Public Test Realm Patch 4.3 Notes - 10/18 Update
The Patch 4.3 PTR Notes have been updated and Dragonwrath, Tarecgosa's Rest is being nerfed in Patch 4.3.
Originally Posted by Blizzard (Blue Tracker / Official Forums)
General
New Dungeon & Raid Content
Druid (Forums / Talent Calculator / Skills/Talents)
Hunter (Forums / Talent Calculator / Skills/Talents)
Paladin (Forums / Talent Calculator / Skills/Talents)
Holy
Rogue (Forums / Talent Calculator / Skills/Talents)
Warrior (Forums / Talent Calculator / Skills/Talents)
Arms
PTR Raid Testing Schedule - Oct 18
Madness of Deathwing testing is gone because of a test, but apparently players will still get to ride Deathwing like a wild puppy today!
Post streams and screenshots in comments!
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Today and tomorrow we're going to try and test the remaining bosses in Dragon Soul on 10 player difficulty.
Oct 18
10:15 PDT – Ultraxion (10 Player)
11:45 PDT – Warmaster Blackhorn (10 Player)
14:30 PDT – Spine of Deathwing (10 Player)
There will be additional testing scheduled in the upcoming weeks including 25 player and Heroic difficulties, both in the morning and afternoon. There will not be any testing during Blizzcon.
As always, the scheduling for PTR testing will be VERY fluid. Tests can be announced, canceled, or rescheduled at a moment's notice depending on build and server status, outstanding bugs, etc. I will try to give as much advance notice about tests, but that is not always possible. Also note that these encounters are all works in progress.
[EDIT - Oct 17 15:02 PDT - Removed the Madness of Deathwing from the schedule. We found an issue on the current PTR build that would be a showstopper for that encounter.]
Originally Posted by MMO-Champion
Ultraxion
More an abomination of dark energy than a dragon, Ultraxion has spent his short life absorbing the essence of captured nether dragons. Ultraxion is the only twilight dragon Deathwing has praised, and his arrogance is overshadowed only by the crackling energies surging through his twisted form. Loyal to his master, Ultraxion swears to bring about the fall of Wyrmrest Temple.
Stage One: Growing Instability
During the battle, Ultraxion will grow increasinly unstsable with barely-contained Twilight energies.
Alexstrasza
Ysera
Kalecgos
Thrall
Warmaster Blackhorn
Though once vast in number, only a few dozen twilight dragons now remain. Astride these hardened survivors are the last vestiges of the Twilight's Hammer's army: the elite drake riders of Deathwing's personal escort. Led by the insidious Warmaster Blackhorn, they move with unholy purpose, driven to protect their dark master.
Stage One: Dragonriders, Attack!
Flying alongside the Skyfire and surveying the scene while his massive twilight drake lobs balls of destruction at the gunship, Warmaster Blackhorn gives the order for his elite dragonriders to swoop into battle.
Once the Skyfire's defenders defeat three waves of dragonriders, Warmaster Blackhorn himself will leap down onto the deck of the gunship.
Spine of Deathwing
When Deathwing first channeled the Dragon Soul's power against the other flights, the massive energies that were unleashed threatened to break apart his very body. Rather than forgo this weapon, he had adamantium plates fused to his scales to hold his body together. Later reinforced with elementium, these plates are now his weakness--the sole vulnerability to Deathwing's lethal presence.
Barrel Roll
Throughout the encounter, Deathwing tries to throw players from his back when he senses that they are all standing on the same side of his spine. During a barrel roll, all players and other creatures not attached to his back are thrown off.
Elementium Reinforced Plates
The glancing strike from the Dragon Soul has destroyed one of the large armor plates on Deathwing's back and loosened another three. All of these plates must be removed if Thrall is to have a chance to get a clear shot.
The creatures that comprise Deathwing's Immune System emerge from the holes in his back left by torn off armor plates. Deathwing defends himself with increasing intensity as more plates are torn off.
More...
The Patch 4.3 PTR Notes have been updated and Dragonwrath, Tarecgosa's Rest is being nerfed in Patch 4.3.
Originally Posted by Blizzard (Blue Tracker / Official Forums)
General
New Dungeon & Raid Content
- Dragon Soul is now available for limited 10-person testing. Your participation and feedback is appreciated. For the latest testing schedule, please visit the PTR Discussion forum here.
- Guild Standards are again useable in Firelands. Duration has been increased to 15 minutes, the effect has a 100 yard radius, and now affects dead players.
- Dragonwrath, Tarecgosa’s Rest: The chance for this item’s effect to be triggered has been reduced.
- Spells which have an effect broken by taking damage past a threshold (Entangling Roots, Fear, Frost Nova, etc.) now count damage that was prevented by damage absorbs or other damage reducing effects.

