


Patch 6.2 PTR - Build 19953
Build 19953 will be deployed to the PTR realms soon.
Achievement Changes
Originally Posted by MMO-Champion
Collections
- I Found Pepe! (New) Find Pepe wearing his viking, ninja, knight, and pirate outfits. 10 points. Account Wide.
Draenor
Exploration
- Hellbane (New) Defeat all of the champions of Hellfire Citadel in Tanaan Jungle. 10 points.
Quests
- Draenor's Last Stand (New) Complete the Tanaan Jungle daily objectives listed below. 10 points.
- Draenor's Last Stand (New) Complete the Tanaan Jungle daily objectives listed below. 10 points.
- I Came, I Clawed, I Conquered (New) Loot 500 Blackfang Claws from saberon at Fang'rila in Tanaan Jungle. 10 points.
- In Pursuit of Gul'dan (New) Complete the Garrison Campaign chapters listed below. 10 points.
- In Pursuit of Gul'dan (New) Complete the Garrison Campaign chapters listed below. 10 points.
- Jungle Stalker (New) Defeat 30 rare bosses in Tanaan Jungle. 10 points.
- Rumble in the Jungle (New) Complete all of the Tanaan Jungle achievements listed below. 25 points.
Draenor Dungeon
Dungeons & Raids
- Mythic Dungeoneer (New)
- Mythic: Auchindoun (New) Defeat Teron'gor in Auchindoun on Mythic difficulty. 10 points.
- Mythic: Bloodmaul Slag Mines (New) Defeat Gug'rokk in the Bloodmaul Slag Mines on Mythic difficulty. 10 points.
- Mythic: Grimrail Depot (New) Defeat Skylord Tovra in Grimrail Depot on Mythic difficulty. 10 points.
- Mythic: Iron Docks (New) Defeat Skulloc in the Iron Docks on Mythic difficulty. 10 points.
- Mythic: Shadowmoon Burial Grounds (New) Defeat Ner'zhul in Shadowmoon Burial Grounds on Mythic difficulty. 10 points.
- Mythic: Skyreach (New) Defeat High Sage Viryx in Skyreach on Mythic difficulty. 10 points.
- Mythic: The Everbloom (New) Defeat Yalnu in The Everbloom on Mythic difficulty. 10 points.
- Mythic: Upper Blackrock Spire (New) Defeat Warlord Zaela in Upper Blackrock Spire on Mythic difficulty. 10 points.
Draenor Raid
Dungeons & Raids
- A Race Against Slime Name Changed from Ariok and Roll to A Race Against Slime
- Don't Fear the Reaper (New) Defeat all 3 members of the High Council of Hellfire within 10 seconds of each other. 10 points.
- Echoes of Doomfire (New) Defeat Archimonde in Hellfire Citadel with Doomfire still active on Normal difficulty or higher. 10 points.
- I'm a Soul Man (New) Defeat Socrethar the Eternal after killing 20 Haunting Souls within 10 seconds on Normal difficulty or higher.
- The Legion Will NOT Conquer All (New) Defeat Supreme Lord Kazzak in Tanaan Jungle. 10 points.
- This Land Was Green and Good Until... Defeat Fel Lord Zakuun in Hellfire Citadel without absorbing any Rumbling Fissures nor triggering Unleashed Energy on Normal difficulty or higher. 10 points.
- Turning the Tide (New) Kill 10 Hellfire Guardians, then defeat the Iron Reaver in Hellfire Citadel on Normal difficulty or higher. 10 points.
Feats of Strength
- Cutting Edge: The Black Gate Defeat Archimonde on Mythic difficulty or higher, prior to the release of the next tier of content.
- WoW's 11th Anniversary (New) Logged in during WoW's 11th Anniversary.
