


Patch 6.1 - Class Changes Incoming
Interesting class changes are coming to the next PTR build!
Patch 6.0.3 Hotfixes - January 21
Originally Posted by Blizzard (Blue Tracker
/ Official Forums
)
Garrisons, Followers, and Outposts
- Garrison Campaign Quests
- A Stolen Heart: Azuka Bladefury should no longer be getting stuck in evade mode for Horde characters.
- Primal Fury: Completing the quest should now correctly award Thisalee Crow (Alliance) or Choluna (Horde) as a Follower. A fix to award the followers for players that have already completed the quest will be made at a later date.
- Socrethar's Demise: Resolved an issue that could cause the banner used to challenge Socrethar to not work correctly.
Classes
- Talents
- Hunter Talents should no longer incorrectly treat Lifelike Mechanical Frostboar as an active Hunter Pet.
- Talents
- General
- Instant casting Surging Mist on self via Soothing Mist (Mistweaver) should no longer cause Surging Mist to not provide any healing.
- General
- Glyphs
- Glyph of Illumination is obsolete and should no longer be incorrectly retained by some Paladins.
- Glyphs
- Restoration
- Healing received through Spirit Link Totem redistributing player health to match each other should no longer be incorrectly affected by Dampening.
- Restoration
- Talents
- Demonbolt (Demonology) now deals 25% less damage against other players in PvP combat.
- Talents
- Arms
- Mastery: Weapons Master’s effects were overtuned and have been reduced in effectiveness by 18%. The mastery remains significantly stronger than before and is still 29% more powerful than prior to the hotfix from January 12.
- Armor Sets
- Tier-16 2-piece bonus for Protection Warriors now heals for 3% less for each character level above level 90.
- Arms
Quests
- Frostfire Ridge
- In the Shadow of Giants: Players should now correctly receive completion credit while interacting with Flamrog or Kindler.
- Legacy
- Trapping the Leader (Kun-Lai Summit): Killing Shan Kien quickly should no longer prevent him from respawning.
Creatures and NPCs
- Shadowmoon Valley
- Gorum should now correctly leash back to their spawn point.
- Gorgrond
- Laughing Skull guards at Beastwatch in Gorgrond should no longer attack Horde players.
Raids, Dungeons, and Scenarios
- Highmaul
- Tectus: Resolved an issue where several mobs during the encounter did not reset the cooldown on Marked for Death (Rogue Talent) when killed.
- Imperator Mar'gok: Volatile Anomaly's Destabilize ability should now correctly trigger player abilities that activate on taking damage.
- Shadowmoon Burial Grounds
- Bonemaw: Rogues should now be able to use the Death from Above talent against Carrion Worms and Bonemaw.
PvP
- Ashran
- Players should now correctly teleport into Ashran when accepting the queue from Stormshield or Warspear.
- Players leaving Ashran via mini-map are now teleported to a location just outside of Ashran instead of back to the bound Hearthstone location.
- Scroll of Touch of Death's effect should no longer be incorrectly retained outside of Ashran.
Battlegrounds and Arenas
- Resolved an issue where some items with Bonus Armor were scaling incorrectly in non-max level bracket Battlegrounds.
Items
- Potions and flasks from earlier expansions should no longer be more powerful than ones from later expansions.
- Cache of Highmaul Treasures should no longer incorrectly spawn items that can be upgraded.
Bug Fixes
- Resolved an issue where characters that log out while in another player's Garrison may be unable to log back in.
Blue Tweets
Originally Posted by Blizzard Entertainment
PvE
Ulduar-style teleporters would be very useful in raids with optional bosses.
Yeah, the system in Highmaul definitely breaks down if you do Ko'ragh then want to double back and work on a boss you missed. (WatcherDev)
Could you please force loot system to be personal only in the first 2 weeks of heroic raids, to discourage the alt whoring? Ppl should play alts beacuse they like to play alts or try a different class, not because the mains gearing benefit is so huge. I feel like the whole effort I put during the first weeks of WoD (garrison, CMs, apexis) is eclipsed by the powerful HC loot. You can't get loot you already have in the first week since it's the first time everyone does that content, so no item is wasted. It can happen in the 2nd week (when mythic is released), but it's still a much better compromise. And since your goal is to have stats as close as possible across the specs, there shouldn't be much whining about it either. I'm in a 3day raiding guild, top 100 ranked in SoO and this is slowly becoming mandatory for us as well. I'm curious what your stance on this matter is. Are you happy with it? Looking for solutions?
Not happy with it, but restricting millions of players to save a few hundred from themselves doesn't seem like an ideal solution. (WatcherDev)
Misc
Mentioned it several times that I no longer share plans about the game on Twitter. Hit up @WarcraftDevs for any announcements. (holinka)
So then why do you talk about WoW on your twitter? seems kind of odd..
I like interacting with fans. I think it's important for a dev to empathize with players. Also bugs. (holinka)
The Elder Scrolls Online Drops Subscriptions
The Elder Scrolls Online is dropping subscriptions less than a year after release. Starting on March 17th, 2015, players can just purchase the game and play forever. The same applies to the console version, coming on June 9, 2015.
There will be an optional premium membership called ESO Plus that grants access to DLC content, gives bonuses to character progression speed, and gives players some shop currency. If that membership expires, players will lose access to the DLC areas and quests unless they have purchased them separately, but will keep items and rewards.
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