Uldir - Zul, Reborn
Today we are taking a look at Zul, Reborn with a preview from our friends at Fatboss.
NamePoints
EdgelordsDefeat Zul, Reborn in Uldir without any player stepping onto the inner ring of the Oblivion Door on Normal difficulty or higher.
10
LevelTypeSlotNameModel Viewer
355BackBackCloak of Rippling Whispers
355ClothHeadVisage of the Ascended Prophet
355LeatherShouldersUsurper's Bloodcaked Spaulders
355LeatherWristsArmbands of Sacrosanct Acts
355MailHeadCrest of the Undying Visionary
355MailWaistCincture of Profane Deeds
355PlateChestChestplate of Apocalyptic Machinations
355PlateWristsImperious Vambraces
355DaggerOne HandPursax, the Backborer
355DaggerOne HandTusk of the Reborn Prophet
Originally Posted by MMO-Champion
Zul, Reborn
Once the proud leader of the Zanchuli Council, highest advisors to the kings of Zandalar, Zul was praised as the greatest of prophets. Now, the dark prophet has turned on King Rastakhan and would see a true troll empire rule the world once again, even if it means submitting to the blood god: G'huun.
- Overview - Zul begins the encounter assisted by the Forces of Blood. He will continue to summon additional Forces of Blood that the party must contend with while his energy fills. At 40% health, Zul no longer summons the Forces of Blood and becomes fully empowered with the Blood of G'huun, unleashing Locus of Corruption, spending his Elder Blood to afflict the raid with Corrupted Blood for the remainder of the encounter. Players must defeat him before the damage from Corrupted Blood overwhelms them.
- Tanks -
- Nazmani Crushers use Thrumming Pulse when their energy is full. Make sure they are not within range of their allies!
- Avoid melee attacks from Bloodthirsty Crawgs or use defensive abilities to reduce their healing from Hungering Maw.
- Rupturing Blood will create a large area of Ruptured Blood when it wears off - make sure you are far away from other players!
- Healers -
- Dark Revelation and Deathwish deal high group damage.
- Dispel Deathwish before players leap to their deaths!
- Once Zul casts Locus of Corruption, the group will begin taking constrant damage for the remainder of the encounter.
- Damage Dealers -
- Move away from the party when afflicted by Dark Revelation.
- Dispelling Bound by Shadow from Minions of Zul will instantly kill them.
- Quickly kill the Animated Ichors summoned from Congeal Blood before they reach Zul.
- Tanks -
Players standing in a Pool of Darkness are afflicted with Absorbed in Darkness.- Absorbed in Darkness - Standing within a Pool of Darkness inflicts 20 Shadow damage every 2 sec.
- Erupting Darkness - Inflicts 20 Shadow damage to players within 45 yards.
- Dark Revelation - Unleashes a Dark Revelation after 10 sec, dealing 75 Shadow damage to all players. This damage decreases with distance from the affected player. Additionally, a Minion of Zul is created near the player's location.
- Minion of Zul - Minions of Zul fixate on players and cannot be tanked.
- Bound by Shadow - Absorbs 230 damage and increases damage done by 50%. Kills the target when removed.
- Pit of Despair - When a Minion of Zul reaches its target, it causes a wave of terror, making players within 5 yards run in fear for 12 sec.
- Minion of Zul - Minions of Zul fixate on players and cannot be tanked.
- Shadow Barrage - Inflicts 20 Shadow damage to a random player.
- Call of Blood - Zul forms allies out of the blood he has been gifted by G'huun, summoning the Forces of Blood.
- Forces of Blood -
- Nazmani Crusher -
- Bloody Cleave - Inflicts 0 Physical damage in a cone in front of the caster.
- Thrumming Pulse - Increases the damage done by Zul and his minions within 0 yards by 50% for 40 sec. This effect stacks.
- Nazmani Bloodhexer -
- Congeal Blood - Congeals the ambient blood of G'huun into an Animated Ichor at the Bloodhexer's location.
- Animated Ichor - Animated Ichors attempt to move to Zul. Upon reaching Zul, they will cast Ichor Transfusion.
