Patch 11.2.0 PTR - Build 61787
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New Icons
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Achievement Changes
Originally Posted by MMO-Champion
Delves
Feats of Strength
Feats of Strength
The War Within
Delves
War Within Raid
Dungeons & Raids
Spell Changes
Originally Posted by MMO-Champion
Mounts
Companions
Item Set Bonuses
Druid (Forums)
Evoker (Forums)
Hunter (Forums)
Mage (Forums)
Monk (Forums)
Rogue (Forums)
Shaman (Forums)
Warlock (Forums)
Adventurer
Death Knight (Forums)
Frost
Unholy
Druid (Forums)
Evoker (Forums)
Hunter (Forums)
Beast Mastery
Marksmanship
Survival
Mage (Forums)
Fire
Frost
Monk (Forums)
Brewmaster
Windwalker
Paladin (Forums)
Holy
Priest (Forums)
Warlock (Forums)
Demonology
Warrior (Forums)
Covenant Abilities
Death Knight (Forums)
Item Effects
Professions
Herbalism
Mining
Raid & Dungeon Abilities
Strings Changes
Originally Posted by MMO-Champion
Misc Changes
Originally Posted by MMO-Champion
Currency Types
Hidden
War Within
Flight Masters
K'aresh
Mounts
Ground Mounts
Skyriding Mounts
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Build 61787 will be deployed to the Public Test Realms soon.
New Icons
Official Notes
Check out the official notes for new changes.
Achievement Changes
Originally Posted by MMO-Champion
Delves
Feats of Strength
- Journey's End (Season 3) Complete the Delver's Journey before Season 2 ends. Account Wide. 3 ends. Account Wide.
Feats of Strength
- Gilded of the Ethereal Obtain an average item level of 714 720 during The War Within Season 3.
The War Within
Delves
- A Flash in the Void Open 100 Flickergates. Title: Flickering. Account Wide. 5 points. Account Wide.
- A Flicker in the Dark Open 10 Flickergates. Account Wide. 5 points. Account Wide.
War Within Raid
Dungeons & Raids
- Dimensius, the All-Devouring defeated on Heroic (New)
- I See... Absolutely Nothing Defeat the Soul Hunters after all players have worn Adarus' spare blindfold at least 4 times 1 time in Manaforge Omega on Normal difficulty or higher. 10 points.
- King's Ransom Name changed from "Swing and a Miss" to "King's Ransom". Defeat Nexus-King Salhadaar without any Dark Stars being hit by Starkiller Swing alongside a hidden assassin in Manaforge Omega on Normal difficulty or higher. 10 points.
Spell Changes
Originally Posted by MMO-Champion
Mounts
- Astral Gladiator's Fel Bat (New) Summons and dismisses this mount. Account wide. Account wide. 1.5 sec cast.
- Phase-Lost Slateback (New) Summons and dismisses this mount. Account wide. Account wide. 1.5 sec cast.
Companions
- Mega-Mecha Gorilla Name changed from "Gorillion" to "Mega-Mecha Gorilla".
Item Set Bonuses

- Druid Keeper of the Grove 11.2 Class Set 2pc (Balance, Feral, Guardian, Initial) Casting Celestial Alignment calls upon the assistance of a dryad for 10 sec that casts Starsurge at 70% 30% effectiveness and Starfall at 100% effectiveness.
- Druid Wildstalker 11.2 Class Set 2pc The rate at which Symbiotic Blooms grow is increased by 40% 30%. Casting Regrowth with Clearcasting causes Symbiotic Blooms to grow on up to 2 valid nearby allies.
- Druid Wildstalker 11.2 Class Set 4pc Symbiotic Blooms have a 20% chance to trigger Bursting Growth every 2 sec at 100% 80% effectiveness. Each stack of Symbiotic Blooms on an ally increases Bursting Growth healing taken by 30%.

- Evoker Chronowarden 11.2 Class Set 4pc Temporal Burst causes Chrono Flames to strike 1 additional targets and repeat 10% 2 additional targets and repeat 15% additional damage or healing, up to a maximum of [ 400% of Spell Power ]. [ 450% of Spell Power ].
- Evoker Devastation 11.1 Class Set 2pc Your damaging spells have a chance to hit a Jackpot!, launching a Shattering Star at 3 nearby enemies at 100% 50% effectiveness. Casting Dragonrage always hits a Jackpot! Approximately 2.5 procs per minute. 2 procs per minute.
- Evoker Devastation 11.1 Class Set 4pc Casting Shattering Star or hitting a Jackpot! increases the damage of your next empower spell by 25% 18%, stacking up to 2 times.
- Evoker Flameshaper 11.2 Class Set 2pc Engulf stokes your Inner Flame, increasing your damage and healing over time by 40% 25% and increasing your chance to gain Essence Burst by 50% for 12 sec. Stacks up to 2 times. Multiple applications may overlap.
- Evoker Flameshaper 11.2 Class Set 4pc (Devastation) Consuming Essence Burst during Inner Flame fires an Essence Bomb at your target, damaging nearby enemies for [ 400% of Spell Power ], reduced beyond 5 targets. Arcane, reduced beyond 5 targets.
- Evoker Flameshaper 11.2 Class Set 4pc Devastation: Consuming Essence Burst during Inner Flame fires an Essence Bomb at your target, damaging nearby enemies for [ 400% of Spell Power ], reduced beyond 5 targets. Arcane, reduced beyond 5 targets.

- Hunter Beast Mastery 11.1 Class Set 2pc Your spells and abilities have a chance to hit a Jackpot! that fires a Barbed Shot at 100% effectiveness. Casting Bestial Wrath always hits a Jackpot! Approximately 1 proc per minute. 0.85 procs per minute.
- Hunter Beast Mastery 11.1 Class Set 4pc Hitting a Jackpot! infuses your pet with a mutagen, causing its auto-attacks to deal [ 18.14% [ 12% of Attack Power ] Nature damage to its target and up to 4 enemies within 10 yds for 8 sec. Mutagenic attacks reduce the cooldown of Bestial Wrath by 0.25 0.10 sec. Approximately 1 proc per minute.
- Hunter Dark Ranger 11.2 Class Set 2pc Black Arrow arrow damage increased by 10% and Bleak Powder damage increased by 20%. The cooldown ofCall of Call of the Wild is reduced by 60 sec.
- Hunter Marksmanship 11.1 Class Set 4pc Consuming Lock and Load also fires an Explosive Shot at 300% 125% effectiveness. Approximately 1 proc per minute.
- Hunter Pack Leader 11.2 Class Set 4pc Summoning a Beast has a 25% chance to rouse while under the effects of Lead from the Front rouses the nearby wildlife into a Stampede, charging your target and dealing [ 1,800% [ 2,700% of Attack Power ] Physical damage to your enemies over 7 sec. Your chance to summon a Stampede is increased to 100% while you have Lead from the Front. up to 8 enemies over 7 sec.

- Mage Arcane 11.1 Class Set 2pc Your spells and abilities have a small chance to hit a Jackpot! granting you Clearcasting and 5% increased spell damage for 12 sec. Casting Touch of the Magi has a 100% chance to hit a Jackpot! Approximately 2 procs per minute. 0.5 procs per minute.
- Mage Arcane 11.1 Class Set 4pc When you hit a Jackpot!, you also gain 3 stacks towards Aether Attunement.
- Mage Fire 11.1 Class Set 2pc Your spells and abilities have a chance to hit a Jackpot! reducing the cooldown of Combustion by 2 sec. Casting Combustion has a 100% chance to grant a Jackpot! at 200% increased effectiveness. Approximately 3 procs per minute. 100% increased effectiveness. Approximately 1.5 procs per minute.
- Mage Fire 11.1 Class Set 4pc When you hit a Jackpot! your damage is increased by 15% 8% for 7 sec. If you would gain Jackpot! from Combustion the duration is increased by 100%.
- Mage Sunfury 11.2 Class Set 4pc (Arcane) Exceptional spells cast by your Phoenix adds an additional 1.0 0.5 sec to the duration of your next Arcane Soul. When your Phoenix expires, it empowers you even further beyond, granting Lesser Time Warp and 10% increased spell damage for 13 sec. 20% increased spell damage for 10 sec.
- Mage Sunfury 11.2 Class Set 4pc (Fire, Frost, Initial) Exceptional spells cast by your Phoenix adds an additional 1.0 0.5 sec to the duration of your next Hyperthermia. When your Phoenix expires, it empowers you even further beyond, granting Lesser Time Warp and 10% increased spell damage for 13 sec. 20% increased spell damage for 10 sec.
- Mage Sunfury 11.2 Class Set 4pc Fire, Frost, Initial: Exceptional spells cast by your Phoenix adds an additional 1.0 0.5 sec to the duration of your next Hyperthermia. When your Phoenix expires, it empowers you even further beyond, granting Lesser Time Warp and 10% increased spell damage for 13 sec. 20% increased spell damage for 10 sec.

- Monk Master of Harmony 11.2 Class Set 2pc (Brewmaster) Gaining vitality has an increasing chance to cause your next Tiger Palm to unleash a Harmonic Surge, dealing [ 320% [ 400% of Spell Power ] Nature damage split between your target and other nearby enemies, and Spell Power healing to up to 5 injured allies.
- Monk Shado-Pan 11.2 Class Set 2pc Flurry Strikes deal 30% 20% more damage and activating Weapons of Order instantly grants 10 stacks of Flurry Strikes that trigger on your next attack at 100% effectiveness. 70% effectiveness.
- Monk Shado-Pan 11.2 Class Set 4pc Flurry charge generation is increased by 100% 50% and Flurry Strikes triggers every 120 150 energy spent during Weapons of Order.

- Rogue Trickster 11.2 Class Set 2pc Unseen Blade deals 30% increased damage and has a 30% chance to immediately refresh its cooldown. strike twice.

- Shaman Stormbringer 11.2 Class Set 2pc Ascendance has a 100% chance to grant a charge of Tempest and every 6 Awakening Storms now activates Ascendance for 5.0 sec. 6.0 sec.

- Warlock Demonology 11.1 Class Set 2pc Your spells and abilities have a chance to hit a Jackpot! that summons a Greater Dreadstalker at 265% 180% effectiveness. Casting Summon Demonic Tyrant always hits a Jackpot! Approximately 0.5 procs per minute.
- Warlock Demonology 11.1 Class Set 4pc Casting Hand of Gul'dan causes your active Dreadstalkers to cast Dreadbite at 20% 10% effectiveness. This damage is increased by 10% 5% for each Soul Shard spent on Hand of Gul'dan.
- Warlock Diabolist 11.2 Class Set 2pc (Affliction, Destruction, Initial) Chaos Bolt and Rain of Fire Casting Chaos Bolt, Rain of Fire, or Shadowburn summons a Demonic Oculus, up to 3.
- Warlock Soul Harvester 11.2 Class Set 2pc Shadow of Death unleashes your demonic soul to assault your current target for 12 sec, dealing [ 232.75% 9 sec, dealing [ 279.31% of Spell Power ] Shadow damage and [ 155.17% [ 186.21% of Spell Power ] Shadow damage to enemies within 10 yds with each swipe.
Adventurer
- Defile Defile the ground beneath your enemy, dealing [ 550% of Spell Power ] Shadow damage to all enemies over 10 sec. If any enemies are standing in the Defile, it grows in size and deals increasing damage every sec. 1 charge. Offensive. Offensive. 20 yd range. Instant. 20 sec recharge. 1 charge. 30 sec recharge. 1 charge.

