Warlords of Draenor Alpha - Build 18297
A new alpha build has arrived! Keep checking back, as we aren't done listing all of the new things yet!
New Models
Achievement Changes
Originally Posted by MMO-Champion
Battle
Pet Battles
Draenor
Exploration
Quests
Draenor Dungeon
Dungeons & Raids
Draenor Raid
Dungeons & Raids
Dungeon Challenges
Dungeons & Raids
Dungeons & Raids
Exploration
Feats of Strength
General
Guild Feats of Strength
Guild
Legacy
Pandaria
Exploration
Spell Changes
Originally Posted by MMO-Champion
Mounts
Companions
Item Set Bonuses
Unknown Class
Major Glyphs
Death Knight (Forums, Talent Calculator)
Talents
Blood
Frost
Frost & Unholy
Unholy
Major Glyphs
Druid (Forums, Talent Calculator)
Talents
Balance
Guardian
Restoration
Major Glyphs
Hunter (Forums, Talent Calculator)
Talents
Beast Mastery
Beast Mastery & Marksmanship
Beast Mastery & Survival
Marksmanship
Survival
Pets
Mage (Forums, Talent Calculator)
Talents
Arcane
Fire
Frost
Major Glyphs
Monk (Forums, Talent Calculator)
Talents
Brewmaster
Mistweaver
Windwalker
Major Glyphs
Paladin (Forums, Talent Calculator)
Talents
Holy
Protection
Protection, Retribution, Retribution
Retribution
Major Glyphs
Priest (Forums, Talent Calculator)
Talents
Discipline
Discipline & Holy
Holy
Shadow
Rogue (Forums, Talent Calculator)
Talents
Assassination
Assassination & Subtlety
Combat
Subtlety
Shaman (Forums, Talent Calculator)
Talents
Elemental
Elemental & Enhancement
Elemental & Restoration
Enhancement
Restoration
Warlock (Forums, Talent Calculator)
Talents
Affliction
Demonology
Destruction
Major Glyphs
Minor Glyphs
Warrior (Forums, Talent Calculator)
Talents
Arms
Arms & Fury
Arms & Protection
Fury
Protection
Major Glyphs
Racials
Troll
Professions
Alchemy
Enchanting
Engineering
Inscription
Jewelcrafting
Leatherworking
More...
A new alpha build has arrived! Keep checking back, as we aren't done listing all of the new things yet!
New Models
Achievement Changes
Originally Posted by MMO-Champion
Battle
Pet Battles
- [TEST] Beast Beat-down (New) Finish a battle with a Beast ability.
- [TEST] Hydraulics (New) Win a pet battle with an Aquatic and a Mechanical pet on your team. 5 points.
- [TEST] If One Is Good... (New) Win a battle with 3 Vengeful Porcupette pets
- [TEST] Survivalist (New) Win with three pets alive!
- [TEST] We've Got a Bleeder! (New) Win a pet battle with Bleeding as the final damage.
Draenor
Exploration
- Explore Frostfire Ridge (New) Explore Frostfire Ridge, revealing the covered areas of the world map. 10 points.
- Explore Gorgrond (New) Explore Gorgrond, revealing the covered areas of the world map. 10 points.
- Explore Nagrand (New) Explore Nagrand, revealing the covered areas of the world map. 10 points.
- Explore Shadowmoon Valley (New) Explore Shadowmoon Valley, revealing the covered areas of the world map. 10 points.
- Explore Spires of Arak (New) Explore Spires of Arak, revealing the covered areas of the world map. 10 points.
- Explore Talador (New) Explore Talador, revealing the covered areas of the world map. 10 points.
Quests
- Gorgrond Zone Achievement [PH Name] (New) Complete the Gorgrond storylines listed below. 10 points.
- Gorgrond Zone Achievement [PH Name] (New) Complete the Gorgrond storylines listed below. 10 points.
- Nagrand Zone Achievement [PH Name] (New) Complete the Nagrand storylines listed below. 10 points.
- Nagrand Zone Achievement [PH Name] (New) Complete the Nagrand storylines listed below. 10 points.
- Spires of Arak Zone Achievement [PH Name] (New) Complete the Spires of Arak storylines listed below. 10 points.
