 8 yards, knocking them back and knocking them down for 3 sec.
- Dragon Roar (Fury, Protection) Roar ferociously, causing 180 126 Fire damage to all enemies within 8 yards, knocking them back and knocking them down for 3 sec.
- Vigilance During the duration of Vigilance, your Taunt has no cooldown and attacks against the target cause you to become Enraged for 6 sec.
Protection
- Devastate Deals 180% weapon damage plus 2,444 59,731 and sunders the target, causing Weakened Armor.
- Shield Barrier Raise your shield, absorbing (33.3% of max (((AP * AP) * 186) / 10,000,000 + 47000% of AP / 10,000 100,002.5) * STA)) / 3)) damage for the next 6 sec.
- Shield Block Can be used twice within 15 sec.
Racials
Pandaren
- Languages (New) Pandaren.
Professions
Archeology
- Gold-Inlaid Porcelain Funerary Figurine The inscription indicates the that she succumbed to a terrible fever that swept through the Valley of Four Winds during the short reign of the Hozen Emperor Rikktik.
- Pearl of Yu'lon Inscriptions on either hemisphere read: 'There is but one certainty - every end marks a new beginning.' This orb, carved during the reign of Pandaren Emperor Shu Blindeye in honor of the Jade Serpent, is a representation of the his rebirth into a new body every hundred years.
Blacksmithing
- Bloodforged Warfists 2 sec cast. 5 sec cast.
- Breastplate of Ancient Steel 2 sec cast. 5 sec cast.
- Chestplate of Limitless Faith 2 sec cast. 5 sec cast.
- Contender's Revenant Belt 2 sec cast. 5 sec cast.
- Contender's Revenant Boots 2 sec cast. 5 sec cast.
- Contender's Revenant Bracers 2 sec cast. 5 sec cast.
- Contender's Revenant Breastplate 2 sec cast. 5 sec cast.
- Contender's Revenant Gauntlets 2 sec cast. 5 sec cast.
- Contender's Revenant Helm 2 sec cast. 5 sec cast.
- Contender's Revenant Legplates 2 sec cast. 5 sec cast.
- Contender's Revenant Shoulders 2 sec cast. 5 sec cast.
- Contender's Spirit Belt 2 sec cast. 5 sec cast.
- Contender's Spirit Boots 2 sec cast. 5 sec cast.
- Contender's Spirit Bracers 2 sec cast. 5 sec cast.
- Contender's Spirit Breastplate 2 sec cast. 5 sec cast.
- Contender's Spirit Gauntlets 2 sec cast. 5 sec cast.
- Contender's Spirit Helm 2 sec cast. 5 sec cast.
- Contender's Spirit Legplates 2 sec cast. 5 sec cast.
- Contender's Spirit Shoulders 2 sec cast. 5 sec cast.
- Forgewire Axe 2 sec cast. 5 sec cast. Reagents: Ghost Iron Bar (8), Spirit of Harmony (2). 4), Ghost Iron Bolts (2), High-Explosive Gunpowder (2), Spirit of Harmony (2).
- Gauntlets of Ancient Steel 2 sec cast. 5 sec cast.
- Gauntlets of Battle Command 2 sec cast. 5 sec cast.
- Gauntlets of Unbound Devotion 2 sec cast. 5 sec cast.
- Ghost Iron Shield Spike (New)
- Ghost Reaver's Breastplate 2 sec cast. 5 sec cast.
- Ghost Reaver's Gauntlets 2 sec cast. 5 sec cast.
- Ghost Shard 2 sec cast. 5 sec cast.
- Ghost-Forged Belt 2 sec cast. 5 sec cast.
- Ghost-Forged Blade 2 sec cast. 5 sec cast.
- Ghost-Forged Boots 2 sec cast. 5 sec cast.
- Ghost-Forged Bracers 2 sec cast. 5 sec cast.
- Ghost-Forged Breastplate 2 sec cast. 5 sec cast.
- Ghost-Forged Gauntlets 2 sec cast. 5 sec cast.
- Ghost-Forged Helm 2 sec cast. 5 sec cast.
- Ghost-Forged Legplates 2 sec cast. 5 sec cast.
- Ghost-Forged Shoulders 2 sec cast. 5 sec cast.
- Ghostly Skeleton Key 2 sec cast. 5 sec cast. Reagents: Ghost Iron Bar (4).
- Lightsteel Belt 2 sec cast. 5 sec cast.
- Lightsteel Boots 2 sec cast. 5 sec cast.
- Lightsteel Bracers 2 sec cast. 5 sec cast.
- Lightsteel Breastplate 2 sec cast. 5 sec cast.
- Lightsteel Gauntlets 2 sec cast. 5 sec cast.
- Lightsteel Helm 2 sec cast. 5 sec cast.
- Lightsteel Legplates 2 sec cast. 5 sec cast.
