Patch 5.3 PTR - Build 16853

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Patch 5.3 PTR - Build 16853
Build 16853 will be deployed to the PTR realms soon.

New Strings
Originally Posted by MMO-Champion

  • MODEL - Model
  • TOS_DECLINE - Reject





    Achievement Changes
    Originally Posted by MMO-Champion
    Archaeology
    Professions

    Brawler's Guild
    World Events

    Deepwind Gorge
    Player vs. Player

    Pandaria
    Quests

    Pandaria Raid
    Dungeons & Raids
    • Genetically Unmodified Organism Defeat Primordius in Throne of Thunder on Normal or Heroic difficulty without any player or Primordius absorbing a Mutagenic Pool. 10 points. receiving a harmful mutation. 10 points.

    Pet Battles

    Player vs. Player

    Scenarios
    • Fight Anger with Anger (New) Defeat the Abomination of Anger in the Crypt of Forgotten Kings scenario with 20 stacks of Uncontrolled Anger. 10 points.






    Spell Changes
    Originally Posted by MMO-Champion
    Mounts

    Item Set Bonuses

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    Death Knight (Forums, Talent Calculator)

    Blood
    • Rune Strike Strike the target for 160% 200% weapon damage. This attack cannot be dodged, blocked, or parried. Requires Melee Weapon. Death Knight - Blood Spec. 30 Runic Power. Melee range. Instant.

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    Druid (Forums, Talent Calculator)

    Balance & Restoration
    • Natural Insight Increases your mana pool by 300%. Druid - Balance & Restoration Spec. 400%. Druid - Balance & Restoration Spec.

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    Hunter (Forums, Talent Calculator)

    Talents
    • Intimidation Command your pet to intimidate the target, stunning it for 3 sec. Hunter - Beast Mastery Spec LvL 30 Talent. 100 yd range. Instant. 60 sec cooldown.

    Marksmanship
    • Binding Shot You fire a magical projectile, tethering the enemy and any other enemies within 5 yards of the landing arrow for 10 sec. If targets move 5 yards from the arrow they are stunned for 5 sec (3 sec PvP) and will be immune to the effects of Binding Shot for 10 sec. Requires Ranged Weapon. Hunter - LvL 30 Talent Marksmanship Spec. 30 yd range. Instant. 45 sec cooldown.
    • Wild Quiver (New) Deals ranged weapon damage. Requires Crossbows. Hunter - Marksmanship Spec. 100 yd range.

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    Mage (Forums, Talent Calculator)

    • Frost Bomb Places a Frost Bomb on the target. After 4 sec, the bomb explodes, dealing [ 3,286 + 246.2% [ 4,600 + 344.68% of Spell Power ] Frost damage to the primary target, and [ 1,643 + 123.1% [ 2,301 + 172.5% of Spell Power ] Frost damage to all other targets within 10 yds. All affected targets are slowed by 70% for 2 sec. Frost Bomb's countdown and cooldown are reduced by haste. Unlimited range. Instant.
    • Living Bomb The target becomes a Living Bomb, taking [ 3,064 + 57.4% [ 4,288 + 80.36% of Spell Power ] Fire damage over 12 sec. When this effect ends, or the target dies, it explodes to deal an additional [ 306 + 5.7% [ 429 + 8% of Spell Power ] Fire damage to the target and all other enemies within 10 yards. Limit 3 targets. This spell has a 1.0 sec global cooldown. Unlimited range. Instant.
    • Nether Tempest Places a Nether Tempest on the target which deals [ 2,784 + 17.4% [ 3,900 + 24.36% of Spell Power ] Arcane damage over 12 sec. Each time Nether Tempest deals damage, an additional 50% of that damage is also dealt to a random target within 10 yards. Unlimited range. Instant.

