Mists of Pandaria Beta - Build 15952

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Raid Testing: Sha of Fear
Sha of Fear (Terrace of Endless Spring) - 25 Player Normal testing started at at 16:00 PDT (19:00 EDT, 01:00 CEST).














Mists of Pandaria Beta - Build 15952
A new beta build will be deployed on beta realms soon. We will be updating these notes frequently, so keep checking back!

Achievement Changes Originally Posted by MMO-Champion
Archaeology
Professions


Feats of Strength


Pandaria
Quests

  • Over Their Heads Kill Bomb the following targets during the daily quest, "Dark Skies." 10 points.
  • Shadow Hopper Bounce a ball with a baby serpent hatchling 25 times in a row without dropping it.

Pandaria Raid
Dungeons & Raids

  • Straight Six Defeat Elegon after having deactivated Deactivate six Empyreal Focuses within 10 seconds. of eachother, and then defeat Elegon in Mogu'shan Vaults on Normal or Heroic difficulty.




Spell Changes Originally Posted by MMO-Champion
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Druid (Forums)


  • Clearcasting Does not affect Nourish.
  • Frenzied Regeneration Instantly converts up to 60 Rage into up to (max(((AP * AP) * 186) / 10,000,000 + (47000% of AP / 100,002.5) * STA) * 1) health. 200% of AGI) * 200 / 100,25000% of STA / 100) * 1) health.
  • Moonfire (Balance) Burns the enemy for (706 + 27.3% 634 + 24.6% of SP) Arcane damage and then an additional (2,817 + 27.3% 1,967 + 24.6% of SP) Arcane damage over 18 sec. 14 sec.
  • Moonfire (Feral, Guardian, Restoration) Burns the enemy for (706 + 27.3% 634 + 24.6% of SP) Arcane damage and then an additional (2,817 + 27.3% 1,967 + 24.6% of SP) Arcane damage over 18 sec. 14 sec.
  • Wrath (Balance) Causes (2,536 + 119.8% Causes (2,207 + 104.2% of SP) Nature damage to the target.
  • Wrath (Feral, Guardian, Restoration) Causes (2,536 + 119.8% Causes (2,207 + 104.2% of SP) Nature damage to the target.

Balance

  • Eclipse Solar Eclipse When you reach 100 Solar Energy you will trigger a Solar Eclipse, increasing all Nature damage done by 20%. 15%. Lunar Eclipse When you reach 100 Lunar Energy you will trigger a Lunar Eclipse, increasing all Arcane damage done by 20% 15% and transforming your Hurricane spell into Astral Storm.
  • Mastery: Total Eclipse Increases the bonus damage from Eclipse by 20%. 15%.
  • Starfire (Balance) Causes (4,628 + 205.0% Causes (4,020 + 178.4% of SP) Arcane damage to the target.
  • Starfire (Feral, Guardian, Restoration) Causes (4,628 + 205.0% Causes (4,020 + 178.4% of SP) Arcane damage to the target.
  • Sunfire Burns the enemy for (706 + 27.3% 634 + 24.6% of SP) Nature damage and then an additional (2,817 + 27.3% 1,967 + 24.6% of SP) Nature damage over 18 sec. 14 sec.

Restoration


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Hunter (Forums)


  • Arcane Shot An instant shot that causes 110% weapon damage plus 2,742 as Arcane damage. 75% weapon damage plus 1,309 as Arcane damage.
  • Glaive Toss You hurl two glaives toward a target, each dealing 436 872 damage to each enemy struck and reducing movement speed by 30% for 3 sec. The primary target will take 8 4 times as much damage from each strike.
  • Glaive Toss You hurl two glaives toward a target, each dealing 436 872 damage to each enemy struck and reducing movement speed by 30% for 3 sec. The primary target will take 8 4 times as much damage from each strike.
  • Serpent Sting Causes 10,150 Causes 8,100 Nature damage over 15 sec.
  • Steady Shot A steady shot that causes 70% weapon damage plus 4,013. 50% weapon damage plus 997.