Followers
Garrisons
Spell Changes
Originally Posted by MMO-Champion
Item Set Bonuses
- Item - Death Knight T18 Blood 2P Bonus Blood Boil and Soul Reaper now grant 2 stacks of Scent of Blood instead of 1 have a 25% chance to grant 1 extra stack of Scent of Blood. In addition, Scent of Blood now stacks to 10. up to {5+5} times.
- Item - Death Knight T18 Blood 4P Bonus Your Death Strike only consumes half 80% of the stacks of Scent of Blood.
- Item - Death Knight T18 Frost 2P Bonus When you critically hit with Obliterate you gain 5% haste for 30 12 sec. When you critically hit with Frost Strike, your critical damage is increased by 0% for until cancelled. 10% for 12 sec.
- Item - Death Knight T18 Frost 4P Bonus Your Killing Machine now has two charges. Frost Strike and Obliterate have a 25% chance not to consume Killing Machine.
- Item - Druid T18 Balance 2P Bonus Your Moonfire has and Sunfire have a chance to summon a Fearie Faerie Dragon to assist you in battle for 30 sec.
- Item - Druid T18 Balance 4P Bonus When a Faerie Dragon is summoned, your arcane and nature damage is increased by 5% for 30 sec. 6% for 30 sec.
- Item - Druid T18 Feral 2P Bonus Increases your Omen of Clarity proc chance by 2% Increases the chance for Omen of Clarity to trigger and increases your maximum Energy by 10. while in Cat form by 20.
- Item - Druid T18 Feral 4P Bonus During Omen of Clarity, your next Cat Form ability generates 100% 50% of its Energy cost when used.
- Item - Druid T18 Guardian 2P Bonus Increases your Omen of Clarity proc chance by 2% and increases your maximum Energy by 10. Savage Defense also increases heals done to you by 20% while active.
- Item - Druid T18 Guardian 4P Bonus Savage Defense also reduces While Savage Defense is active the cost of Frenzied Regeneration and Tooth and Claw by 50%. is reduced by 50%.
- Item - Druid T18 Restoration 2P Bonus Your Lifebloom has a 30% 60% chance to bloom when it periodically heals.
- Item - Hunter T18 Beast Mastery 2P Bonus Arcane Shot increases the duration of your Focus Fire by 1,000 sec. 3 sec.
- Item - Hunter T18 Marksmanship 2P Bonus When you critically hit with Chimera Shot, you have a 40% chance to gain Rapid Fire for until cancelled.
- Item - Hunter T18 Marksmanship 4P Bonus The cast time of your Aimed Shot is reduced by 1 sec. 1%.
- Item - Hunter T18 Survival 2P Bonus Your Black Arrow increases all elemental damage done to the target by 15% for until cancelled. 10% for 15 sec.
- Item - Mage T18 Arcane 2P Bonus Your Arcane Blast has a 20,000% chance to reduce Each time you cast Arcane Blast the cooldown of your Presence of Mind by 20 sec. is reduced by 30 sec.
- Item - Mage T18 Arcane 4P Bonus Presence of Mind opens up has a 10% chance to create a Time Anomaly, summoning a random ally hero through time to assist you in battle.for 30 sec.
- Item - Mage T18 Fire 2P Bonus Pyroblast has a 25% chance when dealing damage to conjure a Firey Pheonix, dealing [ 200% of Spell Power to conjure a Fiery Phoenix, dealing [ 350% of Spell Power ] additional;] Fire damage to the target.
- Item - Mage T18 Fire 4P Bonus While the Pheonix is active, you gain Ph When the pheonix is summoned, you gain 5% spell damage and 5% spell haste for 15 sec.
- Item - Mage T18 Frost 2P Bonus Water Jet generates Brain Freeze when used.and the Brain Freeze effect increases Frostfire Bolt damage by an additional 40%.
- Item - Monk T18 Brewmaster 2P Bonus Desperate Measures now occurs at 50% health or below. Expel Harm now has no cooldown when you are below 50% health in Stance of the Sturdy Ox.
