Patch 11.2.0 PTR - Build 61981
Build 61981 will be deployed to the Public Test Realms soon.
Official Notes
Check out the official notes for tons of class changes.
Achievement Changes
Originally Posted by MMO-Champion
War Within
Exploration
War Within Raid
Dungeons & Raids
Spell Changes
Originally Posted by MMO-Champion
Item Set Bonuses
Druid (Forums)
Hunter (Forums)
Mage (Forums)
Monk (Forums)
Rogue (Forums)
Warrior (Forums)
Death Knight (Forums)
Druid (Forums)
Hunter (Forums)
Beast Mastery
Mage (Forums)
Monk (Forums)
Mistweaver
Paladin (Forums)
Holy
Rogue (Forums)
Assassination
Outlaw
Warlock (Forums)
Affliction
Demonology
Destruction
Warrior (Forums)
Azerite Traits
Rogue (Forums)
Item Effects
Raid & Dungeon Abilities
Misc Changes
Originally Posted by MMO-Champion
Mounts
Ground Mounts
Skyriding Mounts
Scenarios
Brewfest Banquet
Strings Changes
Originally Posted by MMO-Champion
Continue reading...
Build 61981 will be deployed to the Public Test Realms soon.
- Valorstones are no longer reset upon the start of a new season.
- In Ghosts of K’aresh, your character’s bank is updated and now uses the same configurations as the Warband bank.
- Character banks now comprise tabs with per-tab settings available.
- Each tab includes 98 slots of storage.
- Six tabs can be purchased, costing 1 gold, 100g, 500g, 1000g, 2500g, and 5000g.
- Bank tabs are automatically unlocked on login. At level 80, all tabs are unlocked automatically.
- For characters below level 80, the number of tabs available will be based on how many bag slots (including reagent bank and void storage) were available to the character before the update.
- The reagent bank has been removed.
- Any bank tab can now serve as a reagents tab.
- Void storage has been removed.
- All items previously contained in character banks, reagent banks, and void storage are automatically moved to available tabs in the new bank upon login after the patch.
Official Notes
Check out the official notes for tons of class changes.
Achievement Changes
Originally Posted by MMO-Champion
War Within
Exploration
- Phase-Lost-and-Found Collect all of the Phase-List item appearances found from Phase Diving orbs. 10 points. Mount: Phase-Lost Slateback. 10 points.
War Within Raid
Dungeons & Raids
- Cheat Meal Defeat Forgeweaver Araz after feeding a Void Forged Echo to the Dark Singularity in Manaforge Omega on Normal difficulty or higher. 10 points. Account Wide.
Spell Changes
Originally Posted by MMO-Champion
Item Set Bonuses

- Druid Keeper of the Grove 11.2 Class Set 4pc (Balance, Feral, Guardian, Initial) When your Dryad fades, your next 2 Starsurges damage for an additional amount equal to 5% 3% of your damage done while it was active and splash 20% 10% of their damage onto nearby enemies, reduced beyond 5 targets.

- Hunter Pack Leader 11.2 Class Set 2pc (Beast Mastery) Summoning a Beast grants 8% 6% haste, mastery, or critical strike chance based on the Beast summoned for 8 sec.
- Hunter Pack Leader 11.2 Class Set 2pc (Marksmanship, Survival, Initial) Summoning a Beast grants 8% 6% haste, mastery, or critical strike chance based on the Beast summoned for 8 sec.
- Hunter Pack Leader 11.2 Class Set 2pc Summoning a Beast grants 8% 6% haste, mastery, or critical strike chance based on the Beast summoned for 8 sec.
- Hunter Sentinel 11.2 Class Set 2pc (Marksmanship) When Lunar Storm fades, gain the Boon of Elune, causing your next 2 Aimed ShotL:s; to deal Arcane damage and have their damage increased by 20%. 30%.
- Hunter Sentinel 11.2 Class Set 2pc When Lunar Storm fades, gain the Boon of Elune, causing your next 2 Aimed ShotL:s; to deal Arcane damage and have their damage increased by 20%. 30%.

- Mage Frostfire 11.2 Class Set 4pc (Fire) Casting Pyroblast has a 20% chance to also cast a Glacial Spike dealing [ 654% [ 523.2% of Spell Power ] Frost damage.
- Mage Frostfire 11.2 Class Set 4pc Fire: Casting Pyroblast has a 20% chance to also cast a Glacial Spike dealing [ 654% [ 523.2% of Spell Power ] Frost damage.
- Mage Spellslinger 11.2 Class Set 2pc Arcane Blast damage increased by 20% 12% and Arcane Blast grants 2 stacks of Arcane Harmony. Direct Splinter damage has a 100% chance to grant a stack of Arcane Harmony.
- Mage Spellslinger 11.2 Class Set 4pc (Fire, Initial) When Cold Front summons a Frozen Orb, increase your spell damage by 10% for 10 sec. 8% for 10 sec.
- Mage Spellslinger 11.2 Class Set 4pc (Frost) When Cold Front summons a Frozen Orb, increase your spell damage by 10% for 10 sec. 8% for 10 sec.
- Mage Spellslinger 11.2 Class Set 4pc When Cold Front summons a Frozen Orb, increase your spell damage by 10% for 10 sec. 8% for 10 sec.

- Monk Master of Harmony 11.2 Class Set 2pc (Brewmaster) Gaining vitality has an increasing chance to cause your next Tiger Palm to unleash a Harmonic Surge, dealing [ 400% [ 720% of Spell Power ] Nature damage split between your target and other nearby enemies, and Spell Power healing to up to 5 injured allies.
- Monk Master of Harmony 11.2 Class Set 2pc (Windwalker, Mistweaver, Initial) Gaining vitality has an increasing chance to cause your next Tiger Palm to unleash a Harmonic Surge, dealing [ 80% of Spell Power ] Nature damage split between your target and other nearby enemies, and [ 400% [ 450% of Spell Power ] healing to up to 5 injured allies.
- Monk Master of Harmony 11.2 Class Set 2pc Windwalker, Mistweaver, Initial: Gaining vitality has an increasing chance to cause your next Tiger Palm to unleash a Harmonic Surge, dealing [ 80% of Spell Power ] Nature damage split between your target and other nearby enemies, and [ 400% [ 450% of Spell Power ] healing to up to 5 injured allies.
- Monk Mistweaver 10.2 Class Set 2pc Renewing Mist applies Chi Harmony to its initial target, increasing their healing taken from you by 50% for 8 sec. 25% for 8 sec.

- Rogue Deathstalker 11.2 Class Set 2pc (Outlaw, Subtlety, Initial) Symbols of Death increases the effectiveness of all Deathstalker damage effects and damage bonuses by 30% while active. 50% while active.
- Rogue Deathstalker 11.2 Class Set 2pc Outlaw, Subtlety, Initial: Symbols of Death increases the effectiveness of all Deathstalker damage effects and damage bonuses by 30% while active. 50% while active.
- Rogue Trickster 11.2 Class Set 2pc Unseen Blade deals 30% 35% increased damage and has a 30% chance to strike twice. 35% chance to strike twice.
- Rogue Trickster 11.2 Class Set 4pc Coup de Grace may now be activated a second time within 5 sec, dealing 100% of normal damage. 150% of normal damage.

- Warrior Colossus 11.2 Class Set 4pc (Arms) Mortal Strike critical strikes increase your Rend and Deep Wounds damage by 100% for 8 sec. 80% for 8 sec.
- Warrior Colossus 11.2 Class Set 4pc (Fury, Protection, Initial) Shield Slam critical strikes increase your Rend and Deep Wounds damage by 100% for 8 sec. 80% for 8 sec.
- Warrior Colossus 11.2 Class Set 4pc Shield Slam critical strikes increase your Rend and Deep Wounds damage by 100% for 8 sec. 80% for 8 sec.
- Warrior Mountain Thane 11.2 Class Set 4pc Ionizing Strikes deal 100% more damage and have a 20% chance to grant when you trigger Ionizing Strikes, you gain a charge of Thunder Blast.and your next Thunder Blast deals 100% additional damage.
- Warrior Slayer 11.2 Class Set 4pc Overpower damage increased by 20% 10% and Overpower has a 2% chance per stack of Overwhelmed on the target to trigger Reap the Storm at 100% effectiveness. 150% effectiveness.

- Apocalypse (New)
- Death and Decay (New) Corrupts the ground targeted by the Death Knight, causing Shadow damage every sec that targets remain in the area for 10 sec. 100 yd range. Instant.
- Summon Fenryr Summoning a Dire Beast 6 times sounds the Horn of Valor, summoning either Hati or Fenryr to battle. Hati Increases the damage of all your pets by 8% 4%. Fenryr Pounces your primary target, inflicting a heavy bleed that deals [ 1,600% of Attack Power ] damage over 8 sec and grants you 8% Haste. Instant. 4% Haste. Instant.
- Summon Hati Summoning a Dire Beast 6 times sounds the Horn of Valor, summoning either Hati or Fenryr to battle. Hati Increases the damage of all your pets by 8% 4%. Fenryr Pounces your primary target, inflicting a heavy bleed that deals [ 1,600% of Attack Power ] damage over 8 sec and grants you 8% Haste. Instant. 4% Haste. Instant.

