

Solo Challenge Mode (Almost)
Mione did it again and managed to almost complete Stormstout Brewery solo on Challenge Mode difficulty. Stormstout Brewery is one of the harder Challenge Modes to beat the timer on, with only 85 Gold, 419 Silver, and 729 Bronze runs so far.
Patch 5.1 Daily Quests
Patch 5.1 brings us two new factions, Operation: Shieldwall for the Alliance and Dominance Offensive for the Horde. These factions are part of the group that has arrived in Pandaria and is fighting in Krasarang Wilds and have even more daily quests for you!
These quests currently do not reward any Valor Points or Lesser Charm of Good Fortune, just reputation.
Level | Name | Rep | Objective |
---|---|---|---|
90 | Shackles of the Past Daily | 250 | Free 16 Troubled Slave Spirits. |
90 | It Is A Mystery Daily | 250 | Use Hilda's Anomaly Tracker to find and disperse an anomaly. |
90 | The Spirit Trap Daily | 250 | Destroy 3 Spirit Traps. |
90 | Ogudei's Lieutenants Daily | 250 | Kill Meng-do, Strength of Mountains and Gen-li, Twister of Words |
90 | We Will Rock You Daily | 250 | Slay 10 Orcs at Domination Point. |
90 | A Kind of Magic Daily | 250 | Find the three Scout-o-Matics in Domination Point. |
90 | Under Pressure Daily | 250 | Destroy 8 Horde Supply Sacks. |
90 | Don't Lose Your Head Daily | 250 | Defeat Stone Guard Ruk'ra, Bombgineer Snicklefritz, and Or'Dac. |
90 | Hammer to Fall Daily | 250 | Kill 5 Heavy Mooks. |
90 | Attack! Move! Daily | 250 | Kill 12 Domination Point Shamans or Domination Point Raiders. |
90 | Resource Gathering Daily | 250 | Collect 12 Lion's Landing Lumber by recovering it from piles of Hastily Abandoned Lumber. |
90 | Supply Block Daily | 250 | Destroy 8 Domination Point Supply Carts. |
90 | Tower Defense Daily | 250 | Collect 20 Animatable Stone at the Lion's Landing Quarry from Bilgewater Goblins or by destroying stone slabs there with collateral damage. |
90 | Siege Damage Daily | 250 | Find a Bilgewater Blasting Cap on a Bilgewater Sapper, and then plant it on a Domination Point Demolisher. |
90 | Hero Killer Daily | 250 | Kill a Horde Hero. |
90 | Burn Out! Daily | 250 | Burn 7 Domination Point Fuel Barrels near Bilgewater Beach. |
90 | Necessary Breaks Daily | 250 | Loosen 13 Rusty Porta-Bilge Valves on the Porta-Bilge on Bilgewater Beach. |
90 | The Smallest Victims Daily | 250 | Rescue 15 Oil-Covered Critters from Bilgewater Beach and return them to Lion's Landing. |
90 | The Only Good Goblin... Daily | 250 | |
90 | Wanted: Shredmaster Packle Daily | 250 | |
90 | Circle of Life Daily | 250 | Plant 11 Unpredictable Seeds near Quickchop's Lumber Farm. |
90 | Ancient's Fall Daily | 250 | Speak with Huntsman Blake at Krasarang Cove in Krasarang Wilds. |
90 | End of an Elder Daily | 250 | Speak with Huntsman Blake at Krasarang Cove in Krasarang Wilds. |
90 | A Colossal Victory Daily | 250 | Speak with Huntsman Blake at Krasarang Cove in Krasarang Wilds. |
90 | Oi Ain't Afraid o' No Ghosts! Daily | 250 | Kill 12 Spiritbound Mogu. |
90 | Eviction Notice Daily | 250 | Kill any 12 members of the Reliquary in the Ruins of Ogudei. |
Level | Name | Rep | Objective |
---|---|---|---|
90 | Legacy of Ogudei Daily | 250 | Collect 5 Mogu Spirit Essence. |
90 | Death on Two Legs Daily | 250 | Defeat 10 7th Legion Marines, Paratroopers, or Stormtroopers. |
