

Patch 5.4 PTR - Build 17314
Build 17314 will be deployed to the PTR realms soon.
Achievement Changes
Originally Posted by MMO-Champion
Feats of Strength
- Tyrannical Gladiator (New) Achieved Tyrannical Gladiator title.
Spell Changes
Originally Posted by MMO-Champion
Item Set Bonuses
- Item - Druid T16 Guardian 2P Bonus - When Barkskin fades, Savage Defense is automatically activated, and a 20 (was 40) Rage Frenzied Regeneration is automatically cast.

- Necrotic Strike now does 100% weapon damage, down from 150%.
Frost
- Frost Strike now does 115% weapon damage, up from 105%.
- Howling Blast damage increased by 30%.
- Might of the Frozen Wastes causes all melee attacks to deal an additional 30% damage, up from 20%.
- Obliterate now does 250% weapon damage, up from 230%.
Unholy
- Unholy Might now increases your Strength by 25%, up from 10%.

Balance

Frost
- Frostbolt damage reduced by 9%.
- Mastery: Icicles now stores 16% (was 14%) of the damage done by Frostbolt and Frostfire Bolt. Now increases the damage of your Water Elemental's Waterbolt by 16%, up from 14%.

Talents
- Rushing Jade Wind now has a 6 sec cooldown, up from 2 sec.

Holy
- Holy Shock now costs 8% of base mana, down from 16%.
Major Glyphs
- Glyph of Mass Exorcism had a 0 value fixed.

- Shadow Word: Death damage increased by 15%. Cooldown increased by 20% (7 sec to 9.5 sec).
- Shadow Word: Pain damage, SP scaling, and additional damage increased by 25%.
Shadow
- Vampiric Touch damage and SP scaling increased by 17%.

Assassination
- Assassin's Resolve increaess your damage by 30% while wielding daggers, up from 25%.
Combat
- Vitality now increases your Attack Power by 40%, up from 35%.
Major Glyphs
- Glyph of Redirect now reduces the cooldown of Redirect by 50 seconds, rather than removing it.

Talents
- Conductivity now increases Healing Rain's duration by 4 sec, up from 2 sec.

Arms
- Slam now costs 25 Rage, down from 30. Now does 275% weapon damage, down from 330%. Additional damage reduced by 30%.
Blue Tweets
Originally Posted by Blizzard Entertainment
Classes
what 3 spell abilities do you feel were spread too much? imo:1. MS 2. Pets 3. CC (close with dots).
For me, 1. MS, 2. Interrupts, 3. Cast while moving. (Source)
Do you think that now that classes have similar toolkits, players fixate on small dps/hps deltas more now?
Yes. 200% used to be the "unacceptable" delta. Then it became 30%. Now maybe 10% or less. (Source)
Why are warrior/DK buffs still 5 min duration? Other class buffs are always-on passives or 60 mins. There a reason?
They also provide resources so the intent is supposed to be you use them fairly frequently. (Source)
Isn't this just adding to bloat? A 5-min standard buff, even granting resources, is just another bind. Does it add flavor?
We could turn all buffs into passive like Trueshot Aura. Is that better for the game? (Source)
We know, now we are just scared that this will be nerfed. As last time you buffed swp it did not last too long.
The trick is not to view in progress patch notes as final. You can't lose something you technically never had. (Source)
While I understand different healers are ok to have different reliance on spirit, how far do you think that should go?
The less Spirit users should not be able to just stack throughout stats and then outheal the more Spirit users. (Source)
You have the numbers. I'm sure there's more than MM too. No reason to bring a SP vs a mage/lock in 5.2 progression though.
Mage and lock ended up being too good in 5.2. (Source)
Why? Valid argument is valid by definition. Tell us what to focus on. Millions of players, use us to make your job easier.
Players as a collective are always going to want more changes than the game can handle. (Source)
Would you be excited about 200 pages of patch notes for 5.4? As a player, I would find that really intimidating. (Source)
And typically you can't just focus on your class. You often need to know how other classes changed. (Source)
So even when arguments are good, we're often not going to make a change unless we think it's pretty important. (Source)
Then why did Warlocks get such massive changes, then? Constantly hearing "Hunters are fine" from the devs gets old.
It was an experiment. Warlocks consistently among the least popular classes. Wanted to see if big changes changed that. (Source)
Probably too early to tell still, but we're not sure it had much effect and we probably lost some locks over the changes. (Source)
One the other hand, hunters have consistently been among the most popular, so more risk if we overhauled them. (Source)
Consider we still get a fair amount of feedback that focus, ammo, min range and aspect changes were bad. (Source)