- Dryad's Favor (Balance, Feral, Guardian, Initial) When your Dryad fades, your next 2 Starsurges damage for an additional amount equal to 5% 3% of your damage done while it was active and splash 20% 10% of their damage onto nearby enemies, reduced beyond 5 targets.
- Dryad's Favor 40 100 yd range.
- Dryad's Favor (Balance, Feral, Guardian, Initial) When your Dryad fades, your next 2 Starsurges damage for an additional amount equal to 5% 3% of your damage done while it was active and splash 20% 10% of their damage onto nearby enemies, reduced beyond 5 targets.
- Dryad's Favor 40 100 yd range.
- Dryad's Favor (New) Balance, Feral, Guardian, Initial: When your Dryad fades, your next 2 Starsurges damage for an additional amount equal to 3% of your damage done while it was active and splash 10% of their damage onto nearby enemies, reduced beyond 5 targets. Restoration: When your Dryad fades, your next 2 Swiftmends heal for an additional amount equal to 5% of your healing done while it was active and splash 25% of their healing onto nearby allies, reduced beyond 5 targets. Instant.
- Dryad's Favor (Balance, Feral, Guardian, Initial) When your Dryad fades, your next 2 Starsurges damage for an additional amount equal to 5% 3% of your damage done while it was active and splash 20% 10% of their damage onto nearby enemies, reduced beyond 5 targets.

- Bestial Wrath (Beast Mastery) Sends you and your pet into a rage, instantly dealing [ 194.4% of Attack Power + 3.7% [ 189% of Attack Power + 3.6% of Spell Power ] Physical damage to its target, and increasing all damage you both deal by 30% for 15 sec.
- Bestial Wrath (Marksmanship, Survival, Initial) Sends you and your pet into a rage, instantly dealing [ 194.4% [ 189% of Attack Power ] Physical damage to its target, and increasing all damage you both deal by 30% for 15 sec.
- Bestial Wrath (Barbed Wrath) Sends you and your pet into a rage, instantly dealing [ 194.4% [ 189% of Attack Power ] Physical damage to its target, and increasing all damage you both deal by 30% for 15 sec.
- Bestial Wrath (Beast Mastery) Sends you and your pet into a rage, instantly dealing [ 194.4% of Attack Power + 3.7% [ 189% of Attack Power + 3.6% of Spell Power ] Physical damage to its target, and increasing all damage you both deal by 30% for 15 sec.
- Bestial Wrath (Marksmanship, Survival, Initial) Sends you and your pet into a rage, instantly dealing [ 194.4% [ 189% of Attack Power ] Physical damage to its target, and increasing all damage you both deal by 30% for 15 sec.
- Bestial Wrath (Barbed Wrath) Sends you and your pet into a rage, instantly dealing [ 194.4% [ 189% of Attack Power ] Physical damage to its target, and increasing all damage you both deal by 30% for 15 sec.
- Bestial Wrath (Beast Mastery) Sends you and your pet into a rage, instantly dealing [ 194.4% of Attack Power + 3.7% [ 189% of Attack Power + 3.6% of Spell Power ] Physical damage to its target, and increasing all damage you both deal by 30% for 15 sec.
- Bestial Wrath (Marksmanship, Survival, Initial) Sends you and your pet into a rage, instantly dealing [ 194.4% [ 189% of Attack Power ] Physical damage to its target, and increasing all damage you both deal by 30% for 15 sec.
- Bestial Wrath (Barbed Wrath) Sends you and your pet into a rage, instantly dealing [ 194.4% [ 189% of Attack Power ] Physical damage to its target, and increasing all damage you both deal by 30% for 15 sec.
- Bestial Wrath (Beast Mastery) Sends you and your pet into a rage, instantly dealing [ 194.4% of Attack Power + 3.7% [ 189% of Attack Power + 3.6% of Spell Power ] Physical damage to its target, and increasing all damage you both deal by 30% for 15 sec.
- Bestial Wrath (Marksmanship, Survival, Initial) Sends you and your pet into a rage, instantly dealing [ 194.4% [ 189% of Attack Power ] Physical damage to its target, and increasing all damage you both deal by 30% for 15 sec.
- Bestial Wrath (Barbed Wrath) Sends you and your pet into a rage, instantly dealing [ 194.4% [ 189% of Attack Power ] Physical damage to its target, and increasing all damage you both deal by 30% for 15 sec.
- Better Together (Marksmanship, Survival, Initial) Tip of the Spear's damage bonus increased by 10%. 15%.
- Better Together Tip of the Spear's damage bonus increased by 10%. 15%.
- Bloodshed Command your pets to tear into your target, causing your target to bleed for [ 1,555.2% of Attack Power + 29.5% [ 1,512% of Attack Power + 28.7% of Spell Power ] over 12 sec. Damage from Bloodshed has an increased chance to summon Dire Beasts. 50 yd range. Instant.
- Boon of Elune (Marksmanship) When Lunar Storm fades, gain the Boon of Elune, causing your next 2 Aimed ShotL:s; to deal Arcane damage and have their damage increased by 20%. 30%.
- Boon of Elune (Marksmanship) When Lunar Storm fades, gain the Boon of Elune, causing your next 2 Aimed ShotL:s; to deal Arcane damage and have their damage increased by 20%. 30%.
- Dire Summons (Marksmanship, Initial) Kill Command reduces the cooldown of Howl of the Pack Leader by 2.0 sec. 2.5 sec. Cobra Shot reduces the cooldown of Howl of the Pack Leader by 1.0 sec. 1.5 sec.
- Dire Summons (Survival) Kill Command reduces the cooldown of Howl of the Pack Leader by 2.0 sec. 2.5 sec. Mongoose Bite reduces the cooldown of Howl of the Pack Leader by 1.0 sec. 1.5 sec.
- Dire Summons Survival: Kill Command reduces the cooldown of Howl of the Pack Leader by 2.0 sec. 2.5 sec. Mongoose Bite reduces the cooldown of Howl of the Pack Leader by 1.0 sec. 1.5 sec.
- Grizzled Fur (Beast Mastery) Summoning a Beast grants 8% 6% haste, mastery, or critical strike chance based on the Beast summoned for 8 sec.
- Grizzled Fur (Marksmanship, Survival, Initial) Summoning a Beast grants 8% 6% haste, mastery, or critical strike chance based on the Beast summoned for 8 sec.
- Hasted Hooves (Beast Mastery) Summoning a Beast grants 8% 6% haste, mastery, or critical strike chance based on the Beast summoned for 8 sec.
- Hasted Hooves (Marksmanship, Survival, Initial) Summoning a Beast grants 8% 6% haste, mastery, or critical strike chance based on the Beast summoned for 8 sec.
- Huntmaster's Call Summoning a Dire Beast 6 times sounds the Horn of Valor, summoning either Hati or Fenryr to battle. Hati Increases the damage of all your pets by 8% 4%. Fenryr Pounces your primary target, inflicting a heavy bleed that deals [ 1,600% of Attack Power ] damage over 8 sec and grants you 8% Haste. 4% Haste.
- Huntmaster's Call Summoning a Dire Beast 6 times sounds the Horn of Valor, summoning either Hati or Fenryr to battle. Hati Increases the damage of all your pets by 8% 4%. Fenryr Pounces your primary target, inflicting a heavy bleed that deals [ 1,600% of Attack Power ] damage over 8 sec and grants you 8% Haste. Instant. 4% Haste. Instant.
