
Patch 5.2 PTR - Build 16486
A new build of patch 5.2 is being deployed on test realms, stay tuned for all the changes!
Warlock Green Fire Spell Icons
The spell icons for the new green fire spells have been added to the game.
New Models
A new epic bat mount has been added to the game files! We also found new toad models, a baby thunder crocodile, a baby thunder isle bird, and Pierre received a couple of minor improvements.
Warrior Tier 15 Armor Set
The Tier 15 for warriors is finally in the game files!
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Tier Armor Sets Bonuses Changes
Originally Posted by MMO-Champion
- Item - Death Knight T14 DPS 2P Bonus Your Obliterate, Frost Strike, and Scourge Strike deal 10% increased damage. 4% increased damage.
- Item - Death Knight T15 DPS 4P Bonus Increases the duration of Army of the Dead by 15 sec. Your Soul Reaper ability now deals additional Shadow Damage to targets below 45% instead of below 35%. Additionally, Killing Machine now also increases the critical strike chance of Soul Reaper.
- Item - Druid PvP Set Feral 4P Bonus Once every 30 sec, your next Ravage is free and has no positional or stealth requirement.Additionally, when you successfully interrupt with Skull Bash, the cooldown of your Enrage is reset.
- Item - Druid T15 Feral 2P Bonus Predatory Swiftness grants you an additional combo point on your current combo target when consumed. Gives your finishing moves a 0% chance per combo point to add a combo point to your target.
- Item - Druid T15 Feral 4P Bonus After using Tiger's Fury, you gain 40% increased critical strike chance on the next 3 uses of Mangle, Shred, or Ferocious Bite. Ferocious Bite, Ravage, and Swipe.
- Item - Hunter T15 4P Bonus Your Arcane Shot and Multi Multi-shot, and Aimed-shot have a chance to trigger a Lightning Arrow at the target, dealing 100% weapon damage as nature.
- Item - Paladin T15 Retribution 4P Bonus Your Crusader Strike has a 40% chance to make your next Templar’s Templar's Verdict deal all Holy damage.
- Item - Shaman T15 Elemental 2P Bonus Your Lightning Bolt and Chain Lighting Chain Lighting, and Lava Beam hits have a 10% chance to cause a Lightning Strike at the target’s location, dealing 70,000 Nature damage divided among all non-crowd controlled targets within 0 yards.
- Item - Shaman T15 Enhancement 2P Bonus Unleash Elements also grants you 3 Your Stormstrike also grants you 2 additional charges of Maelstrom Weapon.
- Item - Shaman T15 Restoration 2P Bonus Your Healing Stream Totem now heals an additional target for 50% of its normal amount. 25% of its normal amount.
- Item - Warlock T15 DPS 2P Bonus While Dark Soul is active, your chance to trigger Nightfall is increased by 30% Haunt's duration is increased by 2 sec, Chaos Bolt and Shadowburn consume 20% less Embers, and abilities cost 30% less Demonic Fury.
- Item - Warlock T15 DPS 4P Bonus Your Malefic Grasp and Drain Soul deal 5% more periodic damage, your Incinerate has a 8% chance to generate twice the normal Embers, and your Shadow Bolt and Soul Fire grant 5% more Demonic Fury. spells generate 10% more Demonic Fury.
New Items
Achievement Changes
Originally Posted by MMO-Champion
Brewfest
World Events
- Does Your Wolpertinger Linger? now must be obtained from the Brewfest quest line.
Children's Week
World Events
- Aw, Isn't It Cute? now must be obtained from the quest line.
Collect
Pet Battles
- Eastern Kingdoms Safari now also requires the Black Lamb.
Dungeons & Raids
- Glory of the Thundering Raider (New) Complete the Throne of Thunder raid achievements listed below. Reward: Armored Riding Pterrorwing. 25 points.
Guild Feats of Strength
Guild
- Realm First! Deathwing is now a Feat of Strength and doesn't reward points.
- Realm First! Grand Empress Shek'zeer is now a Feat of Strength and doesn't reward points.
- Realm First! Sha of Fear is now a Feat of Strength and doesn't reward points.
- Realm First! Will of the Emperor is now a Feat of Strength and doesn't reward points.
Hallow's End
World Events
- Sinister Calling now must be obtained from the quest line.
Pandaria
Exploration
- Champions of Lei Shen (New) Defeat all of the Isle of Thunder rare mobs listed below. 10 points. Criteria: Haywire Sunreaver Construct, Mumta, Ku'lai the Skyclaw, Progenitus, Goda, God-Hulk Ramuk, Al'tabim the All-Seeing, Backbreaker Uru, Lu-Ban, Molthor.
Quests
- A Fistful of Gems (New) Kill the treasure saurok and obtain his Handful of Stolen Gems. 10 points.
- Blue Response (New) Shoo away the rare blue Hatchling Skyscreamer. 10 points.
- Boop (New) Knock a Zandalari Beastcaller from his flying mount. 10 points.
- Direhorn in a China Shop (New) Destroy the Delicate Zandalari Vase using the Loa-Infused Bloodhorn's charge attack. 10 points.
- For the Ward! (New) Use a Sunreaver or Kirin Tor perimeter ward to finish off an opponent. 10 points.
- In the Hall of the Thunder King [NYI] (New) Open 10 Golden Chests during one run of the Mogu Treasure Vault. 10 points.