- [DNT]Death and Decay (Blood) Corrupts the targeted ground, causing [ 39.6% [ 59.5% of Attack Power ] Shadow damage over 10 sec to targets within the area.
- [DNT]Death and Decay (Frost) Corrupts the targeted ground, causing [ 39.6% [ 59.5% of Attack Power ] Shadow damage over 10 sec to targets within the area.
- [DNT]Death and Decay (Unholy) Corrupts the targeted ground, causing [ 39.6% [ 59.5% of Attack Power ] Shadow damage over 10 sec to targets within the area.
- [DNT]Death and Decay (Initial) Corrupts the targeted ground, causing [ 39.6% [ 59.5% of Attack Power ] Shadow damage over 10 sec to targets within the area.
- [DNT]Death and Decay (Necrotic Strike) Corrupts the targeted ground, causing [ 39.6% [ 59.5% of Attack Power ] Shadow damage over 10 sec to targets within the area.
- [DNT]Death and Decay (Blood) Corrupts the targeted ground, causing [ 39.6% [ 59.5% of Attack Power ] Shadow damage over 10 sec to targets within the area.
- [DNT]Death and Decay (Frost) Corrupts the targeted ground, causing [ 39.6% [ 59.5% of Attack Power ] Shadow damage over 10 sec to targets within the area.
- [DNT]Death and Decay (Unholy) Corrupts the targeted ground, causing [ 39.6% [ 59.5% of Attack Power ] Shadow damage over 10 sec to targets within the area.
- [DNT]Death and Decay (Initial) Corrupts the targeted ground, causing [ 39.6% [ 59.5% of Attack Power ] Shadow damage over 10 sec to targets within the area.
- [DNT]Death and Decay (Necrotic Strike) Corrupts the targeted ground, causing [ 39.6% [ 59.5% of Attack Power ] Shadow damage over 10 sec to targets within the area.
- Bind in Darkness (Frost, Unholy, Initial) Rime empowered Howling Blast deals 30% 60% increased damage to its main target, and is now Shadowfrost.
- Bind in Darkness Frost, Unholy, Initial: Rime empowered Howling Blast deals 30% 60% increased damage to its main target, and is now Shadowfrost.
- Bind in Darkness (Frost, Unholy, Initial) Rime empowered Howling Blast deals 30% 60% increased damage to its main target, and is now Shadowfrost.
- Breath of Sindragosa (New) Call upon Sindragosa's aid in battle for 8 sec, continuously dealing [ 77.7% of Attack Power + 77.7% of Off-hand Attack Power ] Frost damage every 1 sec to enemies in a cone in front of you. Consuming Killing Machine or Rime increases the duration by 1.0 sec. Deals reduced damage to secondary targets. Grants a charge of Empower Rune Weapon at the start and 2 Runes at the end. Can be cast in Undead. 60 Runic Power. Instant. 1.5 min cooldown.
- Bursting Sores Bursting a Festering Wound deals 16% more damage, and deals [ 16.7% [ 19.2% of Attack Power ] Shadow damage to all nearby enemies. Deals reduced damage beyond up to 7 nearby enemies. Limited to 8 targets. Unlimited range. Instant.
- Death and Decay (Blood) Corrupts the targeted ground, causing [ 39.6% [ 59.5% of Attack Power ] Shadow damage over until cancelled to targets within the area.
- Death and Decay (Frost) Corrupts the targeted ground, causing [ 39.6% [ 59.5% of Attack Power ] Shadow damage over until cancelled to targets within the area.
- Death and Decay (Unholy) Corrupts the targeted ground, causing [ 39.6% [ 59.5% of Attack Power ] Shadow damage over until cancelled to targets within the area.
- Death and Decay (Initial) Corrupts the targeted ground, causing [ 39.6% [ 59.5% of Attack Power ] Shadow damage over until cancelled to targets within the area.
- Death and Decay (Necrotic Strike) Corrupts the targeted ground, causing [ 39.6% [ 59.5% of Attack Power ] Shadow damage over until cancelled to targets within the area.
- Death and Decay (Blood) Corrupts the targeted ground, causing [ 39.6% [ 59.5% of Attack Power ] Shadow damage over 1 sec to targets within the area.
- Death and Decay (Frost) Corrupts the targeted ground, causing [ 39.6% [ 59.5% of Attack Power ] Shadow damage over 1 sec to targets within the area.
- Death and Decay (Unholy) Corrupts the targeted ground, causing [ 39.6% [ 59.5% of Attack Power ] Shadow damage over 1 sec to targets within the area.
- Death and Decay (Initial) Corrupts the targeted ground, causing [ 39.6% [ 59.5% of Attack Power ] Shadow damage over 1 sec to targets within the area.
- Death and Decay (Necrotic Strike) Corrupts the targeted ground, causing [ 39.6% [ 59.5% of Attack Power ] Shadow damage over 1 sec to targets within the area.
- Death and Decay (Blood) Corrupts the targeted ground, causing [ 39.6% [ 59.5% of Attack Power ] Shadow damage over 10 sec to targets within the area.
- Death and Decay (Frost) Corrupts the targeted ground, causing [ 39.6% [ 59.5% of Attack Power ] Shadow damage over 10 sec to targets within the area.
- Death and Decay (Unholy) Corrupts the targeted ground, causing [ 39.6% [ 59.5% of Attack Power ] Shadow damage over 10 sec to targets within the area.
- Death and Decay (Initial) Corrupts the targeted ground, causing [ 39.6% [ 59.5% of Attack Power ] Shadow damage over 10 sec to targets within the area.
- Death and Decay (Necrotic Strike) Corrupts the targeted ground, causing [ 39.6% [ 59.5% of Attack Power ] Shadow damage over 10 sec to targets within the area.
- Death's Due (Blood) Corrupts the targeted ground, causing [ 39.6% [ 59.5% of Attack Power ] Shadow damage over 10 sec to targets within the area.
- Death's Due (Frost) Corrupts the targeted ground, causing [ 39.6% [ 59.5% of Attack Power ] Shadow damage over 10 sec to targets within the area.
- Death's Due (Unholy) Corrupts the targeted ground, causing [ 39.6% [ 59.5% of Attack Power ] Shadow damage over 10 sec to targets within the area.
- Death's Due (Initial) Corrupts the targeted ground, causing [ 39.6% [ 59.5% of Attack Power ] Shadow damage over 10 sec to targets within the area.
- Death's Due (Necrotic Strike) Corrupts the targeted ground, causing [ 39.6% [ 59.5% of Attack Power ] Shadow damage over 10 sec to targets within the area.
- Death's Due (Blood) Corrupts the targeted ground, causing [ 39.6% [ 59.5% of Attack Power ] Shadow damage over 10 sec to targets within the area.
- Death's Due (Frost) Corrupts the targeted ground, causing [ 39.6% [ 59.5% of Attack Power ] Shadow damage over 10 sec to targets within the area.
- Death's Due (Unholy) Corrupts the targeted ground, causing [ 39.6% [ 59.5% of Attack Power ] Shadow damage over 10 sec to targets within the area.
- Death's Due (Initial) Corrupts the targeted ground, causing [ 39.6% [ 59.5% of Attack Power ] Shadow damage over 10 sec to targets within the area.
- Death's Due (Necrotic Strike) Corrupts the targeted ground, causing [ 39.6% [ 59.5% of Attack Power ] Shadow damage over 10 sec to targets within the area.
- Desecrate Death and Decay gets deals 100% more damage, has its cooldown reduced by 10 sec, and is replaced by Desecrate after it is cast. Desecrate Consume your Death and Decay and crush your enemies within, dealing 150% 100% of its remaining damage instantly and applying 2 Applies or bursts 1-2 Festering Wounds, depending on whether the target is already affected by Festering Wounds. Grants you the benefits of standing in Death and Decay.
- Desecrate Death and Decay gets Blood: Death and Decay deals 100% more damage, has its cooldown reduced by 10 sec, and is replaced by Desecrate after it is cast. Desecrate Consume your Death and Decay and crush your enemies within, dealing 150% 100% of its remaining damage instantly and applying 2 Applies or bursts 1-2 Festering Wounds, depending on whether the target is already affected by Festering Wounds. Grants you the benefits of standing in Death and Decay. Instant. Frost: Blood, Frost, Unholy: Death and Decay deals 100% more damage, has its cooldown reduced by 10 sec, and is replaced by Desecrate after it is cast. Desecrate Consume your Death and Decay and crush your enemies within, dealing 100% of its remaining damage instantly. Applies or bursts 1-2 Festering Wounds, depending on whether the target is already affected by Festering Wounds. Grants you the benefits of standing in Death and Decay. Initial: Death and Decay deals 100% more damage, has its cooldown reduced by 10 sec, and is replaced by Desecrate after it is cast. Desecrate [ERROR: sure looks like an infinite loop] Unholy, Initial: [ERROR: sure looks like an infinite loop] Instant.
- Desecrate Crush your enemies within your Death and Decay, dealing its remaining damage instantly and applying 1 Consume your Death and Decay and crush your enemies within, dealing 100% of its remaining damage instantly. Applies or bursts 1-2 Festering Wounds, depending on whether the target is already affected by Festering Wounds. Grants you the benefits of standing in Death and Decay. 100 yd range. Instant.
- Desecrate Crush your enemies within your Death and Decay, dealing its remaining damage instantly and applying 1 Consume your Death and Decay and crush your enemies within, dealing 100% of its remaining damage instantly. Applies or bursts 1-2 Festering Wounds, depending on whether the target is already affected by Festering Wounds. Grants you the benefits of standing in Death and Decay. 100 yd range. Instant. 1.2 sec global cooldown.
- Exterminate (Blood) The first scythe strikes your target for [ 349.07% of Attack Power ] Shadowfrost damage and has a 25% chance to summon a Dancing Rune Weapon for 6 100% chance to reap a Bonestorm for 2.0 sec, the second scythe strikes all enemies around your target for [ 186.17% of Attack Power ] Shadowfrost damage.
- Exterminate (Frost, Unholy, Initial) After Reaper's Mark explodes, your next 2 Obliterates or Frostscythes cost 1 Rune and summon 2 scythes to strike your enemies.
- Exterminate Frost, Unholy, Initial: After Reaper's Mark explodes, your next 2 Obliterates or Frostscythes cost 1 Rune and summon 2 scythes to strike your enemies.
- Exterminate (Blood) The first scythe strikes your target for [ 349.07% of Attack Power ] Shadowfrost damage and has a 25% chance to summon a Dancing Rune Weapon for 6 100% chance to reap a Bonestorm for 2.0 sec, the second scythe strikes all enemies around your target for [ 186.17% of Attack Power ] Shadowfrost damage.
- Exterminate (Frost, Unholy, Initial) After Reaper's Mark explodes, your next 2 Obliterates or Frostscythes cost 1 Rune and summon 2 scythes to strike your enemies.
- Exterminate (Blood) The first scythe strikes your target for [ 349.07% of Attack Power ] Shadowfrost damage and has a 25% chance to summon a Dancing Rune Weapon for 6 100% chance to reap a Bonestorm for 2.0 sec, the second scythe strikes all enemies around your target for [ 186.17% of Attack Power ] Shadowfrost damage.
- Exterminate (Frost, Unholy, Initial) After Reaper's Mark explodes, your next 2 Obliterates or Frostscythes cost 1 Rune and summon 2 scythes to strike your enemies.
- Exterminate (Blood) The first scythe strikes your target for [ 349.07% of Attack Power ] Shadowfrost damage and has a 25% chance to summon a Dancing Rune Weapon for 6 100% chance to reap a Bonestorm for 2.0 sec, the second scythe strikes all enemies around your target for [ 186.17% of Attack Power ] Shadowfrost damage.
- Exterminate (Frost, Unholy, Initial) After Reaper's Mark explodes, your next 2 Obliterates or Frostscythes cost 1 Rune and summon 2 scythes to strike your enemies.
- Exterminate (Blood) The first scythe strikes your target for [ 349.07% of Attack Power ] Shadowfrost damage and has a 25% chance to summon a Dancing Rune Weapon for 6 100% chance to reap a Bonestorm for 2.0 sec, the second scythe strikes all enemies around your target for [ 186.17% of Attack Power ] Shadowfrost damage.
- Exterminate (Frost, Unholy, Initial) After Reaper's Mark explodes, your next 2 Obliterates or Frostscythes cost 1 Rune and summon 2 scythes to strike your enemies.
- Festering Scythe Every 20 Every 25 Festering Wound you burst empowers your next Festering Strike to become Festering Scythe. Festering Scythe Sweep through all enemies within 14 yds in front of you, dealing [ 200% of Attack Power ] Shadow damage and infecting them with 2-3 Festering Wounds.
- Festering Scythe (Blood) Every 20 Every 25 Festering Wound you burst empowers your next Festering Strike to become Festering Scythe.
- Festering Scythe (Frost) Blood, Frost, Unholy: Every 20 25 Festering Wound you burst empowers your next Festering Strike to become Festering Scythe.
- Festering Scythe (Initial) Every 20 Every 25 Festering Wound you burst empowers your next Festering Strike to become Festering Scythe.
- Festering Scythe (Blood) Every 20 Every 25 Festering Wound you burst empowers your next Festering Strike to become Festering Scythe.
- Festering Scythe (Frost) Blood, Frost, Unholy: Every 20 25 Festering Wound you burst empowers your next Festering Strike to become Festering Scythe.
- Festering Scythe (Initial) Every 20 Every 25 Festering Wound you burst empowers your next Festering Strike to become Festering Scythe.
- Festering Scythe (Blood) Every 20 Every 25 Festering Wound you burst empowers your next Festering Strike to become Festering Scythe.
- Festering Scythe (Frost) Blood, Frost, Unholy: Every 20 25 Festering Wound you burst empowers your next Festering Strike to become Festering Scythe.
- Festering Scythe (Initial) Every 20 Every 25 Festering Wound you burst empowers your next Festering Strike to become Festering Scythe.
- Frostreaper Strike an enemy for [ 44.88% of Attack Power ] Shadowfrost damage and afflict the enemy with Soul Reaper. After 5 sec, if the target is below 35% health this effect will explode dealing an additional Obliterate deals 10% increased damage and has a chance to tether the souls of its target and a nearby enemy to yours. Frost Strike severs the tethers, dealing [ 205.92% of Attack Power ] Shadowfrost damage to the target. If the enemy that yields experience or honor dies while afflicted by Soul Reaper, gain Runic Corruption. 100 yd range. Instant. both foes. 100 yd range. Instant.
- Mawsworn Menace (Blood, Initial) Scourge Strike deals 15% increased damage and the cooldown of your Death and Decay is reduced by 10 sec. 5 sec.
- Mograine's Might Blood, Initial: Your damage is increased by 5% and you gain while inside Mograine's Death and Decay. Frost: Your damage is increased by 5% and you gain 5% critical strike chance while inside Mograine's Death and Decay. Unholy: Your damage is increased by 5% and you gain the benefits of your Death and Decay while inside Mograine's Death and Decay.
- Mograine's Might Blood, Initial: Your damage is increased by 5% and you gain while inside Mograine's Death and Decay. Frost: Your damage is increased by 5% and you gain 5% critical strike chance while inside Mograine's Death and Decay. Unholy: Your damage is increased by 5% and you gain the benefits of your Death and Decay while inside Mograine's Death and Decay. Unlimited range. Instant.
- Painful Death (Blood) Reaper's Mark deals 10% increased damage and Exterminate empowers an additional Marrowrend, but now reduces its cost by 1 Rune. Additionally, Exterminate now has a 30% chance to apply Reaper's Mark. After Reaper's Mark explodes, your next 2 Marrowrends cost 1 Rune and summon 2 scythes to strike your enemies. The first scythe strikes your target for [ 349.07% of Attack Power ] Shadowfrost damage and has a 100% chance to reap a Bonestorm for 2.0 sec, the second scythe strikes all enemies around your target for [ 186.17% of Attack Power ] Shadowfrost damage. Deals reduced damage beyond 8 targets.
- Painful Death (Frost, Unholy, Initial) Reaper's Mark deals 10% increased damage and Exterminate empowers an additional Obliterate, but now reduces its cost by 1 Rune. Additionally, Exterminate now has a 30% chance to apply Reaper's Mark. After Reaper's Mark explodes, your next 2 Obliterates or Frostscythes cost 1 Rune and summon 2 scythes to strike your enemies. The first scythe strikes your target for [ 436.34% of Attack Power ] Shadowfrost damage and has a 100% chance to grant Killing Machine, the second scythe strikes all enemies around your target for [ 178.72% of Attack Power ] Shadowfrost damage. Deals reduced damage beyond 8 targets.
- Painful Death Frost, Unholy, Initial: Reaper's Mark deals 10% increased damage and Exterminate empowers an additional Obliterate, but now reduces its cost by 1 Rune. Additionally, Exterminate now has a 30% chance to apply Reaper's Mark. Frost, Unholy, Initial: After Reaper's Mark explodes, your next 2 Obliterates or Frostscythes cost 1 Rune and summon 2 scythes to strike your enemies. The first scythe strikes your target for [ 436.34% of Attack Power ] Shadowfrost damage and has a 100% chance to grant Killing Machine, the second scythe strikes all enemies around your target for [ 178.72% of Attack Power ] Shadowfrost damage. Deals reduced damage beyond 8 targets.
- Reaper's Mark (Blood) After 12 sec or reaching 40 stacks, the mark explodes, dealing [ 13.84% [ 17.99% of Attack Power ] damage per stack.
- Reaper's Mark (Frost, Unholy, Initial) After 12 sec or reaching 40 stacks, the mark explodes, dealing [ 24.91% [ 32.39% of Attack Power ] damage per stack.
- Reaper's Mark (Blood) After 12 sec or reaching 40 stacks, the mark explodes, dealing [ 13.84% [ 17.99% of Attack Power ] damage per stack.
- Reaper's Mark (Frost, Unholy, Initial) After 12 sec or reaching 40 stacks, the mark explodes, dealing [ 24.91% [ 32.39% of Attack Power ] damage per stack.
- Reaper's Mark (Frost) After 12 sec or reaching 40 stacks, the mark explodes, dealing [ 13.84% [ 17.99% of Attack Power ] damage per stack.
- Reaper's Mark (Frost, Unholy, Initial) After 12 sec or reaching 40 stacks, the mark explodes, dealing [ 24.91% [ 32.39% of Attack Power ] damage per stack.
- Reaper's Mark (Unholy, Initial) After 12 sec or reaching 40 stacks, the mark explodes, dealing [ 13.84% [ 17.99% of Attack Power ] damage per stack.
- Reaper's Mark (Frost, Unholy, Initial) After 12 sec or reaching 40 stacks, the mark explodes, dealing [ 24.91% [ 32.39% of Attack Power ] damage per stack.
- Reaper's Mark After 12 sec or reaching 40 stacks, the mark explodes, dealing [ 24.91% [ 32.39% of Attack Power ] damage per stack.
- Reaper's Mark (Blood) After 12 sec or reaching 40 stacks, the mark explodes, dealing [ 13.84% [ 17.99% of Attack Power ] damage per stack.
- Reaper's Mark (Frost, Unholy, Initial) After 12 sec or reaching 40 stacks, the mark explodes, dealing [ 24.91% [ 32.39% of Attack Power ] damage per stack.
- Reaper's Mark (Blood) After 12 sec or reaching 40 stacks, the mark explodes, dealing [ 13.84% [ 17.99% of Attack Power ] damage per stack.
- Reaper's Mark (Frost, Unholy, Initial) After 12 sec or reaching 40 stacks, the mark explodes, dealing [ 24.91% [ 32.39% of Attack Power ] damage per stack.
- Reaper's Onslaught (Frost, Unholy, Initial) Reduces the cooldown of Reaper's Mark by 15 sec, but the amount of Obliterates and Frostscythes empowered by Exterminate is reduced by 1.
- Reaper's Onslaught Frost, Unholy, Initial: Reduces the cooldown of Reaper's Mark by 15 sec, but the amount of Obliterates and Frostscythes empowered by Exterminate is reduced by 1.
- Runic Overflow (Frost, Unholy, Initial) Rime empowered Howling Blast deals 30% 60% increased damage to its main target, and is now Shadowfrost.
- Scourge Strike An unholy strike that deals [ 73.81% of Attack Power ] Physical damage and [ 40.66% of Attack Power ] Shadow damage, and causes 1 Festering Wound to burst. Critical strikes cause the Festering Wound to burst for 20% increased damage. Requires Two-Handed Melee Weapon. Can be cast in Undead. Limited to 8 targets. 1 Runes. Melee range. Instant.
- Scourge Strike An unholy strike that deals [ 73.81% of Attack Power ] Physical damage and [ 40.66% of Attack Power ] Shadow damage, and causes 1 Festering Wound to burst. 100 yd range. Instant. Critical strikes cause the Festering Wound to burst for 20% increased damage. 100 yd range. Instant.
- Sudden Doom (Blood, Frost, Initial) Your auto attacks have a 25% chance to make your next Death Coil cost 10 less Runic Power and critically strike. to critically strike. Additionally, your next Death Coil will burst 1 Festering Wound. cost 10 less Runic Power and burst 1 Festering Wound.
- Sudden Doom (Unholy) Your auto attacks have a 25% chance to make your next Death Coil or Epidemic cost 10 less Runic Power and critically strike. to critically strike. Additionally, your next Death Coil will burst 1 Festering Wound. cost 10 less Runic Power and burst 1 Festering Wound.
- Sudden Doom (Blood, Frost, Initial) Your auto attacks have a 25% chance to make your next Death Coil cost 10 less Runic Power and critically strike. to critically strike. Additionally, your next Death Coil will burst 1 Festering Wound. cost 10 less Runic Power and burst 1 Festering Wound.
- Sudden Doom (Unholy) Your auto attacks have a 25% chance to make your next Death Coil or Epidemic cost 10 less Runic Power and critically strike. to critically strike. Additionally, your next Death Coil will burst 1 Festering Wound. cost 10 less Runic Power and burst 1 Festering Wound.
- Sudden Doom (Blood, Frost, Initial) Your auto attacks have a 25% chance to make your next Death Coil cost 10 less Runic Power and critically strike. to critically strike. Additionally, your next Death Coil will burst 1 Festering Wound. cost 10 less Runic Power and burst 1 Festering Wound.
- Sudden Doom (Unholy) Your auto attacks have a 25% chance to make your next Death Coil or Epidemic cost 10 less Runic Power and critically strike. to critically strike. Additionally, your next Death Coil will burst 1 Festering Wound. cost 10 less Runic Power and burst 1 Festering Wound.
- Sudden Doom Unholy: Your auto attacks have a 25% chance to make your next Death Coil or Epidemic cost 10 less Runic Power and critically strike. to critically strike. Additionally, your next Death Coil will burst 1 Festering Wound. cost 10 less Runic Power and burst 1 Festering Wound.
- Visceral Strength (Blood) When Blood Boil hits 2 or more targets, it generates 1 charge of Bone Shield.
- Visceral Strength (Blood) When Blood Boil hits 2 or more targets, it generates 1 charge of Bone Shield.
- Visceral Strength (Blood) When Blood Boil hits 2 or more targets, it generates 1 charge of Bone Shield.
Frost
- Rime Frost Strike and Glacial Advance have a 45% chance and Breath of Sindragosa has a 30.0% chance to cause your next Howling Blast to consume no runes and deal 275% additional damage. Death Knight - Frost Spec. Death Knight - Frost Spec.
Unholy
- Bursting Sores Bursting a Festering Wound deals 16% more damage, and deals [ 16.7% [ 19.2% of Attack Power ] Shadow damage to all nearby enemies. Deals reduced damage beyond 8 targets up to 7 nearby enemies. Unholy Death Knight - Level 25 Talent. Unholy Death Knight - Level 25 Talent.
- Clawing Shadows Deals [ 135.35% of Attack Power ] Shadow damage and causes 1 Festering Wound to burst. Critical strikes cause the Festering Wound to burst for 20% increased damage. Requires Melee Weapon. Can be cast in Undead. Limited to 8 targets. Unholy Death Knight - Level 15 Talent. Unholy Death Knight - Level 15 Talent. 1 Runes. 30 yd range. Instant.
- Defile Defile the targeted ground, dealing [ 165% of Attack Power ] Shadow damage to all enemies over 10 sec. While you remain within your Defile, your Clawing Shadows will hit 7 enemies near the target. Every sec, if any enemies are standing in the Defile, it grows in size and deals increased damage. 1 charge. Can be cast in Undead. Unholy Death Knight - Level 45 Talent. Unholy Death Knight - Level 45 Talent. 1 Runes. 30 yd range. Instant. 20 sec recharge. 1 charge. 30 sec recharge. 1 charge.
- Unholy Death Knight Increases damage/healing by 55%: Frostreaper, Soul Reaper Soul Reaper and, Swift and Painful Decreases periodic damage/healing by 13%: Blood Boil, Blood Plague, Bloodbolt, Frost Fever, Howling Blast, Superstrain Increases periodic damage/healing by 15%: Blood Boil, Blood Plague, Bloodbolt, Frost Fever, Howling Blast, Superstrain Death Knight - Unholy Spec. Death Knight - Unholy Spec.

