Patch 11.2.0 PTR - Build 62049

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Patch 11.2.0 PTR - Build 62049
Build 62049 will be deployed to the Public Test Realms soon.

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Official Notes
Check out the official notes for tons of class changes.



Achievement Changes
Originally Posted by MMO-Champion
Dungeons
Feats of Strength

War Within
Exploration
  • Phase-Lost-and-Found Collect all of the Phase-List Lost item appearances found from Phase Diving orbs. Mount: Phase-Lost Slateback. 10 points.

War Within Raid
Dungeons & Raids
  • Breaking the Fourth Wall Defeat Fractillus after destroying a fourth wall 20 18 times in Manaforge Omega on Normal difficulty or higher. 10 points.



Spell Changes
Originally Posted by MMO-Champion
Mounts

Companions

Item Set Bonuses
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Death Knight (Forums)

  • Death Knight San'layn 11.2 Class Set 2pc Infliction of Sorrow extends the duration of your disease by an additional 3.0 sec on your main target, and Essence of the Blood Queen additionally increases your Mastery by 0.8% per stack. 0.5% per stack.
  • Death Knight San'layn 11.2 Class Set 4pc Blood Beast lasts for an additional 4.0 sec Infliction of Sorrow deals 50% increased damage, and Vampiric Strike increases the melee attack power damage of your Dancing Rune Weapons by 10% for 6 20% for 8 sec. Multiple applications may overlap.

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Evoker (Forums)


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Mage (Forums)


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Priest (Forums)


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Warlock (Forums)

  • Warlock Diabolist 11.2 Class Set 2pc (Affliction, Destruction, Initial) Consuming Demonic Art flings your Demonic Oculi at your current target, exploding for [ 457.1% [ 914.21% of Spell Power ] Fire damage and [ 304.7% [ 609.4% of Spell Power ] Fire damage to enemies within 10 yds.
  • Warlock Diabolist 11.2 Class Set 2pc (Demonology) Consuming Demonic Art flings your Demonic Oculi at your current target, exploding for [ 457.1% [ 914.21% of Spell Power ] Fire damage and [ 304.7% [ 609.4% of Spell Power ] Fire damage to enemies within 10 yds.
  • Warlock Diabolist 11.2 Class Set 2pc Consuming Demonic Art flings your Demonic Oculi at your current target, exploding for [ 457.1% [ 914.21% of Spell Power ] Fire damage and [ 304.7% [ 609.4% of Spell Power ] Fire damage to enemies within 10 yds.

Adventurer
  • Whirlwind Unleashes a whirlwind of steel, striking all nearby enemies for [ 229.1% [ 252% of Attack Power ] Physical damage. Deals reduced damage beyond 5 targets. Offensive. Offensive. Instant.

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Death Knight (Forums)

  • Breath of Sindragosa Continuously deal [ 77.7% of Attack Power + 77.7% [ 93.2% of Attack Power + 93.2% of Off-hand Attack Power ] Frost damage every 1 sec to enemies in a cone in front of you, until your Runic Power is exhausted. Deals reduced damage to secondary targets. Generates 1 Rune at the start and end. Instant.
  • Breath of Sindragosa Continuously deal [ 77.7% of Attack Power + 77.7% [ 93.2% of Attack Power + 93.2% of Off-hand Attack Power ] Frost damage every 1 sec to enemies in a cone in front of you, until your Runic Power is exhausted. Deals reduced damage to secondary targets. Generates 1 Rune at the start and end. Instant.
  • Breath of Sindragosa Continuously deal [ 77.7% of Attack Power + 77.7% [ 93.2% of Attack Power + 93.2% of Off-hand Attack Power ] Frost damage every 1 sec to enemies in a cone in front of you, until your Runic Power is exhausted. Deals reduced damage to secondary targets. Generates 1 Rune at the start and end. Instant.
  • Breath of Sindragosa Call upon Sindragosa's aid in battle for 8 sec, continuously dealing [ 77.7% of Attack Power + 77.7% [ 93.2% of Attack Power + 93.2% of Off-hand Attack Power ] Frost damage every 1 sec to enemies in a cone in front of you. Consuming Killing Machine or Rime increases the duration by 1.0 0.8 sec. Deals reduced damage to secondary targets. Grants a charge of Empower Rune Weapon at the start and 2 Runes at the end. Can be cast in Undead. 60 Runic Power. Instant. 1.5 min cooldown.
  • Breath of Sindragosa Continuously deal [ 77.7% of Attack Power + 77.7% [ 93.2% of Attack Power + 93.2% of Off-hand Attack Power ] Frost damage every 1 sec to enemies in a cone in front of you, until your Runic Power is exhausted. Deals reduced damage to secondary targets. Generates 1 Rune at the start and end. 100 yd range. Instant.
  • Corrupted Blood Blood Beast cleaves enemies around it for [ 87.5% [ 131.25% of Attack Power ] Shadow damage. Melee range. Instant. 3 sec cooldown.

Blood
  • Blood Death Knight Increases damage/healing by 94%: [DNT]Death and Decay, Abomination Limb, Apocalypse, Army of the Dead, Avalanche, Blood Boil, Blood Draw, Blood Fever, Blood Plague, Bloodbolt, Blooddrinker, Bone Shield, Bone Spike Graveyard, Bonestorm, Breath of Sindragosa, Bursting Sores, Chains of Ice, Chill Streak, Cleaving Strikes, Cold Heart, Consumption, Corpse Explosion, Dark Transformation, Death and Decay, Death Coil, Death Strike, Death Strike Off-Hand, Death's Caress, Death's Due, Defile, Desecrate, Echoing Howl, Endless Rune Waltz Energize, Epidemic, Exterminate, Festering Scythe, Festering Strike, Festering Wound, Frost Fever, Frost Strike, Frost Strike Off-Hand, Frostbane, Frostreaper, Frostscythe, Frostwhelp's Aid, Frostwhelp's Indignation, Frostwyrm's Fury, Frozen Dominion, Frozen Pulse, Glacial Advance, Glacial Contagion, Harrowing Decay, Heart Strike, Helchains, Horrid Experimentation, Howling Blast, Inexorable Assault, Legion of Souls, Marrowrend, Obliterate, Obliterate Off-Hand, Outbreak, Proliferating Chill, Razorice, Reaper of Souls, Reaper's Mark, Recently Used Death Strike, Remorseless Winter, Rider's Champion, Rune of Razorice, Rune Strike, Sacrificial Pact, Scourge Strike, Shattering Bone, Soul Reaper, Soul Rupture, Superstrain, Swarming Mist, Swift and Painful, Trollbane's Icy Fury, Undeath, Unholy Blight, Unholy Pact, Vampiric Strike, Virulent Eruption, Virulent Plague, Wave of Souls Increases periodic damage/healing by 94%: [DNT]Death and Decay, Abomination Limb, Apocalypse, Army of the Dead, Avalanche, Blood Boil, Blood Draw, Blood Fever, Blood Plague, Bloodbolt, Blooddrinker, Bone Shield, Bone Spike Graveyard, Bonestorm, Breath of Sindragosa, Bursting Sores, Chains of Ice, Chill Streak, Cleaving Strikes, Cold Heart, Consumption, Corpse Explosion, Dark Transformation, Death and Decay, Death Coil, Death Strike, Death Strike Off-Hand, Death's Caress, Death's Due, Defile, Desecrate, Echoing Howl, Endless Rune Waltz Energize, Epidemic, Exterminate, Festering Scythe, Festering Strike, Festering Wound, Frost Fever, Frost Strike, Frost Strike Off-Hand, Frostbane, Frostreaper, Frostscythe, Frostwhelp's Aid, Frostwhelp's Indignation, Frostwyrm's Fury, Frozen Dominion, Frozen Pulse, Glacial Advance, Glacial Contagion, Harrowing Decay, Heart Strike, Helchains, Horrid Experimentation, Howling Blast, Inexorable Assault, Legion of Souls, Marrowrend, Obliterate, Obliterate Off-Hand, Outbreak, Proliferating Chill, Razorice, Reaper of Souls, Reaper's Mark, Recently Used Death Strike, Remorseless Winter, Rider's Champion, Rune of Razorice, Rune Strike, Sacrificial Pact, Scourge Strike, Shattering Bone, Soul Reaper, Soul Rupture, Superstrain, Swarming Mist, Swift and Painful, Trollbane's Icy Fury, Undeath, Unholy Blight, Unholy Pact, Vampiric Strike, Virulent Eruption, Virulent Plague, Wave of Souls Increases damage/healing by 139%: Death Strike, Death Strike Off-Hand, Recently Used Death Strike Increases damage/healing by 48%: Death and Decay, Death's Due, Defile, Desecrate, Desecrated Ground Increases periodic damage/healing by 15%: Blood Boil, Blood Plague, Bloodbolt, Death's Caress Death Knight - Blood Spec. Death Knight - Blood Spec.

Frost
  • Breath of Sindragosa Continuously deal [ 77.7% of Attack Power + 77.7% [ 93.2% of Attack Power + 93.2% of Off-hand Attack Power ] Frost damage every 1 sec to enemies in a cone in front of you, until your Runic Power is exhausted. Deals reduced damage to secondary targets. Generates 1 Rune at the start and end. Can be cast in Undead. Frost Death Knight - Level 50 Talent. Frost Death Knight - Level 50 Talent. Instant. 2 min cooldown.
  • Frost Death Knight Increases damage/healing by 21% 7%: [DNT]Death and Decay, Abomination Limb, Apocalypse, Army of the Dead, Avalanche, Blood Boil, Blood Draw, Blood Fever, Blood Plague, Bloodbolt, Blooddrinker, Bone Shield, Bone Spike Graveyard, Bonestorm, Breath of Sindragosa, Bursting Sores, Chains of Ice, Chill Streak, Cleaving Strikes, Cold Heart, Corpse Explosion, Dark Transformation, Death and Decay, Death Coil, Death Strike, Death Strike Off-Hand, Death's Due, Defile, Desecrate, Echoing Howl, Endless Rune Waltz Energize, Epidemic, Exterminate, Festering Scythe, Festering Strike, Festering Wound, Frost Fever, Frost Strike, Frost Strike Off-Hand, Frostbane, Frostreaper, Frostscythe, Frostwhelp's Aid, Frostwhelp's Indignation, Frostwyrm's Fury, Frozen Dominion, Frozen Pulse, Glacial Advance, Glacial Contagion, Harrowing Decay, Heart Strike, Helchains, Horrid Experimentation, Howling Blast, Inexorable Assault, Legion of Souls, Marrowrend, Obliterate, Obliterate Off-Hand, Outbreak, Proliferating Chill, Razorice, Reaper of Souls, Reaper's Mark, Recently Used Death Strike, Remorseless Winter, Rider's Champion, Rune of Razorice, Rune Strike, Sacrificial Pact, Scourge Strike, Shattering Bone, Soul Reaper, Soul Rupture, Superstrain, Swarming Mist, Swift and Painful, Trollbane's Icy Fury, Undeath, Unholy Blight, Unholy Pact, Vampiric Strike, Virulent Eruption, Virulent Plague, Wave of Souls Increases periodic damage/healing by 21% 7%: [DNT]Death and Decay, Abomination Limb, Apocalypse, Army of the Dead, Avalanche, Blood Boil, Blood Draw, Blood Fever, Blood Plague, Bloodbolt, Blooddrinker, Bone Shield, Bone Spike Graveyard, Bonestorm, Breath of Sindragosa, Bursting Sores, Chains of Ice, Chill Streak, Cleaving Strikes, Cold Heart, Corpse Explosion, Dark Transformation, Death and Decay, Death Coil, Death Strike, Death Strike Off-Hand, Death's Due, Defile, Desecrate, Echoing Howl, Endless Rune Waltz Energize, Epidemic, Exterminate, Festering Scythe, Festering Strike, Festering Wound, Frost Fever, Frost Strike, Frost Strike Off-Hand, Frostbane, Frostreaper, Frostscythe, Frostwhelp's Aid, Frostwhelp's Indignation, Frostwyrm's Fury, Frozen Dominion, Frozen Pulse, Glacial Advance, Glacial Contagion, Harrowing Decay, Heart Strike, Helchains, Horrid Experimentation, Howling Blast, Inexorable Assault, Legion of Souls, Marrowrend, Obliterate, Obliterate Off-Hand, Outbreak, Proliferating Chill, Razorice, Reaper of Souls, Reaper's Mark, Recently Used Death Strike, Remorseless Winter, Rider's Champion, Rune of Razorice, Rune Strike, Sacrificial Pact, Scourge Strike, Shattering Bone, Soul Reaper, Soul Rupture, Superstrain, Swarming Mist, Swift and Painful, Trollbane's Icy Fury, Undeath, Unholy Blight, Unholy Pact, Vampiric Strike, Virulent Eruption, Virulent Plague, Wave of Souls Increases periodic damage/healing by 57%: Frost Fever, Howling Blast, Superstrain Increases damage/healing by 4%: [DNT]Death and Decay, Abomination Limb, Apocalypse, Army of the Dead, Avalanche, Blood Boil, Blood Draw, Blood Fever, Blood Plague, Bloodbolt, Blooddrinker, Bone Shield, Bone Spike Graveyard, Bonestorm, Breath of Sindragosa, Bursting Sores, Chains of Ice, Chill Streak, Cleaving Strikes, Cold Heart, Corpse Explosion, Dark Transformation, Death and Decay, Death Coil, Death Strike, Death Strike Off-Hand, Death's Due, Defile, Desecrate, Echoing Howl, Endless Rune Waltz Energize, Epidemic, Exterminate, Festering Scythe, Festering Strike, Festering Wound, Frost Fever, Frost Strike, Frost Strike Off-Hand, Frostbane, Frostreaper, Frostscythe, Frostwhelp's Aid, Frostwhelp's Indignation, Frostwyrm's Fury, Frozen Dominion, Frozen Pulse, Glacial Advance, Glacial Contagion, Harrowing Decay, Heart Strike, Helchains, Horrid Experimentation, Howling Blast, Inexorable Assault, Legion of Souls, Marrowrend, Obliterate, Obliterate Off-Hand, Outbreak, Proliferating Chill, Razorice, Reaper of Souls, Reaper's Mark, Recently Used Death Strike, Remorseless Winter, Rider's Champion, Rune of Razorice, Rune Strike, Sacrificial Pact, Scourge Strike, Shattering Bone, Soul Reaper, Soul Rupture, Superstrain, Swarming Mist, Swift and Painful, Trollbane's Icy Fury, Undeath, Unholy Blight, Unholy Pact, Vampiric Strike, Virulent Eruption, Virulent Plague, Wave of Souls Increases periodic damage/healing by 4%: [DNT]Death and Decay, Abomination Limb, Apocalypse, Army of the Dead, Avalanche, Blood Boil, Blood Draw, Blood Fever, Blood Plague, Bloodbolt, Blooddrinker, Bone Shield, Bone Spike Graveyard, Bonestorm, Breath of Sindragosa, Bursting Sores, Chains of Ice, Chill Streak, Cleaving Strikes, Cold Heart, Corpse Explosion, Dark Transformation, Death and Decay, Death Coil, Death Strike, Death Strike Off-Hand, Death's Due, Defile, Desecrate, Echoing Howl, Endless Rune Waltz Energize, Epidemic, Exterminate, Festering Scythe, Festering Strike, Festering Wound, Frost Fever, Frost Strike, Frost Strike Off-Hand, Frostbane, Frostreaper, Frostscythe, Frostwhelp's Aid, Frostwhelp's Indignation, Frostwyrm's Fury, Frozen Dominion, Frozen Pulse, Glacial Advance, Glacial Contagion, Harrowing Decay, Heart Strike, Helchains, Horrid Experimentation, Howling Blast, Inexorable Assault, Legion of Souls, Marrowrend, Obliterate, Obliterate Off-Hand, Outbreak, Proliferating Chill, Razorice, Reaper of Souls, Reaper's Mark, Recently Used Death Strike, Remorseless Winter, Rider's Champion, Rune of Razorice, Rune Strike, Sacrificial Pact, Scourge Strike, Shattering Bone, Soul Reaper, Soul Rupture, Superstrain, Swarming Mist, Swift and Painful, Trollbane's Icy Fury, Undeath, Unholy Blight, Unholy Pact, Vampiric Strike, Virulent Eruption, Virulent Plague, Wave of Souls Death Knight - Frost Spec. Death Knight - Frost Spec.