- Isle of Thunder (New) Complete the Isle of Thunder storylines listed below. 10 points.
- It Was Worth Every Ritual Stone (New) Defeat all of the Isle of Thunder summonable bosses listed below. 10 points.
- Our Powers Combined (New) Kill Guardian Tak'u in both of the following ways. 10 points.
- Pay to Slay (New) Defeat one of the Isle of Thunder summonable bosses listed below. 10 points.
- Platform Hero (New) Survive for 90 seconds on the pillars in the Swollen Vault. 10 points. Criteria: .
- Ready for RAAAAIIIIDDD?!?ing (New) Crush 200 Ihgaluk Roaches within 1 minute. 10 points.
- Speed Metal (New) Defeat Metal Lord Mono-Han with 10 stacks of Power Surge. 10 points.
- Stormbreaker (New) Complete the Isle of Thunder achievements listed below. Title: The Stormbreaker. 10 points. Account Wide.
- The Crumble Bundle (New) Complete the quest "The Crumbled Chamberlain" within 10 minutes of accepting it. 10 points.
- The Mogu Below-gu (New) In the Court of Bones, summon and defeat one of the ancient mogu listed below. 10 points.
- These Mogu Have Gotta Go-gu (New) In the Court of Bones, summon and defeat all of the ancient mogu listed below. 10 points.
- This Isn't Even My Final Form (New) Enjoy the effects of a Zandalari Potion and the Mighty Loa buff at the same time. 10 points.
- Thunder Plunder (New) Find a Trove of the Thunder King. 10 points.
- When in Ihgaluk, Do as the Skumblade Do (New) /bow before the following forms of Kroshik. 10 points.
- You Made Me Bleed My Own Blood (New) Slay Fleshcrafter Hoku without killing any Possessed Blood. 10 points.
- Zandalari Library Card (New) Loot the rare books listed below from Zandalari trolls on the Isle of Thunder. 10 points.
Reputation
- Dominance Offensive (New) Earn Exalted status with the Dominance Offensive. 10 points.
- Kirin Tor Offensive (New) Earn Exalted status with the Kirin Tor Offensive. 10 points.
- Operation: Shieldwall (New) Earn Exalted status with Operation: Shieldwall. 10 points.
- Shado-Pan Assault (New) Earn Exalted status with the Shado-Pan Assault. 10 points.
- Sunreaver Onslaught (New) Earn Exalted status with the Sunreaver Onslaught 10 points.
Pandaria Raid
Dungeons & Raids
- A Complete Circuit now awards 10 points.
- Cage Match can be completed on Normal or Heroic difficulty.
- Cretaceous Collector can be completed on Normal or Heroic difficulty.
- Genetically Unmodified Organism can be completed on Normal or Heroic difficulty.
- Heroic: Lei Shen now rewards the Storm's End title and 10 points.
- Heroic: Lei Shen Guild Run (New) Defeat Lei Shen in Throne of Thunder on Heroic difficulty while in a guild group. 10 points.
- Lightning Overload (New) Cause two Focused Lightning Orbs to collide while fighting Jin'rokh the Breaker in Throne of Thunder on Normal or Heroic difficulty. 10 points.
- Millions of Years of Evolution vs. My Fist (New) Defeat Oondasta on the Isle of Giants. 10 points.
- Nalak Guild Run (New) Defeat Nalak, the Storm Lord, on the Isle of Thunder while in a raid with at least 8 guild members. 10 points.
- Ooondasta Guild Run (New) Defeat Oondasta on the Isle of Giants while in a raid with at least 8 guild members. 10 points.
- Praise the Sun! Defeat Nalak, the Storm Lord, in the Lightning Isle. 10 points. on the Isle of Thunder. 10 points.
- Ritualist Who? Defeat all 24 different Animus Ritualists in Dark Ritualists on Normal or Heroic difficulty on separate visits to the Dark Animus chamber in Throne of Thunder. 10 points. Criteria: Aridian, Auton, Bandril, Drahvin, Drashig, Fendahl, Gond, Jagaroth, Kaled Kroll, Kitling, Malus, Mandrel, Megara, Morok, Ogri, Ogron, Rill, Rutan, Sirian, Tetrap, Thal, Voord, Wirrn, Xeron.
- Soft Hands (New) Defeat Ji-Kun in Throne of Thunder on Normal or Heroic Difficulty with the Golden Egg Still Intact. 10 points.
- Throne of Thunder Guild Run (New) Defeat the bosses in the Throne of Thunder while in a guild group. 10 points.
- You Said Crossing the Streams Was Bad (New) Reveal the Orange, Purple, and Green Fog Beasts while facing Durumu the Forgotten in Throne of Thunder on Normal or Heroic Difficulty. 10 points.
Spell Changes
Originally Posted by MMO-Champion
Mounts
Flying
- Armored Bloodwing (New) Summons and dismisses a Swift Windsteed. This mount changes depending on your Riding skill and location. Account wide. 1.5 sec cast.
- Armored Riding Pteradactyl Summons and dismisses a rideable Armored Riding Pteradactyl Skyscreamer. The capabilities of this mount depend on your Riding skill and location. Account wide. 1.5 sec cast.