- Spires of Arak Zone Achievement [PH Name] (New) Complete the Spires of Arak storylines listed below. 10 points.
- Tanaan Zone Achievement [PH Name] (New) Complete the Tanaan storylines listed below. 10 points.
- Tanaan Zone Achievement [PH Name] (New) Complete the Tanaan storylines listed below. 10 points.
- Tour of Talador [PH Name] (New) Complete the Talador storylines listed below. 10 points.
- Tour of Talador [PH Name] (New) Complete the Talador storylines listed below. 10 points.
Draenor Dungeon
Dungeons & Raids
- A Gift of Earth and Fire (New) Defeat Magmolatus on Heroic difficulty while Calamity and Ruination are still alive. 10 points.
- Come With Me If You Want to Live (New) Defeat Gug'rokk alongside Cro-man the Barbarian after finding his sword on Heroic difficulty. 10 points.
- Heroic: Spires of Arak Defeat the bosses of Spires of Arak on Heroic difficulty.10 points.
- Is Draenor on Fire? (New) Defeat Gug'rokk without killing any Unstable Slag on Heroic difficulty.
- Spires of Arak Defeat the bosses of Spires of Arak on Normal difficulty.10 points.
- True Gladiators (New)
Draenor Raid
Dungeons & Raids
- A Fungus Among Us (New) Incinerate X Fungal Oozes within Y seconds and then defeat Lord Krakkenspore in Highmaul on Normal difficulty or higher. 10 points.
- Arcane Sanctum (New) Defeat the bosses barring the way from the beach into the interior of the Arcane Sanctum in Highmaul. 10 points.
- Ashes, Ashes... (New) Defeat Warlord Blackhand in the Blackrock Foundry after catching 20 Falling Ashes on Normal difficulty or higher. 10 points.
- Be Quick or Be Dead (New) Defeat the Iron Maidens within X seconds of each other. 10 points.
- Black Forge (New) Defeat the bosses in the Black Forge in Blackrock Foundry. 10 points.
- Blackhand's Crucible (New) Defeat Warlord Blackhand in Blackrock Foundry. 10 points.
- Brothers in Arms (New) Defeat the Twin Ogron in Highmaul without their Disposition ever exceeding 30% on Normal difficulty or higher. 10 points.
- Fain Would Lie Down (New) Defeat Beastlord Darmac in the Blackrock Foundry on Normal difficulty or higher after causing him to mount each beast first: 10 points.
- Flame On! (New) Defeat Kargath Bladefist in Highmaul without destroying any Fire Pillars on Normal difficulty or higher. 10 points.
- Gruul Gameplay Achievement [NYI] (New) Gruul Gameplay Achievement [NYI] 10 points.
- He Shoots, He Ores (New) Deposit the Volatile Ore in the Ore Grinder, and then defeat Oregorger in the Blackrock Foundry on Normal difficulty or higher. 10 points.
- Hurry Up Maggot! (New) Cause the Butcher in Highmaul to slay 6 Maggots before defeating him on Normal difficulty or higher. 10 points.
- Imperator Gameplay Achievement [NYI] (New) Imperator Gameplay Achievement [NYI] 10 points.
- Imperator's Fall (New) Defeat Imperator Gor'vidus atop his citadel in Highmaul. 10 points.
- Iron Assembly (New) Defeat the bosses in the Iron Assembly in Blackrock Foundry. 10 points.
- Kromog Gameplay Achievement [NYI] (New) Kromog Gameplay Achievement [NYI] 10 points.
- More Like Wrecked-us (New) Defeat all Motes of Tectus within X seconds of each other, after defeating both Shards of Tectus within Y seconds of each other. 10 points.
- Mythic: Beastlord Darmac (New) Defeat Beastlord Darmac in the Blackrock Foundry on Mythic difficulty. 10 points.
- Mythic: Blast Furnace (New) Complete the Blast Furnace encounter in the Blackrock Foundry on Mythic difficulty. 10 points.
- Mythic: Felbreaker Lord (New) Defeat the Felbreaker Lord in Highmaul on Mythic Difficulty. 10 points.