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Druid (Forums)

  • Saber Jaws When you spend extra Energy on Ferocious Bite, the extra damage is increased by 40%. 60%.

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Evoker (Forums)

  • Command Squadron (New) While Deep Breathing and for 0 sec after, you command a squadron of 2 Dracthyr who will attack your targets with Disintegrate and Azure Strike. 40 yd range. Instant.
  • Essence Bomb (Initial, Preservation, Augmentation) Consuming Essence Burst during Inner Flame fires an Essence Bomb at your target, healing nearby allies for [ 500% [ 250% of Spell Power ], reduced beyond 5 targets.
  • Essence Bomb (Devastation) Consuming Essence Burst during Inner Flame fires an Essence Bomb at your target, damaging nearby enemies for [ 400% [ 530% of Spell Power ] Arcane, reduced beyond 5 targets.
  • Essence Bomb (Initial, Preservation, Augmentation) Consuming Essence Burst during Inner Flame fires an Essence Bomb at your target, healing nearby allies for [ 500% [ 250% of Spell Power ], reduced beyond 5 targets.
  • Essence Bomb (Devastation) Consuming Essence Burst during Inner Flame fires an Essence Bomb at your target, damaging nearby enemies for [ 400% [ 530% of Spell Power ] Arcane, reduced beyond 5 targets.
  • Temporal Anomaly Send forward a vortex of temporal energy, absorbing [ 280% [ 560% of Spell Power ] damage on you and any allies in its path. Absorption is reduced beyond 5 targets. Bronze. Bronze. 7.5% of Base Mana. 1.5 sec cast. 15 sec cooldown.
  • Temporal Anomaly Send forward a vortex of temporal energy, absorbing [ 280% [ 560% of Spell Power ] damage on you and any allies in its path. Absorption is reduced beyond 5 targets. Bronze. Bronze. 100 yd range. Instant.

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Hunter (Forums)

  • Bestial Wrath (Beast Mastery) Sends you and your pet into a rage, instantly dealing [ 189% of Attack Power + 3.6% [ 183.6% of Attack Power + 3.5% of Spell Power ] Physical damage to its target, and increasing all damage you both deal by 30% for 15 sec.
  • Bestial Wrath (Marksmanship, Survival, Initial) Sends you and your pet into a rage, instantly dealing [ 189% [ 183.6% of Attack Power ] Physical damage to its target, and increasing all damage you both deal by 30% for 15 sec.
  • Bestial Wrath (Barbed Wrath) Sends you and your pet into a rage, instantly dealing [ 189% [ 183.6% of Attack Power ] Physical damage to its target, and increasing all damage you both deal by 30% for 15 sec.
  • Bestial Wrath (Beast Mastery) Sends you and your pet into a rage, instantly dealing [ 189% of Attack Power + 3.6% [ 183.6% of Attack Power + 3.5% of Spell Power ] Physical damage to its target, and increasing all damage you both deal by 30% for 15 sec.
  • Bestial Wrath (Marksmanship, Survival, Initial) Sends you and your pet into a rage, instantly dealing [ 189% [ 183.6% of Attack Power ] Physical damage to its target, and increasing all damage you both deal by 30% for 15 sec.
  • Bestial Wrath (Barbed Wrath) Sends you and your pet into a rage, instantly dealing [ 189% [ 183.6% of Attack Power ] Physical damage to its target, and increasing all damage you both deal by 30% for 15 sec.
  • Bestial Wrath (Beast Mastery) Sends you and your pet into a rage, instantly dealing [ 189% of Attack Power + 3.6% [ 183.6% of Attack Power + 3.5% of Spell Power ] Physical damage to its target, and increasing all damage you both deal by 30% for 15 sec.
  • Bestial Wrath (Marksmanship, Survival, Initial) Sends you and your pet into a rage, instantly dealing [ 189% [ 183.6% of Attack Power ] Physical damage to its target, and increasing all damage you both deal by 30% for 15 sec.
  • Bestial Wrath (Barbed Wrath) Sends you and your pet into a rage, instantly dealing [ 189% [ 183.6% of Attack Power ] Physical damage to its target, and increasing all damage you both deal by 30% for 15 sec.
  • Bestial Wrath (Beast Mastery) Sends you and your pet into a rage, instantly dealing [ 189% of Attack Power + 3.6% [ 183.6% of Attack Power + 3.5% of Spell Power ] Physical damage to its target, and increasing all damage you both deal by 30% for 15 sec.
  • Bestial Wrath (Marksmanship, Survival, Initial) Sends you and your pet into a rage, instantly dealing [ 189% [ 183.6% of Attack Power ] Physical damage to its target, and increasing all damage you both deal by 30% for 15 sec.
  • Bestial Wrath (Barbed Wrath) Sends you and your pet into a rage, instantly dealing [ 189% [ 183.6% of Attack Power ] Physical damage to its target, and increasing all damage you both deal by 30% for 15 sec.
  • Bloodshed Command your pets to tear into your target, causing your target to bleed for [ 1,512% of Attack Power + 28.7% [ 1,468.8% of Attack Power + 27.9% of Spell Power ] over 12 sec. Damage from Bloodshed has an increased chance to summon Dire Beasts. 50 yd range. Instant.
  • Kill Command (Beast Mastery) Give the command to kill, causing your pet to savagely deal [ 120.8% of Attack Power * killerInstinct + 2.3% [ 117.3% of Attack Power * killerInstinct + 2.2% of Spell Power * killerInstinct ] Physical damage to the enemy.
  • Kill Command (Marksmanship, Survival, Initial) Give the command to kill, causing your pet to savagely deal [ 120.8% [ 117.3% of Attack Power * killerInstinct ] Physical damage to the enemy.
  • Kill Command (Beast Mastery) Give the command to kill, causing your pet to savagely deal [ 120.8% of Attack Power * killerInstinct + 2.3% [ 117.3% of Attack Power * killerInstinct + 2.2% of Spell Power * killerInstinct ] Physical damage to the enemy.
  • Kill Command (Marksmanship, Survival, Initial) Give the command to kill, causing your pet to savagely deal [ 120.8% [ 117.3% of Attack Power * killerInstinct ] Physical damage to the enemy.
  • Kill Command (Beast Mastery) Give the command to kill, causing your pet to savagely deal [ 120.8% of Attack Power * killerInstinct + 2.3% [ 117.3% of Attack Power * killerInstinct + 2.2% of Spell Power * killerInstinct ] Physical damage to the enemy.
  • Kill Command (Marksmanship, Survival, Initial) Give the command to kill, causing your pet to savagely deal [ 120.8% [ 117.3% of Attack Power * killerInstinct ] Physical damage to the enemy.
  • Kill Command (Beast Mastery) Give the command to kill, causing your pet to savagely deal [ 120.8% of Attack Power * killerInstinct + 2.3% [ 117.3% of Attack Power * killerInstinct + 2.2% of Spell Power * killerInstinct ] Physical damage to the enemy.
  • Kill Command (Marksmanship, Survival, Initial) Give the command to kill, causing your pet to savagely deal [ 120.8% [ 117.3% of Attack Power * killerInstinct ] Physical damage to the enemy.
  • Kill Command (Beast Mastery) Give the command to kill, causing your pet to instantly inflict [ 87,550.1% of Attack Power * killerInstinct + 1,663.5% [ 85,048.6% of Attack Power * killerInstinct + 1,615.9% of Spell Power * killerInstinct ] damage to its target.
  • Kill Command (Marksmanship, Survival, Initial) Give the command to kill, causing your pet to instantly inflict [ 87,550.1% [ 85,048.6% of Attack Power * killerInstinct ] damage to its target.

Beast Mastery
  • Beast Mastery Hunter Increases damage/healing by 5% 2%: A Murder of Crows, Arcane Shot, Arctic Bola, Banshee's Mark, Barbed Shot, Barrage, Black Arrow, Bleak Powder, Bloodshed, Boar Charge, Bursting Shot, Careful Aim, Carve, Chakram, Chakrams, Chimaera Shot, Cobra Shot, Coordinated Assault, Death Chakram, Dire Beast: Hawk, Disengage, Dragonsfire Conflagration, Dragonsfire Grenade, Explosive Shot, Explosive Trap, Flanking Strike, Flayer's Mark, Frenzy, Frenzy Strikes, Fury of the Eagle, Harpoon, Hatchet Toss, Howl of the Pack Leader, Improved Rapid Fire, Incendiary Bomb, Kill Command, Kill Shot, Killer Companion, Lacerate, Latent Poison, Legacy of the Windrunners, Lunar Storm, Merciless Blow, Mongoose Bite, Mongoose Fury, Multi-Shot, Pheromone Bomb, Piercing Shot, Poison Injection, Poisoned Barbs, Quick Load, Rapid Fire, Raptor Strike, Readiness, Rend Flesh, Scorching Wildfire, Sentinel, Serpent Sting, Serpentstalker's Trickery, Shadow Surge, Shrapnel Bomb, Sidewinders, Sniper Shot, Spearhead, Stampede, Steady Shot, Steel Trap, Steel Trap Expert, Stomp, Symphonic Arsenal, Thrill of the Hunt, Throw Axe, Venom's Bite, Violent Reaction, Volatile Bomb, Volatile Mixture, Volley, Wailing Arrow, Wildfire Bomb, Wildfire Cluster, Wind Arrow, Windrunner's Barrage, Withering Fire Increases periodic damage/healing by 5% 2%: A Murder of Crows, Arcane Shot, Arctic Bola, Banshee's Mark, Barbed Shot, Barrage, Black Arrow, Bleak Powder, Bloodshed, Boar Charge, Bursting Shot, Careful Aim, Carve, Chakram, Chakrams, Chimaera Shot, Cobra Shot, Coordinated Assault, Death Chakram, Dire Beast: Hawk, Disengage, Dragonsfire Conflagration, Dragonsfire Grenade, Explosive Shot, Explosive Trap, Flanking Strike, Flayer's Mark, Frenzy, Frenzy Strikes, Fury of the Eagle, Harpoon, Hatchet Toss, Howl of the Pack Leader, Improved Rapid Fire, Incendiary Bomb, Kill Command, Kill Shot, Killer Companion, Lacerate, Latent Poison, Legacy of the Windrunners, Lunar Storm, Merciless Blow, Mongoose Bite, Mongoose Fury, Multi-Shot, Pheromone Bomb, Piercing Shot, Poison Injection, Poisoned Barbs, Quick Load, Rapid Fire, Raptor Strike, Readiness, Rend Flesh, Scorching Wildfire, Sentinel, Serpent Sting, Serpentstalker's Trickery, Shadow Surge, Shrapnel Bomb, Sidewinders, Sniper Shot, Spearhead, Stampede, Steady Shot, Steel Trap, Steel Trap Expert, Stomp, Symphonic Arsenal, Thrill of the Hunt, Throw Axe, Venom's Bite, Violent Reaction, Volatile Bomb, Volatile Mixture, Volley, Wailing Arrow, Wildfire Bomb, Wildfire Cluster, Wind Arrow, Windrunner's Barrage, Withering Fire Increases damage/healing by 50%: Volley Increases damage/healing by 40%: Black Arrow and Kill Shot Decreases damage/healing by 28%: Black Arrow and Kill Shot Increases damage/healing by 20%: Black Arrow and Withering Fire Increases periodic damage/healing by 20%: Black Arrow and Withering Fire Decreases damage/healing by 35%: Stampede Hunter - Beast Mastery Spec. Hunter - Beast Mastery Spec.
  • Bloodshed Command your pets to tear into your target, causing your target to bleed for [ 1,512% of Attack Power + 28.7% [ 1,468.8% of Attack Power + 27.9% of Spell Power ] over 12 sec. Damage from Bloodshed has an increased chance to summon Dire Beasts. Beast Mastery Hunter - Level 50 Talent. Beast Mastery Hunter - Level 50 Talent. 50 yd range. Instant. 60 sec cooldown.