- Clutch of Ji-Kun (New) Summons and dismisses a rideable Clutch of Ji-Kun. This is a flying mount. Requires Cloud Serpent Riding from the Order of the Cloud Serpent. Account wide. 1.5 sec cast.
- Malevolent Gladiator's Cloud Serpent (New) Summons and dismisses a rideable Malevolent Gladiator's Cloud Serpent. This is a flying mount. 1.5 sec cast.
- Thundering Cobolt Cloud Serpent (New) Summons and dismisses a rideable Thundering Coblot Cloud Serpent. This is a flying mount. Requires Cloud Serpent Riding from the Order of the Cloud Serpent. Account wide. 1.5 sec cast.
Ground
- Crimson Water Strider tooltip clarified to show that water walking doesn't work in battlegrounds.
- Golden Water Strider tooltip clarified to show that water walking doesn't work in battlegrounds.
- Jade Water Strider tooltip clarified to show that water walking doesn't work in battlegrounds.
- Orange Water Strider tooltip clarified to show that water walking doesn't work in battlegrounds.
Companions
- Tiny Blue Carp (New) Right Click to summon and dismiss Bubbles. Battle Pet. Instant.
- Tiny Green Carp (New) Right Click to summon and dismiss Bubbles. Battle Pet. Instant.
- Tiny Red Carp (New) Right Click to summon and dismiss Bubbles. Battle Pet. Instant.
- Tiny White Carp (New) Right Click to summon and dismiss Bubbles. Battle Pet. Instant.

- Strangulate now has a 1 min cooldown, down from 2 min.

- Cyclone now has a 25 yd range, down from 30.
- Growl no longer activates Bear Form, now requires it.
- Maim damage was doubled.
Guardian
- Thick Hide now works with attacks, not just melee attacks.
- Tooth and Claw damage was reduced by ~12%
Major Glyphs
- Glyph of Cyclone now increases range by 5 yards, up from 4.

- Blackout Kick (Mistweaver) now cleaves for half damage to four nearby targets.
- Eminence now heals for 25% of the damage done, down from 50%.
- Eminence (Statue) When the Monk deals non-autoattack damage, the summoned Jade Serpent Statue will heal the lowest health nearby target within 20 yards equal to 50% 25% of the damage done. 100 yd range. Instant.
- Spear Hand Strike no longer costs Energy or Mana.
- Tiger Palm (Mistweaver) damage doubled.
Brewmaster
- Brewmaster Training You become adept in the ways of the Brewmaster, amplifying four of your abilities. Spear Hand Strike Spear Hand Strike no longer costs Energy. Fortifying Brew Also increases your Stagger amount by 20% while active. Tiger Palm Tiger Palm no longer costs Chi, and when you deal damage with Tiger Palm the amount of your next Guard is increased by 15%. Lasts 30 sec. Blackout Kick After you Blackout Kick, you gain Shuffle, increasing your parry chance by 20% and your Stagger amount by an additional 20% for 6 sec. Monk - Brewmaster Spec.
Mistweaver
- Muscle Memory (New) When you successfully Jab or damage at least 3 enemies with Spinning Crane Kick, you gain Muscle Memory, increasing the damage of your next Tiger Palm or Blackout Kick by 200%. Monk - Mistweaver Spec.
- Stance of the Wise Serpent Increases healing done by 20%, replaces your Energy resource with Mana, grants hit and expertise equal to 50% Spirit gained from items or effects. Increases haste from items by 50%. Your attack power is equal to 200% of your spell power, and you no longer benefit from other sources of attack power. In addition, you also gain Eminence, causing you to heal the lowest health nearby target within 20 yards for an amount equal to 50% 25% of non-autoattack damage you deal. Monk - Mistweaver Spec. Instant.
- Summon Jade Serpent Statue Summons a Jade Serpent Statue at the target location. Lasts for 15 min. Only one statue can be active at a time. Eminence (Passive) When the Monk deals non-autoattack damage, the summoned Jade Serpent Statue will heal the lowest health nearby target within 20 yards equal to 50% 25% of the damage done. Serpent's Accord (Passive) When you cast Soothing Mist, the Jade Serpent Statue will also cast Soothing Mist on an injured ally within 40 yards. Monk - Mistweaver Spec. 9% of Base Mana. 40 yd range. Instant. 30 sec cooldown.
- Teachings of the Monastery You become adept in the ways of the Mistweaver, amplifying three of your abilities. Blackout Kick five of your abilities. Crackling Jade Lightning Damage increased by 100%. Tiger Palm Damage increased by 100%. Blackout Kick Blackout Kick also hits 4 additional nearby targets for 50% damage When you Blackout Kick, you gain Serpent's Zeal causing you to heal nearby injured targets equal to 25% of your auto-attack damage. Stacks up to 2 times. Surging Mist When you Tiger Palm, you gain Vital Mists reducing the cast time and mana cost of your next Surging Mist by 20%. Stacks up to 5 times. Lasts 30 sec. Spinning Crane Kick While channeling Spinning Crane Kick, you also heal nearby injured allies for 2,809 every 0.75 sec for 2.2 sec. Healing yourself does not count for Chi generation. Monk - Mistweaver Spec.

Talents
- Selfless Healer Your successful Judgments and Holy Shocks reduce the cast time and mana cost of your next Flash of Light by 35% per stack and improves its effectiveness by 35% 20% per stack when used to heal others. Stacks up to 3 times. Paladin - LvL 45 Talent.