- Mythic: Flamebender Ka'graz (New) Defeat Flamebender Ka'graz in the Blackrock Foundry on Mythic difficulty. 10 points.
- Mythic: Gruul (New) Defeat Gruul in the Blackrock Foundry on Mythic difficulty. 10 points.
- Mythic: Hans'gar and Franzok (New) Defeat Hans'gar and Franzok in the Blackrock Foundry on Mythic difficulty. 10 points.
- Mythic: Imperator's Fall (New) Complete the Imperator Gor'vidus encounter in Highmaul on Mythic Difficulty. 10 points.
- Mythic: Iron Maidens (New) Defeat the Iron Maidens in the Blackrock Foundry on Mythic difficulty. 10 points.
- Mythic: Kargath Bladefist (New) Defeat Kargath Bladefist in Highmaul on Mythic Difficulty. 10 points.
- Mythic: Kromog (New) Defeat Kromog in the Blackrock Foundry on Mythic difficulty. 10 points.
- Mythic: Lord Krakkenspore (New) Defeat Lord Krakkenspore in Highmaul on Mythic Difficulty. 10 points.
- Mythic: Oregorger (New) Defeat Oregorger in the Blackrock Foundry on Mythic difficulty. 10 points.
- Mythic: Tectus (New) Defeat Tectus in Highmaul on Mythic Difficulty. 10 points.
- Mythic: The Butcher (New) Defeat The Butcher in Highmaul on Mythic Difficulty. 10 points.
- Mythic: Trains [NNF] (New) Defeat the Trains in the Blackrock Foundry on Mythic difficulty. 10 points.
- Mythic: Twin Ogron (New) Defeat the Twin Ogron in Highmaul on Mythic Difficulty. 10 points.
- Mythic: Warlord Blackhand (New) Defeat Warlord Blackhand in the Blackrock Foundry on Mythic difficulty. 10 points.
- Pair Annihilation (New) Defeat the Fel Breaker Captain in Highmaul with fewer than 15 Overflowing Energy orbs touching the ground or players without Nullification Barrier, on Normal difficulty or higher. 10 points.
- Slagworks (New) Defeat the bosses in the Slagworks in Blackrock Foundry. 10 points.
- Stamp Stamp Revolution (New) Defeat Hans'gar and Franzok in the Blackrock Foundry without any raid member being crushed by a stamping press on Normal difficulty or higher. 10 points.
- The Steel Has Been Brought (New) Defeat Flamebender Ka'graz in the Blackrock Foundry without killing Aknor Steelbringer on Normal difficulty or higher. 10 points.
- The Walled City (New) Defeat the bosses in the city section at the base of Highmaul. 10 points.
- There's Always a Bigger Train (New) Engineer the ironic demise of an Exulting Wind-Up Train Wrecker in the Blackrock Foundry on Normal difficulty or higher. 10 points.
- Ya, We've Got Time... (New) Complete the Blast Furnace encounter in the Blackrock Foundry after defeating all four Primal Elementalists within 10 seconds of each other, on Normal difficulty or higher. 10 points.
Dungeon Challenges
Dungeons & Raids
- Iron Depot Challenger Complete the Iron Blackrock Depot Challenge Mode. 10 points.
- Iron Depot: Bronze Complete the Iron Blackrock Depot Challenge Mode with a rating of Bronze or better. 10 points.
- Iron Depot: Gold Complete the Iron Blackrock Depot Challenge Mode with a rating of Gold. 10 points.
- Iron Depot: Silver Complete the Iron Blackrock Depot Challenge Mode with a rating of Silver or better. 10 points.
- Iron Docks Challenger (New) Complete the Iron Docks Challenge Mode. 10 points.
- Iron Docks: Bronze (New) Complete the Iron Docks Challenge Mode with a rating of Bronze or better. 10 points.
- Iron Docks: Gold (New) Complete the Iron Docks Challenge Mode with a rating of Gold. 10 points.
- Iron Docks: Silver (New) Complete the Iron Docks Challenge Mode with a rating of Silver or better. 10 points.
- Overgrown Outpost Challenger (New) Complete the Overgrown Outpost Challenge Mode. 10 points.