- Bloodseeker Vines (Balance, Guardian, Restoration, Initial) Wild Growth, Regrowth, and Efflorescence healing has a chance to cause Symbiotic Blooms to grow on the target, healing for [ 180% [ 156% of Spell Power ] over 6 sec.
- Bloodseeker Vines (Feral) Wild Growth and Regrowth healing has a chance to cause Symbiotic Blooms to grow on the target, healing for [ 180% [ 156% of Spell Power ] over 6 sec.
- Dreadful Wound (Balance, Guardian, Restoration, Initial) Ravage also inflicts a Bleed that causes [ 45.6% of Attack Power ] damage over 6 sec and saps its victims' strength, reducing damage they deal to you by 10%. 15%.
- Dreadful Wound (Balance, Guardian, Restoration, Initial) Ravage also inflicts a Bleed that causes [ 45.6% of Attack Power ] damage over 6 sec and saps its victims' strength, reducing damage they deal to you by 10%. 15%.
- Dreadful Wound (Balance, Guardian, Restoration, Initial) Ravage also inflicts a Bleed that causes [ 45.6% of Attack Power ] damage over 6 sec and saps its victims' strength, reducing damage they deal to you by 10%. 15%.
- Dryad (Balance, Feral, Guardian, Initial) Casting Celestial Alignment calls upon the assistance of a dryad for 10 sec that casts Starsurge at 70% 30% effectiveness and Starfall at 100% effectiveness.
- Empowered Shapeshifting (Balance, Guardian, Restoration, Initial) Bear Form reduces magic damage you take by 4%. 6%.
- Empowered Shapeshifting (Feral) Bear Form reduces magic damage you take by 4%. 6%.
- Empowered Shapeshifting Bear Form reduces magic damage you take by 4%. 6%.
- Starsurge Launch a surge of stellar energies at the target, dealing [ 296% [ 88.8% of Spell Power ] Astral damage. 40 yd range. 2 sec cast.
- Strike for the Heart (Guardian) Mangle heals you for 1% of maximum health. 5% of maximum health.
- Strike for the Heart (Guardian) Mangle heals you for 1% of maximum health. 5% of maximum health.
- Strike for the Heart Mangle heals you for 1% of maximum health. 5% of maximum health.
- Symbiotic Blooms (Balance, Guardian, Restoration, Initial) Wild Growth, Regrowth, and Efflorescence healing has a chance to cause Symbiotic Blooms to grow on the target, healing for [ 180% [ 156% of Spell Power ] over 6 sec.
- Symbiotic Blooms (Feral) Wild Growth and Regrowth healing has a chance to cause Symbiotic Blooms to grow on the target, healing for [ 180% [ 156% of Spell Power ] over 6 sec.
- Thriving Growth (Balance, Guardian, Restoration, Initial) Wild Growth, Regrowth, and Efflorescence healing has a chance to cause Symbiotic Blooms to grow on the target, healing for [ 180% [ 156% of Spell Power ] over 6 sec.
- Thriving Growth (Feral) Wild Growth and Regrowth healing has a chance to cause Symbiotic Blooms to grow on the target, healing for [ 180% [ 156% of Spell Power ] over 6 sec.
- Thriving Growth Wild Growth and Regrowth healing has a chance to cause Symbiotic Blooms to grow on the target, healing for [ 180% [ 156% of Spell Power ] over 6 sec.

- Command Squadron While Deep Breathing and for 10 0 sec after, you command a squadron of 2 Dracthyr who will attack your targets with Disintegrate and Azure Strike.
- Command Squadron While Deep Breathing and for 10 0 sec after, you command a squadron of 2 Dracthyr who will attack your targets with Disintegrate and Azure Strike. 40 yd range. Instant.
- Command Squadron While Deep Breathing and for 10 0 sec after, you command a squadron of 2 Dracthyr who will attack your targets with Disintegrate and Azure Strike. 40 yd range. Instant.
- Dream Breath Inhale, gathering the power of the Dream. Release to exhale, healing yourself and 5 injured allies in a 30 yd cone in front of you for [ 384% [ 322.6% of Spell Power ]. I: Heals [ 76.8% of Spell Power ] instantly and [ 307.2% [ 245.8% of Spell Power ] over 16 sec. II: Heals [ 153.6% [ 138.2% of Spell Power ] instantly and [ 230.4% [ 184.3% of Spell Power ] over 12 sec. III: Heals [ 230.4% [ 199.7% of Spell Power ] instantly and [ 153.6% [ 122.9% of Spell Power ] over 8 sec. 100 yd range. Instant.
- Dream Breath Inhale, gathering the power of the Dream. Release to exhale, healing yourself and 5 injured allies in a 30 yd cone in front of you for [ 384% [ 322.6% of Spell Power ]. I: Heals [ 76.8% of Spell Power ] instantly and [ 307.2% [ 245.8% of Spell Power ] over 16 sec. II: Heals [ 153.6% [ 138.2% of Spell Power ] instantly and [ 230.4% [ 184.3% of Spell Power ] over 12 sec. III: Heals [ 230.4% [ 199.7% of Spell Power ] instantly and [ 153.6% [ 122.9% of Spell Power ] over 8 sec. 100 yd range. Instant.
- Dream Breath Inhale, gathering the power of the Dream. Release to exhale, healing yourself and 5 injured allies in a 30 yd cone in front of you for [ 384% [ 322.6% of Spell Power ]. I: Heals [ 76.8% of Spell Power ] instantly and [ 307.2% [ 245.8% of Spell Power ] over 16 sec. II: Heals [ 153.6% [ 138.2% of Spell Power ] instantly and [ 230.4% [ 184.3% of Spell Power ] over 12 sec. III: Heals [ 230.4% [ 199.7% of Spell Power ] instantly and [ 153.6% [ 122.9% of Spell Power ] over 8 sec. Green. Green. 4.9% of Base Mana. 2.5 sec cast (Channeled). 30 sec cooldown. 0.5 sec global cooldown.
- Dream Breath Inhale, gathering the power of the Dream. Release to exhale, healing yourself and 5 injured allies in a 30 yd cone in front of you for [ 384% [ 322.6% of Spell Power ]. I: Heals [ 76.8% of Spell Power ] instantly and [ 307.2% [ 245.8% of Spell Power ] over 16 sec. II: Heals [ 153.6% [ 138.2% of Spell Power ] instantly and [ 230.4% [ 184.3% of Spell Power ] over 12 sec. III: Heals [ 230.4% [ 199.7% of Spell Power ] instantly and [ 153.6% [ 122.9% of Spell Power ] over 8 sec. IV: Heals [ 307.2% [ 261.1% of Spell Power ] instantly and [ 76.8% [ 61.4% of Spell Power ] over 4 sec. Green. Green. 4.9% of Base Mana. 3.2 sec cast (Channeled). 30 sec cooldown. 0.5 sec global cooldown.
- Essence Bomb (Devastation) Consuming Essence Burst during Inner Flame fires an Essence Bomb at your target, damaging nearby enemies for [ 400% of Spell Power ], reduced beyond 5 targets. Arcane, reduced beyond 5 targets.
- Essence Bomb (Devastation) Consuming Essence Burst during Inner Flame fires an Essence Bomb at your target, damaging nearby enemies for [ 400% of Spell Power ], reduced beyond 5 targets. Arcane, reduced beyond 5 targets.
- Inner Flame Engulf stokes your Inner Flame, increasing your damage and healing over time by 40% 25% and increasing your chance to gain Essence Burst by 50% for 12 sec. Stacks up to 2 times. Multiple applications may overlap. Instant.
- Jackpot! Casting Shattering Star or hitting a Jackpot! increases the damage of your next empower spell by 25% 18%, stacking up to 2 times. Instant.
- Temporal Artificer Rewind's cooldown is reduced by 90 sec. 120 sec.