- Kill Command (Beast Mastery) Give the command to kill, causing your pet to savagely deal [ 124.2% of Attack Power * killerInstinct + 2.4% [ 120.8% of Attack Power * killerInstinct + 2.3% of Spell Power * killerInstinct ] Physical damage to the enemy.
- Kill Command (Marksmanship, Survival, Initial) Give the command to kill, causing your pet to savagely deal [ 124.2% [ 120.8% of Attack Power * killerInstinct ] Physical damage to the enemy.
- Kill Command (Beast Mastery) Give the command to kill, causing your pet to savagely deal [ 124.2% of Attack Power * killerInstinct + 2.4% [ 120.8% of Attack Power * killerInstinct + 2.3% of Spell Power * killerInstinct ] Physical damage to the enemy.
- Kill Command (Marksmanship, Survival, Initial) Give the command to kill, causing your pet to savagely deal [ 124.2% [ 120.8% of Attack Power * killerInstinct ] Physical damage to the enemy.
- Kill Command (Beast Mastery) Give the command to kill, causing your pet to instantly inflict [ 90,051.5% of Attack Power * killerInstinct + 1,711% [ 87,550.1% of Attack Power * killerInstinct + 1,663.5% of Spell Power * killerInstinct ] damage to its target.
- Kill Command (Marksmanship, Survival, Initial) Give the command to kill, causing your pet to instantly inflict [ 90,051.5% [ 87,550.1% of Attack Power * killerInstinct ] damage to its target.
- Kill Command (Beast Mastery) Give the command to kill, causing your pet to savagely deal [ 124.2% of Attack Power * killerInstinct + 2.4% [ 120.8% of Attack Power * killerInstinct + 2.3% of Spell Power * killerInstinct ] Physical damage to the enemy.
- Kill Command (Marksmanship, Survival, Initial) Give the command to kill, causing your pet to savagely deal [ 124.2% [ 120.8% of Attack Power * killerInstinct ] Physical damage to the enemy.
- Kill Command (Beast Mastery) Give the command to kill, causing your pet to savagely deal [ 124.2% of Attack Power * killerInstinct + 2.4% [ 120.8% of Attack Power * killerInstinct + 2.3% of Spell Power * killerInstinct ] Physical damage to the enemy.
- Kill Command (Marksmanship, Survival, Initial) Give the command to kill, causing your pet to savagely deal [ 124.2% [ 120.8% of Attack Power * killerInstinct ] Physical damage to the enemy.
- Sharpened Fangs (Beast Mastery) Summoning a Beast grants 8% 6% haste, mastery, or critical strike chance based on the Beast summoned for 8 sec.
- Sharpened Fangs (Marksmanship, Survival, Initial) Summoning a Beast grants 8% 6% haste, mastery, or critical strike chance based on the Beast summoned for 8 sec.
- Summon Fenryr Summoning a Dire Beast 6 times sounds the Horn of Valor, summoning either Hati or Fenryr to battle. Hati Increases the damage of all your pets by 8% 4%. Fenryr Pounces your primary target, inflicting a heavy bleed that deals [ 1,600% of Attack Power ] damage over 8 sec and grants you 8% Haste. Instant. 4% Haste. Instant.
- Summon Hati Summoning a Dire Beast 6 times sounds the Horn of Valor, summoning either Hati or Fenryr to battle. Hati Increases the damage of all your pets by 8% 4%. Fenryr Pounces your primary target, inflicting a heavy bleed that deals [ 1,600% of Attack Power ] damage over 8 sec and grants you 8% Haste. Instant. 4% Haste. Instant.
- Wailing Arrow Summoning a Dire Beast 6 times sounds the Horn of Valor, summoning either Hati or Fenryr to battle. Hati Increases the damage of all your pets by 8% 4%. Fenryr Pounces your primary target, inflicting a heavy bleed that deals [ 1,600% of Attack Power ] damage over 8 sec and grants you 8% Haste. Instant. 4% Haste. Instant.
Beast Mastery
- Beast Mastery Hunter Increases damage/healing by 8% 5%: A Murder of Crows, Arcane Shot, Arctic Bola, Banshee's Mark, Barbed Shot, Barrage, Black Arrow, Bleak Powder, Bloodshed, Boar Charge, Bursting Shot, Careful Aim, Carve, Chakram, Chakrams, Chimaera Shot, Cobra Shot, Coordinated Assault, Death Chakram, Dire Beast: Hawk, Disengage, Dragonsfire Conflagration, Dragonsfire Grenade, Explosive Shot, Explosive Trap, Flanking Strike, Flayer's Mark, Frenzy, Frenzy Strikes, Fury of the Eagle, Harpoon, Hatchet Toss, Howl of the Pack Leader, Improved Rapid Fire, Incendiary Bomb, Kill Command, Kill Shot, Killer Companion, Lacerate, Latent Poison, Legacy of the Windrunners, Lunar Storm, Merciless Blow, Mongoose Bite, Mongoose Fury, Multi-Shot, Pheromone Bomb, Piercing Shot, Poison Injection, Poisoned Barbs, Quick Load, Rapid Fire, Raptor Strike, Readiness, Rend Flesh, Scorching Wildfire, Sentinel, Serpent Sting, Serpentstalker's Trickery, Shadow Surge, Shrapnel Bomb, Sidewinders, Sniper Shot, Spearhead, Stampede, Steady Shot, Steel Trap, Steel Trap Expert, Stomp, Symphonic Arsenal, Thrill of the Hunt, Throw Axe, Venom's Bite, Violent Reaction, Volatile Bomb, Volatile Mixture, Volley, Wailing Arrow, Wildfire Bomb, Wildfire Cluster, Wind Arrow, Windrunner's Barrage, Withering Fire Increases periodic damage/healing by 8% 5%: A Murder of Crows, Arcane Shot, Arctic Bola, Banshee's Mark, Barbed Shot, Barrage, Black Arrow, Bleak Powder, Bloodshed, Boar Charge, Bursting Shot, Careful Aim, Carve, Chakram, Chakrams, Chimaera Shot, Cobra Shot, Coordinated Assault, Death Chakram, Dire Beast: Hawk, Disengage, Dragonsfire Conflagration, Dragonsfire Grenade, Explosive Shot, Explosive Trap, Flanking Strike, Flayer's Mark, Frenzy, Frenzy Strikes, Fury of the Eagle, Harpoon, Hatchet Toss, Howl of the Pack Leader, Improved Rapid Fire, Incendiary Bomb, Kill Command, Kill Shot, Killer Companion, Lacerate, Latent Poison, Legacy of the Windrunners, Lunar Storm, Merciless Blow, Mongoose Bite, Mongoose Fury, Multi-Shot, Pheromone Bomb, Piercing Shot, Poison Injection, Poisoned Barbs, Quick Load, Rapid Fire, Raptor Strike, Readiness, Rend Flesh, Scorching Wildfire, Sentinel, Serpent Sting, Serpentstalker's Trickery, Shadow Surge, Shrapnel Bomb, Sidewinders, Sniper Shot, Spearhead, Stampede, Steady Shot, Steel Trap, Steel Trap Expert, Stomp, Symphonic Arsenal, Thrill of the Hunt, Throw Axe, Venom's Bite, Violent Reaction, Volatile Bomb, Volatile Mixture, Volley, Wailing Arrow, Wildfire Bomb, Wildfire Cluster, Wind Arrow, Windrunner's Barrage, Withering Fire Increases damage/healing by 50%: Volley Increases damage/healing by 40%: Black Arrow and Kill Shot Decreases damage/healing by 28%: Black Arrow and Kill Shot Increases damage/healing by 20%: Black Arrow and Withering Fire Increases periodic damage/healing by 20%: Black Arrow and Withering Fire Decreases damage/healing by 35%: Stampede Hunter - Beast Mastery Spec. Hunter - Beast Mastery Spec.
- Bloodshed Command your pets to tear into your target, causing your target to bleed for [ 1,555.2% of Attack Power + 29.5% [ 1,512% of Attack Power + 28.7% of Spell Power ] over 12 sec. Damage from Bloodshed has an increased chance to summon Dire Beasts. Beast Mastery Hunter - Level 50 Talent. Beast Mastery Hunter - Level 50 Talent. 50 yd range. Instant. 60 sec cooldown.