- Overgrown Outpost: Bronze (New) Complete the Overgrown Outpost Challenge Mode with a rating of Bronze or better. 10 points.
- Overgrown Outpost: Gold (New) Complete the Overgrown Outpost Challenge Mode with a rating of Gold. 10 points.
- Overgrown Outpost: Silver (New) Complete the Overgrown Outpost Challenge Mode with a rating of Silver or better. 10 points.
Dungeons & Raids
- Glory of the Draenor Raider (New) Complete the Draenor raid achievements listed below. Reward: A Savage Mount. 25 points. Account Wide.
- Glory of the Pandaria Hero Complete the Pandaria Heroic dungeon achievements listed below. Reward: Reins of the Crimson Cloud Serpent (requires Cloud Serpent Riding). 25 points. Account Wide. 25 points. Account Wide.
- Glory of the Pandaria Raider Complete the Pandaria raid achievements listed below. Reward: Reins of the Heavenly Crimson Cloud Serpent (requires Cloud Serpent Riding). 25 points. Account Wide. 25 points. Account Wide.
Exploration
- Explore Draenor (New) Explore the regions of Draenor. 25 points. Account Wide.
Feats of Strength
- Collector's Edition: Dread Hatchling (New) Owner of the Warlords of Draenor Collector's Edition Dread Hatchling pet. Account Wide.
- Collector's Edition: Dread Raven (New) Owner of the Warlords of Draenor Collector's Edition Dread Raven mount. Account Wide.
- Insane in the Membrane Raise your reputation with the areas listed below. Title Reward: The Insane. to Honored with the Bloodsail Buccaneers, and Exalted with Booty Bay, Everlook, Gadgetzan, Ratchet, Darkmoon Faire, and Ravenholdt. Title Reward: The Insane.
General
- Staying Regular (New) Relieve yourself in the garrison outhouse.
Guild Feats of Strength
Guild
- Are You Not Entertained? Earn a 2200 rating in the arena with a team composed entirely of guild members. 10 points.
Legacy
- Challenge Conqueror Complete every Challenge Mode dungeon. 10 points.
- Challenge Conqueror: Bronze Complete every Challenge Mode dungeon with a rating of Bronze or better. Title Reward: The Undaunted. 15 points.
- Challenge Conqueror: Gold Complete every Challenge Mode dungeon with a rating of Gold. Reward: Full set of class-specific transmogrifiable armor. 25 points.
- Challenge Conqueror: Silver Complete every Challenge Mode dungeon with a rating of Silver or better. Reward: Ancestral Phoenix Mount. 20 points.
- Gate of the Setting Sun Challenger Complete the Gate of the Setting Sun Challenge Mode. 10 points.
- Gate of the Setting Sun: Bronze Complete the Gate of the Setting Sun Challenge Mode with a rating of Bronze or better. 10 points.
- Gate of the Setting Sun: Gold Complete the Gate of the Setting Sun Challenge Mode with a rating of Gold. Reward: Teleport to Gate of the Setting Sun. 10 points.
- Gate of the Setting Sun: Silver Complete the Gate of the Setting Sun Challenge Mode with a rating of Silver or better. 10 points.
- Mogu'shan Palace Challenger Complete the Mogu'shan Palace Challenge Mode. 10 points.
- Mogu'shan Palace: Bronze Complete the Mogu'shan Palace Challenge Mode with a rating of Bronze or better. 10 points.
- Mogu'shan Palace: Gold Complete the Mogu'shan Palace Challenge Mode with a rating of Gold. Reward: Teleport to Mogu'shan Palace. 10 points.
- Mogu'shan Palace: Silver Complete the Mogu'shan Palace Challenge Mode with a rating of Silver or better. 10 points.
- Scarlet Halls Challenger Complete the Scarlet Halls Challenge Mode. 10 points.
- Scarlet Halls: Bronze Complete the Scarlet Halls Challenge Mode with a rating of Bronze or better. 10 points.
- Scarlet Halls: Gold Complete the Scarlet Halls Challenge Mode with a rating of Gold. Reward: Teleport to Scarlet Halls. 10 points.