- Hurricane has a new updated visual effect.

- Monstrous Bite now reduces the target’s healing received by 25%, up from 10%.
- Widow Venom now reduces the target’s healing received by 25%, up from 10%.

Holy
- Beacon of Light is triggered by Holy Shock, Flash of Light, Divine Light and Light of Dawn at 50% transference and Holy Light at 100% transference. It does not transfer Holy Radiance, Protector of the Innocent or other sources of healing.

- Wound Poison now reduces the target’s healing received by 25%, up from 10%.

Arms
- Mortal Strike now reduces the target’s healing received by 25%, up from 10%.
- Furious Attacks now reduces the target’s healing received by 25%, up from 10%.
- Added a feature to interact with NPCs, game objects (mailbox, mining nodes, etc.), and corpses on left-click as well as right-click. There is now an option under Interface:Controls to turn this feature off.
PTR Raid Testing Schedule - Oct 18
Madness of Deathwing testing is gone because of a test, but apparently players will still get to ride Deathwing like a wild puppy today!
Post streams and screenshots in comments!
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Today and tomorrow we're going to try and test the remaining bosses in Dragon Soul on 10 player difficulty.
Oct 18
10:15 PDT – Ultraxion (10 Player)
11:45 PDT – Warmaster Blackhorn (10 Player)
14:30 PDT – Spine of Deathwing (10 Player)
There will be additional testing scheduled in the upcoming weeks including 25 player and Heroic difficulties, both in the morning and afternoon. There will not be any testing during Blizzcon.
As always, the scheduling for PTR testing will be VERY fluid. Tests can be announced, canceled, or rescheduled at a moment's notice depending on build and server status, outstanding bugs, etc. I will try to give as much advance notice about tests, but that is not always possible. Also note that these encounters are all works in progress.
[EDIT - Oct 17 15:02 PDT - Removed the Madness of Deathwing from the schedule. We found an issue on the current PTR build that would be a showstopper for that encounter.]
Originally Posted by MMO-Champion
Ultraxion
More an abomination of dark energy than a dragon, Ultraxion has spent his short life absorbing the essence of captured nether dragons. Ultraxion is the only twilight dragon Deathwing has praised, and his arrogance is overshadowed only by the crackling energies surging through his twisted form. Loyal to his master, Ultraxion swears to bring about the fall of Wyrmrest Temple.
Stage One: Growing Instability
During the battle, Ultraxion will grow increasinly unstsable with barely-contained Twilight energies.
- Unstable Monstrosity - Growing Twilight instability causes arcs of Twilight energy to erupt from Ultraxion's hide, inflicting 300000 Twilight damage every 6 seconds, split evenly amongst enemy players in the Twilight Realm and within yards of the target. Every minute that Ultraxion remains in combat reduces the time between arcs by 1 second, to a maximum rate of one arc per second. In addition, the instability prevents Ultraxion from dodging or parrying attacks, and allows attackers to explot weaknesses from any angle.
- Twilight Shift - At the beginning of the battle, Ultraxion pulls all enemies with him into the Twilight Realm where they can bear the full brunt of his powerful Twilight assaults. Being pulled into the Twilight Realm grants players the Heroic Will ability.
- Twilight Burst - When no targets are within range of his powerful claws, Ultraxion expels a powerful burst of Twilight energy, inflicting 75000 unresistable Twilight damage and increasing magical damage taken by 50% for 6 sec. Stacks up to 100 times.
- Twilight Eruption - After 6 minutes have passed, Ultraxion's instability reaches uncontainable levels, erupting outwards as a massive explosion that destroys all nearby foes and Ultraxion himself.



- Timeloop - Nozdormu captures all players within a finite timeloop. Any attack which would otherwise kill the player will instead bring them to 100% of maximum health and remove the Timeloop.

