Patch 5.4 PTR - Build 17191 and Proving Grounds Preview

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Season 14 Mage Armor Set, Patch 5.4 PTR Notes Update, Class Blue Tweets, News Recap

Patch 5.4 - Proving Grounds Preview

Originally Posted by Blizzard (Blue Tracker / Official Forums)
There comes a time in any healer, tank, or damage dealer’s life when they decide to take their collaborative skills and abilities to the next level. When that time comes, the Proving Grounds will be waiting. Set within the Temple of the White Tiger, this new feature will provide a repeatable solo Scenario where level 90 players can test their mettle or try out different roles in a safe, controlled environment.

Getting In
To get started, you’ll need to talk with an NPC in the Temple of the White Tiger in Kun-Lai Summit or class trainer, who'll grant you entrance to the instance. Upon entering the Proving Grounds, your gear will be scaled down much like it is in Challenge Modes. Depending on the role you choose, you may not have to go it alone. (Then again, you just might. Aren’t you brave?)


Choose Your Role
Within the Proving Grounds, much like in any dungeon, you’ll be able to choose the role of tank, DPS, or healer. Once you’ve decided, you’ll be faced with a series of challenges based on the kinds of combat mechanics that role would encounter in a dungeon.

Tank: You will be tasked with protecting an NPC from oncoming waves of enemies, which will test your tanking skills in various ways. Fear not, though a friendly NPC will assist, by healing you, and damaging the enemies.

Damage: Sometimes you just have to go it alone. You'll melt the usual faces, while handling a variety of mechanics including interrupting heals, chasing down runners, timing cooldowns, avoiding harmful mechanics, and more.

Healer: Four NPCs will join you to form a full party. It will take a special healing touch to keep your friendsalive, as you work together to face the challenges of attacking enemies.

Choose Your own Adventure
Proving Grounds will be available in four different modes: Bronze, Silver, Gold, and Endless. Each mode allows you the opportunity to test your mettle and learn a bit more about your role by putting you in the thick of a grouping experience. You’ll have to beat each one (beginning with Bronze) to take on the next mode. Once you’ve beaten Gold, you’ll unlock Endless and be truly prepared to astound and amaze your friends with your prowess.

In Endless, you’ll push yourself to the limits and see just how long you can survive as each wave of foes becomes more and more difficult to withstand. The longer you survive Endless, the higher your score, and the system will track your progress so you can see just how well you’ve done.


Choose to Endure
You’ll be able to reenter the Proving Grounds as much as you want as you work to improve your skills earn Achievements, and claim some bragging rights when you survive longer than any of your friends. It’s just a quick chat with the NPC, and you're quickly back in action.

You won’t need to worry about death or taking durability damage. Food and flasks will last their full duration, but leave your potions at home – you won’t be able to use them here. You’ll also have access to various amenities within the Proving Ground such as Vendors, Runeforges, Soulwells, repairs, and Reforgers.

Now that you know what’s in store, sharpen those blades, enchant that new robe, and get ready to go boldly into the Proving Grounds.




Patch 5.4 PTR - Build 17191
Build 17191 will be deployed to the PTR realms soon.

