Uldir - Zul, Reborn, Faction Leader Promos, Mob Scaling, DLC #642

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Uldir - Zul, Reborn
Today we are taking a look at Zul, Reborn with a preview from our friends at Fatboss.


NamePoints
EdgelordsDefeat Zul, Reborn in Uldir without any player stepping onto the inner ring of the Oblivion Door on Normal difficulty or higher.
10


LevelTypeSlotNameModel Viewer
355BackBackCloak of Rippling Whispers
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Modelviewer
355ClothHeadVisage of the Ascended Prophet
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Modelviewer
355LeatherShouldersUsurper's Bloodcaked Spaulders
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Modelviewer
355LeatherWristsArmbands of Sacrosanct Acts
3dButton.png
Modelviewer
355MailHeadCrest of the Undying Visionary
3dButton.png
Modelviewer
355MailWaistCincture of Profane Deeds
3dButton.png
Modelviewer
355PlateChestChestplate of Apocalyptic Machinations
3dButton.png
Modelviewer
355PlateWristsImperious Vambraces
3dButton.png
Modelviewer
355DaggerOne HandPursax, the Backborer
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Modelviewer
355DaggerOne HandTusk of the Reborn Prophet
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Modelviewer

Originally Posted by MMO-Champion
Zul, Reborn
Once the proud leader of the Zanchuli Council, highest advisors to the kings of Zandalar, Zul was praised as the greatest of prophets. Now, the dark prophet has turned on King Rastakhan and would see a true troll empire rule the world once again, even if it means submitting to the blood god: G'huun.

