Patch 5.2 - PTR Build 16539

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Patch 5.2 - PTR Build 16539
A new PTR build will be deployed on beta realms soon. We will be updating these notes frequently, so keep checking back!

Achievement Changes Originally Posted by MMO-Champion
Feats of Strength


Pandaria
Quests

  • Chapter III: Two Princes [Coming Soon...] 25 points. Discover the secrets of the mogu with Wrathion, and deliver to him the heart of the Thunder King. 25 points.
  • In the Hall of the Thunder King Open 10 Golden Chests during one run of the Mogu Treasure Vault. Achieve the following goals within the Troves of the Thunder King.

Pandaria Raid
Dungeons & Raids

  • Head Case Defeat Megaera in Throne of Thunder on Normal or Heroic difficulty without cutting off a head of the following colors: 10 points. types: 10 points.




Spell Changes Originally Posted by MMO-Champion
Mounts


Item Set Bonuses

  • Item - Druid T15 Guardian 4P Bonus You generate 0% 50% more Rage from your attacks while Enrage is active.
  • Item - Mage PvP Set 2P Bonus Reduces the cooldown on Counterspell by 4 sec.when it successfully interrupts a spell.
  • Item - Paladin T15 Protection 4P Bonus You gain 1 Holy Power for each 0% 20% of your health taken as damage while Divine Protection is active.
  • Shapeshift Movement Speed Increases the duration of your Savage Roar by 8 sec and increases the critical strike chance reduction from Thick Hide to 20%. Increases your movement speed by 15% while in Bear Form, Cat Form, or Travel Form. Only active outdoors. This speed increase is not cumulative with Feline Swiftness. Requires Cat Form, Travel Form, Bear Form.

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Druid (Forums, Talent Calculator)

Balance

  • Celestial Alignment In addition, casting Moonfire also applies the the periodic damage effect of Sunfire to your target.

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Hunter (Forums, Talent Calculator)


  • Arcane Shot An instant shot that causes 100% weapon damage plus 2,306 as Arcane damage. and applies the Hunter's Mark effect.

Talents

  • Narrow Escape When you Disengage, you also activate a web trap which encases all targets within 8 yards in sticky webs, preventing movement for until cancelled. 8 sec.

Beast Mastery

  • Kill Command (Beast Mastery) Give the command to kill, causing your pet to instantly inflict [ 1,215 + 121.8% of RAP ] damage to its target. and apply the Hunter's Mark effect.
  • Kill Command (Marksmanship, Survival) Give the command to kill, causing your pet to instantly inflict [ 1,047 + 105% of RAP ] damage to its target. and apply the Hunter's Mark effect.

Marksmanship


Survival

  • Explosive Shot You fire an explosive charge into the enemy target, dealing [ 349 + 28% of RAP ] Fire damage initially and every second for 2 sec. and applying the Hunter's Mark effect.

Minor Glyphs

  • Glyph of Fetch Command your pet to retrieve the items on a nearby corpse. loot from a nearby corpse within 40 yards.

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Mage (Forums, Talent Calculator)



Talents

  • Blazing Speed Also frees the caster from stuns and bonds, and makes them immune for the duration. Replaces Blink. Mage - LvL 30 Talent. Mage - LvL 15 Talent. 10 25 sec cooldown.
  • Flameglow (New) Protects you with fiery energy, absorbing [ 20% of Fire Spell Power ] damage from each attack against you (up to a maximum of 30% of the attack).

Arcane

  • Arcane Charge Scorch Scorch's damage is increased by 50% per charge, and its mana cost increased by 150% per charge.

Fire

  • Critical Mass Multiplies the critical strike chance of your Fireball, Frostfire Bolt, Pyroblast, and Scorch by 1.3. 1.30.
  • Scorch Mage - LvL 15 Talent. Mage - Fire Spec.

Major Glyphs

  • Glyph of Deep Freeze Your Deep Freeze spell is no longer on the global cooldown. but its duration is reduced by 1,000 sec.