Achievement Changes
Originally Posted by MMO-Champion
Feats of Strength

  • Challenger: Season 14 End a PvP season in the top 35% of the arena ladder (requires 50 games won in Season 14). Title Reward: Hero of the Alliance. 10 points. Challenger.
  • Challenger: Season 15 (New) End a PvP season in the top 35% of the arena ladder (requires 50 games won in Season 15). Title Reward: Challenger.
  • Duelist: Season 14 End a PvP season in the top 3% of the arena ladder (requires 50 games won in Season 14). Title Reward: Hero of the Alliance. 10 points. Duelist.
  • Duelist: Season 15 (New) End a PvP season in the top 3% of the arena ladder (requires 50 games won in Season 15). Title Reward: Duelist.
  • Gladiator: Season 15 (New) End a PvP season in the top 0.5% of the arena ladder (requires 50 games won in Season 15). Title Reward: Gladiator.
  • Grievous Gladiator End a PvP season in the top 0.5% of the arena ladder (requires 50 games won in Season 14). Title Reward: Hero of the Alliance. 10 points. Gladiator.
  • Grievous Gladiator: Rank 1 End a PvP season in the top 0.1% of the arena ladder (requires 50 games won in Season 14). Title Reward: Hero of the Alliance. 10 points. Grievous Gladiator.
  • Prideful Gladiator: Season 15 (New) End a PvP season in the top 0.1% of the arena ladder (requires 50 games won in Season 15). Title Reward: Prideful Gladiator.
  • Rival: Season 14 End a PvP season in the top 10% of the arena ladder (requires 50 games won in Season 14). Title Reward: Hero of the Alliance. 10 points. Rival.
  • Rival: Season 15 (New) End a PvP season in the top 10% of the arena ladder (requires 50 games won in Season 15). Title Reward: Rival.
  • Tyrannical Gladiator's Cloud Serpent (New) Obtain the Tyrannical Gladiator's Cloud Serpent from Arena Season 13 of Mists of Pandaria.

Pandaria Raid
Dungeons & Raids

  • Conqueror of Orgrimmar (New) Defeat Garrosh Hellscream in Siege of Orgrimmar on Normal or Heroic difficulty. Title Reward: Conqueror of Orgrimmar. 10 points.
  • Heroic: Garrosh Hellscream Defeat Garrosh Hellscream in Siege of Orgrimmar on Heroic difficulty. 10 points. Title Reward: Hellscream's Downfall. 10 points.
  • Liberator of Orgrimmar (New) Defeat Garrosh Hellscream in Siege of Orgrimmar on Normal or Heroic difficulty. Title Reward: Liberator of Orgrimmar. 10 points.

Player vs. Player

  • Grievous Combatant Win 100 Arena (3v3) and or 40 Rated Battlegrounds in Season 14 15 points.
  • Grievous Combatant Win 100 Arena (3v3) and or 40 Rated Battlegrounds in Season 14 15 points.
  • Prideful Combatant Win 100 Arena (3v3) and or 40 Rated Battlegrounds in Season 15 15 points.
  • Prideful Combatant Win 100 Arena (3v3) and or 40 Rated Battlegrounds in Season 15 15 points.

Proving Grounds
Scenarios







Spell Changes
Originally Posted by MMO-Champion
Mounts

  • Stormcrow (New) Summons and dismisses a Stormcrow. This mount changes depending on your Riding skill and location. Account wide. 1.5 sec cast.

Companions

  • Lil' Bling Right Click to summon and dismiss Lil' Bling. Instant. Battle Pet. Instant.

Item Set Bonuses

  • Frostflame Weapon Increases the damage of your Lava Lash by 40% if your off-hand weapon is enchanted with Frostbrand. While your weapon is imbued with Flametongue Weapon, your attacks also slow the target's movement speed by 50% for 3 sec.
  • Item - Death Knight T16 DPS 4P Bonus Death Coil increases the duration of Dark Transformation by 2.0 sec per cast. Pillar of Frost increases rune regeneration speed by 50% while active. Special attacks while Pillar of Frost is active will impale your target with an icy spike.
  • Item - Druid T16 Balance 4P Bonus Every time you enter Solar or Lunar Eclipse, the cooldown of Celestial Alignment is reduced by 5 sec. Your chance to get Shooting Stars from a critical strike from Moonfire or Sunfire is increased by 20%.
  • Item - Monk T15 Windwalker 4P Bonus You have a 10% chance to gain an additional charge of Tigereye Brew every time you gain a charge of Tigereye Brew. Increases the damage of your Tigereye Brew by 1% per stack consumed.
  • Item - Warlock T16 4P Bonus When a Burning Ember fills up, your critical strike chance is increased by 15% for 5 sec. Haunt has a 8% 10% chance to refund its shard when expiring. Shadow Bolt and Touch of Chaos have a 8% chance to also cast Hand of Gul'dan at the target.

Unknown Class
Minor Glyphs


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Death Knight (Forums, Talent Calculator)


  • Death Gate Opens a gate which the Death Knight can use to return to Ebon Hold. Using a Death Gate while in Ebon Hold will return the Death Knight back to near their departure point. 1 Unholy. 10 sec cast. 60 sec cooldown.

