



Patch 7.1 - Trial of Valor: Odyn
Odyn is the first boss in the Trial of Valor raid coming in Patch 7.1.
Originally Posted by MMO-Champion
In ages past, Odyn led the titan-forged armies against the Black Empire of the Old Gods. But for millennia he has been confined to the Halls of Valor by the curse of his bitter nemesis, Helya. Odyn seeks mortal champions to vanquish the ruler of Helheim and secure his freedom.
- Overview - Odyn challenges players to prove their worth before delving into Helheim to face Helya. Players begin the encounter facing Hymdall and Hyrja. After bringing both Hymdall and Hyrja to 25% health before they can cast Revivify, Odyn leaps into battle.
At 55% health remaining, Odyn shows his true power and begins to fill the room with Cleansing Flame. When Odyn reaches 10% health, he is satisfied with your martial prowess, and allows you to become his champions in the fight against Helya.- While Hyrja is active, help soak the damage of Shield of Light.
- While Hymdall is active, avoid standing near other players as he casts Horn of Valor.
- When Odyn casts Draw Power, quickly move the Valajrar Runebearers to their matching rune and slay them on it to disable the rune, lowering the damage of Unerring Blast.
- Move away from other players when afflicted by Storm of Justice.
- While Hyrja is active, help soak the damage of Shield of Light.
- While Hymdall is active, avoid standing near other players as Horn of Valor hits nearby allies.
- When Odyn casts Draw Power, quickly move the Valajrar Runebearers to their matching rune and slay them on it to disable the rune, lowering the damage of Unerring Blast.
- Move away from other players when afflicted by Storm of Justice.
- While Hymdall and Hyrja are active, position them carefully to avoid Valarjar's Bond .
- Odyn's Test will stack until Odyn melee attacks a different target.
- Move as far away from Odyn as possible while afflicted with Stormforged Spear.
- Stage One: Might of the Valarjar -
- Dancing Blade - Hymdall throws an enchanted blade towards a random player, inflicting 250,000 Physical damage upon landing. The blade then begins to whirl, inflicting 393,000 Physical damage every 2 sec to all nearby enemies.
- Horn of Valor - Inflicts 1,000,000 Physical damage to all enemies within 15 yards and causes all players to resonate inflicting 464,500 Physical damage to allies within 5 yards.
- Valarjar's Bond - While Hymdall and Hyrja are within 35 yards of each other their damage taken is reduced by 99%.
The cast is interrupted if both Hyrja and Hymdall are defeated.
- Expel Light - Hyrja enchants a player to radiate a burst of light after 3 sec, inflicting 893,000 Holy damage to all players within 8 yards.
- Shield of Light - Hyrja charges her shield with light, launching a burst of energy towards a random player, inflicting 3,210,000 Holy damage split between all enemies in a line.
- Valarjar's Bond - While Hymdall and Hyrja are within 35 yards of each other their damage taken is reduced by 99%.
The cast is interrupted if both Hyrja and Hymdall are defeated.
- Odyn -
- Draw Power - Odyn activates the runes around his chamber and begins generating energy. After 30 sec, Odyn reaches 100 energy and casts Unerring Blast.
Each active rune increases the damage of Unerring Blast by 200%.- Valarjar Runebearer - As Odyn begins Draw Power, 5 Valarjar Runebearers leap into combat. Slaying a Valarjar Runebearer on its corresponding rune disables that rune, preventing it from empowering Odyn's Unerring Blast.
- Valarjar Runebearer - As Odyn begins Draw Power, 5 Valarjar Runebearers leap into combat. Slaying a Valarjar Runebearer on its corresponding rune empowers the rune, allowing players with a matching symbol to become Protected.
- Draw Power - Odyn activates the runes around his chamber and begins generating energy. After 30 sec, Odyn reaches 100 energy and casts Unerring Blast.
- Stage Two: The Prime Designate -
- Test of the Ages - Periodically, Hymdall and Hyrja leap into the arena, engaging the players in battle.
Bringing them to 85% health causes them to exit the arena until called upon again.- Valarjar's Bond - While Odyn, Hymdall, or Hyrja are within 35 yards of each other their damage taken is reduced by 99%.
- Odyn -
- Spear of Light - Odyn creates a Spear of Light at the location of several players, inflicting 750,000 Holy damage to players within 8 yards of the impact.
In addition, when each spear is summoned it expels 3 Glowing Fragments.
Touching a Spear of Light causes it to Shatter.- Shatter - The Spear of Light shatters, inflicting 413,500 Holy damage to all players and emitting 5 Glowing Fragments.
- Glowing Fragment - Touching a fragment causes it to erupt, stunning the target for 3 sec and inflicting 250,000 Holy damage.
- Shatter Spears - Inflicts 450,000 Holy damage to all players. In addition, all remaining Spears of Light are Shattered.
- Draw Power - Odyn activates the runes around his chamber and begins generating energy. After 30 sec, Odyn reaches 100 energy and casts Unerring Blast.
Each active rune increases the damage of Unerring Blast by 200%.- Valarjar Runebearer - As Odyn begins Draw Power, 5 Valarjar Runebearers leap into combat. Slaying a Valarjar Runebearer on its corresponding rune disables that rune, preventing it from empowering Odyn's Unerring Blast.