Marksmanship
  • Marksmanship Hunter Increases damage/healing by 6% Decreases damage/healing by 4%: A Murder of Crows, Arcane Shot, Arctic Bola, Banshee's Mark, Barbed Shot, Barrage, Black Arrow, Bleak Powder, Bloodshed, Boar Charge, Bursting Shot, Careful Aim, Carve, Chakram, Chakrams, Chimaera Shot, Cobra Shot, Coordinated Assault, Death Chakram, Dire Beast: Hawk, Disengage, Dragonsfire Conflagration, Dragonsfire Grenade, Explosive Shot, Explosive Trap, Flanking Strike, Flayer's Mark, Frenzy, Frenzy Strikes, Fury of the Eagle, Harpoon, Hatchet Toss, Howl of the Pack Leader, Improved Rapid Fire, Incendiary Bomb, Kill Command, Kill Shot, Killer Companion, Lacerate, Latent Poison, Legacy of the Windrunners, Lunar Storm, Merciless Blow, Mongoose Bite, Mongoose Fury, Multi-Shot, Pheromone Bomb, Piercing Shot, Poison Injection, Poisoned Barbs, Quick Load, Rapid Fire, Raptor Strike, Readiness, Rend Flesh, Scorching Wildfire, Sentinel, Serpent Sting, Serpentstalker's Trickery, Shadow Surge, Shrapnel Bomb, Sidewinders, Sniper Shot, Spearhead, Stampede, Steady Shot, Steel Trap, Steel Trap Expert, Stomp, Symphonic Arsenal, Thrill of the Hunt, Throw Axe, Venom's Bite, Violent Reaction, Volatile Bomb, Volatile Mixture, Volley, Wailing Arrow, Wildfire Bomb, Wildfire Cluster, Wind Arrow, Windrunner's Barrage, Withering Fire Increases periodic damage/healing by 6% Decreases periodic damage/healing by 4%: A Murder of Crows, Arcane Shot, Arctic Bola, Banshee's Mark, Barbed Shot, Barrage, Black Arrow, Bleak Powder, Bloodshed, Boar Charge, Bursting Shot, Careful Aim, Carve, Chakram, Chakrams, Chimaera Shot, Cobra Shot, Coordinated Assault, Death Chakram, Dire Beast: Hawk, Disengage, Dragonsfire Conflagration, Dragonsfire Grenade, Explosive Shot, Explosive Trap, Flanking Strike, Flayer's Mark, Frenzy, Frenzy Strikes, Fury of the Eagle, Harpoon, Hatchet Toss, Howl of the Pack Leader, Improved Rapid Fire, Incendiary Bomb, Kill Command, Kill Shot, Killer Companion, Lacerate, Latent Poison, Legacy of the Windrunners, Lunar Storm, Merciless Blow, Mongoose Bite, Mongoose Fury, Multi-Shot, Pheromone Bomb, Piercing Shot, Poison Injection, Poisoned Barbs, Quick Load, Rapid Fire, Raptor Strike, Readiness, Rend Flesh, Scorching Wildfire, Sentinel, Serpent Sting, Serpentstalker's Trickery, Shadow Surge, Shrapnel Bomb, Sidewinders, Sniper Shot, Spearhead, Stampede, Steady Shot, Steel Trap, Steel Trap Expert, Stomp, Symphonic Arsenal, Thrill of the Hunt, Throw Axe, Venom's Bite, Violent Reaction, Volatile Bomb, Volatile Mixture, Volley, Wailing Arrow, Wildfire Bomb, Wildfire Cluster, Wind Arrow, Windrunner's Barrage, Withering Fire Increases damage/healing by 7%: Black Arrow and Kill Shot Increases damage/healing by 15%: Explosive Shot Increases damage/healing by 25%: Arcane Shot and Chimaera Shot Increases damage/healing by 20%: Black Arrow and Withering Fire Increases periodic damage/healing by 20%: Black Arrow and Withering Fire Hunter - Marksmanship Spec. Hunter - Marksmanship Spec.

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Mage (Forums)

  • Arcane Splinter Conjure raw Arcane magic into a sharp projectile that deals [ 31.1% [ 40.4% of Spell Power ] Arcane damage. Arcane Splinters embed themselves into their target, dealing [ 31.1% [ 40.44% of Spell Power ] Arcane damage over 18 sec. This effect stacks. 100 yd range. Instant.
  • Embedded Arcane Splinter (Arcane) Conjure raw Arcane magic into a sharp projectile that deals [ 31.1% [ 40.4% of Spell Power ] Arcane damage. Arcane Splinters embed themselves into their target, dealing [ 31.1% [ 40.44% of Spell Power ] Arcane damage over 18 sec.
  • Embedded Arcane Splinter (Fire) Arcane, Fire, Frost: Conjure raw Arcane magic into a sharp projectile that deals [ 31.1% [ 40.4% of Spell Power ] Arcane damage. Arcane Splinters embed themselves into their target, dealing [ 31.1% [ 40.44% of Spell Power ] Arcane damage over 18 sec.
  • Embedded Arcane Splinter Conjure raw Arcane magic into a sharp projectile that deals [ 31.1% [ 40.4% of Spell Power ] Arcane damage. Arcane Splinters embed themselves into their target, dealing [ 31.1% [ 40.44% of Spell Power ] Arcane damage over 18 sec. This effect stacks. 100 yd range. Instant.
  • Flame Quills (Fire, Frost, Initial) Exceptional spells cast by your Phoenix adds an additional 0.5 0.3 sec to the duration of your next Hyperthermia. When your Phoenix expires, it empowers you even further beyond, granting Lesser Time Warp and 20% 10% increased spell damage for 10 sec.
  • Flamestrike (Arcane, Frost, Initial) Calls down a pillar of fire, burning all enemies within the area for [ 50% [ 65% of Spell Power ] Fire damage.
  • Flamestrike (Fire) Calls down a pillar of fire, burning all enemies within the area for [ 50% [ 65% of Spell Power ] Fire damage.
  • Pyroblast (Normal) Hurls an immense fiery boulder that causes [ 118% [ 150% of Spell Power ] Fire damage.
  • Pyroblast (Pyroblast) Hurls an immense fiery boulder that causes [ 118% [ 150% of Spell Power ] Fire damage and an additional [ 18.6% of Spell Power ] Fire damage over 6 sec.
  • Pyroblast (Normal) Hurls an immense fiery boulder that causes [ 705% [ 352.5% of Spell Power ] Fire damage.
  • Pyroblast (Pyroblast) Hurls an immense fiery boulder that causes [ 705% [ 352.5% of Spell Power ] Fire damage and an additional [ 18.6% of Spell Power ] Fire damage over 6 sec.
  • Pyroblast (Normal) Hurls an immense fiery boulder that causes [ 235.73% [ 306.5% of Spell Power ] Fire damage.
  • Pyroblast (Pyroblast) Hurls an immense fiery boulder that causes [ 235.73% [ 306.5% of Spell Power ] Fire damage and an additional [ 18.6% of Spell Power ] Fire damage over 6 sec.
  • Pyroblast! Getting two direct-damage critical strikes in a row will make your next Pyroblast spell instant cast, cost no mana, and deal [ 235.73% [ 306.5% of Spell Power ]% additional damage. Instant.
  • Spherical Sorcery (Arcane) Upon reaching maximum 20 stacks of Arcane Harmony, gain Intuition.at 100% effectiveness.
  • Splintering Sorcery (Arcane) Arcane Splinter: Conjure raw Arcane magic into a sharp projectile that deals [ 31.1% [ 40.4% of Spell Power ] Arcane damage. Arcane Splinters embed themselves into their target, dealing [ 31.1% [ 40.44% of Spell Power ] Arcane damage over 18 sec.
  • Splinterstorm (Arcane) Conjure an Arcane Splinter for each Splinter shattered, then unleash them all in a devastating barrage, dealing [ 31.1% [ 40.4% of Spell Power ] Arcane damage to your target for each Splinter in the Splinterstorm.
  • Splinterstorm (Arcane) Conjure an Arcane Splinter for each Splinter shattered, then unleash them all in a devastating barrage, dealing [ 31.1% [ 40.4% of Spell Power ] Arcane damage to your target for each Splinter in the Splinterstorm.
  • Splinterstorm Conjure raw Arcane magic into a sharp projectile that deals [ 31.1% [ 40.4% of Spell Power ] Arcane damage. Arcane Splinters embed themselves into their target, dealing [ 31.1% [ 40.44% of Spell Power ] Arcane damage over 18 sec. This effect stacks. 100 yd range. Instant.

Arcane
  • Arcane Mage Increases damage/healing by 12% 15%: Agonizing Backlash, Arcane Assault, Arcane Barrage, Arcane Blast, Arcane Charge, Arcane Echo, Arcane Explosion, Arcane Missiles, Arcane Orb, Arcane Splinter, Arcane Surge, Arcanosphere, Arcing Cleave, Blast Wave, Blazing Barrier, Blizzard, Cinderstorm, CJBall, Comet Storm, Cone of Cold, Conflagration, Conflagration Flare Up, Controlled Destruction, Dragon's Breath, Ebonbolt, Embedded Arcane Splinter, Embedded Frost Splinter, Excess Fire, Fire Blast, Flame Patch, Flamestrike, Flurry, Frenetic Speed, Frigid Pulse, Frost Bolt - Sound Test - (TEMP), Frost Bomb, Frost Nova, Frost Splinter, Frostbolt, Frostbolt Volley, Frostfire Bolt, Frostfire Burst, Frostfire Infusion, Frozen Orb, Glacial Assault, Glacial Fragments, Glacial Spike, Greater Pyroblast, Hyper Impact, Ice Lance, Icicle, Lit Fuse, Living Bomb, Magi's Spark, Mana Adept, Meteor, Meteor Burn, Meteorite, Meteorite Burn, Nether Munitions, Nether Tempest, Overpowered Barrier, Phoenix Flames, Pyroblast, Pyroblast!, Pyrotechnics, Radiant Spark, Radiant Spark Vulnerability, Ray of Frost, Scald, Scorch, Shifting Power, Snowdrift, Snowglobe, Splintering Sorcery, Splinterstorm, Sunfury Execution, Supernova, Time and Space, Tormenting Backlash, Trailing Embers, Volatile Magic Increases periodic damage/healing by 12% 15%: Agonizing Backlash, Arcane Assault, Arcane Barrage, Arcane Blast, Arcane Charge, Arcane Echo, Arcane Explosion, Arcane Missiles, Arcane Orb, Arcane Splinter, Arcane Surge, Arcanosphere, Arcing Cleave, Blast Wave, Blazing Barrier, Blizzard, Cinderstorm, CJBall, Comet Storm, Cone of Cold, Conflagration, Conflagration Flare Up, Controlled Destruction, Dragon's Breath, Ebonbolt, Embedded Arcane Splinter, Embedded Frost Splinter, Excess Fire, Fire Blast, Flame Patch, Flamestrike, Flurry, Frenetic Speed, Frigid Pulse, Frost Bolt - Sound Test - (TEMP), Frost Bomb, Frost Nova, Frost Splinter, Frostbolt, Frostbolt Volley, Frostfire Bolt, Frostfire Burst, Frostfire Infusion, Frozen Orb, Glacial Assault, Glacial Fragments, Glacial Spike, Greater Pyroblast, Hyper Impact, Ice Lance, Icicle, Lit Fuse, Living Bomb, Magi's Spark, Mana Adept, Meteor, Meteor Burn, Meteorite, Meteorite Burn, Nether Munitions, Nether Tempest, Overpowered Barrier, Phoenix Flames, Pyroblast, Pyroblast!, Pyrotechnics, Radiant Spark, Radiant Spark Vulnerability, Ray of Frost, Scald, Scorch, Shifting Power, Snowdrift, Snowglobe, Splintering Sorcery, Splinterstorm, Sunfury Execution, Supernova, Time and Space, Tormenting Backlash, Trailing Embers, Volatile Magic Decreases damage/healing by 10%: Arcane Barrage, Arcane Surge, Controlled Destruction, Flame Patch, Flamestrike, Greater Pyroblast, Meteorite, Pyroblast Mage - Arcane Spec. Mage - Arcane Spec.

