Mythic Highmaul Progress Day 2, Alchemy and Jewelcrafting Changes, Hotfixes, EU FCMs

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Mythic Highmaul Guild Progress - Day 2
Today is the second day for the race of world first Mythic Highmaul. EU has caught up and now holds the top spots. All that remains is The Butcher and Imperator Mar'gok. Below is the current standing from WoWProgress as of 1:00 AM EST.

GuildRealmProgress
1Method (r)EU-Twisting Nether5/7 (M)

2ЭкзорсусEU (RU)-Ревущий фьорд5/7 (M)

3ParagonEU-Lightning's Blade5/7 (M)

4AscensionOC-Barthilas5/7 (M)

5Rapid Eye Movement (r)EU-Tarren Mill4/7 (M)

6PracticeEU-Shattered Hand4/7 (M)

7MidwinterUS-Sargeras4/7 (M)

8Avast (r)OC-Jubei'Thos3/7 (M)

9MoonzlingeEU (DE)-Azshara3/7 (M)



Alchemy and Jewelcrafting Changes
Originally Posted by Rygarius (Blue Tracker
/ Official Forums
)
We’re giving a heads up on adjustments being made based on player feedback over the amount of herbs used in recipes by Alchemy and Jewelcrafting. The adjustment will increase the amount of herbs an Alchemist needs and decrease the herb costs for Jewelcrafters.

Overview of Changes:

Alchemy
  • Combat potion recipes no longer requires Crescent Oil and meat/fish, and will require herbs instead.
  • Flask recipes will use more herbs, increasing the number of herbs needed from one type of herb to two.

Jewelcrafting
  • Tier 1 gem recipes will require more ore and less herbs.
  • Tier 2 gem recipes will no longer require herbs and instead require a tier 1 gem.

In summary, these changes are not active yet. But once the change is active, Alchemists will need more herbs, and Jewelcrafting will need less.

Does this require a Realm Restart to take in effect?
This is an early heads up and it's not live yet. It depends on how testing for the hotfix goes before that can be determined.

I'm currently working to get clarification from the designers over feedback that we've been receiving over the change to reagents for Alchemy recipes.

Update:
We’ve been reading feedback and concerns that have been raised and wanted to provide clarification. Historically, Alchemy has greater synergy with Herbalism than Fishing and we wanted to restore that with this change. Crescent Oil still has a use for Alchemists and it will still be used for some Draenor Alchemy recipes. We’re removing Crescent Oil as a reagent from primary stat buff potions and mana potions, but keeping it for other potions.

Hotfixes for December 10th
Originally Posted by Blizzard (Blue Tracker
/ Official Forums
)
Garrisons, Followers, and Outposts

  • Resolved a situation that could cause ore and mining carts in a player's Garrison to despawn.
  • Resolved an issue where players may sometimes not correctly accrue rested experience when entering their Garrisons.
  • Garrison Invasions
    • Players defeating the final boss that pushes their invasion score to over 1000 should now correctly be able to receive credit for obtaining a gold rating.

Classes

  • Druid
    • Balance
      • Shooting Stars should no longer fail to trigger if the most recent target of Moonfire or Sunfire dies.
  • Hunter
    • General
      • Resolved a number of additional situations that could cause Kill Shot (Beast Mastery, Marksmanship) to not correctly reset its cooldown.
  • Monk
    • General
      • Transcendence: Transfer should now continue to correctly reference new transfer locations after multiple uses.
  • Priest
    • Talents
      • Insanity's (Shadow) snare should now be correctly affected by abilities that remove or reduces the duration of snare effects.
  • Rogue
    • Subtlety
      • Honor Among Thieves should no longer cause Rogues with the Anticipation talent to stand up after receiving a Critical heal.