- Lightsteel Shield 2 sec cast. 5 sec cast.
- Lightsteel Shoulders 2 sec cast. 5 sec cast.
- Living Steel Breastplate 2 sec cast. 5 sec cast.
- Living Steel Buckle 2 sec cast. 5 sec cast.
- Living Steel Gauntlets 2 sec cast. 5 sec cast.
- Living Steel Weapon Chain (New)
- Masterwork Forgewire Axe 2 sec cast. 5 sec cast.
- Masterwork Ghost Shard 2 sec cast. 5 sec cast.
- Masterwork Ghost-Forged Belt 2 sec cast. 5 sec cast.
- Masterwork Ghost-Forged Blade 2 sec cast. 5 sec cast.
- Masterwork Ghost-Forged Boots 2 sec cast. 5 sec cast.
- Masterwork Ghost-Forged Bracers 2 sec cast. 5 sec cast.
- Masterwork Ghost-Forged Breastplate 2 sec cast. 5 sec cast.
- Masterwork Ghost-Forged Gauntlets 2 sec cast. 5 sec cast.
- Masterwork Ghost-Forged Helm 2 sec cast. 5 sec cast.
- Masterwork Ghost-Forged Legplates 2 sec cast. 5 sec cast.
- Masterwork Ghost-Forged Shoulders 2 sec cast. 5 sec cast.
- Masterwork Lightsteel Belt 2 sec cast. 5 sec cast.
- Masterwork Lightsteel Boots 2 sec cast. 5 sec cast.
- Masterwork Lightsteel Bracers 2 sec cast. 5 sec cast.
- Masterwork Lightsteel Breastplate 2 sec cast. 5 sec cast.
- Masterwork Lightsteel Gauntlets 2 sec cast. 5 sec cast.
- Masterwork Lightsteel Helm 2 sec cast. 5 sec cast.
- Masterwork Lightsteel Legplates 2 sec cast. 5 sec cast.
- Masterwork Lightsteel Shield 2 sec cast. 5 sec cast.
- Masterwork Lightsteel Shoulders 2 sec cast. 5 sec cast.
- Masterwork Phantasmal Hammer 2 sec cast. 5 sec cast.
- Masterwork Spiritblade Decimator 2 sec cast. 5 sec cast.
- Masterwork Spiritguard Belt 2 sec cast. 5 sec cast.
- Masterwork Spiritguard Boots 2 sec cast. 5 sec cast.
- Masterwork Spiritguard Bracers 2 sec cast. 5 sec cast.
- Masterwork Spiritguard Breastplate 2 sec cast. 5 sec cast.
- Masterwork Spiritguard Gauntlets 2 sec cast. 5 sec cast.
- Masterwork Spiritguard Helm 2 sec cast. 5 sec cast.
- Masterwork Spiritguard Legplates 2 sec cast. 5 sec cast.
- Masterwork Spiritguard Shield 2 sec cast. 5 sec cast.
- Masterwork Spiritguard Shoulders 2 sec cast. 5 sec cast.
- Ornate Battleplate of the Master 2 sec cast. 5 sec cast.
- Phantasmal Hammer 2 sec cast. 5 sec cast.
- Socket Bracer 5 1.5 sec cast.
- Socket Gloves 5 1.5 sec cast.
- Spiritblade Decimator 2 sec cast. 5 sec cast.
- Spiritguard Belt 2 sec cast. 5 sec cast.
- Spiritguard Boots 2 sec cast. 5 sec cast.
- Spiritguard Bracers 2 sec cast. 5 sec cast.
- Spiritguard Breastplate 2 sec cast. 5 sec cast.
- Spiritguard Gauntlets 2 sec cast. 5 sec cast.
- Spiritguard Helm 2 sec cast. 5 sec cast.
- Spiritguard Legplates 2 sec cast. 5 sec cast.
- Spiritguard Shield 2 sec cast. 5 sec cast.
- Spiritguard Shoulders 2 sec cast. 5 sec cast.
- Unyielding Bloodplate 2 sec cast. 5 sec cast.
Enchanting
- Enchant Bracer - Greater Dodge Permanently enchant bracers to increase dodge by 12. 14.
- Enchant Ring - Assault "Permanently Permanently enchant a ring to increase attack power by 40. Only the Enchanter's rings can be enchanted, and enchanting a ring will cause it to become soulbound." 1.5 sec cast. Only the Enchanter's rings can be enchanted, and enchanting a ring will cause it to become soulbound. 1.5 sec cast.
- Enchant Ring - Lesser Intellect "Permanently Permanently enchant a ring to increase Intellect by 20. Only the Enchanter's rings can be enchanted, and enchanting a ring will cause it to become soulbound." 1.5 sec cast. Only the Enchanter's rings can be enchanted, and enchanting a ring will cause it to become soulbound. 1.5 sec cast.