- Banshee's Mark Murder of Crows now deals Shadow damage. Black Arrow's initial damage has a 25% chance to summon a Murder of Crows on your target. A Murder of Crows Summons 15% chance to summon a flock of crows to attack your target, dealing [ 324% of Attack Power ] Physical damage over 15 sec. Shadow damage over 15 sec.
- Bestial Wrath (Beast Mastery) Sends you and your pet into a rage, instantly dealing [ 189% of Attack Power + 3.6% [ 194.4% of Attack Power + 3.7% of Spell Power ] Physical damage to its target, and increasing all damage you both deal by 30% for 15 sec.
- Bestial Wrath (Marksmanship, Survival, Initial) Sends you and your pet into a rage, instantly dealing [ 189% [ 194.4% of Attack Power ] Physical damage to its target, and increasing all damage you both deal by 30% for 15 sec.
- Bestial Wrath (Barbed Wrath) Sends you and your pet into a rage, instantly dealing [ 189% [ 194.4% of Attack Power ] Physical damage to its target, and increasing all damage you both deal by 30% for 15 sec.
- Bestial Wrath (Beast Mastery) Sends you and your pet into a rage, instantly dealing [ 189% of Attack Power + 3.6% [ 194.4% of Attack Power + 3.7% of Spell Power ] Physical damage to its target, and increasing all damage you both deal by 30% for 15 sec.
- Bestial Wrath (Marksmanship, Survival, Initial) Sends you and your pet into a rage, instantly dealing [ 189% [ 194.4% of Attack Power ] Physical damage to its target, and increasing all damage you both deal by 30% for 15 sec.
- Bestial Wrath (Barbed Wrath) Sends you and your pet into a rage, instantly dealing [ 189% [ 194.4% of Attack Power ] Physical damage to its target, and increasing all damage you both deal by 30% for 15 sec.
- Bestial Wrath (Beast Mastery) Sends you and your pet into a rage, instantly dealing [ 189% of Attack Power + 3.6% [ 194.4% of Attack Power + 3.7% of Spell Power ] Physical damage to its target, and increasing all damage you both deal by 30% for 15 sec.
- Bestial Wrath (Marksmanship, Survival, Initial) Sends you and your pet into a rage, instantly dealing [ 189% [ 194.4% of Attack Power ] Physical damage to its target, and increasing all damage you both deal by 30% for 15 sec.
- Bestial Wrath (Barbed Wrath) Sends you and your pet into a rage, instantly dealing [ 189% [ 194.4% of Attack Power ] Physical damage to its target, and increasing all damage you both deal by 30% for 15 sec.
- Bestial Wrath (Beast Mastery) Sends you and your pet into a rage, instantly dealing [ 189% of Attack Power + 3.6% [ 194.4% of Attack Power + 3.7% of Spell Power ] Physical damage to its target, and increasing all damage you both deal by 30% for 15 sec.
- Bestial Wrath (Marksmanship, Survival, Initial) Sends you and your pet into a rage, instantly dealing [ 189% [ 194.4% of Attack Power ] Physical damage to its target, and increasing all damage you both deal by 30% for 15 sec.
- Bestial Wrath (Barbed Wrath) Sends you and your pet into a rage, instantly dealing [ 189% [ 194.4% of Attack Power ] Physical damage to its target, and increasing all damage you both deal by 30% for 15 sec.
- Black Arrow You attempt to finish off a wounded target, dealing [ 268% [ 348.4% of Attack Power ] Shadow damage and [ 35% [ 45.5% of Attack Power ] Shadow damage over 14 sec. Only usable on enemies above 80% health or below 20% health. Requires Ranged Weapon. 1 charge. 10 Focus. 40 yd range. Instant. 10 sec recharge. 1 charge.
- Black Arrow You attempt to finish off a wounded target, dealing [ 268% [ 348.4% of Attack Power ] Shadow damage and [ 35% [ 45.5% of Attack Power ] Shadow damage over 14 sec. Only usable on enemies above 80% health or below 20% health. 100 yd range. Instant.
- Black Arrow Your Kill Shot is replaced with Black Arrow. Black Arrow You attempt to finish off a wounded target, dealing [ 268% [ 348.4% of Attack Power ] Shadow damage and [ 35% [ 45.5% of Attack Power ] Shadow damage over 14 sec. Only usable on enemies above 80% health or below 20% health.
- Bleak Powder (Beast Mastery) Black Arrow now explodes in a cloud of shadow and sulfur on impact, dealing [ 560% [ 420% of Attack Power ] Shadow damage to all enemies within an 8 yd cone behind the target.
- Bleak Powder (Marksmanship, Survival, Initial) Black Arrow now explodes in a cloud of shadow and sulfur on impact, dealing [ 825% [ 618.75% of Attack Power ] Shadow damage to all enemies within an 8 yd cone behind the target.
- Bleak Powder Marksmanship, Survival, Initial: Black Arrow now explodes in a cloud of shadow and sulfur on impact, dealing [ 825% [ 618.75% of Attack Power ] Shadow damage to all enemies within an 8 yd cone behind the target.
- Bleak Powder (Beast Mastery) Black Arrow now explodes in a cloud of shadow and sulfur on impact, dealing [ 560% [ 420% of Attack Power ] Shadow damage to all enemies within an 8 yd cone behind the target.
- Bleak Powder (Marksmanship, Survival, Initial) Black Arrow now explodes in a cloud of shadow and sulfur on impact, dealing [ 825% [ 618.75% of Attack Power ] Shadow damage to all enemies within an 8 yd cone behind the target.
- Bleak Powder (Beast Mastery) Black Arrow now explodes in a cloud of shadow and sulfur on impact, dealing [ 560% [ 420% of Attack Power ] Shadow damage to all enemies within an 8 yd cone behind the target.
- Bleak Powder (Marksmanship, Survival, Initial) Black Arrow now explodes in a cloud of shadow and sulfur on impact, dealing [ 825% [ 618.75% of Attack Power ] Shadow damage to all enemies within an 8 yd cone behind the target.
- Bleak Powder (Beast Mastery) Black Arrow now explodes in a cloud of shadow and sulfur on impact, dealing [ 560% [ 420% of Attack Power ] Shadow damage to all enemies within an 8 yd cone behind the target.
- Bleak Powder (Marksmanship, Survival, Initial) Black Arrow now explodes in a cloud of shadow and sulfur on impact, dealing [ 825% [ 618.75% of Attack Power ] Shadow damage to all enemies within an 8 yd cone behind the target.
- Bleak Powder (Beast Mastery) Black Arrow now explodes in a cloud of shadow and sulfur on impact, dealing [ 560% [ 420% of Attack Power ] Shadow damage to all enemies within an 8 yd cone behind the target.
- Bleak Powder (Marksmanship, Survival, Initial) Black Arrow now explodes in a cloud of shadow and sulfur on impact, dealing [ 825% [ 618.75% of Attack Power ] Shadow damage to all enemies within an 8 yd cone behind the target.
- Bloodshed Command your pets to tear into your target, causing your target to bleed for [ 1,512% of Attack Power + 28.7% [ 1,555.2% of Attack Power + 29.5% of Spell Power ] over 12 sec. Damage from Bloodshed has an increased chance to summon Dire Beasts. 50 yd range. Instant.
- Boar Charge While in combat, every 30 sec your next Kill Command summons the aid of a Beast. Wyvern A Wyvern descends from the skies, letting out a battle cry that increases the damage of you and your pets by 10% for 15 sec. Boar A Boar charges through your target 3 times, dealing [ 400% of Attack Power ] physical damage to the primary target and [ 160% of Attack Power ] damage to up to 8 nearby enemies. Bear A Bear leaps into the fray, rending the flesh of your enemies, dealing [ 600% [ 400% of Attack Power ] damage over 10 sec to up to 8 nearby enemies. 100 yd range. Instant.
- Boar Charge While in combat, every 30 sec your next Kill Command summons the aid of a Beast. Wyvern A Wyvern descends from the skies, letting out a battle cry that increases the damage of you and your pets by 10% for 15 sec. Boar A Boar charges through your target 3 times, dealing [ 400% of Attack Power ] physical damage to the primary target and [ 160% of Attack Power ] damage to up to 8 nearby enemies. Bear A Bear leaps into the fray, rending the flesh of your enemies, dealing [ 600% [ 400% of Attack Power ] damage over 10 sec to up to 8 nearby enemies. 100 yd range. Instant.
- Dire Beast Damage from your bleed effects has a 7% 4% chance of attracting a powerful wild beast that attacks your target for 8 sec. 40 yd range. Instant.
- Dire Beast Damage from your bleed effects has a 7% 4% chance of attracting a powerful wild beast that attacks your target for 8 sec. 100 yd range. Instant.
- Howl of the Pack Leader While in combat, every 30 sec your next Kill Command summons the aid of a Beast. Wyvern A Wyvern descends from the skies, letting out a battle cry that increases the damage of you and your pets by 10% for 15 sec. Boar A Boar charges through your target 3 times, dealing [ 400% of Attack Power ] physical damage to the primary target and [ 160% of Attack Power ] damage to up to 8 nearby enemies. Bear A Bear leaps into the fray, rending the flesh of your enemies, dealing [ 600% [ 400% of Attack Power ] damage over 10 sec to up to 8 nearby enemies. Instant.
- Howl of the Pack Leader While in combat, every 30 sec your next Kill Command summons the aid of a Beast. Wyvern A Wyvern descends from the skies, letting out a battle cry that increases the damage of you and your pets by 10% for 15 sec. Boar A Boar charges through your target 3 times, dealing [ 400% of Attack Power ] physical damage to the primary target and [ 160% of Attack Power ] damage to up to 8 nearby enemies. Bear A Bear leaps into the fray, rending the flesh of your enemies, dealing [ 600% [ 400% of Attack Power ] damage over 10 sec to up to 8 nearby enemies. Instant.
- Howl of the Pack Leader While in combat, every 30 sec your next Kill Command summons the aid of a Beast. Wyvern A Wyvern descends from the skies, letting out a battle cry that increases the damage of you and your pets by 10% for 15 sec. Boar A Boar charges through your target 3 times, dealing [ 400% of Attack Power ] physical damage to the primary target and [ 160% of Attack Power ] damage to up to 8 nearby enemies. Bear A Bear leaps into the fray, rending the flesh of your enemies, dealing [ 600% [ 400% of Attack Power ] damage over 10 sec to up to 8 nearby enemies. Instant.
- Howl of the Pack Leader While in combat, every 30 sec your next Kill Command summons the aid of a Beast. Wyvern A Wyvern descends from the skies, letting out a battle cry that increases the damage of you and your pets by 10% for 15 sec. Boar A Boar charges through your target 3 times, dealing [ 400% of Attack Power ] physical damage to the primary target and [ 160% of Attack Power ] damage to up to 8 nearby enemies. Bear A Bear leaps into the fray, rending the flesh of your enemies, dealing [ 600% [ 400% of Attack Power ] damage over 10 sec to up to 8 nearby enemies. Instant.
- Howl of the Pack Leader While in combat, every 30 sec your next Kill Command summons the aid of a Beast. Wyvern A Wyvern descends from the skies, letting out a battle cry that increases the damage of you and your pets by 10% for 15 sec. Boar A Boar charges through your target 3 times, dealing [ 400% of Attack Power ] physical damage to the primary target and [ 160% of Attack Power ] damage to up to 8 nearby enemies. Bear A Bear leaps into the fray, rending the flesh of your enemies, dealing [ 600% [ 400% of Attack Power ] damage over 10 sec to up to 8 nearby enemies.
- Kill Command (Beast Mastery) Give the command to kill, causing your pet to instantly inflict [ 87,550.1% of Attack Power * killerInstinct + 1,663.5% [ 90,051.5% of Attack Power * killerInstinct + 1,711% of Spell Power * killerInstinct ] damage to its target.
- Kill Command (Marksmanship, Survival, Initial) Give the command to kill, causing your pet to instantly inflict [ 87,550.1% [ 90,051.5% of Attack Power * killerInstinct ] damage to its target.
- Kill Command (Beast Mastery) Give the command to kill, causing your pet to savagely deal [ 120.8% of Attack Power * killerInstinct + 2.3% [ 124.2% of Attack Power * killerInstinct + 2.4% of Spell Power * killerInstinct ] Physical damage to the enemy.
- Kill Command (Marksmanship, Survival, Initial) Give the command to kill, causing your pet to savagely deal [ 120.8% [ 124.2% of Attack Power * killerInstinct ] Physical damage to the enemy.
- Kill Command (Beast Mastery) Give the command to kill, causing your pet to savagely deal [ 120.8% of Attack Power * killerInstinct + 2.3% [ 124.2% of Attack Power * killerInstinct + 2.4% of Spell Power * killerInstinct ] Physical damage to the enemy.
- Kill Command (Marksmanship, Survival, Initial) Give the command to kill, causing your pet to savagely deal [ 120.8% [ 124.2% of Attack Power * killerInstinct ] Physical damage to the enemy.
- Kill Command (Beast Mastery) Give the command to kill, causing your pet to savagely deal [ 120.8% of Attack Power * killerInstinct + 2.3% [ 124.2% of Attack Power * killerInstinct + 2.4% of Spell Power * killerInstinct ] Physical damage to the enemy.
- Kill Command (Marksmanship, Survival, Initial) Give the command to kill, causing your pet to savagely deal [ 120.8% [ 124.2% of Attack Power * killerInstinct ] Physical damage to the enemy.
- Kill Command (Beast Mastery) Give the command to kill, causing your pet to savagely deal [ 120.8% of Attack Power * killerInstinct + 2.3% [ 124.2% of Attack Power * killerInstinct + 2.4% of Spell Power * killerInstinct ] Physical damage to the enemy.
- Kill Command (Marksmanship, Survival, Initial) Give the command to kill, causing your pet to savagely deal [ 120.8% [ 124.2% of Attack Power * killerInstinct ] Physical damage to the enemy.
- Phantom Pain (Beast Mastery) When Kill Command deals damage, 20% 15% of the damage dealt is replicated to each other unit affected by Black Arrow. up to 8 other units affected by Black Arrow's periodic damage.
- Phantom Pain (Marksmanship, Survival, Initial) When Aimed Shot deals damage, 20% 15% of the damage dealt is replicated to each other unit affected by Black Arrow. up to 8 other units affected by Black Arrow's periodic damage.
- Phantom Pain (Beast Mastery) When Kill Command deals damage, 20% 15% of the damage dealt is replicated to each other unit affected by Black Arrow. up to 8 other units affected by Black Arrow's periodic damage.
- Phantom Pain (Marksmanship, Survival, Initial) When Aimed Shot deals damage, 20% 15% of the damage dealt is replicated to each other unit affected by Black Arrow. up to 8 other units affected by Black Arrow's periodic damage.
- Phantom Pain Marksmanship, Survival, Initial: When Aimed Shot deals damage, 20% 15% of the damage dealt is replicated to each other unit affected by Black Arrow. up to 8 other units affected by Black Arrow's periodic damage.
- Potent Mutagen Hitting a Jackpot! infuses your pet with a mutagen, causing its auto-attacks to deal [ 18.14% [ 12% of Attack Power ] Nature damage to its target and up to 4 enemies within 10 yds for 8 sec. Mutagenic attacks reduce the cooldown of Bestial Wrath by 0.25 0.10 sec. Limited to 5 targets. 100 yd range. Instant.
- Potent Mutagen Hitting a Jackpot! infuses your pet with a mutagen, causing its auto-attacks to deal [ 18.14% [ 12% of Attack Power ] Nature damage to its target and up to 4 enemies within 10 yds for 8 sec. Mutagenic attacks reduce the cooldown of Bestial Wrath by 0.25 0.10 sec. 100 yd range. Instant.
- Rend Flesh While in combat, every 30 sec your next Kill Command summons the aid of a Beast. Wyvern A Wyvern descends from the skies, letting out a battle cry that increases the damage of you and your pets by 10% for 15 sec. Boar A Boar charges through your target 3 times, dealing [ 400% of Attack Power ] physical damage to the primary target and [ 160% of Attack Power ] damage to up to 8 nearby enemies. Bear A Bear leaps into the fray, rending the flesh of your enemies, dealing [ 600% [ 400% of Attack Power ] damage over 10 sec to up to 8 nearby enemies. Limited to 8 targets. 100 yd range. Instant.
- Shrapnel Shot Casting Explosive Shot has a 100% chance to grant Lock and Load. 100 yd range. Instant.
- Shrapnel Shot Casting Explosive Shot has a 100% chance to grant Lock and Load.
- Soul Drinker Black Arrow damage increased by 15% 8%. Bleak Powder damage increased by 20%.
- Stampede Summon a herd of stampeding animals from the wilds around you that deal [ 1,800% [ 900% of Attack Power ] Physical damage to your enemies over 7 sec. 150 yd range. Instant.
- Stampede Summon a herd of stampeding animals from the wilds around you that deal [ 1,800% [ 900% of Attack Power ] Physical damage to your enemies over 7 sec. 40 yd range. 4 sec cast (Channeled). 3 min cooldown. 8 sec cast (Channeled).
- Stampede (New) Summon a herd of stampeding animals from the wilds around you that deal [ 900% of Attack Power ] Physical damage to your enemies over 4 sec. 40 yd range. Instant.
- Wyvern's Cry While in combat, every 30 sec your next Kill Command summons the aid of a Beast. Wyvern A Wyvern descends from the skies, letting out a battle cry that increases the damage of you and your pets by 10% for 15 sec. Boar A Boar charges through your target 3 times, dealing [ 400% of Attack Power ] physical damage to the primary target and [ 160% of Attack Power ] damage to up to 8 nearby enemies. Bear A Bear leaps into the fray, rending the flesh of your enemies, dealing [ 600% [ 400% of Attack Power ] damage over 10 sec to up to 8 nearby enemies. Instant.
- Wyvern's Cry While in combat, every 30 sec your next Kill Command summons the aid of a Beast. Wyvern A Wyvern descends from the skies, letting out a battle cry that increases the damage of you and your pets by 10% for 15 sec. Boar A Boar charges through your target 3 times, dealing [ 400% of Attack Power ] physical damage to the primary target and [ 160% of Attack Power ] damage to up to 8 nearby enemies. Bear A Bear leaps into the fray, rending the flesh of your enemies, dealing [ 600% [ 400% of Attack Power ] damage over 10 sec to up to 8 nearby enemies. Instant.
Beast Mastery
- Beast Mastery Hunter Increases damage/healing by 5% 8%: A Murder of Crows, Arcane Shot, Arctic Bola, Banshee's Mark, Barbed Shot, Barrage, Black Arrow, Bleak Powder, Bloodshed, Boar Charge, Bursting Shot, Careful Aim, Carve, Chakram, Chakrams, Chimaera Shot, Cobra Shot, Coordinated Assault, Death Chakram, Dire Beast: Hawk, Disengage, Dragonsfire Conflagration, Dragonsfire Grenade, Explosive Shot, Explosive Trap, Flanking Strike, Flayer's Mark, Frenzy, Frenzy Strikes, Fury of the Eagle, Harpoon, Hatchet Toss, Howl of the Pack Leader, Improved Rapid Fire, Incendiary Bomb, Kill Command, Kill Shot, Killer Companion, Lacerate, Latent Poison, Legacy of the Windrunners, Lunar Storm, Merciless Blow, Mongoose Bite, Mongoose Fury, Multi-Shot, Pheromone Bomb, Piercing Shot, Poison Injection, Poisoned Barbs, Quick Load, Rapid Fire, Raptor Strike, Readiness, Rend Flesh, Scorching Wildfire, Sentinel, Serpent Sting, Serpentstalker's Trickery, Shadow Surge, Shrapnel Bomb, Sidewinders, Sniper Shot, Spearhead, Stampede, Steady Shot, Steel Trap, Steel Trap Expert, Stomp, Symphonic Arsenal, Thrill of the Hunt, Throw Axe, Venom's Bite, Violent Reaction, Volatile Bomb, Volatile Mixture, Volley, Wailing Arrow, Wildfire Bomb, Wildfire Cluster, Wind Arrow, Windrunner's Barrage, Withering Fire Increases periodic damage/healing by 5% 8%: A Murder of Crows, Arcane Shot, Arctic Bola, Banshee's Mark, Barbed Shot, Barrage, Black Arrow, Bleak Powder, Bloodshed, Boar Charge, Bursting Shot, Careful Aim, Carve, Chakram, Chakrams, Chimaera Shot, Cobra Shot, Coordinated Assault, Death Chakram, Dire Beast: Hawk, Disengage, Dragonsfire Conflagration, Dragonsfire Grenade, Explosive Shot, Explosive Trap, Flanking Strike, Flayer's Mark, Frenzy, Frenzy Strikes, Fury of the Eagle, Harpoon, Hatchet Toss, Howl of the Pack Leader, Improved Rapid Fire, Incendiary Bomb, Kill Command, Kill Shot, Killer Companion, Lacerate, Latent Poison, Legacy of the Windrunners, Lunar Storm, Merciless Blow, Mongoose Bite, Mongoose Fury, Multi-Shot, Pheromone Bomb, Piercing Shot, Poison Injection, Poisoned Barbs, Quick Load, Rapid Fire, Raptor Strike, Readiness, Rend Flesh, Scorching Wildfire, Sentinel, Serpent Sting, Serpentstalker's Trickery, Shadow Surge, Shrapnel Bomb, Sidewinders, Sniper Shot, Spearhead, Stampede, Steady Shot, Steel Trap, Steel Trap Expert, Stomp, Symphonic Arsenal, Thrill of the Hunt, Throw Axe, Venom's Bite, Violent Reaction, Volatile Bomb, Volatile Mixture, Volley, Wailing Arrow, Wildfire Bomb, Wildfire Cluster, Wind Arrow, Windrunner's Barrage, Withering Fire Increases damage/healing by 50%: Volley Increases damage/healing by 40%: Black Arrow and Kill Shot Decreases damage/healing by 28%: Black Arrow and Kill Shot Increases damage/healing by 30%: Black Arrow and Withering Fire Increases periodic damage/healing by 30%: Black Arrow and Withering Fire Hunter - Beast Mastery Spec. Hunter - Beast Mastery Spec.
- Bloodshed Command your pets to tear into your target, causing your target to bleed for [ 1,512% of Attack Power + 28.7% [ 1,555.2% of Attack Power + 29.5% of Spell Power ] over 12 sec. Damage from Bloodshed has an increased chance to summon Dire Beasts. Beast Mastery Hunter - Level 50 Talent. Beast Mastery Hunter - Level 50 Talent. 50 yd range. Instant. 60 sec cooldown.
- Dire Beast Damage from your bleed effects has a 7% 4% chance of attracting a powerful wild beast that attacks your target for 8 sec. Beast Mastery Hunter - Level 15 Talent. Beast Mastery Hunter - Level 15 Talent.
- Stampede Summon a herd of stampeding animals from the wilds around you that deal [ 1,800% [ 900% of Attack Power ] Physical damage to your enemies over 7 sec. Beast Mastery Hunter - Level 45 Talent. Beast Mastery Hunter - Level 45 Talent. 40 yd range. Instant.
Marksmanship
- Marksmanship Hunter Increases damage/healing by 6%: A Murder of Crows, Arcane Shot, Arctic Bola, Banshee's Mark, Barbed Shot, Barrage, Black Arrow, Bleak Powder, Bloodshed, Boar Charge, Bursting Shot, Careful Aim, Carve, Chakram, Chakrams, Chimaera Shot, Cobra Shot, Coordinated Assault, Death Chakram, Dire Beast: Hawk, Disengage, Dragonsfire Conflagration, Dragonsfire Grenade, Explosive Shot, Explosive Trap, Flanking Strike, Flayer's Mark, Frenzy, Frenzy Strikes, Fury of the Eagle, Harpoon, Hatchet Toss, Howl of the Pack Leader, Improved Rapid Fire, Incendiary Bomb, Kill Command, Kill Shot, Killer Companion, Lacerate, Latent Poison, Legacy of the Windrunners, Lunar Storm, Merciless Blow, Mongoose Bite, Mongoose Fury, Multi-Shot, Pheromone Bomb, Piercing Shot, Poison Injection, Poisoned Barbs, Quick Load, Rapid Fire, Raptor Strike, Readiness, Rend Flesh, Scorching Wildfire, Sentinel, Serpent Sting, Serpentstalker's Trickery, Shadow Surge, Shrapnel Bomb, Sidewinders, Sniper Shot, Spearhead, Stampede, Steady Shot, Steel Trap, Steel Trap Expert, Stomp, Symphonic Arsenal, Thrill of the Hunt, Throw Axe, Venom's Bite, Violent Reaction, Volatile Bomb, Volatile Mixture, Volley, Wailing Arrow, Wildfire Bomb, Wildfire Cluster, Wind Arrow, Windrunner's Barrage, Withering Fire Increases periodic damage/healing by 6%: A Murder of Crows, Arcane Shot, Arctic Bola, Banshee's Mark, Barbed Shot, Barrage, Black Arrow, Bleak Powder, Bloodshed, Boar Charge, Bursting Shot, Careful Aim, Carve, Chakram, Chakrams, Chimaera Shot, Cobra Shot, Coordinated Assault, Death Chakram, Dire Beast: Hawk, Disengage, Dragonsfire Conflagration, Dragonsfire Grenade, Explosive Shot, Explosive Trap, Flanking Strike, Flayer's Mark, Frenzy, Frenzy Strikes, Fury of the Eagle, Harpoon, Hatchet Toss, Howl of the Pack Leader, Improved Rapid Fire, Incendiary Bomb, Kill Command, Kill Shot, Killer Companion, Lacerate, Latent Poison, Legacy of the Windrunners, Lunar Storm, Merciless Blow, Mongoose Bite, Mongoose Fury, Multi-Shot, Pheromone Bomb, Piercing Shot, Poison Injection, Poisoned Barbs, Quick Load, Rapid Fire, Raptor Strike, Readiness, Rend Flesh, Scorching Wildfire, Sentinel, Serpent Sting, Serpentstalker's Trickery, Shadow Surge, Shrapnel Bomb, Sidewinders, Sniper Shot, Spearhead, Stampede, Steady Shot, Steel Trap, Steel Trap Expert, Stomp, Symphonic Arsenal, Thrill of the Hunt, Throw Axe, Venom's Bite, Violent Reaction, Volatile Bomb, Volatile Mixture, Volley, Wailing Arrow, Wildfire Bomb, Wildfire Cluster, Wind Arrow, Windrunner's Barrage, Withering Fire Increases damage/healing by 7%: Black Arrow and Kill Shot Increases damage/healing by 15%: Explosive Shot Increases damage/healing by 25%: Arcane Shot and Chimaera Shot Increases damage/healing by 58% 20%: Black Arrow and Withering Fire Increases periodic damage/healing by 58% 20%: Black Arrow and Withering Fire Hunter - Marksmanship Spec. Hunter - Marksmanship Spec.
Survival
- Survival Hunter Increases damage/healing by 4%: A Murder of Crows, Arcane Shot, Arctic Bola, Banshee's Mark, Barbed Shot, Barrage, Black Arrow, Bleak Powder, Bloodshed, Boar Charge, Bursting Shot, Butchery, Careful Aim, Carve, Chakram, Chakrams, Chimaera Shot, Cobra Shot, Coordinated Assault, Death Chakram, Dire Beast: Hawk, Disengage, Dragonsfire Conflagration, Dragonsfire Grenade, Explosive Shot, Explosive Trap, Flanking Strike, Flayer's Mark, Frenzy, Frenzy Strikes, Fury of the Eagle, Harpoon, Hatchet Toss, Howl of the Pack Leader, Improved Rapid Fire, Incendiary Bomb, Kill Command, Kill Shot, Killer Companion, Lacerate, Latent Poison, Legacy of the Windrunners, Lunar Storm, Merciless Blow, Mongoose Bite, Mongoose Fury, Multi-Shot, Pheromone Bomb, Piercing Shot, Poison Injection, Poisoned Barbs, Quick Load, Rapid Fire, Raptor Strike, Readiness, Rend Flesh, Scorching Wildfire, Sentinel, Serpent Sting, Serpentstalker's Trickery, Shadow Surge, Shrapnel Bomb, Sidewinders, Sniper Shot, Spearhead, Stampede, Steady Shot, Steel Trap, Steel Trap Expert, Stomp, Symphonic Arsenal, Terms of Engagement, Thrill of the Hunt, Throw Axe, Tip of the Spear, Venom's Bite, Violent Reaction, Viper's Venom, Volatile Bomb, Volatile Mixture, Volley, Wailing Arrow, Wildfire Bomb, Wildfire Cluster, Wildfire Infusion, Wind Arrow, Windrunner's Barrage, Withering Fire Increases periodic damage/healing by 4%: A Murder of Crows, Arcane Shot, Arctic Bola, Banshee's Mark, Barbed Shot, Barrage, Black Arrow, Bleak Powder, Bloodshed, Boar Charge, Bursting Shot, Butchery, Careful Aim, Carve, Chakram, Chakrams, Chimaera Shot, Cobra Shot, Coordinated Assault, Death Chakram, Dire Beast: Hawk, Disengage, Dragonsfire Conflagration, Dragonsfire Grenade, Explosive Shot, Explosive Trap, Flanking Strike, Flayer's Mark, Frenzy, Frenzy Strikes, Fury of the Eagle, Harpoon, Hatchet Toss, Howl of the Pack Leader, Improved Rapid Fire, Incendiary Bomb, Kill Command, Kill Shot, Killer Companion, Lacerate, Latent Poison, Legacy of the Windrunners, Lunar Storm, Merciless Blow, Mongoose Bite, Mongoose Fury, Multi-Shot, Pheromone Bomb, Piercing Shot, Poison Injection, Poisoned Barbs, Quick Load, Rapid Fire, Raptor Strike, Readiness, Rend Flesh, Scorching Wildfire, Sentinel, Serpent Sting, Serpentstalker's Trickery, Shadow Surge, Shrapnel Bomb, Sidewinders, Sniper Shot, Spearhead, Stampede, Steady Shot, Steel Trap, Steel Trap Expert, Stomp, Symphonic Arsenal, Terms of Engagement, Thrill of the Hunt, Throw Axe, Tip of the Spear, Venom's Bite, Violent Reaction, Viper's Venom, Volatile Bomb, Volatile Mixture, Volley, Wailing Arrow, Wildfire Bomb, Wildfire Cluster, Wildfire Infusion, Wind Arrow, Windrunner's Barrage, Withering Fire Decreases damage/healing by 50%: Auto Shot and Bleak Arrows Increases damage/healing by 20%: Explosive Shot Increases periodic damage/healing by 36%: Latent Poison, Poison Injection, Poisoned Barbs, Serpent Sting, Serpentstalker's Trickery, Venom's Bite, Viper's Venom Increases damage/healing by 4%: A Murder of Crows, Arcane Shot, Arctic Bola, Banshee's Mark, Barbed Shot, Barrage, Black Arrow, Bleak Powder, Bloodshed, Boar Charge, Bursting Shot, Butchery, Careful Aim, Carve, Chakram, Chakrams, Chimaera Shot, Cobra Shot, Coordinated Assault, Death Chakram, Dire Beast: Hawk, Disengage, Dragonsfire Conflagration, Dragonsfire Grenade, Explosive Shot, Explosive Trap, Flanking Strike, Flayer's Mark, Frenzy, Frenzy Strikes, Fury of the Eagle, Harpoon, Hatchet Toss, Howl of the Pack Leader, Improved Rapid Fire, Incendiary Bomb, Kill Command, Kill Shot, Killer Companion, Lacerate, Latent Poison, Legacy of the Windrunners, Lunar Storm, Merciless Blow, Mongoose Bite, Mongoose Fury, Multi-Shot, Pheromone Bomb, Piercing Shot, Poison Injection, Poisoned Barbs, Quick Load, Rapid Fire, Raptor Strike, Readiness, Rend Flesh, Scorching Wildfire, Sentinel, Serpent Sting, Serpentstalker's Trickery, Shadow Surge, Shrapnel Bomb, Sidewinders, Sniper Shot, Spearhead, Stampede, Steady Shot, Steel Trap, Steel Trap Expert, Stomp, Symphonic Arsenal, Terms of Engagement, Thrill of the Hunt, Throw Axe, Tip of the Spear, Venom's Bite, Violent Reaction, Viper's Venom, Volatile Bomb, Volatile Mixture, Volley, Wailing Arrow, Wildfire Bomb, Wildfire Cluster, Wildfire Infusion, Wind Arrow, Windrunner's Barrage, Withering Fire Increases periodic damage/healing by 4%: A Murder of Crows, Arcane Shot, Arctic Bola, Banshee's Mark, Barbed Shot, Barrage, Black Arrow, Bleak Powder, Bloodshed, Boar Charge, Bursting Shot, Butchery, Careful Aim, Carve, Chakram, Chakrams, Chimaera Shot, Cobra Shot, Coordinated Assault, Death Chakram, Dire Beast: Hawk, Disengage, Dragonsfire Conflagration, Dragonsfire Grenade, Explosive Shot, Explosive Trap, Flanking Strike, Flayer's Mark, Frenzy, Frenzy Strikes, Fury of the Eagle, Harpoon, Hatchet Toss, Howl of the Pack Leader, Improved Rapid Fire, Incendiary Bomb, Kill Command, Kill Shot, Killer Companion, Lacerate, Latent Poison, Legacy of the Windrunners, Lunar Storm, Merciless Blow, Mongoose Bite, Mongoose Fury, Multi-Shot, Pheromone Bomb, Piercing Shot, Poison Injection, Poisoned Barbs, Quick Load, Rapid Fire, Raptor Strike, Readiness, Rend Flesh, Scorching Wildfire, Sentinel, Serpent Sting, Serpentstalker's Trickery, Shadow Surge, Shrapnel Bomb, Sidewinders, Sniper Shot, Spearhead, Stampede, Steady Shot, Steel Trap, Steel Trap Expert, Stomp, Symphonic Arsenal, Terms of Engagement, Thrill of the Hunt, Throw Axe, Tip of the Spear, Venom's Bite, Violent Reaction, Viper's Venom, Volatile Bomb, Volatile Mixture, Volley, Wailing Arrow, Wildfire Bomb, Wildfire Cluster, Wildfire Infusion, Wind Arrow, Windrunner's Barrage, Withering Fire Decreases damage/healing by 4%: A Murder of Crows, Arcane Shot, Arctic Bola, Banshee's Mark, Barbed Shot, Barrage, Black Arrow, Bleak Powder, Bloodshed, Boar Charge, Bursting Shot, Butchery, Careful Aim, Carve, Chakram, Chakrams, Chimaera Shot, Cobra Shot, Coordinated Assault, Death Chakram, Dire Beast: Hawk, Disengage, Dragonsfire Conflagration, Dragonsfire Grenade, Explosive Shot, Explosive Trap, Flanking Strike, Flayer's Mark, Frenzy, Frenzy Strikes, Fury of the Eagle, Harpoon, Hatchet Toss, Howl of the Pack Leader, Improved Rapid Fire, Incendiary Bomb, Kill Command, Kill Shot, Killer Companion, Lacerate, Latent Poison, Legacy of the Windrunners, Lunar Storm, Merciless Blow, Mongoose Bite, Mongoose Fury, Multi-Shot, Pheromone Bomb, Piercing Shot, Poison Injection, Poisoned Barbs, Quick Load, Rapid Fire, Raptor Strike, Readiness, Rend Flesh, Scorching Wildfire, Sentinel, Serpent Sting, Serpentstalker's Trickery, Shadow Surge, Shrapnel Bomb, Sidewinders, Sniper Shot, Spearhead, Stampede, Steady Shot, Steel Trap, Steel Trap Expert, Stomp, Symphonic Arsenal, Terms of Engagement, Thrill of the Hunt, Throw Axe, Tip of the Spear, Venom's Bite, Violent Reaction, Viper's Venom, Volatile Bomb, Volatile Mixture, Volley, Wailing Arrow, Wildfire Bomb, Wildfire Cluster, Wildfire Infusion, Wind Arrow, Windrunner's Barrage, Withering Fire Decreases periodic damage/healing by 4%: A Murder of Crows, Arcane Shot, Arctic Bola, Banshee's Mark, Barbed Shot, Barrage, Black Arrow, Bleak Powder, Bloodshed, Boar Charge, Bursting Shot, Butchery, Careful Aim, Carve, Chakram, Chakrams, Chimaera Shot, Cobra Shot, Coordinated Assault, Death Chakram, Dire Beast: Hawk, Disengage, Dragonsfire Conflagration, Dragonsfire Grenade, Explosive Shot, Explosive Trap, Flanking Strike, Flayer's Mark, Frenzy, Frenzy Strikes, Fury of the Eagle, Harpoon, Hatchet Toss, Howl of the Pack Leader, Improved Rapid Fire, Incendiary Bomb, Kill Command, Kill Shot, Killer Companion, Lacerate, Latent Poison, Legacy of the Windrunners, Lunar Storm, Merciless Blow, Mongoose Bite, Mongoose Fury, Multi-Shot, Pheromone Bomb, Piercing Shot, Poison Injection, Poisoned Barbs, Quick Load, Rapid Fire, Raptor Strike, Readiness, Rend Flesh, Scorching Wildfire, Sentinel, Serpent Sting, Serpentstalker's Trickery, Shadow Surge, Shrapnel Bomb, Sidewinders, Sniper Shot, Spearhead, Stampede, Steady Shot, Steel Trap, Steel Trap Expert, Stomp, Symphonic Arsenal, Terms of Engagement, Thrill of the Hunt, Throw Axe, Tip of the Spear, Venom's Bite, Violent Reaction, Viper's Venom, Volatile Bomb, Volatile Mixture, Volley, Wailing Arrow, Wildfire Bomb, Wildfire Cluster, Wildfire Infusion, Wind Arrow, Windrunner's Barrage, Withering Fire Hunter - Survival Spec. Hunter - Survival Spec.

