Patch 5.1 PTR Notes Update - October 18

Feedbot

News Feed Bot
Joined
Jul 16, 2009
Messages
4,377
Points
36
Patch 5.1 PTR Notes Update - October 18
Only changed and new notes are below, see the full notes on the Blue Tracker.

Originally Posted by Blizzard (Blue Tracker / Official Forums)
General

  • All mineral nodes will now despawn one minute after they are mined, even if items remain in them.

Classes
Druid (Forums / Skills / Talent Calculator)

  • Symbiosis:
    • The cast time of Symbiosis has been reduced to 2 seconds.
    • Survival Instincts is once again granted to Brewmaster Monks and now costs 2 Chi to use.
    • Might of Ursoc is once again granted to Blood Death Knights, and now costs 30 Runic Power.
    • Savage Defense is once again granted to Protection Warriors, but now only provides a 30% increase to dodge.
    • Barkskin is once again granted to Protection Paladins, and now costs 1 Holy Power.
    • The cooldown of Stampeding Shout provided by Symbiosis has been reduced to 5 minutes.
    • The duration of Solar Beam provided by Symbiosis now displays correctly as 4 seconds.

  • The Glyph of Solar Beam has been changed, and now increases the radius of Solar Beam to 10 yards (was 5 yards).
  • The duration of Solar Beam has been reduced to 8 seconds.

Hunter (Forums / Skills / Talent Calculator)

  • Aspect of the Fox has been removed.
  • Steady Shot, Cobra Shot, and Barrage can now always be cast on the move.
  • Lynx Rush has been changed. Lynx Rush is now a bleed effect that causes damage every 3 seconds over a period of 15 seconds, and stacks up to 9 times.
  • Bestial Wrath no longer grants Hunter pets immunity to crowd control effects, and instead now breaks existing crowd control effects when activated.

Mage (Forums / Skills / Talent Calculator)

  • A new Minor Glyph has been added: Discreet Magic. This glyph prevents Nether Tempest, Living Bomb, Frost Bomb, Arcane Barrage, and Inferno Blast from affecting targets more than 5 yards away from the primary target.
  • Water Elemental
    • New Pet Ability: Water Jet. Water Jet channels a jet of frigid water at the target, dealing Frost damage over 4 seconds. Frostbolts cast by the pet's owner that hit the target while it is being blasted with icy water will grant a charge of Fingers of Frost. This ability has a 24 sec cooldown (shared with Freeze) and a 1 second cast time.
  • Mage Armor now reduces the duration of harmful Magic effects by 25% (was 35%).
  • The damage absorbed by Ice Barrier has been reduced by 25%.
  • Pyroblast now has a 3 second cooldown.
  • Ring of Frost and Deep Freeze now have a 45 second cooldown (was 30 seconds).
  • Combustion's periodic damage is now based only on the current Ignite, instead of both Ignite and Pyroblast. Damage has been increased to bring it up to approximately the same level as before.
  • Blazing Speed may now be triggered after recieving damage in any amount.
  • The mana cost of Spellsteal has been increased to 21% of base mana (was 7%).
  • Fixed an issue with Glyph of Icy Veins that could prevent all three bolts from firing.
  • Fixed an issue with Glyph of Icy Veins that could prevent the affected abilities from doing the correct damage.

Monk (Forums / Skills / Talent Calculator)

  • The Power Strikes talent now grants the Power Strikes effect every 22 seconds, which causes the Monk's next attack to generate 1 additional Chi.
  • The Healing Elixirs talent now grants the Healing Elixirs effect every 18 seconds, which causes the next Brew or Tea consumed to heal the Monk for 10% of maximum health.

Paladin (Forums / Skills / Talent Calculator)

  • Hand of Salvation has been changed. This ability now removes all of a target's threat for 10 seconds.

Priest (Forums / Skills / Talent Calculator)

  • Chakra: Serenity now increases single target healing by 25% (was 15%).
  • Chakra: Sanctuary now increases area healing by 25% (was 15%).
  • The Psyfiend's health has been reduced to 10% of the controlling Priest's health(was 30%).

Rogue (Forums / Skills / Talent Calculator)

  • The cooldown of Sprint has been reduced to 45 seconds (was 1 minute).
  • The cooldown of Blind has been reduced to 1 minute (was 3 minutes).
  • The energy cost of the Burst of Speed talent has been reduced to 50 energy (was 60 energy).
  • Wound Poison now deals 33% more damage.

