Patch 9.0.2 Hotfixes - November 19, 2020, Feral Druid Changes

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Patch 9.0.2 Hotfixes - November 19, 2020
Originally Posted by Blizzard (Blue Tracker
/ Official Forums
)
Classes]
  • Druid (Forums / Skills / Talent Calculator)
    • Balance
      • Eclipse now correctly activates if two Starfires are cast simultaneously using Owlkin Frenzy.
  • Monk (Forums / Skills / Talent Calculator)
    • Brewmaster
      • The global cooldown of Rushing Jade Wind (Talent), Admonishment (PvP Talent), and Invoke Niuzao, the Black Ox are now correctly 1 second.
  • Paladin (Forums / Skills / Talent Calculator)
    • Retribution
      • Execution Sentence (Talent) initial damage increased by 31%. Damage is unchanged when engaged in combat with enemy players.
  • Priest (Forums / Skills / Talent Calculator)
    • Discipline
      • Damage of all abilities reduced by 6%.

Exile's Reach]
  • The destroyed version of the Undercity is now visible to new characters that have completed Exile’s Reach.

Feedback - Feral Druid Changes
Originally Posted by Blizzard (Blue Tracker
/ Official Forums
)
In the latest Beta builds, Feral will find some new things and some rearranged things around Berserk, Incarnation, Shred, and Rake. The main goal is to put more power and interest into baseline Berserk.

  • Berserk (without requiring a talent) now makes Shred and Rake deal damage as though you were stealthed, and makes finishing moves refund 2 combo points.
  • A new upgrade to Shred makes it generate an extra combo point when used from stealth (and by extension, during Berserk).
  • Incarnation, as always, lasts 30 seconds and grants all benefits of Berserk, plus one additional effect–now, some energy cost reduction. It continues to allow one in-combat restealth.
  • Stealth bonuses to Shred and Rake rebalanced somewhat (Shred higher than live, and Rake lower than live) both to make them more competitive, and to reflect their presence on a baseline cooldown.

Not much more to be said, but Berserk should pay off more as a core cooldown, substantially improving various abilities and amping up the pace of your rotation, without putting you under heavy Energy pressure. Let us know any feedback!
Originally Posted by Blizzard (Blue Tracker
/ Official Forums
)
Once again, quick note on some recent changes to Convoke the Spirits since they can be hard to see immediately in-game. In addition to once again casting 16 spells for Balance, Feral, and Guardian—Convoke will now try to use a more consistent number of certain spells (currently, Starsurge and Ferocious Bite). Its behavior is, as always, influenced by various factors such as the number of targets in range, and their health and DoT status. But (when in a relevant shapeshift form), the number of casts of Starsurge and Ferocious Bite during a channel of Convoke will have much less variance than before.

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