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Monk (Forums, Talent Calculator)


  • Blackout Kick (Brewmaster) Limited to 2 targets.
  • Blackout Kick (Mistweaver) Limited to 2 targets.
  • Blackout Kick (Windwalker) Limited to 2 targets.
  • Chi Burst You summon a torrent of Chi energy and hurl it at the target, dealing [ 552 + 50.4% [ 1,324 + 121% of AP ] Nature damage to all enemies, and 1,296 1,094 healing to all allies in its path.
  • Chi Burst You summon a torrent of Chi energy and hurl it at the target, dealing [ 552 + 50.4% [ 1,324 + 121% of AP ] Nature damage to all enemies, and 1,296 1,094 healing to all allies in its path.
  • Chi Wave You cause a wave of Chi energy to flow through friend and foe, dealing [ 123 [ 246 + 45% of AP ] Nature damage or 287 healing. 492 healing.
  • Chi Wave You cause a wave of Chi energy to flow through friend and foe, dealing [ 123 [ 246 + 45% of AP ] Nature damage or 287 healing. 492 healing.
  • Gift of the Serpent Unlimited range.
  • Paralysis You cause the target's muscles to contract, incapacitating them for 30 sec. 40 sec. If done from behind the target, the duration is doubled. increased 50%.
  • Zen Sphere Forms a Zen Sphere above the target, healing the target for 126 and dealing [ 41 + 7.4% 49 and dealing [ 49 + 9% of AP ] Nature damage to the nearest enemy within 10 yards of the target every 2 sec for 16 sec. If the target of the Zen Sphere reaches 35% or lower health or if the Zen Sphere is dispelled or expires it will detonate, dealing [ 144 + 26.3% [ 201 + 36.8% of AP ] Nature damage and 337 128 healing to all targets within 10 yards.
  • Zen Sphere: Detonate Forms a Zen Sphere above the target, healing the target for 126 and dealing [ 41 + 7.4% 49 and dealing [ 49 + 9% of AP ] Nature damage to the nearest enemy within 10 yards of the target every 2 sec for 16 sec. If the target of the Zen Sphere reaches 35% or lower health or if the Zen Sphere is dispelled or expires it will detonate, dealing [ 144 + 26.3% [ 201 + 36.8% of AP ] Nature damage and 337 128 healing to all targets within 10 yards.
  • Zen Sphere: Detonate Forms a Zen Sphere above the target, healing the target for 126 and dealing [ 41 + 7.4% 49 and dealing [ 49 + 9% of AP ] Nature damage to the nearest enemy within 10 yards of the target every 2 sec for 16 sec. If the target of the Zen Sphere reaches 35% or lower health or if the Zen Sphere is dispelled or expires it will detonate, dealing [ 144 + 26.3% [ 201 + 36.8% of AP ] Nature damage and 337 128 healing to all targets within 10 yards.

Talents

  • Chi Burst You summon a torrent of Chi energy and hurl it at the target, dealing [ 552 + 50.4% [ 1,324 + 121% of AP ] Nature damage to all enemies, and 1,296 1,094 healing to all allies in its path.
  • Chi Wave You cause a wave of Chi energy to flow through friend and foe, dealing [ 123 [ 246 + 45% of AP ] Nature damage or 287 healing. 492 healing.
  • Ring of Peace Forms a sanctuary around the friendly target, causing all nearby enemies within 8 yards to be disarmed and unable to auto-attack. nearby enemy players unable to auto-attack. 1.5 min cooldown. 45 sec cooldown.
  • Zen Sphere Forms a Zen Sphere above the target, healing the target for 126 and dealing [ 41 + 7.4% 49 and dealing [ 49 + 9% of AP ] Nature damage to the nearest enemy within 10 yards of the target every 2 sec for 16 sec. If the target of the Zen Sphere reaches 35% or lower health or if the Zen Sphere is dispelled or expires it will detonate, dealing [ 144 + 26.3% [ 201 + 36.8% of AP ] Nature damage and 337 128 healing to all targets within 10 yards.