Major Glyphs


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Druid (Forums, Talent Calculator)


  • Bear Form (Balance, Feral, Restoration) Shapeshift into Bear Form, increasing armor contribution from cloth and leather items by 120% and Stamina by 20%. 40%.
  • Bear Form (Guardian) Shapeshift into Bear Form, increasing armor contribution from cloth and leather items by 330% and Stamina by 20%. 40%.
  • Innervate Causes the target to regenerate mana equal to 50% of the caster's Spirit(excluding short-duration Spirit bonuses every 1 sec for 10 sec. Total mana gained will never be less than 8% of caster's maximum mana. Can be cast in Tree of Life Form, Moonkin Form. 30 yd range. Instant. 3 min cooldown.
  • One with Nature (New) Teleports you to a natural location. 3 sec cast.
  • Teleport: Moonglade Teleports the caster to the Moonglade. Casting Teleport: Moonglade while in Moonglade will return the Druid back to near their departure point. Can be cast in Tree of Life Form, Moonkin Form. 0.1% of Base Mana. 10 sec cast.

Major Glyphs

  • Glyph of Efflorescence The Efflorescence effect is now caused by your Wild Mushroom instead of by Swiftmend, and lasts as long as the Wild Mushroom is active. Additionally, increases the healing done by Swiftmend by 20%. Restoration. Major Glyph.
  • Glyph of Guided Stars Your Starfall only hits targets affected by your Moonfire or Sunfire.Major Glyph.

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Hunter (Forums, Talent Calculator)


  • Deterrence When activated, causes you to deflect melee attacks, ranged attacks, and spells, and reduces all damage taken by 30%. While Deterrence is active, you cannot attack. Lasts 5 sec. Instant. 2 min cooldown. 0.8 sec cooldown.
  • Disengage You attempt to disengage from combat, leaping leap backwards. Can only be used while in combat. Unlimited range. Instant. 25 sec cooldown. 20 sec cooldown.

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Mage (Forums, Talent Calculator)

Talents

  • Presence of Mind When activated, your next Mage spell with a casting time less than 10 sec becomes an instant cast spell. This spell is not on the global cooldown. and is unaffected by Alter Time. Mage - LvL 15 Talent. Instant. 1.5 min cooldown.

Major Glyphs

  • Glyph of Combustion Increases the direct damage, the duration of the damage over time effect and the cooldown of Combustion by 100%. Major Glyph. 50%. Major Glyph.
  • Glyph of Rapid Displacement Blink now has 2 charges, gaining a charge every 15 sec, but no longer frees the caster from stuns and bonds.Major Glyph.

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Monk (Forums, Talent Calculator)

Windwalker

  • Brewing: Tigereye Brew For each 4 3 Chi you consume through use of abilities and attacks, you gain a charge of Tigereye Brew. Use Tigereye Brew to consume the charges, granting you 5% 6% increased damage and healing for 15 sec. Tigereye Brew can stack up to 30 times, but you can only consume up to 15 stacks at a time for 75% 90% increased damage. Monk - Windwalker Spec.
  • Tigereye Brew Increases damage and healing done by 5% 6% per stack of Tigereye Brew active, consuming up to 15 Tigereye Brew stacks. Lasts 15 sec. For each 4 3 Chi you consume through use of abilities and attacks, you gain a charge of Tigereye Brew. Use Tigereye Brew to consume the charges, granting you 5% 6% increased damage and healing for 15 sec. Tigereye Brew can stack up to 30 times, but you can only consume up to 15 stacks at a time for 75% 90% increased damage. Monk - Windwalker Spec. Instant. 1 sec cooldown.