- Scarlet Halls: Silver Complete the Scarlet Halls Challenge Mode with a rating of Silver or better. 10 points.
- Scarlet Monastery Challenger Complete the Scarlet Monastery Challenge Mode. 10 points.
- Scarlet Monastery: Bronze Complete the Scarlet Monastery Challenge Mode with a rating of Bronze or better. 10 points.
- Scarlet Monastery: Gold Complete the Scarlet Monastery Challenge Mode with a rating of Gold. Reward: Teleport to Scarlet Monastery. 10 points.
- Scarlet Monastery: Silver Complete the Scarlet Monastery Challenge Mode with a rating of Silver or better. 10 points.
- Scholomance Challenger Complete the Scholomance Challenge Mode. 10 points.
- Scholomance: Bronze Complete the Scholomance Challenge Mode with a rating of Bronze or better. 10 points.
- Scholomance: Gold Complete the Scholomance Challenge Mode with a rating of Gold. Reward: Teleport to Scholomance. 10 points.
- Scholomance: Silver Complete the Scholomance Challenge Mode with a rating of Silver or better. 10 points.
- Shado-Pan Monastery Challenger Complete the Shado-Pan Monastery Challenge Mode. 10 points.
- Shado-Pan Monastery: Bronze Complete the Shado-Pan Monastery Challenge Mode with a rating of Bronze or better. 10 points.
- Shado-Pan Monastery: Gold Complete the Shado-Pan Monastery Challenge Mode with a rating of Gold. Reward: Teleport to Shado-Pan Monastery. 10 points.
- Shado-Pan Monastery: Silver Complete the Shado-Pan Monastery Challenge Mode with a rating of Silver or better. 10 points.
- Siege of Niuzao Temple Challenger Complete the Siege of Niuzao Temple Challenge Mode. 10 points.
- Siege of Niuzao Temple: Bronze Complete the Siege of Niuzao Temple Challenge Mode with a rating of Bronze or better. 10 points.
- Siege of Niuzao Temple: Gold Complete the Siege of Niuzao Temple Challenge Mode with a rating of Gold. Reward: Teleport to Siege of Niuzao Temple. 10 points.
- Siege of Niuzao Temple: Silver Complete the Siege of Niuzao Temple Challenge Mode with a rating of Silver or better. 10 points.
- Stormstout Brewery Challenger Complete the Stormstout Brewery Challenge Mode. 10 points.
- Stormstout Brewery: Bronze Complete the Stormstout Brewery Challenge Mode with a rating of Bronze or better. 10 points.
- Stormstout Brewery: Gold Complete the Stormstout Brewery Challenge Mode with a rating of Gold. Reward: Teleport to Stormstout Brewery. 10 points.
- Stormstout Brewery: Silver Complete the Stormstout Brewery Challenge Mode with a rating of Silver or better. 10 points.
- Temple of the Jade Serpent Challenger Complete the Temple of the Jade Serpent Challenge Mode. 10 points.
- Temple of the Jade Serpent: Bronze Complete the Temple of the Jade Serpent Challenge Mode with a rating of Bronze or better. 10 points.
- Temple of the Jade Serpent: Gold Complete the Temple of the Jade Serpent Challenge Mode with a rating of Gold. Reward: Teleport to Temple of the Jade Serpent. 10 points.
- Temple of the Jade Serpent: Silver Complete the Temple of the Jade Serpent Challenge Mode with a rating of Silver or better. 10 points.
Pandaria
Exploration
- Going To Need A Bigger Bag Obtain all of the rare items from the Timeless Isle listed below. 10 points.Account Wide.
Spell Changes
Originally Posted by MMO-Champion
Mounts
- Grinning Reaver (New) Summons and dismisses a rideable Grinning Reaver mount. The capabilities of this mount depend on your Riding skill and location. Account wide. 1.5 sec cast.
- Warforged Nightmare (New) Summons and dismisses a rideable Warforged Nightmare mount. The capabilities of this mount depend on your Riding skill and location. Account wide. 1.5 sec cast.
Companions
- Grovestrider Hatchling (New) Summon and dismiss your Grovestrider Hatchling. Instant.