Mistweaver

  • Life Cocoon Encases the target in a cocoon of Chi energy, absorbing [ 550% [ 1,100% of Spell Power + 79,916 ] damage and increasing all periodic healing taken by 50%.
  • Teachings of the Monastery Stacks up to 2 times.

Major Glyphs

  • Glyph of Paralysis Increases the number of Fire Blossoms you create by 1. Your Paralysis ability also removes all damage over time effects from the target.

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Paladin (Forums, Talent Calculator)


  • Hand of Sacrifice Places a Hand on a party or raid member, transferring 30% damage taken to the Paladin. Holy, Protection: Places a Hand on a party or raid member, transferring 30% damage taken to the Paladin. Lasts 12 sec or until the Paladin has transferred 100% of their maximum health. Players may only have one Hand on them per Paladin at any one time. Retribution: Places a Hand on a party or raid member, transferring 30% damage taken to the Paladin and removing all harmful Magic effects from the target.

Talents

  • Light's Hammer Arcing Light Deals [ 3,630 + 32.1% of Spell Power ] Holy damage to enemies within the area and 0 healing to allies within the area every 2 sec. Arcing Light Deals [ 3,630 + 32.1% of Spell Power ] Holy damage to enemies and reduces their movement speed by 50% for 2 sec. Heals allies for 50 every 2 sec.
  • Selfless Healer Your successful Judgments and Holy Shocks reduce the cast time and mana cost of your next Flash of Light by 35% per stack and improves its effectiveness by 20% per stack when used to heal others.

Protection

  • Shield of the Righteous Instantly slam the target with your shield, causing [ 836 + 61.7% of AP ] Holy damage, reducing the physical damage you take by 30% [ 30 ] [Min 30, Max 80]% for 3 sec, and causing Bastion of Glory.

Retribution

  • Absolve (New) Your Hand of Sacrifice also removes all harmful Magic effects from the target.

Major Glyphs

  • Glyph of Blessed Life While Seal of Insight is active, you have a 50% chance to gain a charge of Holy Power whenever you are affected by a Stun, Fear or Immobilize effect.
  • Glyph of Templar's Verdict You take 10% less damage for 6 sec after dealing damage with Templar's Verdict. or Exorcism.

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Priest (Forums, Talent Calculator)


  • Binding Heal Heals a friendly target, the caster, and a third nearby friendly target for [ 8,716 + 78.7% of Spell Power ]. friendly target within 20 yards for [ 9,962 + 89.9% of Spell Power ].
  • Divine Star Fires a Divine Star in front of you, traveling 24 yds, causing [ 4,717 + 45.5% of Spell Power ] Spellshadow damage to all enemies and [ 7,862 + 75.8% of Spell Power ] healing to all allies within 6 yds of its path. 4 yds of its path.
  • Divine Star Fires a Divine Star in front of you, traveling 24 yds, causing [ 4,717 + 45.5% of Spell Power ] Divine damage to all enemies and [ 7,862 + 75.8% of Spell Power ] healing to all allies within 6 yds of its path. 4 yds of its path.
  • Flash Heal Heals a friendly target for [ 11,936 + 114.94% of Spell Power ]. [ 13,641 + 131.4% of Spell Power ].
  • Holy Nova Causes an explosion of holy light around the caster, causing [ 332 + 14.3% of Spell Power ] Holy damage to all enemy targets within 10 yards and healing up to 5 targets within 10 yards for [ 2,564 + 24.7% of Spell Power ]. Healing is divided among the number of targets healed. These effects cause no threat.
  • Power Word: Shield (Discipline) Draws on the soul of the friendly target to shield them, absorbing [ 321.1% of Spell Power + 33,338 ] damage. [ 280.7% of Spell Power + 29,142 ] damage.
  • Power Word: Shield (Holy) Draws on the soul of the friendly target to shield them, absorbing [ 267.6% of Spell Power + 27,782 ] damage. [ 233.9% of Spell Power + 24,285 ] damage.
  • Power Word: Shield (Shadow)
  • Renew Heals the target for [ 2,690 + 25.9% [ 2,152 + 20.7% of Spell Power ] every 3 sec for 12 sec.