- Spherical Sorcery (Fire, Initial) When Cold Front summons a Frozen Orb, increase your spell damage by 10% for 10 sec. 8% for 10 sec.
- Spherical Sorcery (Frost) When Cold Front summons a Frozen Orb, increase your spell damage by 10% for 10 sec. 8% for 10 sec.

- Chi Harmony Renewing Mist applies Chi Harmony to its initial target, increasing their healing taken from you by 50% for 8 sec. 25% for 8 sec.
- Chi Harmony Renewing Mist increases its target's healing received from you by 50% 25% for the first 8 sec of its duration, but cannot jump to a new target during this time. 100 yd range. Instant.
- Chi Harmony Renewing Mist increases its target's healing received from you by 50% 25% for the first 8 sec of its duration, but cannot jump to a new target during this time.
- Chi Harmony Renewing Mist applies Chi Harmony to its initial target, increasing their healing taken from you by 50% 25% for 8 sec. 100 yd range. Instant.
- Chi Harmony Renewing Mist applies Chi Harmony to its initial target, increasing their healing taken from you by 50% 25% for 8 sec. 100 yd range. Instant.
- Chi Harmony Renewing Mist increases its target's healing received from you by 50% 25% for the first 8 sec of its duration, but cannot jump to a new target during this time. Instant.
- Harmonic Surge (Brewmaster) Gaining vitality has an increasing chance to cause your next Tiger Palm to unleash a Harmonic Surge, dealing [ 400% [ 720% of Spell Power ] Nature damage split between your target and other nearby enemies, and Spell Power healing to up to 5 injured allies.
- Harmonic Surge (Windwalker, Mistweaver, Initial) Gaining vitality has an increasing chance to cause your next Tiger Palm to unleash a Harmonic Surge, dealing [ 80% of Spell Power ] Nature damage split between your target and other nearby enemies, and [ 400% [ 450% of Spell Power ] healing to up to 5 injured allies.
- Harmonic Surge (Brewmaster) Gaining vitality has an increasing chance to cause your next Tiger Palm to unleash a Harmonic Surge, dealing [ 400% [ 720% of Spell Power ] Nature damage split between your target and other nearby enemies, and Spell Power healing to up to 5 injured allies.
- Harmonic Surge (Windwalker, Mistweaver, Initial) Gaining vitality has an increasing chance to cause your next Tiger Palm to unleash a Harmonic Surge, dealing [ 80% of Spell Power ] Nature damage split between your target and other nearby enemies, and [ 400% [ 450% of Spell Power ] healing to up to 5 injured allies.
- Potential Energy (Brewmaster) Gaining vitality has an increasing chance to cause your next Tiger Palm to unleash a Harmonic Surge, dealing [ 400% [ 720% of Spell Power ] Nature damage split between your target and other nearby enemies, and Spell Power healing to up to 5 injured allies.
- Potential Energy (Windwalker, Mistweaver, Initial) Gaining vitality has an increasing chance to cause your next Tiger Palm to unleash a Harmonic Surge, dealing [ 80% of Spell Power ] Nature damage split between your target and other nearby enemies, and [ 400% [ 450% of Spell Power ] healing to up to 5 injured allies.
- Sheilun's Gift (Normal) Draws in all nearby clouds of mist, healing the friendly target and up to 2 nearby allies for [ 138.97% [ 166.76% of Spell Power ] per cloud absorbed.
- Sheilun's Gift (Emperor's Favor) Draws in all nearby clouds of mist, healing the friendly target for [ 138.97% [ 166.76% of Spell Power ] per cloud absorbed.
- Sheilun's Gift (Veil of Pride) Draws in all nearby clouds of mist, healing the friendly target and up to 2 nearby allies for [ 138.97% [ 166.76% of Spell Power ] per cloud absorbed.
- Sheilun's Gift (Normal) Draws in all nearby clouds of mist, healing the friendly target and up to 2 nearby allies for [ 138.97% [ 166.76% of Spell Power ] per cloud absorbed.
- Sheilun's Gift (Emperor's Favor) Draws in all nearby clouds of mist, healing the friendly target for [ 138.97% [ 166.76% of Spell Power ] per cloud absorbed.
- Sheilun's Gift (Veil of Pride) Draws in all nearby clouds of mist, healing the friendly target and up to 2 nearby allies for [ 138.97% [ 166.76% of Spell Power ] per cloud absorbed.
- Sheilun's Gift (Normal) Draws in all nearby clouds of mist, healing the friendly target and up to 2 nearby allies for [ 138.97% [ 166.76% of Spell Power ] per cloud absorbed.
- Sheilun's Gift (Emperor's Favor) Draws in all nearby clouds of mist, healing the friendly target for [ 138.97% [ 166.76% of Spell Power ] per cloud absorbed.
- Sheilun's Gift (Veil of Pride) Draws in all nearby clouds of mist, healing the friendly target and up to 2 nearby allies for [ 138.97% [ 166.76% of Spell Power ] per cloud absorbed.
- Sheilun's Gift (Normal) Draws in all nearby clouds of mist, healing the friendly target and up to 2 nearby allies for [ 138.97% [ 166.76% of Spell Power ] per cloud absorbed.
- Sheilun's Gift (Emperor's Favor) Draws in all nearby clouds of mist, healing the friendly target for [ 138.97% [ 166.76% of Spell Power ] per cloud absorbed.
- Sheilun's Gift (Veil of Pride) Draws in all nearby clouds of mist, healing the friendly target and up to 2 nearby allies for [ 138.97% [ 166.76% of Spell Power ] per cloud absorbed.
- Sheilun's Gift (Normal) Draws in all nearby clouds of mist, healing the friendly target and up to 2 nearby allies for [ 138.97% [ 166.76% of Spell Power ] per cloud absorbed.
- Sheilun's Gift (Emperor's Favor) Draws in all nearby clouds of mist, healing the friendly target for [ 138.97% [ 166.76% of Spell Power ] per cloud absorbed.
- Sheilun's Gift (Veil of Pride) Draws in all nearby clouds of mist, healing the friendly target and up to 2 nearby allies for [ 138.97% [ 166.76% of Spell Power ] per cloud absorbed.
Mistweaver
- Mistweaver Monk Mistweaver Monk core passive Increases damage/healing by 5%: Bonedust Brew, Burst of Life, Celestial Breath, Celestial Conduit, Celestial Harmony, Chi Burst, Chi Wave, Combat Wisdom, Crane Style, Enveloping Breath, Enveloping Mist, Expel Harm, Flight of the Red Crane, Gust of Mists, Harmonic Surge, Healing Sphere, Insurance!, Invigorating Mists, Invoke Chi-Ji, the Red Crane, Invoke Yu'lon, the Jade Serpent, Jadefire Stomp, Mantra of Purity, Mastery: Gust of Mists, Overflowing Mists, Rapid Diffusion, Refreshing Jade Wind, Renewing Mist, Restoral, Reverse Harm, Revival, Rising Mist, Sheilun's Gift, Soothing Breath, Soothing Mist, Sphere of Hope, Strength of Spirit, Surging Mist, Tear of Morning, Thunder Focus Tea, Thunderous Focus Tea, Unison, Veil of Pride, Vivify, Weapons of Order, Yu'lon's Whisper, Zen Pulse, Zen Spheres Increases periodic damage/healing by 5%: Bonedust Brew, Burst of Life, Celestial Breath, Celestial Conduit, Celestial Harmony, Chi Burst, Chi Wave, Combat Wisdom, Crane Style, Enveloping Breath, Enveloping Mist, Expel Harm, Flight of the Red Crane, Gust of Mists, Harmonic Surge, Healing Sphere, Insurance!, Invigorating Mists, Invoke Chi-Ji, the Red Crane, Invoke Yu'lon, the Jade Serpent, Jadefire Stomp, Mantra of Purity, Mastery: Gust of Mists, Overflowing Mists, Rapid Diffusion, Refreshing Jade Wind, Renewing Mist, Restoral, Reverse Harm, Revival, Rising Mist, Sheilun's Gift, Soothing Breath, Soothing Mist, Sphere of Hope, Strength of Spirit, Surging Mist, Tear of Morning, Thunder Focus Tea, Thunderous Focus Tea, Unison, Veil of Pride, Vivify, Weapons of Order, Yu'lon's Whisper, Zen Pulse, Zen Spheres Increases damage/healing by 106%: Glory of the Dawn, Rapid Diffusion, Rising Sun Kick, Rushing Wind Kick, Rushing Winds Increases damage/healing by 128%: Blackout Kick, Shadowboxing Treads, Teachings of the Monastery Increases damage/healing by 297%: Glyph of Tiger Palm and Tiger Palm Increases damage/healing by 358%: Spinning Crane Kick Increases periodic damage/healing by 400%: Crackling Jade Lightning and Crackling Jade Shock Increases damage/healing by 20% 116%: Invigorating Mists and Vivify Increases damage/healing by 10%: Corrosive Dosage, Courage of the White Tiger, Flight of the Red Crane, Sphere of Despair, Zen Spheres Increases periodic damage/healing by 10%: Corrosive Dosage, Courage of the White Tiger, Flight of the Red Crane, Sphere of Despair, Zen Spheres Monk - Mistweaver Spec. Monk - Mistweaver Spec.

- Holy Bulwark Limited to 1 target.
- Sacred Weapon Limited to 1 target.
Holy
- Beacon of Virtue Apply a Beacon of Light to your target and 4 injured allies within 30 yds for 8 sec. All affected allies will be healed for 20% of the amount of your other healing done. Holy Paladin - Level 50 Talent. Holy Paladin - Level 50 Talent. 4.5% 3.5% of Base Mana. 40 yd range. Instant. 15 sec cooldown.

