Patch 5.4 PTR - Build 17299

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Patch 5.4 PTR - Build 17299
Build 17299 will be deployed to the PTR realms soon.

New Items
You can see all of the new items on the WoWDB PTR site.

LevelTypeSlotName
1Junk Big Bag of Herbs
500CosmeticHead Kor'kron Dark Shaman Cowl
500CosmeticShoulders Kor'kron Dark Shaman Shoulder
500CosmeticChest Kor'kron Dark Shaman Vestment
500CosmeticWaist Kor'kron Dark Shaman Belt
500CosmeticLegs Kor'kron Dark Shaman Kilt
500CosmeticFeet Kor'kron Dark Shaman Treads
500CosmeticWrists Kor'kron Dark Shaman Bracers
500CosmeticHands Kor'kron Dark Shaman Gloves
277Fist WeaponMain Hand Wrathful Gladiator's Razor
277Fist WeaponOff Hand Wrathful Gladiator's Razor


Achievement Changes
Originally Posted by MMO-Champion
Pandaria
Exploration

  • A Bone Apart Help Tomb "Tom" Bone Apart Help Zarhym find his body in the Cavern of Lost Spirits on Timeless Isle. 10 points.
  • Timeless Legends (New) Find all of the lost pandaren artifacts on the Timeless Isle. 10 points.
  • Treasure, Treasure Everywhere Locate all of the Moss-Covered, Skull-Covered, Sturdy, Smouldering Smoldering, and Blazing chests on the Timeless Isle. 10 points.

Reputation

  • Shaohao Earn Venerate status with Shaohao. 10 points. Earn Exalted status with Emperor Shaohao. 10 points.

Pandaria Raid
Dungeons & Raids

  • Celestial Challenge Guild Run (New) Complete the trials of all four Celestials, besting them each in combat on the Timeless Isle, while in a raid with at least 8 guild members. 10 points.
  • Giant Dinosaur vs. Mega Snail Open the Thrice-Locked Cage during the Thok the Bloodthirsty encounter in Siege of Orgrimmar of Flexible, Normal, or Heroic mode on Flexible, Normal, or Heroic difficulty, and then allow its inhabitant to feast upon Thok's corpse once you have defeated the encounter. 10 points.
  • None Shall Pass Defeat the Amalgam of Corruption without allowing any unleashed corruption to fuse with it. 10 points. in Siege of Orgrimmar on Flexible, Normal, or Heroic difficulty. 10 points.
  • Now We are the Paragon Defeat the Paragons after assuming the mantle of three different Paragons. 10 points. in Siege of Orgrimmar on Flexible, Normal, or Heroic difficulty. 10 points.
  • Ordos Guild Run (New) Defeat Ordos, Fire-God of the Yaungol, atop the Timeless Isle, while in a raid with at least 8 guild members. 10 points.






Spell Changes
Originally Posted by MMO-Champion
Item Set Bonuses


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Druid (Forums, Talent Calculator)

Balance

  • Moonkin Form Shapeshift into Moonkin Form, increasing Arcane and Nature damage you deal by 10% and increasing your armor by 60%. The Druid cannot cast healing spells while shapeshifted. While in this form, you increase the spell haste of all party and raid members within 100 yards by 5%. The act of shapeshifting frees the caster of movement impairing effects. Can't be cast in Tree of Life Form. Druid - Balance Spec. 9.3% of Base Mana. Instant.
  • Shooting Stars You have a 30% chance when you deal critical periodic damage with your Moonfire or Sunfire to instantly reset the cooldown of your Starsurge and cause its next cast within 12 sec to be instant. Druid - Balance Spec. This chance is reduced against multiple targets. Druid - Balance Spec.

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Hunter (Forums, Talent Calculator)


  • Arcane Shot An instant shot that causes 165% weapon damage plus 4,184 125% weapon damage plus 2,378 as Arcane damage. Requires Ranged Weapon. 30 Focus. 40 yd range.

