Patch 5.2 PTR - Build 16503

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Patch 5.2 PTR - Build 16503
A new beta build will be deployed on PTR soon. We will be updating these notes frequently, so keep checking back!

Achievement Changes Originally Posted by MMO-Champion
Archaeology
Professions


Feats of Strength


Pandaria
Quests

  • Direhorn in a China Shop Destroy the Delicate Priceless Zandalari Vase using the Loa-Infused Bloodhorn's charge attack.

Pandaria Raid
Dungeons & Raids

  • Genetically Unmodified Organism Defeat Primordius in Throne of Thunder on Normal or Heroic difficulty without any player absorbing a Mutagenic Pool. or Primordius absorbing a Mutagenic Pool.

Pet Battles


Player vs. Player







Spell Changes Originally Posted by MMO-Champion
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Death Knight (Forums, Talent Calculator)

Talents


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Druid (Forums, Talent Calculator)



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Mage (Forums, Talent Calculator)


  • Arcane Missiles Arcane Missiles' damage is increased by 25% per Arcane Charge. 50% per Arcane Charge.

Talents

  • Blazing Speed 15 10 sec cooldown.
  • Cold Snap When activated, this spell finishes the cooldown of your Ice Block, Frost Nova, and Cone of Cold spells, and heals you for 15% of your maximum health. 30% of your maximum health.
  • Scorch 3.5% 2% of Base Mana.

Arcane

  • Arcane Barrage Arcane Barrage's damage is increased by 25% 50% per Arcane Charge, and it hits 1 additional nearby targets per Arcane Charge for 50% damage.
  • Arcane Blast Arcane Blast's damage is increased by 25% 50% per Arcane Charge, and its mana cost is increased by 75% per Arcane Charge. 150% per Arcane Charge.
  • Arcane Charge Arcane Blast's damage is increased by 25% 50% per charge, and its mana cost increased by 75% per charge. 150% per charge. Arcane Missiles' damage is increased by 25% per charge. 50% per charge. Arcane Barrage's damage is increased by 25% 50% per charge, and it hits 1 additional nearby targets per charge for 50% damage. Stacks up to 6 times and lasts 10 sec. Scorch Scorch's damage is increased by 50% per charge, and its mana cost increased by 150% per charge. Stacks up to 4 times and lasts 10 sec.
  • Arcane Missiles Arcane Missiles' damage is increased by 25% per Arcane Charge. 50% per Arcane Charge.

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Monk (Forums, Talent Calculator)


  • Jab (Brewmaster) 3.9% 4% of Base Mana / 40 Energy / 40 Energy.
  • Jab (Mistweaver) 3.9% 4% of Base Mana / 40 Energy / 40 Energy.
  • Jab (Windwalker) 3.9% 4% of Base Mana / 40 Energy / 40 Energy.
  • Tiger Palm (Brewmaster)
  • Tiger Palm (Mistweaver) Restores 0% mana.
  • Tiger Palm (Windwalker)
  • Zen Sphere If the target of the Zen Sphere reaches 35% or lower health or if the Zen Sphere is dispelled or expires it will detonate, dealing [ 1 + 26.3% of AP ] Nature damage and 1 healing to all targets within 10 yards.
  • Zen Sphere: Detonate If the target of the Zen Sphere reaches 35% or lower health or if the Zen Sphere is dispelled or expires it will detonate, dealing [ 1 + 26.3% of AP ] Nature damage and 1 healing to all targets within 10 yards.
  • Zen Sphere: Detonate If the target of the Zen Sphere reaches 35% or lower health or if the Zen Sphere is dispelled or expires it will detonate, dealing [ 1 + 26.3% of AP ] Nature damage and 1 healing to all targets within 10 yards.