Ooooo goodie!! ... Wait... Does it include any Feral stuff? You know since we're totally confused about what's going on!
No major new Feral changes in the blog. ATM we also think their damage in 5.4 is also fine. (Source)
Lore said you were planning on giving Spriests and Boomkins active mitigation abilities. Where is this ability?
This was a miscomm somewhere along the line. We meant that mitigation was too high not that we wanted to swap passive for active. (Source)
You had said you were getting rid of passive Dmg reduction in turn for cooldowns will balance get any? Barkskin is weak.
No, we said we were getting rid of passive damage reduction on some of the ranged specs. They felt too tanky to us. (Source)
(And we understand those of you playing those specs disagree.) (Source)
Instead of nerfing the Balance T16 4Set because we were being capped on SS procs, why not consider letting SS procs stack to N
We considered that, but it procs so fast we thought you'd never be able to burn through all the stacks. (Source)
Can you actually give some insight into the Balance change and whether you will compensate? to calm the masses.
On the PTR we were seeing a rotation with almost no Starfire or Wrath usage. (Source)

I'm sorry if this was already answered but was readiness removal for hunters needed for pve or pvp reasons?
In this case, both. (Source)
(my reply was referring to general hunter nerfs i've read about. not the idea about applying dot via arcane shot.)
I just meant we're not thrilled with the idea of hunters bringing the perceived best MS if it's easy to apply from range. (Source)
I don't get it. It's baked into warrior attacks why not bake it into hunter ones? what exactly is the diff?
Range. (Source)
given how many distance closers you've given warriors (and melee in general) it's pretty easy for them to apply ms as well
Good. It was originally their ability. If anyone needs the best MS, it should be warriors. (Source)

on subject of mages, an you guys do something new with arcane mastery next xpac? And their kit as well?
Unlikely. (Source)
on the subject of mages, an you guys come up with something better mastery wise for the next xpac? Thought passive dmg was bad
What is a spec that you think has a good mastery? I ask bc some players want passive dps, while others want procy mechanics. (Source)
is the reasoning for fire nerfs to force us to play another spec because you "worked so hard on frost mastery".
No. Fire's damage was just unacceptably high in our 5.4 testing. (Source)
Combustion was a good thing to hit since it causes such huge swings based on perfect timing and a little luck. (Source)
I don't play Fire, so I have no axe to grind. You are aware that currently combustion is doing 100% of ignite dmg though ?
Yeah, just a bug. It isn't worth delaying every PTR build until we catch every bug, or we'd release far fewer. (Source)
I mean I get how insanely hard fire is to balance without killing lower ilvls. Maybe time for a redesign?
As I mentioned in the blog, we have concerns about Critical Mass and AT + Combustion that we'd like to solve eventually. (Source)

Not a mention of revival, why do you think it's so strong that it deserves to hit for what a TFT uplift does?
It is instant. (Source)

The reason paladins are so high is borked scaling. Too weak at low or no vengeance but OP at high veng. Examine.
We don't really see them weak at low V and only a problem in "I'll tank it all mode" which should be fixed now. (Source)
It feels like the EF mastery nerf was intended to redirect us to SH or SS but it's ending up as a mastery nerf instead
We'd be open to buffing mastery. We don't like the gameplay of using a hot to constantly refresh it though. (Source)
It has felt like we've been given tools then had them arbitrarily taken away because of a vision we don't have access to
You have EF. We just thought the interaction between EF and mastery was a bit degenerate. (Source)
Which is why I have a hard time with the "now paladins don't have an identity because we can't roll bubbles with hots." (Source)
My hope is that anyone who has stuck with us for very long would understand why that violated our design intent on many levels. (Source)
Again we hear that EF doesn't fit the style you want for holy without saying what style you want. Help?
EF is fine to use. If every paladin uses it, it is no longer fine. (Source)

