
Patch 9.1.5 PTR - Upcoming Hand Glow Effect for Nightborne
Originally Posted by Blizzard (Blue Tracker
/ Official Forums
)
Hello everyone!
In this thread there has been passionate feedback for Nightborne to have the hand glow effect that is seen on some Nightborne NPCs. We loved the idea after reading your feedback and have been looking into the feasibility of bringing that option to Nightborne character customization. The hand glow effect is a bit more involved and has taken some finessing to figure out due to its unique nature, but we’ve gotten a good grasp on it. In this week’s PTR build, we’ll be bringing a version of this as a new customization option to Nightborne females for testing, with the male hand glow coming in a later PTR build.
The glow effect is a unique customization option and a work in progress, please let us know what you think after testing out the new option on your Nightborne.
WoW Hotfixes - September 27, 2021
Originally Posted by Blizzard (Blue Tracker
/ Official Forums
)
Dungeons and Raids
- Sanctum of Domination
- Kel'Thuzad
- Howling Blizzard ice patches are now immediately removed when pushing to his Phylactery Phase.
- Kel'Thuzad
- Theater of Pain
- Fixed an issue where gladiators in the Halls of Might could sometimes remain immune to player abilities after finishing their duel.
Burning Crusade Classic
- [With realm restarts] Spell Haste now lowers the global cooldown (GCD) to a minimum of 1.0 second (was 0.75 seconds).
- Developers’ note: This hotfix is intended to bring the behavior of the GCD in line with version 2.4.0 of Burning Crusade, which the gameplay conditions of Burning Crusade Classic 2.5.2 are based on. Due to a bug in the original 2.4.0 code, players with high Spell Haste in original Burning Crusade were sometimes able to cast certain spells less than second apart, and they would also sometimes be delayed to over a second, based on how their actions were lining up with the server’s tick rate. We've decided that the fairest and most accurate thing we could do is to replicate the intent of the original game and enforce that Spell Haste cannot reduce the GCD below 1.0 second.
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