Talents

  • Barrage Rapidly fire a spray of shots forward for 3 sec, dealing a total of 640% weapon damage to the enemy target and an average of 160% 320% weapon damage to each other enemy target in front of you. 40 30 Focus.
  • Blink Strike Causes your pet to instantly teleport behind an enemy target up to 40 yards away from your pet and inflict 200% normal damage. 600% normal damage.
  • Glaive Toss You hurl two glaives toward a target, each dealing 436 872 damage to each enemy struck and reducing movement speed by 30% for 3 sec. The primary target will take 8 4 times as much damage from each strike. 20 15 Focus.
  • Lynx Rush Your pet rapidly charges from target to target, attacking 9 times over 4 sec, dealing 200% of its normal attack damage to each target.
  • Powershot You wind up a powerful shot, which deals 800% weapon damage to the target and 200% 400% weapon damage to all enemies in between you and the target. 40 20 Focus.
  • Thrill of the Hunt You have a 20% 30% chance when you fire a ranged attack that costs Focus or Kill Command to reduce the Focus cost of your next 3 Arcane Shots or Multi-Shots by 20.

Beast Mastery

  • Beast Cleave After you Multi-Shot, your pet's melee attacks also strike all other nearby enemy targets for 25% 30% as much for the next 4 sec.
  • Focus Fire Consumes your pet's Frenzy stack, restoring 6 Focus to your pet and increasing your ranged haste by 5% 6% for each Frenzy stack consumed.
  • Kill Command (Beast Mastery) Give the command to kill, causing your pet to instantly inflict ((1.8 * (997 1.5 * (698 + 70% of + RAP)) * 1.2) damage to its target.
  • Kill Command (Marksmanship, Survival) Give the command to kill, causing your pet to instantly inflict (1.8 * (997 1.5 * (698 + 70% of + RAP)) damage to its target.

Beast Mastery & Survival

  • Cobra Shot Deals 100% Deals 70% weapon damage in the form of Nature damage and increases the duration of your Serpent Sting on the target by 6 sec.

Marksmanship

  • Aimed Shot A powerful aimed shot that deals 400% ranged weapon damage plus 39,880. 280% ranged weapon damage plus 19,541.
  • Chimera Shot An instant shot that causes 300% 210% ranged weapon Nature damage plus (73.2% of RAP + 5,385 2,617), refreshing the duration of your Serpent Sting and healing you for 3% of your total health.
  • Mastery: Wild Quiver Grants a 16% chance for your ranged attacks to also instantly fire an additional ranged shot that deals 100% weapon damage. 85% weapon damage.

Survival

  • Black Arrow Fires a Black Arrow at the target, dealing 2,490 damage over 20 sec. 1,990 damage over 20 sec.
  • Explosive Shot You fire an explosive charge into the enemy target, dealing (415.5 + 0.1% of 33300% 331.5 + 0.1% of 26600% of RAP) Fire damage initially and every second for 2 sec.

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Mage (Forums)


  • Frost Bomb After 5 sec, the bomb explodes, dealing (2,987 + 223.8% 3,286 + 246.2% of SP) Frost damage to the primary target, and (1,494 + 111.9% 1,643 + 123.1% of SP) Frost damage to all other targets within 10 yds.
  • Frostfire Bolt Launches a bolt of frostfire at the enemy, causing (1,874 + 180.0% 1,742 + 167.4% of SP) Frostfire damage and slowing the target by 40% for 8 sec.
  • Ice Lance Deals (260 + 25.0% Deals (242 + 23.3% of SP) Frost damage to an enemy target.
  • Molten Armor The duration of all harmful Physical effects used against you is reduced by 25%. Reduces all physical damage taken by 6%.

Talents

  • Frost Bomb After 5 sec, the bomb explodes, dealing (2,987 + 223.8% 3,286 + 246.2% of SP) Frost damage to the primary target, and (1,494 + 111.9% 1,643 + 123.1% of SP) Frost damage to all other targets within 10 yds.