- Death's Study (Outlaw, Subtlety, Initial) Symbols of Death increases the effectiveness of all Deathstalker damage effects and damage bonuses by 30% while active. 50% while active.
- Death's Study (Outlaw, Subtlety, Initial) Symbols of Death increases the effectiveness of all Deathstalker damage effects and damage bonuses by 30% while active. 50% while active.
- Double Dose When Mutilate applies Lethal Poison with both daggers, it poisons the target for an additional [ 0 * (1 + 4 12 / 100.2 * (1 + 0.2) * (1 + (170% of Spell Power) / 100.2).2) ] damage. 100 yd range. Instant.
- Echoing Blades Fan of Knives damage is increased by [ 0 * (1 + 4 12 / 100.2 * (1 + 0.2).2) ]. For each of the first 5 critical strikes, it will fire a second spray of knives at that location, dealing [ 15 * (1 + 4 12 / 100.2 * (1 + 0.2).2) * 2 ] damage to enemies within 8 yards. This second spray of knives always critically hits. 100 yd range. Instant.
- Echoing Blades Fan of Knives damage is increased by [ 0 * (1 + 4 12 / 100.2 * (1 + 0.2).2) ]. For each of the first 5 critical strikes, it will fire a second spray of knives at that location, dealing [ 15 * (1 + 4 12 / 100.2 * (1 + 0.2).2) * 2 ] damage to enemies within 8 yards. This second spray of knives always critically hits. Instant.
- Killing Spree Finishing move that unleashes a barrage of gunfire, striking random enemies within 0 to 8 yards for Physical damage. Number of strikes increased per combo point. Restores 1 combo points every 0.50 sec. 1 point : [ 706% [ 784% of Attack Power ] over 0.50 sec 2 points: [ 1,059% [ 1,176% of Attack Power ] over 1.00 sec 3 points: [ 1,412% [ 1,568% of Attack Power ] over 1.50 sec 4 points: [ 1,765% [ 1,960% of Attack Power ] over 2.00 sec 5 points: [ 2,118% [ 2,352% of Attack Power ] over 2.50 sec 6 points: [ 2,471% [ 2,744% of Attack Power ] over 3.00 sec Instant.
- Killing Spree Finishing move that unleashes a barrage of gunfire, striking random enemies within 0 to 8 yards for Physical damage. Number of strikes increased per combo point. Restores 1 combo points every 0.50 sec. 1 point : [ 706% [ 784% of Attack Power ] over 0.50 sec 2 points: [ 1,059% [ 1,176% of Attack Power ] over 1.00 sec 3 points: [ 1,412% [ 1,568% of Attack Power ] over 1.50 sec 4 points: [ 1,765% [ 1,960% of Attack Power ] over 2.00 sec 5 points: [ 2,118% [ 2,352% of Attack Power ] over 2.50 sec 6 points: [ 2,471% [ 2,744% of Attack Power ] over 3.00 sec 10 yd range. Instant.
- Killing Spree Finishing move that unleashes a barrage of gunfire, striking random enemies within 0 to 8 yards for Physical damage. Number of strikes increased per combo point. Restores 1 combo points every 0.50 sec. 1 point : [ 706% [ 784% of Attack Power ] over 0.50 sec 2 points: [ 1,059% [ 1,176% of Attack Power ] over 1.00 sec 3 points: [ 1,412% [ 1,568% of Attack Power ] over 1.50 sec 4 points: [ 1,765% [ 1,960% of Attack Power ] over 2.00 sec 5 points: [ 2,118% [ 2,352% of Attack Power ] over 2.50 sec 6 points: [ 2,471% [ 2,744% of Attack Power ] over 3.00 sec Requires Melee Weapon. Limited to 1 target. 10 yd range. Instant.
- Killing Spree Finishing move that unleashes a barrage of gunfire, striking random enemies within 0 to 8 yards for Physical damage. Number of strikes increased per combo point. Restores 1 combo points every 0.50 sec. 1 point : [ 706% [ 784% of Attack Power ] over 0.50 sec 2 points: [ 1,059% [ 1,176% of Attack Power ] over 1.00 sec 3 points: [ 1,412% [ 1,568% of Attack Power ] over 1.50 sec 4 points: [ 1,765% [ 1,960% of Attack Power ] over 2.00 sec 5 points: [ 2,118% [ 2,352% of Attack Power ] over 2.50 sec 6 points: [ 2,471% [ 2,744% of Attack Power ] over 3.00 sec Requires Melee Weapon. Limited to 1 target. 10 yd range. Instant.
- Killing Spree Finishing move that unleashes a barrage of gunfire, striking random enemies within 0 to 8 yards for Physical damage. Number of strikes increased per combo point. Restores 1 combo points every 0.50 sec. 1 point : [ 706% [ 784% of Attack Power ] over 0.50 sec 2 points: [ 1,059% [ 1,176% of Attack Power ] over 1.00 sec 3 points: [ 1,412% [ 1,568% of Attack Power ] over 1.50 sec 4 points: [ 1,765% [ 1,960% of Attack Power ] over 2.00 sec 5 points: [ 2,118% [ 2,352% of Attack Power ] over 2.50 sec 6 points: [ 2,471% [ 2,744% of Attack Power ] over 3.00 sec Requires Melee Weapon. 100 yd range. Instant.
- Killing Spree Finishing move that unleashes a barrage of gunfire, striking random enemies within 0 to 8 yards for Physical damage. Number of strikes increased per combo point. Restores 1 combo points every 0.50 sec. 1 point : [ 706% [ 784% of Attack Power ] over 0.50 sec 2 points: [ 1,059% [ 1,176% of Attack Power ] over 1.00 sec 3 points: [ 1,412% [ 1,568% of Attack Power ] over 1.50 sec 4 points: [ 1,765% [ 1,960% of Attack Power ] over 2.00 sec 5 points: [ 2,118% [ 2,352% of Attack Power ] over 2.50 sec 6 points: [ 2,471% [ 2,744% of Attack Power ] over 3.00 sec Requires Melee Weapon. Limited to 1 target. 10 yd range. Instant.
- Killing Spree Finishing move that unleashes a barrage of gunfire, striking random enemies within 0 to 8 yards for Physical damage. Number of strikes increased per combo point. Restores 1 combo points every 0.50 sec. 1 point : [ 706% [ 784% of Attack Power ] over 0.50 sec 2 points: [ 1,059% [ 1,176% of Attack Power ] over 1.00 sec 3 points: [ 1,412% [ 1,568% of Attack Power ] over 1.50 sec 4 points: [ 1,765% [ 1,960% of Attack Power ] over 2.00 sec 5 points: [ 2,118% [ 2,352% of Attack Power ] over 2.50 sec 6 points: [ 2,471% [ 2,744% of Attack Power ] over 3.00 sec Requires Melee Weapon. Limited to 1 target. 10 yd range. Instant.
- Killing Spree Finishing move that unleashes a barrage of gunfire, striking random enemies within 0 to 8 yards for Physical damage. Number of strikes increased per combo point. Restores 1 combo points every 0.50 sec. 1 point : [ 706% [ 784% of Attack Power ] over 0.50 sec 2 points: [ 1,059% [ 1,176% of Attack Power ] over 1.00 sec 3 points: [ 1,412% [ 1,568% of Attack Power ] over 1.50 sec 4 points: [ 1,765% [ 1,960% of Attack Power ] over 2.00 sec 5 points: [ 2,118% [ 2,352% of Attack Power ] over 2.50 sec 6 points: [ 2,471% [ 2,744% of Attack Power ] over 3.00 sec Instant.
- Killing Spree Finishing move that unleashes a barrage of gunfire, striking random enemies within 0 to 8 yards for Physical damage. Number of strikes increased per combo point. Restores 1 combo points every 0.50 sec. 1 point : [ 706% [ 784% of Attack Power ] over 0.50 sec 2 points: [ 1,059% [ 1,176% of Attack Power ] over 1.00 sec 3 points: [ 1,412% [ 1,568% of Attack Power ] over 1.50 sec 4 points: [ 1,765% [ 1,960% of Attack Power ] over 2.00 sec 5 points: [ 2,118% [ 2,352% of Attack Power ] over 2.50 sec 6 points: [ 2,471% [ 2,744% of Attack Power ] over 3.00 sec Requires Melee Weapon. Limited to 1 target. 10 yd range. Instant.
- Killing Spree Finishing move that unleashes a barrage of gunfire, striking random enemies within 0 to 8 yards for Physical damage. Number of strikes increased per combo point. Restores 1 combo points every 0.50 sec. 1 point : [ 706% [ 784% of Attack Power ] over 0.50 sec 2 points: [ 1,059% [ 1,176% of Attack Power ] over 1.00 sec 3 points: [ 1,412% [ 1,568% of Attack Power ] over 1.50 sec 4 points: [ 1,765% [ 1,960% of Attack Power ] over 2.00 sec 5 points: [ 2,118% [ 2,352% of Attack Power ] over 2.50 sec 6 points: [ 2,471% [ 2,744% of Attack Power ] over 3.00 sec Requires Melee Weapon. Limited to 1 target. 10 yd range. Instant.
- Killing Spree Finishing move that teleports to an enemy within 0 to 100 yds, striking with both weapons for Physical damage. Number of strikes increased per combo point. 0% of damage taken during effect is delayed, instead taken over 8 sec. 1 point : [ 706% [ 784% of Attack Power ] over 0.50 sec 2 points: [ 1,059% [ 1,176% of Attack Power ] over 1.00 sec 3 points: [ 1,412% [ 1,568% of Attack Power ] over 1.50 sec 4 points: [ 1,765% [ 1,960% of Attack Power ] over 2.00 sec 5 points: [ 2,118% [ 2,352% of Attack Power ] over 2.50 sec 6 points: [ 2,471% [ 2,744% of Attack Power ] over 3.00 sec 100 yd range. Instant.
