Warlords of Draenor Alpha - Build 18179, Blue Tweets, Wowcraft #3, Warcraft Movie

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Update (10:30 PM EST): Added Spell Changes

Warlords of Draenor Alpha - Build 18179
A new alpha build was uploaded tonight, which added
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Blingtron 5000
, who is ready to fight other Blingtrons to the death!

New Icons



New Models

Saberon.jpg




New Maps



New Items
You can see all of the new Warlords of Draenor items on the WoWDB Beta site.



New Strings
Originally Posted by MMO-Champion

  • BAG_CLEANUP_BAGS - Clean Up Bags
  • BAG_CLEANUP_BANK - Clean Up Bank
  • BAG_FILTER_ALREADY_ASSIGNED - Already assigned to another bag
  • BAG_FILTER_CLEANUP - Cleanup
  • BATTLEGROUND_BONUS_REWARD_TOOLTIP - Competing in a Bonus Battleground will earn you a loot roll. Winning will earn you an extra loot roll.
  • EXPANSION_NAME5 - Warlords of Draenor
  • GARRISON_FOLLOWER_ADDED_TOAST - Garrison Follower Gained
  • PVP_QUEUE_AGAIN - Queue Again
  • SKIRMISH_2V2 - 2v2 Skirmish
  • SKIRMISH_3V3 - 3v3 Skirmish






Spell Changes
Originally Posted by MMO-Champion
Companions

  • Royal Peacock (New) Right Click to summon and dismiss your royal peacock. Battle Pet. Instant.

Unknown Class
Major Glyphs


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Death Knight (Forums)


  • Death Coil 40 30 Runic Power.
  • Pestilence Deals 1 Shadow damage to the target and all enemies within 10 yards, and Spreads existing Blood Plague and Frost Fever infections from your target to all other enemies within 10 yards hit. 1 Blood. Melee range. Instant.

Talents

  • Plaguebearer (New) Your Death Coil and Frost Strike abilities also cause the target to become infected with Frost Fever and Blood Plague. Death Knight - LvL 15 Talent.

Blood

  • Crimson Scourge Increases the damage dealt by your Blood Boil Pestilence by 10%, and when you land a melee attack on a target that is infected with your Blood Plague, there is a 10% chance that your next Blood Boil Pestilence or Death and Decay will consume no runes. Death Knight - Blood Spec.
  • Scarlet Fever Causes your Blood Boil Pestilence to refresh your diseases on targets it damages. Death Knight - Blood Spec.

Blood, Guardian, Brewmaster, Protection, Protection

  • Bladed Armor (New) Increases your Attack Power by 100% of your Bonus Armor. Death Knight - Blood, Guardian, Brewmaster, Protection, Protection Spec.

Unholy

  • Reaping Whenever you hit with Blood Strike, Pestilence, Festering Strike, Icy Touch, or Blood Boil or Icy Touch, the Runes spent will become Death Runes when they activate. Death Runes count as a Blood, Frost or Unholy Rune. Death Knight - Unholy Spec.
  • Sudden Doom Reduces the cost of Death Coil by 20%. While in Unholy Presence, grants your main-hand autoattacks a chance to make your next Death Coil cost no Runic Power. Death Knight - Unholy Spec.

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Druid (Forums)


  • Healing Touch Heals a friendly target for [ 331.92% of Spell Power ]. 18.5% 11.5% of Base Mana. 40 yd range. 2.5 sec cast.
  • Lifebloom Heals the target for [ 122.4% of Spell Power ] over 15 sec. When Lifebloom expires or is dispelled, the target is instantly healed for [ 136.9% of Spell Power ]. This effect can stack up to 3 times on the same target. Duration refreshed each time you cast Healing Touch or Regrowth on the target. Tree of Life. 7% 5% of Base Mana. 40 yd range. Instant.
  • Rejuvenation Heals the target for [ 1 + 71.18% of Spell Power ] and an additional [ 1 + 71.18% of Spell Power ] every 3 sec for 12 sec. 17% 10.5% of Base Mana. 40 yd range. Instant.

Talents

  • Cenarion Ward Protects a friendly target, causing any damage taken to heal the target for [ 293.3% of Spell Power ] every 2 sec for 6 sec. Gaining the healing effect consumes the Cenarion Ward. Useable in all shapeshift forms. Lasts 30 sec. Druid - LvL 30 Talent. 14.1% 8.4% of Base Mana. 40 yd range. Instant. 30 sec cooldown.
  • Pulverize A devestating blow that consumes 3 stacks of Lacerate on the target to deal 500% 290% weapon damage, generate 30 Rage, and reduce damage taken by 20% for 10 sec. Druid - LvL 100 Talent. Melee range. Instant.