- Enchant Ring - Lesser Stamina "Permanently Permanently enchant a ring to increase Stamina by 30. Only the Enchanter's rings can be enchanted, and enchanting a ring will cause it to become soulbound." 1.5 sec cast. Only the Enchanter's rings can be enchanted, and enchanting a ring will cause it to become soulbound. 1.5 sec cast.
- Enchant Weapon - Windsong Permanently enchants a melee weapon to sometimes increase your critical strike, haste, or mastery by 1,500 for 12 sec when dealing damage or healing with spells and melee attacks.
- Ethereal Shard Combines five Mysterious Essence into a single Ethereal Shard. Tools: Runed Copper Rod.
- Mysterious Essence Combines five Spirit Dust into a single Mysterious Essence. Tools: Runed Copper Rod.
- Sha Crystal Creating a Sha Crystal is a difficult task that can only be performed once each day. Combines five Ethereal Shards into a single Sha Crystal. This is a difficult task and can only be performed once each day. Tools: Runed Copper Rod.
Engineering
- Agile Retinal Armor Reagents: Living Steel (6), Primal Diamond, Ghost Iron Bolts (6).
- Autumn Flower Firework (New)
- Big Game Hunter Tools: Arclight Spanner, Gyromatic Micro-Adjustor. Reagents: Ghost Iron Bolts (12), Hair Trigger, Walnut Stock, Mirror Scope. Tools: Blacksmith Hammer, Gyromatic Micro-Adjustor.
- Blingtron 4000 Tools: Arclight Spanner, Gyromatic Micro-Adjustor. Reagents: Living Steel (6), Trillium Bar (6), Ghost Iron Bar (12), Pandarian Garnet (10), Wild Jade (2), Spirit of Harmony (4). Tools: Arclight Spanner, Blacksmith Hammer.
- Camouflage Retinal Armor Reagents: Living Steel (6), River's Heart, Ghost Iron Bolts (6).
- Celestial Firework Tools: Arclight Spanner, Gyromatic Micro-Adjustor. Reagents: High-Explosive Gunpowder.
- Deadly Retinal Armor Reagents: Living Steel (6), Wild Jade, Ghost Iron Bolts (6).
- Depleted-Kyparium Rocket Reagents: Living Steel (12), Kyparite (200), Orb of Mystery (3), High-Explosive Gunpowder (12), Spirit of Harmony (12), Ghost Iron Bolts (20).
- Energized Retinal Armor Reagents: Living Steel (6), River's Heart, Ghost Iron Bolts (6).
- Flashing Tinker's Gear (New)
- Fractured Tinker's Gear (New)
- G91 Landshark Tools: Arclight Spanner, Gyromatic Micro-Adjustor. Reagents: Ghost Iron Bolts (2), High-Explosive Gunpowder (2). Tools: Gyromatic Micro-Adjustor.
- Geosynchronous World Spinner Reagents: Living Steel (12), Trillium Bar (12), Spirit of Harmony (12), Ghost Iron Bolts (20), Orb of Mystery (3).
- Ghost Iron Bolts Tools: Arclight Spanner, Gyromatic Micro-Adjustor. Reagents: Ghost Iron Bar (3). Tools: Blacksmith Hammer.
- Ghost Iron Dragonling Tools: Arclight Spanner, Gyromatic Micro-Adjustor. Reagents: Ghost Iron Bar (4), Ghost Iron Bolts (8), High-Explosive Gunpowder. Tools: Arclight Spanner, Blacksmith Hammer.
- Goblin Flame Thrower, Mark II Reagents: Ghost Iron Bar (2), High-Explosive Gunpowder (8).
- Goblin Glider Additionally, the glider has periodic forward thrust and usually won't catch fire. The glider has some initial thrust and allows you to turn while falling. The cloak can only be used once every two five minutes and requires an Engineering skill of at least 500 to operate. Reagents: Strong Flux (3). Reagents: Tinker's Kit.
- Goblin Rocket Fuel Recipe Reagents: Common Parchment, Engineer's Ink. Reagents: Light Parchment, Engineer's Ink.
- Grand Celebration Firework Tools: Arclight Spanner, Gyromatic Micro-Adjustor. Reagents: High-Explosive Gunpowder.
- High-Explosive Gunpowder Ghost iron can be shaved into tiny particles, giving it the ability to detonate explosively. Tools: Arclight Spanner, Gyromatic Micro-Adjustor. Reagents: Ghost Iron Bar.
- Incindiary Fireworks Launcher Reagents: Saronite Bar (6), Crystallized Fire (4). Reagents: Tinker's Kit.
- Inlaid Mithril Cylinder Plans Reagents: Common Parchment, Engineer's Ink. Reagents: Light Parchment, Engineer's Ink.
