Tichondrius, Legion Build 21491 Changes, Raid Testing, Warcraft Movie Graphic Novel

Feedbot

News Feed Bot
Joined
Jul 16, 2009
Messages
7,539
Points
36
d3.png
Patch 2.4.1 Preview - Cosmetic Items

hearthstoneIcon.png
New Rogue Card Reveal - Shadowcaster, New Mage Hero - Khadgar! Available on iOS Only, Playable on all Platforms

hotsIcon.png
Spring Championship Portrait Issue, WTF Moments #45, March 2016 Leaderboards

Legion - The Nighthold: Tichondrius
Tichondrius is a boss in the Nighthold.


Originally Posted by MMO-Champion
  • Overview - Tichondrius uses foul carrion magic to corrupt players. First afflicting them with Carrion Plague and then targeting them with Mass Carrion Swarm. Players must use Fel Spires to avoid the dark energy that Tichondrius periodically releases with Echoes of the Void. As the fight progresses, Tichondrius will use Illusionary Night to trap all players in an illusion for 30 sec. Inside of the illusion he will assault players with Carrion Nightmare.
  • tank.png
    Stage One: Lord of the Nathrezim -
    • Carrion Plague - Tichondrius corrupts several random players, inflicting 103,000 Shadow every second for 40 sec.
    • Seeker Swarm - Tichondrius unleashes a wave of chaotic magic at all players afflicted with Carrion Plague. This effect inflicts 321,000 Shadow damage to all players in a line towards each target. In addition, this effect applies Carrion Plague to all players hit.
    • Brand of Argus - Tichondrius marks several players with a deadly brand for the remainder of the fight. If a marked player is ever within 6 yards of a clump of their allies, the brand is removed, causing a violent explosion. This effect inflicts 823,000 Fire damage to all players and knocks back all players within 8 yards. The damage of Brand of Argus is reduced the further players are away from the source of the explosion.
      • Flames of Argus - The Flames of Argus erupt from the ground under all players that trigger Brand of Argus for 3 min. This effect inflicts 150,000 Fire damage every 0.5 sec to all players within the targeted area.
    • Vampiric Aura - Tichondrius' allies within 30 yards are healed for 400% of their damage dealt by melee attacks.
    • tank.png
      Feast of Blood - Tichondrius marks a player, increasing their Physical damage taken by 15% and summoning 3 Tainted Bloods that fixate the target. In addition, this effect increases the effects of Vampiric Aura by 300%.
      • tank.png
        Tainted Blood - Tainted Blood fixates the target of Feast of Blood until it is killed. In Mythic difficulty, Tainted Blood returns to life until cancelled after being killed.
    • important.png
      Echoes of the Void - Tichondrius calls on the void, inflicting 87,588 Shadow damage every 0.5 sec for 8 sec. The damage of this effect increases with each tick.
      As the void is torn open, 4 Fel Spires form throughout the room. Each spire absorbs the damage from Echoes of the Void for each player behind it until it is destroyed.
  • Stage Two: Shadow of Terror -
    • Illusionary Night - Tichondrius dissolves into bats, trapping all players in a horrific illusion for 30 sec.
      • Carrion Nightmare - Tichondrius forms in the illusion, inflicting 650,300 Shadow damage in a line, stunning all players hit for 3 sec.
      • Phantasmal Bloodfang - Phantasmal Bloodfangs continuously form in the illusion at an increasing rate.
        • Essence of Night - As Phantasmal Bloodfangs die, an Essence of Night is created. This effect increases all damage and healing by 30% as long as players are within the Illusionary Night. In addition, mana regeneration is increased by 2%.
          This effect persists for 30 sec after exiting the illusion.
  • The Nightborne - When Tichondrius exits the Illusionary Night for the first time, he begins to call the Nightborne to aid him.
    • Nightborne Spellguard -
      • Rapid Pursuit - Movement speed increased by 15% for the remainder of the fight. This effect stacks.
      • Volatile Wound - Strikes an enemy with Arcane energy, inflicting 428,500 damage and increasing all damage taken by 5% for 8 sec. This effect stacks.
        When Volatile wound expires, a Nether Zone is created.
        • Nether Zone - A chaotic void of Arcane magic that inflicting 393,000 damage every second to all players within the targeted area.
    • Nightborne Wizard -
      • Temporal Orb - Summons an orb of chaotic magic that moves out from the caster. As the orb travels it inflicts 250,000 Arcane damage every 0.25 sec to all players it passes through.
      • interruptable.png
        Blast Nova - Unleashes a wave of energy that inflicts 803,250 Arcane damage to all players within 12 yards.
  • The Legion - When Tichondrius exits the Illusionary Night for the second time, he begins to call the Legion to aid him.
    • Wrathguard Dreadblade -
      • Blade Rush - Charges to a random player's location and casts Fel Storm.
        • Fel Storm - Instantly attacks all players within 8 yards for 8 sec, inflicting 325,000 Fire damage.
    • Sightless Watcher -
      • magic.png
        Burning Soul - Burns a random healer's soul, inflicting 350,000 Fire damage every second for 30 sec. In addition, this effect drains 77,000 Mana every second.
        When this effect is removed, it explodes inflicting 589,000 Fire damage to allies within 8 yards.
      • Ring of Shadows - Encircles the caster in a ring of souls that inflicts 89,300 Shadow damage to all players within 10-20 yards every 0.5 sec.