Talents

  • Divine Star Fires a Divine Star in front of you, traveling 24 yds, causing [ 4,717 + 45.5% of Spell Power ] Divine damage to all enemies and [ 7,862 + 75.8% of Spell Power ] healing to all allies within 6 yds of its path. 4 yds of its path.
  • Phantasm When you Fade, you remove all movement impairing effects from yourself, you become untargetable by ranged attacks, and your movement speed is unhindered for 3 sec. 5 sec.
  • Solace and Insanity Strike an enemy with the power of the heavens, dealing [ 1,136 + 111% of Spell Power ] Holy damage and an additional [ 7 [ 399 + 3.12% of Spell Power ] Holy damage over 7 sec and restoring 1% of maximum mana.

Discipline & Holy

  • Evangelism (Discipline) Evangelism Increases the damage and healing done by your Penance, Smite, and Holy Fire spells by 4% and reduces the mana cost of those spells by 6%.
  • Evangelism (Holy, Shadow)
  • Spiritual Healing Increases the healing done by your Flash Heal and Binding Heal by 43%. Flash Heal, Binding Heal, Renew, and Prayer of Mending by 25%.

Major Glyphs

  • Glyph of Binding Heal Your Binding Heal spell now heals a third nearby friendly target friendly target within 20 yards, but costs 35% more mana.

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Rogue (Forums, Talent Calculator)


  • Blind 1.5 2 min cooldown.
  • Cloak of Shadows 2 min cooldown. 60 sec cooldown.
  • Crimson Tempest (Assassination, Combat) Finishing move that consumes combo points on any nearby target to slash at the flesh of all enemies within 8 yards, dealing Physical damage and causing victims to bleed and suffer an additional 30% 240% of the initial damage over 12 sec: 1 point : [ 1,187 + 2.8% of AP ] damage 2 points: [ 1,780 + 5.5% of AP ] damage 3 points: [ 2,373 + 8.3% of AP ] damage 4 points: [ 2,966 + 11% of AP ] damage 5 points: [ 3,559 + 13.8% of AP ] damage Requires Melee Weapon.
  • Crimson Tempest (Subtlety) Finishing move that consumes combo points on any nearby target to slash at the flesh of all enemies within 8 yards, dealing Physical damage and causing victims to bleed and suffer an additional 30% 240% of the initial damage over 12 sec: 1 point : [ 1,187 + 3.4% of AP ] damage 2 points: [ 1,780 + 6.8% of AP ] damage 3 points: [ 2,373 + 10.2% of AP ] damage 4 points: [ 2,966 + 13.6% of AP ] damage 5 points: [ 3,559 + 17.1% of AP ] damage Requires Melee Weapon.
  • Crimson Tempest (Assassination, Combat) Finishing move that consumes combo points on any nearby target to slash at the flesh of all enemies within 8 yards, dealing Physical damage and causing victims to bleed and suffer an additional 30% 240% of the initial damage over 12 sec: 1 point : [ 1,187 + 2.8% of AP ] damage 2 points: [ 1,780 + 5.5% of AP ] damage 3 points: [ 2,373 + 8.3% of AP ] damage 4 points: [ 2,966 + 11% of AP ] damage 5 points: [ 3,559 + 13.8% of AP ] damage Requires Melee Weapon.
  • Crimson Tempest (Subtlety) Finishing move that consumes combo points on any nearby target to slash at the flesh of all enemies within 8 yards, dealing Physical damage and causing victims to bleed and suffer an additional 30% 240% of the initial damage over 12 sec: 1 point : [ 1,187 + 3.4% of AP ] damage 2 points: [ 1,780 + 6.8% of AP ] damage 3 points: [ 2,373 + 10.2% of AP ] damage 4 points: [ 2,966 + 13.6% of AP ] damage 5 points: [ 3,559 + 17.1% of AP ] damage Requires Melee Weapon.
  • Preparation When activated, this ability immediately finishes the cooldown on your Sprint, Vanish, Cloak of Shadows, Evasion, and Dismantle abilities. Evasion, and Dismantle abilities.
  • Vanish 3 2 min cooldown.