Fire
  • Fire Mage Increases damage/healing by 3% 6%: Agonizing Backlash, Arcane Assault, Arcane Barrage, Arcane Blast, Arcane Charge, Arcane Echo, Arcane Explosion, Arcane Missiles, Arcane Orb, Arcane Splinter, Arcane Surge, Arcanosphere, Arcing Cleave, Blast Wave, Blazing Barrier, Blizzard, Cinderstorm, CJBall, Comet Storm, Cone of Cold, Conflagration, Conflagration Flare Up, Controlled Destruction, Dragon's Breath, Ebonbolt, Embedded Arcane Splinter, Embedded Frost Splinter, Excess Fire, Fire Blast, Fireball, Flame Patch, Flamestrike, Flurry, Frenetic Speed, Frigid Pulse, Frost Bolt - Sound Test - (TEMP), Frost Bomb, Frost Nova, Frost Splinter, Frostbolt, Frostbolt Volley, Frostfire Bolt, Frostfire Burst, Frostfire Infusion, Frozen Orb, Glacial Assault, Glacial Fragments, Glacial Spike, Greater Pyroblast, Hyper Impact, Ice Lance, Icicle, Lit Fuse, Living Bomb, Magi's Spark, Meteor, Meteor Burn, Meteorite, Meteorite Burn, Nether Munitions, Nether Tempest, Overpowered Barrier, Phoenix Flames, Pyroblast, Pyroblast!, Pyrotechnics, Radiant Spark, Radiant Spark Vulnerability, Ray of Frost, Scald, Scorch, Shifting Power, Snowdrift, Snowglobe, Splintering Sorcery, Splinterstorm, Sunfury Execution, Time and Space, Tormenting Backlash, Trailing Embers, Volatile Magic Increases periodic damage/healing by 3% 6%: Agonizing Backlash, Arcane Assault, Arcane Barrage, Arcane Blast, Arcane Charge, Arcane Echo, Arcane Explosion, Arcane Missiles, Arcane Orb, Arcane Splinter, Arcane Surge, Arcanosphere, Arcing Cleave, Blast Wave, Blazing Barrier, Blizzard, Cinderstorm, CJBall, Comet Storm, Cone of Cold, Conflagration, Conflagration Flare Up, Controlled Destruction, Dragon's Breath, Ebonbolt, Embedded Arcane Splinter, Embedded Frost Splinter, Excess Fire, Fire Blast, Fireball, Flame Patch, Flamestrike, Flurry, Frenetic Speed, Frigid Pulse, Frost Bolt - Sound Test - (TEMP), Frost Bomb, Frost Nova, Frost Splinter, Frostbolt, Frostbolt Volley, Frostfire Bolt, Frostfire Burst, Frostfire Infusion, Frozen Orb, Glacial Assault, Glacial Fragments, Glacial Spike, Greater Pyroblast, Hyper Impact, Ice Lance, Icicle, Lit Fuse, Living Bomb, Magi's Spark, Meteor, Meteor Burn, Meteorite, Meteorite Burn, Nether Munitions, Nether Tempest, Overpowered Barrier, Phoenix Flames, Pyroblast, Pyroblast!, Pyrotechnics, Radiant Spark, Radiant Spark Vulnerability, Ray of Frost, Scald, Scorch, Shifting Power, Snowdrift, Snowglobe, Splintering Sorcery, Splinterstorm, Sunfury Execution, Time and Space, Tormenting Backlash, Trailing Embers, Volatile Magic Increases damage/healing by 25%: Frostfire Bolt Increases damage/healing by 30%: Arcane Barrage, Arcane Surge, Controlled Destruction, Flame Patch, Flamestrike, Greater Pyroblast, Meteorite, Pyroblast Decreases damage/healing by 23%: Arcane Barrage, Arcane Surge, Controlled Destruction, Flame Patch, Flamestrike, Greater Pyroblast, Meteorite, Pyroblast Increases damage/healing by 32%: Frostfire Bolt Increases periodic damage/healing by 32%: Frostfire Bolt Increases damage/healing by 30%: Frostfire Infusion Decreases damage/healing by 13%: Frostfire Bolt Decreases periodic damage/healing by 13%: Frostfire Bolt Mage - Fire Spec. Mage - Fire Spec.
  • Flamestrike Calls down a pillar of fire, burning all enemies within the area for [ 101% [ 131.3% of Spell Power ] Fire damage and reducing their movement speed by 20% for 8 sec. Deals reduced damage beyond 8 targets. Leaves behind a patch of flames that burns enemies within it for [ 37.4% of Spell Power ] Fire damage over 8 sec. Mage - Fire Spec. Mage - Fire Spec. 1.5% of Base Mana. 40 yd range. 3.5 sec cast.

Frost
  • Frost Mage Increases damage/healing by 7% 17%: Agonizing Backlash, Arcane Assault, Arcane Barrage, Arcane Blast, Arcane Charge, Arcane Echo, Arcane Explosion, Arcane Missiles, Arcane Orb, Arcane Splinter, Arcane Surge, Arcanosphere, Arcing Cleave, Blast Wave, Blazing Barrier, Blizzard, Cinderstorm, CJBall, Comet Storm, Cone of Cold, Conflagration, Conflagration Flare Up, Controlled Destruction, Dragon's Breath, Ebonbolt, Embedded Arcane Splinter, Embedded Frost Splinter, Excess Fire, Fire Blast, Flame Patch, Flamestrike, Flurry, Frenetic Speed, Frigid Pulse, Frost Bolt - Sound Test - (TEMP), Frost Bomb, Frost Nova, Frost Splinter, Frostbolt, Frostbolt Volley, Frostfire Bolt, Frostfire Burst, Frostfire Infusion, Frozen Orb, Glacial Assault, Glacial Fragments, Glacial Spike, Greater Pyroblast, Hyper Impact, Ice Lance, Ice Nova, Icicle, Lit Fuse, Living Bomb, Magi's Spark, Mastery: Icicles, Meteor, Meteor Burn, Meteorite, Meteorite Burn, Nether Munitions, Nether Tempest, Overpowered Barrier, Phoenix Flames, Pyroblast, Pyroblast!, Pyrotechnics, Radiant Spark, Radiant Spark Vulnerability, Ray of Frost, Scald, Scorch, Shifting Power, Snowdrift, Snowglobe, Splintering Sorcery, Splinterstorm, Sunfury Execution, Time and Space, Tormenting Backlash, Trailing Embers, Volatile Magic Increases periodic damage/healing by 7% 17%: Agonizing Backlash, Arcane Assault, Arcane Barrage, Arcane Blast, Arcane Charge, Arcane Echo, Arcane Explosion, Arcane Missiles, Arcane Orb, Arcane Splinter, Arcane Surge, Arcanosphere, Arcing Cleave, Blast Wave, Blazing Barrier, Blizzard, Cinderstorm, CJBall, Comet Storm, Cone of Cold, Conflagration, Conflagration Flare Up, Controlled Destruction, Dragon's Breath, Ebonbolt, Embedded Arcane Splinter, Embedded Frost Splinter, Excess Fire, Fire Blast, Flame Patch, Flamestrike, Flurry, Frenetic Speed, Frigid Pulse, Frost Bolt - Sound Test - (TEMP), Frost Bomb, Frost Nova, Frost Splinter, Frostbolt, Frostbolt Volley, Frostfire Bolt, Frostfire Burst, Frostfire Infusion, Frozen Orb, Glacial Assault, Glacial Fragments, Glacial Spike, Greater Pyroblast, Hyper Impact, Ice Lance, Ice Nova, Icicle, Lit Fuse, Living Bomb, Magi's Spark, Mastery: Icicles, Meteor, Meteor Burn, Meteorite, Meteorite Burn, Nether Munitions, Nether Tempest, Overpowered Barrier, Phoenix Flames, Pyroblast, Pyroblast!, Pyrotechnics, Radiant Spark, Radiant Spark Vulnerability, Ray of Frost, Scald, Scorch, Shifting Power, Snowdrift, Snowglobe, Splintering Sorcery, Splinterstorm, Sunfury Execution, Time and Space, Tormenting Backlash, Trailing Embers, Volatile Magic Increases damage/healing by 100%: Cone of Cold Mage - Frost Spec. Mage - Frost Spec.

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Paladin (Forums)

  • Blade of Justice (Normal) Pierce an enemy with a blade of light, dealing [ 239.6% [ 275.54% of Attack Power ] Holy damage.
  • Blade of Justice (Blade of Vengeance) Pierce enemies with a blade of light, dealing [ 239.6% [ 275.54% of Attack Power ] Holy damage to your target and [ 117.04% of Attack Power ] Holy damage to nearby enemies.
  • Crusading Strikes (Holy, Protection, Initial) Strike the target for [ 48.1% [ 62.6% of Attack Power ] Physical damage.
  • Crusading Strikes (Retribution) Strike the target for [ 48.1% [ 62.6% of Attack Power ])} Physical damage.
  • Crusading Strikes (Blades of Light) Strike the target for [ 48.1% [ 62.6% of Attack Power ] Holystrike damage.
  • Crusading Strikes (Normal) Crusader Strike replaces your auto-attacks and deals [ 48.15% [ 62.59% of Attack Power ] Physical damage, but now only generates 1 Holy Power every 2 attacks.
  • Crusading Strikes (Blades of Light) Crusader Strike replaces your auto-attacks and deals [ 48.15% [ 62.59% of Attack Power ] Holystrike damage, but now only generates 1 Holy Power every 2 attacks.
  • Crusading Strikes Blades of Light: Crusader Strike replaces your auto-attacks and deals [ 48.15% [ 62.59% of Attack Power ] Holystrike damage, but now only generates 1 Holy Power every 2 attacks.
  • Crusading Strikes (Normal) Crusader Strike replaces your auto-attacks and deals [ 48.15% [ 62.59% of Attack Power ] Physical damage, but now only generates 1 Holy Power every 2 attacks.
  • Crusading Strikes (Blades of Light) Crusader Strike replaces your auto-attacks and deals [ 48.15% [ 62.59% of Attack Power ] Holystrike damage, but now only generates 1 Holy Power every 2 attacks.
  • Divine Arbiter Highlord's Judgment and Holystrike damage abilities grant you a stack of Divine Arbiter. At 25 stacks your next damaging single target Holy Power ability causes [ 562.5% [ 703.12% of Attack Power ] Holystrike damage to your primary target and [ 112.5% [ 140.62% of Attack Power ] Holystrike damage to enemies within 6 yds. Unlimited range. Instant.
  • Divine Arbiter Highlord's Judgment and Holystrike damage abilities grant you a stack of Divine Arbiter. At 25 stacks your next damaging single target Holy Power ability causes [ 562.5% [ 703.12% of Attack Power ] Holystrike damage to your primary target and [ 112.5% [ 140.62% of Attack Power ] Holystrike damage to enemies within 6 yds.
  • Divine Arbiter Highlord's Judgment and Holystrike damage abilities grant you a stack of Divine Arbiter. At 25 stacks your next damaging single target Holy Power ability causes [ 562.5% [ 703.12% of Attack Power ] Holystrike damage to your primary target and [ 112.5% [ 140.62% of Attack Power ] Holystrike damage to enemies within 6 yds. Instant.
  • Endless Wrath (Normal) Unleashes a powerful weapon strike that deals [ 213.04% [ 234.34% of Attack Power ] Holy damage to an enemy target, Final Verdict has a 15% chance to reset the cooldown of Hammer of Wrath and make it usable on any target, regardless of their health.
  • Endless Wrath (Blades of Light) Unleashes a powerful weapon strike that deals [ 213.04% [ 234.34% of Attack Power ] Holystrike damage to an enemy target, Final Verdict has a 15% chance to reset the cooldown of Hammer of Wrath and make it usable on any target, regardless of their health.
  • Exorcism Blasts the target with Holy Light, causing [ 120% [ 156% of Attack Power ] Holy damage and burns the target for an additional [ 138% of Attack Power ] Holy Damage over 12 sec. Stuns Demon and Undead targets for 5 sec. Applies the damage over time effect to up to 7 nearby enemies if the target is standing within your Consecration. 30 yd range. Instant.
  • Exorcism Blasts the target with Holy Light, causing [ 120% [ 156% of Attack Power ] Holy damage and burns the target for an additional [ 138% of Attack Power ] Holy Damage over 12 sec. Stuns Demon and Undead targets for 5 sec. Applies the damage over time effect to up to 7 nearby enemies if the target is standing within your Consecration. 30 yd range. Instant.
  • Exorcism Blasts the target with Holy Light, causing [ 120% [ 156% of Attack Power ] Holy damage and burns the target for an additional [ 138% of Attack Power ] Holy Damage over 12 sec. Stuns Demon and Undead targets for 5 sec. Applies the damage over time effect to up to 7 nearby enemies if the target is standing within your Consecration. 30 yd range. Instant. 20 sec cooldown.
  • Final Verdict Replaces Templar's Verdict with Final Verdict, a devastating strike that deals [ 213.04% [ 234.34% of Attack Power ] Holy damage. Final Verdict has a 15% chance to reset the cooldown of Hammer of Wrath and make it usable on any target, regardless of their health. 10 yd range.
  • Final Verdict (Normal) Unleashes a powerful weapon strike that deals [ 213.04% [ 234.34% of Attack Power ] Holy damage to an enemy target, Final Verdict has a 15% chance to reset the cooldown of Hammer of Wrath and make it usable on any target, regardless of their health.
  • Final Verdict (Blades of Light) Unleashes a powerful weapon strike that deals [ 213.04% [ 234.34% of Attack Power ] Holystrike damage to an enemy target, Final Verdict has a 15% chance to reset the cooldown of Hammer of Wrath and make it usable on any target, regardless of their health.
  • Final Verdict (Normal) Unleashes a powerful weapon strike that deals [ 213.04% [ 234.34% of Attack Power ] Holy damage to an enemy target, Final Verdict has a 15% chance to reset the cooldown of Hammer of Wrath and make it usable on any target, regardless of their health.
  • Final Verdict (Blades of Light) Unleashes a powerful weapon strike that deals [ 213.04% [ 234.34% of Attack Power ] Holystrike damage to an enemy target, Final Verdict has a 15% chance to reset the cooldown of Hammer of Wrath and make it usable on any target, regardless of their health.
  • Final Verdict (Normal) Unleashes a powerful weapon strike that deals [ 213.04% [ 234.34% of Attack Power ] Holy damage to an enemy target, Final Verdict has a 15% chance to reset the cooldown of Hammer of Wrath and make it usable on any target, regardless of their health.
  • Final Verdict (Blades of Light) Unleashes a powerful weapon strike that deals [ 213.04% [ 234.34% of Attack Power ] Holystrike damage to an enemy target, Final Verdict has a 15% chance to reset the cooldown of Hammer of Wrath and make it usable on any target, regardless of their health.
  • Hammer and Anvil 40 100 yd range.
  • Hammer and Anvil 40 100 yd range.
  • Highlord's Judgment Blasts the target with the Light, dealing [ 120% [ 156% of Attack Power ] Holy damage. 30 yd range. Instant.
  • Judgment (Holy, Protection, Retribution) Judges the target, dealing [ 61.05% [ 67.16% of Spell Power ] Holy damage Generates 1 Holy Power.
  • Judgment (Initial) Judges the target, dealing [ 61.05% of Spell Power ] Holy damage [ 67.16% of Spell Power ] Holy damage
  • Judgment (Greater Judgment) Judges the target, dealing [ 61.05% [ 67.16% of Spell Power ] Holy damage, and causing them to take 20% increased damage from your next Holy Power ability.