Major Glyphs

  • Glyph of Detox (NYI) Detox heals your target for 0% when it successfully removes a harmful effect.Major Glyph.
  • Glyph of Expel Harm (NYI) Expel Harm can now be used on other players, but heals for 0% less. Major Glyph.
  • Glyph of Fortuitous Spheres (NYI) Falling below 0% 25% health will automatically summon a healing sphere near you at no cost. This effect cannot occur more often than once every 0 seconds. 30 seconds. Major Glyph.
  • Glyph of Nimble Brew (NYI) Clearing an effect with Nimble Brew heals you for 0% of your maximum health.Major Glyph.
  • Glyph of Rapid Rolling For 5 sec seconds after using Roll or Chi Torpedo, your next Roll or Chi Torpedo will go 30% farther.Major Glyph.

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Paladin (Forums, Talent Calculator)


  • Crusader Strike An instant strike that causes 125% weapon damage plus 791. Applies the Weakened Blows effect. Weakened Blows Demoralizes the target, reducing their physical damage dealt by 10% for 30 sec. Requires Melee Weapon. 15% of Base Mana. Melee range. Instant. 4.5 sec cooldown.
  • Hammer of the Righteous An instant strike that causes 125% weapon damage plus 791. Applies the Weakened Blows effect. Weakened Blows Demoralizes the target, reducing their physical damage dealt by 10% for 30 sec.] Requires Melee Weapon. Unlimited range. Instant.
  • Light of the Ancient Kings Heals the target of your last single-target heal heals and allies within 10 yards of the target. Every time the Guardian heals, it increases your haste by 10%. 100 yd range. Instant. 100 yd range. Instant.
  • Sanctity of Battle (Holy) Melee haste effects lower the cooldown and global cooldown of your Holy Shock, Judgment, Crusader Strike, and Hammer of Wrath.
  • Sanctity of Battle (Protection) Melee haste effects lower the cooldown and global cooldown of your Holy Shock Judgment, Crusader Strike, Hammer of the Righteous, Consecration, Holy Wrath, Avenger's Shield, Shield of the Righteous, and Hammer of Wrath.
  • Sanctity of Battle (Retribution) Melee haste effects lower the cooldown and global cooldown of your Holy Shock Judgment, Crusader Strike, Hammer of the Righteous, Exorcism, and Hammer of Wrath.
  • Sanctity of Battle Retribution: Melee haste effects lower the cooldown and global cooldown of your Holy Shock, Judgment, Crusader Strike, Hammer of the Righteous, Exorcism, and Hammer of Wrath.

Talents

  • Selfless Healer (Holy) Your successful Judgments generate a charge of Holy Power and reduce the cast time and mana cost of your next Flash of Light or Divine Light by 35% per stack and improves its effectiveness by 20% per stack when used to heal others.
  • Selfless Healer (Protection, Retribution) Your successful Judgments generate a charge of Holy Power and reduce the cast time and mana cost of your next Flash of Light by 35% per stack and improves its effectiveness by 20% per stack when used to heal others.

Holy

  • Divine Plea You gain 12% of your total mana over 9 sec Causes the Paladin to regenerate mana equal to 135% of Spirit(excluding short-duration Spirit bonuses) every 3 sec for 9 sec. Total mana gained will never be less than 12% of caster's maximum mana. Paladin - Holy Spec. Instant. 2 min cooldown.
  • Guardian of Ancient Kings Summons a Guardian of Ancient Kings to help you heal for 30 15 sec. The Guardian of Ancient Kings will heal the target of your next 5 single-target targets of your heals, and nearby friendly targets for 10% of the amount healed. Every time the Guardian heals, it increases your haste by 10% and grants you s2% haste for its duration. Paladin - Holy Spec. 30 yd range. Instant. 5 min cooldown.
  • Holy Insight Increases the effectiveness of your healing by 25% and your Word of Glory, Eternal Flame and Light of Dawn by 35%. Increases your mana pool by 400%. Allows 50% of your mana regeneration from Spirit to continue while in combat. Increases your chance to hit with Holy Shock, Judgment, and Denounce by 15%. Paladin - Holy Spec.

Protection

  • Guarded by the Light Increases your total Stamina by 25% and your block chance by 10%. Reduces the chance you will be critically hit by melee attacks by 6%. Word of Glory is no longer on the global cooldown. Your spell power is now equal to 50% of your attack power, and you no longer benefit from other sources of spell power. Grants 6% 15% of your maximum mana every 2 sec. Paladin - Protection Spec.