Restoration

  • Lifebloom Heals the target for [ 12.2% of Spell Power ] over 15 sec. When Lifebloom expires or is dispelled, the target is instantly healed for [ 136.9% of Spell Power + 75.2% of Nature Spell Power ]. This effect can stack up to 3 times on the same target. Duration refreshed each time you cast Healing Touch or Regrowth on the target. Lifebloom can be active only on one target at a time, but all applications move to the new target when the target is changed if more than 2 sec duration remains. Druid - Restoration Spec. 7% 5% of Base Mana. 40 yd range. Instant.
  • Regrowth Heals a friendly target for [ 1 + 165.24% of Spell Power ] and another [ 3 + 9.1% of Spell Power ] over 6 sec. Regrowth has a 60% increased chance for a critical effect. Duration automatically refreshes to 6 sec each time Regrowth heals targets at or below 50% health. Druid - Restoration Spec. 37% 23% of Base Mana. 40 yd range. 1.5 sec cast.
  • Swiftmend Instantly heals a friendly target that has an active Rejuvenation or Regrowth effect for [ 132.8% of Spell Power ]. Druid - Restoration Spec. 12.5% 7.5% of Base Mana. 40 yd range. Instant. 15 sec cooldown.
  • Tranquility Heals all party and raid members within 0 yards for [ 250.2% of Spell Power ] every 2 sec for 8 sec. Druid - Restoration Spec. 25.5% 23% of Base Mana. 8 sec cast (Channeled). 8 min cooldown.
  • Wild Growth Heals up to 5 friendly party or raid members within 30 yards of the target for [ 7 + 12.5% of Spell Power ] over 7 sec. Prioritizes healing most injured party members. The amount healed is applied quickly at first, and slows down as the Wild Growth reaches its full duration. Druid - Restoration Spec. 16% 14.5% of Base Mana. 40 yd range. 1.5 sec cast. 8 sec cooldown.
  • Wild Mushroom Grow a magical mushroom with 5 health at the target ally's location. Efflorescence will be summoned at the target location, restoring [ 15.9% of Spell Power ] health to the three most injured allies within 10 yards of the initial target every 2 sec for 5 min. After 6 sec, the mushroom will become invisible. The mushroom grows larger as it accumulates healing power from 100% of overhealing done by your Rejuvenation, up to a maximum of 200% of your health in bonus healing. Recasting Wild Mushroom will move the Mushroom without losing this accumulated healing. Wild Mushroom: Bloom can consume your Mushroom to heal nearby allies. Only 1 mushroom can be placed at a time. Druid - Restoration Spec. 30% 27% of Base Mana. 40 yd range. Instant. 3 sec cooldown.
  • Wild Mushroom: Bloom Causes your Wild Mushroom to bloom, healing all allies within 10 yards for [ 72.65% of Spell Power ]. Bonus healing on the Wild Mushroom will be divided across all targets healed. Druid - Restoration Spec. 37% 33% of Base Mana. 40 yd range. Instant. 10 sec cooldown.

Minor Glyphs

  • Glyph of Travel Travel Form grants an additional 60% movement speed, but can no longer be used This movement speed bonus will not be granted if Travel Form is activated while in combat. This effect is disabled in battlegrounds and arenas and cannot be combined with other temporary speed bonuses. Minor Glyph.

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Mage (Forums)

Minor Glyphs

  • Glyph of Crittermorph When cast on critters, your Polymorph spells now last 0 1 day and can be cast on multiple targets. Minor Glyph.

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Monk (Forums)


  • Enveloping Mist Heals the target for [ 86.36% [ 123.37% of Spell Power ] over 6 sec, and increases the healing the target receives from your Soothing Mist by 30%. If cast while channeling Soothing Mist, Enveloping Mist will be instant cast. 100 yd range. 2 sec cast.
  • Expel Harm 5.9% 3.7% of Base Mana / 40 Energy.
  • Spinning Crane Kick 6.8% 6.1% of Base Mana / 40 Energy.
  • Surging Mist (Brewmaster, Windwalker) Heals the target for [ 295.75% of Spell Power ]. [ 161.32% of Spell Power ].
  • Surging Mist (Mistweaver) Heals the target for [ 295.75% of Spell Power ]. [ 161.32% of Spell Power ].
  • Surging Mist (Brewmaster, Windwalker) Heals the target for [ 295.75% of Spell Power ]. [ 161.32% of Spell Power ].
  • Surging Mist (Mistweaver) Heals the target for [ 295.75% of Spell Power ]. [ 161.32% of Spell Power ].
  • Surging Mist 9.2% 5.8% of Base Mana / 30 Energy.
  • Surging Mist Heals the lowest health party or raid member within 45 yards for [ 295.75% [ 161.32% of Spell Power ]. Generates 1 Chi. If cast while channeling Soothing Mist, Surging Mist will be instant cast and heal that target over all others. 9.7% of Base Mana. 40 yd range. 1.5 sec cast.

Mistweaver

  • Enveloping Mist Heals the target for [ 86.36% [ 123.37% of Spell Power ] over 6 sec, and increases the healing the target receives from your Soothing Mist by 30%. If cast while channeling Soothing Mist, Enveloping Mist will be instant cast. Monk - Mistweaver Spec. 3 Chi. 40 yd range. 2 sec cast.
  • Life Cocoon Encases the target in a cocoon of Chi energy, absorbing [ 3,434.1% of Spell Power ] damage and increasing all periodic healing taken by 50%. Lasts for 12 sec. Monk - Mistweaver Spec. 4.3% 2.7% of Base Mana. 40 yd range. Instant. 2 min cooldown.
  • Renewing Mist You surround the target with healing mists, restoring [ 11% of Spell Power ] health every 2 sec for 18 sec. Generates 1 Chi. Each time Renewing Mist heals, it also travels to the closest nearby injured friendly target within 20 yards, up to 2 times. Monk - Mistweaver Spec. 6.1% 5.4% of Base Mana. 40 yd range. Instant. 8 sec cooldown.
  • Revival Instantly heals all party and raid members within 100 yards for [ 954.6% of Spell Power ], and clears them of any harmful Magical, Poison and Disease effects. Monk - Mistweaver Spec. 6.7% 6% of Base Mana. Instant. 3 min cooldown.
  • Soothing Mist Heals the target for [ 39.86% [ 76.5% of Spell Power ] over 8 sec. Monk - Mistweaver Spec. 0.4% of Base Mana, plus 0.4% 0% of Base Mana, plus 0.9% per sec. 40 yd range. Instant (Channeled).