- Killing Spree Finishing move that unleashes a barrage of gunfire, striking random enemies within 0 to 8 yards for Physical damage. Number of strikes increased per combo point. Restores 1 combo points every 0.50 sec. 1 point : [ 706% [ 784% of Attack Power ] over 0.50 sec 2 points: [ 1,059% [ 1,176% of Attack Power ] over 1.00 sec 3 points: [ 1,412% [ 1,568% of Attack Power ] over 1.50 sec 4 points: [ 1,765% [ 1,960% of Attack Power ] over 2.00 sec 5 points: [ 2,118% [ 2,352% of Attack Power ] over 2.50 sec 6 points: [ 2,471% [ 2,744% of Attack Power ] over 3.00 sec Requires Melee Weapon. Limited to 1 target. 10 yd range. Instant.
- Nothing Personal Vendetta poisons the target, dealing [ 0 * 10 * (1 + 4 12 / 100.2 * (1 + 0.2) * (1 + (170% of Spell Power) / 100.2).2) ] Nature damage over 20 sec, and grants you 40 energy over 20 sec. 100 yd range. Instant.
- Nothing Personal Vendetta poisons the target, dealing [ 0 * 10 * (1 + 4 12 / 100.2 * (1 + 0.2) * (1 + (170% of Spell Power) / 100.2).2) ] Nature damage over 20 sec, and grants you 40 energy over 20 sec. 100 yd range. Instant.
- Nothing Personal Vendetta poisons the target, dealing [ 0 * 10 * (1 + 4 12 / 100.2 * (1 + 0.2) * (1 + (170% of Spell Power) / 100.2).2) ] Nature damage over 20 sec, and grants you 40 energy over 20 sec. Instant.
Assassination
- Assassination Rogue Increases damage/healing by 4% 12%: Ambush, Amplifying Poison, Audacity, Black Powder, Blade Flurry, Blade Rush, Blindside, Caustic Spatter, Clear the Witnesses, Corrupt the Blood, Coup de Grace, Creeping Venom, Crimson Tempest, Crippling Poison, Deadly Poison, Deadly Throw, Death from Above, Deathmark, Deathstalker's Mark, Dispatch, Dispatch (Coup de Grace), Double Dose, Echoing Blades, Echoing Reprimand, Envenom, Envenomous Explosion, Eviscerate, Eviscerate (Coup de Grace), Explosive Inflamation, Fan of Knives, Fatal Intent, Fatebound Coin, Fatebound Coin (Tails), Fateful Ending, Flagellation, Flensing Knives, Garrote, Goremaw's Bite, Hand of Fate, Hemorrhage, Hunt Them Down, Improved Backstab, Improved Shiv, Instant Poison, Internal Bleeding, Killing Spree, Kingsbane, Learn Instant Poison, Lucky Coin, Main Gauche, Mind-Numbing Poison, Mutilate, Neurotoxin, Nightblade, Nothing Personal, Numbing Poison, Opportunity, Poison Bomb, Poisoned Knife, Poisoned Wire, Precision Shot, Replicating Shadows, Riposte, Rupture, Sanguine Blades, Secret Technique, Sepsis, Serrated Bone Spike, Serrated Bone Spikes, Shadow Blade, Shadow Blade Off-hand, Shadow Blades, Shadowed Finishers, Shadow's Grasp, Shadowstrike, Shiv, Singular Focus, Sinister Strike, System Shock, Terrifying Pace, Toxic Blade, Unseen Blade, Vicious Venoms, Wound Poison Increases periodic damage/healing by 4% 12%: Ambush, Amplifying Poison, Audacity, Black Powder, Blade Flurry, Blade Rush, Blindside, Caustic Spatter, Clear the Witnesses, Corrupt the Blood, Coup de Grace, Creeping Venom, Crimson Tempest, Crippling Poison, Deadly Poison, Deadly Throw, Death from Above, Deathmark, Deathstalker's Mark, Dispatch, Dispatch (Coup de Grace), Double Dose, Echoing Blades, Echoing Reprimand, Envenom, Envenomous Explosion, Eviscerate, Eviscerate (Coup de Grace), Explosive Inflamation, Fan of Knives, Fatal Intent, Fatebound Coin, Fatebound Coin (Tails), Fateful Ending, Flagellation, Flensing Knives, Garrote, Goremaw's Bite, Hand of Fate, Hemorrhage, Hunt Them Down, Improved Backstab, Improved Shiv, Instant Poison, Internal Bleeding, Killing Spree, Kingsbane, Learn Instant Poison, Lucky Coin, Main Gauche, Mind-Numbing Poison, Mutilate, Neurotoxin, Nightblade, Nothing Personal, Numbing Poison, Opportunity, Poison Bomb, Poisoned Knife, Poisoned Wire, Precision Shot, Replicating Shadows, Riposte, Rupture, Sanguine Blades, Secret Technique, Sepsis, Serrated Bone Spike, Serrated Bone Spikes, Shadow Blade, Shadow Blade Off-hand, Shadow Blades, Shadowed Finishers, Shadow's Grasp, Shadowstrike, Shiv, Singular Focus, Sinister Strike, System Shock, Terrifying Pace, Toxic Blade, Unseen Blade, Vicious Venoms, Wound Poison Increases damage/healing by 3%: Ambush, Amplifying Poison, Audacity, Black Powder, Blade Flurry, Blade Rush, Blindside, Caustic Spatter, Clear the Witnesses, Corrupt the Blood, Coup de Grace, Creeping Venom, Crimson Tempest, Crippling Poison, Deadly Poison, Deadly Throw, Death from Above, Deathmark, Deathstalker's Mark, Dispatch, Dispatch (Coup de Grace), Double Dose, Echoing Blades, Echoing Reprimand, Envenom, Envenomous Explosion, Eviscerate, Eviscerate (Coup de Grace), Explosive Inflamation, Fan of Knives, Fatal Intent, Fatebound Coin, Fatebound Coin (Tails), Fateful Ending, Flagellation, Flensing Knives, Garrote, Goremaw's Bite, Hand of Fate, Hemorrhage, Hunt Them Down, Improved Backstab, Improved Shiv, Instant Poison, Internal Bleeding, Killing Spree, Kingsbane, Learn Instant Poison, Lucky Coin, Main Gauche, Mind-Numbing Poison, Mutilate, Neurotoxin, Nightblade, Nothing Personal, Numbing Poison, Opportunity, Poison Bomb, Poisoned Knife, Poisoned Wire, Precision Shot, Replicating Shadows, Riposte, Rupture, Sanguine Blades, Secret Technique, Sepsis, Serrated Bone Spike, Serrated Bone Spikes, Shadow Blade, Shadow Blade Off-hand, Shadow Blades, Shadowed Finishers, Shadow's Grasp, Shadowstrike, Shiv, Singular Focus, Sinister Strike, System Shock, Terrifying Pace, Toxic Blade, Unseen Blade, Vicious Venoms, Wound Poison Increases periodic damage/healing by 3%: Ambush, Amplifying Poison, Audacity, Black Powder, Blade Flurry, Blade Rush, Blindside, Caustic Spatter, Clear the Witnesses, Corrupt the Blood, Coup de Grace, Creeping Venom, Crimson Tempest, Crippling Poison, Deadly Poison, Deadly Throw, Death from Above, Deathmark, Deathstalker's Mark, Dispatch, Dispatch (Coup de Grace), Double Dose, Echoing Blades, Echoing Reprimand, Envenom, Envenomous Explosion, Eviscerate, Eviscerate (Coup de Grace), Explosive Inflamation, Fan of Knives, Fatal Intent, Fatebound Coin, Fatebound Coin (Tails), Fateful Ending, Flagellation, Flensing Knives, Garrote, Goremaw's Bite, Hand of Fate, Hemorrhage, Hunt Them Down, Improved Backstab, Improved Shiv, Instant Poison, Internal Bleeding, Killing Spree, Kingsbane, Learn Instant Poison, Lucky Coin, Main Gauche, Mind-Numbing Poison, Mutilate, Neurotoxin, Nightblade, Nothing Personal, Numbing Poison, Opportunity, Poison Bomb, Poisoned Knife, Poisoned Wire, Precision Shot, Replicating Shadows, Riposte, Rupture, Sanguine Blades, Secret Technique, Sepsis, Serrated Bone Spike, Serrated Bone Spikes, Shadow Blade, Shadow Blade Off-hand, Shadow Blades, Shadowed Finishers, Shadow's Grasp, Shadowstrike, Shiv, Singular Focus, Sinister Strike, System Shock, Terrifying Pace, Toxic Blade, Unseen Blade, Vicious Venoms, Wound Poison Increases periodic damage/healing by 30%: Deathmark, Replicating Shadows, Rupture Increases damage/healing by 40%: Ambush Rogue - Assassination Spec. Rogue - Assassination Spec.
Outlaw
- Killing Spree Finishing move that unleashes a barrage of gunfire, striking random enemies within 0 to 8 yards for Physical damage. Number of strikes increased per combo point. Restores 1 combo points every 0.50 sec. 1 point : [ 706% [ 784% of Attack Power ] over 0.50 sec 2 points: [ 1,059% [ 1,176% of Attack Power ] over 1.00 sec 3 points: [ 1,412% [ 1,568% of Attack Power ] over 1.50 sec 4 points: [ 1,765% [ 1,960% of Attack Power ] over 2.00 sec 5 points: [ 2,118% [ 2,352% of Attack Power ] over 2.50 sec 6 points: [ 2,471% [ 2,744% of Attack Power ] over 3.00 sec Requires Melee Weapon. Outlaw Rogue - Level 50 Talent. Outlaw Rogue - Level 50 Talent. 45 Energy. 8 yd range. Instant (Channeled). 3 min cooldown. 1 sec global cooldown.