90 | Tear It Up Daily | 250 | Destroy 8 Alliance Supply Drops. |
90 | All Dead, All Dead Daily | 250 | Defeat Captain Lamb and Captain Mulkey. |
90 | Another One Bites the Dust Daily | 250 | Detonate the explosive cargo of The Defiant and Valor's Edge. |
90 | Good Luck, Have Fun Daily | 250 | Collect 20 Extra-Waxy Alliance Ears at Lion's Landing in Krasarang Wilds. |
90 | We Require More Minerals Daily | 250 | Collect 20 Animatable Stone chunks from the Lion's Landing quarry. Lion's Landing Engineers carry them, or you can destroy stone slabs with collateral damage to blow them into chunks you can carry. |
90 | Worker Harassment Daily | 250 | Kill 40 Lion's Landing Peasants. |
90 | Sentry Wards Daily | 250 | Place Sentry Wards on the Docks, in the Town Hall, and on the Second Floor of the Barracks at Lion's Landing. |
90 | Hard Counter Daily | 250 | Kill 8 on's Landing Mortar Team Engineers and destroy 2 Lion's Landing Mortar Tubes. |
90 | Hero Killer Daily | 250 | Kill an Alliance Hero at Lion's Landing in Krasarang Wilds. |
90 | Runnin' On Empty Daily | 250 | Retrieve 9 "Distilled" Fuel Barrels from the Blacksand Spillway. |
90 | Stacked! Daily | 250 | Gather 9 Pieces of Domination Point Lumber from the Lumber Farm. |
90 | Power Metal Daily | 250 | Obtain 7 chunks of Energized Ore from the Deep-Crawl Mine. |
90 | Ancient's Fall Daily | 250 | Speak with Jorn Skyseer at Domination Point in Krasarang Wilds. |
90 | End of an Elder Daily | 250 | Speak with Jorn Skyseer at Domination Point in Krasarang Wilds. |
90 | A Colossal Victory Daily | 250 | Speak with Jorn Skyseer at Domination Point in Krasarang Wilds. |
90 | Let Them Eat Rocks! Daily | 250 | Obtain 3 Jagged Stones from the Rock Crawlers in Deep Crawl Mine and 9 Slimy Terrapin Tongues from the Overgrown Terrapin near the Lumber Farm. |
90 | Krasarang Steampot Daily | 250 | Obtain 5 chunks of Tainted Viceclaw Meat from the Viceclaw crabs on Bilgewater Beach. |
90 | Bilgewater Infiltrators Daily | 250 | Kill 7 SI: 7 Saboteurs around Domination Point and Bilgewater Beach. |
90 | Storming the Beach Daily | 250 | Kill any 15 7th Legion attackers. |
90 | Wanted: Chief Engineer Cogswrench Daily | 250 | Destroy Chief Engineer Cogswrench at the edge of Bilgewater Beach. |
90 | Wanted: Lieutenant Ethan Jacobson Daily | 250 | Destroy Lieutenant Ethan Jacobson in the Southern Isles south of Quickchop's Lumber Farm. |
90 | Flash! Aaaaaahhhh! Daily | 250 | Use the Bilgewater Molotovs to destroy 6 Skyfire Gyrocopter X2s. |
90 | Works Everytime... Almost Daily | 250 | Refill 7 Depleted Bug-Bots in Daxil's Dig. |
90 | Precious Resource Daily | 250 | Tighten 8 Faulty Valves in and around Gearslip's Gusher. |
90 | Universal Remote-Explode Daily | 250 | Destroy 7 Mecha-Pounders in and around Quickchop's Lumber Farm. |
90 | The Spirit Trap Daily | 250 | Collect 3 Spirit Traps. |
90 | Ogudei's Lieutenants Daily | 250 | Collect Meng-do's Essence and Gen-li's Essence in the Ruins of Ogudei. |
90 | It Is A Mystery Daily | 250 | Use the Arcane Bauble to find an anomaly within the Ruins of Ogudei. |
90 | We're Not Monsters! Daily | 250 | Liberate 15 Troubled Slave Spirits. |
90 | Kick 'em While They're Down Daily | 250 | Kill 10 Lion's Landing military units as well as the Lion's Landing Guard Captain. |
Patch 5.0.5 Hotfixes - October 16
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Classes