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Shaman (Forums, Talent Calculator)

Talents

  • Primal Elementalist These servitors are 50% 80% more powerful than regular elementals, act as pets directly under your control, and gain additional abilities.
  • Stone Bulwark Totem Summons an Earth Totem with 5 10% of the caster's health at the feet of the caster for 30 sec that grants the caster a shield absorbing [ 164.1% of AP or 262.5% of Spell Power ] damage for 10 sec, and up to an additional [ 54.7% of AP or 87.5% of Spell Power ] every 5 sec thereafter.
  • Unleashed Fury Your elemental weapon imbues are empowered, granting additional effects when triggered with Unleash Weapon Elements: Flametongue Weapon Increases the enemy target's damage taken from your Lightning Bolt by 20%, and from your Lava Burst by 10% for 10 sec.

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Warlock (Forums, Talent Calculator)

Talents

  • Blood Horror While active, any time an enemy melee attack deals damage to the caster they will become afflicted by Fear for up to until cancelled. Warlock, the enemy will run in horror for up to 4 sec. Blood Fear lasts 60 sec. Blood Horror lasts 60 sec.

Minor Glyphs

  • Glyph of Eye of Kilrogg The casting Warlock must be within line of sight of the Eye of Kilrogg to place the Demonic Circle.

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Warrior (Forums, Talent Calculator)


  • Impending Victory Instantly attack the target causing [ 1,246 + 56% of AP ] damage and healing you for 15% of your maximum health. Arms: Instantly attack the target causing [ 1,495 + 67.2% of AP ] damage and healing you for 15% of your maximum health. Killing an enemy that yields experience or honor resets the cooldown of Impending Victory and causes your next Impending Victory to heal for 20% of your maximum health. Replaces Victory Rush. Fury, Protection: Instantly attack the target causing [ 1,246 + 56% of AP ] damage and healing you for 15% of your maximum health.

Talents

  • Impending Victory Instantly attack the target causing [ 1,246 + 56% of AP ] damage and healing you for 15% of your maximum health. Arms: Instantly attack the target causing [ 1,495 + 67.2% of AP ] damage and healing you for 15% of your maximum health. Killing an enemy that yields experience or honor resets the cooldown of Impending Victory and causes your next Impending Victory to heal for 20% of your maximum health. Replaces Victory Rush. Fury, Protection: Instantly attack the target causing [ 1,246 + 56% of AP ] damage and healing you for 15% of your maximum health.

Arms

  • Sudden Death Your Execute hits have a 100% chance of making any Overpower free for 139,958d. 10 sec.
  • Taste for Blood This effect stacks up to 5 times. and lasts 12 sec.

Major Glyphs

  • Glyph of Die by the Sword While Die by the Sword is active, using Overpower increases its duration by $1 1 sec and using Wild Strike increases its duration by 0 sec per use. 0.5 sec per use.

Professions
Fishing

  • Fishing Equip a fishing pole and find a body of water to fish. Click while facing a body of water. No fishing pole needed. Higher skill increases your chance of fishing successfully in higher level areas.
  • Fishing Equip a fishing pole and find a body of water to fish. No fishing pole needed. Right-Click on the bob in the water when it splashes to catch your fish. Higher skill increases your chance of fishing successfully in higher level areas. Click this button while facing a body of water, then click on the bobber when it splashes.