- Dripping Blood - Animated Ichor loses 1% health every 0.5 sec.
- Ichor Transfusion - Transfers all of the Animated Ichor's current health to Zul, and instantly kills the Animated Ichor.
- Animated Ichor - Animated Ichors attempt to move to Zul. Upon reaching Zul, they will cast Ichor Transfusion.
- Bloodshard - Inflicts 37 Shadow damage to the lowest health player.
- Congeal Blood - Congeals the ambient blood of G'huun into an Animated Ichor at the Bloodhexer's location.
- Bloodthirsty Crawg -
- Hungering Maw - Whenever a Bloodthirsty Crawg deals damage, they heal for 200% of the damage dealt.
- Engorged Burst - The Crawg ruptures, killing it and inflicting 50 Shadow damage to all players every 2 sec. for 10 sec.
- Locus of Corruption - Zul consumes all of his energy, applying one stack of Corrupted Blood to all players per 5 energy consumed.
- Corrupted Blood - Inflicts 0 Shadow damage every 2 sec. This effect stacks and lasts until the end of the encounter.
- Rupturing Blood - Afflicts targets in a cone in front of Zul with Rupturing Blood, dealing 18 Physical damage every 2 sec. for 20 sec, and creating a pool of Ruptured Blood upon expiration.
This effect stacks.- Ruptured Blood - Creates a large pool of blood that periodically applies Corrupted Blood to any players inside it.
- Corrupted Blood - Inflicts 0 Shadow damage every 2 sec. This effect stacks and lasts until the end of the encounter.
- Ruptured Blood - Creates a large pool of blood that periodically applies Corrupted Blood to any players inside it.
- Deathwish - Fills a player with a Deathwish, causing them to walk towards the edge of the arena and jump off the platform to their death upon reaching it.
When the player jumps, or when Deathwish is dispelled, Deathwish inflicts 35 Shadow damage to all players. This damage is reduced by range. In addition, several Minions of Zul are created.- Minion of Zul - Minions of Zul fixate on players and cannot be tanked.
- Bound by Shadow - Absorbs 230 damage and increases damage done by 50%. Kills the target when removed.
- Pit of Despair - When a Minion of Zul reaches its target, it causes a wave of terror, making players within 5 yards run in fear for 12 sec.
- Minion of Zul - Minions of Zul fixate on players and cannot be tanked.
- Pool of Darkness - Creates a Pool of Darkness at a location for 20 sec. Periodically, the Pool of Darkness will explode in Erupting Darkness, unless a player is standing inside of it.
Players standing in a Pool of Darkness are afflicted with Absorbed in Darkness.- Absorbed in Darkness - Standing within a Pool of Darkness inflicts 20 Shadow damage every 2 sec.
- Erupting Darkness - Inflicts 20 Shadow damage to players within 45 yards.
- Locus of Corruption - Zul consumes all of his energy, applying one stack of Corrupted Blood to all players per 5 energy consumed.
Faction Leader Promos
Blizzard tweeted a couple promos for Battle for Azeroth that feature the faction leaders.
"Stand as one For the Alliance!"
- #Anduin Wrynn, High King
https://t.co/HGu8DhpB5W pic.twitter.com/4KkN7gkmlA
— World of Warcraft (@Warcraft) July 28, 2018
“Ours is a cycle of hatred; alliances forged and broken. We have paid the price for sharing this world and we have forgotten what makes us strong.”
-#Sylvanas Windrunner, Warchief of the Horde pic.twitter.com/5kO94qITvI
— World of Warcraft (@Warcraft) July 27, 2018
Mob Scaling Changes
Originally Posted by Blizzard (Blue Tracker
/ Official Forums
)
We've just applied a hotfix that reduces the damage dealt by creatures between level 1 and 100 by up to 16%, and reduces their health by up to 24%. Until a subsequent fix (targeted for next week) to update clients with the new data, unit frames may not reflect the change in creature health, but combat should be faster and a bit less lethal across the board while leveling.
Thank you for your patience - we'll continue to monitor both logs and feedback closely, and will make further tweaks if needed.
Dark Legacy Comics #642
DLC #642 has been released!
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