Patch 4.0.6 Build 13561 - Archaeology Grey Artifacts
The latest PTR build updated the sale prices of the artifacts once again and it's time to make something useful out of these stats! Below is a breakdown of all the junk artifacts, their total, and their average value for each race!
Things are surprisingly balanced and you will probably end up getting 140G/Hour from junk items if you get 7 artifacts/hour. However, it will be slightly different if you're farming Troll archaeology to get Zin'rokh apparently, I'm not sure if this is intended or not.
Dwarf ArtifactsItemRaceBuild 13561Live PriceWord of Empress ZoeDwarf375
10
Pipe of Franclorn ForgewrightDwarf20g10gSilver Kris of KorlDwarf20
9
Warmaul of BurningeyeDwarf20
9
Spiked Gauntlets of AnvilrageDwarf20
9
Scepter of BronzebeardDwarf20
9
Dented Shield of Horuz KillcrowDwarf10
40
Scorched Staff of Shadow Priest AnundDwarf10
40
Scepter of Charlga RazorflankDwarf10
40
Mithril Chain of AngerforgeDwarf10
41
Skull Staff of ShadowforgeDwarf10
40
Notched Sword of Tunadil the RedeemerDwarf5
20
Bodacious Door KnockerDwarf5
20
Boot Heel with ScrollworkDwarf5
20
Golden Chamber PotDwarf5
20
Winged Helm of CorehammerDwarf5
20
Ironstar's Petrified ShieldDwarf5
20
Worn Hunting KnifeDwarf1
5
Wooden WhistleDwarf1
5
Bone Gaming DiceDwarf1
5
Belt Buckle with Anvilmar CrestDwarf1
5
50
Pewter Drinking CupDwarf1
10
Ceramic Funeral UrnDwarf1
10
Stone GryphonDwarf1
10
Silver Neck TorcDwarf1
11
Moltenfist's Jeweled GobletDwarf1
11
Dwarven Baby SocksDwarf1
5
Total565
Average20
90
/ Artifact
Fossil ArtifactsItemRaceBuild 13561Live PriceImprint of a Kraken TentacleFossil200
5
Proto-Drake SkeletonFossil20
5
Feathered Raptor ArmFossil10
40
Vicious Ancient FishFossil10
40
Devilsaur ToothFossil5
20
Insect in AmberFossil5
20
Ancient Shark JawsFossil5
20
Black TrilobiteFossil1
5
Beautiful Preserved FernFossil1
5
Twisted Ammonite ShellFossil1
10
Shard of Petrified WoodFossil1
5
Strange Velvet WormFossil1
10
Total260
Average21
66
/ Artifact
Night Elf ArtifactsItemRaceBuild 13561Live PriceSilver Scroll CaseNight Elf200
90
Chest of Tiny Glass AnimalsNight Elf100
40
Carcanet of the Hundred MagiNight Elf20
90
Umbra CrescentNight Elf20
90
String of Small Pink PearlsNight Elf10
40
Scepter of XaviusNight Elf10
40
Kaldorei AmphoraNight Elf5
20
Hairpin of Silver and MalachiteNight Elf5
22
Delicate Music BoxNight Elf5
20
Cracked Crystal VialNight Elf5
40
Cloak Clasp with AntlersNight Elf3
10
Coin from Eldre'ThalasNight Elf2
10
Shattered GlaiveNight Elf2
10
Green Dragon RingNight Elf2
10
Scandalous Silk NightgownNight Elf1g5sHighborne PyxisNight Elf1
5
Inlaid Ivory CombNight Elf1
5
Necklace with Elune PendantNight Elf1
5
Total393
Average21
83
/ Artifact
Troll ArtifactsItemRaceBuild 13561Live PriceTooth with Gold FillingTroll50
40
Bracelet of Jade and CoinsTroll25
22
Drakkari Sacrificial KnifeTroll10
40
Jade Asp with Ruby EyesTroll5
10
Eerie Smolderthorn IdolTroll5
10
Cinnabar BijouTroll5
10
Feathered Gold EarringTroll5g10sSkull-Shaped PlanterTroll5
20