Retribution
- Sword of Light Increases the damage you deal with two-handed melee weapons by 10%. Your spell power is now equal to 50% of your attack power, and you no longer benefit from other sources of spell power. Grants 6% of your maximum mana every 2 sec. Increases the healing done by Word of Glory and Flash of Light by 30%. Paladin - Retribution Spec. by 30% and Flash of Light by 100%. Paladin - Retribution Spec.

- Binding Heal Heals a friendly target and the caster for [*12,452 + 112.4% [*8,716 + 78.7% of Spell Power*]. Low threat. 5.4% of Base Mana. 40 yd range. 1.5 sec cast.
- Devouring Plague Consumes all of the caster's Shadow Orbs to deal [*1,642 + 78.3% [*469 + 22.3% of Spell Power*] Shadow damage and an additional [*274 + 13% [*469 + 22.3% of Spell Power*] Shadow damage every 1 sec for 6 sec. Also heals the caster for 1% of their maximum health when it deals periodic damage. Damage and healing increased based on the number of Shadow Orbs consumed. 100 yd range. Instant.
- Devouring Plague Consumes all of the caster's Shadow Orbs to deal [*1,642 + 78.3% [*469 + 22.3% of Spell Power*] Shadow damage and an additional [*274 + 13% [*469 + 22.3% of Spell Power*] Shadow damage every 1 sec for 6 sec. Also heals the caster for 1% of their maximum health when it deals periodic damage. Damage and healing increased based on the number of Shadow Orbs consumed. Instant.
- Flash Heal Heals a friendly target for [*17,046 + 164.2% [*11,936 + 114.94% of Spell Power*]. 5.9% of Base Mana. 40 yd range. 1.5 sec cast.
- Penance Launches a volley of holy light at the target, causing [*1,000 + 103.7% [*1,200 + 124.4% of Spell Power*] Holy damage to an enemy, or [*6,606 + 63.5% [*7,926 + 76.2% of Spell Power*] healing to an ally instantly and every 1 sec for 2 sec. 40 yd range. Instant.
- Penance Launches a volley of holy light at the target, causing [*1,000 + 103.7% [*1,200 + 124.4% of Spell Power*] Holy damage to an enemy, or [*6,606 + 63.5% [*7,926 + 76.2% of Spell Power*] healing to an ally instantly and every 1 sec for 2 sec. 30 yd range. Instant.
- Power Word: Shield Discipline: Draws on the soul of the friendly target to shield them, absorbing [*224.5% of Spell Power + 23,314* [*321.1% of Spell Power + 33,338*;] damage. Lasts 15 sec. While the shield holds, spellcasting will not be interrupted by damage. Once shielded, the target cannot be shielded again for 15 sec. Holy: Draws on the soul of the friendly target to shield them, absorbing [*267.6% of Spell Power + 27,782*] damage. Lasts 15 sec. While the shield holds, spellcasting will not be interrupted by damage. Once shielded, the target cannot be shielded again for 15 sec, Shadow: Draws on the soul of the friendly target to shield them, absorbing [*187.1% of Spell Power + 19,428*] damage. Lasts 15 sec. While the shield holds, spellcasting will not be interrupted by damage. Once shielded, the target cannot be shielded again for 15 sec. 6.1% of Base Mana. 40 yd range. Instant. 6 sec cooldown.
Discipline
- Inner Focus Reduces the mana cost of your next Flash Heal, Greater Heal or Prayer of Healing by 25% and increases its critical effect chance by 100%. Additionally, you become immune to Silence, Interrupt, and Dispel effects for 5 sec. Priest - Discipline Spec. Instant. 45 sec cooldown.
- Pain Suppression Instantly reduces a friendly target's threat by 5%, and reduces all damage they take by 40% for 8 sec. Castable while stunned. Priest - Discipline Spec. 1.6% of Base Mana. 40 yd range. Instant. 3 min cooldown.
- Penance Launches a volley of holy light at the target, causing [*1,000 + 103.7% [*1,200 + 124.4% of Spell Power*] Holy damage to an enemy, or [*6,606 + 63.5% [*7,926 + 76.2% of Spell Power*] healing to an ally instantly and every 1 sec for 2 sec. Priest - Discipline Spec. 3.1% of Base Mana. 30 yd range (40 for friends). Instant (Channeled). 10 sec cooldown.
- Rapture Removes the cooldown on Power Word: Shield and reduces its mana cost by 50% 25%. In addition, when your Power Word: Shield is completely absorbed or dispelled you are instantly energized with mana equal to 100% 150% of your Spirit (excluding short-duration Spirit bonuses). This effect can only occur once every 12 sec. Priest - Discipline Spec.
Holy
- Guardian Spirit Calls upon a guardian spirit to watch over the friendly target. The spirit increases the healing received by the target by 60%, and also prevents the target from dying by sacrificing itself. This sacrifice terminates the effect but heals the target of 50% of their maximum health. Lasts 10 sec. Castable while stunned. Priest - Holy Spec. 0.9% of Base Mana. 40 yd range. Instant. 3 min cooldown.
Holy & Discipline
- Spiritual Healing (New) Increases the healing done by your Flash Heal and Binding Heal by 43%. Priest - Holy & Discipline Spec.