- Arcane Splinter Conjure raw Arcane magic into a sharp projectile that deals [ 28.8% [ 31.1% of Spell Power ] Arcane damage. Arcane Splinters embed themselves into their target, dealing [ 28.8% [ 31.1% of Spell Power ] Arcane damage over 18 sec. This effect stacks. 100 yd range. Instant.
- Artisanal Blink Trap Place a blink trap at your feet. The first enemy to come within 2 yards is teleported backwards 10 yards and slowed by 50% for 2sec 2 sec. The trap will exist for 1 min before being automatically disarmed. Only usable in delves and outdoors in Khaz Algar. Unlimited range. Instant.
- Blizzard Ice shards pelt the target area, dealing [ 129.6% of Spell Power ] Frost damage over 12 15 sec and reducing movement speed by 50% for 3 sec. 100 yd range. Instant.
- Blizzard Ice shards pelt the target area, dealing [ 129.6% of Spell Power ] Frost damage over 12 15 sec and reducing movement speed by 50% for 3 sec. Unlimited range. Instant.
- Blizzard Ice shards pelt the target area, dealing [ 129.6% of Spell Power ] Frost damage over 12 15 sec and reducing movement speed by 50% for 3 sec. 100 yd range. Instant.
- Embedded Arcane Splinter (Arcane) Conjure raw Arcane magic into a sharp projectile that deals [ 28.8% [ 31.1% of Spell Power ] Arcane damage. Arcane Splinters embed themselves into their target, dealing [ 28.8% [ 31.1% of Spell Power ] Arcane damage over 18 sec.
- Embedded Arcane Splinter (Fire) Arcane, Fire, Frost: Conjure raw Arcane magic into a sharp projectile that deals [ 28.8% [ 31.1% of Spell Power ] Arcane damage. Arcane Splinters embed themselves into their target, dealing [ 28.8% [ 31.1% of Spell Power ] Arcane damage over 18 sec.
- Embedded Arcane Splinter Conjure raw Arcane magic into a sharp projectile that deals [ 28.8% [ 31.1% of Spell Power ] Arcane damage. Arcane Splinters embed themselves into their target, dealing [ 28.8% [ 31.1% of Spell Power ] Arcane damage over 18 sec. This effect stacks. 100 yd range. Instant.
- Excess Fire (Frost) Frostfire Burst grants Brain Freeze. has an 50% chance to grant Brain Freeze.
- Excess Fire (Frost) Frostfire Burst grants Brain Freeze. has an 50% chance to grant Brain Freeze.
- Excess Fire Frostfire Burst grants Brain Freeze. has an 50% chance to grant Brain Freeze.
- Flame Quills (Arcane) Exceptional spells cast by your Phoenix adds an additional 1.0 0.5 sec to the duration of your next Arcane Soul. When your Phoenix expires, it empowers you even further beyond, granting Lesser Time Warp and 10% increased spell damage for 13 sec. 20% increased spell damage for 10 sec.
- Flame Quills (Fire, Frost, Initial) Exceptional spells cast by your Phoenix adds an additional 1.0 0.5 sec to the duration of your next Hyperthermia. When your Phoenix expires, it empowers you even further beyond, granting Lesser Time Warp and 10% increased spell damage for 13 sec. 20% increased spell damage for 10 sec.
- Frostfire Burst (Frost) Frostfire Burst grants Brain Freeze. has an 50% chance to grant Brain Freeze.
- Rollin' Hot When you hit a Jackpot! your damage is increased by 15% 8% for 7 sec. If you would gain Jackpot! from Combustion the duration is increased by 100%. 100 yd range. Instant.
- Splintering Sorcery (Arcane) Arcane Splinter: Conjure raw Arcane magic into a sharp projectile that deals [ 28.8% [ 31.1% of Spell Power ] Arcane damage. Arcane Splinters embed themselves into their target, dealing [ 28.8% [ 31.1% of Spell Power ] Arcane damage over 18 sec.
- Splinterstorm (Arcane) Conjure an Arcane Splinter for each Splinter shattered, then unleash them all in a devastating barrage, dealing [ 28.8% [ 31.1% of Spell Power ] Arcane damage to your target for each Splinter in the Splinterstorm.
- Splinterstorm (Arcane) Conjure an Arcane Splinter for each Splinter shattered, then unleash them all in a devastating barrage, dealing [ 28.8% [ 31.1% of Spell Power ] Arcane damage to your target for each Splinter in the Splinterstorm.
- Splinterstorm Conjure raw Arcane magic into a sharp projectile that deals [ 28.8% [ 31.1% of Spell Power ] Arcane damage. Arcane Splinters embed themselves into their target, dealing [ 28.8% [ 31.1% of Spell Power ] Arcane damage over 18 sec. This effect stacks. 100 yd range. Instant.
Fire
- Fire Mage Increases damage/healing by 3%: Agonizing Backlash, Arcane Assault, Arcane Barrage, Arcane Blast, Arcane Charge, Arcane Echo, Arcane Explosion, Arcane Missiles, Arcane Orb, Arcane Splinter, Arcane Surge, Arcanosphere, Arcing Cleave, Blast Wave, Blazing Barrier, Blizzard, Cinderstorm, CJBall, Comet Storm, Cone of Cold, Conflagration, Conflagration Flare Up, Controlled Destruction, Dragon's Breath, Ebonbolt, Embedded Arcane Splinter, Embedded Frost Splinter, Excess Fire, Fire Blast, Fireball, Flame Patch, Flamestrike, Flurry, Frenetic Speed, Frigid Pulse, Frost Bolt - Sound Test - (TEMP), Frost Bomb, Frost Nova, Frost Splinter, Frostbolt, Frostbolt Volley, Frostfire Bolt, Frostfire Burst, Frostfire Infusion, Frozen Orb, Glacial Assault, Glacial Fragments, Glacial Spike, Greater Pyroblast, Hyper Impact, Ice Lance, Icicle, Lit Fuse, Living Bomb, Magi's Spark, Meteor, Meteor Burn, Meteorite, Meteorite Burn, Nether Munitions, Nether Tempest, Overpowered Barrier, Phoenix Flames, Pyroblast, Pyroblast!, Pyrotechnics, Radiant Spark, Radiant Spark Vulnerability, Ray of Frost, Scald, Scorch, Shifting Power, Snowdrift, Snowglobe, Splintering Sorcery, Splinterstorm, Sunfury Execution, Time and Space, Tormenting Backlash, Trailing Embers, Volatile Magic Increases periodic damage/healing by 3%: Agonizing Backlash, Arcane Assault, Arcane Barrage, Arcane Blast, Arcane Charge, Arcane Echo, Arcane Explosion, Arcane Missiles, Arcane Orb, Arcane Splinter, Arcane Surge, Arcanosphere, Arcing Cleave, Blast Wave, Blazing Barrier, Blizzard, Cinderstorm, CJBall, Comet Storm, Cone of Cold, Conflagration, Conflagration Flare Up, Controlled Destruction, Dragon's Breath, Ebonbolt, Embedded Arcane Splinter, Embedded Frost Splinter, Excess Fire, Fire Blast, Fireball, Flame Patch, Flamestrike, Flurry, Frenetic Speed, Frigid Pulse, Frost Bolt - Sound Test - (TEMP), Frost Bomb, Frost Nova, Frost Splinter, Frostbolt, Frostbolt Volley, Frostfire Bolt, Frostfire Burst, Frostfire Infusion, Frozen Orb, Glacial Assault, Glacial Fragments, Glacial Spike, Greater Pyroblast, Hyper Impact, Ice Lance, Icicle, Lit Fuse, Living Bomb, Magi's Spark, Meteor, Meteor Burn, Meteorite, Meteorite Burn, Nether Munitions, Nether Tempest, Overpowered Barrier, Phoenix Flames, Pyroblast, Pyroblast!, Pyrotechnics, Radiant Spark, Radiant Spark Vulnerability, Ray of Frost, Scald, Scorch, Shifting Power, Snowdrift, Snowglobe, Splintering Sorcery, Splinterstorm, Sunfury Execution, Time and Space, Tormenting Backlash, Trailing Embers, Volatile Magic Increases damage/healing by 25%: Frostfire Bolt Increases damage/healing by 30%: Arcane Barrage, Arcane Surge, Controlled Destruction, Flame Patch, Flamestrike, Greater Pyroblast, Meteorite, Pyroblast Decreases damage/healing by 23%: Arcane Barrage, Arcane Surge, Controlled Destruction, Flame Patch, Flamestrike, Greater Pyroblast, Meteorite, Pyroblast Increases damage/healing by 32%: Frostfire Bolt Increases periodic damage/healing by 32%: Frostfire Bolt Increases damage/healing by 30%: Frostfire Infusion Decreases damage/healing by 13%: Frostfire Bolt Decreases periodic damage/healing by 13%: Frostfire Bolt Mage - Fire Spec. Mage - Fire Spec.
Frost
- Blizzard Ice shards pelt the target area, dealing [ 129.6% of Spell Power ] Frost damage over 12 15 sec and reducing movement speed by 50% for 3 sec. Mage - Frost Spec. Mage - Frost Spec. 2.5% of Base Mana. 40 yd range. 12 sec cast (Channeled). 8 sec cooldown. 15 sec cast (Channeled). 15 sec cooldown.