Beast Mastery

  • Kill Command (Beast Mastery) Give the command to kill, causing your pet to instantly inflict [ 1,215 + 121.8% 140.1% of RAP ] damage to its target and apply the Hunter's Mark effect.
  • Kill Command (Marksmanship, Survival) Give the command to kill, causing your pet to instantly inflict [ 1,047 + 105% 120.8% of RAP ] damage to its target and apply the Hunter's Mark effect.

Marksmanship

  • Aimed Shot A powerful aimed shot that deals 350% ranged weapon damage plus 9,597 400% ranged weapon damage plus 12,612. Requires Ranged Weapon. Hunter - Marksmanship Spec. 50 Focus. 40 yd range. 2.5 sec cast.

Survival

  • Explosive Shot You fire an explosive charge into the enemy target, dealing [ 384 + 30.8% [ 453 + 36.3% of RAP ] Fire damage initially and every second for 2 sec and applying the Hunter's Mark effect. Requires Ranged Weapon. Hunter - Survival Spec. 25 Focus. 40 yd range. 6 sec cooldown.

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Mage (Forums, Talent Calculator)

Fire

  • Combustion Instantly deals 1,040 Fire damage and stuns the target for 3 sec. If the target is currently affected by your Ignite, it also burns the target for additional damage equal to half 20% of the damage per tick of the Ignite every 1 sec for 10 sec. When cast, resets the cooldown of your Inferno Blast ability. Mage - Fire Spec. 10% of Base Mana. 40 yd range. Instant. 45 sec cooldown.

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Monk (Forums, Talent Calculator)

Talents

  • Rushing Jade Wind (Brewmaster) You summon a whirling tornado around you which deals [ 62.9% of Mainhand Min DPS + 31.5% of Offhand Min DPS + 15.9% of AP - 2 ] to [ 62.9% of Mainhand Max DPS + 31.5% of Offhand Max DPS + 15.9% of AP + 2 [ 37.8% of Mainhand Min DPS + 18.9% of Offhand Min DPS + 9.5% of AP - 1 ] to [ 37.8% of Mainhand Max DPS + 18.9% of Offhand Max DPS + 9.5% of AP + 1 ;] damage to all nearby enemies every 0.75 sec, within 8 yards. Lasts 4.5 sec. Lasts 6 sec.
  • Rushing Jade Wind (Mistweaver) You summon a whirling tornado around you which deals [ 236% of Mainhand Min DPS + 12.5% of AP - 2 ] to [ 236% of Mainhand Max DPS + 12.5% of AP + 2 [ 141.6% of Mainhand Min DPS + 7.5% of AP - 1 ] to [ 141.6% of Mainhand Max DPS + 7.5% of AP + 1 ;] damage to all nearby enemies and 2,809 healing to nearby allies every 0.75 sec, within 8 yards. Lasts 4.5 sec. Lasts 6 sec.
  • Rushing Jade Wind (Windwalker) You summon a whirling tornado around you which deals [ 157.3% of Mainhand Min DPS + 78.7% of Offhand Min DPS + 12.5% of AP - 2 ] to [ 157.3% of Mainhand Max DPS + 78.7% of Offhand Max DPS + 12.5% of AP + 2 [ 94.4% of Mainhand Min DPS + 47.2% of Offhand Min DPS + 7.5% of AP - 1 ] to [ 94.4% of Mainhand Max DPS + 47.2% of Offhand Max DPS + 7.5% of AP + 1 ;] damage to all nearby enemies every 0.75 sec, within 8 yards. Lasts 4.5 sec. Lasts 6 sec.

Windwalker

  • Brewing: Tigereye Brew For each 3 4 Chi you consume through use of abilities and attacks, you gain a charge of Tigereye Brew. Use Tigereye Brew to consume the charges, granting you 6% increased damage and healing for 15 sec. Tigereye Brew can stack up to 20 times, but you can only consume up to 10 stacks at a time for 60% increased damage. Monk - Windwalker Spec.
  • Mastery: Bottled Fury When you generate Tigereye Brew charges, you have a 16% 20% chance to generate an additional charge. Monk - Windwalker Spec.
  • Tigereye Brew Increases damage and healing done by 6% per stack of Tigereye Brew active, consuming up to 10 Tigereye Brew stacks. Lasts 15 sec. For each 3 4 Chi you consume through use of abilities and attacks, you gain a charge of Tigereye Brew. Use Tigereye Brew to consume the charges, granting you 6% increased damage and healing for 15 sec. Tigereye Brew can stack up to 20 times, but you can only consume up to 10 stacks at a time for 60% increased damage. Monk - Windwalker Spec. Instant. 5 sec cooldown.