Gahz'rilla FigurineTroll5
20
Atal'ai ScepterTroll5
20
Zandalari Voodoo DollTroll1
5
Lizard Foot CharmTroll1
5
Fetish of Hir'eekTroll1
5
20
Fine Bloodscalp DinnerwareTroll1
5
Total124
Average8
85
/ Artifact
Draenei ArtifactsItemRaceBuild 13561Live PriceAnklet with Golden BellsDraenei50
1
Fine Crystal CandelabraDraenei50
1
20
Carved Harp of Exotic WoodDraenei10
1
Strange Silver PaperweightDraenei10
1
10
Scepter of the NathrezimDraenei10
1
Baroque Sword ScabbardDraenei10
1
Dignified PortraitDraenei10
1
Plated Elekk GoadDraenei10
1
Total160
Average20
/ Artifact
Orc ArtifactsItemRaceBuild 13561Live PriceScepter of Nekros SkullcrusherOrc80
1
Maul of Stone Guard Mur'ogOrc50
1
Tiny Bronze ScorpionOrc25
1
Fierce Wolf FigurineOrc10
1
Fiendish WhipOrc10
1
Gray Candle StubOrc5
1
Tile of Glazed ClayOrc5
1
Skull Drinking CupOrc5
1
Rusted Steak KnifeOrc1
1
Total191
Average21
22
/ Artifact
Nerubian ArtifactsItemRaceBuild 13561Live PriceScepter of Nezar'AzretNerubian50
5
Infested Ruby RingNerubian20
5
Six-Clawed CorniceNerubian20
5
Viziers Scrawled StreamerNerubian10g5gSpidery SundialNerubian10g5gEwer of Jormungar BloodNerubian10g5gGruesome Heart BoxNerubian7g3g 50sTotal127
Average18
14
/ Artifact
Vrykul ArtifactsItemRaceBuild 13561Live PriceIntricate Treasure Chest KeyVrykul50
5
Fanged Cloak PinVrykul20
5
ScramseaxVrykul10g5gThorned NecklaceVrykul10g5gFlint StrikerVrykul5
5
Total95
Average19
/ Artifact
Tol'vir ArtifactsItemRaceBuild 13561Live PriceCat Statue with Emerald EyesTol'vir100
90
Tiny Oasis MosaicTol'vir15g1gCastle of SandTol'vir10
90
Soapstone Scarab NecklaceTol'vir10
90
Engraved Scimitar HiltTol'vir10
1
Sketch of a Desert PalaceTol'vir10
1
Mummified Organ (Canopic Jar)Tol'vir2g1gTotal157
Average22
43
/ Artifact
Paragon clears the first tier of Cataclysm Raiding
I didn't have time to mention it because of the patch notes update recently but Paragon killed Al'akir in 25-Man Heroic Mode on Monday and officially cleared the first tier of Cataclysm raiding! Congratulations to them, see the statement and kill shot below!
From Paragon
This is it - Cataclysm's first tier of raiding has finally been finished. We are quite satisfied with how everything went, despite some setbacks along the way. Right now we are probably even happier to be able to soon go back to our 1 day/week raiding schedule after the merciless non-gated grind.
Al'Akir was a rather merciless boss overall. The difference on this particular boss is absolutely massive in 10-man compared to 25s due to the area scaling. Congratulations to Dream though for getting the world first in 10-man! Here's to hoping the 25-man version of Al'akir won't get hotfixed or nerfed too soon; everyone else should go through the same soul draining wipes that we had to endure.
Thanks to all Paragon members for giving their best and making it possible for us to perform as good as we've done. Also thanks to all the supporters and people who have travelled the journey with us. Thanks also go to Steelseries and ASUS. Most of all, thanks to Blizzard.