- Item - Monk T18 Brewmaster 4P Bonus Desperate Measures now occurs at 5,000% health or below. Every time you use Expel Harm, the remaining cooldown of your Guard is reduced by 5 sec.
- Item - Monk T18 Mistweaver 2P Bonus Your Renewing Mist also applies Extend Life to the initial target, instantly healing them for 25,000 [ 105.8% of Spell Power and increasing all healing done to them by 15% for 12 sec.
- Item - Monk T18 Windwalker 2P Bonus Your Rising Sun Kick has a 40% chance to generate Combo Breaker.
- Item - Monk T18 Windwalker 4P Bonus Increases the chance for you to gain Combo Breaker by 3% 10%, and increases your maximum Energy by 10. 20.
- Item - Paladin T18 Holy 2P Bonus Increases the amount of healing transferred to your Beacon of Light targets by 25%. 30%.
- Item - Paladin T18 Protection 2P Bonus Every time you deal damage with Avengers Shield, you gain 1% healing over 5 sec for until cancelled. Each time you cast Avenger's Shield, you heal for 1.5% of your maximum health over 10 sec.
- Item - Paladin T18 Protection 4P Bonus Your Avenger Shield has a 0% Your Avenger's Shield has a 50% chance to have it's cooldown instantly reset when used.
- Item - Paladin T18 Retribution 2P Bonus When you Exorcism, you have a $% 100% chance to reduce the cooldown of Avenging Wrath by x sec. 6 sec.
- Item - Paladin T18 Retribution 4P Bonus While Avenging Wrath is active After using Avenging Wrath, your damage is increased by 3% every 1 sec. 4% every 1 sec for 10 sec.
- Item - Priest T18 Discipline 2P Bonus Your Penance damage and healing is increased by 5% 8% each time it deals damage or heals. This effect stacks up to 6 times.
- Item - Priest T18 Discipline 4P Bonus When you use Penance, you fire off an additional volley to Each time Penance heals, it has a 33% chance to heal another injured ally near your target.
- Item - Priest T18 Holy 2P Bonus You have a chance to gain 1% You gain 2% spell haste when Prayer of Mending bounces.This effect can stack up to 3 times.
- Item - Priest T18 Holy 4P Bonus You have a chance to gain 1% haste when Prayer of Mending bounces. Your Prayer of Mending has a 10% chance to split when it bounces, healing an additional target nearby.
- Item - Priest T18 Shadow 2P Bonus You have a chance to gain 1% haste when Prayer of Mending bounces. Reduces the cooldown on Shadowfiend by 130 sec and the cooldown on Mindbender by 20 sec.
- Item - Priest T18 Shadow 4P Bonus You have a chance to gain 1% haste when Prayer of Mending bounces. When your Mindbender expires, you gain Mind Harvest for until cancelled sec increasing your Multistrike chance.
- Item - Rogue T18 Assassination 2P Bonus Your Dispatch deals 15% additional damage as Poison damage. 45% additional damage as Nature damage.
- Item - Rogue T18 Assassination 4P Bonus Your Dispatch now generates 1 Combo Points. 2 additional Combo Points.
- Item - Rogue T18 Combat 4P Bonus Damage done during Adrenailine Rush increased by 10%. Increases your damage while Adrenailine Rush is active by 25%.
- Item - Rogue T18 Subtlety 2P Bonus Your Vanish now awards 2 Combo Points when used. 5 Combo Points when used and increases all damage done by 25% for 10 sec.
- Item - Rogue T18 Subtlety 4P Bonus Your Eviscerate reduces the cooldown of your Vanish by 5 6 sec per Combo Point used.
- Item - Shaman T18 Elemental 2P Bonus Your Earth Shock has a 15% chance to not consume the Lightning Shield charge and 50% chance not to consume any Lightning Shield charges and to have its cooldown instantly reset.
- Item - Shaman T18 Elemental 4P Bonus For 5 Lightning Shield charges consumed For every 20 Lightning Shield charges used, you conjure a Lightning Vortex near your location. Running through the Lightning Vortex will increase your total haste by 15% for until cancelled. 10% for 12 sec.