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Priest (Forums, Talent Calculator)


  • Shadow Word: Death (Shadow) If the target does not die, the cooldown is reset, but this additional Shadow Word: Death does not grant a Shadow Orb. This effect has a 7.5 sec cooldown.

Shadow

  • Shadowform Assume a Shadowform, increasing your Shadow damage by 25%, increasing your armor by 60%, and increasing all party and raid members spell haste by 5%. However, you may not cast Holy spells except for Renew, Prayer of Mending, and Leap of Faith while in this form. Priest - Shadow Spec. 2.6% of Base Mana. Instant.

Major Glyphs

  • Glyph of Shadow Word: Death Your Shadow Word: Death can now be cast at any time, but deals 14% 25% damage against targets above 20% health. Casting Shadow Word: Death now also does damage to you equivalent to the damage it would do to an enemy above 20% health. Major Glyph.

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Rogue (Forums, Talent Calculator)


  • Fan of Knives Instantly whirl around, releasing a spray of knives at all targets within 10 yards, dealing [ 1,246 + 14% [ 1,558 + 17.5% of AP ] Physical damage. This attack has a chance of applying your active poisons at their normal rate. Awards 1 combo points if it strikes your current combo target. 35 Energy. Instant.
  • Mutilate Instantly attacks with both weapons for 200% 280% weapon damage plus an additional 446 874 with each weapon. Awards 2 combo points. Requires Daggers. Melee range. Instant.
  • Mutilate Off-Hand Instantly attacks with both weapons for 200% 280% weapon damage plus an additional 446 874 with each weapon. Awards 2 combo points. Requires Daggers. Melee range. Instant.
  • Sinister Strike An instant strike that causes 422 damage in addition to 190% 672 damage in addition to 240% of your normal weapon damage. Requires Melee Weapon. 50 Energy. Melee range. Instant.

Assassination

  • Dispatch A vicious strike that exploits the vulnerability of foes with less than 35% health remaining, causing 460% weapon damage plus 2,576 645% weapon damage plus 5,057 to the target. Requires a dagger in the main hand. Awards 1 combo points. Replaces Sinister Strike. Requires Daggers. Rogue - Assassination Spec. 30 Energy. Melee range. Instant.
  • Mutilate Instantly attacks with both weapons for 200% 280% weapon damage plus an additional 446 874 with each weapon. Awards 2 combo points. Requires Daggers. Rogue - Assassination Spec. 55 Energy. Melee range. Instant.

Combat

  • Revealing Strike An instant strike that deals 125% 160% weapon damage and exposes the target's vulnerabilities, increasing the effectiveness of your offensive finishing moves on that target by 35%, and giving your Sinister Strikes a 20% chance to generate an extra combo point, for 24 sec. Awards 1 combo points. Requires Melee Weapon. Rogue - Combat Spec. 40 Energy. Melee range. Instant.
  • Vitality Increases your Energy regeneration rate by 20% and your Attack Power by 30%. Rogue - Combat Spec. 35%. Rogue - Combat Spec.

