Patch 8.3 PTR - Ny'alotha, the Waking City Raid Testing

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Patch 8.3 PTR - Ny'alotha, the Waking City Raid Testing
Shad’har the Insatiable - Heroic Ny’alotha, the Waking City testing started at 13:00 PDT (16:00 EDT, 22:00 CEST).


Originally Posted by MMO-Champion
Ny'alotha, the Waking City
Ny'alotha, the sleeping city, has awakened. For the first time in millennia, N'Zoth sits on his throne within the Black Empire. His armies flood from their dark halls, once again wreaking havoc on Azeroth. As the world shudders from these invasions, a desperate plan is hatched. Champions from the Horde and Alliance are gathered to face this ancient enemy within his own realm for one final confrontation that will decide the fate of the universe.

Shad'har the Insatiable
One of N'Zoth's more abberrant creations, Shad'har the Insatiable devours anything he can. Fed by slurry secreted from the walls of its domain, this ravenous beast is wracked in constant torment as the very thing that sustains him also causes radical mutations.

  • Overview - Shad'har the Insatiable's Slurry Breath changes its damage type and secondary effect based on the slurry present in the room.
    • Tanks -
      • Make sure that neither tank has both Crush and Dissolve at the same time, taunting when necessary.
      • Avoid Slurry Breath.
      • Use your cooldowns to reduce damage taken when Shad'har the Insatiable casts Frenzy.
    • Healers -
      • Debilitating Spit initially deals high single target damage, then changes to AOE healing.
      • Avoid Slurry Breath.
      • Tanks will be taking high damage after Shad'har the Insatiable casts Frenzy.
    • Damage Dealers -
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    Hungry - Shad'har the Insatiable becomes hungrier as the fight progresses. At 10 applications, Shad'har the Insatiable gains Uncontrollably Ravenous, increasing damage done by 250%.
  • Slurry - When the fight starts, the room fills with a toxic slurry, which inflicts periodic damage to all players. This slurry is absorbed by Shad'har the Insatiable, and his Slurry Breath changes based on the slurry present in the room.
    • Volatile Slurry - A fiery mixture fills the room, inflicting 2 Fire damage to all players every 1 sec.
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        Volatile Eruption - Every few seconds, the Volatile Slurry erupts under each player, inflicting 25 Fire damage and additioanl 5 Fire damage every 1 sec for 6 sec to all players within 4 yards of the impact. This effect stacks. The frequency of these eruptions increases as the fight progresses.
    • Bubbling Slurry - A caustic sludge fills the room, inflicting 15 Nature damage to all players every 3 sec.
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        Bubbling Overflow - Bubbling Overflow bubbles over, growing outwards, increasing damage taken from Bubbling Slurry by 2,000%.
    • Entropic Slurry - A dark energy fills the room, inflicting 1 Shadow damage to all players every 0.5 sec.
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        Entropic Buildup - The Entropic Slurry builds up into shadowy orbs around the room, which explode after 15 sec, inflicting 10 damage to all players. Standing in Entropic Buildup causes players to suffer 3 Shadow damage every 1 sec, but reduces the size of Entropic Buildup, lowering the damage of the final explosion.
  • Crush - Crushes the targets armor, inflicting 125 Physical damage and increasing damage taken from Dissolve by 400%.
    • Dissolve - Bites the target with acidic jaws, inflicting 10 Nature damage and additional 25 Nature damage every 1 sec for 20 sec.
  • Slurry Breath - At 100 Energy, Void hound casts a breath, inflicting damage in a cone and causing additional. The type of breath cast is dependant on the type of slurry present in the room.
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      Volatile Breath - Expels a fiery breath, inflicting 50 Fire damage to all enemies in a cone in front of the caster.
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      Volatile Breath - Expels a fiery breath, inflicting 50 Fire damage and disorienting all enemies for 10 sec in a cone in front of the caster.
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      Bubbling Breath - Expels a toxic breath, inflicting 50 Nature damage to all enemies in a cone in front of the caster.
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      Bubbling Breath - Expels a toxic breath, inflicting 50 Nature damage and an additional 10 Nature damage every 1 sec for 10 sec to all enemies in a cone in front of the caster.
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      Entropic Breath - Expels a shadowy breath, inflicting 50 Shadow damage to all enemies in a cone in front of the caster.
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      Entropic Breath - Expels a shadowy breath, inflicting 50 Shadow damage and reducing healing received by 50% for 30 sec to all enemies in a cone in front of the caster.
  • Debilitating Spit - Covers the target in a vile spit, inflicting 5 Nature damage every 1 sec for 5 sec and initially applying 4 applications. Upon expiration, Debilitating Spit jumps to new targets, giving each new target half the previous target's total amount of stacks.
  • Living Chow - The slurry in the room coalesces into Living Chows, which fixate on random targets. When they reach their target, they cast Slurry Outburst.
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      Slurry Outburst - The caster explodes, inflicting 75 Shadow damage to all players within 20 yards.
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      Slurry Outburst - The caster explodes, inflicting 60 Shadow damage to all players. Being farther from the caster reduces the damage taken.
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      Tasty Morsel - When a Living Chow explodes, it leaves behind multiple Tasty Morsels. Feeding Shad'har the Insatiable a Tasty Morsel reduces how Hungry it is, but inflicts Slimy Residue upon you.
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        Slimy Residue - Tasty Morsel leaves residue on your hand, inflicting 4 Nature damage every 2 sec and restricts the ability to pick up further Tasty Morsels for 3 min.
  • Frenzy - At 25% Health, the caster frenzies, increasing damage dealt by 25%.

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