- Item - Shaman T18 Enhancement 2P Bonus Stormstrike generates a charge of Maelstrom Weapon. Stormstrike now generates 2 charges of Maelstrom Weapon and you may now have a maximum of 10 Maelstrom charges.
- Item - Shaman T18 Enhancement 4P Bonus Maelstrom Weapon now has 10 Charges. Maelstrom charges increase the damage done by your Nature spells by an additional 10%.
- Item - Shaman T18 Restoration 2P Bonus The critical healing of your Riptide is increased to 200%. Increases Riptide's critical strike chance by %s1%.
- Item - Warlock T18 Affliction 2P Bonus Damage done by your Drain Soul has a 30% Each time Drain Soul deals damage, it has a 20% chance to extend the duration of your Dark Soul: Misery by 5 sec. 2 sec.
- Item - Warlock T18 Demonology 2P Bonus Your Soul Fire increases the damage done by your Demons by 5,000% for until cancelled. 5% for 15 sec.
- Item - Warlock T18 Destruction 2P Bonus Reduces the cast time of your Chaos Bolt by 3 sec. 1.0 sec and increases its damage by 5%.
- Item - Warlock T18 Destruction 4P Bonus Your Chaos Bolt has a 1% 9% chance to not consume an Ember.
- Item - Warrior T18 Arms 2P Bonus Your Rend periodic damage ticks have a 15% 30% chance to reset the cooldown of Mortal Strike.
- Item - Warrior T18 Fury 2P Bonus While your While Bloodsurge is active, your Wild Strike critical strike chance is increased by 15% 12% and Wild Strike critical strike damage is increased by 15%. 12%.
- Item - Warrior T18 Fury 4P Bonus Your Wild Strike critical strikes reduce the cooldown of your REcklessness by 20 sec. Recklessness by 20 sec.
- Item - Warrior T18 Protection 2P Bonus While Shield Block is active, the cost of Shield Barrier is reduced by 50%. 55%.

Unholy
- Necrosis You gain 5% more of the Multistrike stat from all sources. Your Scourge Strike, Festering Strike, Plague Strike, Soul Reaper, and Blood Boil multistrikes deal an additional [ 1 + 16.6% 18.4% of AP ] Shadow damage. Death Knight - Unholy Spec.

Talents
- Guardian of Elune Savage Defense now lasts 3 sec, and increases your chance to dodge by 100%. Additionally, the recharge time and rage cost on Savage Defense are now reduced by your base dodge chance percentage. Druid - LvL 100 Talent. and your dodge chance is increased by 10% at all times. Druid - LvL 100 Talent.

- Frostfire Bolt Launches a bolt of frostfire at the enemy, causing [ 175.2% [ 161.7% of Spell Power ] Frostfire damage and slowing the target's movement by 40% for 8 sec. 4% of Base Mana. 40 yd range. 2.8 sec cast.
Frost
- Frostbolt Launches a bolt of frost at the enemy, causing [ 1 + 193.6% 178.7% of Spell Power ] Frost damage and slowing movement speed by 50% for 15 sec. Mage - Frost Spec. 4% of Base Mana. 40 yd range. 2 sec cast.
Professions
Alchemy
- Elemental Distillate (New) Alchemy. 2 sec cast. Reagents: Alchemical Catalyst x 350, Sorcerous Fire x 60, Felblight x 60.
- Stone of Fire Alchemy. 2 sec cast. Reagents: Alchemical Catalyst x 200, Savage Blood x 30 70, Savage Blood x 15, Stone of the Waters, Sorcerous Fire x 40. 15.
- Stone of the Earth Alchemy. 2 sec cast. Reagents: Alchemical Catalyst x 150 70, Savage Blood x 15, Stone of Wind, Sorcerous Earth x 20. 15.