Talents

  • Dampen Harm The next 3 attacks within 45 sec that deal damage equal to 20% or more of your total health are reduced in half. by half.
  • Ring of Peace Forms a sanctuary around the target for 8 sec, causing all enemies to be silenced and disarmed within 8 yards. Forms a sanctuary around the friendly target, causing all nearby enemies within 8 yards to be disarmed and unable to auto-attack. In addition, enemies who cast a harmful spell within the ring become silenced for 3 sec. Ring of Peace lasts for 8 sec.
  • Zen Sphere If the target of the Zen Sphere reaches 35% or lower health or if the Zen Sphere is dispelled or expires it will detonate, dealing [ 1 + 26.3% of AP ] Nature damage and 1 healing to all targets within 10 yards.

Mistweaver

  • Teachings of the Monastery You become adept in the ways of the Mistweaver, amplifying five of your abilities. four of your abilities. When you Tiger Palm, you restore 1% of your mana and gain Vital Mists, reducing the cast time and mana cost of your next Surging Mist by 20%. Stacks up to 5 times. Lasts 30 sec. Surging Mist When you Tiger Palm, you gain Vital Mists reducing the cast time and mana cost of your next Surging Mist by 20%. Stacks up to 5 times. Lasts 30 sec.

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Priest (Forums, Talent Calculator)


  • Binding Heal Heals a friendly target and the caster for [ 1 + 78.7% of Spell Power ]. Low threat. Heals a friendly target, the caster, and a third nearby friendly target for [ 1 + 78.7% of Spell Power ].

Talents

  • Solace and Insanity Shadow: When cast on a target that has three of your Shadow damage-over-time spells applied, your Mind Flay gains the insanity effect. Shadow: Your Devouring Plague increases the damage of Mind Flay by 33% per orb consumed. Assault the target's mind with Shadow energy, causing 45 Shadow damage over 3 sec and slowing their movement speed by 50%.

Major Glyphs

  • Glyph of Mind Spike When you deal damage with Mind Spike Your successful non-instant Mind Spikes, reduce, the cast time of your next Mind Blast is reduced by 50% lasting 6 sec. within 9 sec by 50%.

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Rogue (Forums, Talent Calculator)

Talents

  • Nerve Strike A successful Kidney Shot or Cheap Shot also reduces the damage dealt by the target by 50% and healing done by the target by 25% for 6 10% for 6 sec seconds after the effect fades.
  • Shuriken Toss Shurikens are coated in your Lethal Poison.

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Shaman (Forums, Talent Calculator)

Enhancement

  • Mental Quickness Your instant beneficial, damaging, and totem spells spells and totems cost 75% less mana and your shock spells cost 90% less mana.

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Warlock (Forums, Talent Calculator)


  • Felhunter: Spell Lock Counters an enemy's spellcast, preventing any spell from that school of magic from being cast for 6 sec. Silences the enemy for 3 sec. If used on a casting target, it will counter the enemy's spellcast, preventing any spell from that school of magic from being cast for 6 sec.

Talents

  • Blood Fear While active, any time an enemy melee attack deals damage to the caster they will become afflicted by Fear. for up to until cancelled. Blood Fear Lasts 60 sec.

Pets

  • Spell Lock Counters an enemy's spellcast, preventing any spell from that school of magic from being cast for 6 sec. Silences the enemy for 3 sec. If used on a casting target, it will counter the enemy's spellcast, preventing any spell from that school of magic from being cast for 6 sec.

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Warrior (Forums, Talent Calculator)



Arms

  • Slam 30 20 Rage.
  • Sudden Death Your melee hits have a 20% chance of resetting the cooldown on your Colossus Smash. Your Overpower hits have a 25% chance of resetting the cooldown on your Colossus Smash. Your Execute hits have a 100% chance of making any Overpower free for 139,958d.
  • Taste for Blood When your target dodges any of your attacks you gain 1 use1 of Overpower. use of Overpower.

Fury

  • Bloodsurge Your Bloodthirst hits have a 20% chance of lowering the making your next 3 Wild Strikes free and reducing their global cooldown to 1 sec and reducing the Rage cost by 30 of your next 3 Wild Strikes.

Major Glyphs

  • Glyph of Blitz Your Charge stuns and snares an additional 2 nearby targets.