Retribution
  • Mastery: Highlord's Judgment Increases Holy damage done by [ 135% of Spell Power ]%. Judgment has a [ 67.5% of Spell Power ]% chance to blast the target with the Light, dealing [ 120% [ 156% of Attack Power ] Holy damage. Paladin - Retribution Spec. Paladin - Retribution Spec.
  • Retribution Paladin Increases damage/healing by 11%: Ashen Hallow, Avenger's Shield, Avenger's Valor, Avenging Wrath, Blade of Justice, Blade of Vengeance, Blessed Hammer, Blessed Hammers, Boundless Judgment, Consecrated Ground, Consecration, Crusade, Crusader Strike, Crusader's Fire, Crusading Strikes, Dawnlight, Divine Arbiter, Divine Auxiliary, Divine Guidance, Divine Hammer, Divine Storm, Divine Toll, Divine Vengeance, Empyrean Hammer, Endless Wrath, Execution Sentence, Expurgation, Eye for an Eye, Eye of Tyr, Final Reckoning, Final Verdict, Forge's Reckoning, Glimmer of Light, Hallowed Discernment, Hammer and Anvil, Hammer of Light, Hammer of Reckoning, Hammer of Retribution, Hammer of the Righteous, Hammer of Wrath, Holy Flames, Holy Prism, Holy Reverberation, Holy Shield, Holy Shock, Illumine, Incandescence, Inner Light, Judgment, Judgment of Justice, Justicar's Vengeance, Lesser Weapon, Lightforged Blessing, Light's Decree, Light's Guidance, Light's Hammer, Radiant Decree, Radiant Incandescence, Reckoning, Recompense, Refining Fire, Sacred Weapon, Sanctified Wrath, Seal of the Crusader, Seal of Wrath, Searing Light, Searing Rebuke, Seething Flames, Shield of the Righteous, Shining Righteousness, Sun Sear, Sun's Avatar, Templar Slash, Templar Strike, Templar Strikes, Templar Sweep, Templar's Verdict, Touch of Light, Truth's Wake, Tyr's Enforcer, Vanquisher's Hammer, Wake of Ashes, Wrathful Sanction, Zeal Increases periodic damage/healing by 11%: Ashen Hallow, Avenger's Shield, Avenger's Valor, Avenging Wrath, Blade of Justice, Blade of Vengeance, Blessed Hammer, Blessed Hammers, Boundless Judgment, Consecrated Ground, Consecration, Crusade, Crusader Strike, Crusader's Fire, Crusading Strikes, Dawnlight, Divine Arbiter, Divine Auxiliary, Divine Guidance, Divine Hammer, Divine Storm, Divine Toll, Divine Vengeance, Empyrean Hammer, Endless Wrath, Execution Sentence, Expurgation, Eye for an Eye, Eye of Tyr, Final Reckoning, Final Verdict, Forge's Reckoning, Glimmer of Light, Hallowed Discernment, Hammer and Anvil, Hammer of Light, Hammer of Reckoning, Hammer of Retribution, Hammer of the Righteous, Hammer of Wrath, Holy Flames, Holy Prism, Holy Reverberation, Holy Shield, Holy Shock, Illumine, Incandescence, Inner Light, Judgment, Judgment of Justice, Justicar's Vengeance, Lesser Weapon, Lightforged Blessing, Light's Decree, Light's Guidance, Light's Hammer, Radiant Decree, Radiant Incandescence, Reckoning, Recompense, Refining Fire, Sacred Weapon, Sanctified Wrath, Seal of the Crusader, Seal of Wrath, Searing Light, Searing Rebuke, Seething Flames, Shield of the Righteous, Shining Righteousness, Sun Sear, Sun's Avatar, Templar Slash, Templar Strike, Templar Strikes, Templar Sweep, Templar's Verdict, Touch of Light, Truth's Wake, Tyr's Enforcer, Vanquisher's Hammer, Wake of Ashes, Wrathful Sanction, Zeal Increases damage/healing by 51%: Flash of Light Increases damage/healing by 30%: Boundless Judgment, Judgment, Judgment of Justice Decreases damage/healing by 10%: Crusader Strike and Crusader's Fire Decreases damage/healing by 6%: Consecrated Ground and Consecration Increases damage/healing by 185%: Afterimage, Faith in the Light, Light of the Titans, Word of Glory Paladin - Retribution Spec. Paladin - Retribution Spec.

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Priest (Forums)

  • Overflowing Void (Holy, Shadow, Initial) Void Blast now also causes Entropic Rift to grow, Collapsing Void increases Entropic Rift's damage by an additional 20% 10%, and the damage of your next Void Torrent is increased by up to 200% based on the size of Entropic Rift when it collapses.

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Rogue (Forums)

  • Black Powder Finishing move that launches explosive Black Powder at all nearby enemies dealing Physical damage. Deals reduced damage beyond 8 targets. 1 point : [ 19% [ 21.1% of Attack Power ] damage 2 points: [ 38% [ 42.2% of Attack Power ] damage 3 points: [ 57% [ 63.3% of Attack Power ] damage 4 points: [ 76% [ 84.4% of Attack Power ] damage 5 points: [ 95% [ 105.5% of Attack Power ] damage 6 points: [ 114% [ 126.6% of Attack Power ] damage Instant.
  • Blade Flurry Strikes up to 8 nearby targets for [ 110% of Attack Power ] Physical damage, and causes your single target attacks to also strike up to 7 additional nearby enemies for 50% 45% of normal damage for 10 sec. Requires One-Handed Melee Weapon. Limited to 8 targets. 20 yd range. Instant.
  • Blade Flurry Strikes up to 8 nearby targets for [ 110% of Attack Power ] Physical damage, and causes your single target attacks to also strike up to 7 additional nearby enemies for 50% 45% of normal damage for 10 sec. Requires One-Handed Melee Weapon. Limited to 8 targets. 20 yd range. Instant.
  • Mutilate Attack with both weapons, dealing a total of [ 155.4% [ 172.5% of Attack Power ] Physical damage. Melee range. Instant. 1 sec global cooldown.
  • Mutilate Instantly attacks with both weapons for [ 103.6% [ 115% of Attack Power ]% weapon damage with each weapon. Awards 0 combo points. 55 Energy. Melee range. Instant. 0.5 sec global cooldown.
  • Mutilate Instantly attacks for [ 103.6% [ 115% of Attack Power ] Physical damage. Awards 1 combo points. Requires Daggers. Melee range. Instant.
  • Mutilate Instantly attacks for [ 103.6% [ 115% of Attack Power ] Physical damage. Awards 1 combo points. Requires Daggers. Melee range. Instant.
  • Nimble Flurry (Assassination, Subtlety, Initial) Your auto-attacks, Backstab, Shadowstrike, and Eviscerate also strike up to 7 additional nearby targets for 60% 65% of normal damage while Flawless Form is active.
  • Nimble Flurry (Assassination, Subtlety, Initial) Your auto-attacks, Backstab, Shadowstrike, and Eviscerate also strike up to 7 additional nearby targets for 60% 65% of normal damage while Flawless Form is active.