Leatherworking


Raid & Dungeon Abilities

  • Acid Rain Spits a globule of acid at a random enemy, inflicting 350,000 300,000 Nature damage to all players upon impact.
  • Arctic Freeze Breathes ice on all enemies in front of the caster, inflicting 150,000 127,500 Frost damage every second for 3 sec.
  • Ball Lightning The Ball Lightning rushes towards an enemy, inflicting increasing nature damage based on the distance from the target. 100,000 Nature damage to the enemy.
  • Caustic Gas Inflicts 1,350,000 Nature damage split evenly between all enemies within a 18 yard cone. 30 yard cone.
  • Cheep 200 500 yd range.
  • Cheep 1 sec cast Instant.
  • Cheep (New)
  • Cinders Ignites an enemy, inflicting 125,000 105,000 Fire damage and an additional 75,000 Fire damage every 1 sec. The pool inflicts 125,000 105,000 Fire damage every 1 sec.
  • Cinders Ignites an enemy, inflicting 125,000 105,000 Fire damage and an additional 75,000 Fire damage every 1 sec. The pool inflicts 125,000 105,000 Fire damage every 1 sec.
  • Cleave (New) Inflicts 400% of normal melee damage to an enemy and its nearest ally.
  • Cocoon Wraps the target in web, 100 yd range. Encases the target in webs, preventing all action and preventing any allies from aiding them directly. 100 yd range.
  • Decapitate Lei Shen throws his axe with supernatural force, inflicting 3,000,000 Physical damage and increasing Physical damage taken by 50%. 100%.
  • Diffusion Chain Inflicts 75,000 Nature damage, chaining to nearby enemies. inflicting increasing damage for each target it jumps to.
  • Discharged Energy Increases damage taken from Discharged Energy by 10%.
  • Electrical Shock Inflicts 10,000 Inflicts 5,000 Nature damage every 1 sec for 8 sec.
  • Eye Sore (New)
  • Feed Young 5 sec cast (Channeled). The caster summons forth globules of food for their young. Instant.
  • Focused Lightning Conduction Focused Lightning Detonation damage travels through Conductive Water, inflicting 150,000 175,000 Nature damage to players standing in Conductive Water.
  • Focused Lightning Detonation The Focused Lightning detonates, inflicting 150,000 175,000 Nature damage to all players within 8 yards.
  • Furious Stone Breath Inflicts 85,000 Inflicts 200,000 Nature damage to all enemies every 0.5 sec for 4.5 sec.
  • Fusion Slash Lei Shen slashes at the target with his polearm, inflicting 400,000 Nature damage and increases damage taken by Fusion Slash by 100% for 45 sec. 60 sec. 1.5 2 sec cast.
  • Ice Comet Inflicts 0 Inflicts 300,000 Frost damage to all enemies within 0 yards. 6 yards.
  • Icy Ground The frozen ground inflicts 80,000 68,000 Frost damage to all enemies who touch it, reducing their movement speed by 5% every second.
  • Ignite Flesh Inflicts 35,000 Inflicts 30,000 Fire damage every 1 sec.
  • Ignite Flesh Breathes flames on all enemies in front of the caster, inflicting 150,000 127,500 Fire damage every second for 3 sec. Enemies hit by Ignite Flesh burn for 35,000 30,000 additional Fire damage every second for 45 sec.
  • Judgment of the Loa Unleashes the Loa's judgment on an enemy, inflicting 5,000 Holy damage for each application of Mark of the Loa. 15 yd range.
  • Life Drain Inflicts Shadow damage to the nearest target in front of the caster and heals Durumu based on the damage inflicted.
  • Light of the Loa Blesses an ally with the light of loa, healing them for 25% of their maximum health. Instant 2.5 sec cast.
  • Lightning Bolt Inflicts 20,000 Inflicts 25,000 Nature damage every 0.25 sec, the Lightning Bolt can be avoided by jumping over it.
  • Lightning Whip Lei Shen cracks a Lightning Whip across the floor, inflicting 500,000 600,000 Nature damage to enemies in front of him, creating a Lightning Bolt on the ground.
  • Lingering Gaze (New) Inflicts 75,000 Shadow damage to the target.
  • Lingering Gaze Inflicts 136,500 Inflicts 150,000 Shadow damage to all targets within 15 yards.
  • Lingering Gaze Inflicts 75,000 Shadow damage to the target.