Legion Alpha - Build 21491 Garrison Building Changes
Originally Posted by MMO-Champion
  • Salvage Yard Level 3. 500 Gold Cost. 300 Resource Cost. 5 Work Orders. The Salvage Yard turns other people's trash into your treasure.. Greatly increases your chance at recovering Salvage from missions. In addition, you may now discover player items in Salvage..



Raid Testing Schedule - April 15-18
Originally Posted by Blizzard (Blue Tracker
/ Official Forums
)
On Friday, April 15, and Monday, April 18, we will continue our Legion Alpha raid testing.

Remember that Heroic difficulty scales for any group size between 10 and 30 players, so feel free to assemble and bring a group of any size within that range. Mythic, of course, requires 20 and does not scale.

There are a couple of bugs active in the current build - the obvious phasing issue, and an issue that causes many player abilities (and some boss abilities) to not properly consume resources. We have a hotfix in flight for the second issue as I write this; the phasing issue is under investigation, but shouldn't impact raid tests. Of course, should anything change on that front, we'll update our testing plans accordingly.

Friday, April 15

Ursoc - Mythic Emerald Nightmare
13:30 PDT (16:30 EDT, 22:30 CEST)

Chronomatic Anomaly - Heroic Nighthold
15:00 PDT (18:00 EDT, 00:00 CEST)

Monday, April 18

Nythendra - Mythic Emerald Nightmare
13:30 PDT (16:30 EDT, 22:30 CEST)

High Botanist Tel'arn - Heroic Nighthold
15:00 PDT (18:00 EDT, 00:00 CEST)

As always, this testing schedule is very fluid and subject to the realities of an alpha environment. We might have to change the time of a testing session, change the boss being tested, or cancel a test entirely, due to bugs, server hardware issues, etc. Keep an eye on this forum for the latest information, and thank you in advance for testing and providing feedback.

Blue Posts
Originally Posted by Blizzard Entertainment
Trinkets in Instanced PvP

Trinkets should not work. It is a bug. Feel free to let us what ones you find and we'll investigate. (Blue Tracker / Official Forums)

World Quests Design Notes Apr 13
PvP activities currently reward honor and loot, but are not required to complete the Emissary quests. You can completely avoid them if you aren't interested. (Blue Tracker / Official Forums)

ipriests.gif
Priest (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
Discipline Priest Feedback -- Build 21466 -- 13-Apr
You guys have pretty much figured it out, but, right--the passive damage increase on the artifact should not increase Atonement healing. The traits on the artifact itself should ultimately increase Disc's total healing ability (including both Atonement and non-Atonement) by the same amount as the other healers' artifacts. We do want to figure out how to make this clearer.