- Celestial Infusion A strong herbal brew that coalesces purified chi escaping your body into a celestial guard, absorbing 20% 30% of incoming damage, up to [ 1,134% of Attack Power ] total. Purifying Stagger damage increases absorption by up to 200%. 1 charge. Instant. 45 sec recharge. 1 sec global cooldown. 1 charge.
- Harmonic Surge (Brewmaster) Gaining vitality has an increasing chance to cause your next Tiger Palm to unleash a Harmonic Surge, dealing [ 320% [ 400% of Spell Power ] Nature damage split between your target and other nearby enemies, and Spell Power healing to up to 5 injured allies.
- Harmonic Surge (Brewmaster) Gaining vitality has an increasing chance to cause your next Tiger Palm to unleash a Harmonic Surge, dealing [ 320% [ 400% of Spell Power ] Nature damage split between your target and other nearby enemies, and Spell Power healing to up to 5 injured allies.
- Potential Energy (Brewmaster) Gaining vitality has an increasing chance to cause your next Tiger Palm to unleash a Harmonic Surge, dealing [ 320% [ 400% of Spell Power ] Nature damage split between your target and other nearby enemies, and Spell Power healing to up to 5 injured allies.
Brewmaster
- Brewmaster Monk Increases damage/healing by 35%: Blackout Kick, Breath of Fire, By the Horns, Celestial Conduit, Chi Burst, Chi Explosion, Chi Orbit, Chi Surge, Chi Wave, Corrosive Dosage, Courage of the White Tiger, Crackling Jade Lightning, Crackling Jade Shock, Cyclone Strikes, Dual Threat, Echoing Reverberation, Exploding Keg, Eye of the Tiger, Fist of the White Tiger, Fists of Fury, Fists of Insane Fury, Flight of the Red Crane, Flurry of Xuen, Flying Serpent Kick, Glory of the Dawn, Glyph of Tiger Palm, Harmonic Surge, Invoke Niuzao, the Black Ox, Jade Ignition, Jadefire Stomp, Keg Smash, Press the Advantage, Resonant Fists, Rising Sun Kick, Rushing Jade Wind, Rushing Wind Kick, Shadowboxing Treads, Slicing Winds, Special Delivery, Spinning Crane Kick, Stomp, Strength of the Black Ox, Strike of the Windlord, Sunrise Technique, Thunderfist, Tiger Palm, Whirling Dragon Punch, Zen Pulse Increases periodic damage/healing by 35%: Blackout Kick, Breath of Fire, By the Horns, Celestial Conduit, Chi Burst, Chi Explosion, Chi Orbit, Chi Surge, Chi Wave, Corrosive Dosage, Courage of the White Tiger, Crackling Jade Lightning, Crackling Jade Shock, Cyclone Strikes, Dual Threat, Echoing Reverberation, Exploding Keg, Eye of the Tiger, Fist of the White Tiger, Fists of Fury, Fists of Insane Fury, Flight of the Red Crane, Flurry of Xuen, Flying Serpent Kick, Glory of the Dawn, Glyph of Tiger Palm, Harmonic Surge, Invoke Niuzao, the Black Ox, Jade Ignition, Jadefire Stomp, Keg Smash, Press the Advantage, Resonant Fists, Rising Sun Kick, Rushing Jade Wind, Rushing Wind Kick, Shadowboxing Treads, Slicing Winds, Special Delivery, Spinning Crane Kick, Stomp, Strength of the Black Ox, Strike of the Windlord, Sunrise Technique, Thunderfist, Tiger Palm, Whirling Dragon Punch, Zen Pulse Decreases damage/healing by 38%: Rushing Jade Wind Increases damage/healing by 175%: Glyph of Tiger Palm and Tiger Palm Decreases periodic damage/healing by 10%: Eye of the Tiger Increases damage/healing by 11%: Spinning Crane Kick Increases damage/healing by 92%: Invigorating Mists and Vivify Increases damage/healing by 25%: Chi Burst and Chi Wave Increases periodic damage/healing by 25%: Soothing Mist and Unison Increases damage/healing by 70%: Glory of the Dawn, Rapid Diffusion, Rising Sun Kick, Rushing Wind Kick, Rushing Winds Increases damage/healing by 20%: Blackout Kick and Shadowboxing Treads Monk - Brewmaster Spec. Monk - Brewmaster Spec.
Windwalker
- Windwalker Monk Decreases damage/healing by 6%: Blackout Kick, Breath of Fire, By the Horns, Celestial Conduit, Chi Burst, Chi Explosion, Chi Orbit, Chi Surge, Chi Wave, Corrosive Dosage, Courage of the White Tiger, Crackling Jade Lightning, Crackling Jade Shock, Cyclone Strikes, Dual Threat, Echoing Reverberation, Exploding Keg, Eye of the Tiger, Fist of the White Tiger, Fists of Fury, Fists of Insane Fury, Flight of the Red Crane, Flurry of Xuen, Flying Serpent Kick, Glory of the Dawn, Glyph of Tiger Palm, Harmonic Surge, Invoke Niuzao, the Black Ox, Jade Ignition, Jadefire Stomp, Keg Smash, Press the Advantage, Resonant Fists, Rising Sun Kick, Rushing Jade Wind, Rushing Wind Kick, Shadowboxing Treads, Slicing Winds, Special Delivery, Spinning Crane Kick, Stomp, Strength of the Black Ox, Strike of the Windlord, Sunrise Technique, Thunderfist, Tiger Palm, Whirling Dragon Punch, Zen Pulse Decreases periodic damage/healing by 6%: Blackout Kick, Breath of Fire, By the Horns, Celestial Conduit, Chi Burst, Chi Explosion, Chi Orbit, Chi Surge, Chi Wave, Corrosive Dosage, Courage of the White Tiger, Crackling Jade Lightning, Crackling Jade Shock, Cyclone Strikes, Dual Threat, Echoing Reverberation, Exploding Keg, Eye of the Tiger, Fist of the White Tiger, Fists of Fury, Fists of Insane Fury, Flight of the Red Crane, Flurry of Xuen, Flying Serpent Kick, Glory of the Dawn, Glyph of Tiger Palm, Harmonic Surge, Invoke Niuzao, the Black Ox, Jade Ignition, Jadefire Stomp, Keg Smash, Press the Advantage, Resonant Fists, Rising Sun Kick, Rushing Jade Wind, Rushing Wind Kick, Shadowboxing Treads, Slicing Winds, Special Delivery, Spinning Crane Kick, Stomp, Strength of the Black Ox, Strike of the Windlord, Sunrise Technique, Thunderfist, Tiger Palm, Whirling Dragon Punch, Zen Pulse Decreases damage/healing by 20%: Chi Burst Increases damage/healing by 90%: Rushing Jade Wind Increases damage/healing by 159%: Glyph of Tiger Palm and Tiger Palm Increases damage/healing by 496%: Spinning Crane Kick Increases damage/healing by 26%: Fist of the White Tiger, Glyph of Tiger Palm, Strike of the Windlord, Tiger Palm Increases damage/healing by 61%: Glory of the Dawn, Rapid Diffusion, Rising Sun Kick, Rushing Wind Kick, Rushing Winds Increases damage/healing by 150%: Invigorating Mists and Vivify Increases damage/healing by 25%: Chi Burst and Chi Wave Increases damage/healing by 43%: Blackout Kick and Shadowboxing Treads Increases damage/healing by 100%: Combat Wisdom, Expel Harm, Reverse Harm Increases damage/healing by 80%: Chi Wave Monk - Windwalker Spec. Monk - Windwalker Spec.

- Inflorescence of the Sunwell Infusion of Light has 1 additional charge, increases Greater Judgment's effect by an additional 50%, Flash of Light's healing is increased by an additional 15% 50%, and Holy Light's healing is increased by an additional 15%.
- Inflorescence of the Sunwell Infusion of Light has 1 additional charge, increases Greater Judgment's effect by an additional 50%, Flash of Light's healing is increased by an additional 15% 50%, and Holy Light's healing is increased by an additional 15%. Instant.
- Infusion of Light Your Holy Shocks have a 10% chance to empower your next spell cast: Flash of Light: healing increased by 30% 150% and becomes instant cast. Holy Light: healing increased by 30% and cast time reduced by 30%. Judgment: Greater Judgment prevents an additional 100% damage dealt by the target and generates 1 additional Holy Power. Instant.
- Infusion of Light Your Holy Shocks have a 10% chance to empower your next spell cast: Flash of Light: healing increased by 30% 150% and becomes instant cast. Holy Light: healing increased by 30% and cast time reduced by 30%. Judgment: Greater Judgment prevents an additional 100% damage dealt by the target and generates 1 additional Holy Power. Instant.
- Infusion of Light (Holy) Your Holy Shocks have a 10% chance to empower your next spell cast: Flash of Light: healing increased by 30% and becomes instant cast. 150% and becomes instant cast.
- Infusion of Light (Protection) Holy, Protection, Retribution: Your Holy Shocks have a 10% chance to empower your next spell cast: Flash of Light: healing increased by 30% and becomes instant cast. 150% and becomes instant cast.
- Pillar of Lights Beacon of Faith: Allies with Beacon of Light or Beacon of Faith are healed for [ 33% of Spell Power ] every 3 sec. Beacon of Virtue: Beacon of Virtue instantly heals allies for [ 200% [ 250% of Spell Power ]. 100 yd range. Instant.
- Pillars of Light Beacon of Faith: Allies with Beacon of Light or Beacon of Faith are healed for [ 33% of Spell Power ] every 3 sec. Beacon of Virtue: Beacon of Virtue instantly heals allies for [ 200% of Spell Power ]. [ 250% of Spell Power ].
Holy
- Holy Light A powerful but expensive spell, healing a friendly target for [ 866.4% [ 1,126.32% of Spell Power ]. Paladin - Holy Spec. Paladin - Holy Spec. 7% of Base Mana. 40 yd range. 2 sec cast.
- Holy Paladin Holy Paladin core passive Increases damage/healing by 1% 4%: A Just Reward, Arcing Light, Ashen Hallow, Aura Mastery, Barrier of Faith, Beacon of Faith, Beacon of Light, Bestow Faith, Crusader's Reprieve, Dawnlight, Divine Guidance, Divine Toll, Eternal Flame, Faith in the Light, Flash of Light, Glimmer of Light, Golden Path, Grace of the Justicar, Hallowed Discernment, Hammer and Anvil, Holy Bulwark, Holy Light, Holy Prism, Holy Reverberation, Holy Ritual, Holy Shock, Illumine, Insurance!, Judgment of Light, Lesser Bulwark, Lesser Weapon, Light of Dawn, Light of the Martyr, Light of the Titans, Lightforged Blessing, Light's Beacon, Light's Hammer, Martyr's Breath, Merciful Auras, Pillar of Lights, Pillars of Light, Radiant Aura, Radiant Incandescence, Recompense, Rite of Adjuration, Sacred Shield, Sacred Weapon, Sacred Word, Seal of Charity, Seal of Mercy, Seal of the Crusader, Shock Barrier, Sun Sear, Sun's Avatar, Touch of Light, Truth Prevails, Tyr's Deliverance, Word of Glory Increases periodic damage/healing by 1% 4%: A Just Reward, Arcing Light, Ashen Hallow, Aura Mastery, Barrier of Faith, Beacon of Faith, Beacon of Light, Bestow Faith, Crusader's Reprieve, Dawnlight, Divine Guidance, Divine Toll, Eternal Flame, Faith in the Light, Flash of Light, Glimmer of Light, Golden Path, Grace of the Justicar, Hallowed Discernment, Hammer and Anvil, Holy Bulwark, Holy Light, Holy Reverberation, Holy Ritual, Holy Shock, Illumine, Insurance!, Judgment of Light, Lesser Bulwark, Lesser Weapon, Light of Dawn, Light of the Martyr, Light of the Titans, Lightforged Blessing, Light's Beacon, Light's Hammer, Martyr's Breath, Merciful Auras, Pillar of Lights, Pillars of Light, Radiant Aura, Radiant Incandescence, Recompense, Rite of Adjuration, Sacred Weapon, Sacred Word, Seal of Charity, Seal of Mercy, Seal of the Crusader, Shock Barrier, Sun Sear, Sun's Avatar, Touch of Light, Truth Prevails, Tyr's Deliverance, Word of Glory Decreases damage/healing by 42%: Ashen Hallow, Boundless Judgment, Hallowed Discernment, Hammer of Wrath, Judgment, Judgment of Justice Increases damage/healing by 92%: Consecrated Ground and Consecration Increases damage/healing by 91% 129%: Afterimage, Eternal Flame, Faith in the Light, Light of the Titans, Word of Glory Increases damage/healing by 224%: Hammer of Wrath Increases damage/healing by 25%: Flash of Light Increases damage/healing by 77%: Crusader Strike and Crusader's Fire Paladin - Holy Spec. Paladin - Holy Spec.
- Infusion of Light Your Holy Shocks have a 10% chance to empower your next spell cast: Flash of Light: healing increased by 30% 150% and becomes instant cast. Holy Light: healing increased by 30% and cast time reduced by 30%. Judgment: Greater Judgment prevents an additional 100% damage dealt by the target and generates 1 additional Holy Power. Paladin - Holy Spec. Paladin - Holy Spec.

- Horrific Vision You create Horrific Visions when casting harmful spells on enemies. At 50 stacks of Horrific Visions, your target sees a nightmare, dealing [ 200% [ 140% of Spell Power ] Shadow damage and granting you 4 Insanity over 3 sec. At 100 stacks, your target witnesses a vision of N'Zoth, dealing [ 760% [ 530% of Spell Power ] Shadow damage and granting you 12 Insanity over 3 sec. 100 yd range. Instant.
- Horrific Visions You create Horrific Visions when casting harmful spells on enemies. At 50 stacks of Horrific Visions, your target sees a nightmare, dealing [ 200% [ 140% of Spell Power ] Shadow damage and granting you 4 Insanity over 3 sec. At 100 stacks, your target witnesses a vision of N'Zoth, dealing [ 760% [ 530% of Spell Power ] Shadow damage and granting you 12 Insanity over 3 sec. 100 yd range. Instant.
- Idol of N'Zoth You create Horrific Visions when casting harmful spells on enemies. At 50 stacks of Horrific Visions, your target sees a nightmare, dealing [ 200% [ 140% of Spell Power ] Shadow damage and granting you 4 Insanity over 3 sec. At 100 stacks, your target witnesses a vision of N'Zoth, dealing [ 760% [ 530% of Spell Power ] Shadow damage and granting you 12 Insanity over 3 sec.
- Shadow Crash Hurl a bolt of slow-moving Shadow energy at your target, dealing [ 68.79% of Spell Power ] Shadow damage to all enemies within 0 yds. Generates 0 Insanity. This spell is cast at your target.Instant.
- Vision of N'Zoth You create Horrific Visions when casting harmful spells on enemies. At 50 stacks of Horrific Visions, your target sees a nightmare, dealing [ 200% [ 140% of Spell Power ] Shadow damage and granting you 4 Insanity over 3 sec. At 100 stacks, your target witnesses a vision of N'Zoth, dealing [ 760% [ 530% of Spell Power ] Shadow damage and granting you 12 Insanity over 3 sec. 100 yd range. Instant.
- Void Volley Void Torrent is replaced with Void Volley for 20 sec after it is cast. Void Volley Releases a volley of pure void energy, firing 10 bolts at your target and 1 L:bolts;bolt at all enemies within 10 yards of your target for [ 124.76% [ 106.05% of Spell Power ] Shadow damage. Generates 10 Insanity.
- Void Volley (Discipline) Void Volley Releases a volley of pure void energy, firing 10 bolts at your target and 1 L:bolts;bolt at all enemies within 10 yards of your target for [ 124.76% [ 106.05% of Spell Power ] Shadow damage.
- Void Volley (Holy) Void Volley Releases a volley of pure void energy, firing 10 bolts at your target and 1 L:bolts;bolt at all enemies within 10 yards of your target for [ 124.76% [ 106.05% of Spell Power ] Shadow damage.
- Void Volley Releases a volley of pure void energy, firing 10 bolts at your target and 1 L:bolts;bolt at all enemies within 10 yards of your target for [ 124.76% [ 106.05% of Spell Power ] Shadow damage. Generates 10 Insanity. 100 yd range. Instant.
- Void Volley Releases a volley of pure void energy, firing 10 bolts at your target and 1 L:bolts;bolt at all enemies within 10 yards of your target for [ 124.76% [ 106.05% of Spell Power ] Shadow damage. Generates 10 Insanity. Can be cast in Shadowform. 40 yd range. Instant.