- Chaos Bolt Unleashes a devastating blast of chaos, dealing a critical strike for [ 692.7% [ 762% of Spell Power ] Chaos damage. Damage is further increased by your critical strike chance. 40 yd range. 3 sec cast.
- Conflagrate (Normal) Triggers an explosion on the target, dealing [ 210.92% [ 274.2% of Spell Power ] Fire damage.
- Conflagrate (Backdraft) Triggers an explosion on the target, dealing [ 210.92% [ 274.2% of Spell Power ] Fire damage.
- Conflagrate (Normal) Triggers an explosion on the target, dealing [ 210.92% [ 274.2% of Spell Power ] Fire damage.
- Conflagrate (Backdraft) Triggers an explosion on the target, dealing [ 210.92% [ 274.2% of Spell Power ] Fire damage.
- Demonbolt (Affliction, Destruction, Initial) Send the fiery soul of a fallen demon at the enemy, causing [ 293.91% [ 396.78% of Spell Power ] Shadowflame damage.
- Demonbolt (Demonology) Send the fiery soul of a fallen demon at the enemy, causing [ 293.91% [ 396.78% of Spell Power ] Shadowflame damage.
- Demonbolt (Affliction, Destruction, Initial) Send the fiery soul of a fallen demon at the enemy, causing [ 293.91% [ 396.78% of Spell Power ] Shadowflame damage.
- Demonbolt (Demonology) Send the fiery soul of a fallen demon at the enemy, causing [ 293.91% [ 396.78% of Spell Power ] Shadowflame damage.
- Demonbolt (Affliction, Destruction, Initial) Send the fiery soul of a fallen demon at the enemy, causing [ 293.91% [ 396.78% of Spell Power ] Shadowflame damage.
- Demonbolt (Demonology) Send the fiery soul of a fallen demon at the enemy, causing [ 293.91% [ 396.78% of Spell Power ] Shadowflame damage.
- Demonfire Deal [ 69.71% Deal [ 111.54% of Spell Power ] Shadowflame damage to your enemy target. 45 yd range. 2 sec cast.
- Demoniac (Affliction, Destruction, Initial) Send the fiery soul of a fallen demon at the enemy, causing [ 293.91% [ 396.78% of Spell Power ] Shadowflame damage.
- Demoniac (Demonology) Send the fiery soul of a fallen demon at the enemy, causing [ 293.91% [ 396.78% of Spell Power ] Shadowflame damage.
- Drain Soul Replaces Shadow Bolt. Drains the target's soul, causing [ 278.44% [ 348.05% of Spell Power ] Shadow damage over 5 sec. Damage is increased by 100% against enemies below 20% health. Generates 1 Soul Shard if the target dies during this effect.
- Drain Soul Replaces Shadow Bolt. Drains the target's soul, causing [ 278.44% [ 348.05% of Spell Power ] Shadow damage over 5 sec. Damage is increased by 100% against enemies below 20% health. Generates 1 Soul Shard if the target dies during this effect. Instant.
- Eye Blast Limited to 8 targets.
- Fel Firebolt Deals [ 14.24% Deals [ 16.37% of Spell Power ] Fire damage to a target. Basic Attack. Basic Attack. 20 Energy. 40 yd range. 2 sec cast.
- Implosion Demonic forces suck all of your Wild Imps toward the target, and then cause them to violently explode, dealing [ 47.44% [ 54.55% of Spell Power ] Shadowflame damage to all enemies within 8 yards. 100 yd range. Instant.
- Implosion Demonic forces suck all of your Wild Imps toward the target, and then cause them to violently explode, dealing [ 47.44% [ 54.55% of Spell Power ] Shadowflame damage to all enemies within 8 yards. 100 yd range. Instant.
- Implosion Demonic forces suck all of your Wild Imps toward the target, and then cause them to violently explode, dealing [ 47.44% [ 54.55% of Spell Power ] Shadowflame damage to all enemies within 8 yards. 2% of Base Mana. 40 yd range. Instant.
- Incinerate (Normal) Draws fire toward the enemy, dealing [ 180.28% [ 270.42% of Spell Power ] Fire damage.
- Incinerate (Diabolic Embers) Draws fire toward the enemy, dealing [ 180.28% [ 270.42% of Spell Power ] Fire damage.
- Incinerate (Normal) Draws fire toward the enemy, dealing [ 180.28% [ 270.42% of Spell Power ] Fire damage.
- Incinerate (Diabolic Embers) Draws fire toward the enemy, dealing [ 180.28% [ 270.42% of Spell Power ] Fire damage.
- Unstable Affliction (Affliction) Afflicts one target with [ 553.97% [ 692.47% of Spell Power ] Shadow damage over 16 sec. If dispelled, deals [ 2,386.9% [ 2,983.7% of Spell Power ] damage to the dispeller and silences them for 4 sec.
- Unstable Affliction (Demonology, Destruction, Initial) Afflicts one target with [ 553.97% [ 692.47% of Spell Power ] Shadow damage over 16 sec. If dispelled, deals [ 2,386.9% [ 2,983.7% of Spell Power ] damage to the dispeller and silences them for 4 sec.
- Unstable Affliction (Affliction) Afflicts one target with [ 553.97% [ 692.47% of Spell Power ] Shadow damage over 16 sec. If dispelled, deals [ 2,386.9% [ 2,983.7% of Spell Power ] damage to the dispeller and silences them for 4 sec.
- Unstable Affliction (Demonology, Destruction, Initial) Afflicts one target with [ 553.97% [ 692.47% of Spell Power ] Shadow damage over 16 sec. If dispelled, deals [ 2,386.9% [ 2,983.7% of Spell Power ] damage to the dispeller and silences them for 4 sec.
Affliction
- Affliction Warlock Increases periodic damage/healing by 22%: Corruption, Deliberate Corruption, Wither, Xavian Teachings Decreases periodic damage/healing by 7%: Corruption, Deliberate Corruption, Wither, Xavian Teachings Increases damage/healing by 28%: Infernal Bolt, Secrets of the Coven, Shadow Bolt Increases damage/healing by 38% 73%: Infernal Bolt, Secrets of the Coven, Shadow Bolt Warlock - Affliction Spec. Warlock - Affliction Spec.
- Drain Soul Replaces Shadow Bolt. Drains the target's soul, causing [ 278.44% [ 348.05% of Spell Power ] Shadow damage over 5 sec. Damage is increased by 100% against enemies below 20% health. Generates 1 Soul Shard if the target dies during this effect. Affliction Warlock - Level 15 Talent. Affliction Warlock - Level 15 Talent. 0% of Base Mana, plus 1% per sec. 40 yd range. 5 sec cast (Channeled).
- Haunt A ghostly soul haunts the target, dealing [ 480.41% [ 720.61% of Spell Power ] Shadow damage and increasing your damage dealt to the target by 10% 12% for 18 sec. If the target dies, Haunt's cooldown is reset. Affliction Warlock - Level 45 Talent. Affliction Warlock - Level 45 Talent. 2% of Base Mana. 40 yd range. 1.5 sec cast. 15 sec cooldown.
Demonology
- Demonology Warlock Increases damage/healing by 9%: _JKL - live update crash test 2, Agony, Backdraft, Bilescourge Bombers, Blackened Soul, Bonds of Fel, Boost 2.0 [All] - Pause Health Regen, Boost 2.0 [Warlock] - Pause Regen & Burn Mana, Channel Demonfire, Chaos Barrage, Chaos Bolt, Chaos Salvo, Chaos Tear, Conflagrate, Corruption, Cunning Cruelty, Curse of Doom, Darkened Tainting, Darkening Soul, Deathbloom, Decimating Bolt, Deliberate Corruption, Demonbolt, Demonfire Blast, Demoniac, Demonic Soul, Demonwrath, Desperate Pact, Diabolic Embers, Diabolic Ritual, Doom, Drain Life, Drain Soul, Fel Barrage, Fel Blast, Felseeker, Grimoire of Sacrifice, Hand of Gul'dan, Hellfire, Immolate, Impending Catastrophe, Implosion, Incinerate, Inevitable Demise, Infernal Bolt, Inquisitor's Gaze, Malefic Rapture, Malefic Touch, Malevolence, Oblivion, Pandemic Invocation, Perpetual Unstability, Phantom Singularity, Rain of Fire, Ruination, Sarah's Test 9.0 Missile, Searing Bolt, Secrets of the Coven, Seed of Corruption, Seeds of Their Demise, Shadow Bolt, Shadowbolt Volley, Shadowburn, Shadowflame, Shadowy Tear, Shared Fate, Soul Anathema, Soul Fire, Soul Flame, Soul Rot, Soul Step, Soul Swipe, Umbral Blaze, Unstable Affliction, Unstable Tear, Vile Taint, Wicked Cleave, Wicked Reaping, Wither Increases periodic damage/healing by 9%: _JKL - live update crash test 2, Agony, Backdraft, Bilescourge Bombers, Blackened Soul, Bonds of Fel, Boost 2.0 [All] - Pause Health Regen, Boost 2.0 [Warlock] - Pause Regen & Burn Mana, Channel Demonfire, Chaos Barrage, Chaos Bolt, Chaos Salvo, Chaos Tear, Conflagrate, Corruption, Cunning Cruelty, Curse of Doom, Darkened Tainting, Darkening Soul, Deathbloom, Decimating Bolt, Deliberate Corruption, Demonbolt, Demonfire Blast, Demoniac, Demonic Soul, Demonwrath, Desperate Pact, Diabolic Embers, Diabolic Ritual, Doom, Drain Life, Drain Soul, Fel Barrage, Fel Blast, Felseeker, Grimoire of Sacrifice, Hand of Gul'dan, Hellfire, Immolate, Impending Catastrophe, Implosion, Incinerate, Inevitable Demise, Infernal Bolt, Inquisitor's Gaze, Malefic Rapture, Malefic Touch, Malevolence, Oblivion, Pandemic Invocation, Perpetual Unstability, Phantom Singularity, Rain of Fire, Ruination, Sarah's Test 9.0 Missile, Searing Bolt, Secrets of the Coven, Seed of Corruption, Seeds of Their Demise, Shadow Bolt, Shadowbolt Volley, Shadowburn, Shadowflame, Shadowy Tear, Shared Fate, Soul Anathema, Soul Fire, Soul Flame, Soul Rot, Soul Step, Soul Swipe, Umbral Blaze, Unstable Affliction, Unstable Tear, Vile Taint, Wicked Cleave, Wicked Reaping, Wither Increases damage/healing by 60% 148%: Infernal Bolt, Secrets of the Coven, Shadow Bolt Warlock - Demonology Spec. Warlock - Demonology Spec.
Destruction
- Chaos Bolt Unleashes a devastating blast of chaos, dealing a critical strike for [ 692.7% [ 762% of Spell Power ] Chaos damage. Damage is further increased by your critical strike chance. Warlock - Destruction Spec. Warlock - Destruction Spec. 2 Soul Shard. 40 yd range. 3 sec cast.