- Stone of the Waters Alchemy. 2 sec cast. Reagents: Alchemical Catalyst x 200 70, Savage Blood x 15, Stone of the Earth, Sorcerous Water x 40. 15.
- Wildswater (New) Alchemy. 2 sec cast. Reagents: Alchemical Catalyst x 175, Sorcerous Air x 30, Felblight x 30.
Blacksmithing
- Mighty Steelforged Essence Blacksmithing 2 sec cast. Reagents: Truesteel Ingot x 250, Sorcerous Air x 50, Felblood x 30. 175, Sorcerous Air x 30, Felblight x 30.
- Mighty Truesteel Essence Blacksmithing 2 sec cast. Reagents: Truesteel Ingot x 250, Sorcerous Fire x 50, Felblood x 30. 175, Sorcerous Fire x 30, Felblight x 30.
- Savage Steelforged Essence Blacksmithing 2 sec cast. Reagents: Truesteel Ingot x 300, Sorcerous Air x 60, Felblood x 30. 350, Sorcerous Air x 60, Felblight x 60.
- Savage Truesteel Essence Blacksmithing 2 sec cast. Reagents: Truesteel Ingot x 300, Sorcerous Fire x 60, Felblood x 30. 350, Sorcerous Fire x 60, Felblight x 60.
- Steelforged Essence Blacksmithing. 2 sec cast. Reagents: Truesteel Ingot x 150, Sorcerous Earth x 30 70, Sorcerous Earth x 15, Savage Blood x 15. Tools: Blacksmith Hammer.
- Truesteel Essence Blacksmithing. 2 sec cast. Reagents: Truesteel Ingot x 150, Sorcerous Earth x 30 70, Sorcerous Earth x 15, Savage Blood x 15. Tools: Blacksmith Hammer.
- Upgrade Weapon Upgrades item level 645 Blacksmithing weapons and shields to 660. Blacksmithing. 3 sec cast. Instant.
- Upgrade Weapon Upgrades item level 630 Blacksmithing weapons and shields to 645. Blacksmithing. 3 sec cast. Instant.
Engineering
- Advanced Muzzlesprocket Engineering 2 sec cast. Reagents: Gearspring Parts x 250, Sorcerous Earth x 50, Felblood x 30. 175, Sorcerous Earth x 30, Felblight x 30.
- Bi-Directional Fizzle Reducer Engineering 2 sec cast. Reagents: Gearspring Parts x 250, Sorcerous Water x 50, Felblood x 30. 175, Sorcerous Water x 30, Felblight x 30.
- Infrablue-Blocker Lenses Engineering 2 sec cast. Reagents: Gearspring Parts x 300, Sorcerous Water x 60, Felblood x 30. 350, Sorcerous Water x 60, Felblight x 60.
- Linkgrease Locksprocket Engineering. 1.5 sec cast. Reagents: Gearspring Parts x 150, Sorcerous Fire x 30 70, Sorcerous Fire x 15, Savage Blood x 15. Tools: Gyromatic Micro-Adjustor.
- Taladite Firing Pin Engineering 2 sec cast. Reagents: Gearspring Parts x 300, Sorcerous Earth x 60, Felblood x 30. 350, Sorcerous Earth x 60, Felblight x 60.
- True Iron Trigger Engineering. 2 sec cast. Reagents: Gearspring Parts x 150, Sorcerous Fire x 30 70, Sorcerous Fire x 15, Savage Blood x 15. Tools: Blacksmith Hammer.
Inscription
- Ensorcelled Tarot Inscription. 5 sec cast. Reagents: War Paints x 150, Sorcerous Water x 30 70, Sorcerous Water x 15, Savage Blood x 15. Tools: Virtuoso Inking Set.
- Glyph of Ascendance Inscription 1.5 sec cast. Reagents: Light Parchment, Warbinder's Ink x 3. Tools: Virtuoso Inking Set. Felblight. Tools: Virtuoso Inking Set.