- Jade Blossom Firework (New)
- Lightweight Retinal Armor Reagents: Living Steel (6), River's Heart, Ghost Iron Bolts (6).
- Locksmith's Powderkeg Tools: Arclight Spanner, Gyromatic Micro-Adjustor. Reagents: Simple Wood, High-Explosive Gunpowder. Tools: Gyromatic Micro-Adjustor.
- Long-Range Trillium Sniper Tools: Arclight Spanner, Gyromatic Micro-Adjustor. Reagents: Trillium Bar (12), Hair Trigger, Walnut Stock, Lord Blastington's Scope of Doom. Tools: Blacksmith Hammer, Gyromatic Micro-Adjustor.
- Lord Blastington's Scope of Doom Reagents: Ghost Iron Bolts (10), Primordial Ruby (2), Trillium Bar.
- Mechanical Pandaren Dragonling Reagents: Ghost Iron Bar (4), Trillium Bar (6), Spirit of Harmony (2).
- Mirror Scope Reagents: Ghost Iron Bolts (4), Lapis Lazuli (2).
- Mist-Piercing Goggles Reagents: Ghost Iron Bolts (8), Spirit of Harmony (2).
- Pandaria Fireworks (New)
- Phase Fingers Permanently attaches lightweight transfluxers onto gloves, allowing you to partially phase and increase dodge by 240 for 10 sec. 480 for 10 sec. Reagents: Ghost Iron Bolts (3). Reagents: Tinker's Kit. Tools: Arclight Spanner. Tools: Gyromatic Micro-Adjustor.
- Precise Tinker's Gear (New)
- Quick Tinker's Gear (New)
- Reinforced Retinal Armor Reagents: Living Steel (6), Ghost Iron Bolts (12).
- Rigid Tinker's Gear (New)
- Serpent's Heart Firework Tools: Arclight Spanner, Gyromatic Micro-Adjustor. Reagents: High-Explosive Gunpowder.
- Smooth Tinker's Gear (New)
- Sparkling Tinker's Gear (New)
- Specialized Retinal Armor Reagents: Living Steel (6), Sun's Radiance, Ghost Iron Bolts (6).
- Subtle Tinker's Gear (New)
- Synapse Springs Reagents: Ghost Iron Bolts. Reagents: Tinker's Kit.
- Thermal Anvil Tools: Arclight Spanner, Gyromatic Micro-Adjustor. Reagents: Ghost Iron Bar (6), Ghost Iron Bolts (6). Tools: Blacksmith Hammer.
- Tinker's Kit (New)
- Warbot (New)
- Watergliding Jets Permanently attaches waterjets to your belt, allowing you to walk on water and swim quickly for until cancelled. 6 sec. The jets can only be activated every minute 30 sec and require an Engineering skill of at least 500. Reagents: Volatile Blasting Trigger (6), Handful of Cobalt Bolts (6). Reagents: Tinker's Kit.
- Wormhole Generator: Pandaria Reagents: Trillium Bar (12).
Fishing
- Fishing (New) Equip a fishing pole and find a body of water to fish. Right-Click on the bob in the water when it splashes to catch your fish. Higher skill increases your chance of fishing successfully in higher level areas.
- Fishing (New) Equip a fishing pole and find a body of water to fish. Right-Click on the bob in the water when it splashes to catch your fish. Higher skill increases your chance of fishing successfully in higher level areas.
- Fishing (New) Equip a fishing pole and find a body of water to fish. Right-Click on the bob in the water when it splashes to catch your fish. Higher skill increases your chance of fishing successfully in higher level areas.
Jewelcrafting
- Imperial Amethyst (New) Attempts to discover a purple Pandaria gem recipe of superior quality. If you have learned all purple gem recipes, you may discover a recipe for another color gem. You can only perform one Pandaria research per day.
- Jade Owl (New)
- Jade Panther Reagents: Living Stone (5). Reagents: Orb of Mystery, Wild Jade (20), Living Steel (4), Serpent's Eye (2).
- Jeweled Onyx Panther Reagents: Dawnstone Panther, Emerald Reagents: Sunstone Panther, Jade Panther, Ruby Panther, Sapphire Panther.
- Ornate Band Reagents: Jeweler's Setting, Lapis Lazuli (4).Tiger Opal, Sunstone.
- Primordial Ruby (New) Attempts to discover a red Pandaria gem recipe of superior quality. If you have learned all red gem recipes, you may discover a recipe for another color gem. You can only perform one Pandaria research per day.
- River's Heart (New) Attempts to discover a blue Pandaria gem recipe of superior quality. If you have learned all blue gem recipes, you may discover a recipe for another color gem. You can only perform one Pandaria research per day.
- Ruby Panther Reagents: Living Stone (5). Reagents: Orb of Mystery, Primordial Ruby (20), Living Steel (4), Serpent's Eye (2).