Shadow
- Devouring Plague Consumes all of the caster's Shadow Orbs to deal [*1,642 + 78.3% [*469 + 22.3% of Spell Power*] Shadow damage and an additional [*274 + 13% [*469 + 22.3% of Spell Power*] Shadow damage every 1 sec for 6 sec. Also heals the caster for 1% of their maximum health when it deals periodic damage. Damage and healing increased based on the number of Shadow Orbs consumed. Priest - Shadow Spec. All Shadow Orbs. 40 yd range. Instant.
Major Glyphs
- Glyph of Desperation Allows Pain Suppression and Guardian Spirit to be cast while stunned. Major Glyph. Your Binding Heal spell now heals a third nearby friendly target, but costs 35% more mana. Major Glyph.
- Glyph of Inner Focus When you cast Inner Focus you become immune to Silence, Interrupt and Dispel effects for 5 sec. Major Glyph. Reduces the duration of the Weakened Soul effect caused by Power Word: Shield by 2 sec. Major Glyph.

- Kick A quick kick that interrupts spellcasting and prevents any spell in that school from being cast for 5 sec. 10 Energy. Melee range. Instant. 15 sec cooldown.
Talents
- Shuriken Toss A ranged attack that deals [*1,246 + 30% of AP*] Physical damage to an enemy target. If the enemy is farther than 10 yards away, this damage is doubled and your autoattacks will be replaced with shuriken for the next ranged shuriken for up to 10 sec, granting them a 30 yd range. Awards 1 combo points. Replaces Throw. Rogue - LvL 90 Talent. 20 Energy. 30 yd range. Instant.

Enhancement
- Mental Quickness Your spell power is now equal to 55% of your attack power, and you no longer benefit from other sources of spell power. Your instant beneficial, damaging, and totem spells cost 75% less mana. and your shock spells cost 90% less mana. Your melee attacks have a 40% chance to immediately restore 5% of your mana. Shaman - Enhancement Spec.

- The Codex of Xerrath Corrupts all of your Warlock fire spells, infusing them with fel magic. Instant.
- The Codex of Xerrath Corrupts all of your Warlock fire spells, infusing them with fel magic. Instant.

- Opportunity Strike Deals 75% Deals 55% main hand weapon damage. 10 yd range. Instant.
Talents
- Bladestorm (Arms, Protection) However, you can be disarmed and However you can only perform shout abilities.
- Bladestorm (Fury) However, you can be disarmed and However you can only perform shout abilities.
Arms
- Mastery: Strikes of Opportunity Grants a 17.6% chance for your melee attacks to instantly trigger an additional melee attack for 75% 55% normal damage. Warrior - Arms Spec.
- Taste for Blood When your Mortal Strike deals damage or Your Mortal Strike hits grant 2 uses of Overpower. When your target dodges any of your attacks you gain 2 uses 1 use1 of Overpower. This effect stacks up to 5 times. Warrior - Arms Spec.
Major Glyphs
- Glyph of Incite Using Devastate during Deadly Calm reduces the cost of Heroic Strike and Cleave by an additional 20 Rage. Major Glyph. Using Demoralizing Shout makes your next 3 Heroic Strike or Cleave abilities free. Major Glyph.
- Glyph of Overpower Cleave hits increases the damage of your next Overpower by 20%. Major Glyph. While Die by the Sword is active, using Overpower increases its duration by $1 sec and using Wild Strike increases its duration by 0 sec per use. Major Glyph.
Professions
Archaeology
- Ancient Sap Feeder (New) The mantid prefer to age Kypari sap before consumption, and they use devices such as these for the process. You can see from this ancient example that the design has not changed very much over time. 2 sec cast.
- Banner of the Mantid Empire (New) While the mantid do use windwool and imperial silk, their preferred material is a type of "fabric" fashioned from the wings of various insectoid creatures - including themselves. This banner is an example. 2 sec cast.
- Inert Sound Beacon (New) The technology behind mantid sound beacons is incomprehensible for non-mantid races. They seem to rely on mantid physiology. This ancient beacon, while intact, is completely inert without mantid to interact with it. 2 sec cast.
- Kypari Sap Container (New) This container, though amber in color, is actually made from kunchong secretions. This is true of many of the more mundane pieces of mantid furniture. 2 sec cast.
- Mantid Lamp (New) The glow from this lamp is neither from fire nor magic. Inside, you can see many glowing insects preserved in amber. 2 sec cast.
- Mantid Sky Reaver (New) This ancient “sky reaver†sword is intended for use by airborne mantid: it is extremely light and well-balanced, meant to be swung in wide circular arcs by an attacker dive-bombing from the sky. Most mantid shed their wings as a rite of passage once they grow strong enough to wield heavy armor and weapons – it is rare to find such worksmanship in a mantid light blade. This was likely once wielded by a paragon. 2 sec cast.
- Pollen Collector (New) It is difficult to discern the purpose of this object, but it seems to be a pollen collector of some sort. 2 sec cast.
- Remains of a Paragon (New) Apparently the amber preservation process is not without risk. Only the head of this paragon remains. It appears to predate the pandaren revolution, although pinning down the precise era is impossible. 2 sec cast.