2200 Rating Weapon Availability
Originally Posted by Daxxarri (Source)
As previously announced (http://us.battle.net/wow/en/forum/to...7814533?page=1), Conquest weapons requiring 2200 rating were to be made available today, January 25, but have been delayed. We currently plan to make the 2200 weapons available approximately two weeks after the release of patch 4.0.6.
The decision to further delay availability of weapons requiring 2200 rating was not made lightly. Currently very few guilds are clearing PvE content that drops weapons of this caliber, which would make rated Battlegrounds and Arenas the primary source for top-tier weapons. We of course don’t want players who are pursuing PvE content to feel as though they must engage in heavy PvP to obtain these weapons in order to be competitive or successful.
We do have some plans to help avoid similar situations in the future, and we’ll share more details when they become available.
Blue Posts
Originally Posted by Blizzard Entertainment
Price of Trade goods from Justice Vendors
They're definitely not cost effective and certainly not meant for everyone. Even still, there are scores of people out there with large excesses of Justice Points, with no need (or ability) to obtain more, and nothing to spend them on. This provides an excellent alternative for a select portion of players.
For everyone else who isn't concerned with the Justice Point cap or how to spend them, these vendors can be disregarded. They're not meant to replace the activity of farming for tradeskill materials for the general populace. (Source)
Enhanced Maps
We're definitely looking into ways to add more information about raid and dungeon bosses directly into the game client. For example, as discussed at BlizzCon 2010 in the Raids and Dungeons panel, we're already discussing the possibility of incorporating loot tables and boss abilities into zone maps. While "enhanced maps" are still in their formative stages, we love the idea of a player being able to access a variety of information about a specific boss -- including what it drops, what abilities it has, and maybe even some lore about who it is and why everyone in Azeroth wants to kill it -- just by opening her map and mousing over an icon.
This is all still on the horizon, of course, and would likely be something that's implemented in stages. Nevertheless, we agree that the game could provide better tools for players who are adapting to new content and are currently working to bridge that gap for the future (in a meaningful way that doesn't undermine or spoil the experience). (Source)
PvP Sets bonus nerf
Right now some hybrid classes benefit from wearing a pair of 2 piece set bonuses in PvP instead of their 4 piece bonus. We don't much like that behavior though, and we're going to eventually make the two bonuses exclusive so you can only ever have one 2 piece bonus at a time. We're not going to make that change in 4.0.6 as we realize some people have spent a lot of points to buy into the double-2 piece bonuses. However, it is likely we'll make the change at the start of the next PvP season. (Source)
Arena Weapons Availability
Sometimes, you have to make an unpopular decision, and you take a lot of heat for it. I understand that you guys aren't happy, and I'm sorry about that.
With regard to the weapon delay, as with any change which affects your gameplay, we always prefer to provide advance notice whenever possible, but in some situations it isn't an option. Unfortunately, this was one of those cases.
Some of you may recall that there were times in the past when it was common for the Arenas to be flooded by geared raiders actively engaging in arena matches exclusively to acquire weapons for the sake of defeating PvE content. That's not the intended design for arena rewards (that they be part of PvE progression), and that was a situation that we were hoping to avoid now. Raid content is very challenging currently, and as a direct result, there are fewer top tier weapons floating around. What we didn't want was a 'gold rush' on arenas, which would diffuse the competitive space there as well as give PvE focused players an undue advantage for raid content.
Ultimately, what we really want is parity in the availability of top end PvP and PvE weaponry. We want to see top end PvP and PvE items filtering into the player community at roughly the same time. This delay is an effort to achieve that aforementioned parity in this case. (Source)
Bilgewater Cartel/Gilneas reputation from Elders
Thanks for the reports! We've implemented a hotfix to correct this issue and ensure that Horde players receive reputation with Bilgewater Cartel when completing Lunar Festival coin quests. (Source)
Elders reputation cap
I spoke with our designers a bit more about the Lunar Festival coin quests and what caps, if any, are place on the reputation provided from them. At present, these quests should only provide reputation with Horde (Orgrimmar, Undercity, Darkspear, Thunder Bluff, Silvermoon City, Bilgewater Cartel) and Alliance (Stormwind, Ironforge, Gnomeregan, Darnassus, Exodar, Gilneas) reputations up to 5999/6000 Friendly. This is indeed intended, as many of you have guessed, but we absolutely appreciate the feedback provided in this thread -- both in relation to the Lunar Festival and the reputation cap itself.