- Incarnation: Son of Ursoc
- Activating this ability now correctly resets the cooldown on Growl.
- Activating this ability will no longer incorrectly remove Might of Ursoc, Enrage, or Savage Defense.

- A Murder of Crows will now properly break Freezing Trap once damage is dealt.

- Void Shift can no longer be used on NPCs, including player pets.

- Combustion direct damage that does not crit now causes Heating Up to be removed after a short delay. Additionally, the delay on non-crits removing Heating Up has been increased from 0.25sec to 0.5sec.

- Guard
- Guard will no longer fade from the Monk when her Ox Statue applies Guard to another player.
- Glyph of Guard will no longer prevent the Monk's Ox Statue from applying Guard to other players.
- Skull Banner and Sanctuary of the Ox can now stack, and neither effect will overwrite the other.
- The non-glyphed version of Guard will be cancelled should a Monk apply Glyph of Guard and cast the new version.
- A Monk's existing Guard effect will now stack with Guard provided by other friendly Brewmaster Monks.
- Tiger's Lust no longer affects vehicles.
- Zen Flight now clears correctly on when moving between continents.

- Windsong and Elemental Force weapon enchantment activations will no longer remove stealth.
- Smoke Bomb will now properly prevent players within the area of effect from being struck by the Spiritual Grasp cast by Shadowy Minions in Mogu'shan Vaults.