- Critical Conclusion (Arms) Mortal Strike critical strikes increase your Rend and Deep Wounds damage by 100% for 8 sec. 80% for 8 sec.
- Critical Conclusion (Fury, Protection, Initial) Shield Slam critical strikes increase your Rend and Deep Wounds damage by 100% for 8 sec. 80% for 8 sec.
- Deeper Wounds (Arms) Mortal Strike critical strikes increase your Rend and Deep Wounds damage by 100% for 8 sec. 80% for 8 sec.
- Deeper Wounds (Fury, Protection, Initial) Shield Slam critical strikes increase your Rend and Deep Wounds damage by 100% for 8 sec. 80% for 8 sec.
- Severe Thunder (New) Ionizing Strikes deal 100% more damage and when you trigger Ionizing Strikes, you gain a charge of Thunder Blast and your next Thunder Blast deals 100% additional damage. Instant.
Azerite Traits

- Double Dose When Mutilate applies Lethal Poison with both daggers, it poisons the target for an additional [ 0 * (1 + 4 12 / 100.2 * (1 + 0.2) * (1 + (170% of Spell Power) / 100.2).2) ] damage.
- Echoing Blades Fan of Knives damage is increased by [ 0 * (1 + 4 12 / 100.2 * (1 + 0.2).2) ]. For each of the first 5 critical strikes, it will fire a second spray of knives at that location, dealing [ 15 * (1 + 4 12 / 100.2 * (1 + 0.2).2) * 2 ] damage to enemies within 8 yards. This second spray of knives always critically hits.
- Nothing Personal Vendetta poisons the target, dealing [ 0 * 10 * (1 + 4 12 / 100.2 * (1 + 0.2) * (1 + (170% of Spell Power) / 100.2).2) ] Nature damage over 20 sec, and grants you 40 energy over 20 sec.
- Shrouded Suffocation Garrote cast from Stealth generates 2 additional Combo Points and deals [ 0 * (1 + 4 12 / 100.2 * (1 + 0.2) * (1 + (170% of Spell Power) / 100.2).2) ] additional damage every 2 sec for 18 sec.
- Twist the Knife Envenom deals [ 0 * (1 + 4 12 / 100.2 * (1 + 0.2) * (1 + (170% of Spell Power) / 100.2).2) ] additional damage per combo point, and Envenom lasts for 1.0 sec longer when it critically strikes.
Item Effects
- Doubling Down Combine 2 Fractured Sparks of Fortunes with 250 0 Valorstones to create a Spark of Fortunes. 5 sec cast. Reagents: Fractured Spark of Fortunes.
- Ethereal Energy |cnRED_FONT_COLOR:Speak to Hashim to enable your Reshii Wraps to harness ehtereal energies. ethereal energies.
- Illusion: Sha Corruption (New) Collect the weapon enchantment appearance of Sha Corruption. Instant.
- Set Keystone Map: Eco-Dome Al'dani Set the dungeon map of a Mythic Keystone to Operation: Floodgate. Instant. Eco-Dome Al'dani. Instant.
Raid & Dungeon Abilities
- Antimatter Spheres of Antimatter form at the location of Shattered Space and remain stable for 10 sec, then trigger an annihilation reaction that inflicts 250 270 Cosmic damage to all players. Every 0.5 sec, Antimatter reacts with players within 0 yards inflicting 5 4 Cosmic damage and reducing the damage of its final reaction by the same amount. 1,000 yd range. Instant.
- Antimatter Spheres of Antimatter form at the location of Shattered Space and remain stable for 10 sec, then trigger an annihilation reaction that inflicts 250 270 Cosmic damage to all players. Every 0.5 sec, Antimatter reacts with players within 0 yards inflicting 5 4 Cosmic damage and reducing the damage of its final reaction by the same amount. 1,000 yd range. Instant.
- Crystalline Shockwave Name changed from "Crystalline Eruption" to "Crystalline Shockwave". Crystalline Eruption Crystalline Shockwave Limited to 4 targets. Instant. 2 sec cooldown.
- Displacement Matrix The Displacement Matrix detonates when touched, inflicting 55 Arcane damage and stunning players within 8 yards, leaving behind Potent Mana Residue. Additionally, the activating player will be teleported to a random nearby location. 300 yd range. Instant.
- Entropic Conjunction Crystalline Eruption Crystalline Shockwave Limited to 3 targets. Instant.
- Obliteration Arcanocannon The Plexus Sentinel marks its current target, then fires an arcane charge that inflicts 150 Arcane damage to players within 10 yards, and 100 Arcane damage to all other players. Players farther from the target receive less damage. This explosion leaves behind Potent Mana Residue. The impact leaves behind Potent Mana Residue and causes the primary target to take 1,000% damage from Obliteration Arcanocannon for 45 sec. 300 yd range. Instant.
- Obliteration Arcanocannon The Plexus Sentinel marks its current target, then fires an arcane charge that inflicts 150 Arcane damage to players within 10 yards, and 100 Arcane damage to all other players. Players farther from the target receive less damage. This explosion leaves behind Potent Mana Residue. The impact leaves behind Potent Mana Residue and causes the primary target to take 1,000% damage from Obliteration Arcanocannon for 45 sec. 300 yd range. 6 sec cast.
- Potent Mana Residue Residual energy slows players in the area by 50% and inflicts 35 Arcane damage every 2. 300 yd range. Instant. sec. 300 yd range. Instant.
- Purging Lightning The Plexus Sentinel continuously channels arcane lightning through its chassis, inflicting 2 Arcane damage to all players with each cast. Each cast empowers the chassis, increaseding increasing damage of subsequent casts by 25%. This effect stacks. 300 yd range. Instant.
- Static Lightning The Plexus Sentinel rains lightning down after activating The Intake Influx, inflicting 30 Arcane damage to players in a 3 yard radius. Instant.
- Void Shell The Voidlord shields itself, absorbing up to 100 50 incoming damage while it focuses on casting a powerful spell. Instant.
Misc Changes
Originally Posted by MMO-Champion
Mounts
Ground Mounts
- Phase-Lost Slateback (New) - Ground Mount. Phase-Lost Slateback. "This Slateback got lost wandering into various phases as it followed some ethereals around." Source: Drop: Vibrating Box Zone: K'aresh
Skyriding Mounts
- OC91 Chariot - Skyriding Mount. OC91 Chariot. "The OC91 Chariot mechsuit is overcharged with the power of Titans. The enhanced power reportedly increases the reflexes and abilities of the pilot." Source: Achievement: Titan Console Overcharged Category: The War Within Vendor: Sir Finley Mrrgglton Zone: Dornogal Cost: 15,000[INV_Misc_ElvenCoins]
- Terror of the Wastes - Skyriding Mount. Terror of the Wastes. "It's not world-devouringly bad, just misunderstood." Source: Vendor: Om'sirik Zone: K'aresh Cost: 11,375[SPELL_AZERITE_ESSENCE14.BLP]
Scenarios
Brewfest Banquet
- 03: Defeat Keggor - Fight off Keggor the Fermented as he invades the Brewfest celebrations.
- 03: Defeat Keggor - Fight off Keggor the Fermented as he invades the Brewfest celebrations.
Strings Changes
Originally Posted by MMO-Champion
- ERR_TRAIT_CONFIG_RENAME_THROTTLE (New) - Failed to update loadout name. Please try again.
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