Arcane

  • Arcane Barrage Arcane Barrage's damage is increased by 20% 25% per Arcane Charge, and it hits 1 additional nearby targets per Arcane Charge for 50% damage.
  • Arcane Blast Blasts the target with energy, dealing (902 + 129.4% of SP) Arcane damage. 808 + 115.2% of SP) Arcane damage. Arcane Blast's damage is increased by 20% 25% per Arcane Charge, and its mana cost is increased by 125% per Arcane Charge.
  • Arcane Charge Arcane Blast's damage is increased by 20% 25% per charge, and its mana cost increased by 125% per charge. Arcane Missiles' damage is increased by 20% per charge. 25% per charge. Arcane Barrage's damage is increased by 20% 25% per charge, and it hits 1 additional nearby targets per charge for 50% damage. Stacks up to 4 6 times and lasts 10 sec.
  • Arcane Missiles Arcane Missiles' damage is increased by 20% per Arcane Charge. 25% per Arcane Charge.

Fire

  • Fireball Hurls a fiery ball that causes (1,874 + 180.0% of SP) Fire damage. 1,742 + 167.4% of SP) Fire damage.

Frost

  • Frostbolt Launches a bolt of frost at the enemy, causing (1,512 + 145.2% 1,405 + 135.0% of SP) Frost damage and slowing movement speed by 50% for 15 sec.

Major Glyphs

  • Glyph of Water Elemental When in Assist mode and in combat, commanding your Water Elemental to Follow will cause it to stay near you and autocast Waterbolt when your target is in range.
  • Water Elemental When in Assist mode and in combat, commanding your Water Elemental to Follow will cause it to stay near you and autocast Waterbolt when your target is in range.

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Monk (Forums)


  • Crackling Jade Lightning When dealing damage, you have a 15% 25% chance to generate 1 Chi.
  • Expel Harm Instantly heals yourself for (3.15 7 * (MainHand DPS + 50% of OffHand DPS + 7.1% of AP - 1)) to (3.15 7 * (MainHand DPS + 50% of OffHand DPS + 7.1% of AP + 1)), and causes 0% of the amount healed to instantly be dealt to a nearby enemy as damage within 10 yards.
  • Fists of Fury Pummel all targets in front of you with rapid hand strikes, stunning them and dealing (5 7.5 * (MainHand DPS + 50% of OffHand DPS + 7.1% of AP - 1)) to (5 7.5 * (MainHand DPS + 50% of OffHand DPS + 7.1% of AP + 1)) damage immediately and every 1 sec for 4 sec.
  • Renewing Mist You surround the target with healing mists, restoring (3,806 + 22.0% 3,235 + 18.7% of SP) health every 3 sec for 18 sec.

Talents

  • Chi Burst You summon a torrent of Chi energy and hurl it at the target, dealing 920 damage to all enemies, and 920 1,150 healing to all allies in its path.
  • Chi Wave You cause a wave of Chi energy to flow through friend and foe, dealing 307 damage or 307 healing. 384 healing.
  • Zen Sphere Forms a Zen Sphere above the target, healing the target for 101 126 and dealing 101 damage to the nearest enemy within 10 yards of the target every 2 sec for 16 sec. If Zen Sphere is cast again while active, the Zen Sphere will detonate, dealing 360 damage and 360 450 healing to all targets within 10 yards.

Brewmaster

  • Avert Harm You reduce the damage taken by all nearby You cause 30% of all damage party and raid members within 10 yards by 50%, and cause half of all remaining damage they take to be re-directed to you. Lasts for 15 sec. Lasts for 6 sec. The damage received through Avert Harm can be Staggered. 60 sec cooldown. 3 min cooldown.

Mistweaver

  • Renewing Mist You surround the target with healing mists, restoring (3,806 + 22.0% 3,235 + 18.7% of SP) health every 3 sec for 18 sec. 6.55% 4.58% of Base Mana.
  • Soothing Mist When you heal with Soothing Mist, you have a 20% 25% chance to generate 1 Chi.

Windwalker

  • Fists of Fury Pummel all targets in front of you with rapid hand strikes, stunning them and dealing (5 7.5 * (MainHand DPS + 50% of OffHand DPS + 7.1% of AP - 1)) to (5 7.5 * (MainHand DPS + 50% of OffHand DPS + 7.1% of AP + 1)) damage immediately and every 1 sec for 4 sec.

None
Ferocity

  • Spiked Collar Increases the damage done by your pet's Basic Attacks by 10%, increases your pet's haste attack speed by 10%, and increases your pet's critical strike chance by 10%.