- Sapphire Cub (New)
- Sapphire Panther Reagents: Living Stone (5). Reagents: Orb of Mystery, River's Heart (20), Living Steel (4), Serpent's Eye (2).
- Secrets of the Stone (New) Attempts to discover a Pandaria gem recipe of superior quality. Using Spirits of Harmony allows you to ignore the normal cooldown for research.
- Shadowfire Necklace Reagents: Jeweler's Setting, Alexandrite (4). Roguestone, Alexandrite, Pandarian Garnet.
- Sun's Radiance (New) Attempts to discover a yellow Pandaria gem recipe of superior quality. If you have learned all yellow gem recipes, you may discover a recipe for another color gem. You can only perform one Pandaria research per day.
- Sunstone Panther Reagents: Living Stone (5). Reagents: Orb of Mystery, Sun's Radiance (20), Living Steel (4), Serpent's Eye (2).
- Vermilion Onyx (New) Attempts to discover an orange Pandaria gem recipe of superior quality. If you have learned all orange gem recipes, you may discover a recipe for another color gem. You can only perform one Pandaria research per day.
- Wild Jade (New) Attempts to discover a green Pandaria gem recipe of superior quality. If you have learned all green gem recipes, you may discover a recipe for another color gem. You can only perform one Pandaria research per day.
Leatherworking
- Angerhide Leg Armor Reagents: Exotic Leather (12), Spirit of Harmony. Reagents: Magnificent Hide, Spirit of Harmony.
- Chestguard of Earthen Harmony Reagents: Exotic Leather (20). Reagents: Magnificent Hide (3), Spirit of Harmony (8).
- Chestguard of Nemeses Reagents: Exotic Leather (20). Reagents: Magnificent Hide (3), Spirit of Harmony (4), Blood Spirit (8).
- Cloak of the Mists Reagents: Exotic Leather (8). 5), Prismatic Scale (5).
- Contender's Dragonscale Belt Reagents: Prismatic Scale (8). 15).
- Contender's Dragonscale Boots Reagents: Prismatic Scale (8). 15).
- Contender's Dragonscale Bracers Reagents: Prismatic Scale (5). 12).
- Contender's Dragonscale Chestguard Reagents: Prismatic Scale (10). 20).
- Contender's Dragonscale Gloves Reagents: Prismatic Scale (8). 15).
- Contender's Dragonscale Helm Reagents: Prismatic Scale (10). 20).
- Contender's Dragonscale Leggings Reagents: Prismatic Scale (10). 20).
- Contender's Dragonscale Shoulders Reagents: Prismatic Scale (8). 15).
- Contender's Leather Belt Reagents: Prismatic Scale (8). Reagents: Exotic Leather (15).
- Contender's Leather Boots Reagents: Prismatic Scale (8). Reagents: Exotic Leather (15).
- Contender's Leather Bracers Reagents: Prismatic Scale (5). Reagents: Exotic Leather (12).
- Contender's Leather Chestguard Reagents: Prismatic Scale (10). Reagents: Exotic Leather (20).
- Contender's Leather Gloves Reagents: Prismatic Scale (8). Reagents: Exotic Leather (15).
- Contender's Leather Helm Reagents: Prismatic Scale (10). Reagents: Exotic Leather (20).
- Contender's Leather Leggings Reagents: Prismatic Scale (10). Reagents: Exotic Leather (20).
- Contender's Leather Shoulders Reagents: Prismatic Scale (8). Reagents: Exotic Leather (15).
- Contender's Scale Belt Reagents: Exotic Leather (8). Reagents: Prismatic Scale (15).
- Contender's Scale Boots Reagents: Exotic Leather (8). Reagents: Prismatic Scale (15).
- Contender's Scale Bracers Reagents: Exotic Leather (5). Reagents: Prismatic Scale (12).
- Contender's Scale Chestguard Reagents: Exotic Leather (10). Reagents: Prismatic Scale (20).
- Contender's Scale Gloves Reagents: Exotic Leather (8). Reagents: Prismatic Scale (15).
- Contender's Scale Helm Reagents: Exotic Leather (10). Reagents: Prismatic Scale (20).
- Contender's Scale Leggings Reagents: Exotic Leather (10). Reagents: Prismatic Scale (20).
- Contender's Scale Shoulders Reagents: Exotic Leather (8). Reagents: Prismatic Scale (15).
- Contender's Wyrmhide Belt Reagents: Exotic Leather (8). 15).
- Contender's Wyrmhide Boots Reagents: Exotic Leather (8). 15).
- Contender's Wyrmhide Bracers Reagents: Exotic Leather (5). 12).
- Contender's Wyrmhide Chestguard Reagents: Exotic Leather (10). 20).
- Contender's Wyrmhide Gloves Reagents: Exotic Leather (8). 15).