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Paladin (Forums)


  • Flash of Light A quick, expensive heal that heals a friendly target for [ 218% of Spell Power ]. 37% 23% of Base Mana. 40 yd range. 1.5 sec cast.
  • Hammer of the Righteous Hammer the current target for 50% weapon damage, causing a wave of light that hits all other targets within 8 yards for 25% Holy weapon damage. Grants a charge of Holy Power. Paladin - Retribution & Protection Spec. 3% of Base Mana. Melee range. Instant. 4.5 sec cooldown.
  • Harsh Word Consumes up to 3 Holy Power to heal a friendly target for [ 72.63% [ 103.76% of Spell Power ] per charge of Holy Power. 40 yd range. Instant.
  • Holy Prism Sends a beam of light toward a target, turning them into a prism for Holy energy. If an enemy is the prism, they take [ 348.4% of Spell Power ] Holy damage and radiate [ 333.8% [ 141.86% of Spell Power ] healing to 5 nearby allies within 15 yards. If an ally is the prism, they are healed for [ 495.3% [ 210.5% of Spell Power ] and radiate [ 235% of Spell Power ] Holy damage to 5 nearby enemies within 15 yards. 40 yd range. Instant. 20 sec cooldown.
  • Holy Prism Sends a beam of light toward a target, turning them into a prism for Holy energy. If an enemy is the prism, they take [ 348.4% of Spell Power ] Holy damage and radiate [ 333.8% [ 141.86% of Spell Power ] healing to 5 nearby allies within 15 yards. If an ally is the prism, they are healed for [ 495.3% [ 210.5% of Spell Power ] and radiate [ 235% of Spell Power ] Holy damage to 5 nearby enemies within 15 yards. 40 yd range. Instant. 20 sec cooldown.
  • Parry Gives a chance to parry enemy melee attacks. Passive.
  • Seal of Insight Holy: Fills you with Holy Light, increasing healing done by 5% and giving melee attacks a chance to heal you for [ 18.8% of AP + 18.8% of Holy Spell Power ]. Protection, Retribution: Fills you with Holy Light, increasing healing done by 5% and giving melee attacks Your melee attacks have a chance to heal you for [ 15% of AP + 15% of Holy Spell Power ]. Instant.
  • Seal of Righteousness Fills you with Holy Light, causing melee attacks to deal 7% weapon damage to all targets within 8 yards. Instant. While this seal is active, your Crusader Strike becomes Hammer of the Righteous. Instant.
  • Stay of Execution A hammer slowly falls from the sky, causing [ 1,586.5% [ 674.2% of Holy Spell Power ] healing over 10 sec. This healing is a large burst at first, and then decreases over time. Unlimited range. Instant.
  • Word of Glory Consumes up to 3 Holy Power to heal a friendly target for [ 72.63% [ 103.76% of Spell Power ] per charge of Holy Power. 1 Holy Power. 40 yd range. 1.5 sec cast. 1 sec cooldown.
  • Word of Glory Consumes up to 3 Holy Power to heal a friendly target for [ 72.63% [ 103.76% of Spell Power ] per charge of Holy Power. 1 Holy Power. 40 yd range. Instant. 1.5 sec cooldown.
  • Word of Glory Consumes up to 3 Holy Power to heal a friendly target for [ 72.63% [ 103.76% of Spell Power ] per charge of Holy Power. 40 yd range. Instant.