Subtlety

  • Backstab Backstab the target, causing 315% weapon damage plus 1,206 380% weapon damage plus 1,744 to the target. Must be behind the target. Requires a dagger in the main hand. Awards 1 combo points. Requires Daggers. Rogue - Subtlety Spec. 35 Energy. Melee range. Instant.
  • Sanguinary Vein Increases the damage of your Rupture ability by 50% and causes you to deal 20% 25% additional damage to targets afflicted by your Rupture, Garrote, or Crimson Tempest. Rogue - Subtlety Spec.

ishamans.gif
Shaman (Forums, Talent Calculator)


  • Stormblast Hurl a staggering lightning blast at an enemy, dealing Nature damage equal to 450% 380% weapon damage and granting you an additional 25% chance to critically strike that enemy with your Lightning Bolt, Chain Lightning, Lightning Shield, and Earth Shock for 15 sec. Requires Melee Weapon. 9.372% of Base Mana. 30 yd range. Instant. 8 sec cooldown.
  • Stormblast Hurl a staggering lightning blast at an enemy, dealing Nature damage equal to 450% 380% weapon damage and granting you an additional 25% chance to critically strike that enemy with your Lightning Bolt, Chain Lightning, Lightning Shield, and Earth Shock for 15 sec. Requires Melee Weapon. 100 yd range. Instant.
  • Stormblast Off-Hand Hurl a staggering lightning blast at an enemy, dealing Nature damage equal to 450% 380% weapon damage and granting you an additional 25% chance to critically strike that enemy with your Lightning Bolt, Chain Lightning, Lightning Shield, and Earth Shock for 15 sec. Requires Melee Weapon. 100 yd range. Instant.
  • Stormstrike Instantly strike an enemy with both weapons, dealing 450% 380% weapon damage and granting you an additional 25% chance to critically strike that enemy with your Lightning Bolt, Chain Lightning, Lightning Shield, and Earth Shock for 15 sec. Requires Melee Weapon. Melee range. Instant.
  • Stormstrike Off-Hand Instantly strike an enemy with both weapons, dealing 450% 380% weapon damage and granting you an additional 25% chance to critically strike that enemy with your Lightning Bolt, Chain Lightning, Lightning Shield, and Earth Shock for 15 sec. Requires Melee Weapon. Melee range. Instant.

Talents

  • Conductivity When you cast Healing Wave, Greater Healing Wave, Healing Surge, or Chain Heal, your Healing Rain's duration is increased by 3 2 sec. When you cast Lightning Bolt, Chain Lightning, Earth Shock, or use Stormstrike, your Healing Rain's duration is increased by 3 2 sec. This cannot cause Healing Rain to last longer than 40 sec. Shaman - LvL 75 Talent.

Elemental & Restoration

  • Lava Burst You hurl molten lava at the target, dealing 1,578 [ 1,418 + 90% of Spell Power Fire damage. Lava Burst will always deal a critical strike. If your Flame Shock is on the target, Lava Burst will deal 50% additional damage. Shaman - Elemental & Restoration Spec. 7.7% of Base Mana. 30 yd range. 2 sec cast. 8 sec cooldown.

Enhancement

  • Lava Lash You charge your off-hand weapon with lava, instantly dealing 300% 260% of that weapon's damage to an enemy target and spreading your Flame Shock from the target to up to four enemies within 12 yards. Damage is increased by 40% if your off-hand weapon is enchanted with Flametongue. Requires Melee Weapon. Shaman - Enhancement Spec. 4% of Base Mana. Melee range. Instant. 10 sec cooldown.
  • Stormstrike Instantly strike an enemy with both weapons, dealing 450% 380% weapon damage and granting you an additional 25% chance to critically strike that enemy with your Lightning Bolt, Chain Lightning, Lightning Shield, and Earth Shock for 15 sec. Requires Melee Weapon. Shaman - Enhancement Spec. 9.4% of Base Mana. Melee range. Instant. 8 sec cooldown.