Assassination
  • Assassination Rogue Increases damage/healing by 12%: Ambush, Amplifying Poison, Audacity, Black Powder, Blade Flurry, Blade Rush, Blindside, Caustic Spatter, Clear the Witnesses, Corrupt the Blood, Coup de Grace, Creeping Venom, Crimson Tempest, Crippling Poison, Deadly Poison, Deadly Throw, Death from Above, Deathmark, Deathstalker's Mark, Dispatch, Dispatch (Coup de Grace), Double Dose, Echoing Blades, Echoing Reprimand, Envenom, Envenomous Explosion, Eviscerate, Eviscerate (Coup de Grace), Explosive Inflamation, Fan of Knives, Fatal Intent, Fatebound Coin, Fatebound Coin (Tails), Fateful Ending, Flagellation, Flensing Knives, Garrote, Goremaw's Bite, Hand of Fate, Hemorrhage, Hunt Them Down, Improved Backstab, Improved Shiv, Instant Poison, Internal Bleeding, Killing Spree, Kingsbane, Learn Instant Poison, Lucky Coin, Main Gauche, Mind-Numbing Poison, Mutilate, Neurotoxin, Nightblade, Nothing Personal, Numbing Poison, Opportunity, Poison Bomb, Poisoned Knife, Poisoned Wire, Precision Shot, Replicating Shadows, Riposte, Rupture, Sanguine Blades, Secret Technique, Sepsis, Serrated Bone Spike, Serrated Bone Spikes, Shadow Blade, Shadow Blade Off-hand, Shadow Blades, Shadowed Finishers, Shadow's Grasp, Shadowstrike, Shiv, Singular Focus, Sinister Strike, System Shock, Terrifying Pace, Toxic Blade, Unseen Blade, Vicious Venoms, Wound Poison Increases periodic damage/healing by 12%: Ambush, Amplifying Poison, Audacity, Black Powder, Blade Flurry, Blade Rush, Blindside, Caustic Spatter, Clear the Witnesses, Corrupt the Blood, Coup de Grace, Creeping Venom, Crimson Tempest, Crippling Poison, Deadly Poison, Deadly Throw, Death from Above, Deathmark, Deathstalker's Mark, Dispatch, Dispatch (Coup de Grace), Double Dose, Echoing Blades, Echoing Reprimand, Envenom, Envenomous Explosion, Eviscerate, Eviscerate (Coup de Grace), Explosive Inflamation, Fan of Knives, Fatal Intent, Fatebound Coin, Fatebound Coin (Tails), Fateful Ending, Flagellation, Flensing Knives, Garrote, Goremaw's Bite, Hand of Fate, Hemorrhage, Hunt Them Down, Improved Backstab, Improved Shiv, Instant Poison, Internal Bleeding, Killing Spree, Kingsbane, Learn Instant Poison, Lucky Coin, Main Gauche, Mind-Numbing Poison, Mutilate, Neurotoxin, Nightblade, Nothing Personal, Numbing Poison, Opportunity, Poison Bomb, Poisoned Knife, Poisoned Wire, Precision Shot, Replicating Shadows, Riposte, Rupture, Sanguine Blades, Secret Technique, Sepsis, Serrated Bone Spike, Serrated Bone Spikes, Shadow Blade, Shadow Blade Off-hand, Shadow Blades, Shadowed Finishers, Shadow's Grasp, Shadowstrike, Shiv, Singular Focus, Sinister Strike, System Shock, Terrifying Pace, Toxic Blade, Unseen Blade, Vicious Venoms, Wound Poison Increases damage/healing by 3%: Ambush, Amplifying Poison, Audacity, Black Powder, Blade Flurry, Blade Rush, Blindside, Caustic Spatter, Clear the Witnesses, Corrupt the Blood, Coup de Grace, Creeping Venom, Crimson Tempest, Crippling Poison, Deadly Poison, Deadly Throw, Death from Above, Deathmark, Deathstalker's Mark, Dispatch, Dispatch (Coup de Grace), Double Dose, Echoing Blades, Echoing Reprimand, Envenom, Envenomous Explosion, Eviscerate, Eviscerate (Coup de Grace), Explosive Inflamation, Fan of Knives, Fatal Intent, Fatebound Coin, Fatebound Coin (Tails), Fateful Ending, Flagellation, Flensing Knives, Garrote, Goremaw's Bite, Hand of Fate, Hemorrhage, Hunt Them Down, Improved Backstab, Improved Shiv, Instant Poison, Internal Bleeding, Killing Spree, Kingsbane, Learn Instant Poison, Lucky Coin, Main Gauche, Mind-Numbing Poison, Mutilate, Neurotoxin, Nightblade, Nothing Personal, Numbing Poison, Opportunity, Poison Bomb, Poisoned Knife, Poisoned Wire, Precision Shot, Replicating Shadows, Riposte, Rupture, Sanguine Blades, Secret Technique, Sepsis, Serrated Bone Spike, Serrated Bone Spikes, Shadow Blade, Shadow Blade Off-hand, Shadow Blades, Shadowed Finishers, Shadow's Grasp, Shadowstrike, Shiv, Singular Focus, Sinister Strike, System Shock, Terrifying Pace, Toxic Blade, Unseen Blade, Vicious Venoms, Wound Poison Increases periodic damage/healing by 3%: Ambush, Amplifying Poison, Audacity, Black Powder, Blade Flurry, Blade Rush, Blindside, Caustic Spatter, Clear the Witnesses, Corrupt the Blood, Coup de Grace, Creeping Venom, Crimson Tempest, Crippling Poison, Deadly Poison, Deadly Throw, Death from Above, Deathmark, Deathstalker's Mark, Dispatch, Dispatch (Coup de Grace), Double Dose, Echoing Blades, Echoing Reprimand, Envenom, Envenomous Explosion, Eviscerate, Eviscerate (Coup de Grace), Explosive Inflamation, Fan of Knives, Fatal Intent, Fatebound Coin, Fatebound Coin (Tails), Fateful Ending, Flagellation, Flensing Knives, Garrote, Goremaw's Bite, Hand of Fate, Hemorrhage, Hunt Them Down, Improved Backstab, Improved Shiv, Instant Poison, Internal Bleeding, Killing Spree, Kingsbane, Learn Instant Poison, Lucky Coin, Main Gauche, Mind-Numbing Poison, Mutilate, Neurotoxin, Nightblade, Nothing Personal, Numbing Poison, Opportunity, Poison Bomb, Poisoned Knife, Poisoned Wire, Precision Shot, Replicating Shadows, Riposte, Rupture, Sanguine Blades, Secret Technique, Sepsis, Serrated Bone Spike, Serrated Bone Spikes, Shadow Blade, Shadow Blade Off-hand, Shadow Blades, Shadowed Finishers, Shadow's Grasp, Shadowstrike, Shiv, Singular Focus, Sinister Strike, System Shock, Terrifying Pace, Toxic Blade, Unseen Blade, Vicious Venoms, Wound Poison Increases periodic damage/healing by 30% 40%: Deathmark, Replicating Shadows, Rupture Increases damage/healing by 40% 50%: Ambush Rogue - Assassination Spec. Rogue - Assassination Spec.
  • Crimson Tempest Finishing move that slashes all enemies within 10 yards, causing victims to bleed. Lasts longer per combo point. Deals extra damage when multiple enemies are afflicted, increasing by 20% per target, up to 100%. Deals reduced damage beyond 5 targets. 1 point : [ 82.3% [ 75% of Attack Power ] over 6 sec 2 points: [ 98.8% [ 90% of Attack Power ] over 8 sec 3 points: [ 115.2% [ 105% of Attack Power ] over 10 sec 4 points: [ 131.7% [ 120% of Attack Power ] over 12 sec 5 points: [ 148.1% [ 135% of Attack Power ] over 14 sec 6 points: [ 164.6% [ 150% of Attack Power ] over 16 sec Requires Melee Weapon. Assassination Rogue - Level 50 Talent. Assassination Rogue - Level 50 Talent. 45 Energy. Instant. 1 sec global cooldown.
  • Envenom Finishing move that drives your poisoned blades in deep, dealing instant Nature damage and increasing your poison application chance by 30%. Damage and duration increased per combo point. 1 point : [ 40% [ 41.6% of Attack Power ] damage, 1 sec 2 points: [ 80% [ 83.2% of Attack Power ] damage, 2 sec 3 points: [ 120% [ 124.8% of Attack Power ] damage, 3 sec 4 points: [ 160% [ 166.4% of Attack Power ] damage, 4 sec 5 points: [ 200% [ 208% of Attack Power ] damage, 5 sec 6 points: [ 240% [ 249.6% of Attack Power ] damage, 6 sec Requires One-Handed Melee Weapon. Rogue - Assassination Spec. Rogue - Assassination Spec. 35 Energy. Melee range. Instant. 1 sec global cooldown.
  • Garrote Garrote the enemy, causing [ 311.4% [ 351.9% of Attack Power ] Bleed damage over 18 sec. Silences the target for 5 sec when used from Stealth. Awards 1 combo points. Requires One-Handed Melee Weapon. Rogue - Assassination Spec. Rogue - Assassination Spec. 45 Energy. Melee range. Instant. 6 sec cooldown. 1 sec global cooldown.
  • Mutilate Attack with both weapons, dealing a total of [ 155.4% [ 172.5% of Attack Power ] Physical damage. Awards 2 combo points. Requires Daggers. Rogue - Assassination Spec. Rogue - Assassination Spec. 50 Energy. Melee range. Instant. 1 sec global cooldown.

Outlaw
  • Blade Flurry Strikes up to 8 nearby targets for [ 110% of Attack Power ] Physical damage, and causes your single target attacks to also strike up to 7 additional nearby enemies for 50% 45% of normal damage for 10 sec. Requires One-Handed Melee Weapon. Rogue - Outlaw Spec. Rogue - Outlaw Spec. 15 Energy. Instant. 30 sec cooldown. 1 sec global cooldown.
  • Outlaw Rogue Increases damage/healing by 6% 16%: Ambush, Amplifying Poison, Audacity, Between the Eyes, Black Powder, Blade Flurry, Blade Rush, Blindside, Caustic Spatter, Clear the Witnesses, Corrupt the Blood, Coup de Grace, Creeping Venom, Crippling Poison, Deadly Poison, Deadly Throw, Death from Above, Deathmark, Deathstalker's Mark, Dispatch, Dispatch (Coup de Grace), Double Dose, Echoing Blades, Echoing Reprimand, Envenomous Explosion, Eviscerate, Eviscerate (Coup de Grace), Explosive Inflamation, Fatal Intent, Fatebound Coin, Fatebound Coin (Tails), Fateful Ending, Flagellation, Flensing Knives, Garrote, Ghostly Strike, Goremaw's Bite, Hand of Fate, Hemorrhage, Hunt Them Down, Improved Backstab, Improved Shiv, Instant Poison, Internal Bleeding, Killing Spree, Kingsbane, Learn Instant Poison, Lucky Coin, Main Gauche, Mastery: Main Gauche, Mind-Numbing Poison, Mutilate, Neurotoxin, Nightblade, Nothing Personal, Numbing Poison, Opportunity, Pistol Shot, Poison Bomb, Poisoned Wire, Precision Shot, Replicating Shadows, Riposte, Rupture, Sanguine Blades, Secret Technique, Sepsis, Serrated Bone Spike, Serrated Bone Spikes, Shadow Blade, Shadow Blade Off-hand, Shadow Blades, Shadowed Finishers, Shadow's Grasp, Shadowstrike, Shiv, Singular Focus, Sinister Strike, System Shock, Terrifying Pace, Toxic Blade, Unseen Blade, Vicious Venoms, Wound Poison Increases periodic damage/healing by 6% 16%: Ambush, Amplifying Poison, Audacity, Between the Eyes, Black Powder, Blade Flurry, Blade Rush, Blindside, Caustic Spatter, Clear the Witnesses, Corrupt the Blood, Coup de Grace, Creeping Venom, Crippling Poison, Deadly Poison, Deadly Throw, Death from Above, Deathmark, Deathstalker's Mark, Dispatch, Dispatch (Coup de Grace), Double Dose, Echoing Blades, Echoing Reprimand, Envenomous Explosion, Eviscerate, Eviscerate (Coup de Grace), Explosive Inflamation, Fatal Intent, Fatebound Coin, Fatebound Coin (Tails), Fateful Ending, Flagellation, Flensing Knives, Garrote, Ghostly Strike, Goremaw's Bite, Hand of Fate, Hemorrhage, Hunt Them Down, Improved Backstab, Improved Shiv, Instant Poison, Internal Bleeding, Killing Spree, Kingsbane, Learn Instant Poison, Lucky Coin, Main Gauche, Mastery: Main Gauche, Mind-Numbing Poison, Mutilate, Neurotoxin, Nightblade, Nothing Personal, Numbing Poison, Opportunity, Pistol Shot, Poison Bomb, Poisoned Wire, Precision Shot, Replicating Shadows, Riposte, Rupture, Sanguine Blades, Secret Technique, Sepsis, Serrated Bone Spike, Serrated Bone Spikes, Shadow Blade, Shadow Blade Off-hand, Shadow Blades, Shadowed Finishers, Shadow's Grasp, Shadowstrike, Shiv, Singular Focus, Sinister Strike, System Shock, Terrifying Pace, Toxic Blade, Unseen Blade, Vicious Venoms, Wound Poison Rogue - Outlaw Spec. Rogue - Outlaw Spec.

Subtlety
  • Black Powder Finishing move that launches explosive Black Powder at all nearby enemies dealing Physical damage. Deals reduced damage beyond 8 targets. 1 point : [ 19% [ 21.1% of Attack Power ] damage 2 points: [ 38% [ 42.2% of Attack Power ] damage 3 points: [ 57% [ 63.3% of Attack Power ] damage 4 points: [ 76% [ 84.4% of Attack Power ] damage 5 points: [ 95% [ 105.5% of Attack Power ] damage 6 points: [ 114% [ 126.6% of Attack Power ] damage Requires Melee Weapon. Rogue - Subtlety Spec. Rogue - Subtlety Spec. 35 Energy. Instant. 1 sec global cooldown.

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Warlock (Forums)

