
Patch 8.0.1 Hotfixes - July 31
Originally Posted by Blizzard (Blue Tracker
/ Official Forums
)
Classes
- Blood
- Dancing Rune Weapon now deals the correct amount of damage when using Heart Strike.
- Blood
- Marksmanship
- Hunter's Mark will no longer break you out of the effects of Camouflage.
- The Trick Shots buff will no longer be applied to a Hunter below character level 50.
- Hunter's Mark will no longer break you out of the effects of Camouflage.
- Marksmanship
- Shadow
- The Vestments of Blind Absolution 2-piece set bonus now properly benefits Shadow Word: Void and is consumed when you cast Shadow Word: Void.
- Shadow
Dungeons and Raids
- The Nighthold
- Gul’dan
- Soul Siphon no longer absorbs an excessively high amount.
- Gul’dan
- The Oculus
- Ley-Guardian Eregos’s Arcane Barrage and Greater Ley-Whelp’s Arcane Bolt should no longer deal excessive damage to players on drakes.
- Well of Eternity
- Fixed a bug preventing players from interacting with the Portal Energy Focus in some circumstances.
Player versus Player
- Horde and Alliance Bounty Bags from players who are 'Bounty Hunted' and then killed are now lootable by up to 5 players (was 1 player).
- Isle of Conquest
- Keep Cannons now deal significantly reduced damage to vehicles.
- Siege Engines are now immune to all snares and roots.
- Health of Glaive Throwers and Demolishers increased.
- Damage and siege damage of Airship Cannons significantly increased.
- When any gate is destroyed, the corresponding faction loses 50 Reinforcements.
- Keep Cannons now deal significantly reduced damage to vehicles.
Professions
- Leatherworking
- Namha Moonwater should once again teach the two legendary Leatherworking recipes.
Quests
- Highly Explosive Yaungol Oil again deals an appropriate amount of damage on "The Enemy of My Enemy... Is Still My Enemy!"
Transmogrification
- Legion Season 3 and 4 Combatant Ensembles now have the required level of 110 and the correct expansion requirement, allowing you to transmog to the appearances at level 98.
User Interface
- Fixed a bug that was preventing some Bonus Objectives from correctly displaying on the world map.
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