Disc should be able get use out of DPS trinkets, but we have to make sure they're not overpowered. For example, they have to add less healing than healing trinkets. Corrupted Starlight as the twin problems of being AoE (which will always risk being overpowered for Atonement purposes) and being an RPPM proc (which results in it adding the same amount of DPS to Disc's low damage as it does to a caster's high damage). We will likely reduce RPPM proc rates for Disc on trinkets like this. (Blue Tracker / Official Forums)

iwarlocks.gif
Warlock (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
Destruction Warlock Feedback -- Build 21466 -- 13-Apr
Is Chaos Barrage intended to be a portal that is SIGNIFICANTLY better than the other two portals?
These are still subject to tuning; however, they will likely have some variance in how much damage they do (among other reasons, due to the different durations). (Blue Tracker / Official Forums)

Legion Alpha - Build 21491 Misc Changes
Originally Posted by MMO-Champion
Character Titles
  • Shadowblade %s (New)
  • Slayer %s - Name changed from "Illidari Master %s" to "Slayer %s".

Currency Types
Unknown
  • Seal of Broken Fate (New) - Twists fate to provide an opportunity for additional treasure in the Emerald Nightmare or the Nighthold. Max Quantity: 10.
  • Seal of Inevitable Fate - Twists fate to provide an opportunity for additional treasure in Hellfire Citadel or Mythic Dungeons. Max Quantity: 10. Draenor Mythic Dungeons. Max Quantity: 20.
  • Sightless Eye - A rough, hand-minted coin. It bears a symbol similar to that of the Kirin Tor, with one key difference: the eye is closed. Max Quantity: 1000. 5000.
  • Timeworn Artifact - Name changed from "Timeworn Pearl" to "Timeworn Artifact". A glowing pearl A mysterious naga artifact from the depths of the nearby sea. King Murgl-Murgl is looking for these nearby within Great Sea. King Mrgl-Mrgl is looking for these at Timeworn Strand. Max Quantity: 100000.

Flight Masters
Broken Isles

LFG Dungeons
Dungeons
  • Challenge of Valor - Havi offers aid against the Legion if you prove your valor on the Broken Shore. Map: The Broken Shore. Level 98-110. Suggested level: 100. Roles: 1 damage.
  • Court of Stars (New) - Map: Court of Stars. Level 100-110. Suggested level: 100. Roles: 1 tank/1 healer/3 damage.
  • Light's Hope Chapel (New) - Slaughter Light's Hope Chapel. Map: Death Knight Campaign - Light's Hope Chapel. Level 98-110. Suggested level: 100. Roles: 1 damage.
  • The Aldrachi Warblades - You are closing in on Caria Felsoul, wielder of the infamous Aldrachi Warblades. Map: The Broken Shore. Level 98-110. Suggested level: 100. Roles: 1 damage.
  • The Arcway Scenario (New) - [NYI]. Map: The Arcway - Suramar Scenario. Level 110-255. Suggested level: 110. Roles: 1 damage.
  • The Defense of Netherlight Temple [NYI] (New) - Defend Netherlight Temple against a Legion invasion. Map: Netherlight Temple. Level 110-255. Suggested level: 110. Roles: 1 damage.
  • The Legend of The Ashbringer - You have embarked on a mission to rescue Highlord Tirion Fordring in the Broken Shore. Map: The Broken Shore. Level 98-110. Suggested level: 100. Roles: 1 damage.

Map Areas
Battle of Exodar
  • The Crystal Hall (New) - Music: Zone-AzureMystWalkingUni.