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Warlock (Forums, Talent Calculator)


  • Agony Inflicts increasing agony on the target, causing up to [ 3,480 + 27.3% [ 3,840 + 30% of Spell Power ] Shadow damage over 24 sec. This damage is dealt slowly at first and builds up each time it deals damage. 100 yd range. Instant.
  • Corruption (Affliction, Destruction) Corrupts the target, causing [ 1,440 + 15% [ 1,584 + 16.5% of Spell Power ] Shadow damage over 18 sec.
  • Corruption (Demonology) Corrupts the target, causing [ 1,440 + 15% [ 1,584 + 16.5% of Spell Power ] Shadow damage over 18 sec.
  • Corruption (Affliction, Destruction) Corrupts the target, causing [ 1,440 + 15% [ 1,584 + 16.5% of Spell Power ] Shadow damage over 18 sec.
  • Corruption (Demonology) Corrupts the target, causing [ 1,440 + 15% [ 1,584 + 16.5% of Spell Power ] Shadow damage over 18 sec.
  • Unstable Affliction Shadow energy slowly destroys the target, causing [ 1,974 + 26.4% [ 2,170 + 29% of Spell Power ] damage over 14 sec. If the Unstable Affliction is dispelled it will cause [ 2,256 + 211.2% [ 2,480 + 232% of Spell Power ] damage to the dispeller and silence them for 4 sec. This damage always critically strikes. 100 yd range. 1.5 sec cast.

Affliction

  • Agony Inflicts increasing agony on the target, causing up to [ 3,480 + 27.3% [ 3,840 + 30% of Spell Power ] Shadow damage over 24 sec. This damage is dealt slowly at first and builds up each time it deals damage. Warlock - Affliction Spec. 1% of Base Mana. 40 yd range. Instant.
  • Drain Soul Drains the soul of the target, causing [ 250 + 23.4% [ 275 + 25.7% of Spell Power ] Shadow damage every 2 sec and energizing one Soul Shard after it deals damage twice. If the target dies and yields experience or honor, three Soul Shards are energized. Lasts 12 sec. If the target is at or below 20% health when Drain Soul deals damage, it deals 100% additional damage and causes all of your other periodic Affliction damage effects to instantly deal 60% of their normal periodic damage. Warlock - Affliction Spec. 1.5% of Base Mana, plus 1.5% per sec. 40 yd range. Instant (Channeled).
  • Malefic Grasp Binds the target in twilight, causing [ 512 + 12% [ 564 + 13.2% of Spell Power ] Shadow damage over 4 sec. Every 1 sec, when Malefic Grasp deals damage, it causes all of your other periodic Affliction damage effects to instantly deal 30% of their normal periodic damage. Warlock - Affliction Spec. 1.5% of Base Mana, plus 1.5% per sec. 40 yd range. Instant (Channeled).
  • Nightfall Your most recently applied Corruption has a 7% 10% chance when it deals damage to cause you to regain a Soul Shard. Warlock - Affliction Spec.
  • Unstable Affliction Shadow energy slowly destroys the target, causing [ 1,974 + 26.4% [ 2,170 + 29% of Spell Power ] damage over 14 sec. If the Unstable Affliction is dispelled it will cause [ 2,256 + 211.2% [ 2,480 + 232% of Spell Power ] damage to the dispeller and silence them for 4 sec. This damage always critically strikes. Warlock - Affliction Spec. 1.5% of Base Mana. 40 yd range. 1.5 sec cast.

Destruction

  • Immolate (Affliction, Demonology) Burns the enemy for [ 456 + 42.7% [ 502 + 47% of Spell Power ] Fire damage and then an additional [ 2,280 + 42.7% [ 2,510 + 47% of Spell Power ] Fire damage over 15 sec.
  • Immolate (Destruction) Burns the enemy for [ 456 + 42.7% [ 502 + 47% of Spell Power ] Fire damage and then an additional [ 2,280 + 42.7% [ 2,510 + 47% of Spell Power ] Fire damage over 15 sec.

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Warrior (Forums, Talent Calculator)


  • Deep Wounds Your Mortal Strike, Bloodthirst, and Devastate cause the target to bleed for [ 1,090 + 24% [ 1,800 + 39.6% of AP ] Physical damage over 15 sec. 100 yd range. Instant.
  • Deep Wounds Your Mortal Strike, Bloodthirst, and Devastate cause the target to bleed for [ 1,090 + 24% [ 1,800 + 39.6% of AP ] Physical damage over 15 sec.