For clarity, there was a separate issue that was preventing eligible Horde characters, regardless of their faction standing, from earning Bilgewater Cartel reputation when completing the Lunar Festival coin quests. Even if they were Neutral with Bilgewater, for example, they were not receiving the 75 reputation as intended. This has since been resolved with a hotfix and should be live on all realms. (Source)
Storing Tabards
This is something we've been looking into for a while, and we're confident that we'll be able to implement a feature sometime in the future that gives players a better storage solution for their tabards. We're not sure if that feature will be a cosmetic tab or a drop-down list similar to titles just yet, though; there's still several factors that we need to consider carefully (certain tabards have on-use abilities, for example, which makes storing them a bit more complicated) before we can settle on the best course of action.
A 75 slot tabard only bag and bank slot doesn't sound any more complicated than a 32 slot mining bag.
Is that really the most elegant solution, though? It might be quickest and simplest, but that doesn't mean there aren't better alternatives available. If we can implement a type of storage that's integrated into the character UI and doesn't take up extra bank space, then that would be ideal.
That option might not be technically possible due to the way some tabards work, but it's something we're investigating.
[...] We're not trying to over complicate the situation, but if we're looking at adding a new feature, we want to make sure it's meaningful and appropriate for the game in the long-term. (Or, you know, at least try to.)
Right now, we're considering a variety of options because we agree that tabard storage would be great, and some of those options extend beyond simply adding another bank slot -- not because they're complex, but because we believe they'll make the most sense and feel the best when you're in game. (Source)
Paladin (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
Conviction
Right, kind of. We discovered that Conviction (which can give up to a 9% healing bonus) was broken. It affected paladin self heals, but not healing other targets. Since we think that paladin healing throughput is in an overall good place we didn't want a 9% bonus sticking around. So we fixed Conviction and reduced the Holy passive, Walk in the Light, from 15% to 10%. Which actually does end up with a net 4% gain overall, assuming Conviction has near 100% uptime, which isn't too unreasonable.
Since it was applied in a hotfix the Walk in the Light tooltip won't be updated until 4.0.6. (Source)
More...
The latest PTR build updated the sale prices of the artifacts once again and it's time to make something useful out of these stats! Below is a breakdown of all the junk artifacts, their total, and their average value for each race!
Things are surprisingly balanced and you will probably end up getting 140G/Hour from junk items if you get 7 artifacts/hour. However, it will be slightly different if you're farming Troll archaeology to get Zin'rokh apparently, I'm not sure if this is intended or not.
Dwarf ArtifactsItemRaceBuild 13561Live PriceWord of Empress ZoeDwarf375
























































Fossil ArtifactsItemRaceBuild 13561Live PriceImprint of a Kraken TentacleFossil200



























Night Elf ArtifactsItemRaceBuild 13561Live PriceSilver Scroll CaseNight Elf200





































Troll ArtifactsItemRaceBuild 13561Live PriceTooth with Gold FillingTroll50






























Draenei ArtifactsItemRaceBuild 13561Live PriceAnklet with Golden BellsDraenei50




















Orc ArtifactsItemRaceBuild 13561Live PriceScepter of Nekros SkullcrusherOrc80





















Nerubian ArtifactsItemRaceBuild 13561Live PriceScepter of Nezar'AzretNerubian50









Vrykul ArtifactsItemRaceBuild 13561Live PriceIntricate Treasure Chest KeyVrykul50








Tol'vir ArtifactsItemRaceBuild 13561Live PriceCat Statue with Emerald EyesTol'vir100













Paragon clears the first tier of Cataclysm Raiding
I didn't have time to mention it because of the patch notes update recently but Paragon killed Al'akir in 25-Man Heroic Mode on Monday and officially cleared the first tier of Cataclysm raiding! Congratulations to them, see the statement and kill shot below!