Broken Isles
  • Azsuna > Illidari Perch (New)
  • Azsuna > Pits of Despair - Name changed from "Azsuna > Hope's End" to "Azsuna > Pits of Despair".
  • Azsuna > Pits of Despair - Name changed from "Azsuna > Hope's End" to "Azsuna > Pits of Despair".
  • Stormheim > Cove of Nashal - Name changed from "Stormheim > Maw of Nashal" to "Stormheim > Cove of Nashal".
  • Stormheim > Helmouth Cliffs - Name changed from "Stormheim > Maw of Souls" to "Stormheim > Helmouth Cliffs".
  • Suramar > [Unused]Felsoul Hold - Name changed from "Suramar > Felsoul Hold" to "Suramar > [Unused]Felsoul Hold".
  • Suramar > Cliffclutch Roost (New)
  • Suramar > Crimson Thicket - Name changed from "Suramar > Dawnscleft" to "Suramar > Crimson Thicket".
  • Suramar > Estate of the First Arcanist (New)
  • Suramar > Felsoul Command - Name changed from "Suramar > Felsoul Hold > Felsoul Command" to "Suramar > Felsoul Command".
  • Suramar > Highmist Terrace - Name changed from "Suramar > Moon Guard Stronghold > Highmist Terrace" to "Suramar > Highmist Terrace".
  • Suramar > Lower Gardens - Name changed from "Suramar > Moon Guard Stronghold > Lower Gardens" to "Suramar > Lower Gardens".
  • Suramar > Moonfall Approach - Name changed from "Suramar > Moon Guard Stronghold > Moonfall Approach" to "Suramar > Moonfall Approach".
  • Suramar > Moonfall Roost - Name changed from "Suramar > Moon Guard Stronghold > Moonfall Roost" to "Suramar > Moonfall Roost".
  • Suramar > Starweaver's Sanctum - Name changed from "Suramar > Moon Guard Stronghold > Starweaver's Sanctum" to "Suramar > Starweaver's Sanctum".
  • Suramar > Su'esh's Lair (New)
  • Suramar > Sundered Shoals - Name changed from "Suramar > The Tidal Marsh" to "Suramar > Sundered Shoals".
  • Suramar > The Aetherium (New)
  • Suramar > The Arcway Vaults - Name changed from "Suramar > The Nightborne Vault" to "Suramar > The Arcway Vaults".
  • Suramar > The Athenaeum - Name changed from "Suramar > Moon Guard Stronghold > The Athenaeum" to "Suramar > The Athenaeum".
  • Suramar > The Lunar Crucible - Name changed from "Suramar > Moon Guard Stronghold > The Lunar Crucible" to "Suramar > The Lunar Crucible".
  • Suramar > The Menagerie (New)
  • Suramar > The Parade Grounds (New)
  • Val'sharah > Emerald Ascent - Name changed from "Val'sharah > Sylvan Pass" to "Val'sharah > Emerald Ascent".
  • Val'sharah > Sundersong Glade - Name changed from "Val'sharah > Shal'doren Grove" to "Val'sharah > Sundersong Glade".
  • Val'sharah > The High Road - Name changed from "Val'sharah > Shal'doren Trail" to "Val'sharah > The High Road".

Broken Shore
  • Broken Shore - Name changed from "The Broken Shore" to "Broken Shore".
  • Broken Shore > Hope's End - Name changed from "The Broken Shore > Hope's End" to "Broken Shore > Hope's End".
  • Broken Shore > The Lost Temple - Name changed from "The Broken Shore > The Lost Temple" to "Broken Shore > The Lost Temple".
  • Broken Shore > The Shattered Edge - Name changed from "The Broken Shore > The Shattered Edge" to "Broken Shore > The Shattered Edge".

Broken Shore Scenario
  • Broken Shore > Broken Shore - Music: Zone-60-TD-DraeneiWartorn-Walk. Music: ShadowmoonValleyWalking.

Death Knight Campaign - Light's Hope Chapel
  • Sanctum of Light (New)

Halls of Valor
  • Halls of Valor > Fields of the Eternal Hunt - Name changed from "Halls of Valor > Field of the Eternal Hunt" to "Halls of Valor > Fields of the Eternal Hunt".

Maw of Souls
  • Helmouth Cliffs - Name changed from "Maw of Souls" to "Helmouth Cliffs".
  • Helmouth Cliffs > The Naglfar - Name changed from "Maw of Souls > The Naglfar" to "Helmouth Cliffs > The Naglfar".