Arms

  • Slam (Arms) Slams the opponent, causing 220% weapon damage plus 2,193 to that target. 330% weapon damage plus 4,937 to that target.
  • Slam (Fury) Slams the opponent, causing 220% weapon damage plus 2,193 to that target. 330% weapon damage plus 4,937 to that target.
  • Slam (Protection) Slams the opponent, causing 220% weapon damage plus 2,193 to that target. 330% weapon damage plus 4,937 to that target.
  • Slam 20 30 Rage.

Raid & Dungeon Abilities

  • Ancestral Chain Heal Heals a friendly target for 30% 25% of their max health, chaining to nearby friendly targets. 60 yd range. 2.5 sec cast.
  • Annihilate Inflicts 3,500,000 Shadow damage to enemies within 0 yards in front of the caster and 325,000 360,000 Shadow damage to all enemies in the Realm of Y'Shaarj. Unlimited range. 2.5 sec cast.
  • Arc Lightning Inflicts Nature damage to a random enemy. 100 yd range. Instant. Unlimited range. Instant.
  • Blade of the Hundred Steps Imbues all players of the tank role in the current quadrant of this warehouse with a boon. Attacks have a chance to call down a bolt of lightning, inflicting 487,000 364,000 Nature damage to enemies within 4 yards and stun them for 2 sec. This effect bypasses a creature's immunity to stuns and has a 15-second cooldown. Unlimited range. Instant.
  • Call Reinforcements! Calls reinforcements, because he surely cannot do this alone! Melee range. 2 sec cast. 1.5 sec cast.
  • Canned Heat Burns the target for 250,000 125,000 Fire damage every second. Unlimited range. Instant.
  • Claw of Burning Anger Imbues all players of the damage dealer role in the current quadrant of this warehouse with a boon. Attacks have a chance to damage a target for 144,000 130,000 Fire damage. This effect has a 5-second cooldown. Unlimited range. Instant.
  • Deafening Screech Inflicts 0 Physical damage to all enemies and interrupts spellcasting for 2 sec. 100 Mana. 3 sec cast.1 sec cooldown.
  • Desecrate Inflicts 200,000 Inflicts 150,000 Shadow damage to enemies within 15 yards and creates a Desecrated Weapon at the location. Unlimited range. Instant.
  • Desecrated Inflicts 100,000 Inflicts 150,000 Shadow damage every 1 sec. Unlimited range. Instant.
  • Desecrated Inflicts 150,000 Inflicts 200,000 Shadow damage every 1 sec. Unlimited range. Instant.
  • Deteriorate Deteriorates the living tissue of an enemy target, inflicting 150,000 250,000 Arcane damage and an additional 50,000 100,000 Arcane damage every second for 6 sec. Limited to 2 targets. 40 yd range. 1 sec cast.
  • Drakefire Inflicts 100,000 Fire damage to enemies within 5 yards of impact. Each time this ability is cast, the caster gains a 20% 10% bonus to Fire damage dealt. This effect stacks. 500 yd range. Instant.
  • Drakefire Inflicts 0 Fire damage to enemies within 0 yards of impact. Each time this ability is cast, the caster gains a 20% 10% bonus to Fire damage dealt. This effect stacks. 500 yd range. Instant.
  • Empowered Desecrate Inflicts 300,000 Inflicts 200,000 Shadow damage to enemies within 15 yards and creates a Empowered Desecrated Weapon at the location. Unlimited range. Instant.
  • Empowered Gripping Despair Inflicts 30,000 Shadow damage every 1 sec for 15 10 sec. When Empowered Gripping Despair expires or is removed it causes Explosive Despair. Melee range. Instant.
  • Empowered Gripping Despair Inflicts 30,000 Shadow damage every 1 sec for 15 10 sec. When Empowered Gripping Despair expires or is removed it causes Explosive Despair. Melee range. Instant.
  • Empowering Corruption Empowering Corruption heals nearby Minions of Y'Shaarj for 100% health to full and increases max health by 200% and increases damage dealt by 200%. Stacks. Unlimited range. Instant.
  • Empowering Corruption (New) Empowering Corruption heals nearby Minions of Y'Shaarj to full and increases max health by 200% and increases damage dealt by 200%. Stacks. Unlimited range. Instant.