Warlock (Forums / Skills / Talent Calculator)

  • The Felguard and Wrathguard pet ability Threatening Presence will no longer be auto-cast by default.
  • Rain of Fire
    • Aftermath will now grant Rain of Fire's damage over time effect a chance to generate Burning Embers.
    • Rain of Fire no longer requires Immolate to be present to generate Burning Embers.
    • Rain of Fire's damage over time will now hit every 1 second (was 2 seconds). The damage animation for the damage over time effect will no longer always display.
  • Conflagrate now generates Burning Embers.
  • Demonic Gateway's duration has been increased to 20 minutes, and it will no longer despawn if the Warlock moves too far away.

Pet Battles

  • A new item has been introduced that can be used to upgrade the quality of Battle Pets: Battle-stones.
    • Players will have a very small chance to obtain a general purpose and family specific Flawless Battle-stone after winning a match against wild pets; defeating higher level opponents increases the chances of obtaining a stone. Family specific Flawless-Battlestones will be of the same family as the pets that were defeated. These valuable items are not soulbound, and can be sold on the Auction House.

Raids, Dungeons and Scenarios

  • Cooldown timers greater than 5 minutes will now reset between attempts on Challenge Mode dungeons.






More...
 

Rushuna

Active Member
Joined
Aug 22, 2011
Messages
1,256
Points
36
Main Character
Rushuna
Hm seems more PvP oriented. Reduces survivability, control and burst, whilst maintaining the sustain.
 

Salem

The Wonder Cat
Joined
Dec 20, 2011
Messages
1,059
Points
36
Main Character
Salem
uhm sorry gnome, but that aint a nerfbat.
nerfing combustion skill needed. making easier for you.
only thing is a hardcast cd for pyro which means you can spam it, but that should have no effect on your pyro procs.
 

Salem

The Wonder Cat
Joined
Dec 20, 2011
Messages
1,059
Points
36
Main Character
Salem
and who the fuck spams pyro anyways
 

Josh

Guild Elder
Joined
Oct 31, 2009
Messages
1,119
Points
36
Main Character
genjosh
Way to hit mages with the nerf bat
Yea huge PvP based nerfs

Ice barrier nerf
pyro nerf so you cant cast - scorch - Derp frezze - Inferno blast - pyro - combust - pyro -blast - pyro ..What happen to my HP?...we all seen the burst video mages did'nt bring anything this season in burst others did'nt have.
Derp frezze nerf - Well yea 30 second DR on a stun into above rotation was gay.
Combust - Think is a buff to even out fire PvP damage with above nerfs.
Blazing speed buff - To make up for barrier nerf and so mages cant say its useless for PvP
Spellsteal - THANK CHRIST blizzard made 8 second CD on dispells - Spellsteal had no CD and cost No mana could be cast 50+ times

But mages got raped this season by any warrior / hunter anyway so nerfs are kinda lol.


On a different note

Rogue (Forums / Skills / Talent Calculator)

The cooldown of Sprint has been reduced to 45 seconds (was 1 minute).
The cooldown of Blind has been reduced to 1 minute (was 3 minutes).
The energy cost of the Burst of Speed talent has been reduced to 50 energy (was 60 energy).
Wound Poison now deals 33% more damage.

Yea - That will fix rogues right up for PvP.....Not

And warrior's not being here only means we get the biggest nerf bat of all and posting them now will enrage every PvP warrior on WoW,so best just till wait week before the patch.

Edit http://blue.mmo-champion.com/topic/240897-mages-nerfed-bm-and-warriors-still-op/

PvP mage tears from a guy who played a warrior most seasons on some lvl is better then sex.A class that killed you for 6 years now cries broken when you kill it first!
 

LeionX

Member
Joined
Aug 31, 2011
Messages
534
Points
16
Main Character
Lithanna
Rogues got a buff to mobility, which is great. But what I would like to see them do is add a bit more damage to our passive and our normal ability damage. Maybe reduce some of the damage from our cool downs if needed.

Failing that, reduce the cost of some of our abilities, waiting 5.5secs to use mutilate, only to wait roughly another 3.5secs so we have enough energy to use another ability is gnomegnomegnomegnomeing maddening.
 

deniall

Guild Leader
Joined
May 14, 2009
Messages
10,194
Points
38
Main Character
Deny
Class and Specialisation
Mage - Frost
Mages have been nerfed in pve

It may not have been intended for but it happened

When logs for last night finally go up I'll have a look, but compared to our attempts Wednesday I've changed nothing and not has gnomehawke and our damage has gone down significantly
 

Josh

Guild Elder
Joined
Oct 31, 2009
Messages
1,119
Points
36
Main Character
genjosh
Mages have been nerfed in pve

It may not have been intended for but it happened

When logs for last night finally go up I'll have a look, but compared to our attempts Wednesday I've changed nothing and not has gnomehawke and our damage has gone down significantly
na PTR Notes Update so not live atm
 
Top