Netherlight Temple
  • Netherlight Temple > Sanctuary of the Light (New)

The Nighthold
  • The Nighthold > The Shal'dorei Terrace (New) - Music: Zone-62-HFC-Archimonde-Walk.

Unknown
  • Eastern Plaguelands (New) - Music: Zone-EasternPlaguelands.
  • Eastern Plaguelands > Attack on Light's Hope Chapel (New)
  • Eastern Plaguelands > Browman Mill (New) - Music: Zone-EPlaguelandsHaunted.
  • Eastern Plaguelands > Eastwall Tower (New) - Music: Zone-EplaguelandsArgent.
  • Eastern Plaguelands > Light's Hope Chapel (New) - Music: Zone-LightsHopeChapel.
  • Eastern Plaguelands > Pestilent Scar (New)
  • Stormwind City > SI:7 (New)

Map Difficulties
  • Broken Shore - Normal Scenario - Name changed from "The Broken Shore - Normal Scenario" to "Broken Shore - Normal Scenario".

Maps
Vanilla
  • Broken Shore - Name changed from "The Broken Shore" to "Broken Shore".

Scenarios
An Eye for a Scepter
  • Step 06: A Secret Meeting - Name changed from "Step 06: Nagaz in Need" to "Step 06: A Secret Meeting".

Battle for the Exodar
  • Step 04: The Light's Heart - Name changed from "Step 04: Revelations..." to "Step 04: The Light's Heart". Accompany Prophet Velen to the Seat of the Naaru. Let Prophet Velen examine the Mysterious Lightbound Object.
  • Step 05: Revelations... (New) - Help Prophet Velen rescue O'ros.

Invasion: Azshara
  • Step 01: Defend the Rear Gate - Name changed from "Step 01: Push Back the Legion Assault" to "Step 01: Defend the Rear Gate". Legion Activities Disrupted Defend against the Legion threat at the Orgrimmar Rear Gate.
  • Step 02: Defeat the Demon Commander (New) - Defeat the Legion within Mountainfoot Stripmine.
  • Step 03: Repel the Legion Forces (New) - Repel the Legion's forces throughout Azshara.
  • Step 04: Defeat the Demon Lord (New) - Defeat the demon lord commanding the invasion at the Orgrimmar Rear Gate.

The Arcway
  • Step 01: Loadout (New) - Get started

The Defense of Netherlight Temple
  • Step 01: Defeat the Legion invaders (New) - Defeat Ogoroth and Toregal the Souleater, and close 4 Legion portals.
  • Step 02: Defeat Balnazzar (New) - Slay Balnazzar.

The Fourth Horseman
  • Step 01: The Return to Light's Hope - Name changed from "Step 01: The Ebon Blade Returns" to "Step 01: The Return to Light's Hope".
  • Step 02: Preparations - Name changed from "Step 02: Prepare for Invasion" to "Step 02: Preparations".
  • Step 03: Upon the Hill of No Return - Name changed from "Step 03: Begin the Invasion" to "Step 03: Upon the Hill of No Return".
  • Step 04: The Dead Shall Rise - Name changed from "Step 04: Raise the Tomb" to "Step 04: The Dead Shall Rise".
  • Step 05: The Highlord Awaits - Name changed from "Step 05: Meet With Mograine" to "Step 05: The Highlord Awaits".
  • Step 06: The Sanctum of Light (New) - Fight your way to the Hall of Champions.
  • Step 07: Lady of the Light (New) - Defeat Lady Liadrin.
  • Step 08: An Unholy Fate (New) - Open the Tomb of Tirion Fordring.

World Map Areas
Maw of Souls
  • Helmouth Cliffs - Name changed from "Maw of Souls" to "Helmouth Cliffs".