Ferocity, Cunning, Tenacity


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Paladin (Forums)


  • Beacon of Light Your Holy Radiance and Light of Dawn Light of Dawn, Light's Hammer, and Holy Prism will heal for 15% of the amount healed.
  • Censure Deals ((126 + 11.0% Deals ((107 + 9.4% of SP) * 5) additional Holy damage over 15 sec.
  • Hammer of Wrath (Holy, Protection) Hurls a magical hammer that strikes an enemy for (1,838 + 161.0% of SP) Holy damage. 1,470 + 128.8% of SP) Holy damage.
  • Hammer of Wrath (Retribution) Hurls a magical hammer that strikes an enemy for (1,838 + 161.0% 1,470 + 128.8% of SP) Holy damage and generates a charge of Holy Power.
  • Judgment (Holy) A magic attack that unleashes the energy of a Seal to cause (702 + 63.5% of SP) Holy damage. 562 + 50.8% of SP) Holy damage.
  • Judgment (Protection) A magic attack that unleashes the energy of a Seal to cause (702 + 63.5% 562 + 50.8% of SP) Holy damage and generates one charge of Holy Power.
  • Judgment (Retribution) A magic attack that unleashes the energy of a Seal to cause (702 + 63.5% 562 + 50.8% of SP) Holy damage, generate one charge of Holy Power, and apply the Physical Vulnerability debuff to a target.
  • Sanctity of Battle (Holy) Spell Melee haste effects lower the cooldown and global cooldown of your Judgment, Crusader Strike, and Hammer of Wrath.
  • Sanctity of Battle (Protection) Spell Melee haste effects lower the cooldown and global cooldown of your Judgment, Crusader Strike, Hammer of the Righteous, Consecration, Holy Wrath, and Hammer of Wrath.
  • Sanctity of Battle (Retribution) Spell Melee haste effects lower the cooldown and global cooldown of your Judgment, Crusader Strike, Hammer of the Righteous, Exorcism, and Hammer of Wrath.
  • Seal of Righteousness Fills you with Holy Light, causing melee attacks to deal 7% 6% weapon damage to all targets within 8 yards.
  • Seal of Truth Fills you with Holy Light, causing melee attacks to deal 14% 12% additional Holy damage and apply Censure to the target. Censure Deals ((126 + 11.0% 107 + 9.4% of SP) * 5) additional Holy damage over 15 sec.

Talents

  • Divine Purpose Abilities that cost Holy Power have a 20% 25% chance to cause the Divine Purpose effect. Divine Purpose - Your next Holy Power ability will consume no Holy Power and cast as if 3 Holy Power were consumed. Divine Purpose Your next Holy Power ability will consume no Holy Power and will cast as if 3 Holy Power were consumed. Lasts 8 sec.
  • Eternal Flame Consumes up to 3 Holy Power to place a protective Holy flame on a friendly target, which heals them for (4,260 + 37.7% of SP) and an additional (1,393 + 16.0% 391 + 4.5% of SP) every 3 sec for 30 sec.
  • Holy Avenger Abilities that generate Holy Power will deal 30% additional damage and healing, and generate 3 charges of Holy Power for the next 15 sec.
  • Sanctified Wrath Avenging Wrath also increases healing received by 20%.

Holy

  • Beacon of Light Your Holy Radiance and Light of Dawn Light of Dawn, Light's Hammer, and Holy Prism will heal for 15% of the amount healed.

Protection & Retribution

  • Hammer of the Righteous Hammer the current target for 20% weapon damage, causing a wave of light that hits all targets within 0 8 yards for 30% Holy weapon damage and applying the Weakened Blows effect.

Retribution

  • Divine Storm An area attack that consumes 3 charges of Holy Power to cause 120% 135% weapon damage as Holy damage to all enemies within 8 yards.
  • Exorcism Causes 8,188 Causes 6,960 Holy damage and generates a charge of Holy Power.
  • Sword of Light Increases the damage you deal with two-handed melee weapons by 20%. 10%.
  • Templar's Verdict A powerful weapon strike that consumes 3 charges of Holy Power to deal 260% weapon damage plus 1,633. 280% weapon damage plus 1,918.