- Valarjar Runebearer - As Odyn begins Draw Power, 5 Valarjar Runebearers leap into combat. Slaying a Valarjar Runebearer brands up to 4 players with a rune. Players with a matching symbol can touch the rune to become Protected.
- Test of the Ages - Periodically, Hymdall and Hyrja leap into the arena, engaging the players in battle.
- Stage Three: The Final Test -
- Odyn -
In addition, the spear discharges an arc of lightning that inflicts an additional 397,000 Nature damage to all players.- Runic Brand - Odyn brands each player with a random rune, and begins generating energy. After 6 sec, Odyn reaches 100 energy and casts Radiant Smite.
- Radiant Smite - Inflicts 750,000 Holy damage to each player. Each player then triggers an Echo of Radiance.
- Echo of Radiance - Inflicts 500,000 Holy damage to all players within 15 yards of the target. Players with matching runes are immune to this damage.
- Radiant Smite - Inflicts 750,000 Holy damage to each player. Each player then triggers an Echo of Radiance.
- Storm of Justice - Odyn marks each player. After 5 sec, lightning strikes each target, inflicting 309,000 Nature damage to all players within 8 yards of an impact.
In addition, a Raging Tempest is summoned.- Raging Tempest - Creates a vortex of electirc current that inflicts 477,750 Nature damage and knocks players into the air.
- Arcing Storm - Odyn periodically unleashes a bolt of lightning at a random target inflicting 174,500 Nature damage. The intensity of the bolts increases over time.
- Cleansing Flame - Holy flame erupts from the ground inflicting 397,000 Holy damage every 1 sec. while within the effect. Remaining within the flames increases this damage.
- Odyn -
Battle.net Update
Originally Posted by Blizzard (Blue Tracker
/ Official Forums
)
We’re going to be transitioning away from using the Battle.net name for our gaming service and the functionality connected to it. Battle.net technology will continue to serve as the central nervous system for Blizzard games—nothing is changing in that regard. We’ll just be referring to it as Blizzard tech instead. You've already seen this recently with things like "Blizzard Streaming" and "Blizzard Voice," and more changes are on the way.
When we created Battle.net, the idea of including a tailored online-gaming service together with your game was more of a novel concept, so we put a lot of focus on explaining what the service was and how it worked, including giving it a distinct name. Over time, though, we’ve seen that there’s been occasional confusion and inefficiencies related to having two separate identities under which everything falls—Blizzard and Battle.net. Given that built-in multiplayer support is a well-understood concept and more of a normal expectation these days, there isn’t as much of a need to maintain a separate identity for what is essentially our networking technology.
We just wanted to make sure everyone was aware as we moved forward with this change over the next several months; we’ll provide any relevant updates as the transition progresses.
Blue Posts
Originally Posted by Blizzard Entertainment
Upcoming Class Tuning
Just as a note, in case you missed his other tweets while being tied down on this one: we have a tuning pass that will come with next week's restarts.
You should see information on these start coming out in the next few days, but keep an eye on our hotfix notes and @WarcraftDevs for more information. (Blue Tracker / Official Forums)
Upcoming Class Tuning and PTR Changes
No tuning has been done, so lets not yell about the sky falling here. Anything you are seeing from data-mining is simply either inaccurate or small edits to tooltips.
We will have a tuning pass coming with next week's restarts, and you will start see information on this in the next few days. Keep an eye on the hotfix notes and WarcraftDevs for more information.
Those Windwalker 7.1 nerfs aren't real? They're REALLY specific, like the Fists of Fury one that would probably gore Windwalker in PvP. I don't understand datamining though so I have no idea.
We will have to wait and see what comes from our tuning pass to understand any upcoming 7.1 changes.
Asking for your patience here while we get tuning out the door before we talk too much about 7.1 which is a bit down the road.
I think quite a few people did their own math by recording DPS before the nerfs took affect and recording them after. Some people recorded the difference post-nerf was close to 25-30% damage reduction.
I haven't seen logs or any actual data. But that's what people are saying.
Of course - I double checked our hotfix, and can confirm that it was a 10% across the board reduction. Anything other than that seems to be faulty data (maybe as a result of other changes?).
Regardless, sims and player testing can and do have their faults. (Blue Tracker / Official Forums)
Blue Tweets
Originally Posted by Blizzard Entertainment
Patch 7.1
Can we have an update on the Karazhan Attuement with a "Follower Mission" I thought these were optional? Now a dungeon is gated!
The attunement questline primarily consists of dungeon runs (a la TBC) - I wouldn't read too much into early PTR. (WatcherDev)
Classes
for stat templates, are players base 800 iLvl or 850 iLvl? seeing some mixed answers
You get stats like you're 850. We determine whether you get a buff by comparing your ilevel to 800. (holinka)
They should drop on par gear with heroic dungeons. Currently, i dont see any incentive to play matchmade battlegrounds.
Agreed but unfortunately cannot be fixed until 7.1. Sorry. (holinka)
Specifically we're going to increase the ilevel based on your honor level but cannot do it yet. (holinka)
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