- Sonic Pulse Generator (New) Mantid can generate and hear sounds from a much broader spectrum than those available to the other mortal races. Their innate understanding of extremely high and low frequencies allows mantid to create weapons such as this. The sonic pulses delivered from this apparatus can actually tear muscle and organs apart at the cellular level; direct hits can liquefy one’s innards. 2 sec cast.
- The Praying Mantid (New) This Klaxxi'va statue dates back almost to the arrival of the Titans. Inscribed around the base of this statue is a prayer to "the seven headed one". The word "klaxxi" meant "priest" in the old tongue. 2 sec cast.
Blacksmithing
- Black Planar Edge, Reborn By making this weapon, you will learn how to create Wicked Edge of the Planes, Reborn. Weapons. 10 sec cast. Reagents: Lightning Steel Ingot (10), Living Steel (4), Spirit of Harmony (6), (Unknown Item).
- Blazeguard, Reborn By making this weapon, you will learn how to create Blazefury, Reborn. Weapons. 10 sec cast. Reagents: Lightning Steel Ingot (10), Living Steel (4), Spirit of Harmony (6), (Unknown Item).
- Deep Thunder, Reborn By making this weapon, you will learn how to create Stormherald, Reborn. Weapons. 10 sec cast. Reagents: Lightning Steel Ingot (10), Living Steel (4), Spirit of Harmony (6), (Unknown Item).
- Dragonmaw, Reborn By making this weapon, you will learn how to create Dragonstrike, Reborn. Weapons. 10 sec cast. Reagents: Lightning Steel Ingot (10), Living Steel (6), Spirit of Harmony (6), (Unknown Item).
- Drakefist Hammer, Reborn By making this weapon, you will learn how to create Dragonmaw, Reborn. Weapons. 10 sec cast. Reagents: Lightning Steel Ingot (5), Living Steel (2), Spirit of Harmony (3).
- Fireguard, Reborn By making this weapon, you will learn how to create Blazeguard, Reborn. Weapons. 10 sec cast. Reagents: Lightning Steel Ingot (5), Living Steel (2), Spirit of Harmony (3).
- Lionheart Blade, Reborn By making this weapon, you will learn how to create Lionheart Champion, Reborn. Weapons. 10 sec cast. Reagents: Lightning Steel Ingot (5), Living Steel (3), Spirit of Harmony (3).
- Lionheart Champion, Reborn By making this weapon, you will learn how to create Lionheart Executioner, Reborn. Weapons. 10 sec cast. Reagents: Lightning Steel Ingot (10), Living Steel (6), Spirit of Harmony (6), (Unknown Item).
- Lunar Crescent, Reborn By making this weapon, you will learn how to create Mooncleaver, Reborn. Weapons. 10 sec cast. Reagents: Lightning Steel Ingot (5), Living Steel (3), Spirit of Harmony (3).
- Mooncleaver, Reborn By making this weapon, you will learn how to create Bloodmoon, Reborn. Weapons. 10 sec cast. Reagents: Lightning Steel Ingot (10), Living Steel (6), Spirit of Harmony (6), (Unknown Item).
- The Planar Edge, Reborn By making this weapon, you will learn how to create Black Planar Edge, Reborn. Weapons. 10 sec cast. Reagents: Lightning Steel Ingot (5), Living Steel (2), Spirit of Harmony (3).
- Thunder, Reborn By making this weapon, you will learn how to create Deep Thunder, Reborn. Weapons. 10 sec cast. Reagents: Lightning Steel Ingot (5), Living Steel (3), Spirit of Harmony (3).
Raid & Dungeon Abilities
- Animus Font Further corrupts a target already afflicted by Touch of the Animus, causing them to spew Animus Anima bolts at nearby locations every 1 sec. Enemies struck by the bolts suffer 0 Fire damage. Unlimited range. Instant.
- Animus Ring Forms several spheres in a circle around the target. The spheres move toward the center of the circle. Enemy targets that touch a sphere will consume it, increasing the damage they take from melee attacks by 100% 50%. This effect stacks. In normal and heroic difficulties, touching a sphere also inflicts 0 Fire damage over 15 sec. Unlimited range. Instant.
- Berserking Increases your melee, ranged, and spell haste by 150% for 4 sec. Instant. 175% for 4 sec. Instant.
- Bouncing Bolt Inflicts 75,000 Inflicts 110,000 Nature damage split among enemies within 6 yards. If the Bouncing Bolt does not impact with an enemy, an Unharnessed Power is formed, and the Bouncing Bolt will bounce again! 1,000 yd range. Instant.
- Burning Cinders Inflicts 50,000 Fire damage initially and then stacks 10,000 Fire damage every 1 second while standing in the area of effect. Unlimited range. Instant.
- Chain Lightning Inflicts 80,000 Inflicts 120,000 Nature damage, chaining to nearby enemies. Unlimited range. Instant.
- Chain Lightning Inflicts 40,000 Inflicts 60,000 Nature damage, chaining to nearby enemies. Unlimited range. Instant.
- Chain Lightning Inflicts 60,000 Inflicts 90,000 Nature damage, chaining to nearby enemies. Unlimited range. Instant.
- Chain Lightning (New) Strikes an enemy with a lightning bolt that arcs to another nearby enemy. The spell affects up to 10 targets. Unlimited range. Instant.
- Cocoon (New) Wraps the target in web, 100 yd range. Instant.
- Conductivity (New) Increases Nature damage taken by 5%. This effect stacks. Unlimited range. Instant.