    Talents
    • Frost Bomb Places a Frost Bomb on the target. After 4 sec, the bomb explodes, dealing [ 3,286 + 246.2% [ 4,600 + 344.68% of Spell Power ] Frost damage to the primary target, and [ 1,643 + 123.1% [ 2,301 + 172.5% of Spell Power ] Frost damage to all other targets within 10 yds. All affected targets are slowed by 70% for 2 sec. Frost Bomb's countdown and cooldown are reduced by haste. Mage - LvL 75 Talent. 1.25% of Base Mana. 40 yd range. 1.5 sec cast. 10 sec cooldown.
    • Living Bomb The target becomes a Living Bomb, taking [ 3,064 + 57.4% [ 4,288 + 80.36% of Spell Power ] Fire damage over 12 sec. When this effect ends, or the target dies, it explodes to deal an additional [ 306 + 5.7% [ 429 + 8% of Spell Power ] Fire damage to the target and all other enemies within 10 yards. Limit 3 targets. This spell has a 1.0 sec global cooldown. Limited to 3 targets. Mage - LvL 75 Talent. 1.5% of Base Mana. 40 yd range. Instant.
    • Nether Tempest Places a Nether Tempest on the target which deals [ 2,784 + 17.4% [ 3,900 + 24.36% of Spell Power ] Arcane damage over 12 sec. Each time Nether Tempest deals damage, an additional 50% of that damage is also dealt to a random target within 10 yards. Mage - LvL 75 Talent. 1.5% of Base Mana. 40 yd range. Instant.

    Fire
    • Critical Mass Multiplies the critical strike chance of your Fireball, Frostfire Bolt, Pyroblast, and Scorch by 1.20. Mage - Fire Spec. 1.30. Mage - Fire Spec.
    • Pyroblast Hurls an immense fiery boulder that causes [ 2,290 + 220% [ 2,061 + 198% of Spell Power ] Fire damage and an additional [ 2,250 + 36% of Spell Power ] Fire damage over 18 sec. Getting two single-target direct-damage Fire critical strikes in a row will make your next Pyroblast instant cast, cost no mana, and deal 25% additional damage. Mage - Fire Spec. 5% of Base Mana. 40 yd range. 3.5 sec cast.

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    Monk (Forums, Talent Calculator)


    Talents

    Windwalker
    • Brewing: Tigereye Brew For each 3 Chi you consume through use of abilities and attacks, you gain a charge of Tigereye Brew. Use Tigereye Brew to consume the charges, granting you 2.60% [ 2.60 or 1.00 ]% increased damage for 15 sec. Tigereye Brew can stack up to 20 times, but can only consume up to 10 stacks at a time for 26.00% [ 26.00 or 10.00 ]% increased damage. Monk - Windwalker Spec.
    • Tigereye Brew Increases damage done by 2.60% [ 2.60 or 1.00 ]% per stack of Tigereye Brew active, consuming up to 10 Tigereye Brew stacks. Lasts 15 sec. For each 3 Chi you consume through use of abilities and attacks, you gain a charge of Tigereye Brew. Use Tigereye Brew to consume the charges, granting you 2.60% [ 2.60 or 1.00 ]% increased damage for 15 sec. Tigereye Brew can stack up to 20 times, but can only consume up to 10 stacks at a time for 26.00% [ 26.00 or 10.00 ]% increased damage. Monk - Windwalker Spec. Instant. 1 sec cooldown.

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    Paladin (Forums, Talent Calculator)

    Holy
    • Daybreak After casting Holy Radiance, your next Holy Shock will also heal other allies within 10 yards of the target for an amount equal to 75% of the original healing done, divided evenly among all targets. Paladin - Holy Spec. Stacks up to 2 times. Paladin - Holy Spec.
    • Holy Insight Increases the effectiveness of your healing by 25%. Increases your mana pool by 300% 400%. Allows 50% of your mana regeneration from Spirit to continue while in combat. Increases your chance to hit with Holy Shock, Judgment, and Denounce by 15%. Paladin - Holy Spec.
    • Mastery: Illuminated Healing Your healing spells also place an absorb shield on your target for 12% 10% of the amount healed lasting 15 sec. Does not trigger from healing caused by Beacon of Light. Paladin - Holy Spec.