- Contender's Wyrmhide Helm Reagents: Exotic Leather (10). 20).
- Contender's Wyrmhide Leggings Reagents: Exotic Leather (10). 20).
- Contender's Wyrmhide Shoulders Reagents: Exotic Leather (8). 15).
- Fists of Lightning Reagents: Exotic Leather (20), Spirit of Harmony (5). Reagents: Magnificent Hide (2), Spirit of Harmony (3), Blood Spirit (6).
- Fur Lining - Agility Reagents: Arctic Fur. Reagents: Eternium Thread.
- Fur Lining - Agility Reagents: Volatile Air (2). Reagents: Eternium Thread.
- Fur Lining - Intellect Reagents: Arctic Fur. Reagents: Eternium Thread.
- Fur Lining - Intellect Reagents: Volatile Water (2). Reagents: Eternium Thread.
- Fur Lining - Stamina Reagents: Volatile Earth (2). Reagents: Eternium Thread.
- Fur Lining - Stamina Reagents: Arctic Fur. Reagents: Eternium Thread.
- Fur Lining - Strength Reagents: Volatile Fire (2). Reagents: Eternium Thread.
- Fur Lining - Strength Reagents: Arctic Fur. Reagents: Eternium Thread.
- Gloves of Earthen Harmony Reagents: Exotic Leather (20), Spirit of Harmony (5). Reagents: Magnificent Hide (2), Spirit of Harmony (6).
- Greyshadow Chestguard Reagents: Exotic Leather (20), Spirit of Harmony (8). Reagents: Magnificent Hide (3), Spirit of Harmony (8).
- Greyshadow Gloves Reagents: Exotic Leather (20), Spirit of Harmony (5). Reagents: Magnificent Hide (2), Spirit of Harmony (6).
- Ironscale Leg Armor Reagents: Exotic Leather (12), Spirit of Harmony. Reagents: Magnificent Hide (50), Spirit of Harmony.
- Lifekeeper's Gloves Reagents: Exotic Leather (20), Spirit of Harmony (5). Reagents: Magnificent Hide (2), Spirit of Harmony (6).
- Lifekeeper's Robe Reagents: Exotic Leather (20), Spirit of Harmony (8). Reagents: Magnificent Hide (3), Spirit of Harmony (8).
- Liferuned Leather Gloves Reagents: Exotic Leather (20), Spirit of Harmony (5). Reagents: Magnificent Hide (2), Spirit of Harmony (3), Blood Spirit (6).
- Magnificent Hide (New)
- Murderer's Gloves Reagents: Exotic Leather (20), Spirit of Harmony (5). Reagents: Magnificent Hide (2), Spirit of Harmony (3), Blood Spirit (6).
- Nightfire Robe Reagents: Exotic Leather (20), Spirit of Harmony (8). Reagents: Magnificent Hide (3), Spirit of Harmony (4), Blood Spirit (8).
- Quick Strike Cloak Reagents: Exotic Leather (8). 20), Spirit of Harmony.
- Raiment of Blood and Bone Reagents: Exotic Leather (20), Spirit of Harmony (8). Reagents: Magnificent Hide (3), Spirit of Harmony (4), Blood Spirit (8).
- Raven Lord's Gloves Reagents: Exotic Leather (20), Spirit of Harmony (5). Reagents: Magnificent Hide (2), Spirit of Harmony (3), Blood Spirit (6).
- Shadowleather Leg Armor Reagents: Exotic Leather (12), Spirit of Harmony. Reagents: Magnificent Hide (50), Spirit of Harmony.
- Stormbreaker Chestguard Reagents: Exotic Leather (20), Spirit of Harmony (8). Reagents: Magnificent Hide (3), Spirit of Harmony (4), Blood Spirit (8).
- Stormscale Drape Reagents: Prismatic Scale (8). 20), Spirit of Harmony.
- Wildblood Gloves Reagents: Exotic Leather (20), Spirit of Harmony (5). Reagents: Magnificent Hide (2), Spirit of Harmony (6).
- Wildblood Vest Reagents: Exotic Leather (20), Spirit of Harmony (8). Reagents: Magnificent Hide (3), Spirit of Harmony (8).
Tailoring
- Cerulean Spellthread Reagents: Bolt of Windwool Cloth (4).
- Contender's Satin Amice Reagents: Bolt of Windwool Cloth (4).
- Contender's Satin Belt Reagents: Bolt of Windwool Cloth (4).
- Contender's Satin Cowl Reagents: Bolt of Windwool Cloth (5).
- Contender's Satin Cuffs Reagents: Bolt of Windwool Cloth (3).
- Contender's Satin Footwraps Reagents: Bolt of Windwool Cloth (4).
- Contender's Satin Handwraps Reagents: Bolt of Windwool Cloth (4).
- Contender's Satin Pants Reagents: Bolt of Windwool Cloth (5).