- Cosmic Barrage Channeling a Cosmic Barrage. 4 3.5 sec cast (Channeled). 10 sec cooldown.
- Crashing Thunder Inflicts 100,000 Inflicts 150,000 Nature damage to enemies within 6 yards and an additional Lei 75,000 110,000 Nature damage every 1 sec for 45 sec. 15 yd range. 0.5 sec cast.
- Crashing Thunder Inflicts 75,000 Inflicts 110,000 Nature damage every 1 sec for 45 sec. Unlimited range. Instant.
- Crimson Wake Animus Anima repeatedly explodes upward from the ground in a line that accelerates toward a random target. Crimson Wake will pursue the target for up to 30 seconds. Enemy targets hit by the explosions suffer 200,000 Fire damage. Instant.
- Decapitate Lei Shen throws his axe with supernatural force, inflicting 3,000,000 4,500,000 Physical damage and increasing Physical damage taken by 50%. The damage inflicted decreases the farther away the target is from Lei Shen. Unlimited range. Instant.
- Deluge Summons a fierce void of water, dealing Frost damage to nearby enemies. Unlimited range. Instant.
- Diffusion Chain Inflicts 75,000 Inflicts 100,000 Nature damage, chaining to nearby enemies. When an enemy is hit by Diffusion Chain a Diffused Lightning spawns at the location. 1,000 yd range. Instant.
- Explosive Slam The golem slams the ground, inflicting 300,000 315,000 Fire damage to enemies within 12 yds. of his target. Enemies struck are seared, increasing the damage of subsequent Explosive Slams for 25 sec. Melee range. 2.5 sec cast. 15 yd range. 2.5 sec cast.
- Focused Lightning (New) Pulses 33,000 Nature damage every 0 sec. to other players within 5 yards. Melee range. Instant.
- Focused Lightning Detonation (New) The Focused Lightning detonates, inflicting 225,000 Nature damage to all players within 5 yards. Unlimited range. Instant.
- Frost Spike (New) A frost spike erupts fom the ground, dealing 150,000 Frost damage and knocking enemy targets within 4 yards into the air. 300 yd range. Instant.
- Frostbolt Hurls a watery bolt Frostbolt at an enemy, inflicting Frost damage and slowing them for 5 sec. 45 yd range. 2.5 sec cast.
- FULL POWER Unleashes a torrent of Animus Anima bolts that strike at random targets. Each bolt inflicts 500,000 Fire damage to enemies within 5 yds. of the impact point. Unlimited range. Instant.
- Light of Day Inflicts 200,000 Fire damage to all enemies 10 8 yards. 300 yd range. Instant.
- Light of Day Inflicts 200,000 Fire damage to all enemies within 10 8 yards. 300 yd range. Instant.
- Light of Day Inflicts 200,000 Fire damage to all enemies 10 8 yards. 300 yd range. Instant.
- Lightning Fissure (New) This field of unstable energy inflicts 50,000 Nature damage every second to players within 3 yards. 3 yd range. Instant.
- Shatter Shattering mana Shattering inflicts 60,000 Frost damage to all enemies. 150 yd range. Instant.
- Shockwave (New) Sends a wave of force in front of the warrior, causing damage and briefly stunning all enemy targets within 30 yards. Instant.
- Storm Energy (New) Charges the player, causing them to inflict Nature damage to nearby players. Unlimited range. Instant.
- Storm Weapon (New) The caster enhances his weapon, giving successful melee attacks a chance to inflict Nature damage. Unlimited range. Instant.
- Storm Weapon (New) The caster enhances his weapon, giving successful melee attacks a chance to inflict Nature damage. Unlimited range. Instant.
- Summon Ball Lightning Inflicts 150,000 Inflicts 250,000 Nature damage to enemies within 6 yards and creates a Ball Lightning at the location. Unlimited range. Instant.
- Throw Spear The Zandalari Spear-Shaper throws his spear at a distant enemy, periodically inflicting 75,000 damage to nearby players. Unlimited range. Instant.
- Thunderstruck Lei Shen winds up to hurl his axe at target location, inflicting 1,500,000 Nature. The damage inflicted decreases the farther away the target is from the Thunderous Throw. Unlimited range. Instant. Thunderstruck location. Unlimited range. Instant.
- Water Bolt (New) Hurls a watery bolt at an enemy, inflicting 112,500 Frost damage. Unlimited range. Instant.
- Waves of Fury (New) The Zandalari Berserker slams his hammer into the ground, inflicting Stormstrike damage and interrupting casts. Unlimited range. Instant.
- Wind Storm Deals 18,000 Nature damage every 1 second. Damage, healing, and absorption reduced by 80%. 100 yd range. Instant.
Strings Changes
Originally Posted by MMO-Champion
- BONUS_REPUTATION_TITLE - Bonus Reputation
- BONUS_REPUTATION_TOOLTIP - Your account has unlocked bonus reputation gain with this faction.
- CONFIRM_JOIN_SOLO - You are in a group. Are you sure you want to queue as solo?
- DUNGEON_BONUS_VALOR - Some dungeons reward bonus valor.
- DUNGEON_FLOOR_THUNDERKINGRAID8 - Hidden Cell
- ERR_BN_FRIEND_LIST_FULL - You don't have room for any more Battle.net friends.