- Lifelike Mechanical Frostboar (New) Right Click to summon and dismiss your lifelike mechanical boar. Battle Pet. Instant.
Item Set Bonuses
- Increased Hit 10 Increases your critical strike by 10. haste by 10.
Unknown Class
Major Glyphs
- Glyph of Merciful Wrath (New) Reduces the cooldown and effect of Avenging Wrath by 50%. Major Glyph.
- Glyph of Mind Harvest (New) The first time you damage an enemy with Mind Blast, you gain 50 additional Orbs. Major Glyph.
- Glyph of Renew Your Renew heals for 33% 25% more each time it heals, but its duration is reduced by 3 sec. Major Glyph.
- Glyph of Savage Roar When Prowl is cancelled When using Pounce or Ravage while Prowling, you are granted Savage Roar as if it were used with 5 combo points. Major Glyph.
- Merciful Wrath (New) Major Glyph. Instant.
- Mind Harvest (New) Major Glyph. Instant.

- Army of the Dead Summons an entire legion of Ghouls to over 4 sec. The ghouls fight for the Death Knight for 40 sec. The Ghouls will swarm the area, taunting and fighting anything they can. While channeling Army of the Dead summoning Ghouls, the Death Knight takes less damage equal to his Dodge plus Parry chance. 1 Blood, 1 Frost, 1 Unholy. 4 sec cast (Channeled). 10 min cooldown.
- Blood Presence (Blood) You assume the presence of Blood, increasing Stamina by 25%, increasing multistrike chance all damage dealt by 0%, reducing chance to receive a critical strike by 0%, increasing base armor by 55%, and reducing damage taken by 10%.
- Blood Strike Instantly strike the enemy, causing 40% 25% weapon damage. Requires Melee Weapon. 1 Blood. Melee range. Instant.
- Death Coil (Blood, Frost) Fire a blast of unholy energy, causing [ 51.4% [ 127.2% of AP ] Shadow damage to an enemy target or healing [ 269.9% of AP ] damage on a friendly Undead target.
- Death Coil (Unholy) Fire a blast of unholy energy, causing [ 61.7% [ 152.6% of AP ] Shadow damage to an enemy target or healing [ 269.9% of AP ] damage on a friendly Undead target.
- Death Strike Blood: Focuses dark power into a strike that deals 140% weapon damage to an enemy, heals you for 0, and creates a Blood Shield, absorbing 0 Physical damage. This attack cannot be parried. Frost, Unholy: Focuses dark power into a strike that deals 140% 95% weapon damage to an enemy and heals you for 0. This attack cannot be parried 1. Requires Melee Weapon. 1 Frost, 1 Unholy. Melee range. Instant.
- Pestilence Deals 1 Shadow damage to the target and all enemies within 10 yards, and spreads existing Blood Plague and Frost Fever infections from your target to all other enemies hit. 1 Blood. Melee range. Instant.
- Plague Strike (Blood, Frost) A vicious strike that deals 75% 65% weapon damage and infects the target with Blood Plague.
- Plague Strike (Unholy) A vicious strike that deals 75% 65% weapon damage and infects the target with Blood Plague and Frost Fever.
Talents
- Death Siphon Deal 0 Shadowfrost damage to an enemy, healing the Death Knight for 225% 335% of damage dealt. Death Knight - LvL 75 Talent. 40 yd range. Instant.
- Defile Defiles the ground targeted by the Death Knight, causing 1 Shadowfrost damage every 1 sec for 10 sec. Each time Defile deals damage, it increases grows in area and damage by 5% 2.5%. This growth can occur a maximum of 3 times per second. Enemies standing in your Defile deal 10% less damage to you. Replaces Death and Decay. Death Knight - LvL 0 Talent. 1 Unholy. 30 yd range. Instant. 30 sec cooldown.
- Lichborne Draw upon unholy energy to become undead for 10 sec. While undead, you are increase your Leech by 10%, and make you immune to Charm, Fear, and Sleep effects, and Death Coil will heal you Lasts 10 sec. Death Knight - LvL 30 Talent. Instant. 2 min cooldown.
