Update (9:10 PM EST): Added Patch 6.1 launch trailer.
Update (7:50 PM EST): Added today's hotfixes.
Patch 6.1 Launches Next Week!
Blizzard have announced that Patch 6.1 will launch next week and have released a patch trailer to go along with it:
Patch 6.0.3 Hotfixes - February 17
Originally Posted by Blizzard (Blue Tracker
/ Official Forums
)
Classes
Raids, Dungeons, and Scenarios
Patch 6.1 PTR - Build 19634
Build 19634 will be deployed to the PTR realms soon.
Spell Changes
Originally Posted by MMO-Champion
Druid (Forums, Talent Calculator)
Balance
Feral
Hunter (Forums, Talent Calculator)
Perks
Marksmanship
Monk (Forums, Talent Calculator)
Windwalker & Mistweaver
Priest (Forums, Talent Calculator)
Talents
Shaman (Forums, Talent Calculator)
Restoration
Warlock (Forums, Talent Calculator)
Talents
Warrior (Forums, Talent Calculator)
Perks
Arms
Arms & Fury
Fury & Protection
Raid & Dungeon Abilities
Continue reading...
Update (7:50 PM EST): Added today's hotfixes.
Patch 6.1 Launches Next Week!
Blizzard have announced that Patch 6.1 will launch next week and have released a patch trailer to go along with it:
Patch 6.0.3 Hotfixes - February 17
Originally Posted by Blizzard (Blue Tracker
/ Official Forums
)
Classes
-
- Subtlety
- Refreshing or expiring Ruptures, Garrotes, Crimson Tempest, and Hemorrhages should no longer incorrectly remove other Rogues' Sanguinary Veins.
- Subtlety
Raids, Dungeons, and Scenarios
- Blackrock Foundry
- Oregorger
- Oregorger's health has been reduced by 10% on Normal difficulty.
- Oregorger's Rolling Fury ability now deals less damage on Normal difficulty (135,000 damage) and on Heroic difficulty (200,000 damage).
- The Blast Furnace
- Heart of the Mountain should no longer spam raid warnings for Blast whenever it reaches 100 Energy.
- Mind Controlled Firecallers should no longer be able to cast Reactive Earth Shield on injured Primal Elementalists.
- Kromog
- Kromog's Reverberations should now be easier to dodge with a 3-second delay before the ability starts dealing damage (up from 1.75 seconds) and the effect's radius has been decreased.
- Beastlord Darmac
- Beastlord Darmac's Call the Pack now has an increased cooldown of 40 seconds (up from 30 seconds) on Normal difficulty.
- Fixed an issue where the doors to Beastlord Darmac may not always reopen after the encounter has been reset.
- Operator Thogar
- Enrage mechanic for the encounter is now more lethal.
- Iron Maidens
- Admiral Gar'an: Dominator Turret's Dominator Blast no longer deals damage to player pets, minions or guardians.
- Enforcer Sorka's Convulsive and Lingering Shadows are no longer incorrectly removed when the targeted player dies.
- Marak the Blooded's Blood Ritual still only targets a player within 45 yards but the damage cone now has a range of 100 yards.
- Fixed an issue where Iron Maidens not on the Dreadnaught may instantly cast their spells and abilities at the end of the boat phase.
- Fixed an issue where Marak the Blooded was incorrectly gaining Sanguine Strikes at 75 Iron Fury on Mythic difficulty.
- Blackhand
- Rubble Piles should no longer appear after the transition to stage two.
- Fixed an issue where a player may not be correctly protected from Blackhand's Impaling Throw when multiple players were taking cover behind the same Rubble Pile.
- Oregorger
Patch 6.1 PTR - Build 19634
Build 19634 will be deployed to the PTR realms soon.
Spell Changes
Originally Posted by MMO-Champion
- Ferocious Bite: Damage dealt increased by approximately 5.3%.
- Thrash: Initial damage dealt and additional damage dealt over time both increased by approximately 20%.
Balance
- Starfall: Damage dealt decreased by approximately 16.6%.
- Sunfall: Damage dealt decreased by approximately 16.6%.
Feral
- Rake: Initial damage dealt and additional damage dealt over time both increased by approximately 5%.
- Rip: Damage dealt over time increased by approximately 4.2%.
- Swipe: Damage dealt increased by approximately 20.5%.
Perks
- Improved Focus Fire: Now grants an 8% AP increase per stack consumed, up from 5% AP.
Marksmanship
- Careful Aim: Now increases the critical strike chance of your Steady Shot, Focusing Shot, and Aimed Shot on specific targets by 50%, down from 60%.
- Mastery: Sniper Training: Now increases your damage, shot range, and critical strike damage by 5%, up from 4%.
Windwalker & Mistweaver
- Rising Sun Kick: Enemies now take 20% increased damage from your abilities, up from 10%.
- Power Word: Shield: Absorb amount decreased by 10%.
Talents
- Psychic Scream: Cooldown decreased from 45 seconds to 30 seconds.
Restoration
- Restorative Waves: Now increases all healing done by 40%, up from 30%.
Talents
- Demonbolt: Damage dealt decreased by 25%.
Perks
- Improved Defensive Stance: Damage reduction increased from 5% to 10%.
Arms
- Execute: Normal damage dealt decreased by approximately 14.3%.
Arms & Fury
- Shield Barrier: Absorb amount increased by approximately 24.4%.
Fury & Protection
- Execute: Damage dealt decreased by approximately 11.4%.
Raid & Dungeon Abilities
- Sanguine Strikes Marak the Blooded's melee attacks become so powerful as to corrupt the life essence of her target, causing their blood to erupt, duplicating a portion of damage dealt to her primary target to all players as Shadow damage. 100 Energy / 75 Energy. Instant. Instant.
Continue reading...