Talents

  • Eternal Flame (Holy) Consumes up to 3 Holy Power to place a protective Holy flame on a friendly target, which heals them for [ 1 + 72.29% 103.76% of Spell Power ] and an additional [ 1 + 6.6% 9.43% of Spell Power ] every 3 sec for 30 sec.
  • Eternal Flame (Protection, Retribution) Consumes up to 3 Holy Power to place a protective Holy flame on a friendly target, which heals them for [ 1 + 72.29% 103.76% of Spell Power ] and an additional [ 1 + 6.6% 9.43% of Spell Power ] every 3 sec for 30 sec.
  • Execution Sentence A hammer slowly falls from the sky, causing [ 1,041.5% of Holy Spell Power ] Holy damage over 10 sec. This damage is dealt slowly at first and increases over time, culminating in a final burst of damage. Dispelling the effect triggers the final burst. Stay of Execution If used on friendly targets, the falling hammer heals the target for [ 1,586.5% [ 674.2% of Holy Spell Power ] healing over 10 sec. This healing is dealt slowly at first and increases over time, culminating in a final burst of healing. Dispelling the effect triggers the final burst. Paladin - LvL 90 Talent. 12.8% of Base Mana. 40 yd range. Instant. 60 sec cooldown.
  • Holy Prism Sends a beam of light toward a target, turning them into a prism for Holy energy. If an enemy is the prism, they take [ 348.4% of Spell Power ] Holy damage and radiate [ 333.8% [ 141.86% of Spell Power ] healing to 5 nearby allies within 15 yards. If an ally is the prism, they are healed for [ 495.3% [ 210.5% of Spell Power ] and radiate [ 235% of Spell Power ] Holy damage to 5 nearby enemies within 15 yards. Paladin - LvL 90 Talent. 17% of Base Mana. 40 yd range. Instant. 20 sec cooldown.
  • Light's Hammer Hurl a Light-infused hammer into the ground, where it will blast a 10 yard area with Arcing Light for 14 sec. Arcing Light Deals [ 78.3% of Spell Power ] Holy damage to enemies and reduces their movement speed by 50% for 2 sec. Heals allies for [ 111.4% [ 47.34% of Spell Power ] every 2 sec. Paladin - LvL 90 Talent. 51.9% of Base Mana. 30 yd range. Instant. 60 sec cooldown.

Holy

  • Divine Plea Instantly regain 4.5% 7.0% of maximum mana. Paladin - Holy Spec. 3 Holy Power. Instant.
  • Holy Light A large heal that heals a friendly target for [ 218% of Spell Power ]. Good for periods of heavy damage. Paladin - Holy Spec. 18.5% 11.5% of Base Mana. 40 yd range. 2.5 sec cast.
  • Holy Radiance Imbues a friendly target with radiant energy, healing that target for [ 178.02% of Spell Power ] and all allies within 10 yards for 50% of that amount. Grants a charge of Holy Power. Healing effectiveness diminishes for each player target beyond 6. Paladin - Holy Spec. 49% 44% of Base Mana. 40 yd range. 2.5 sec cast.
  • Holy Shock Blasts the target with Holy energy, causing [ 136% of Spell Power ] Holy damage to an enemy, or [ 122.16% of Spell Power ] healing to an ally, and granting a charge of Holy Power. Holy Shock has an additional 25% chance to be a critical strike. Paladin - Holy Spec. 15% 9.5% of Base Mana. 40 yd range. Instant. 6 sec cooldown.
  • Seal of Insight Holy: Fills you with Holy Light, increasing healing done by 5% and giving melee attacks a chance to heal you for [ 18.8% of AP + 18.8% of Holy Spell Power ]. Protection, Retribution: Fills you with Holy Light, increasing healing done by 5% and giving melee attacks a chance to heal you for [ 15% of AP + 15% of Holy Spell Power ]. Instant. Paladin - Holy Spec. Instant.

Protection

  • Inner Light (New) Your melee attacks have a chance to heal you for [ 15% of AP + 15% of Holy Spell Power ]. Paladin - Protection Spec.

Major Glyphs

  • Glyph of Hand of Freedom Hand of Freedom immediately reduces the remaining duration of all effects which cause loss of control of a character by 25%. Any additional loss of control effects applied within 4 sec are have 25% reduced duration. Major Glyph.
  • Glyph of the Battle Healer Melee attacks from Seal of Insight Inner Light heal the most wounded member of your raid or party for 45% of the normal heal instead of you. Major Glyph.

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Priest (Forums)


  • Flash Heal Heals a friendly target for [ 1 + 308.02% of Spell Power ]. 7.4% 4.6% of Base Mana. 40 yd range. 1.5 sec cast.
  • Penance Launches a volley of holy light at the target, causing [ 112% of Spell Power ] Holy damage to an enemy, or [ 128.46% of Spell Power ] healing to an ally instantly and every 1 sec for 2 sec. Each time Penance deals damage, the Priest will regain 2% 1% of maximum mana. 40 yd range. Instant.
  • Penance Launches a volley of holy light at the target, causing [ 112% of Spell Power ] Holy damage to an enemy, or [ 128.46% of Spell Power ] healing to an ally instantly and every 1 sec for 2 sec. Each time Penance deals damage, the Priest will regain 2% 1% of maximum mana. 40 yd range. Instant.
  • Power Word: Shield 5.3% 3.3% of Base Mana.
  • Prayer of Mending Places a spell on the target that heals them for [ 67% of Spell Power * Percent Health ] the next time they take damage. When the heal occurs, Prayer of Mending jumps to a party or raid member within 20 yards. Jumps up to 5 times and lasts 30 sec after each jump. This spell can only be placed on one target at a time. 3.1% 2.7% of Base Mana. 40 yd range. 1.5 sec cast. 10 sec cooldown.

Talents

  • Saving Grace Instantly heals a friendly target for [ 1 + 1,190.4% of Spell Power ]. Reduces your healing done by 10% for 10 sec, stacking up to 10 times. Priest - LvL 100 Talent. 8.85% 3.4% of Base Mana. 40 yd range. Instant.

