![d3.png](/proxy.php?image=http%3A%2F%2Fmedia.mmo-champion.com%2Fimages%2Fnews%2F2011%2Fnovember%2Fd3.png&hash=a9f8ce898cc7611f12393e18fb86c7ce)
NAO Invitational Qualifiers
Curse, Skill-Capped, and Logitech are sponsoring a player run Arena tournament with over $4000 in prizes. You can find the list of prizes on ArenaJunkies. See the structure and rules for more information about how the teams are selected.
The remaining part of this week's qualifier rounds will be held on the 28th from 7-11pm EST. The second qualifier round will take place on Febuary 3rd/4th 7-11pm EST. The Tournament itself will take place on February 17th / 18th /19th. You can watch the stream of all of them here.
Dragon Soul Difficulty Changes
Don't forget that the previously mentioned Dragon Soul changes are supposed to be going live next week, so this will likely be your last chance to complete the encounter before everyone has access to the 5% buff.
Originally Posted by Blizzard (Blue Tracker / Official Forums)
During the scheduled server maintenance on the week of January 31, the Dragon Soul raid will become enveloped by the “Power of the Aspects” spell, reducing the health and damage dealt of all enemies in the raid by 5%. This spell will grow progressively stronger over time to reduce the difficulty and make the encounters more accessible. The spell will affect both normal and Heroic difficulties, but it will not affect the Looking for Raid difficulty.
The spell can also be disabled by talking to Lord Afrasastrasz at the beginning of Dragon Soul, if a raid wishes to attempt the encounters without the aid of the Dragon Aspects.
For those of you who raided in Firelands and/or Icecrown you’re no doubt aware that as time goes on we want to keep people progressing by adjusting the difficulty. For any number of reasons a group may be having difficulty on a specific encounter each week, and our intent in adjusting the content is to ensure the ability to keep progressing, enjoying the content, and gearing up. With Icecrown we progressively buffed the players, and while this slow progression (and ability to opt-out of the buff) were both beneficial, it led to an expectation of your characters power, and once you left the raid you could certainly feel less effective. For Firelands we attempted to fix that by nerfing the content instead of buffing players, but we nerfed the content difficulty all at one time, which was counterproductive for players who really didn’t need as severe a change as we made. With Dragon Soul we’re attempting to do the best of both by having a progressive nerf to the content, keeping player power constant while providing small increases in assistance over a long period of time, as well as allowing players to opt-out of the assistance by speaking to Lord Afrasastrasz.
We hope you continue to enjoy Dragon Soul, and that these changes encourage you to attempt a higher difficulty, or just keep pushing to down that next boss.
Mists of Pandaria PvP
Originally Posted by Blizzard (Blue Tracker / Official Forums)
One of our upcoming goals in Mists of Pandaria is to make the gap between the overall DPS/healing of both PvE and PvP items smaller. In fact, we have design plans for new PvP combat mechanics that will make PvP gear and weapons markedly better in PvP than equivalent level PvE gear and weapons.
The overall goal is to reduce the barrier for crossing between PvE and PvP (and vice versa), as well as to also ensure that PvP gear is the best in PvP, and PvE gear is the best in PvE. More details on these upcoming changes will be posted as they become available.
Regardless of anyone’s rankings past or present, the process of learning and striving to improve never stops: it helps even the most battle-hardened gladiator remain able to go toe-to-toe with their fiercest opponents.
In team-based combat such as Arenas, pressuring an enemy in order to go for a kill or striving to protect your comrade from being the brunt of a focused assault are part of the experience, no matter what classes are driving to get the job done. Most matches are an incredibly complicated dance between combatants: a push and pull of offensive and defensive tactics, of coordinating switches, interrupts, dispels, crowd control, and of learning when to use your particular cooldowns or abilities, and when to change your tactics on the fly. Depending on who you ask, what class they are, what brackets they are in, and what team compositions they run, you are likely to get a totally different answer as to what particular class gives them the most trouble at any given time.
As far as the current balance of various classes: it’s something we are, as always, keeping a close watch on. We welcome you to post constructively about your observations in the appropriate threads, and the more focused and on-topic you can keep it, the better.
While it's not possible to address every individual thread or concern of the community, rest assured we are listening, regardless if you see us post within a particular thread or not.
Comics: Dark Legacy and Teh Glad
Dark Legacy Comics #323 and Teh Gladiators #308 + #309 are available!
More...