- Mighty Ensorcelled Tarot Inscription 2 sec cast. Reagents: War Paints x 250, Sorcerous Fire x 50, Felblood x 30. 175, Sorcerous Fire x 30, Felblight x 30.
- Mighty Weapon Crystal Inscription 2 sec cast. Reagents: War Paints x 250, Sorcerous Air x 50, Felblood x 30. 175, Sorcerous Air x 30, Felblight x 30.
- Savage Ensorcelled Tarot Inscription 2 sec cast. Reagents: War Paints x 300, Sorcerous Fire x 60, Felblood x 30. 350, Sorcerous Fire x 60, Felblight x 60.
- Savage Weapon Crystal Inscription 2 sec cast. Reagents: War Paints x 300, Sorcerous Air x 60, Felblood x 30. 350, Sorcerous Air x 60, Felblight x 60.
- Weapon Crystal Inscription. 5 sec cast. Reagents: War Paints x 150, Sorcerous Water x 30 70, Sorcerous Water x 15, Savage Blood x 15. Tools: Virtuoso Inking Set.
Jewelcrafting
- Immaculate Critical Strike Taladite Jewelcrafting. 1.5 sec cast. Reagents: Taladite Crystal x 100, Felblood x 10 Felblight x 15, Greater Critical Strike Taladite. Tools: Jeweler's Kit.
- Immaculate Haste Taladite Jewelcrafting. 1.5 sec cast. Reagents: Taladite Crystal x 100, Felblood x 10 Felblight x 15, Greater Haste Taladite. Tools: Jeweler's Kit.
- Immaculate Mastery Taladite Jewelcrafting. 1.5 sec cast. Reagents: Taladite Crystal x 100, Felblood x 10 Felblight x 15, Greater Mastery Taladite. Tools: Jeweler's Kit.
- Immaculate Multistrike Taladite Jewelcrafting. 1.5 sec cast. Reagents: Taladite Crystal x 100, Felblood x 10 Felblight x 15, Greater Multistrike Taladite. Tools: Jeweler's Kit.
- Immaculate Stamina Taladite Jewelcrafting. 1.5 sec cast. Reagents: Taladite Crystal x 100, Felblood x 10 Felblight x 15, Greater Stamina Taladite. Tools: Jeweler's Kit.
- Immaculate Versatility Taladite Jewelcrafting. 1.5 sec cast. Reagents: Taladite Crystal x 100, Felblood x 10 Felblight x 15, Greater Versatility Taladite. Tools: Jeweler's Kit.
- Mighty Taladite Amplifier Jewelcrafting 2 sec cast. Reagents: Taladite Crystal x 250, Sorcerous Water x 50, Felblood x 30. 175, Sorcerous Water x 30, Felblight x 30.
- Savage Taladite Amplifier Jewelcrafting 2 sec cast. Reagents: Taladite Crystal x 300, Sorcerous Water x 60, Felblood x 30. 350, Sorcerous Water x 60, Felblight x 60.
- Taladite Amplifier Jewelcrafting. 1.5 sec cast. Reagents: Taladite Crystal x 150, Sorcerous Earth x 30 70, Sorcerous Earth x 15, Savage Blood x 15. Tools: Jeweler's Kit.
Leatherworking
- Burnished Essence Leatherworking. 2 sec cast. Reagents: Burnished Leather x 150, Sorcerous Earth x 30, Savage Blood x 15. 70, Sorcerous Earth x 15, Savage Blood x 15.
- Mighty Burnished Essence Leatherworking 2 sec cast. Reagents: Burnished Leather x 250, Sorcerous Water x 50, Felblood x 30. 175, Sorcerous Water x 30, Felblight x 30.
- Savage Burnished Essence Leatherworking 2 sec cast. Reagents: Burnished Leather x 300, Sorcerous Water x 60, Felblood x 30. 350, Sorcerous Water x 60, Felblight x 60.