Discipline

  • Holy Nova Causes an explosion of holy light around the caster, causing [ 14.3% of Spell Power ] Holy damage to all nearby enemy targets within 10 yards and healing up to 5 nearby targets within 10 yards for [ 46.2% of Spell Power ]. Priest - Discipline Spec. 0.9% of Base Mana. Instant. 0.8% of Base Mana. Instant.
  • Penance Launches a volley of holy light at the target, causing [ 112% of Spell Power ] Holy damage to an enemy, or [ 128.46% of Spell Power ] healing to an ally instantly and every 1 sec for 2 sec. Each time Penance deals damage, the Priest will regain 2% 1% of maximum mana. Priest - Discipline Spec. 2.9% 1.8% of Base Mana. 40 yd range. Instant (Channeled). 9 sec cooldown.

Discipline & Holy

  • Binding Heal Heals a friendly target and the caster for [ 147.77% of Spell Power ]. Priest - Discipline & Holy Spec. 2.9% 1.8% of Base Mana. 40 yd range. 1.5 sec cast.

Holy

  • Chakra: Sanctuary Increases the healing done by your area of effect healing spells and Prayer of Mending by 10%, reduces the Each heal cast while this Chakra is active reduces the remaining cooldown of your Circle of Healing spell by 2 sec, and 0.5 sec transforms your Holy Word: Chastise spell into Holy Word: Sanctuary. Holy Word: Sanctuary Blesses the ground with Divine light, healing all within it for [ 9.4% of Spell Power ] every 2 sec for 30 sec. Only one Sanctuary can be active at any one time. 40 sec cooldown. Priest - Holy Spec. Instant. 30 sec cooldown.
  • Chakra: Serenity Increases the healing done by your single-target healing spells by 10%, causes them Caues your single-target healing spells to refresh the duration of your Renew on the target, and transforms your Holy Word: Chastise spell into Holy Word: Serenity. Holy Word: Serenity Instantly heals the target for [ 1 + 461.44% of Spell Power ], and increases the critical effect chance of your healing spells on the target by 25% for 6 sec. 15 sec cooldown. Priest - Holy Spec. Instant. 30 sec cooldown.
  • Circle of Healing Heals up to 5 friendly party or raid members within 30 yards of the target for [ 123.15% of Spell Power ]. Prioritizes healing the most injured party members. Priest - Holy Spec. 2.5% 2.2% of Base Mana. 40 yd range. Instant. 10 sec cooldown.
  • Divine Hymn Heals 5 (12 in 25 player instances) nearby lowest health friendly party or raid targets within 40 yards for [ 412.8% of Spell Power ] every 2 sec for 8 sec, and increases healing done to them by 10% for 8 sec. The Priest must channel to maintain the spell. Priest - Holy Spec. 6% 5.4% of Base Mana. 40 yd range. 8 sec cast (Channeled). 3 min cooldown.
  • Lightwell Creates a Holy Lightwell. Every 1 sec the Lightwell will attempt to heal party and raid members lower than 50% health for [ 122.1% of Spell Power ] every 2 for 6 sec. Attacks done to the target equal to 30% of your total health will cancel the effect. Lightwell lasts for 3 min or until 15 heals are expended. Priest - Holy Spec. 5.1% 4.6% of Base Mana. 40 yd range. 0.5 sec cast. 3 min cooldown.
  • Renew Heals the target for [ 41.8% of Spell Power ] initially and [ 69.65% of Spell Power ] every 3 sec for 12 sec. Priest - Holy Spec. 2.5% 1.5% of Base Mana. 40 yd range. Instant.

Holy & Discipline

  • Heal A slow casting spell that heals a single target for [ 308% of Spell Power ]. Priest - Holy & Discipline Spec. 3.7% 2.3% of Base Mana. 40 yd range. 2.5 sec cast.
  • Prayer of Healing A powerful prayer heals the friendly target's party members within 30 yards for [ 123.15% of Spell Power ]. Priest - Holy & Discipline Spec. 4.9% 4.4% of Base Mana. 40 yd range. 2.5 sec cast.

Shadow

  • Mind Blast Blasts the target for [ 192.9% [ 241% of Spell Power ] Shadow damage, generates 1 Shadow Orbs, and causes the victim to take 5% increased damage from spells for 15 sec.. Priest - Shadow Spec. 3% of Base Mana. 40 yd range. 1.5 sec cast. 8 sec cooldown.

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Shaman (Forums)


  • Chain Heal Heals the friendly target for [ 1 + 77.43% of Spell Power ], then jumps to heal the most injured nearby targets. Healing is reduced by 15% after each jump. If cast on a party or raid member, the heal will only jump to other members. Heals 4 total targets. 19.5% 17.5% of Base Mana. 40 yd range. 2.5 sec cast.
  • Healing Rain Calls forth healing rains to blanket the area targeted by the Shaman, restoring [ 15.61% of Spell Power ] health to allies in the area every 2 sec for 10 sec. Healing effectiveness diminishes for each player beyond 6 within the area. 55% 27% of Base Mana. 40 yd range. 2 sec cast. 10 sec cooldown.
  • Healing Stream Totem 10.5% 9.5% of Base Mana.
  • Healing Surge Heals a friendly target for [ 273.34% of Spell Power ]. 37% 23% of Base Mana. 40 yd range. 1.5 sec cast.
  • Improved Frost Shock Your Frost Shock spell no longer shares a cooldown with your other shock spells. TBD
  • Unleash Elements 12.5% 7.5% of Base Mana.