Major Glyphs

  • Divine Shield (New) Major Glyph. Instant.
  • Glyph of Devotion Aura (NYI) Devotion Aura no longer affects party or raid members, but the cooldown is reduced by 0 sec. [ 0.001 * -s1 ] sec. Major Glyph.
  • Glyph of Divine Plea Divine Plea now has a 5 sec cast time, but you receive 12% 15% of your total mana instantly and your healing is not reduced. Major Glyph.
  • Glyph of Divine Shield (NYI) Removing harmful effects with Divine Shield heals you for 0% for each effect removed. 10% for each effect removed. This heal cannot exceed 50% of your maximum health. Major Glyph.
  • Glyph of Hand of Sacrifice Hand of Sacrifice now reduces damage taken by the target by 20%, but no longer redirects damage to the Paladin.Major Glyph.
  • Glyph of Mass Exorcism Reduces the range of Exorcism to melee range, but causes 25% damage to all enemies within 8 yards of the primary target. Major Glyph. Couldn't parse description. Major Glyph.
  • Hand of Sacrifice (New) Major Glyph. Instant.

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Priest (Forums, Talent Calculator)

Talents

  • Mindbender Creates a Mindbender to attack the target. Caster receives 1.46% 1.75% mana when the Mindbender attacks. Lasts 15 sec. Replaces Shadowfiend. Can be cast in Shadowform. Priest - LvL 45 Talent. 40 yd range. Instant. 60 sec cooldown.

Holy

  • Serendipity When you heal with Binding Heal or Flash Heal, the cast time of your next Greater Heal or Prayer of Healing spell is reduced by 20% and mana cost reduced by 10% 20%. Stacks up to 2 times. Lasts 20 sec. Priest - Holy Spec.

Major Glyphs


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Rogue (Forums, Talent Calculator)


  • Sinister Strike An instant strike that causes 322 damage in addition to 145% 422 damage in addition to 190% of your normal weapon damage. Requires Melee Weapon. 40 Energy. Melee range. Instant. 50 Energy. Melee range. Instant.

Talents

  • Paralytic Poison Coats your weapons with a Non-Lethal Poison that lasts for 60 min. Each strike has a 20% chance of poisoning the enemy for 15 sec. Stacks up to 5 4 times on a single target, and upon a fifth fourth application, the enemy will be stunned for 4 seconds. Requires One-Handed Melee Weapon. Rogue - LvL 75 Talent. 3 sec cast.

Combat

  • Ruthlessness (New) Gives your finishing moves a 20% chance per combo point to add a combo point to your target. Rogue - Combat Spec.

Major Glyphs

  • Glyph of Blind Your Blind ability also removes all damage over time effects from the target. Major Glyph. that would cause Blind to break early. Major Glyph.
  • Glyph of Hemorrhaging Veins Your Saunguinary Veins ability now also increases damage done to targets affected by your Hemorrhage.Major Glyph.
  • Glyph of Recovery While Recuperate is active, you receive 20% increased healing from other sources.Major Glyph.
  • Glyph of Redirect Redirect no longer has a cooldown.Major Glyph.
  • Glyph of Sharpened Knives Your Fan of Kinves also damages the armor of its victims, applying 1 application of the Weakened Armor effect to each target.Major Glyph.

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Shaman (Forums, Talent Calculator)

Major Glyphs

  • Eternal Earth (New) When your Lightning Shield is triggered, you take 10% less damage for 6 sec. Major Glyph. Instant.
  • Glyph of Eternal Earth (New) Your Lightning Bolt has a chance to add a charge to your currently active Earth Shield. This cannot cause Earth Shield to exceed 9 charges. Major Glyph.
  • Glyph of Purging (New) Successfuly Purging a target now grants a stack of Maelstrom Weapon. Major Glyph.
  • Purging (New) When your Lightning Shield is triggered, you take 10% less damage for 6 sec. Major Glyph. Instant.