  • Overview - Zul begins the encounter assisted by the Forces of Blood. He will continue to summon additional Forces of Blood that the party must contend with while his energy fills. At 40% health, Zul no longer summons the Forces of Blood and becomes fully empowered with the Blood of G'huun, unleashing Locus of Corruption, spending his Elder Blood to afflict the raid with Corrupted Blood for the remainder of the encounter. Players must defeat him before the damage from Corrupted Blood overwhelms them.
    • Tanks -
      • Nazmani Crushers use Thrumming Pulse when their energy is full. Make sure they are not within range of their allies!
      • Avoid melee attacks from Bloodthirsty Crawgs or use defensive abilities to reduce their healing from Hungering Maw.
      • Rupturing Blood will create a large area of Ruptured Blood when it wears off - make sure you are far away from other players!
    • Healers -
    • Damage Dealers -
      • Move away from the party when afflicted by Dark Revelation.
      • Dispelling Bound by Shadow from Minions of Zul will instantly kill them.
      • Quickly kill the Animated Ichors summoned from Congeal Blood before they reach Zul.
  • tank.png
    Stage One: The Forces of Blood - Zul summons the Forces of Blood to defend him as he gradually builds energy over the course of Stage One.
    • dps.png
      Pool of Darkness - Creates a Pool of Darkness at a location for 20 sec. Periodically, the Pool of Darkness will explode in Erupting Darkness, unless a player is standing inside of it.
      Players standing in a Pool of Darkness are afflicted with Absorbed in Darkness.
    • Dark Revelation - Unleashes a Dark Revelation after 10 sec, dealing 75 Shadow damage to all players. This damage decreases with distance from the affected player. Additionally, a Minion of Zul is created near the player's location.
      • Minion of Zul - Minions of Zul fixate on players and cannot be tanked.
        • dps.png
          Unleashed Shadow - When killed, Minions of Zul inflict 15 Shadow damage to their killer every 2 sec. for 10 sec. This effect stacks.
        • Bound by Shadow - Absorbs 230 damage and increases damage done by 50%. Kills the target when removed.
        • Pit of Despair - When a Minion of Zul reaches its target, it causes a wave of terror, making players within 5 yards run in fear for 12 sec.
    • Shadow Barrage - Inflicts 20 Shadow damage to a random player.
    • Call of Blood - Zul forms allies out of the blood he has been gifted by G'huun, summoning the Forces of Blood.
    • Forces of Blood -
      • dps.png
        Blood Recall - When killed, the Forces of Blood will regenerate after a short period unless afflicted by Decaying Flesh.
      • dps.png
        Decaying Flesh - The instability of G'huun's blood magic suppresses Blood Recall for 10 sec, allowing the afflicted creature to be killed without regenerating. When removed, will jump to another creature of a different type.
      • Nazmani Crusher -
        • Bloody Cleave - Inflicts 0 Physical damage in a cone in front of the caster.
        • Thrumming Pulse - Increases the damage done by Zul and his minions within 0 yards by 50% for 40 sec. This effect stacks.
      • Nazmani Bloodhexer -
        • Congeal Blood - Congeals the ambient blood of G'huun into an Animated Ichor at the Bloodhexer's location.
          • Animated Ichor - Animated Ichors attempt to move to Zul. Upon reaching Zul, they will cast Ichor Transfusion.
            • Dripping Blood - Animated Ichor loses 1% health every 0.5 sec.
            • Ichor Transfusion - Transfers all of the Animated Ichor's current health to Zul, and instantly kills the Animated Ichor.
        • Bloodshard - Inflicts 37 Shadow damage to the lowest health player.
        • dps.png
          Sanguine Presence - If two Nazmani Bloodhexers come within 20 yards of each other, their Sanguine Presence will burst, healing all enemies for 10% every 2 sec.
      • Bloodthirsty Crawg -
        • Hungering Maw - Whenever a Bloodthirsty Crawg deals damage, they heal for 200% of the damage dealt.
        • Engorged Burst - The Crawg ruptures, killing it and inflicting 50 Shadow damage to all players every 2 sec. for 10 sec.
  • tank.png
    Stage Two: Zul, Awakened - At 40% health, Zul unleashes the energy built over Stage One by casting Locus of Corruption.
    • Locus of Corruption - Zul consumes all of his energy, applying one stack of Corrupted Blood to all players per 5 energy consumed.
      • Corrupted Blood - Inflicts 0 Shadow damage every 2 sec. This effect stacks and lasts until the end of the encounter.
    • Rupturing Blood - Afflicts targets in a cone in front of Zul with Rupturing Blood, dealing 18 Physical damage every 2 sec. for 20 sec, and creating a pool of Ruptured Blood upon expiration.
      This effect stacks.
      • Ruptured Blood - Creates a large pool of blood that periodically applies Corrupted Blood to any players inside it.
        • Corrupted Blood - Inflicts 0 Shadow damage every 2 sec. This effect stacks and lasts until the end of the encounter.
    • Deathwish - Fills a player with a Deathwish, causing them to walk towards the edge of the arena and jump off the platform to their death upon reaching it.
      When the player jumps, or when Deathwish is dispelled, Deathwish inflicts 35 Shadow damage to all players. This damage is reduced by range. In addition, several Minions of Zul are created.
      • Minion of Zul - Minions of Zul fixate on players and cannot be tanked.
        • dps.png
          Unleashed Shadow - When killed, Minions of Zul inflict 15 Shadow damage to their killer every 2 sec. for 10 sec. This effect stacks.
        • Bound by Shadow - Absorbs 230 damage and increases damage done by 50%. Kills the target when removed.
        • Pit of Despair - When a Minion of Zul reaches its target, it causes a wave of terror, making players within 5 yards run in fear for 12 sec.
    • Pool of Darkness - Creates a Pool of Darkness at a location for 20 sec. Periodically, the Pool of Darkness will explode in Erupting Darkness, unless a player is standing inside of it.
      Players standing in a Pool of Darkness are afflicted with Absorbed in Darkness.



Faction Leader Promos
Blizzard tweeted a couple promos for Battle for Azeroth that feature the faction leaders.


"Stand as one For the Alliance!"

- #Anduin Wrynn, High King

https://t.co/HGu8DhpB5W pic.twitter.com/4KkN7gkmlA

— World of Warcraft (@Warcraft) July 28, 2018


“Ours is a cycle of hatred; alliances forged and broken. We have paid the price for sharing this world and we have forgotten what makes us strong.”

-#Sylvanas Windrunner, Warchief of the Horde pic.twitter.com/5kO94qITvI

— World of Warcraft (@Warcraft) July 27, 2018

Mob Scaling Changes
Originally Posted by Blizzard (Blue Tracker
/ Official Forums
)
We've just applied a hotfix that reduces the damage dealt by creatures between level 1 and 100 by up to 16%, and reduces their health by up to 24%. Until a subsequent fix (targeted for next week) to update clients with the new data, unit frames may not reflect the change in creature health, but combat should be faster and a bit less lethal across the board while leveling.

Thank you for your patience - we'll continue to monitor both logs and feedback closely, and will make further tweaks if needed.

Dark Legacy Comics #642
DLC #642 has been released!


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