  • Chaos Salvo (Affliction) Infernal Bolt Hurl a bolt enveloped in the infernal flames of the abyss, dealing [ 347.7% [ 538.94% of Spell Power ] Fire damage to your enemy target and generating 3 Soul Shards.
  • Chaos Salvo (Demonology) Infernal Bolt Hurl a bolt enveloped in the infernal flames of the abyss, dealing [ 347.7% [ 538.94% of Spell Power ] Fire damage to your enemy target and generating 3 Soul Shards.
  • Chaos Salvo (Demonology) Infernal Bolt Hurl a bolt enveloped in the infernal flames of the abyss, dealing [ 347.7% [ 538.94% of Spell Power ] Fire damage to your enemy target and generating 3 Soul Shards.
  • Chaos Salvo (Demonology) Infernal Bolt Hurl a bolt enveloped in the infernal flames of the abyss, dealing [ 347.7% [ 538.94% of Spell Power ] Fire damage to your enemy target and generating 3 Soul Shards.
  • Chaos Salvo (Affliction) Infernal Bolt Hurl a bolt enveloped in the infernal flames of the abyss, dealing [ 347.7% [ 538.94% of Spell Power ] Fire damage to your enemy target and generating 3 Soul Shards.
  • Chaos Salvo (Demonology) Infernal Bolt Hurl a bolt enveloped in the infernal flames of the abyss, dealing [ 347.7% [ 538.94% of Spell Power ] Fire damage to your enemy target and generating 3 Soul Shards.
  • Chaos Salvo (Demonology) Infernal Bolt Hurl a bolt enveloped in the infernal flames of the abyss, dealing [ 347.7% [ 538.94% of Spell Power ] Fire damage to your enemy target and generating 3 Soul Shards.
  • Chaos Salvo (Demonology) Infernal Bolt Hurl a bolt enveloped in the infernal flames of the abyss, dealing [ 347.7% [ 538.94% of Spell Power ] Fire damage to your enemy target and generating 3 Soul Shards.
  • Demonic Intelligence (Affliction, Destruction, Initial) Consuming Demonic Art flings your Demonic Oculi at your current target, exploding for [ 457.1% [ 914.21% of Spell Power ] Fire damage and [ 304.7% [ 609.4% of Spell Power ] Fire damage to enemies within 10 yds.
  • Demonic Intelligence (Demonology) Consuming Demonic Art flings your Demonic Oculi at your current target, exploding for [ 457.1% [ 914.21% of Spell Power ] Fire damage and [ 304.7% [ 609.4% of Spell Power ] Fire damage to enemies within 10 yds.
  • Demonic Oculus (Affliction, Destruction, Initial) Consuming Demonic Art flings your Demonic Oculi at your current target, exploding for [ 457.1% [ 914.21% of Spell Power ] Fire damage and [ 304.7% [ 609.4% of Spell Power ] Fire damage to enemies within 10 yds.
  • Demonic Oculus (Demonology) Consuming Demonic Art flings your Demonic Oculi at your current target, exploding for [ 457.1% [ 914.21% of Spell Power ] Fire damage and [ 304.7% [ 609.4% of Spell Power ] Fire damage to enemies within 10 yds.
  • Eye Blast (Affliction, Destruction, Initial) Consuming Demonic Art flings your Demonic Oculi at your current target, exploding for [ 457.1% [ 914.21% of Spell Power ] Fire damage and [ 304.7% [ 609.4% of Spell Power ] Fire damage to enemies within 10 yds.
  • Eye Blast (Demonology) Consuming Demonic Art flings your Demonic Oculi at your current target, exploding for [ 457.1% [ 914.21% of Spell Power ] Fire damage and [ 304.7% [ 609.4% of Spell Power ] Fire damage to enemies within 10 yds.
  • Felseeker Unleashes a powerful beam of fel magic that sears the enemy target's soul, dealing [ 213.79% [ 320.68% of Spell Power ] Chaos damage. 25 Energy. Unlimited range. Instant.
  • Flames of Xoroth Fire damage increased by 2% 4% and damage dealt by your demons is increased by 2%. 4%.
  • Infernal Bolt (Affliction) Infernal Bolt Hurl a bolt enveloped in the infernal flames of the abyss, dealing [ 347.7% [ 538.94% of Spell Power ] Fire damage to your enemy target and generating 3 Soul Shards.
  • Infernal Bolt (Demonology) Infernal Bolt Hurl a bolt enveloped in the infernal flames of the abyss, dealing [ 347.7% [ 538.94% of Spell Power ] Fire damage to your enemy target and generating 3 Soul Shards.
  • Infernal Bolt (Demonology) Infernal Bolt Hurl a bolt enveloped in the infernal flames of the abyss, dealing [ 347.7% [ 538.94% of Spell Power ] Fire damage to your enemy target and generating 3 Soul Shards.
  • Infernal Bolt (Demonology) Infernal Bolt Hurl a bolt enveloped in the infernal flames of the abyss, dealing [ 347.7% [ 538.94% of Spell Power ] Fire damage to your enemy target and generating 3 Soul Shards.
  • Infernal Bolt Hurl a bolt enveloped in the infernal flames of the abyss, dealing [ 347.7% [ 538.94% of Spell Power ] Fire damage to your enemy target and generating 3 Soul Shards. 40 yd range. 2 sec cast.
  • Ruination (Affliction) Ruination Affliction, Demonology, Initial: Call down a demon-infested meteor from the depths of the Twisting Nether, dealing [ 1,127.96% [ 1,691.94% of Spell Power ] Chaos damage on impact to all enemies within 8 yds of the target and summoning 3 Wild Imps.
  • Ruination (Destruction) Call down a demon-infested meteor from the depths of the Twisting Nether, dealing [ 1,127.96% [ 1,691.94% of Spell Power ] Chaos damage on impact to all enemies within 8 yds of the target and summoning 1 Diabolic Imp.
  • Ruination (Demonology) Ruination Affliction, Demonology, Initial: Call down a demon-infested meteor from the depths of the Twisting Nether, dealing [ 1,127.96% [ 1,691.94% of Spell Power ] Chaos damage on impact to all enemies within 8 yds of the target and summoning 3 Wild Imps.
  • Ruination (Destruction) Call down a demon-infested meteor from the depths of the Twisting Nether, dealing [ 1,127.96% [ 1,691.94% of Spell Power ] Chaos damage on impact to all enemies within 8 yds of the target and summoning 1 Diabolic Imp.
  • Ruination (Demonology) Ruination Affliction, Demonology, Initial: Call down a demon-infested meteor from the depths of the Twisting Nether, dealing [ 1,127.96% [ 1,691.94% of Spell Power ] Chaos damage on impact to all enemies within 8 yds of the target and summoning 3 Wild Imps.
  • Ruination (Destruction) Call down a demon-infested meteor from the depths of the Twisting Nether, dealing [ 1,127.96% [ 1,691.94% of Spell Power ] Chaos damage on impact to all enemies within 8 yds of the target and summoning 1 Diabolic Imp.
  • Ruination (Demonology) Ruination Affliction, Demonology, Initial: Call down a demon-infested meteor from the depths of the Twisting Nether, dealing [ 1,127.96% [ 1,691.94% of Spell Power ] Chaos damage on impact to all enemies within 8 yds of the target and summoning 3 Wild Imps.
  • Ruination (Destruction) Call down a demon-infested meteor from the depths of the Twisting Nether, dealing [ 1,127.96% [ 1,691.94% of Spell Power ] Chaos damage on impact to all enemies within 8 yds of the target and summoning 1 Diabolic Imp.
  • Ruination (Affliction, Demonology, Initial) Call down a demon-infested meteor from the depths of the Twisting Nether, dealing [ 1,127.96% [ 1,691.94% of Spell Power ] Chaos damage on impact to all enemies within 8 yds of the target and summoning 3 Wild Imps.
  • Ruination (Destruction) Call down a demon-infested meteor from the depths of the Twisting Nether, dealing [ 1,127.96% [ 1,691.94% of Spell Power ] Chaos damage on impact to all enemies within 8 yds of the target and summoning 1 Diabolic Imp.
  • Ruination (Affliction, Demonology, Initial) Call down a demon-infested meteor from the depths of the Twisting Nether, dealing [ 1,127.96% [ 1,691.94% of Spell Power ] Chaos damage on impact to all enemies within 8 yds of the target and summoning 3 Wild Imps.
  • Ruination (Destruction) Call down a demon-infested meteor from the depths of the Twisting Nether, dealing [ 1,127.96% [ 1,691.94% of Spell Power ] Chaos damage on impact to all enemies within 8 yds of the target and summoning 1 Diabolic Imp.
  • Ruination (Affliction, Destruction, Initial) Ruination Affliction, Demonology, Initial: Call down a demon-infested meteor from the depths of the Twisting Nether, dealing [ 1,127.96% [ 1,691.94% of Spell Power ] Chaos damage on impact to all enemies within 8 yds of the target and summoning 3 Wild Imps.
  • Ruination (Destruction) Call down a demon-infested meteor from the depths of the Twisting Nether, dealing [ 1,127.96% [ 1,691.94% of Spell Power ] Chaos damage on impact to all enemies within 8 yds of the target and summoning 1 Diabolic Imp.
  • Ruination (Demonology) Ruination Affliction, Demonology, Initial: Call down a demon-infested meteor from the depths of the Twisting Nether, dealing [ 1,127.96% [ 1,691.94% of Spell Power ] Chaos damage on impact to all enemies within 8 yds of the target and summoning 3 Wild Imps.
  • Ruination (Destruction) Call down a demon-infested meteor from the depths of the Twisting Nether, dealing [ 1,127.96% [ 1,691.94% of Spell Power ] Chaos damage on impact to all enemies within 8 yds of the target and summoning 1 Diabolic Imp.
  • Ruination Destruction: Call down a demon-infested meteor from the depths of the Twisting Nether, dealing [ 1,127.96% [ 1,691.94% of Spell Power ] Chaos damage on impact to all enemies within 8 yds of the target and summoning 1 Diabolic Imp.
  • Secrets of the Coven (Affliction, Destruction, Initial) Infernal Bolt Hurl a bolt enveloped in the infernal flames of the abyss, dealing [ 347.7% [ 538.94% of Spell Power ] Fire damage to your enemy target and generating 3 Soul Shards.
  • Secrets of the Coven (Demonology) Infernal Bolt Hurl a bolt enveloped in the infernal flames of the abyss, dealing [ 347.7% [ 538.94% of Spell Power ] Fire damage to your enemy target and generating 3 Soul Shards.
  • Secrets of the Coven Infernal Bolt Hurl a bolt enveloped in the infernal flames of the abyss, dealing [ 347.7% [ 538.94% of Spell Power ] Fire damage to your enemy target and generating 3 Soul Shards.
  • Spawn (Affliction) Infernal Bolt Hurl a bolt enveloped in the infernal flames of the abyss, dealing [ 347.7% [ 538.94% of Spell Power ] Fire damage to your enemy target and generating 3 Soul Shards.
  • Spawn (Demonology) Infernal Bolt Hurl a bolt enveloped in the infernal flames of the abyss, dealing [ 347.7% [ 538.94% of Spell Power ] Fire damage to your enemy target and generating 3 Soul Shards.
  • Spawn (Demonology) Infernal Bolt Hurl a bolt enveloped in the infernal flames of the abyss, dealing [ 347.7% [ 538.94% of Spell Power ] Fire damage to your enemy target and generating 3 Soul Shards.
  • Spawn (Demonology) Infernal Bolt Hurl a bolt enveloped in the infernal flames of the abyss, dealing [ 347.7% [ 538.94% of Spell Power ] Fire damage to your enemy target and generating 3 Soul Shards.
  • Will of Xalan Fire damage dealt by your spells and abilities is increased by 2% 6% and your Fire spells gain 10% more critical strike chance from all sources. Instant.
  • Xalan's Cruelty Shadow damage dealt by your spells and abilities is increased by 2% 6% and your Shadow spells gain 10% more critical strike chance from all sources.
  • Xalan's Ferocity Fire damage dealt by your spells and abilities is increased by 2% 6% and your Fire spells gain 10% more critical strike chance from all sources.

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Warrior (Forums)

  • Blade Dance (Bloodthirst) Become an unstoppable storm of destructive force, striking all targets within 8 yards with both weapons for [ 1,271.9% [ 1,462.6% of Attack Power ] Physical damage over 6 sec.
  • Bladestorm You become a whirling storm of destructive force, striking all nearby targets with your main hand weapon for [ 181.7% [ 208.95% of Attack Power ] Physical damage. Instant.
  • Bladestorm (Arms, Protection, Initial) Become an unstoppable storm of destructive force, striking all nearby enemies for [ 908.5% [ 1,044.7% of Attack Power ] Physical damage over 4 sec.
  • Bladestorm (Fury) Become an unstoppable storm of destructive force, striking all nearby enemies for [ 1,362.7% [ 1,567.1% of Attack Power ] Physical damage over 4 sec.
  • Bladestorm (Arms, Protection, Initial) Become an unstoppable storm of destructive force, striking all nearby enemies for [ 1,271.9% [ 1,462.6% of Attack Power ] Physical damage over 6 sec.
  • Bladestorm (Fury) Become an unstoppable storm of destructive force, striking all nearby enemies for [ 1,907.8% [ 2,194% of Attack Power ] Physical damage over 6 sec.
  • Bladestorm Become an unstoppable storm of destructive force, striking all nearby enemies for [ 1,271.9% [ 1,462.6% of Attack Power ] Physical damage over 6 sec. Deals reduced damage beyond 8 targets. You are immune to movement impairing and loss of control effects, but can use defensive abilities and can avoid attacks. Requires Melee Weapon. 1 charge. Instant. 1.5 min recharge. 1 charge.
  • Bladestorm (Arms, Protection, Initial) Become an unstoppable storm of destructive force, striking all nearby enemies for [ 1,271.9% [ 1,462.6% of Attack Power ] Physical damage over 6 sec.
  • Bladestorm (Fury) Become an unstoppable storm of destructive force, striking all nearby enemies for [ 1,907.8% [ 2,194% of Attack Power ] Physical damage over 6 sec.
  • Bladestorm Off-Hand You become a whirling storm of destructive force, striking all nearby targets with your off-hand weapon for [ 181.7% [ 208.95% of Attack Power ] Physical damage. Requires Melee Weapon. Instant.
  • Improved Whirlwind (Normal) Whirlwind causes your next 2 single-target attacks to strike up to 4 additional targets for 55% damage. 65% damage.
  • Improved Whirlwind (Crashing Thunder) Whirlwind and Thunder Clap cause your next 2 single-target attacks to strike up to 4 additional targets for 55% damage. 65% damage.
  • Improved Whirlwind Crashing Thunder: Whirlwind and Thunder Clap cause your next 2 single-target attacks to strike up to 4 additional targets for 55% damage. 65% damage.
  • Whirlwind Unleashes a whirlwind of steel, striking all nearby enemies for [ 229.1% [ 252% of Attack Power ] Physical damage. Deals reduced damage beyond 5 targets. Requires Melee Weapon. Instant.
  • Whirlwind Unleashes a whirlwind of steel, striking all nearby enemies for [ 229.1% [ 252% of Attack Power ] Physical damage. Deals reduced damage beyond 5 targets. Requires Melee Weapon. Instant.
  • Whirlwind Unleashes a whirlwind of steel, striking all nearby enemies for [ 229.1% [ 252% of Attack Power ] Physical damage. Deals reduced damage beyond 5 targets. Requires Melee Weapon. Instant.
  • Whirlwind Unleashes a whirlwind of steel, striking all nearby enemies for [ 229.1% [ 252% of Attack Power ] Physical damage. Deals reduced damage beyond 5 targets. Requires Melee Weapon. Instant.
  • Whirlwind Causes your next single-target attack to strike up to 4 additional targets for 55% damage. Instant. 65% damage. Instant.
  • Whirlwind (Bloodthirst) In a whirlwind of steel you attack all enemies within 8 yards, causing (70% of weapon damage) Physical damage with your main-hand weapon and [ 38.18% [ 42% of Attack Power ] Physical damage with your off-hand weapon to each enemy.
  • Whirlwind Unleashes a whirlwind of steel, striking all nearby enemies for [ 229.1% [ 252% of Attack Power ] Physical damage. Deals reduced damage beyond 5 targets. Requires Melee Weapon. Instant.
  • Whirlwind Off-Hand Unleashes a whirlwind of steel, striking all nearby enemies for [ 229.1% [ 252% of Attack Power ] Physical damage. Deals reduced damage beyond 5 targets. Requires One-Handed Axes, Two-Handed Axes, One-Handed Maces, Two-Handed Maces, Polearms, One-Handed Swords, Two-Handed Swords, Staves, Fist Weapons, Daggers. Instant.
  • Whirlwind Off-Hand Unleashes a whirlwind of steel, striking all nearby enemies for [ 229.1% [ 252% of Attack Power ] Physical damage. Deals reduced damage beyond 5 targets. Requires One-Handed Axes, Two-Handed Axes, One-Handed Maces, Two-Handed Maces, Polearms, One-Handed Swords, Two-Handed Swords, Staves, Fist Weapons, Daggers. Instant.
  • Whirlwind Off-Hand Unleashes a whirlwind of steel, striking all nearby enemies for [ 229.1% [ 252% of Attack Power ] Physical damage. Deals reduced damage beyond 5 targets. Requires One-Handed Axes, Two-Handed Axes, One-Handed Maces, Two-Handed Maces, Polearms, One-Handed Swords, Two-Handed Swords, Staves, Fist Weapons, Daggers. Instant.
  • Whirlwind Off-Hand Unleashes a whirlwind of steel, striking all nearby enemies for [ 229.1% [ 252% of Attack Power ] Physical damage. Deals reduced damage beyond 5 targets. Requires One-Handed Axes, Two-Handed Axes, One-Handed Maces, Two-Handed Maces, Polearms, One-Handed Swords, Two-Handed Swords, Staves, Fist Weapons, Daggers. Instant.