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    Priest (Forums, Talent Calculator)

    • Binding Heal Heals a friendly target and the caster for 1 [ 1 + 89.9% of Spell Power . Can be cast in Spirit of Redemption. Can't be cast in Shadowform. 5.4% of Base Mana. 40 yd range. 1.5 sec cast.
    • Penance Launches a volley of holy light at the target, causing [ 1,200 + 124.4% [ 1,081 + 112% of Spell Power ] Holy damage to an enemy, or [ 7,926 + 76.2% [ 8,719 + 83.8% of Spell Power ] healing to an ally instantly and every 1 sec for 2 sec. 40 yd range. Instant.
    • Penance Launches a volley of holy light at the target, causing [ 1,200 + 124.4% [ 1,081 + 112% of Spell Power ] Holy damage to an enemy, or [ 7,926 + 76.2% [ 8,719 + 83.8% of Spell Power ] healing to an ally instantly and every 1 sec for 2 sec. 40 yd range. Instant.

    Discipline
    • Atonement When you deal damage with Smite, Holy Fire, and Penance, you instantly heal a nearby low health friendly target for 80% 90% of the damage dealt. If the Priest is healed through Atonement, the effect is reduced by 50%. Priest - Discipline Spec.
    • Penance Launches a volley of holy light at the target, causing [ 1,200 + 124.4% [ 1,081 + 112% of Spell Power ] Holy damage to an enemy, or [ 7,926 + 76.2% [ 8,719 + 83.8% of Spell Power ] healing to an ally instantly and every 1 sec for 2 sec. Priest - Discipline Spec. 3.1% of Base Mana. 40 yd range. Instant (Channeled). 9 sec cooldown.

    Discipline & Holy
    • Evangelism (Discipline) Evangelism Increases the damage and healing done by your Penance, Smite, and or Holy Fire spells by 4% and reduces the mana cost of those spells by 6%.
    • Evangelism (Holy, Shadow) Evangelism Increases the damage done by your Smite and or Holy Fire spells by 4% and reduces the mana cost of those spells by 6%.

    Major Glyphs
    • Glyph of Smite Your Smite spell inflicts an additional 20% damage against targets afflicted by Holy Fire. Major Glyph. but that additional damage does not get transferred by Atonement. Major Glyph.

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    Rogue (Forums, Talent Calculator)

    Talents
    • Shuriken Toss A ranged attack that deals [ 2,493 + 60% of AP ] Physical damage to an enemy target. If the enemy is farther than 10 yards away, this damage is doubled and your autoattacks will be replaced with ranged shuriken for up to 10 sec, granting them a 30 yd range. Shurikens are coated in your Lethal Poison. Awards 1 combo points. Replaces Throw. Rogue - LvL 90 Talent. 40 Energy. 30 yd range. Instant.

    Major Glyphs
    • Garrote Increases the duration of your Garrote ability's silence effect by 1.5 sec. Major Glyph. Instant. 1.0 sec. Major Glyph. Instant.
    • Glyph of Garrote Increases the duration of your Garrote ability's silence effect by 1.5 sec. Major Glyph. 1.0 sec. Major Glyph.

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    Shaman (Forums, Talent Calculator)

    • Chain Heal Heals the friendly target for [ 6,325 + 57.3% [ 7,590 + 68.76% of Spell Power ], then jumps to heal the most injured nearby targets. If cast on a party or raid member, the heal will only jump to other members. Each jump reduces the effectiveness of the heal by 30%. Heals 4 total targets. 22.5% of Base Mana. 40 yd range. 2.5 sec cast.
    • Earthliving Heals the target for [ 3,648 + 8.3% [ 4,376 + 9.96% of Spell Power ] over 12 sec. 40 yd range. Instant.
    • Healing Rain Healing rains blanket the area, restoring [ 2,170 + 19.7% [ 2,604 + 23.64% of Spell Power ] health to the Shaman's allies. 100 yd range. Instant.
    • Healing Rain Calls forth healing rains to blanket the area targeted by the Shaman, restoring [ 2,170 + 19.7% [ 2,604 + 23.64% of Spell Power ] health to allies in the area every 2 sec for 10 sec. Healing effectiveness diminishes for each player beyond 6 within the area. 43.1% 36.635% of Base Mana. 40 yd range. 2 sec cast. 10 sec cooldown.