Talents


Restoration

  • Earth Shield Protects the target with an earthen shield, increasing the effectiveness of Shaman healing spells on that target by 20%, and causing attacks to heal the shielded target for [ 40% of Spell Power ]. 9 charges. Lasts 10 min. This effect can only occur once every few seconds. Earth Shield can only be placed on one target at a time, and only one of your Elemental Shields can be active on you at once. Shaman - Restoration Spec. 22.5% 14% of Base Mana. 40 yd range. Instant.
  • Healing Tide Totem Summons a Water Totem with 10% of the caster's health at the feet of the caster for 10 sec. The Healing Tide Totem pulses every 2 sec, healing the 5 (12 in 25 player instances) most injured party or raid members within 40 yards for [ 175.15% of Spell Power ]. Shaman - Restoration Spec. 7.5% 7% of Base Mana. Instant. 3 min cooldown.
  • Healing Wave Heals a friendly target for [ 273.34% of Spell Power ]. Shaman - Restoration Spec. 18.5% 11.5% of Base Mana. 40 yd range. 2.5 sec cast.
  • Riptide Heals a friendly target for [ 77.41% of Spell Power ] and another [ 36.39% of Spell Power ] over 18 sec. Your Chain Heal spells are 25% more effective when their primary target is affected by your Riptide. Shaman - Restoration Spec. 14.5% 9% of Base Mana. 40 yd range. Instant. 6 sec cooldown.
  • Tidal Waves When you cast Chain Heal or Riptide, you gain the Tidal Waves effect, which reduces the cast time of your Healing Wave by 30% and increases the critical effect chance of your Healing Surge spell by 30% 70%. 2 charges. Shaman - Restoration Spec.

Major Glyphs

  • Glyph of Frostflame Weapon (New) While your weapon is imbued with Flametongue Weapon, your attacks also slow the target's movement speed by 50% for 3 sec. Major Glyph.

Minor Glyphs

  • Glyph of Ghostly Speed Ghost Wolf grants an additional 60% movement speed, but can no longer be used This movement speed bonus will not be granted if Ghost Wolf is activated while in combat. This effect is disabled in battlegrounds and arenas and cannot be combined with other temporary speed bonuses. Minor Glyph.

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Warlock (Forums)


  • Demonic Gateway Create a demonic gateway between two locations. Stepping into the gateway causes any party member to be instantly transported to the other gateway. Each player can use a Demonic Gateway only once per 1.5 min. 10% of Base Mana. 20 10-40 yd range. 3 sec cast. 10 sec cooldown.
  • Improved Malefic Grasp Your Malefic Grasp Your Drain Soul deals 100% additional damage on targets below 20% health.
  • Soul Leech (Affliction) Your Malefic Grasp Your, Drain Soul or Haunt spell grant you and your pet a shadowy shield that absorbs 30% of the damage dealt for 15 sec.

Talents

  • Kil'jaeden's Cunning You can cast Malefic Grasp Drain Soul, Incinerate and Shadow Bolt while moving. Warlock - LvL 90 Talent.
  • Soul Leech (Affliction) Your Malefic Grasp Your, Drain Soul or Haunt spell grant you and your pet a shadowy shield that absorbs 30% of the damage dealt for 15 sec.

Affliction

  • Malefic Grasp Binds the target in twilight, causing [ 4 Drains the soul of the target, causing [ 1 + 20% of Spell Power ] Shadow damage over 4 sec. Every 1 sec, when Malefic Grasp every 1 sec for 4 sec. If the target dies and yields experience or honor, one Soul Shard is energized. Every 1 sec, when Drain Soul deals damage, it causes all of your other periodic Warlock damage effects to instantly deal 40% of their normal periodic damage. Warlock - Affliction Spec. 1.5% of Base Mana, plus 1.5% per sec. 40 yd range. 4 sec cast (Channeled).

Major Glyphs

  • Glyph of Life Pact Mana costs on all your spells are reduced by 0% 30%, but Life Tap can no longer be cast, and your health will drop by 0% 1% per sec. Your health cannot drop below 0% 75% from this effect. Major Glyph.

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Warrior (Forums)


  • Berserker Rage You become Enraged You go berserk, removing and granting immunity to Fear, Sap and Incapacitate effects for 6 sec. Instant. 30 sec cooldown.

Fury

  • Bloodthirst Instantly attack the target, dealing 70% weapon damage with your main hand weapon and restoring 1% of your health. Bloodthirst has double the normal an additional 30% chance to be a critical strike. Generates 10 Rage. Warrior - Fury Spec. Melee range. Instant. 4.5 sec cooldown.

Major Glyphs

  • Glyph of Colossus Smash Your Colossus Smash also applies the Sunder Armor effect to your target. Major Glyph. The duration of your Colossus Smash is increased by 13.5 sec, but it now causes your attacks to only ignore 40% of the victim's armor. Major Glyph.

Professions
Engineering

  • Transmute: Ninjanite (New) Transforms elementium ore into several bars of Ninjanite. This item has 0 charges. It really does have N charges. Thank you. 2 sec cast. Gives 5 skillups. Reagents: Elementium Ore.