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Priest (Forums)


  • Shadow Word: Death (Discipline, Holy) A word of dark binding that inflicts (2,371 + 204.0% 2,183 + 187.6% of SP) Shadow damage to the target.
  • Shadow Word: Death (Shadow) A word of dark binding that inflicts (2,371 + 204.0% 2,183 + 187.6% of SP) Shadow damage to the target and grants a Shadow Orb.
  • Shadow Word: Insanity Consumes your Shadow Word: Pain to deal (2,046 + 195.0% 2,550 + 243.0% of SP) Shadow damage to the target. Only usable while Shadow Word: Pain has less than 6.000 sec remaining. 0.000 sec remaining.
  • Shadow Word: Pain A word of darkness that causes (678 + 31.9% 623 + 29.3% of SP) Shadow damage instantly, and an additional (4,068 + 31.9% of SP - 678 + 31.9% 3,738 + 29.3% of SP - 623 + 29.3% of SP) Shadow damage over 18 sec.

Talents

  • From Darkness, Comes Light Surge of Darkness Periodic damage from your Vampiric Touch has a 15% chance to cause your next Mind Spike to not consume your damage-over-time effects, become instant cast, cost no mana, and deal 20% additional damage. 50% additional damage.
  • Power Word: Solace Strike an enemy with the power of the heavens, dealing (2,098 + 40.0% 3,148 + 114.1% of SP) Holy damage and restoring 2.0% maximum mana. 0.7% maximum mana. 2 1.5 sec cast.

Shadow

  • Devouring Plague Consumes all of the caster's Shadow Orbs to deal (1,784 + 85.0% 1,641 + 78.2% of SP) Shadow damage and an additional (297 + 14.1% 273 + 13.0% of SP) Shadow damage every 1 sec for 6 sec.
  • Mind Blast Blasts the target for (2,584 + 178.3% 2,378 + 164.0% of SP) Shadow damage and generates 1 Shadow Orbs.
  • Mind Flay Assault the target's mind with Shadow energy, causing (3,621 + 59.0% 3,330 + 54.3% of SP) Shadow damage over 3 sec and slowing their movement speed by 50%.
  • Vampiric Touch Causes (335 + 37.6% Causes (310 + 34.6% of SP) Shadow damage over 15 sec.

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Rogue (Forums)

Combat


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Shaman (Forums)


  • Earth Shock Instantly shocks the target with concussive force, causing (1,784 + 48.4% 1,623 + 44.0% of SP) Nature damage and applying the Weakened Blows effect.
  • Flame Shock Instantly sears the target with fire, causing (648 + 26.8% 823 + 34.0% of SP) Fire damage immediately and (1,392 + 12.5% 1,768 + 15.9% of SP) Fire damage over 24 sec.
  • Healing Rain 53.9% 43.1% of Base Mana.
  • Lightning Bolt Casts a bolt of lightning at the target for (1,560 + 89.4% of SP) Nature damage. 1,449 + 84.0% of SP) Nature damage.
  • Searing Totem Summons a Fire Totem with 5 health at your feet for 60 sec that repeatedly attacks an enemy within 0 to 20 yards for (107 + 16.7% of SP) Fire damage. 94 + 14.7% of SP) Fire damage.

Talents

  • Elemental Blast Harness and direct the raw power of the elements towards an enemy target, dealing (4,036 + 181.1% 4,726 + 211.2% of SP) Elemental damage and increasing the caster's Critical Strike, Haste, or Mastery by 3,000 for 8 sec. 3,500 for 8 sec.

Enhancement

  • Flurry After dealing a melee critical strike, your attack speed increases by 20% 15%, and you gain 50% additional benefit from Haste granted by items.

Restoration

  • Earthliving Weapon Increases spell healing by 2,873 and gives each heal up to a 20% chance to trigger the Earthliving effect on the target, healing an additional (3,648 + 8.3% of SP) over 12 sec.