- Contender's Satin Rainment Reagents: Bolt of Windwool Cloth (5).
- Contender's Silk Amice Reagents: Bolt of Windwool Cloth (4).
- Contender's Silk Belt Reagents: Bolt of Windwool Cloth (4).
- Contender's Silk Cowl Reagents: Bolt of Windwool Cloth (5).
- Contender's Silk Cuffs Reagents: Bolt of Windwool Cloth (3).
- Contender's Silk Footwraps Reagents: Bolt of Windwool Cloth (4).
- Contender's Silk Handwraps Reagents: Bolt of Windwool Cloth (4).
- Contender's Silk Pants Reagents: Bolt of Windwool Cloth (5).
- Contender's Silk Rainment Reagents: Bolt of Windwool Cloth (5).
- Darkglow Embroidery Embroiders a magical pattern into your cloak, giving you a chance to increase your Spirit by 2,500 2,000 for 15 sec when you cast a spell.
- Gloves of Creation Reagents: Imperial Silk (4).
- Greater Cerulean Spellthread Reagents: Imperial Silk.
- Greater Pearlescent Spellthread Reagents: Imperial Silk.
- Imperial Silk Reagents: Bolt of Windwool Cloth (8).
- Imperial Silk Gloves Reagents: Blood Spirit (5). Reagents: Imperial Silk (4), Blood Spirit (5).
- Legacy of the Emperor Reagents: Blood Spirit (8). Reagents: Imperial Silk (6), Blood Spirit (8).
- Lightweave Embroidery Embroiders a subtle pattern of light into your cloak, giving you a chance to increase your Intellect by 2,500 2,000 for 15 sec when casting a spell.
- Pearlescent Spellthread Reagents: Bolt of Windwool Cloth (4).
- Robe of Eternal Rule Reagents: Blood Spirit (8). Reagents: Imperial Silk (6), Blood Spirit (8).
- Robes of Creation Reagents: Imperial Silk (6).
- Royal Satchel Reagents: Imperial Silk (12).
- Song of Harmony Reagents: Spirit of Harmony (3). Reagents: Bolt of Windwool Cloth (5), Spirit of Harmony (3).
- Spelltwister's Gloves Reagents: Imperial Silk (4).
- Spelltwister's Grand Robe Reagents: Imperial Silk (6).
- Swordguard Embroidery Embroiders a magical pattern into your cloak, causing your damaging melee and ranged attacks to sometimes increase your attack power by 8,000 for 15 sec. 4,000 for 15 sec.
- Touch of the Light Reagents: Blood Spirit (5). Reagents: Imperial Silk (4), Blood Spirit (5).
- Windwool Belt Reagents: Bolt of Windwool Cloth (4).
- Windwool Boots Reagents: Bolt of Windwool Cloth (4).
- Windwool Bracers Reagents: Bolt of Windwool Cloth (3).
- Windwool Gloves Reagents: Bolt of Windwool Cloth (4).
- Windwool Hood Reagents: Bolt of Windwool Cloth (5).
- Windwool Pants Reagents: Bolt of Windwool Cloth (5).
- Windwool Shoulders Reagents: Bolt of Windwool Cloth (4).
- Windwool Tunic Reagents: Bolt of Windwool Cloth (5).
Raid & Dungeon Abilities
- Activate Artifact This process requires 6 players to complete. 4 players to complete.
- Arcane Shock (New) An arcane-infused staff shocks an enemy target, inflicting 30,000 Arcane damage every 2 sec for 20 sec.
- Cobalt Mine Blast After a 2 3 sec arming time, any player within 7 yds will detonate the shard, inflicting 150,000 Frost damage and rooting all players within 7 yds for 6 sec.
- Conflagrate Deals 20,000 Fire damage to the target every 1 seconds. second.
- Consume Amber Health increased by 1,500,000. 2,100,000.
- Consuming Bite Bite the target, inflicting 50,000 30,000 Shadow damage and consuming its energy to enrage the caster, increasing damage done by 10% for 30 sec. 15 sec.
- Convert Unlimited 60 yd range.
- Corrosive Resin Pool A pool of Corrosive Resign Resin inflicts 30,000 Nature damage to all players within it.
- Death Blossom Spin in a circle, unleashing a hail of bolts in all directions for 6 sec. 5 sec.
- Disorienting Smash 3 sec cooldown.
- Exhale 100 60 yd range.
- Fire Arrow (New) Sets the ground aflame, burning units for 15,000 Fire damage every 1 sec. while they remain in the area.
- Fire Arrow Inflicts 10,000 Fire damage to nearby units at the impact point and sets the ground aflame, burning units for an additional 10,000 Fire damage every 1 sec. additional Fire damage every 5 sec.