Inscription







Misc New Strings
Originally Posted by MMO-Champion
Game Text

  • Game Text #81971 - Shhh! Don't let dem see us talkin' or you blow my cover!
  • Game Text #81980 - I'll see if I can get this thing goin'. Khadgar, buy me some time!
  • Game Text #81981 - We will do what we can, Thaelin.
  • Game Text #81982 - $n, take over that cannon turret! You might be able to kill a few orcs with it.
  • Game Text #81983 -
  • Game Text #81984 - These controls are so confusing! Remind me to never drive a tank built by an orc.
  • Game Text #81985 - Hold strong, everyone. Here they come!
  • Game Text #81986 - They're bringin' in bombs! $n, blast those carts before they can get close!
  • Game Text #81987 - There's so many of them...
  • Game Text #81988 - Don't you give up yet, paladin.
  • Game Text #81989 - That's it! I've got 'er runnin'! Whenever you're ready, $n.
  • Game Text #82005 - Ahh ha ha haaa! Nice shot!

GarrAbility

  • GarrAbility #100 - Taunt - Counters threat: Fixated Hated.
  • GarrAbility #101 - Multi-Shot - Counters threat: Many Minions.
  • GarrAbility #102 - Heroic Leap - Counters threat: Area Damage.
  • GarrAbility #103 - Rapid Fire - Counters threat: Berserk.
  • GarrAbility #104 - Sap - Counters threat: Deadly Minion.
  • GarrAbility #105 - Kick - Counters threat: Powerful Spell.
  • GarrAbility #106 - Chain Heal - Counters threat: Group Damage.
  • GarrAbility #107 - Purify Spiirt - Counters threat: Group Damage.
  • GarrAbility #108 - Growl - Counters threat: Fixated Hated.
  • GarrAbility #84 - Teleport - Reduces travel time by 50%.
  • GarrAbility #85 - Mass Teleport - Reduces travel time by 100%.
  • GarrAbility #87 - Well-Equipped - Increases the materials gained from a mission by 50%.
  • GarrAbility #88 - Heavily-Equipped - Increases the materials gained from a mission by 100%.
  • GarrAbility #89 - Bronze Key - Increases the chance to obtain treasure from a bronze chest.
  • GarrAbility #90 - Silver Key - Increases the chance to obtain treasure from a silver chest.
  • GarrAbility #91 - Gold Key - Increases the chance to obtain treasure from a gold chest.
  • GarrAbility #92 - Enchanted Key - Increases the chance to obtain treasure from all chests.
  • GarrAbility #93 - Unstable Portal - Reduces travel time by 25%.
  • GarrAbility #94 - Unstable Rift - Reduces travel time by 75%.
  • GarrAbility #95 - Quality Provisions - Reduces mission duration by 25%.
  • GarrAbility #96 - Epic Provisions - Reduces mission duration by 50%.
  • GarrAbility #97 - Manual of Tactics - Increases the XP gained from a mission for all followers by 25%.
  • GarrAbility #98 - Manual of Strategy - Increases the XP gained from a mission for all followers by 75%.
  • GarrAbility #99 - Manual of War - Increases the XP gained from a mission for all followers by 150%.

GarrSpecialization

  • GarrSpecialization #31 - Fishing Shipment - A delivery a frest fish every day, direct to your Fishing Shack!

Phase

  • Phase #3376 - Cosmetic - Sabermaw - Bazwix Turn-in
  • Phase #3377 - Cosmetic - See Pristine Star Lily
  • Phase #3378 - Cosmetic - See Velen
  • Phase #3379 - Cosmetic - See Velen
  • Phase #3380 - Morketh - Free In the Armory
  • Phase #3381 - Cosmetic - Nagrand 6.0 - Garrison Caravan - Horde (ELM)
  • Phase #3382 - Cosmetic - Nagrand 6.0 - Garrison Caravan - Living Stone Guard Brox (ELM)
  • Phase #3383 - Cosmetic - Nagrand 6.0 - Garrison Caravan - Dead Stone Guard Brox (ELM)
  • Phase #3386 - Cosmetic - See Nadur at Scenic Road
  • Phase #3387 - Cosmetic - Spirit Wall Into Auchindoun
  • Phase #3388 - Cosmetic - See Aeda Brightdawn at Auchenai Precipice
  • Phase #3389 - Cosmetic - See Defender Kaluum at Auchenai Precipice
  • Phase #3390 - Can See Hataaru in Elodar Fields






Blue Tweets

Originally Posted by Blizzard Entertainment
Classes
if the Rotas are designed on wod talents etc, does that not mean when 6.0 hits before the release everyone is rather nerfed? 1/2
If the rotation needed the change to work, we made it baseline. Everybody's Perks have power in them, some just tweak rotation (Celestalon)