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Warlock (Forums)

Affliction


Demonology

  • Hand of Gul'dan Summons a falling meteor to strike the target and all enemies within 6 yards for (534 + 50.0% 486 + 45.5% of SP) Shadow damage and inflicting them with Shadowflame. $@spellicon47960 Shadowflame Reduces movement speed by 30% and deals (960 + 15.0% 876 + 13.7% of SP) Shadowflame damage over 6 sec.
  • Soul Fire (Affliction, Destruction) Burn the enemy's soul, causing (801 + 75.0% of SP) Fire damage. 730 + 68.3% of SP) Fire damage.
  • Soul Fire (Demonology) Burn the enemy's soul, causing (801 + 75.0% of SP) Fire damage. 730 + 68.3% of SP) Fire damage.

Destruction


Pets

  • Firebolt Deals 1,068 Deals (969 + 90.7% of SP Fire damage to a target.
  • Immolation Burns nearby enemies for (214 + 20.0% 107 + 10.0% of SP) fire damage every 2 seconds.
  • Lash of Pain An instant attack that lashes the target, causing (855 + 80.0% of SP) Shadow damage. 969 + 90.7% of SP) Shadow damage.
  • Legion Strike A sweeping attack that does 125% of the Felguard's weapon damage divided among all targets within 6 yards.
  • Shadow Bite Bite the enemy, causing (629 + 58.9% of SP) Shadow damage. 541 + 50.6% of SP) Shadow damage.

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Warrior (Forums)

Protection

  • Shield Barrier Raise your shield, absorbing ((max(((AP * AP) * 186) / 10,000,000 + (47000% of AP / 100,002.5) * STA 200% of STR) * 200 / 100,25000% of STA / 100) * 1)) / 3) damage for the next 6 sec.

Racials
Blood Elf

  • Arcane Torrent Silence all enemies within 0 8 yards for 2 sec and increase your Rage by 15.
  • Arcane Torrent Silence all enemies within 0 8 yards for 2 sec and restore 6% of your Mana.
  • Arcane Torrent Silence all enemies within 0 8 yards for 2 sec and restore 15 of your Focus.
  • Arcane Torrent Silence all enemies within 0 8 yards for 2 sec and restore 15 Runic Power.

Draenei


Troll

  • Berserking Increases your attack and casting speed melee, ranged, and spell haste by 20% for 10 sec.

Professions
Jewelcrafting







More...
 
Rogue (Forums)
Combat

Blade Flurry Requires One-Handed Melee Weapon.

Good to see they are giving rogues their full attention, and applying important and much needed conditions to our spells and abilities.
 
Rogue (Forums)
Combat

Blade Flurry Requires One-Handed Melee Weapon.

Good to see they are giving rogues their full attention, and applying important and much needed conditions to our spells and abilities.

Dunno why this needs to be stated. Unless we're getting the joy of weilding two handers.....

There won't be many, if any, changes to rogues anymore from what I remember. Blizzard stated in an earlier post that they are fairly happy with how Rogues are at this time. With all specs viable for raiding and PvP, I doubt we'll see many more changes to rogues.
 
my guess, it's probably just a tooltip clarification since the tooltips are being written for 4th graders.
 
my guess, it's probably just a tooltip clarification since the tooltips are being written for 4th graders.

Who else spends 20+ hours lvling to 90 on the beta fucking blizzard SHOULD have made 90 premades so raid feedback could be given and given in millions - Not feedback from said 4th graders who lvled said rogue only to find it was nothing like live.

And i've played this game for fucking longer then I care to think about AND more now then ever I'm unsure if this game is balanced for Pve or PvP - Over the years its always been PvP 1st and balance PvE around it.

No 90 premades = no 90 BG's

All I'm seeing the game based and balanced around is 85 duels out the front of SW.Once said patch hits if any / all classers are left as is ppl will not be happy.Any rogue would simply stop playing until fixed.Any mage would simply spec fire and 3 shot you every game (true story)

Now flip it around to PvE and one can imo fire mages sit nicely at 90 and there dps.But poor rogue who was losing to the holy pally in under 15seconds with full cata and orange weps at 85 to 89 then at 90 maybe having the HP to run from the holy pally,does not flip around to said Pve dps at 90 no doubt the said holy pally could give him a run for his money.

But tooltip is all thats needed atm for rogues seem's legit.
 
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