Professions
Blacksmithing


Jewelcrafting


Leatherworking

  • Magnificence of Leather (New) Create a Magnificent Hide from Exotic Leather once a day. In the process, your knowledge of Pandaren Leatherworking may increase, resulting in the discovery of a new pattern. Shares cooldown with the Magnificence of Scales.
  • Magnificence of Scales (New) Create a Magnificent Hide from Prismatic Scales once a day. In the process, your knowledge of Pandaren Leatherworking may increase, resulting in the discovery of a new pattern. Shares cooldown with the Magnificence of Leather.

Raid & Dungeon Abilities

  • Anima Ring Enemy targets that touch a sphere will consume it, increasing the damage they take from melee attacks by 100%. for 15 sec. In normal and heroic difficulties In Heroic Difficulty, touching a sphere also inflicts 250,000 Fire damage over 15 sec. the duration.
  • Arcane Blast Each time you cast Arcane Blast, the damage of all Arcane spells is increased by 25% 50% and mana cost of Arcane Blast is increased by 75%. 150%. Effect stacks up to 6 4 times and lasts 10 sec or until any Arcane damage spell except Arcane Blast is cast.
  • Corrupted Healing 30,000 10,000 Shadow damage inflicted every 1 sec.
  • Crashing Star Barrages an enemy, dealing 200,000 Arcane damage to alll all enemies within 8 yards, knocking them back.
  • Explosive Slam The golem slams the ground, inflicting 250,000 200,000 Fire damage to enemies within 12 yds.
  • Focused Lightning Detonation The Focused Lightning detonates, inflicting 150,000 Nature damage to all players within 5 yards. 8 yards.
  • Impale Inflicts normal damage plus 25,000 20,000 bleed damage every 1 second.
  • Implosion This effect leaves targets vulnerable, increasing damage taken from Implosion by 10%.
  • Lightning Fissure This field of unstable energy inflicts 50,000 Nature damage every second to players within 3 yards. 5 yards. 3 yd Melee range.
  • Lightning Whip Lei Shen cracks a Lightning Whip across the floor, inflicting 500,000 Nature damage to enemies within 80 yards infront of him, leaving a lightning bolt behind on the ground that can be avoided by jumping over it. Lei Shen cracks a Lightning Whip across the floor, inflicting 500,000 Nature damage to enemies in front of him, creating a Lightning Bolt on the ground. The Lightning Bolt effect can be avoided by jumping over it.
  • Quills Inflicts 125,000 Inflicts 80,000 Physical damage to all enemies within 500 yards.
  • Serpent's Vitality Breathes life and vitality into players, causing them to regenerate 0 20,000 health and 5,000 mana every 1 sec.
  • Shadow Nova Inflicts Shadow damage to enemies in an area. Inflicts 125,000 Shadow damage to enemies within 10 yds. of a random target.
  • Shatter Shattering mana Shattering inflicts 150,000 Frost damage to all enemies.
  • Spear Spin Attacks nearby enemies in a whirlwind of steel that inflicts normal damage and knocks back. weapon damage and knocks back.
  • Static Wound Jin'rokh the Breaker statically constricts the target, inflicting 18,000 Physical damage per stack when taking melee attacks. 15,000 Nature damage per stack to all players when taking melee attacks. This effect stacks but dissipates gradually while not in Conductive Water. reduces in potency over time.
  • Waves of Fury The Zandalari Berserker No'ku Stormsayer slams his hammer into the ground, inflicting Stormstrike damage and interrupting casts. 50,000 Nature damage to nearby targets and an additional 150,000 Nature damage and interrupting casts to enemies in a line.
  • Waves of Fury No'ku Stormsayer slams his hammer into the ground, inflicting 50,000 Nature damage to nearby targets and an additional 150,000 Nature damage and interrupting casts to enemies in a line.
  • Wounding Strike (New) Inflicts 20,000% Physical damage every second and leaves the target wounded, reducing the effectiveness of any healing by 9% for 18 sec.





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