  • Long-Range Ritual Lightning Inflicts 100,000 Inflicts 200,000 Fire damage to enemies outside 50,000 yds.
  • Nether Tear Tears open a portal to the nether, releasing a Nether Wyrm every 3 sec. for 6 sec.
  • Overloaded Circuits Inflicts 50,000 Inflicts 25,000 Nature damage every 1 sec.
  • Pierce the Veil The caster inflicts 60,000 Shadow damage on a random target.
  • Quake Stomp Tortos performs a massive stomp that inflicts Physical damage to all enemies equal to 50% of their maximum health and increases the frequency of Rockfalls for 9 sec. stunning all enemies for 1 sec and inflicting Physical damage to each equal to 65% of their maximum health. 1.8 sec cast. Quake Stomp also increases the frequency of Rockfalls for 8 sec. 2.3 sec cast.
  • Rockfall A lightning charged stalactite falls from the roof of the cave, inflicting 250,000 350,000 Nature damage to enemies within 5 yds. and 35,000 and 60,000 Nature damage to enemies within 20 yds.
  • Rockfall A lightning charged stalactite falls from the roof of the cave, inflicting 250,000 350,000 Nature damage to enemies within 5 yds. and 35,000 and 60,000 Nature damage to enemies within 20 yds.
  • Rot Armor Breathes corrosive gas on all enemies in front of the caster, inflicting 150,000 127,500 Nature damage every second for 3 sec.
  • Serpent's Vitality Breathes life and vitality into players, causing them to regenerate 20,000 health and 5,000 mana every 1 sec. 2,500 mana every 1 sec.
  • Short-Range Ritual Lightning Inflicts 100,000 Inflicts 200,000 Fire damage to enemies within 30 yds.
  • Snapping Bite The turtle snaps his jaws shut around the target, inflicting 500,000 Physical damage. Tortos snaps his jaws shut around the target, inflicting 525,000 Physical damage. Unlimited range.
  • Spinning Shell Inflicts 30,000 Physical damage and knocks the target back. The turtle chases players around the room, spinning rapidly and continuously inflicting 100,000 Physical damage to enemies within 5 yards, knocking them away.
  • Summon Ball Lightning Inflicts 150,000 Inflicts 75,000 Nature damage to enemies within 6 yards and creates a Ball Lightning at the location.
  • Thunderstruck Lei Shen winds up to hurl his axe at target location, inflicting 1,000,000 Nature. a target location, inflicting 1,100,000 Nature damage to nearby enemies. The damage inflicted decreases the farther away the target is from the Thunderstruck location. an enemy is from the impact point.
  • Torrent of Ice Channels a beam of ice at at an enemy, inflicting 50,000 42,500 Frost damage at the point of contact every 0.5 sec. The beam freezes the ground in its wake, inflicting 80,000 68,000 Frost damage and slowing movement speed every second to all enemies who touch it.
  • Unstable Vita Charges the target with storm energy, causing a surge of lightning every 10 12 sec, which transfers Unstable Vita to the farthest available target. The streaking lightning deals 300,000 400,000 Nature damage to all players in its path, and afflicts those it touches with Vita Sensitivity.
  • Unstable Vita Charges the target with storm energy, causing a surge of lightning every 10 12 sec, which transfers Unstable Vita to the farthest available target. The streaking lightning deals 300,000 400,000 Nature damage to all players in its path, and afflicts those it touches with Vita Sensitivity.
  • Violent Gale Winds The Violent Gale Winds from the outdoors push the players in a direction, inflicting 25,000 15,000 Nature damage every 1 sec.
  • Visions of Demise (New) Prophesies your enemy's demise, inflicting 45,000 Shadow damage to all enemies within 30 yards every second for 5 sec.
  • Volatile Mutation (New)
  • Web Spray Inflicts 125,000 Nature damage to all enemies in front of the caster and slows their movement speed 0% Instant. Inflicts 125,000 Nature damage to all enemies in front of the caster. Instant.
  • Windburn (New) Increases damage taken by Violent Gale Winds by 5%.
  • Zapped (New) Inflicts 80,000 Nature damage to enemies within 6 yards.






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