From Paragon
This is it - Cataclysm's first tier of raiding has finally been finished. We are quite satisfied with how everything went, despite some setbacks along the way. Right now we are probably even happier to be able to soon go back to our 1 day/week raiding schedule after the merciless non-gated grind.
Al'Akir was a rather merciless boss overall. The difference on this particular boss is absolutely massive in 10-man compared to 25s due to the area scaling. Congratulations to Dream though for getting the world first in 10-man! Here's to hoping the 25-man version of Al'akir won't get hotfixed or nerfed too soon; everyone else should go through the same soul draining wipes that we had to endure.
Thanks to all Paragon members for giving their best and making it possible for us to perform as good as we've done. Also thanks to all the supporters and people who have travelled the journey with us. Thanks also go to Steelseries and ASUS. Most of all, thanks to Blizzard.
2200 Rating Weapon Availability
Originally Posted by Daxxarri (Source)
As previously announced (http://us.battle.net/wow/en/forum/to...7814533?page=1), Conquest weapons requiring 2200 rating were to be made available today, January 25, but have been delayed. We currently plan to make the 2200 weapons available approximately two weeks after the release of patch 4.0.6.
The decision to further delay availability of weapons requiring 2200 rating was not made lightly. Currently very few guilds are clearing PvE content that drops weapons of this caliber, which would make rated Battlegrounds and Arenas the primary source for top-tier weapons. We of course don’t want players who are pursuing PvE content to feel as though they must engage in heavy PvP to obtain these weapons in order to be competitive or successful.
We do have some plans to help avoid similar situations in the future, and we’ll share more details when they become available.
Blue Posts
Originally Posted by Blizzard Entertainment
Price of Trade goods from Justice Vendors
They're definitely not cost effective and certainly not meant for everyone. Even still, there are scores of people out there with large excesses of Justice Points, with no need (or ability) to obtain more, and nothing to spend them on. This provides an excellent alternative for a select portion of players.
For everyone else who isn't concerned with the Justice Point cap or how to spend them, these vendors can be disregarded. They're not meant to replace the activity of farming for tradeskill materials for the general populace. (Source)
Enhanced Maps
We're definitely looking into ways to add more information about raid and dungeon bosses directly into the game client. For example, as discussed at BlizzCon 2010 in the Raids and Dungeons panel, we're already discussing the possibility of incorporating loot tables and boss abilities into zone maps. While "enhanced maps" are still in their formative stages, we love the idea of a player being able to access a variety of information about a specific boss -- including what it drops, what abilities it has, and maybe even some lore about who it is and why everyone in Azeroth wants to kill it -- just by opening her map and mousing over an icon.
This is all still on the horizon, of course, and would likely be something that's implemented in stages. Nevertheless, we agree that the game could provide better tools for players who are adapting to new content and are currently working to bridge that gap for the future (in a meaningful way that doesn't undermine or spoil the experience). (Source)
PvP Sets bonus nerf
Right now some hybrid classes benefit from wearing a pair of 2 piece set bonuses in PvP instead of their 4 piece bonus. We don't much like that behavior though, and we're going to eventually make the two bonuses exclusive so you can only ever have one 2 piece bonus at a time. We're not going to make that change in 4.0.6 as we realize some people have spent a lot of points to buy into the double-2 piece bonuses. However, it is likely we'll make the change at the start of the next PvP season. (Source)
Arena Weapons Availability
Sometimes, you have to make an unpopular decision, and you take a lot of heat for it. I understand that you guys aren't happy, and I'm sorry about that.