- Call Fel Lord (Demonology) Any enemy that comes within 6 yards will suffer [ 206% of Spell Power + 3% [ 218% of Spell Power + 3.2% of Spell Power ] Physical damage, and players struck will be stunned for 1 sec.
- Call Fel Lord Summon a fel lord to guard the location for 15 sec. Any enemy that comes within 6 yards will suffer [ 206% of Spell Power + 3% [ 218% of Spell Power + 3.2% of Spell Power ] Physical damage, and players struck will be stunned for 1 sec. PvP Talent. PvP Talent. Instant.
- Call Greater Dreadstalker Your spells and abilities have a chance to hit a Jackpot! that summons a Greater Dreadstalker at 265% 180% effectiveness. Casting Summon Demonic Tyrant always hits a Jackpot! 100 yd range. Instant.
- Demonic Hunger Your spells and abilities have a chance to hit a Jackpot! that summons a Greater Dreadstalker at 265% 180% effectiveness. Casting Summon Demonic Tyrant always hits a Jackpot! Instant. Approximately 1 proc per minute.
- Demonic Intelligence (Affliction, Destruction, Initial) Chaos Bolt and Rain of Fire Casting Chaos Bolt, Rain of Fire, or Shadowburn summons a Demonic Oculus, up to 3.
- Demonic Oculus (Affliction, Destruction, Initial) Chaos Bolt and Rain of Fire Casting Chaos Bolt, Rain of Fire, or Shadowburn summons a Demonic Oculus, up to 3.
- Demonic Power (Normal) Summon a Demonic Tyrant to increase the duration of your Dreadstalkers, Vilefiend, Felguard, and up to 5 10 of your Wild Imps by 15 sec.
- Demonic Power (Soulbound Tyrant) Summon a Demonic Tyrant to increase the duration of your Dreadstalkers, Vilefiend, Felguard, and up to 5 10 of your Wild Imps by 15 sec.
- Demonic Power (Normal) Summon a Demonic Tyrant to increase the duration of your Dreadstalkers, Vilefiend, Felguard, and up to 5 10 of your Wild Imps by 15 sec.
- Demonic Power (Soulbound Tyrant) Summon a Demonic Tyrant to increase the duration of your Dreadstalkers, Vilefiend, Felguard, and up to 5 10 of your Wild Imps by 15 sec.
- Eye Blast (Affliction, Destruction, Initial) Chaos Bolt and Rain of Fire Casting Chaos Bolt, Rain of Fire, or Shadowburn summons a Demonic Oculus, up to 3.
- Fel Cleave Summon a fel lord to guard the location for 15 sec. Any enemy that comes within 6 yards will suffer [ 206% of Spell Power + 3% [ 218% of Spell Power + 3.2% of Spell Power ] Physical damage, and players struck will be stunned for 1 sec. 1.3 sec cast. 2 sec cooldown.
- Master Summoner Increases Mastery by 4% and Reduces the cast time of your Call Dreadstalkers, Summon Vilefiend, and Summon Demonic Tyrant by 25%.
- Rampaging Demonic Soul Shadow of Death unleashes your demonic soul to assault your current target for 12 sec, dealing [ 232.75% 9 sec, dealing [ 279.31% of Spell Power ] Shadow damage and [ 155.17% [ 186.21% of Spell Power ] Shadow damage to enemies within 10 yds with each swipe. Unlimited range. Instant.
- Soul Strike (Demonology) Strike into the soul of the enemy, dealing [ 59.2% [ 62.7% of Spell Power + 0.9% of Spell Power ] Shadow damage.
- Soul Strike (Demonology) Strike into the soul of the enemy, dealing [ 59.2% [ 62.7% of Spell Power + 0.9% of Spell Power ] Shadow damage.
- Soul Strike (Demonology) Strike into the soul of the enemy, dealing [ 59.2% [ 62.7% of Spell Power + 0.9% of Spell Power ] Shadow damage.
- Soul Strike Command your Felguard to strike into the soul of its enemy, dealing [ 59.2% [ 62.7% of Spell Power + 0.9% of Spell Power ] Shadow damage. Generates 1 Soul Shard. 100 yd range. Instant.
- Soul Strike (Demonology) Strike into the soul of the enemy, dealing [ 59.2% [ 62.7% of Spell Power + 0.9% of Spell Power ] Shadow damage.
- Summon Charhound Summon a Charhound to fight for you for the next 15 sec. 1 Soul Shard. 40 yd range. 2 sec cast. 30 sec cooldown. 25 sec cooldown.
- Summon Demonic Tyrant (Normal) Summon a Demonic Tyrant to increase the duration of your Dreadstalkers, Vilefiend, Felguard, and up to 5 10 of your Wild Imps by 15 sec.
- Summon Demonic Tyrant (Soulbound Tyrant) Summon a Demonic Tyrant to increase the duration of your Dreadstalkers, Vilefiend, Felguard, and up to 5 10 of your Wild Imps by 15 sec.
- Summon Gloomhound Summon a Gloomhound to fight for you for the next 15 sec. 1 Soul Shard. 40 yd range. 2 sec cast. 30 sec cooldown. 25 sec cooldown.
- Umbral Blaze Hand of Gul'dan has a 15% 100% chance to burn its target for [ 96% of Spell Power ] additional Shadowflame damage every 2 sec for 6 sec. If this effect is reapplied, any remaining damage will be added to the new Umbral Blaze. 100 yd range. Instant.
- Umbral Blaze Hand of Gul'dan has a 15% 100% chance to burn its target for [ 96% of Spell Power ] additional Shadowflame damage every 2 sec for 6 sec. If this effect is reapplied, any remaining damage will be added to the new Umbral Blaze.
- Warlock Demonology 11.1 Class Set 4pc Casting Hand of Gul'dan causes your active Dreadstalkers to cast Dreadbite at 20% 10% effectiveness. This damage is increased by 10% 5% for each Soul Shard spent on Hand of Gul'dan. 100 yd range. Instant.
Demonology
- Call Fel Lord Summon a fel lord to guard the location for 15 sec. Any enemy that comes within 6 yards will suffer [ 206% of Spell Power + 3% [ 218% of Spell Power + 3.2% of Spell Power ] Physical damage, and players struck will be stunned for 1 sec. PvP Talent. PvP Talent. 40 yd range. Instant. 2 min cooldown. Requires Warlock. Requires level 10.
- Demonology Warlock Increases damage/healing by 3% 9%: _JKL - live update crash test 2, Agony, Backdraft, Bilescourge Bombers, Blackened Soul, Bonds of Fel, Boost 2.0 [All] - Pause Health Regen, Boost 2.0 [Warlock] - Pause Regen & Burn Mana, Channel Demonfire, Chaos Barrage, Chaos Bolt, Chaos Salvo, Chaos Tear, Conflagrate, Corruption, Cunning Cruelty, Curse of Doom, Darkened Tainting, Darkening Soul, Deathbloom, Decimating Bolt, Deliberate Corruption, Demonbolt, Demonfire Blast, Demoniac, Demonic Soul, Demonwrath, Desperate Pact, Diabolic Embers, Diabolic Ritual, Doom, Drain Life, Drain Soul, Fel Barrage, Fel Blast, Felseeker, Grimoire of Sacrifice, Hand of Gul'dan, Hellfire, Immolate, Impending Catastrophe, Implosion, Incinerate, Inevitable Demise, Infernal Bolt, Inquisitor's Gaze, Malefic Rapture, Malefic Touch, Malevolence, Oblivion, Pandemic Invocation, Perpetual Unstability, Phantom Singularity, Rain of Fire, Ruination, Sarah's Test 9.0 Missile, Searing Bolt, Secrets of the Coven, Seed of Corruption, Seeds of Their Demise, Shadow Bolt, Shadowbolt Volley, Shadowburn, Shadowflame, Shadowy Tear, Shared Fate, Soul Anathema, Soul Fire, Soul Flame, Soul Rot, Soul Step, Soul Swipe, Umbral Blaze, Unstable Affliction, Unstable Tear, Vile Taint, Wicked Cleave, Wicked Reaping, Wither Increases periodic damage/healing by 3% 9%: _JKL - live update crash test 2, Agony, Backdraft, Bilescourge Bombers, Blackened Soul, Bonds of Fel, Boost 2.0 [All] - Pause Health Regen, Boost 2.0 [Warlock] - Pause Regen & Burn Mana, Channel Demonfire, Chaos Barrage, Chaos Bolt, Chaos Salvo, Chaos Tear, Conflagrate, Corruption, Cunning Cruelty, Curse of Doom, Darkened Tainting, Darkening Soul, Deathbloom, Decimating Bolt, Deliberate Corruption, Demonbolt, Demonfire Blast, Demoniac, Demonic Soul, Demonwrath, Desperate Pact, Diabolic Embers, Diabolic Ritual, Doom, Drain Life, Drain Soul, Fel Barrage, Fel Blast, Felseeker, Grimoire of Sacrifice, Hand of Gul'dan, Hellfire, Immolate, Impending Catastrophe, Implosion, Incinerate, Inevitable Demise, Infernal Bolt, Inquisitor's Gaze, Malefic Rapture, Malefic Touch, Malevolence, Oblivion, Pandemic Invocation, Perpetual Unstability, Phantom Singularity, Rain of Fire, Ruination, Sarah's Test 9.0 Missile, Searing Bolt, Secrets of the Coven, Seed of Corruption, Seeds of Their Demise, Shadow Bolt, Shadowbolt Volley, Shadowburn, Shadowflame, Shadowy Tear, Shared Fate, Soul Anathema, Soul Fire, Soul Flame, Soul Rot, Soul Step, Soul Swipe, Umbral Blaze, Unstable Affliction, Unstable Tear, Vile Taint, Wicked Cleave, Wicked Reaping, Wither Increases damage/healing by 60%: Infernal Bolt, Secrets of the Coven, Shadow Bolt Warlock - Demonology Spec. Warlock - Demonology Spec.
- Soul Strike Command your Felguard to strike into the soul of its enemy, dealing [ 59.2% [ 62.7% of Spell Power + 0.9% of Spell Power ] Shadow damage. Generates 1 Soul Shard. Demonology Warlock - Level 35 Talent. Demonology Warlock - Level 35 Talent. 50 yd range. Instant. 10 sec cooldown.

- Spellbreaker You have a 4% chance to disrupt magic damage dealt to you, negating 100% of it. reducing the damage it deals by 100%.
Covenant Abilities
- Death's Due (Blood) Corrupts the targeted ground, causing [ 39.6% [ 59.5% of Attack Power ] Shadow damage over 10 sec to targets within the area.
- Death's Due (Frost) Corrupts the targeted ground, causing [ 39.6% [ 59.5% of Attack Power ] Shadow damage over 10 sec to targets within the area.
- Death's Due (Unholy) Corrupts the targeted ground, causing [ 39.6% [ 59.5% of Attack Power ] Shadow damage over 10 sec to targets within the area.
- Death's Due (Initial) Corrupts the targeted ground, causing [ 39.6% [ 59.5% of Attack Power ] Shadow damage over 10 sec to targets within the area.
- Death's Due (Necrotic Strike) Corrupts the targeted ground, causing [ 39.6% [ 59.5% of Attack Power ] Shadow damage over 10 sec to targets within the area.