World Safe Locations
Battle of Exodar
  • Illidan Origins - BFE - H/A Entry - Name changed from "Battle for the Exodar - H/A Entry" to "Illidan Origins - BFE - H/A Entry".
  • Stage 01 - Default GY - Illidan Origins - BFE (New)
  • Stage 02 - Default GY - Illidan Origins - BFE (New)
  • Stage 02 - GY P01 - Illidan Origins - BFE (New)

Broken Isles
  • 7.0 Azsuna - (15) Timeworn Strand North - Name changed from "7.0 Azsuna - (15) Timeworn Strand" to "7.0 Azsuna - (15) Timeworn Strand North".
  • 7.0 Azsuna - (16) Isle of the Watchers Central (New)
  • 7.0 Azsuna - (17) Isle of the Watchers East (New)
  • 7.0 Azsuna - (18) Isle of the Watchers North (New)
  • 7.0 Azsuna - (19) Timeworn Strand South (New)
  • 7.0 Azsuna - (20) Faronaar (New)
  • 7.0 Suramar City Dungeon - Court of Stars Exit Target (New)
  • 7.0 Suramar: Menagerie - TRex Cave - AJB (New)
  • Stormheim - Storm's Reach North - GY (New)
  • Stormheim - Storm's Reach South - GY (New)
  • Suramar - Crumbling Coast GY (New)
  • Suramar - Dawnscleft E GY (New)
  • Suramar - Dawnscleft W GY (New)
  • Suramar - Felsoul Hold Central GY (New)
  • Suramar - Felsoul Hold E GY (New)
  • Suramar - Felsoul Hold W GY (New)
  • Suramar - Jandvik E GY (New)
  • Suramar - Meredil GY (New)
  • Suramar - Moonfall Retreat GY (New)
  • Suramar - Moonguard Stronghold GY (New)
  • Suramar - Moonwhisper Gulch GY (New)
  • Suramar - Oculeth's Workshop GY (New)
  • Suramar - Suramar 01 GY (New)
  • Suramar - Suramar City (New)
  • Suramar - Suramar City - Docks District (New)
  • Suramar - Tel'anor 01 GY (New)

Court of Stars
  • 7.0 Suramar City Dungeon - Court of Stars Entrance Target - KLH - Name changed from "7.0 Suramar City Dungeon - Entrance Target - KLH" to "7.0 Suramar City Dungeon - Court of Stars Entrance Target - KLH".

Death Knight Campaign - Light's Hope Chapel
  • 7.0 Order Hall - DK - Light's Hope Chapel Scenario Start (KMS) (New)

Death Knight Campaign - Scarlet Monastery
  • 7.0 Order Hall - DK - Scarlet Monestary Start (KMS) (New)

Helhiem Exterior Area
  • Helheim - Graveyard - Eternal Battlefield - Quest Hub (New)

Netherlight Temple
  • The Defense of Netherlight Temple Start (New)

The Arcway - Suramar Scenario
  • 7.0 Arcway Scenario - Start Location (New)

Tol Barad
  • 7.0 Artifacts - Warlock - Dest - Tol Barad - Baradin GY (New)
  • 7.0 Artifacts - Warlock - Dest - Tol Barad - D-Block GY (New)