With regard to the weapon delay, as with any change which affects your gameplay, we always prefer to provide advance notice whenever possible, but in some situations it isn't an option. Unfortunately, this was one of those cases.
Some of you may recall that there were times in the past when it was common for the Arenas to be flooded by geared raiders actively engaging in arena matches exclusively to acquire weapons for the sake of defeating PvE content. That's not the intended design for arena rewards (that they be part of PvE progression), and that was a situation that we were hoping to avoid now. Raid content is very challenging currently, and as a direct result, there are fewer top tier weapons floating around. What we didn't want was a 'gold rush' on arenas, which would diffuse the competitive space there as well as give PvE focused players an undue advantage for raid content.
Ultimately, what we really want is parity in the availability of top end PvP and PvE weaponry. We want to see top end PvP and PvE items filtering into the player community at roughly the same time. This delay is an effort to achieve that aforementioned parity in this case. (Source)
Bilgewater Cartel/Gilneas reputation from Elders
Thanks for the reports! We've implemented a hotfix to correct this issue and ensure that Horde players receive reputation with Bilgewater Cartel when completing Lunar Festival coin quests. (Source)
Elders reputation cap
I spoke with our designers a bit more about the Lunar Festival coin quests and what caps, if any, are place on the reputation provided from them. At present, these quests should only provide reputation with Horde (Orgrimmar, Undercity, Darkspear, Thunder Bluff, Silvermoon City, Bilgewater Cartel) and Alliance (Stormwind, Ironforge, Gnomeregan, Darnassus, Exodar, Gilneas) reputations up to 5999/6000 Friendly. This is indeed intended, as many of you have guessed, but we absolutely appreciate the feedback provided in this thread -- both in relation to the Lunar Festival and the reputation cap itself.
For clarity, there was a separate issue that was preventing eligible Horde characters, regardless of their faction standing, from earning Bilgewater Cartel reputation when completing the Lunar Festival coin quests. Even if they were Neutral with Bilgewater, for example, they were not receiving the 75 reputation as intended. This has since been resolved with a hotfix and should be live on all realms. (Source)
Storing Tabards
This is something we've been looking into for a while, and we're confident that we'll be able to implement a feature sometime in the future that gives players a better storage solution for their tabards. We're not sure if that feature will be a cosmetic tab or a drop-down list similar to titles just yet, though; there's still several factors that we need to consider carefully (certain tabards have on-use abilities, for example, which makes storing them a bit more complicated) before we can settle on the best course of action.
A 75 slot tabard only bag and bank slot doesn't sound any more complicated than a 32 slot mining bag.
Is that really the most elegant solution, though? It might be quickest and simplest, but that doesn't mean there aren't better alternatives available. If we can implement a type of storage that's integrated into the character UI and doesn't take up extra bank space, then that would be ideal.
That option might not be technically possible due to the way some tabards work, but it's something we're investigating.
[...] We're not trying to over complicate the situation, but if we're looking at adding a new feature, we want to make sure it's meaningful and appropriate for the game in the long-term. (Or, you know, at least try to.)
Right now, we're considering a variety of options because we agree that tabard storage would be great, and some of those options extend beyond simply adding another bank slot -- not because they're complex, but because we believe they'll make the most sense and feel the best when you're in game. (Source)

Conviction
Right, kind of. We discovered that Conviction (which can give up to a 9% healing bonus) was broken. It affected paladin self heals, but not healing other targets. Since we think that paladin healing throughput is in an overall good place we didn't want a 9% bonus sticking around. So we fixed Conviction and reduced the Holy passive, Walk in the Light, from 15% to 10%. Which actually does end up with a net 4% gain overall, assuming Conviction has near 100% uptime, which isn't too unreasonable.
Since it was applied in a hotfix the Walk in the Light tooltip won't be updated until 4.0.6. (Source)
More...