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Warlock (Forums, Talent Calculator)

Talents

  • Archimonde's Vengeance Each time you or your pet take damage, you gain 1% of the unmitigated damage taken as spell power for 20 sec. Warlock - LvL 90 Talent. Your Dark Soul spells have two charges. Warlock - LvL 90 Talent.
  • Soul Link When active, all damage and healing you and your demon take is shared, but your demon's health is reduced by 50%. Recasting this spell cancels the effect. Replaces Health Funnel 20% of all damage taken is split with your summoned demon. Additionally, 3% of all damage you deal is converted to healing on you and your summoned demon. Warlock - LvL 45 Talent. 100 yd range. Instant. 10 sec cooldown.

Demonology

  • Dark Soul: Knowledge Your soul is infused with demonic knowledge, increasing your Mastery by 18,000 the effects of Mastery: Master Demonologist by an additional 30% for 20 sec. Can be cast in Metamorphosis. Warlock - Demonology Spec. 5% of Base Mana. Instant. 2 min cooldown.

Major Glyphs


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Warrior (Forums, Talent Calculator)


  • Bladestorm Arms: You become a whirling storm of destructive force, striking all nearby targets with your main hand weapon for 180% weapon damage. Fury, Protection: You become a whirling storm of destructive force, striking all nearby targets with your main hand weapon for 120% weapon damage. Instant.
  • Bloodbath Your target bleeds for an additional 30% damage of the triggering attack For the next 12 sec, causes your melee special attacks to deal an additional 30% damage as a bleed over 6 sec. While bleeding, the target moves at 50% 0% reduced speed. 100 yd range. Instant.
  • Intervene Run at high speed towards a party or raid member, intercepting the next melee or ranged attack within 10 sec until cancelled while the target remains within 10 8 yards. 25 yd range. Instant. 30 sec cooldown.

Talents

  • Bladestorm Arms, Protection: You become a whirling storm of destructive force, striking all targets within 8 yards for 120% 180% weapon damage every 1 sec for 6 sec. During a Bladestorm, you can continue to dodge, block, and parry, and are immune to movement impairing and loss of control effects. However, you can only perform shout abilities. Fury: You become a whirling storm of destructive force, striking all targets within 8 yards with both weapons for 120% weapon damage every 1 sec for 6 sec. During a Bladestorm, you can continue to dodge, block, and parry, and are immune to movement impairing and loss of control effects. However, you can only perform shout abilities. Protection: You become a whirling storm of destructive force, striking all targets within 8 yards for 120% weapon damage every 1 sec for 6 sec. During a Bladestorm, you can continue to dodge, block, and parry, and are immune to movement impairing and loss of control effects. However, you can only perform shout abilities. Warrior - LvL 60 Talent. Instant. 60 sec cooldown.
  • Bloodbath For the next 12 sec, causes your melee special attacks to deal an additional 30% damage as a bleed over 6 sec. While bleeding, the target moves at 50% 0% reduced speed. Warrior - LvL 90 Talent. Instant. 60 sec cooldown.

Major Glyphs

  • Executor (New) Major Glyph. Instant.
  • Glyph of Impaling Throws (NYI) Heroic Throw now leaves an axe in the target, which can be retrieved by moving within 0 5 yards of the target to reduce finish the cooldown of Heroic Throw by 0 sec. This effect will only occur when Heroic Throw is cast from more than 10 yards away from the target. Major Glyph.
  • Glyph of the Executor Killing an enemy with Execute grants you 300 rage.Major Glyph.
  • Glyph of Victorious Throw Increases the range of Victory Rush by 15 yards.Major Glyph.
  • Impaling Throws (New) Major Glyph. Instant.