    Elemental
    • Spiritual Insight Increases your mana pool by 300% 400%. Reduces the cooldown of your Earth Shock and Flame Shock spells by 1 sec. Shaman - Elemental Spec.

    Enhancement
    • Feral Spirit Summons two Spirit Wolves that aid the Shaman in battle, lasting 30 sec. Spirit Wolves are immune to movement-impairing effects, and their' attacks heal them and their master for 150% of damage done. Shaman - Enhancement Spec. 12% of Base Mana. 30 yd range. Instant. 2 min cooldown.

    Restoration
    • Earthliving Weapon Imbue the Shaman's weapon with earthen life. Increases spell healing by 2,873 and gives each heal up to a 20% chance to trigger the Earthliving effect on the target, healing an additional [ 3,648 + 8.3% [ 4,376 + 9.96% of Spell Power ] over 12 sec. Single-target direct heals on targets below 35% of maximum health will always trigger this effect. Lasts 60 minutes. Requires Melee Weapon. Shaman - Restoration Spec. 10.5% of Base Mana. Instant.
    • Spiritual Insight Increases your mana pool by 300% 400%, and increases your chance to hit with Lightning Bolt, Lava Burst, Hex, and Flame Shock by 15%. Shaman - Restoration Spec.

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    Warlock (Forums, Talent Calculator)

    • Corruption (Affliction, Destruction) Corrupts the target, causing [ 1,926 + 20% [ 1,440 + 15% of Spell Power ] Shadow damage over 18 sec.
    • Corruption (Demonology) Corrupts the target, causing [ 1,926 + 20% [ 1,440 + 15% of Spell Power ] Shadow damage over 18 sec.
    • Corruption (Affliction, Destruction) Corrupts the target, causing [ 1,926 + 20% [ 1,440 + 15% of Spell Power ] Shadow damage over 18 sec.
    • Corruption (Demonology) Corrupts the target, causing [ 1,926 + 20% [ 1,440 + 15% of Spell Power ] Shadow damage over 18 sec.
    • Corruption (Affliction, Destruction) Corrupts the target, causing [ 1,926 + 20% [ 1,440 + 15% of Spell Power ] Shadow damage over 18 sec.
    • Corruption (Demonology) Corrupts the target, causing [ 1,926 + 20% [ 1,440 + 15% of Spell Power ] Shadow damage over 18 sec.
    • Imp: Singe Magic Grants your Imp the ability to cast Singe Magic. Burns harmful magic off the target, removing 1 harmful spell from a friend. Auto-Cast: Cast upon master when he is stunned, silenced, polymorphed or feared by unable to cast spells due to a magic effect. (Right-Click to toggle) Passive.
    • Siphon Life Your Corruption spell will heal you for 20% of the damage dealt. Unlimited range. Instant. 0.5% of your maximum health when dealing damage. Unlimited range. Instant.
    • Succubus: Seduction Grants your Succubus the ability to cast Seduction. Seduces the target, preventing all actions for up to 30 sec. Any damage caused will remove the effect. Only works against Humanoids. Auto-Cast: Cast upon targets who attack, stun, silence or fear their master. (Right-Click to toggle) Passive.
    • Unending Breath (Affliction) Soulburn: Allows the target to walk on water.until damage is taken.

    Demonology
    • Metamorphosis: Doom While using Metamorphosis, your Corruption spell transforms into Doom. Inflicts impending doom upon the target, causing [ 5,340 + 125% [ 4,004 + 93.75% of Spell Power ] Shadow damage over 60 sec. When Doom critically strikes, a Wild Imp will be summoned to attack the target. Warlock - Demonology Spec.

    Destruction
    • Chaos Bolt (Affliction, Demonology) Unleashes a blast of chaos, causing [ 2,682 + 279% of Spell Power ] Shadow damage. Power or 2,163 + 225% of Spell Power ] Shadow damage.
    • Chaos Bolt (Destruction) Unleashes a blast of chaos, causing [ 2,682 + 279% of Spell Power ] Shadow damage. Power or 2,163 + 225% of Spell Power ] Shadow damage.
    • Fire and Brimstone Your Immolate, Incinerate, Conflagrate, and Curse spells consume a Burning Ember and will hit all targets within 10 yards of the target and deal 43.40% [ 43.40 or 35.00 ]% of their normal damage. Warlock - Destruction Spec. Instant. 1 sec cooldown.