Warmaster Blackhorn
Though once vast in number, only a few dozen twilight dragons now remain. Astride these hardened survivors are the last vestiges of the Twilight's Hammer's army: the elite drake riders of Deathwing's personal escort. Led by the insidious Warmaster Blackhorn, they move with unholy purpose, driven to protect their dark master.
Stage One: Dragonriders, Attack!
Flying alongside the Skyfire and surveying the scene while his massive twilight drake lobs balls of destruction at the gunship, Warmaster Blackhorn gives the order for his elite dragonriders to swoop into battle.
- Goriona - The massive twilight drake that is the mount of Warmaster Blackhorn himself.
- Twilight Assault Drake - These drakes will strafe across the deck of the ship, depositing their fierce riders, and then retreat to a safe distance to bombard the gunship.
- Twilight Barrage - The twilight drakes launch bursts of dark energy at the Skyfire. Twilight Barrage deals 200000 Shadow damage, divided evenly among all victims within its 5 yard radius. If the attack strikes the deck of the Skyfire without hitting any player, the gunship itself suffers the full 200000 damage instead.
- Twilight Elite Dreadblade -
- Blade Rush - The Dreadblade charges at the location of a random distant foe, dealing 80000 Physical damage to all enemies in its path.
- Twilight Elite Slayer -
- Blade Rush - The Dreadblade charges at the location of a random distant foe, dealing 80000 Physical damage to all enemies in its path.
- The Skyfire - This massive gunship, with Sky Captain Swayze at the helm, is equipped with numerous cannons and a pair of harpoon guns for its defense. While sturdy, the gunship is not indestructible, and it cannot be allowed to sustain too much damage, or the pursuit of Deathwing will come to an untimely end.
Once the Skyfire's defenders defeat three waves of dragonriders, Warmaster Blackhorn himself will leap down onto the deck of the gunship.
- Warmaster Blackhorn
- Devastate - Blackhorn sunders the target's armor, dealing 150% weapon damage and applying the Sunder Armor effect, reducing armor by 21% for 30 sec. Stacks.
- Disrupting Roar - Warmaster Blackhorn screams fiercely, dealing 50000 Physical damage to all enemies, also interrupting the spellcasting of enemies within 10 yards for 8 sec.
- Shockwave - Blackhorn strikes the ground, unleashing a wave of force that deals 100000 Physical damage to enemies in a 80 yard frontal cone, stunning them for 4 sec.
- Vengeance - As Warmaster Blackhorn takes damage, he becomes increasingly deadly, dealing an additional percent damage for each percent of health he is missing.
- Goriona - After depositing her master on the deck of the Skyfire, Goriona hovers alongside the Skyfire, raining destruction down on the adventurers.
- Twilight Flames - Goriona fires a blast of dark energy at a random player, dealing Shadow damage to enemies in a $A1 yard radius. Twilight Flames lingers on the deck of the Skyfire, dealing 39000 Shadow damage to enemies within 7 yards every 1 sec for 0.001 sec.
Spine of Deathwing
When Deathwing first channeled the Dragon Soul's power against the other flights, the massive energies that were unleashed threatened to break apart his very body. Rather than forgo this weapon, he had adamantium plates fused to his scales to hold his body together. Later reinforced with elementium, these plates are now his weakness--the sole vulnerability to Deathwing's lethal presence.


Throughout the encounter, Deathwing tries to throw players from his back when he senses that they are all standing on the same side of his spine. During a barrel roll, all players and other creatures not attached to his back are thrown off.

The glancing strike from the Dragon Soul has destroyed one of the large armor plates on Deathwing's back and loosened another three. All of these plates must be removed if Thrall is to have a chance to get a clear shot.
- Seal Armor Breach - When an armor plate is pried up, the Burning Tendons rapidly pull the plate closed, protecting the tendons from further damage and preventing the plate from flying off.
The creatures that comprise Deathwing's Immune System emerge from the holes in his back left by torn off armor plates. Deathwing defends himself with increasing intensity as more plates are torn off.
- Grasping Tendrils - These tendrils sprout from holes in Deathwing's back that aren't currently occupied by Corruption tentacles. Players that wander too close will be grasped, reducing their movement speed by 35% and inflicting 6500 Fire damage every 0 sec. until they move away. This effect prevents players from being thrown off Deathwing's back.
- Corruption - These tentacles are dramatic physical manifestations of the Old God Corruption that runs rampant through Deathwing's body. They are the first to emerge from the holes in his back left by armor plates, and they seal the wound completely, preventing any other creatures from emerging from it.
- Fiery Grip - Grips victims with a whip-like cord of plasma, stunning them for up to 30 sec and inflicting 50000 Fire damage every 5 sec. The corruption must channel to maintain this effect, and it may be broken by inflicting significant damage to the tentacle. This effect prevents players from being thrown off Deathwing's back.
- Absorb Blood - Absorbs nearby Corrupted Blood residue. The Amalgamation grows more unstable with each Residue absorbed, increasing its damage by 10% and attack speed by 10%. At 9 stacks it will become superheated.
- Superheated Nucleus - The core of the Amalgamation becomes critically unstable, causing it to inflict 15000 Fire damage to all enemies every 3 sec. If it is destroyed in this state it will trigger a Nuclear Blast.
- Burst - Corrupted Blood explodes when destroyed, inflicting 20000 Fire damage to nearby enemies.
- Residue - This indestructible residue is left behind when a Corrupted Blood is destroyed. It slowly creeps toward the nearest hole in Deathwing's Back where it will be reconstituted into a new Corrupted Blood.
More...