- Death's Due (Blood) Corrupts the targeted ground, causing [ 39.6% [ 59.5% of Attack Power ] Shadow damage over 10 sec to targets within the area.
- Death's Due (Frost) Corrupts the targeted ground, causing [ 39.6% [ 59.5% of Attack Power ] Shadow damage over 10 sec to targets within the area.
- Death's Due (Unholy) Corrupts the targeted ground, causing [ 39.6% [ 59.5% of Attack Power ] Shadow damage over 10 sec to targets within the area.
- Death's Due (Initial) Corrupts the targeted ground, causing [ 39.6% [ 59.5% of Attack Power ] Shadow damage over 10 sec to targets within the area.
- Death's Due (Necrotic Strike) Corrupts the targeted ground, causing [ 39.6% [ 59.5% of Attack Power ] Shadow damage over 10 sec to targets within the area.
Item Effects
- 11.2 Delves - Fungarians01 - V04 - Pickup and Carry Object: Send Event (Hufton) (New) Instant.
- Adding |cnDARKYELLOW_FONT_COLOR:When a party member drops below 60% health an Ethereal Energy Converter materializes, dealing moderate damage to nearby enemies and taunting them for 4 sec. Once the taunt expires the Converter releases an Etherwave healing nearby allies for 20% of their health. Can be triggered every 2 min. Killing enemies reduces the cooldown of this effect by 1 2 sec. Use: Add this Curio to Brann's collection. 1.5 sec cast. Reagents: Ethereal Energy Converter.
- Adding |cnDARKYELLOW_FONT_COLOR:Brann has a chance to pull out random hats and throw them at his enemies, dealing moderate damage and applying 1 debuff(s) to 2 targets. Possible debuffs include a 20% slow, 20% damage taken increase, 20% damage dealt decrease, and 20% attack and cast speed decrease. Use: Add this Curio to Brann's collection. 1.5 sec cast. Reagents: Hatarang.
- Adding |cnDARKYELLOW_FONT_COLOR:Brann has a chance to grant players a 25% 20% bonus to health, damage, or healing for 20 sec base on his selected specialization. Players have a chance to grant Brann a 25% 20% bonus to health, damage, or healing for 20 sec base on their selected role. Use: Add this Curio to Brann's collection. 1.5 sec cast. Reagents: Quizzical Device.
- Adding |cnDARKYELLOW_FONT_COLOR
- Adding |cnDARKYELLOW_FONT_COLOR:Brann has a chance to grant players a 20% 15% bonus to health, damage, or healing for 20 sec base on his selected specialization. Players have a chance to grant Brann a 20% 15% bonus to health, damage, or healing for 20 sec base on their selected role. Use: Add this Curio to Brann's collection. 1.5 sec cast. Reagents: Quizzical Device.
- Adding |cnDARKYELLOW_FONT_COLOR:Brann has a chance to grant players a 15% 10% bonus to health, damage, or healing for 20 sec base on his selected specialization. Players have a chance to grant Brann a 15% 10% bonus to health, damage, or healing for 20 sec base on their selected role. Use: Add this Curio to Brann's collection. 1.5 sec cast. Reagents: Quizzical Device.
- Adding |cnDARKYELLOW_FONT_COLOR:Brann has a chance to grant players a 10% 5% bonus to health, damage, or healing for 20 sec base on his selected specialization. Players have a chance to grant Brann a 10% 5% bonus to health, damage, or healing for 20 sec base on their selected role. Use: Add this Curio to Brann's collection. 1.5 sec cast. Reagents: Quizzical Device.
- Adding |cnDARKYELLOW_FONT_COLOR
- Adding |cnDARKYELLOW_FONT_COLOR:Brann has a chance to pull out random hats and throw them at his enemies, dealing moderate damage and applying 2 debuff(s) to 5 targets. Possible debuffs include a 50% slow, 35% damage taken increase, 35% damage dealt decrease, and 35% attack and cast speed decrease. Use: Add this Curio to Brann's collection. 1.5 sec cast. Reagents: Hatarang.
- Adding |cnDARKYELLOW_FONT_COLOR:Brann's voice is moderately amplified with Arcane magic causing his words to potentially grant the party a buff based on what was spoken. Use: Add this Curio to Brann's collection. 1.5 sec cast. Reagents: Audio Amplification Crystal.
- Adding |cnDARKYELLOW_FONT_COLOR:Brann's voice is slightly amplified with Arcane magic causing his words to potentially grant the party a buff based on what was spoken. Use: Add this Curio to Brann's collection. 1.5 sec cast. Reagents: Audio Amplification Crystal.
- Adding |cnDARKYELLOW_FONT_COLOR:Brann has a chance to pull out random hats and throw them at his enemies, dealing moderate damage and applying 2 debuff(s) to 4 targets. Possible debuffs include a 40% slow, 30% damage taken increase, 30% damage dealt decrease, and 30% attack and cast speed decrease. Use: Add this Curio to Brann's collection. 1.5 sec cast. Reagents: Hatarang.
- Adding |cnDARKYELLOW_FONT_COLOR:Brann's voice is tremendously amplified with Arcane magic causing his words to potentially grant the party a buff based on what was spoken. Use: Add this Curio to Brann's collection. 1.5 sec cast. Reagents: Audio Amplification Crystal.
- Adding |cnDARKYELLOW_FONT_COLOR
- Adding |cnDARKYELLOW_FONT_COLOR:Brann has a chance to pull out random hats and throw them at his enemies, dealing moderate damage and applying 1 debuff(s) to 3 targets. Possible debuffs include a 30% slow, 25% damage taken increase, 25% damage dealt decrease, and 25% attack and cast speed decrease. Use: Add this Curio to Brann's collection. 1.5 sec cast. Reagents: Hatarang.
- Adding |cnDARKYELLOW_FONT_COLOR
- Adding |cnDARKYELLOW_FONT_COLOR
- Adding |cnDARKYELLOW_FONT_COLOR:Every |cnDARKYELLOW_FONT_COLOR:While the Aegis is equipped, all party members deal 12% increased damage and healing. Every 10 sec during combat you and Brann heal for 20% of the damage you've taken during that time. When a player dies, the aegis grants them 5% damage reduction and bonus healing taken on revival, stacking up to 5 4% damage reduction and 5% increased healing received upon revival, but reduces their damage and healing dealt by 4% stacking up to 3 times. Use: Add this Curio to Brann's collection. 1.5 sec cast. Reagents: Battered Aegis.
- Adding |cnDARKYELLOW_FONT_COLOR:Every |cnDARKYELLOW_FONT_COLOR:While the Aegis is equipped, all party members deal 9% increased damage and healing. Every 10 sec during combat you and Brann heal for 10% of the damage you've taken during that time. When a player dies, the aegis grants them 3% damage reduction and bonus healing taken on revival, stacking up to 5 2% damage reduction and 3% increased healing received upon revival, but reduces their damage and healing dealt by 2% stacking up to 3 times. Use: Add this Curio to Brann's collection. 1.5 sec cast. Reagents: Battered Aegis.
- Adding |cnDARKYELLOW_FONT_COLOR:Brann's voice is significantly amplified with Arcane magic causing his words to potentially grant the party a buff based on what was spoken. Use: Add this Curio to Brann's collection. 1.5 sec cast. Reagents: Audio Amplification Crystal.
- Adding |cnDARKYELLOW_FONT_COLOR:Every |cnDARKYELLOW_FONT_COLOR:While the Aegis is equipped, all party members deal 3% increased damage and healing. Every 10 sec during combat you and Brann heal for 5% of the damage you've taken during that time. When a player dies, the aegis grants them 2% damage reduction and bonus healing taken on revival, stacking up to 5 1% damage reduction and 2% increased healing received upon revival, but reduces their damage and healing dealt by 1% stacking up to 3 times. Use: Add this Curio to Brann's collection. 1.5 sec cast. Reagents: Battered Aegis.
- Adding |cnDARKYELLOW_FONT_COLOR
- Adding |cnDARKYELLOW_FONT_COLOR:Every |cnDARKYELLOW_FONT_COLOR:While the Aegis is equipped, all party members deal 6% increased damage and healing. Every 10 sec during combat you and Brann heal for 15% of the damage you've taken during that time. When a player dies, the aegis grants them 4% damage reduction and bonus healing taken on revival, stacking up to 5 3% damage reduction and 4% increased healing received upon revival, but reduces their damage and healing dealt by 3% stacking up to 3 times. Use: Add this Curio to Brann's collection. 1.5 sec cast. Reagents: Battered Aegis.
- Adding |cnDARKYELLOW_FONT_COLOR:When a party member drops below 60% health an Ethereal Energy Converter materializes, dealing moderate damage to nearby enemies and taunting them for 4 sec. Once the taunt expires the Converter releases an Etherwave healing nearby allies for 30% of their health. Can be triggered every 2 min. Killing enemies reduces the cooldown of this effect by 2 4 sec. Use: Add this Curio to Brann's collection. 1.5 sec cast. Reagents: Ethereal Energy Converter.
- Adding |cnDARKYELLOW_FONT_COLOR
- Adding |cnDARKYELLOW_FONT_COLOR
- Adding |cnDARKYELLOW_FONT_COLOR:When a party member drops below 60% health an Ethereal Energy Converter materializes, dealing moderate damage to nearby enemies and taunting them for 6 sec. Once the taunt expires the Converter releases an Etherwave healing nearby allies for 40% of their health. Can be triggered every 2 min. Killing enemies reduces the cooldown of this effect by 3 6 sec. Use: Add this Curio to Brann's collection. 1.5 sec cast. Reagents: Ethereal Energy Converter.
- Adding |cnDARKYELLOW_FONT_COLOR:When a party member drops below 60% health an Ethereal Energy Converter materializes, dealing moderate damage to nearby enemies and taunting them for 6 sec. Once the taunt expires the Converter releases an Etherwave healing nearby allies for 50% of their health. Can be triggered every 2 min. Killing enemies reduces the cooldown of this effect by 4 8 sec. Use: Add this Curio to Brann's collection. 1.5 sec cast. Reagents: Ethereal Energy Converter.
- Arsenal: Forged Elite's Weapons Collect the appearances of the Forged Elite's weapon set. Instant. Elite Forged Gladiator's weapon set. Instant.
- Arsenal: Prized Elite's Weapons Collect the appearances of the Prized Elite's weapon set. Instant. Elite Prized Gladiator's weapon set. Instant.
- Artisanal Blink Trap Place a blink trap at your feet. The first enemy to come within 2 yards is teleported backwards 10 yards and slowed by 50% for 2sec 2 sec. The trap will exist for 1 min before being automatically disarmed. Only usable in delves and outdoors in Khaz Algar. Instant.
- Combine Mega-Mecha Powers Name changed from "Combine Gorillion Powers" to "Combine Mega-Mecha Powers". Combine to form Gorillion! 3 sec cast. Reagents: Gorillion Chasis, Gorillion Engine, Gorillion Batteries, Gorillion Grease, Gorillion Fork. Mega-Mecha Gorilla! 3 sec cast. Reagents: Mega-Mecha Chasis, Mega-Mecha Engine, Mega-Mecha Gorilla Batteries, Mega-Mecha Grease, Mega-Mecha Fork.
- Ensemble: Untethered Blade's Garb Collect the appearances of the Nitroclad Kit armor set. Instant. Untethered Blade's Garb armor set. Instant.
- Ensemble: Untethered Captain's Full-Plate Collect the appearances of the Nitroclad Kit armor set. Instant. Untethered Captain's Full-Plate armor set. Instant.
- Ensemble: Untethered Striker's Gear Collect the appearances of the Nitroclad Kit armor set. Instant. Untethered Striker's Gear armor set. Instant.
- Ensemble: Stormstout's Sha-Warped Collection (New) Collect the appearances of the Stormstout Sha-Warped Collection armor set. Instant.
- Ensemble: Untethered Seer's Vestiture Collect the appearances of the Nitroclad Kit armor set. Instant. Untethered Seer's Vestiture armor set. Instant.
- Essence-Hunter's Eyeglass Your spell and ability Your spells and ranged abilities critical strikes have a high chance to grant you Arcane Hunter up to 5 times, increasing your ranged abilities' and spells' Critical Strike rating by 0 per stack for 8 sec. Approximately 10 procs per minute.
- Reshii Crystal Fragments Name changed from "Reshi Crystal Fragments" to "Reshii Crystal Fragments".
- Unseen Path of the Phase Stalker Summons a ridable rideable phase-lost warp stalker in K'aresh. This is a very, VERY fast mount. 1.5 sec cast.
- Untethered Xy'bucha Enter Untethered Space with 270% increased speed and greater jump distance. Can only be used in K'aresh, outside of phase diving. 1 sec cast. 1 sec cast.
Professions
Herbalism
- Lush Phantom Bloom (New) Phantom Bloom are the energy remains of native K'areshi flora, impossible to incorporate into Algari recipes. You can instead exchange Phantom Bloom at the Resource Market for Algari materials. Their prices change every day, so patience can help you get the best deals! Some examples of Phantom Bloom have been found to be noticeably larger than expected. Once one of the few plants to survive the merciless wastes of the K'aresh deserts, it was known to thrive in larger varieties in the lush environments of the untamed forests. Can't be cast in Tree of Life Form. Herbalism. Herbalism. Melee range. 2.5 sec cast.
- Phantom Bloom (New) Phantom Bloom are the energy remains of native K'areshi flora, impossible to incorporate into Algari recipes. You can instead exchange Phantom Bloom at the Resource Market for Algari materials. Their prices change every day, so patience can help you get the best deals! Can't be cast in Tree of Life Form. Herbalism. Herbalism. Melee range. 2.5 sec cast.
Mining
- Desolate Deposit (New) Miners seeking their fortune on K'aresh may find only the meager offerings of a devastated world. While this mineral has no use in Algari crafting, the residents of Tazavesh may find some value in what rubble can be gathered. Can't be cast in Tree of Life Form. Mining. Mining. Melee range. 2.5 sec cast.
- Rich Desolate Deposit (New) Miners seeking their fortune on K'aresh may find only the meager offerings of a devastated world. While this mineral has no use in Algari crafting, the residents of Tazavesh may find some value in what rubble can be gathered. Sometimes abnormally large deposits emerge from beneath the surface, much to the delight of miners seeking the day's bread. Can't be cast in Tree of Life Form. Mining. Mining. Melee range. 2.5 sec cast.
Raid & Dungeon Abilities
- Abyssal Bladestorm Whirl an Abyssal Polearm for 5 sec, dealing 15 6 sec, dealing 14 Shadow damage to enemies within 5 yards every 0.5 sec. Instant.
- Accretion Disk Dimensius' lost mass swirls and churns at the edge of the platform, inflicting 30 20 Shadow damage to players on contact and knocking them back. 1,000 yd range. Instant.
- Arcane Touch Destroying an attuned silk crate coats the hands of the player with arcane energy for 30 sec, inflicting 2 60 sec, inflicting 0 Arcane damage every 1 sec. While this effect persists, damage the player deals has a chance to make the target suffer 0 periodic Arcane damage every 1 sec for 10 sec. This effect stacks to a maximum of 10 applications. Instant.
- Arcane Touch Destroying an attuned silk crate coats the hands of the player with arcane energy for 30 sec, inflicting 2 60 sec, inflicting 0 Arcane damage every 1 sec. While this effect persists, damage the player deals has a chance to make the target suffer 0 periodic Arcane damage every 1 sec for 10 sec. This effect stacks to a maximum of 10 applications. Unlimited range. Instant.
- Bonemelt The caster ejects a volley of acid globs at players, causing them to inflict 18 15 Nature damage to players within 4 yards every 1 sec for 7 sec. Unlimited range. Instant. 10 sec. Unlimited range. Instant.
- Coalesce Voidwing The Fractal Images dissolve from view as they reintegrate beings. The coalesced Royal Voidwing pierces up from below, inflicting 360 Cosmic damage to any player hit and knocking all players back. Unlimited range. Instant.
- Crystalline Eruption Name changed from "Entropic Conjunction" to "Crystalline Eruption". Entropic Conjunction Crystalline Eruption Limited to 4 targets. Instant.2 sec cooldown.
- Cursed Gaze The caster gazes at players, causing them to inflict 18 15 Shadow damage to players within 7 yards every 1 sec for 10 sec. Unlimited range. Instant. 8 sec. Unlimited range. Instant.
- Decree: Oath-Bound Salhadaar declares a trial of loyalty, inflicting 20 Shadow damage to all players every 1 sec for 6 sec and granting 3 stacks applications of Oath-Bound. Unlimited range. Instant.
- Devour Upon reaching 100 energy, Dimensius attempts to devour all players, inflicting 20 16 Shadow damage every 1 sec for 5 sec. After 5 sec any player with insufficient Collective Gravity is pulled into Dimensius and consigned to Oblivion. He then absorbs all Excess Mass and Living Mass. Instant.
- Entropic Conjunction Entropic Conjunction Crystalline Eruption Limited to 3 targets. Instant.
- Extinguish The Stars Dimensius calls 8 Voidstars down around him over 10 sec, each inflicting 30 Shadow damage to all players plus an additional 60 50 Shadow damage to players within 5 yards of the impact location. The Voidstars then begin to orbit him and project a Gravity Well. 1,000 yd range. Instant.
- Fission The Living Mass sustains a high-energy reaction that inflicts 10 8 Cosmic damage to random players every 2 sec. Unlimited range. Instant.
- Hyper Infusion Arcane Pylons around the room pump arcane energy into whatever they strike first for 25 every 1 sec for 20 sec. If a player is affected, they will take 5 Arcane damage every 1 sec for 5 3 Arcane damage and take 5% increased damage from Hyper Infusion for 10 sec sec. This effect stacks. Otherwise, the energy reaches Loom'ithar and spills out to inflict 10 Arcane damage to all players every 1 sec. Unlimited range. Instant. triggers an Excess Nova. Unlimited range. Instant.
- Hyper Infusion (New) Arcane Pylons around the room pump arcane energy into whatever they strike first every 1 sec for 20 sec. If a player is affected, they will take 3 Arcane damage and take 5% increased damage from Hyper Infusion for 10 sec sec. This effect stacks. Otherwise, the energy reaches Loom'ithar and triggers an Excess Nova. Unlimited range. Instant.
- Incorporeal Taah'bat disperses into pure energy, reducing all damage taken by 99% until shattered out of the ether. Upon being struck with Warp Strike, Taah'bat loses an application of Incorporeal. Upon losing all applications, of Incorporeal, both A'wazj and Taah'bat become Destabilized. Instant.
- Inhibiting Touch Destroying an unprocessed silk crate coats the hands of the player with a tacky substance for 30 sec, inflicting 1 60 sec, inflicting 0 Nature damage every 1 sec. While this effect persists, damage the player deals has a chance to encumber the target, reducing their damage done by 1% for 10 sec. This effect stacks to a maximum of 10 applications. Instant.
- Manifest Matrices The Plexus Sentinel fires Arcane energy into players, inflicting 12 Arcane damage every 1 sec for 6 sec. Upon expiration, a Displacement Matrix is created. 300 yd range. Instant.
- Mystic Lash The Soulbinder angrily strikes her primary target, inflicting 0 Arcane damage every 5 sec for until cancelled to target. Player who hit by it increases Naazindhri lashes out in fury, striking her primary target with a whip of searing Arcane energy and inflicts 10 Arcane damage every 1 sec for 5 sec. The blow brands the victim, amplifying all incoming Mystic Lash damage they taken by 10% and Physical damage by 7% for 45 sec. 50 yd range. 45 sec cast (Channeled).
- Mystic Lash The Soulbinder angrily strikes her primary target, inflicting 0 Arcane damage every 5 sec for until cancelled to target. Player who hit by it increases Naazindhri lashes out in fury, striking her primary target with a whip of searing Arcane energy and inflicts 10 Arcane damage every 1 sec for 5 sec. The blow brands the victim, amplifying all incoming Mystic Lash damage they taken by 10% and Physical damage by 7% for 45 sec. 50 yd range. Instant. 50 yd range. Instant.
- Mystic Lash The Soulbinder angrily strikes her primary target, inflicting 0 Arcane damage every 5 sec for until cancelled to target. Player who hit by it increases Naazindhri lashes out in fury, striking her primary target with a whip of searing Arcane energy and inflicts 10 Arcane damage every 1 sec for 5 sec. The blow brands the victim, amplifying all incoming Mystic Lash damage they taken by 10% and Physical damage by 7% for 45 sec. 20 yd range. Instant. 300 yd range. Instant.
- Mystic Lash The Soulbinder angrily strikes her primary target, inflicting 0 Arcane damage every 5 sec for until cancelled to target. Player who hit by it increases Naazindhri lashes out in fury, striking her primary target with a whip of searing Arcane energy and inflicts 10 Arcane damage every 1 sec for 5 sec. The blow brands the victim, amplifying all incoming Mystic Lash damage they taken by 10% and Physical damage by 7% for 45 sec. 50 yd range. 45 sec cast (Channeled).
- Oath-Bound Salhadaar declares a trial of loyalty, inflicting 20 Shadow damage to all players every 1 sec for 6 sec and granting 3 stacks applications of Oath-Bound. Unlimited range. Instant.
- Obliteration Arcanocannon Plexus Sentinel marks their The Plexus Sentinel marks its current target to be exterminated then fires an arcane bomb at the target. On impact, the arcane bomb inflicts 100 Arcane damage to all players, reduced based on distance from the explosion. This explosion leaves behind Potent Residue. Additionally, the primary target will take 100% damage from Obliteration Arcanocannon. 300 yd range. Instant.
- Obliteration Arcanocannon Plexus Sentinel marks their The Plexus Sentinel marks its current target to be exterminated then fires an arcane bomb at the target. On impact, the arcane bomb inflicts 100 Arcane damage to all players, reduced based on distance from the explosion. This explosion leaves behind Potent Residue. Additionally, the primary target will take 100% damage from Obliteration Arcanocannon. 300 yd range. 6 sec cast.
- Powered Automaton The Plexus Sentinel's chassis periodically emits Charged Lightning. Instant.
- Purging Lightning Lightning from the Great Exhaust Intake is channeled through the Plexus Sentinel into intruders, inflicting 2 Nature damage to players. Each cast empowers the Plexus Sentinel, increasing damage done by Purging Lightning by 25% 300 yd range. Instant.
- Shadowquake A tremendous shockwave of dark energy radiates outward from the impact, inflicting 24 28 Shadow damage to players on contact and increasing damage taken from Shadowquake by 100% for 3 sec. This effect stacks. 1,000 yd range. Instant.
- Shattering Backhand Name changed from "Crystalline Backhand" to "Shattering Backhand". Fractillus does a sweeping backhand, inflicting 20 Shadow damage to all players and knocking back players afflicted by Crystallized Crystal Encasement. 100% of Base Energy. Unlimited range. 2 sec cast.
- Shatterpulse (New) When a shield is destroyed, the unraveling arcane threads lash out violently, all players are struck by the backlash, absorbing 20 healing. Unlimited range. Instant.
- Shattershell Name changed from "Nether Crystallization" to "Shattershell". Fractillus begins transforming players to crystal, inflicting 10 Shadow damage every 1 seconds for 8 sec. Upon expiration, Crystallized Crystal Encasement is applied. Unlimited range. Instant.
- Static Lightning The Plexus Sentinel rains lightning down after activating The Intake, inflicting 30 Nature damage to players in a 0 yard radius. Instant. 3 yard radius. Instant.
- Twilight Scar Mutilated by chaotic magic of another dimension, inflicting 9 Cosmic damage every 1 sec for 8 sec. Unlimited range. Instant.
- Void Lightning (New) Instant.
- Voidblade Ambush The Shadowguard Assassin targets a random player, vanishing into the shadows then reappears behind them and delivers a devastating strike infused with shadow energy, inflicting 6 Shadow damage and additional 3 Shadow damage every 1 sec for 50 30 sec. 300 yd range. Instant.
- Voidgrasp (New) Dimensius warps space around random players, reducing their movement speed by 30% and inflicting 12 Cosmic damage every 1 sec for 8 sec. 1,000 yd range. Instant.
- Writhing Wave Loom'ithar sends forth a wave of silk in a cone towards their current target, inflicting 350 Nature damage and an additional 75 55 Nature damage each 1 sec for 25 sec. Damage from both effects is split between all players hit. Unlimited range. Instant.
Strings Changes
Originally Posted by MMO-Champion
- GENERIC_TRAIT_FRAME_RESHII_WRAPS_TITLE (New) - Reshii Wraps
Misc Changes
Originally Posted by MMO-Champion
Currency Types
Hidden
- Ethereal Strands - [DNT] Threads imbued with powerful arcane energy. These can be used to enhance the energy harnessing abilities of the Reshii Wraps.
War Within
- Untethered Coin - A strange coin found within Untethered Space on K'aresh. Shad'anis at Overlook Zo'Shuul will be interested in this. in exchange for toys, cosmetics, pets, and more. Earned by completing the quest "More Than Just a Phase."
Flight Masters
K'aresh
- Fracture of Laacuna (New) - Neutral.
- Hosaas' Rest (New) - Neutral.
- Lunnall River (New) - Neutral.
- Naakroa (New) - Neutral.
- North Sufaad (New) - Neutral.
- Overlook Zo'Shuul (New) - Neutral.
- Ruins of Yaathron (New) - Neutral.
- Serrated Peaks (New) - Neutral.
- Shadow Point (New) - Neutral.
- Shan'dorah (New) - Neutral.
- Tazavesh, the Veiled Market (New) - Neutral.
- The Oasis (New) - Neutral.
- Untethered Space (New) - Neutral.
Mounts
Ground Mounts
- The Bone Freezer (New) - Ground Mount. Spell #1233542. "Bitter rival to The Bone Melter, this creeper was ousted from their lair near Manaforge Omega after a crushing defeat. It now seeks to learn from the one that dethroned its greatest foe." Source: Faction: Manaforge Vandals Renown: 14 Location: Shadow Point
Skyriding Mounts
- Astral Gladiator's Fel Bat - Skyriding Mount. Spell #472157 Astral Gladiator's Fel Bat. "Awakened from caves in the battlefield, and armored to the fray." Source: Achievement: Gladiator: The War Within Season 3 Category: Player vs. Player
- Vandal's Gearglider - Skyriding Mount. Vandal's Gearglider. "A rarer, customized glider most commonly used for clandestine gatherings. Its silence makes it near impossible to detect, making it a favored tool for those who work in the shadows." Source: Vendor: Ba'choso Zone: K'aresh Cost: 500 Faction: Manaforge Vandals Renown: 8 Location: Shadow Point
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