    Pets
    • Seduction Seduces the target, preventing all actions for up to 30 sec. Any damage caused will remove the effect. Only works against Humanoids. Auto-Cast: Cast upon targets who attack, stun, silence or fear their master. (Right-Click to toggle) Special Ability. 20 Energy. 30 yd range. 30 sec cast (Channeled).
    • Singe Magic Burns harmful magic off the target, removing 1 harmful spell from a friend. Auto-Cast: Cast upon master when he is stunned, silenced, polymorphed or feared by unable to cast spells due to a magic effect. (Right-Click to toggle) Can be cast in Shadowform. Special Ability. 40 Energy. 30 yd range. Instant. 10 sec cooldown.

    Major Glyphs
    • Glyph of Siphon Life Your Corruption spell will heal you for 20% of the damage dealt. Major Glyph. 0.5% of your maximum health when dealing damage. Major Glyph.

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    Warrior (Forums, Talent Calculator)

    • Shield Wall Reduces all damage taken by 40% for 12 sec. Requires Shields. Instant. 5 min cooldown. 3 min cooldown.

    Talents
    • Enraged Regeneration Instantly heals you for 10% 5% of your total health, and an additional 10% 5% over 5 sec. Can be used while stunned. Costs no Rage Effects are doubled if used while Enraged. Warrior - LvL 30 Talent. 30 Rage. Instant. 60 sec cooldown. Instant. 60 sec cooldown.
    • Second Wind Whenever you are below 35% health, you regenerate 3% health per second. Whenever you are struck by a Stun or Immobilize effect, you generate 15 Rage over 10 sec. Warrior - LvL 30 Talent. Warrior - LvL 30 Talent.

    Arms
    • Seasoned Soldier While wielding a two-handed melee weapon, your Physical damage dealt is increased by 25%. and Whirlwind's rage cost is reduced by 10 Requires Two-Handed Axes, Two-Handed Maces, Polearms, Two-Handed Swords. Warrior - Arms Spec.

    Fury
    • Titan's Grip Allows you to dual-wield a pair of two-handed weapons. Cannot be comined with wielding staves or polearms. Requires One-Handed Axes, Two-Handed Axes, One-Handed Maces, Two-Handed Maces, Polearms, One-Handed Swords, Two-Handed Swords, Staves, Fist Weapons, Daggers. Warrior - Fury Spec.

    Protection
    • Bastion of Defense Increases your block chance by 10% and your dodge chance by 2%. Reduces the cooldown of your Shield Wall by 3 min. Warrior - Protection Spec. 1 min. Warrior - Protection Spec.
    • Shield Slam Slam the target with your shield, causing [ AP * (gte(Level, 85) * (0.75) + 0.75 gte(Level, 80)) * (0.4) + 0.35) + 13,670 ] to [ AP * (gte(Level, 85) * (0.75) + 0.75 gte(Level, 80)) * (0.4) + 0.35) + 14,371 ] damage. Generates 20 Rage in Defensive Stance. Requires Shields. Warrior - Protection Spec. Melee range. Instant. 6 sec cooldown.

    Racials
    Human
    • Languages Common. Pandaren Racial. Common. Human Racial.

    Orc
    • Languages Orcish. Pandaren Racial. Orcish. Orc Racial.

    Pandaren

    Raid & Dungeon Abilities
    • Barrel Explosion The gunpowder barrel explodes, dealing 50,000 damage to all units within 4 5 yards. 10 yd range. Instant.
    • Twisted Elements Blasts an enemy with dark magic, inflicting 50,000 Shadow damage. 40 20 yd range. 2.5 sec cast.
    • Veil of Darkness Launches a dark bolt of energy at enemies within 0 50 yards, inflicting Shadow damage and reducing their ability to receive healing. 50 yd range. 2.5 sec cast.





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