Creatures and NPCs

  • Citizens of Dalaran! Raise your eyes to the skies and observe! Rhonin, Leader of the Kirin Tor, should now be reciting their spoken lines to characters within a much smaller radius in the streets of the city of Dalaran. Note that his text... his text are still worth reading and continue to still be visible to those within the city.
  • Rare creatures and NPCs are now immune to the Enslave Demon and Control Undead effect.
  • Goren Protector, Orc Ancestor, Ancient Ogre, and Ghostly Arakkoa should now correctly scale to level 100.
  • World Bosses
    • The world bosses Drov the Ruiner and Tarlna the Ageless in Gorgrond now share a single loot eligibility lockout.
    • Both Drov the Ruiner and Tarlna the Ageless should no longer be available at the same time.
  • Talador
    • Cordana Felsong should now be visible to characters that are at or above level 98.
    • May Tirta and James Lamone located in Zangarra can no longer be attacked by characters.
  • Spires of Arak
    • Solar Magnifier should no longer become untargetable if they are leashed while using the Excavation ability.
  • Nagrand
    • Gordawg no longer uses Tectonic Slam.

Dungeons, Raids, and Scenarios

  • Raids
    • Credit for defeating bosses on Raid Finder difficulty should no longer incorrectly have a daily reset instead of a weekly one.
    • Highmaul
      • Tectus: Motes of Tectus should now be properly tracked in the boss frames as intended.
      • Twin Ogron: Phemos' thrown weapons now persist for 16 seconds after Quake has finished casting.
      • Ko'ragh should no longer benefit from Critical Strike auras from players that are under the effects of Dominating Power.
      • Ko'ragh: Resolved an issue where players may be unable to use execute abilities against Ko'ragh when his health is low.
  • Dungeons
    • Bloodmaul Slag Mines
      • Slave Watcher Crushto: After being defeated, the miners should no longer be attackable, and no longer cause Croman to chase them out of range.
    • Grimrail Depot
      • Nitrogg Thundertower should no longer be able to get thrown off the train and wind up being stuck in evade mode.
      • Added a second location for Iron Autocannon, Iron Limbcleaver, and Huge Crate of Weapons to the Grimrail Crash Site.

PvP

  • Ashran
    • Bonus objectives in Ashran now have a daily reset timer.
    • Fortune Favors the Bold no longer provides a bonus to Honor Point gains.

Battlegrounds and Arenas

  • Healers leaving an Arena match should no longer sometimes cause Dampening to reset.
  • Resolved an additional number of situations where players could incorrectly obtain items that require Vol'jin's Spear or Wrynn's Vanguard to equip from a Rated Battleground or The Coliseum.

Items

  • Healing effects from healing potions should no longer incorrectly be able to critically heal or Multistrike.
  • Raid buffs to Mastery no longer counts for food that provides a well fed buff to the highest secondary stat.
  • Personal Hologram's temporary hologram of yourself should now be easier to see.

Bug Fixes

  • Resolved an issue where dispelling Prayer of Mending was incorrectly only removing a single charge instead of the entire effect.

eu-en.png
Free Character Migrations (FCM) 10/12
Originally Posted by Takralus (Blue Tracker
/ Official Forums
)
The Free Character Migrations listed below have now been reopened for both factions, and are tentatively scheduled to close on 16 December 2014.

These FCMs have been reopened in order to help players who were previously separated from guild mates or friends. Please be aware that they may be closed before the above date.

PvE Realms
Argent Dawn -> Moonglade, Darkmoon Faire
Draenor -> Emerald Dream, Shadowsong
Silvermoon -> Azjol-Nerub, Khadgar

PvP Realms
Dentarg -> Bladefist, Drak'thul
Frostmane -> Emeriss, Xavius
Kazzak -> Bladefist, Drak'thul
Outland -> Emeriss, Xavius
Ragnaros -> Bladefist, Drak'thul
Ravencrest -> Emeriss, Xavius
Stormscale -> Emeriss, Xavius
Sylvanas -> Emeriss, Xavius
Tarren Mill -> Bladefist, Drak'thul
Twisting Nether -> Emeriss, Xavius

You can discuss an FCM to or from one of the listed realms in the dedicated discussion threads linked above. If you’re looking for a specific migration not covered by the above list, please use the Character Transfer service.

Please note that all free or paid character migrations follow the regular Character Transfer rules, found here:
http://eu.blizzard.com/support/artic...rticleId=20416

Guild Transfers
Although Free Guild Master Realm Transfers are not possible at this time, the Free Character Migration will allow you to retain your guild membership and reputation, provided that the guild master completes a Guild Master Realm Transfer first and the faction remains the same as that of the source realm.

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