Dear Shadow, we buffed you because you weren't at our 5.4 targets. We did not buff you because you campaigned for buffs. #nothowthisworks (Source)
don't act like we didn't need it
That's the whole point. Shadow in 5.4 did need it. It wasn't because anyone asked for it. #stillnothowthisworks (Source)
Is this what happens when Devs don't want to admit they were wrong and the players were right?
I don't feel that claim holds water. We admit when we're wrong all the time. (Source)
Players argued that spriest needed buffs. Devs crunch numbers and buff spriests. Players were right.
I think I've seen players of every spec arguing for buffs this AM. Surely they can't all be right, can they? (Source)
If so, how do you know which players to listen to? You use your judgment, which is what we do. (Source)
I have no reason to doubt you. Still, 10-man is the majority of groups, and atm shadow doesn't fit well.
In 10s, I am pretty sure there are more Shadow priests raiding than Fury and Ret combined. They are fitting in somewhere. (Source)
In 10s lots of Rets went Prot b/c Prot is OP w/ same gear. Look at diff in Ret representation between 10s and 25s.
Not sure that's true. We agree Prot is too good on live, but some Rets just want to be Rets. (Source)
Thought to replace PoH for Priest: make it a low power Halo and replace Halo with Holy/Shadow Nova. Comment?
We would like not to turn PoH into yet another smart heal. A pox on smart heals! (Source)
In my dreams I see SW
SW
We could do a Spiritwalkers treatment, but really everyone with Spiritwalkers is just more class homogenization. (Source)
We'd rather Shadow just be strong in other places if they're weaker on the move. (Source)
Agree moving Flay is too good. Maybe turn Spike into a shadowy Scorch/Fel Flame?
Possibly, but does every caster need a Scorch analogue like every melee has a Kick clone? (Source)
Overall, we're worried we have been too kind with the "but I need X ability" to the point of class over-similarity. (Source)
I guess as long as you refrain from strengthening class niches people are going to ask for equal tools
But if class niches are too strong, that's not cool either. Leads to class stacking etc. (Source)
Is that really done by anyone other than high-performance players and some copycats?
The impression from the forums / twitter is that many even fairly casual guilds are worried about being benched. (Source)
FDCL is a lackluster talent capable of fixing our movement issues, if you'll let it. Community would embrace it.
How do you make FDCL useful for movement without just beating Insanity all the time? (Source)
Sp community quiet because a lot of them were asked to go disc.Shadow utility and dps in bad place
Skeptical. Shadow is one of the most popular DPS specs for raiding. (Source)
Rep doesn't tell you everything but it can help tell if someone is being benched. (Source)
So we have to be underrepresented before you consider bringing Shadow on par (Single Tar.) with other casters?
I was just arguing against the questionable claim that we get little Shadow feedback because they were all asked to respec. (Source)
I guess because most Theorycrafters addressed you once and then said "He has the data, his move." instead of mass QQing.
Shadow vs. e.g. hunters or Elemental in 5.2. looks pretty good. (Source)
And we believe the data suggests Shadow is competitive except against locks and mages, whose DPS is too high. (Source)
You keep saying lock and mage dps is too high yet you do nothing to adjust that. You might aswell buff Shadow.
If we hotfix buffs to everyone else, then you can suddenly beat all the content quickly and there is no progression. (Source)
If we hotfix nerfs to outlier specs, it risks a group being unable to beat a boss they previously had on farm. (Source)
Obviously those are two extremes and we do make adjustments despite the risks, but we want to be careful. (Source)
Neither do I. I've never said broken, just +10% undertuned vs our direct raid spot competition.
Priests looking for more competitive damage in 5.4 should be happy. The ones with long lists of mechanic redesigns will not. (Source)
So its main reason why Shadow just ignored? I like shadow but you force me to reroll
If you think Shadow is horribly flawed, you're likely looking for something different out of the spec than we are. (Source)
When you completely gut a spec in PvP and give no compensation, Expect a plethora of tweets and complaints.
Shadow is performing really well in PvP. We don't see the 5.4 nerfs as gutting. (Source)
Lore said you were planning on giving Spriests and Boomkins active mitigation abilities. Where is this ability?
This was a miscomm somewhere along the line. We meant that mitigation was too high not that we wanted to swap passive for active. (Source)
Why play shadow when everything else has an advantage over it. Those who played it for years tell you and u brush them off.
It's one of those cry wolf deals where we hear so regularly how all 34 specs are doomed that it just becomes background noise. (Source)
FWIW, the most common mistakes we see are downplaying your own spec's advantages or comparing yourself to an overpowered spec. (Source)
Oh, is this like WotLK where you infamously said "Shadow is fine." yet had to give them a huge buff next patch?
We haven't finished our 5.4 tuning. I'm not sure what you're arguing about. (Source)
what was wrong with the SW: D change? i played with it on the ptr and it made execute so smoother i almost cried of happiness
There was more backlash than we expected. If changes are controversial and not critical then we have to be careful. (Source)
No other caster class has the ramp up time of shadow; orb generation precombat will not hurt any more than it has for balance?
We'd kill it for Balance if it was easy. If the intent was to start fully loaded, we'd have them generate out of combat. (Source)

Binding recuperate to a single spec would be very bad news for rogues
Remember, that was a totally off the cuff example of how rogues could change. It's nowhere near an announcement, (Source)
Not sure it would be Sub only, but we heard lots of feed that it was cool when Sub used it a lot. (Source)
Misunderstood your post. It was interesting to utilize another finisher. Being forced 2 keep Slice/Recup up sucked
Yeah, for sure. One pitch is to parcel out Rupture, SnD and Recup, but maybe that is still too similar of a maintain X feel. (Source)
How about,all specs keeps slice and rupture, but focus on adding exciting moves with short cooldowns,or limited use?
So many rogues complain about SnD maintenance that giving them an opt out would be nice. (Source)
One question: Why 10 seconds on Evasion now?
We thought the