Fury
  • Bladestorm Become an unstoppable storm of destructive force, striking all nearby enemies for [ 1,362.7% [ 1,567.1% of Attack Power ] Physical damage over 4 sec. Deals reduced damage beyond 8 targets. You are immune to movement impairing and loss of control effects, but can use defensive abilities and avoid attacks. Generates 20 Rage over the duration. Requires Melee Weapon. Fury Warrior - Level 45 Talent. Fury Warrior - Level 45 Talent. Instant. 60 sec cooldown.
  • Whirlwind Unleashes a whirlwind of steel, striking all nearby enemies for [ 229.1% [ 252% of Attack Power ] Physical damage. Deals reduced damage beyond 5 targets. Requires Melee Weapon. Warrior - Fury Spec. Warrior - Fury Spec. Instant.

Item Effects
  • Adding |cnDARKYELLOW_FONT_COLOR:Brann has a chance to grant players a 20% bonus to health, damage, or healing for 20 sec base on his selected specialization based on his selected Combat Role. Players have a chance to grant Brann a 20% bonus to health, damage, or healing for 20 sec base based on their selected role. Use: Add this Curio to Brann's collection. 1.5 sec cast. Reagents: Quizzical Device.
  • Adding |cnDARKYELLOW_FONT_COLOR:While the Aegis is equipped, all party members deal 9% 6% increased damage and healing. Every 10 sec during combat, you and Brann heal for 10% of the damage you've taken during that time. When a player dies, the Aegis grants them 2% damage reduction and 3% increased healing received upon revival, but reduces their damage and healing dealt by 2% stacking up to 3 times. Use: Add this Curio to Brann's collection. 1.5 sec cast. Reagents: Battered Aegis.
  • Adding |cnDARKYELLOW_FONT_COLOR:Brann has a chance to grant players a 15% bonus to health, damage, or healing for 20 sec base on his selected specialization based on his selected Combat Role. Players have a chance to grant Brann a 15% bonus to health, damage, or healing for 20 sec base based on their selected role. Use: Add this Curio to Brann's collection. 1.5 sec cast. Reagents: Quizzical Device.
  • Adding |cnDARKYELLOW_FONT_COLOR:While the Aegis is equipped, all party members deal 6% 9% increased damage and healing. Every 10 sec during combat, you and Brann heal for 15% of the damage you've taken during that time. When a player dies, the Aegis grants them 3% damage reduction and 4% increased healing received upon revival, but reduces their damage and healing dealt by 3% stacking up to 3 times. Use: Add this Curio to Brann's collection. 1.5 sec cast. Reagents: Battered Aegis.
  • Adding |cnDARKYELLOW_FONT_COLOR:Brann has a chance to grant players a 5% bonus to health, damage, or healing for 20 sec base on his selected specialization based on his selected Combat Role. Players have a chance to grant Brann a 5% bonus to health, damage, or healing for 20 sec base based on their selected role. Use: Add this Curio to Brann's collection. 1.5 sec cast. Reagents: Quizzical Device.
  • Adding |cnDARKYELLOW_FONT_COLOR:Brann has a chance to grant players a 10% bonus to health, damage, or healing for 20 sec base on his selected specialization based on his selected Combat Role. Players have a chance to grant Brann a 10% bonus to health, damage, or healing for 20 sec base based on their selected role. Use: Add this Curio to Brann's collection. 1.5 sec cast. Reagents: Quizzical Device.
  • All-Devouring Nucleus Taking damage has a high chance to cause you to devour the essence of nearby enemies, dealing 0 Shadow damage split between them and healing you for 150% of the damage dealt. Fatal damage not exceeding 0 instead restores you to 20% health and reconstitutes you as unstable void for 6 sec. Exceed 75% 65% health to stabilize and avoid death. This effect may occur once per 8 min. The Nucleus is unable to deal damage while recharging. Approximately 2.5 procs per minute.
  • Azure Sea Skiff (New) You can raft across water. 1.5 sec cast.
  • Diamantine Voidcore Your spells have a chance to empower the Voidcore, granting you 0 Intellect for 15 sec. This chance is increased by 25% while below 50% 25% mana. Multiple applications may overlap. Approximately 2.5 procs per minute.
  • Ensemble: Stillwater Fisher Attire (New) Collect the appearances of this armor set. Instant.
  • Etheric Brannmorpher Summons an Ethereal Transmorpher that can change your appearance for 20 min. Instant. 60 min. Instant.

Raid & Dungeon Abilities
  • [DNT] Energy to 100 (New) Instant.
  • Arcane Outrage Loom'ithar unleashes Arcane Ichor and pure arcane energy with an enraged shriek, repelling and inflicting 9 Arcane damage to all players each second for the next 3 sec. Unlimited range. 2 sec cast. 100 yd range. 2 sec cast.
  • Arcane Outrage Loom'ithar unleashes Arcane Ichor and pure arcane energy with an enraged shriek, repelling and inflicting 9 Arcane damage to all players each second for the next 3 sec. Unlimited 100 yd range. 3 sec cast (Channeled).
  • Blood Torrent Echelon creates a torrent of toxic blood inflicting 25 Shadow damage on impact and inflicting 18 10 Shadow damage every 1 sec to all players in the area. 60 yd range. Instant.
  • Cosmic Collapse Dimensius collapses space itself in an attempt to crush his target, inflicting 100 Cosmic damage and 160 80 Cosmic damage and 120 Physical damage to players within 12 yards and applying Cosmic Fragility. 1,000 yd range. Instant.
  • Cosmic Collapse Dimensius collapses space itself in an attempt to crush his target, inflicting 100 Cosmic damage and 160 80 Cosmic damage and 120 Physical damage to players within 12 yards and applying Cosmic Fragility. 1,000 yd range. Instant.
  • Cosmic Collapse Dimensius collapses space itself in an attempt to crush his target, inflicting 100 Cosmic damage and 160 80 Cosmic damage and 120 Physical damage to players within 12 yards and applying Cosmic Fragility. 1,000 yd range. Instant.
  • Extinguish The Stars Dimensius calls 8 Voidstars down around him over 10 sec, each inflicting 30 22 Shadow damage to all players plus an additional 50 Shadow damage to players within 5 yards of the impact location. The Voidstars then begin to orbit him and project a Gravity Well. 1,000 yd range. Instant.
  • King's Thrall (New) A player succumbs to their oath, becoming mind-controlled for 12 sec. The void invigorates the player, healing them to full health. Upon expiration, thrall explode inflicting 0 Shadow damage to all players. Unlimited range. Instant.
  • Self-Destruct Upon reaching 100 energy, self-destruction protocol is initiated. After 10 sec, the automaton detonates inflicting 330 Shadow damage to all players. and increasing their damage taken by 250% for 5 min. Unlimited range. 10 sec cast.
  • Soulfray Annihilation The Soulbinder Naazindhri unleashes an orb in the direction of randomly targeted players, inflicting 20 Arcane damage to any player struck by the orb and and causing them to take 12% increased damage for 20 sec. If a Binding Chamber is hit by the orb, the Unbound Soul within takes 200% increased damage. Unlimited range. Instant.
  • Spirit Bomb Ilyssa explodes, inflicting 10 Fire damage to all players plus an additional 2 Fire damage every 0.5 sec for 8 sec and applying Soulcrush. Ilyssa destroys any fragments still present from Fracture, applying Expulsed Soul to all players. 3 sec cast.
  • Supernova Dimensius initiates the death of a Voidstar, causing it to explode after 5 sec inflicting 120 Cosmic damage to all players, reduced based on distance. A Black Hole appears in place of the Voidstar and continues to orbit Dimensius. 1,000 yd range. Instant.
  • Supernova Dimensius initiates the death of a Voidstar, causing it to explode after 5 sec inflicting 120 Cosmic damage to all players, reduced based on distance. A Black Hole appears in place of the Voidstar and continues to orbit Dimensius. 1,000 yd range. 1.5 sec cast.



Misc Changes
Originally Posted by MMO-Champion
Character Titles
  • Delver %s (New)

Group Finder Activities
Delves
  • Archival Assault (Tier 1) (New) - 5 players. Map: Archival Assault. Area: Archival Assault. Difficulty: Delves.
  • Archival Assault (Tier 10) (New) - 5 players. Map: Archival Assault. Area: Archival Assault. Difficulty: Delves.
  • Archival Assault (Tier 11) (New) - 5 players. Map: Archival Assault. Area: Archival Assault. Difficulty: Delves.
  • Archival Assault (Tier 2) (New) - 5 players. Map: Archival Assault. Area: Archival Assault. Difficulty: Delves.
  • Archival Assault (Tier 3) (New) - 5 players. Map: Archival Assault. Area: Archival Assault. Difficulty: Delves.
  • Archival Assault (Tier 4) (New) - 5 players. Map: Archival Assault. Area: Archival Assault. Difficulty: Delves.
  • Archival Assault (Tier 5) (New) - 5 players. Map: Archival Assault. Area: Archival Assault. Difficulty: Delves.
  • Archival Assault (Tier 6) (New) - 5 players. Map: Archival Assault. Area: Archival Assault. Difficulty: Delves.
  • Archival Assault (Tier 7) (New) - 5 players. Map: Archival Assault. Area: Archival Assault. Difficulty: Delves.
  • Archival Assault (Tier 8) (New) - 5 players. Map: Archival Assault. Area: Archival Assault. Difficulty: Delves.
  • Archival Assault (Tier 9) (New) - 5 players. Map: Archival Assault. Area: Archival Assault. Difficulty: Delves.
  • Voidrazor Sanctuary (Tier ?) (New) - 5 players. Map: Voidrazor Sanctuary. Area: Voidrazor Sanctuary. Difficulty: Delves.
  • Voidrazor Sanctuary (Tier ??) (New) - 5 players. Map: Voidrazor Sanctuary. Area: Voidrazor Sanctuary. Difficulty: Delves.

Map Areas
Eco-Dome Al'dani
  • Eco-Dome Al'dani - Music: Dungeon 11.2 - Eco-Dome - General - Walk.
  • Eco-Dome Al'dani > Al'dani Sands - Music: Dungeon 11.2 - Eco-Dome - Sands - Walk.
  • Eco-Dome Al'dani > Devastated Annex - Music: Dungeon 11.2 - Eco-Dome - Annex - Walk.
  • Eco-Dome Al'dani > Temple of the Untamed - Music: Dungeon 11.2 - Eco-Dome - Sands - Walk.

K'aresh
  • K'aresh > The Oasis - Music: Zone 11.2 - K'aresh - Eco-Dome - General - Walk. Oasis - General - Walk.

Map Difficulties
  • Manaforge Omega - Looking For Raid - Max players: 30.2s lockout.

Mounts
Ground Mounts
  • Cinder-seared Elekk - Ground Mount. Cinder-seared Elekk. "The Burning Legion sought to destroy, steal or corrupt anything that brought joy to the draenei, and the elekks of Draneor were no exception.�" Source: Trading Post
  • Curious Slateback - Ground Mount. Curious Slateback. "This curious slateback somehow managed to get itself stuck in a box. How it fit inside is still up in the air." Source: Drop: Vibrating Box Zone: K'aresh Wriggling Pinnacle Cache Zone: K'aresh
  • Phase-Lost Slateback - Ground Mount. Phase-Lost Slateback. "This Slateback got lost wandering into various phases as it followed some ethereals around." Source: Drop: Vibrating Box Zone: K'aresh Achievement: Phase-Lost-and-Found Category: War Within

Skyriding Mounts
  • Herald of Sa'bak (New) - Skyriding Mount. Herald of Sa'bak. "The Tol'vir tell of the legendary Sa'bak, a great crocolisk believed to have emerged from the sacred valley of Un'Goro crater. Although few have ever seen Sa'bak in the flesh, many believe he was blessed by the Titan Keepers to safeguard the vast waterways of Uldum."

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