Raid & Dungeon Abilities

  • Berzerker Blaze Wildfire explodes, dealing 1 Fire damage. Instant. Inferno explodes, dealing 800,000 Fire damage. Instant.
  • Blood of Y'Shaarj (New) Inflicts 10,000 Shadow damage every 1 sec. Increases damage taken by 10%. Increases damage dealt by 10%. Stacks. Instant.
  • Bursting Pride A mass of Sha energy forms at an enemy's location that explodes after 3 seconds. The explosion inflicts 250,000 300,000 Shadow damage to all players within 5 yards. 500 yd range. Instant.
  • Corrupted Water A volley of corrupted waters strikes each raid member inflicting 450,000 Frost damage Unlimited range. 10 sec cast.
  • Fire Storm 45 yd range. Instant. Fires a rocket barrage that inflicts 10,000 Fire damage every 0.75 sec. to random enemies 45 yd range. Instant.
  • Fracture Melee range. Instant. A sweeping attack that strikes an enemy and additonal nearby enemies, inflicting 300% normal damage. Melee range. Instant.
  • Grasp of Y'Shaarj (New) Inflicts 250,000 Shadow damage to random enemies and creates a Manifestation. Limited to 5 targets. 1,000 yd range. 1.5 sec cast.
  • Harden Flesh Torments targets, hardening their flesh over 15 sec. Inflicts 65,000 Hardens the flesh of targets over 10 sec, inflicting 60,000 Physical damage every 3 sec. and increasingly slows them slowing by 30%. This effect stacks. Limited to 1 target. Unlimited range. 1.5 sec cast. 5 sec cooldown. 2.5 sec cooldown.
  • Malice Fires Malicious Blast at the closest 2 allies every 1.5 2 sec. Any Malicious Blast that is not absorbed will be fired at Garrosh instead, granting him 5 Energy. Limited to 1 target. Unlimited range. Instant.
  • Mark of Arrogance Marks an enemy, causing them to suffer 55,000 70,000 Shadow damage every second for the remainder of the fight. This effect stacks. Removing this effect gives the dispeller 5 Pride. Limited to 2 targets. Instant.
  • Mocking Blast Blasts an enemy with dark energy, inflicting 175,000 225,000 Shadow damage and giving them 5 Pride. Limited to 1 target. 100 yd range. 3 sec cast.
  • Projection Causes an enemy's pride to project at a nearby location. The projection explodes, inflicting 175,000 225,000 Shadow damage to all players after 8 seconds unless the creator of the projection is standing within it. 200 yd range. Instant.
  • Reaper (New) Inflicts 700,000 Shadow damage, stunning the target and making them unthreatening for 6 sec. Next melee. Melee range. Instant.
  • Reaping Whirlwind (New) Inflicts 30,000 Shadow damage every 1 sec. Instant.
  • Return to Stone Drains some of the life essence from players, inflicting 100,000 Shadow damage and creating stone statue copies of those players. These statues frequently strike the ground, inflicting 200,000 150,000 Physical damage and stunning targets in a frontal cone for 2 sec. These statues remain until killed. 1 sec cast.
  • Set to Blow Throws a pack of highly volatile bombs on the back of players. After 30 sec, these bombs will detonate, inflicting 200,000 Fire damage per remaning stack to all players within 10 yards. Players may use Throw Bomb to remove one of these bombs, dropping it on the ground instead. Bombs on the ground will detonate for 200,000 Fire damage when any player enters their proximity or after 30 sec. The damage from any of these bombs can chain to nearby ground bombs. Unlimited range. 2 sec cast. 1 sec cast.
  • Sha Smash Inflicts 4,000,000 Inflicts 2,000,000 Physical damage split amongst all enemies in a frontal cone. 25 yd range. 3 sec cast.
  • Skull Cracker Thranok savagely spins his weapon , inflicting 800,000 Physical damage to all enemies within 10 yards 10 yd range. 4.5 sec cast.
  • Swirl Zone Unlimited range. Instant. Creates 5 torrents of Sha infused water to spring forth from the Defender. Touching the spouts causes 0 Frost damage and knocks the target into the air. Unlimited range. 3 sec cast.
  • Umbral Tempest 45 yd range. Instant. Summons a tempest that inflicts10,000 Nature damage every 0.75 sec. to random enemies. 45 yd range. Instant.
  • Vortex A vortex of corrupted water surrounds the target, slowing them by 80%. Any player caught within the vortex suffers 75,000 0 Frost damage every 0.5 seconds. Lasts 15 sec seconds. Unlimited range. Instant. Unlimited range. 3 sec cast.
  • Waterbolt (New) Creates a bolt of water that strikes an enemy inflicting 0 Frost damage. 300 yd range. 3 sec cast.





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