- Get Away! Lei channels, pushing players away and inflicting 90,000 periodic Frost damage. 100,000 periodic Frost damage. Lasts 30 sec or until Lei takes 5% 4% of her max health in damage.
- Get Away! Lei channels, pushing players away and inflicting 90,000 periodic Frost damage. 100,000 periodic Frost damage. Lasts 30 sec or until Lei takes 5% 4% of her max health in damage.
- Jade Shards Fire shards of jade in all directions, inflicting 40,000 50,000 Nature damage to all enemies.
- Jasper Chains While the targets are over 8 10 yds apart the chains inflict 50,000 35,000 Fire damage every 1 sec.
- Jasper Chains While the targets are over 8 10 yds apart the chains inflict 50,000 35,000 Fire damage every 1 sec.
- Kor'thik Strike 10 yd range. 100 yd range. 1 sec cooldown.
- Lightning Lash (New) Lightning infused fists zap an enemy target, inflicting 30,000 Nature damage every 2 sec for 20 sec.
- Living Amethyst The energy that animates the amethyst quilen rips though your body, inflicting (12,000 6,000 + 10.0% of SP) Shadow damage every 1 sec.
- Living Cobalt The energy that animates the cobalt quilen rips though your body, inflicting (12,000 6,000 + 10.0% of SP) Arcane damage every 1 sec.
- Living Jade The energy that animates the jade quilen rips though your body, inflicting (12,000 6,000 + 10.0% of SP) Nature damage every 1 sec.
- Living Jasper The energy that animates the jasper quilen rips though your body, inflicting (12,000 6,000 + 10.0% of SP) Fire damage every 1 sec.
- Mending (New) Heals an ally for 15% of their maximum health.
- Pool of Shadows A pool of shadows surrounds the caster, inflicting 15,000 20,000 Shadow damage every 1 sec.
- Rain of Blades Rains blades down on all enemies every 3 sec., inflicting Physical damage. 0.5 sec., inflicting Physical damage.
- Rend Flesh Rends the flesh of the target, causing 52,000 50,000 Physical damage every 1 sec.
- Ring of Malice (New) Encircles the caster in a ring of shadows that inflicts 20,000 damage every 0.5 sec. to enemies it touches. While active, the caster's movement is reduced by 80%. Lasts 15 sec.
- Ring of Malice Encircles the caster in a ring of shadows that inflicts 10,000 damage every 0.5 sec. 12,500 damage every 0.5 sec.
- Scary Fog In addition, players and enemies near you take 5% 7% more damage from all sources. Lasts 40 sec. Lasts 60 sec. A target may only be afflicted by one Scary Fog at a time.
- Sha Blast Inflicts 65,000 Inflicts 80,000 Shadow damage to an enemy, knocking it back.
- Shadow Breath 2 sec cast Instant.
- Shadowburn (New) Burns an enemy target's soul, inflicting 0 Shadow damage every 2 sec for 20 sec.
- Shadows of Destruction Inflicts 12,500 Inflicts 18,000 Shadow damage every 1 sec.
- Spray Water bursts from the ground at an enemy's feet, inflicting 96,000-208,000 Frost damage to all enemies within 2.5 yds and increasing their Frost damage taken by 10% for 15 sec. 12% for 15 sec.
- Sun Breath 2 3 sec cast.
- Swirling Sunfire Inflicts 35,000 Fire damage to enemies within 0 yards. 4 yards.
- Terrorize Terrorize inflicts 20% of a player's current health and 1% 2% of Tsulong's maximum health as Shadow damage every 1 sec for 10 sec.
- Terrorize Inflicts 1% Inflicts 2% of Max Health as Shadow damage every 1 sec for 10 sec. 2 sec for 10 sec.
- Terrorize Inflicts 20% of current health as Shadow damage. dealing a minimum of 10,000 damage.
- Touch of Nalak'sha Inflicts 9,500 Nature Inflicts 17,575 Arcane damage to all enemies within 30 yards.
- Touch of Nalak'sha Imbued with the energy from the Engine of Nalak'sha, increasing damage inflicted by 300% and causes melee attacks to inflict Nature Arcane damage to all targets within 30 yards for 15 sec.
- Unstable Bolt Inflicts 100,000 Shadow damage, but costs the Unstable Sha 10% 15% of its total health to cast.
- Whirling Blade Hurls a blade at a player's location, inflicting 80,000 120,000 Physical damage to all enemies in its path. After the blade reaches its destination it will return to Mel'jarak, inflicting 80,000 120,000 Physical damage to all players in its return path.
- Wind Bomb (New) A violent explosion of wind inflicts 250,000 Nature damage to all players.
- Wind Bomb (New) Wind Lord Mel'jarak hurls a volatile bomb at a player, inflicting 100,000 Nature damage to all players within 5 yards, knocking them back. After 3 seconds, the bomb arms and will detonate if any players come within 6 yards.
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