Tailoring
- Hexweave Essence Tailoring. 2 sec cast. Reagents: Hexweave Cloth x 150, Sorcerous Water x 30, Savage Blood x 15. 70, Sorcerous Water x 15, Savage Blood x 15.
- Mighty Hexweave Essence Tailoring 2 sec cast. Reagents: Hexweave Cloth x 250, Sorcerous Earth x 50, Felblood x 30. 175, Sorcerous Earth x 30, Felblight x 30.
- Savage Hexweave Essence Tailoring 2 sec cast. Reagents: Hexweave Cloth x 300, Sorcerous Earth x 60, Felblood x 30. 350, Sorcerous Earth x 60, Felblight x 60.
Strings Changes
Originally Posted by MMO-Champion
- BOOST_NOT_RECOMMEND_SPEC_WARNING - Caution!\nThis specialization is not recommended for this experience. Are you sure you want to choose this specialization?
- CHAR_SPEC_RECOMMENEDED - (Recommended)
- QUEST_CRITERIA_TREE_OBJECTIVE - %2$llu/%3$llu %1$s
- QUEST_CRITERIA_TREE_OBJECTIVE_NOPROGRESS - %1$s
Raid Testing Schedule - April 29-30
Originally Posted by Blizzard (Blue Tracker
/ Official Forums
)
This Wednesday and Thursday, we will continue our Hellfire Citadel raid testing. As is always the case with PTR raid testing, it is quite possible that there will be technical or gameplay issues that disrupt our plans. Thank you in advance for your patience and understanding.
Remember that Heroic difficulty scales for any group size between 10 and 30 players, so feel free to assemble and bring a group of any size within that range. Our general plan is to test every encounter on Heroic difficulty first, and then test sections of the raid on Normal and Raid Finder, alongside targeted Mythic tests.
Each encounter should be available at approximately the listed times below on all PTR servers.
Wednesday, April 29
Hellfire High Council - Heroic Hellfire Citadel - 13:30 PDT (16:30 EDT, 22:30 CEST)
Mannoroth - Heroic Hellfire Citadel - 15:00 PDT (18:00 EDT, 24:00 CEST)
Thursday, April 30
Hellfire Assault - Heroic Hellfire Citadel - 13:30 PDT (16:30 EDT, 22:30 CEST)
Socrethar the Eternal - Heroic Hellfire Citadel - 15:00 PDT (18:00 EDT, 24:00 CEST)
After the conclusion of our final Thursday test, we will open the Halls of Blood Raid Finder wing (Council, Kilrogg, and Gorefiend), and we plan to leave that wing active through the weekend. There will be no scheduled Friday testing.
As always, this testing schedule is very fluid and subject to the realities of a PTR environment. We might have to change the time of a testing session, change the boss being tested, or cancel a test entirely, due to bugs, server hardware issues, etc. Keep an eye on this forum for the latest information, and thank you in advance for testing and providing feedback.
Blue Posts
Originally Posted by Blizzard Entertainment
Skill Cap and Ratings
The only way to achieve high ratings as a good player is to play with other good players. However, you will never be able to improve your rating achievements unless your entire team gets better together.
I'm having a hard time seeing how that's a bad thing. Perhaps I'm misunderstanding your post, but it sounds like you're saying that one good player should be able to carry two bad players to top ratings. If that's the case, we just don't agree.
1. You're completely missing the point that lowering the skill cap actually deters high rated players from playing with low rated players because of that reason.
Yeah, this is the part of your post I don't get. I'm not seeing why you think that's the case. If the game is made easier for low-rated players, wouldn't that just mean the one highly-skilled player on the team has less work to do?
2. It's a bad thing when really great players can outplay the other team hard and NOT be rewarded for that outplay.
Agreed. I just don't think that that reward needs to be "able to win regardless of what my teammates are doing."
3. It's MUCH harder to climb the ladder unless you play with high ranked players.
It is much easier to earn high rating if you play with highly-skilled players, yes. Again, I'm not seeing the problem. (Official Forums)
Continue reading...