Legion Alpha - Build 21491 New Garrison Missions
Originally Posted by MMO-Champion
Artifact - Death Knight Mission
  • Essence of Undeath (New) Level 102. Item Level 700. 3 Followers. Cost: 50 Resources. Duration: 24 hrs. In order to create the Dreadsteeds of the Four Horsemen, Salanar requires Essence of Shadow from The Shadowlands. It can only be harvested by slaying powerful undead souls residing in the realm of death.. Rewards: 100 XP. 90 Gold
  • Essence of Undeath (New) Level 102. Item Level 700. 3 Followers. Cost: 50 Resources. Duration: 24 hrs. In order to create the Dreadsteeds of the Four Horsemen, Salanar requires Essence of Undeath from The Shadowlands. It can only be harvested by slaying powerful undead souls residing in the realm of death.. Rewards: 100 XP. 90 Gold
  • Essence of Undeath (New) Level 102. Item Level 700. 3 Followers. Cost: 50 Resources. Duration: 24 hrs. In order to create the Dreadsteeds of the Four Horsemen, Salanar requires Essence of Hatred from The Shadowlands. It can only be harvested by slaying powerful undead souls residing in the realm of death.. Rewards: 100 XP. 90 Gold
  • Essence of Undeath (New) Level 102. Item Level 700. 3 Followers. Cost: 50 Resources. Duration: 24 hrs. In order to create the Dreadsteeds of the Four Horsemen, Salanar requires Essence of Darkness from The Shadowlands. It can only be harvested by slaying powerful undead souls residing in the realm of death.. Rewards: 100 XP. 90 Gold
  • Essence of Undeath (New) Level 102. Item Level 700. 3 Followers. Cost: 50 Resources. Duration: 24 hrs. In order to create the Dreadsteeds of the Four Horsemen, Salanar requires Essence of Fear from The Shadowlands. It can only be harvested by slaying powerful undead souls residing in the realm of death.. Rewards: 100 XP. 90 Gold
  • Mission: Salanar the Horseman (New) Level 100. Item Level 700. 3 Followers. Cost: 50 Resources. Duration: 4 hrs. If we are to bring about the return of the Four Horsemen, then we will need to acquire suitable steeds. There is only one man who has the knowledge to bring about this task. Send word to the Shadowlands for Salanar the Horsemen to come Acherus.. Rewards: 100 XP. 90 Gold
  • Saddle of the Fallen Crown (New) Level 102. Item Level 700. 3 Followers. Cost: 50 Resources. Duration: 24 hrs. Salanar the Horseman requires the saddle of Invicible, the former steed of Arthas Menethil. Since the defeat of Arthas, it has been lost within the frozen ground of Icecrown. We will need to send a team of Death Knights to retrieve it.. Rewards: 100 XP. 90 Gold
  • Saddle of the Headless Horseman (New) Level 102. Item Level 700. 3 Followers. Cost: 50 Resources. Duration: 24 hrs. Salanar the Horseman requires the saddle formerly used by the great Sir Thomas, the Headless Horseman. The saddle is buried in the cemetary of the Scarlet Monestary. We should send our champions to retrieve it.. Rewards: 100 XP. 90 Gold
  • Saddle of the Huntsman (New) Level 102. Item Level 700. 3 Followers. Cost: 50 Resources. Duration: 24 hrs. Salanar the Horseman requires the magical saddle of Midnight, the magnificent steed of Attumen the Huntsman. The saddle should be found somewhere within the ruins of Karazhan. We should send our champions to retrieve it.. Rewards: 100 XP. 90 Gold
  • Shadow Reins (New) Level 102. Item Level 700. 3 Followers. Cost: 50 Resources. Duration: 24 hrs. Salanar the Horseman requires the legendary Shadow Reins used by the ancient Dark Riders. The reins can only be obtained by defeating one of the powerful, ancient Dark Riders. This will be a mission for our strongest champions.. Rewards: 100 XP. 90 Gold
  • The Baron's Saddle (New) Level 102. Item Level 700. 3 Followers. Cost: 50 Resources. Duration: 24 hrs. Salanar the Horseman requires the saddle of Deathcharger, the former steed of Baron Rivendare. Following his defeat in Naxxramas, the saddle was returned to its rightful place beneath the ruins of Stratholme. The time has come to send our champions to retrieve it.. Rewards: 100 XP. 90 Gold