  • Enrage Periodically enrages, increasing damage dealt by 200% but decreasing movement speed. While enraged, attacks have a chance to shatter the armor of his target, decreasing their armor by 20% for 2 min 60 sec. This effect stacks. Instant. 5 sec cooldown.
  • Fiery Edge A beam of fire forms between two friendly targets, burning them and any allies in the path of the beam for 10 6 sec. 100 yd range. Instant.
  • Flames of Galakrond Inflicts 50,000 Inflicts 30,000 Fire damage every 1 second. Unlimited range. Instant.
  • Grapple The pterrordax grabs a nearby player and lifts them up to great heights before letting them go. The target takes 0 Physical damage every 3 2 seconds until they are dropped. Unlimited range. 3 sec cast.
  • Gripping Despair Inflicts 30,000 Shadow damage every 1 sec for 15 10 sec. Stacks. Melee range. Instant.
  • Hellscream's Warsong Hellscream's Warsong inspires his allies, increasing Physical damage dealt by 200% and increasing health by 200% 150% and increasing health by 150%. Unlimited range. 1.5 sec cast.
  • Injection Inflicts 0 Nature damage every second for 20 sec. When this effect fades it causes a reaction. The injection reacts upon leaving the victim's bloodstream, spawning several Amber Parasites. 100 yd range. 3 sec cast.
  • Injection 200 yd range. Instant. The injection reacts upon leaving the victim's bloodstream, spawning several Amber Parasites. 200 yd range. Instant.
  • Matter Scramble Highlights several locations on the ground which will scramble the locations of players standing inside them. If the Golem attempts to scramble a location with no players, the fabric of space tears, inflicting 300,000 Fire damage to players within 30 yards. 3 2 sec cast. 5 sec cooldown.
  • Path of Blossoms Charges a distant target, leaving behind a trail of fiery blossoms which on contact, inflict 150,000 175,000 Fire damage to enemies within 3 yards. These blossoms linger for 30 sec. Casts Mass Paralysis upon reaching the distant target's location, stunning any remaining targets within 3 yards for 6 sec. Unlimited range. Instant.
  • Reaction: Red The catalyst reacts with the toxin in your veins, causing an explosion for 400,000 Fire damage to you and any friends within 10. Unlimited range. Instant. yards. Unlimited range. Instant.
  • Screeching Howl The pterrordax lets out an ear piercing scream dealing 0 Physical damage. Unlimited 100 yd range. 3 sec cast. 2 sec cooldown.
  • Sha Pool Inflicts Inflicts 10,000 Shadow damage every 1 sec for 10 sec. Instant. This effect stacks. Instant.
  • Shattered Armor Periodically enrages, increasing damage dealt by 200% but decreasing movement speed. While enraged, attacks have a chance to shatter the armor of his target, decreasing their armor by 20% for 2 min 60 sec. This effect stacks. Unlimited range. Instant.
  • Shock Blast Inflicts 100,000 Nature damage to random enemies. 300 yd range. Instant. Limited to 4 targets. 300 yd range. Instant.
  • Staff of Resonating Water Imbues all players of the healer role in the current quadrant of this warehouse with a boon. Heals have a chance to create a wave of force that contains 0 healing energy which travels forward 40 yards. Any friendly targets in the wave's path consume healing energy based on their missing health. This effect has an 8-second cooldown. The wave also damages enemies for 277,000 520,000 Nature damage. After 2 sec or once all healing energy has been consumed, the wave dissipates. Unlimited range. Instant.
  • Staff of Resonating Water Imbues all players of the healer role in the current quadrant of this warehouse with a boon. Heals have a chance to create a wave of force that contains 0 healing energy which travels forward 40 yards. Any friendly targets in the wave's path consume healing energy based on their missing health. This effect has an 8-second cooldown. The wave also damages enemies for 277,000 520,000 Nature damage. After 2 sec or once all healing energy has been consumed, the wave dissipates. Unlimited range. 3 sec cast.





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