Whats' the reasoning behind removing the threat dropping skills? I like not dying to bad tanking.
Threat is just a non-issue nowadays. Not worth the keybind bloat. If threat is a problem, it's because tanks haven't done ANY... (Celestalon)
Threat is still sometimes an issue for tank vs tank in some situations, though not so much for dps.
That's only the case when the tanks have vastly different Vengeace levels, which won't happen anymore. (Celestalon)

are there plans to rebalance pet utility or remove it altogether so some pets aren't useless (no combat benefit)?
Yes, just didn't make the first version of the patch notes. The next version will have the full list of pet abilities. (Celestalon)

not being able to switch Gladiator & Defensive Stance in combat, is it that strong? Druids & Dks can swap in combat, why not War
Because a Guardian Druid in Cat form, or a Blood DK in Frost Presence, are both still really poor DPS. A Gladiator is full DPS. (Celestalon)

ideathknights.gif
Death Knight (Forums / Skills / WoD Talent Calculator)
With the new Rime are you finally making DW and 2h play the same again? Merging the 2h and DW-playstyles? best of both worlds?
Nope, we like them playing differently. (Celestalon)
But DW wont have any benefits from the new Rime. Are you giving DW something else instead?
Why would DW get no benefit from the new Rime? (Celestalon)
DW doesn't use Obliterate in pvp or pve at the moment.
That may be true, only in the case that you're GCD locked, which you won't be. You absolutely should be using Obliterate. (Celestalon)

idruids.gif
Druid (Forums / Skills / WoD Talent Calculator)
Why does moonfire/sunfire not have a cooldown? Spam of it is annoying, specially in low level pvp brackets.
Annoying? Maybe. Powerful? No. (Celestalon)

ihunters.gif
Hunter (Forums / Skills / WoD Talent Calculator)
also, the explosive trap change: is that only applying a dot to all targets in the initial trigger-explosion?
Correct. The trap explodes once when triggered, and leaves a burning DoT on anything hit by the explosion. (Celestalon)

why have you not changed/removed aspect of the pack? it is a terrible and useless ability.
It's actually quite useful when used tactically. (Celestalon)

Any info regarding Hunter raid buffs when using Lone Wolf talent?
Yes, you get to choose one of the 6 raid buffs (but still no debuff). (Celestalon)

Disappointed about removal of Cower, Distracting Shot and Silencing Shot. Very useful abilities for soloing. Any compensation?
There are pet abilities like Cower. Growl works in place of Distracting Shot. You get Counter Shot instead of Silencing Shot. (Celestalon)

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Mage (Forums / Skills / WoD Talent Calculator)
Rune of Power, same mistake twice? Why? What we hated about it was having to stand it in the whole time, not its effects.
Some people hate Rune of Power, but we're solving that by making better options for you to take instead. We still believe... (Celestalon)
...that Rune of Power creates some really compelling gameplay. It's alright if not everyone enjoys that. (Celestalon)

imonks.gif
Monk (Forums / Skills / WoD Talent Calculator)
re: monk Don't understand why WW gets Disable but BM doesn't. Will truly miss Clash - may be buggy, but is huge to me.
BM doesn't need Disable, because they have Keg Smash / Dizzying Haze. Disable was redundant. (Celestalon)
The snare was redundant. The ability to go ahead and hit it once more on a snared target to halt them wasn't.
True, but we don't think that Brewmasters need. Would you disagree? Why? (Celestalon)

and any thoughts on addressing FoF's rooting issue? (via glyph or something)
Oh you want more, huh? Yes, there's a glyph that allows FoF to channel while moving, at the cost of removing the stun. (Celestalon)

We absolutely understand how it was useful in that regard, but it's not a skill that we think Brewmasters need. (Celestalon)
There is something unqiue about Clash, sound and effects, feel tough as a Ox. You take that feeling away. Roll isn't the same
As the section about Ability Pruning said, choosing which abilities to cut is VERY hard. Any ability we cut is beloved by... (Celestalon)
...somebody, and so we have to make some tough choices. Those choices aren't set in stone though, so your feedback is valuable. (Celestalon)

ipaladins.gif
Paladin (Forums / Skills / WoD Talent Calculator)
What's happening to Sanctified Wrath if only Retribution gets to use Avenging Wrath?
It'll work for Divine Favor and Guardian of Ancient Kings (not sure of specifics yet). (Celestalon)
Oh yeah let me use this 100% healing increase/mana decrease CD and instead of spamming radiance I'll Holy Shock
Like I said, not sure of the specifics. (Celestalon)

Losing Hand of Salvation makes me a lil sad though. I wonder why they trimmed that? // @Celestalon
Threat basically isn't significant gameplay anymore. It was just an unnecessary bloat button, which is what we're trying to cut. (Celestalon)
Are we playing the same game? Threat still exists, please let Protection keep SOME tools besides a single taunt?
As a Protection Paladin, your threat abilities are all of your damaging abilities. Those work to get aggro too. (Celestalon)

ishamans.gif
Shaman (Forums / Skills / WoD Talent Calculator)
will Storm Elemental Totem interact with Primal Elementalist?
Yes. The Primal Storm Elemental has a couple extra abilities. A long cooldown single target knock-up, and a short range... (Celestalon)
...AoE movement speed aura. Allies within 10yd of it move a bit faster. (Celestalon)

iwarriors.gif
Warrior (Forums / Skills / WoD Talent Calculator)
100 Prot Warrior talent Gladiator's Resolve: why does it buff Def Stance if you're going to use the new stance anyway?
So that you have 3 talent choices on that row if you're tanking. You can take that talent, and not use Gladiator Stance. (Celestalon)




Wowcraft Episode 3 - Profession Obsession
Another episode of Wowcraft has been released!






Warcraft Movie Set Photo
BuzzHub shared a picture of the Warcraft movie set from an upcoming issue of Empire Magazine today.



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