- GMSS_CHAT_DEFAULT_RESPONSE - This GM is unavailable for chat. If the Open Ticket icon is present, please do not close or edit your petition. If the icon is not present and you require additional assistance, please open a new ticket. Thank you.
- ITEM_CHARGEUP_TOTAL - (Requires %s)
- ITEM_CHARGEUP_TOTAL_DAYS - (Requires %d |4Day
- ITEM_CHARGEUP_TOTAL_HOURS - (Requires %d |4Hour:Hours
- ITEM_CHARGEUP_TOTAL_MIN - (Requires %d Min)
- ITEM_CHARGEUP_TOTAL_SEC - (Requires %d Sec)
- LFG_BONUS_REPUTATION - Bonus Reputation:
- LFG_BONUS_REPUTATION_FACTION - %s (+%d)
- LFG_CHOOSE_BONUS_REPUTATION - Choose Reputation
- MAP_BAR_THUNDER_ISLE_ALLIANCE_TOOLTIP1 - Further contributions to the Kirin Tor war effort are needed before the assault on Shaol'mara can begin.
- MAP_BAR_THUNDER_ISLE_ALLIANCE_TOOLTIP2 - Further contributions to the Kirin Tor war effort are needed before the assault on the Zandalari fortifications begin.
- MAP_BAR_THUNDER_ISLE_ALLIANCE_TOOLTIP3 - Further contributions to the Kirin Tor war effort are needed before the assault on the Thunder Forges can begin.
- MAP_BAR_THUNDER_ISLE_ALLIANCE_TOOLTIP4 - Further contributions to the Kirin Tor war effort are needed before the assault on Stormsea Landing can begin.
- MAP_BAR_THUNDER_ISLE_ALLIANCE_TOOLTIP5 - Further contributions to the Kirin Tor war effort are needed before the assault on the Foot of Lei Shen can begin.
- MAP_BAR_THUNDER_ISLE_DESCRIPTION1 - Securing a Beachhead
- MAP_BAR_THUNDER_ISLE_DESCRIPTION2 - Assaulting the Zandalari fortifications
- MAP_BAR_THUNDER_ISLE_DESCRIPTION3 - Breaking into the Thunder Forges
- MAP_BAR_THUNDER_ISLE_DESCRIPTION4 - Breaking into Stormsea Landing
- MAP_BAR_THUNDER_ISLE_DESCRIPTION5 - The Final Gate
- MAP_BAR_THUNDER_ISLE_LOCKED1 - Stage 2
- MAP_BAR_THUNDER_ISLE_LOCKED2 - Stage 3
- MAP_BAR_THUNDER_ISLE_LOCKED3 - Stage 4
- MAP_BAR_THUNDER_ISLE_LOCKED4 - Stage 5
- MAP_BAR_THUNDER_ISLE_LOCKED5 - Stage 6
- MAP_BAR_THUNDER_ISLE_TITLE1 - Stage 1
- MAP_BAR_THUNDER_ISLE_TITLE2 - Stage 2
- MAP_BAR_THUNDER_ISLE_TITLE3 - Stage 3
- MAP_BAR_THUNDER_ISLE_TITLE4 - Stage 4
- MAP_BAR_THUNDER_ISLE_TITLE5 - Stage 5
- MAP_BAR_THUNDER_ISLE_TOOLTIP1 - Further contributions to the Sunreaver war effort are needed before the assault on Zeb'tula can begin.
- MAP_BAR_THUNDER_ISLE_TOOLTIP2 - Further contributions to the Sunreaver war effort are needed before the assault on the Zandalari fortifications begin.
- MAP_BAR_THUNDER_ISLE_TOOLTIP3 - Further contributions to the Sunreaver war effort are needed before the assault on the Thunder Forges can begin.
- MAP_BAR_THUNDER_ISLE_TOOLTIP4 - Further contributions to the Sunreaver war effort are needed before the assault on Stormsea Landing can begin.
- MAP_BAR_THUNDER_ISLE_TOOLTIP5 - Further contributions to the Sunreaver war effort are needed before the assault on the Foot of Lei Shen can begin.
- MAP_BAR_TOOLTIP_TITLE - %s - %d%% Complete
- POWER_TYPE_FEL_FURY - Fel Fury
- SCENARIO_BONUS_VALOR - Some scenarios reward bonus valor.
- SPELL_CHARGEUP_TIME - Current progress: %s
- SPELL_CHARGEUP_TIME_DAYS - Current progress: %d |4day:days;
- SPELL_CHARGEUP_TIME_HOURS - Current progress: %d |4hour:hours;
- SPELL_CHARGEUP_TIME_MIN - Current progress: %d min
- SPELL_CHARGEUP_TIME_SEC - Current progress: %d sec
- SPELL_FAILED_CUSTOM_ERROR_189 - You must be near the Bloodied Court gate.
- SPELL_RECAST_TIME_CHARGEUP_DAYS - %.3g |4day:days; required
- SPELL_RECAST_TIME_CHARGEUP_HOURS - %.3g |4hour:hours; required
- SPELL_RECAST_TIME_CHARGEUP_INSTANT - Instant
- SPELL_RECAST_TIME_CHARGEUP_MIN - %.3g min required
- SPELL_RECAST_TIME_CHARGEUP_SEC - %.3g sec required
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