- When Dark Apotheosis is active, using Demonic Slash will no longer sometimes incorrectly trigger the Shoot ability.
Creatures
- The Fae Spirits that accompany Darkwoods Faeries will now despawn correctly.
- Shao-Tien Tyrant and Shao-Tien Magus can no longer be pickpocketed.
- Stout Shaghorns in the Valley of the Four Winds should now respawn properly.
- Lingering Doubt in the Jade Forest now respawns more slowly.
Items
- The Cooking School Bell can no longer be sold to vendors.
Pet Battles
- Pet Battle matchmaking has been improved. The pets on each team involved in the battle will now be closer in level with each other.
Quests
- Demonology Warlocks can now successfully complete "Elemental Bonds: Desire".
- "In Sprite Of Everything" can now be completed.
- Fixed an issue that caused the August Celestials quest hub at the Cradle of Chi-Ji to always be available.
- Players that fail the quest "Battle Axe of the Thunder King" will now be able to restart the event.
- Fixed an issue that would prevent some players from acquiring the quest "Welcome to Dawn's Blossom".
- Fixed an issue that would prevent the object of the quest "Battle Helm of the Thunder King" from being looted.
Dungeons & Raids
- Mog'shan Vaults
- Gara'jal the Spiritbinder will now properly transport the target with the highest threat to the Spirit World.
PvP
- Arenas
- Teams queueing for Arenas will temporarily no longer be placed into the The Ring of Valor.
Bug Fixes
- The Stoneplow Farm cinematic will now correctly only play once while players complete the associated quests.
- Resolved an issue with Archaeology digsites in Fallsong Village.
- The achievement Monkey in the Middle can now be earned when defeating Captain Ook in the Unga Ingoo scenario.
Blue Posts
Originally Posted by Blizzard Entertainment
Windsong and Elemental Force Information
And DKs, since our Runeforges are superior to these enchants
Oh, oops, yes, them too. Sorry!
I suppose this brings up another question of mine. Does it dynamically update with haste procs?
Yes. The proc chance is determined based on the haste at the time of the damage/healing event. (Blue Tracker / Official Forums)
Blue Tweets
Originally Posted by Blizzard Entertainment
PvP
Begging you to fix PvP. At least give the arena forums a glance over.
The problem I've always found with PvP forums is subjectivity. It makes discussing actual problems hard.
"Players who enjoy PvE shouldn’t feel forced to PvP to get the best gear, and vice versa." Where's the honor weapons then?
Weapons are so attractive, that every PvE player would buy an Honor weapon.
Why are 1h weapons 2,500 conquest when 2h weapons are 3,500 conquest? My Death Knight would have to spend 5,000 conquest to dual wield!
Thinking of changing the 1H costs.
Need more stuff to buy with honor. I'm capped and I have nothing to spend it on. Maybe more transmog gear, or battle pets?
Agree with this. There needs to be another way to spend Honor.
What's the reason for PvP vendors being in the wall? If i buy something i want to be near an AH to enchant, gem and reforge.
We thought the space looked cool and wanted the possibility of PvP combat around the vendors.
What is being done about PvP Balance? MMR reset? Ladder Reset? Rating Decay? Self Healing? Instanct CC?
We have a plan to keep high ranked folks still playing. Details require a format with more than 140 ch.
Why did you guys change your mind about resetting the MMR this season, or will you eventually reset it after balance changes?
Want to make a blog on this -- we think there are better ways to get top players to keep playing than to keep resetting MMR.
Yeah but are those "ways" not implemented yet? Everyone wanted MMR to get reset; including the top players
Resetting = lots of unbalanced matches until MMRs return to their previous values, so a few weeks of pain with no long term gain. We have a better idea to handle folks who sit on high ratings that we'll talk about as soon as we are sure it works.
I am not capable of doing the same damage as a raid level boss. And yet healers have their save the Main Tank heals in pvp?
On the other hand, the boss tends to not stun you nearly as much as players do.
So you nerfed our dispels and now your nerf our healing. What are we healers supposed to be in PvP for you, a punching-bag?
There is a continuum between invulnerable and punching bag. A 15% healing debuff (or even 30%) isn't going to kill healing.
Are you satisfied of the PVP ? Class had never been so unbalanced, BM hunter and warrior can one shot every class with macro
Worried about BM hunter PvP burst. Warriors maybe. We agree war / hunter should be viable, but macro'ing all cooldowns together is neither fun, interesting nor skillful (or good design).
Nothing to worry about, really. BM aren't overpowered at all.
We don't like the BM 'skill' macro, but WoW also has a storied history of videos that demo what their makers want them to demo.
Don't get me wrong, it's fun, I'm just out of room to put spells on my bars.
We did not do as great a job as we hoped at pruning abilities. Every candidate felt like a nerf or someone's favorite spell.
Yep, actually MM is like unplayable, because of the damage, they are so weak in pvp actually.
MMs damage is virtually identical to BM, SV. It just asks a lot more of the hunter. We could potentially simplify the rotation.
In PvE maybe, but in PvP, MM is so lower than BM, which got a lay on hands with stampede (heal x4) and which got an insane burst
The Stampede heal is dumb. Other pet abilities are chilled out during Stampede.
So the "Stampede Heal every 5 mins is dumb" but passive 3% per second regen under 35% isn't? SP OH's aren't? Get a clue, man.
The big difference is those other two examples are intended. Stampede isn't supposed to be a massive heal.
Stampede in PvP is a little much. Any plans for nerfs (or disabling it from Arenas completely?) Everything else is fine.
We think Stampede is ok, as long as it's not with Lynx Rush, Rabid and BRP.
Do you think that Stampede lives up to the standard of other spells in WoW flavor wise?
Hunters have been asking for it for years.
Why are the PvP agi staves 2.00 speed? Why would a monk ever use it over the polearm?
Monk damage is weapon speed agnostic. It might give you a slight autoattack boost, but that shouldn't mean no brainer.
So aren't you going to fix BM hunters? 1 min CD ignores resilience and can be refreshed, warriors can be cc'd hunters no
The answer might be that all cooldowns can't be popped at once.
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