Artifact - Paladin Mission
  • Blood of Our Enemy: Azsuna (New) Level 102. Item Level 700. 3 Followers. Cost: 20 Resources. Duration: 3 hrs. [ph]. Rewards: 100 XP
  • Blood of Our Enemy: Highmountain (New) Level 102. Item Level 700. 3 Followers. Cost: 20 Resources. Duration: 3 hrs. [ph]. Rewards: 100 XP
  • Blood of Our Enemy: Stormheim (New) Level 102. Item Level 700. 3 Followers. Cost: 20 Resources. Duration: 3 hrs. [PH]. Rewards: 100 XP
  • Blood of Our Enemy: Suramar (New) Level 102. Item Level 700. 3 Followers. Cost: 20 Resources. Duration: 3 hrs. [ph]. Rewards: 100 XP
  • Blood of Our Enemy: Val'sharah (New) Level 102. Item Level 700. 3 Followers. Cost: 20 Resources. Duration: 3 hrs. [PH]. Rewards: 100 XP
  • Emissary to the Priests (New) Level 102. Item Level 700. 3 Followers. Cost: 20 Resources. Duration: 3 hrs. We need to send an emissary to the priests at Netherlight Temple.However, there may be danger along the way. Let us send Maxwell Tyrosus for this job. He will be an excellent representative, and fears no one.. Rewards: 100 XP. 35 Gold

Artifact - Rogue Mission
  • Where In the World is Mathias?: At the Altar of End Times (New) Level 108. Item Level 700. 3 Followers. Cost: 20 Resources. Duration: 24 hrs. The command center known as the Altar of End Times floats above Faronaar in Azsuna. It is one of the most secure Legion locations in all of the Broken Isles. Break in and have a look around.. Rewards: 100 XP. 40 Gold
  • Where In the World is Mathias?: Back into Black Rook Hold (New) Level 108. Item Level 700. 3 Followers. Cost: 20 Resources. Duration: 24 hrs. Mathias is being moved around. Detheroc is a clever dreadlord. The trail leads to Black Rook Hold. Too bad you did not notice him while you were there acquiring the Raven's Eye.. Rewards: 100 XP. 40 Gold
  • Where In the World is Mathias?: Obvious Starting Point (New) Level 108. Item Level 700. 3 Followers. Cost: 20 Resources. Duration: 24 hrs. The Broken Shore is the obvious location to begin our search for Master Mathias Shaw. We must determine where the Legion is holding him. We should question some of the demons there.. Rewards: 100 XP. 40 Gold
  • Where In the World is Mathias?: SI:7 (New) Level 108. Item Level 700. 3 Followers. Cost: 20 Resources. Duration: 24 hrs. We seem to have run out of leads. Time to do the impossible. Time to break into SI:7 headquarters and see if Detheroc, posing as Mathias Shaw, has left any clues for us to find.. Rewards: 100 XP. 40 Gold
  • Where In the World is Mathias?: The Gates of Valor (New) Level 108. Item Level 700. 3 Followers. Cost: 20 Resources. Duration: 24 hrs. The Burning Legion has a powerful ally in the vrykul God-King Skovald. Perhaps they are holding Mathias Shaw at the Gates of Valor. Send a champion, or two, on a scouting mission to see if he is there.. Rewards: 100 XP. 40 Gold

Artifact - Warrior Mission
  • Capturing the Gateway (New) Level 0. Item Level 0. 3 Followers. Cost: 0 Resources. Duration: ???. The Legion gateway in Felblaze Ingress is powerful enough to take your armies to Niskara. Hymdall will need to wrest it from the hands of the Legion first.. Rewards: 0 XP
  • On the Trail of the Great Worm (New) Level 0. Item Level 0. 3 Followers. Cost: 0 Resources. Duration: 4 hrs. Jorhuttam, the great worm, swalled whole the fabled Gjallerhorn. Send your armies to track the beast!. Rewards: 0 XP



Warcraft Movie Graphic Novel
The Warcraft movie is getting a prequel graphic novel called Warcraft: Bonds of Brotherhood. It is a 112 page graphic novel with a story created by Chris Metzen, releasing on June 7th. IGN has the details:

Discover how three of Azeroth’s greatest champions forged their first alliance, in the official graphic prequel to the Warcaft movie from Legendary, Universal Pictures and Blizzard Entertainment.

In a fantasy action epic set decades before the film, the young and headstrong Llane, Lothar, and Medivh embark on a mission of vengeance that will forge them into heroes… the kind of heroes Azeroth will need in its darkest hour.



Continue reading...
 
Top