- Plaguebearer Your Death Coil and Frost Strike abilities also cause the target to become infected with Frost Fever and Blood Plague infect your target, adding 4 sec to the existing duration of Frost Fever and Blood Plague, and adding an additional stack to existing Necrotic Plague infections. Death Knight - LvL 15 Talent.
Blood
- Blood Rites Whenever you hit with Death Strike, the Frost and Unholy Runes will become Death Runes when they activate. Death Runes count as a Blood, Frost or Unholy Rune. Additionally, Death Strike deals 40% increased damage, and creates a Blood Shield while in Blood Presence, absorbing Physical damage equal to 50% of the amount healed. Death Knight - Blood Spec. your auto attack multistrikes have a chance to generate 15 Runic Power. Death Knight - Blood Spec.
- Blood Rites (New) Whenever you hit with Death Strike, the Frost and Unholy Runes will become Death Runes when they activate. Death Runes count as a Blood, Frost or Unholy Rune. Additionally, your auto attack multistrikes have a chance to generate 15 Runic Power. Death Knight - Blood Spec.
- Crimson Scourge Increases the damage dealt by your Pestilence by 10%, and 50%, and the damage of your diseases by 30% when you land a melee attack on a target that is infected with your Blood Plague, there is a 10% chance that your next Pestilence or Death and Decay will consume no runes. Death Knight - Blood Spec.
- Improved Blood Presence Blood Presence now increases all damage dealt by 20%, and also reduces the chance that you will be critically hit by melee attacks by 6%. Death Knight - Blood Spec.
- Mastery: Bloody Shields Increases the absorption of your Blood Shield, Rune Shield by 16% Each time you heal yourself with Death Strike while in Blood Presence, you gain 50% of the amount healed as a Physical damage absorption shield. Also increases your attack power by 8%. Death Knight - Blood Spec.
- Riposte (New) You gain Parry equal to 100% of your Critical Strike from gear. Death Knight - Blood Spec.
- Rune Tap Consumes 1 Blood Rune to absorb the next [ 500% of AP ] damage within until cancelled grant an absorb shield equal to 50% of your missing health. Death Knight - Blood Spec. 1 Blood. Instant.
- Scent of Blood Your autoattack multistrikes have a chance generate 20 Runic Power, and to increase Your Pestilence refreshes your diseases on targets it damages, and increases the healing done by your next Death Strike within 20 sec by 20%. This effect stacks up to 5 times. Death Knight - Blood Spec.
- Soul Reaper Strikes an enemy for 95% 65% weapon damage and afflicts the target with Soul Reaper. After 5 sec, if the target is below 35% health, this effect will deal 0 additional Shadowfrost damage. If the enemy dies before this effect triggers, the Death Knight gains 50% haste for 5 sec. Requires Melee Weapon. Death Knight - Blood Spec. 1 Blood. Melee range. Instant. 6 sec cooldown.
- Veteran of the Third War Increases your total Stamina by 9% Stamina, critical strike chance, multistrike chance, and haste by 10%, increases your chance to dodge by 2%, and reduces your chance to be parried by 3%. Death Knight - Blood Spec. Increases the damage of Death Strike by 100%. Death Knight - Blood Spec.
Frost
- Brittle Bones Your Frost Fever also applies the Physical Vulnerability effect. Physical Vulnerability Weakens the constitution of an enemy target, increasing their physical damage taken by 4% 5% for 30 sec. Death Knight - Frost Spec.
- Frost Strike Instantly strike the enemy, causing 85% 75% weapon damage as Frost damage. Requires Melee Weapon. Death Knight - Frost Spec. 35 Runic Power. Melee range. Instant.
- Howling Blast Blast the target with a frigid wind, dealing [ 85.6% [ 1 + 140% of AP ] Frost damage to that foe, and [ 42.8% [ 1 + 70% of AP ] Frost damage to all other enemies within 10 yards, infecting all targets with Frost Fever. Frost Fever A disease that deals Frost damage every 3 sec for 30 sec. Death Knight - Frost Spec. 1 Frost. 30 yd range. Instant.
- Obliterate A brutal attack that deals 240% 215% weapon damage. Requires Melee Weapon. Death Knight - Frost Spec. 1 Frost, 1 Unholy. Melee range. Instant.
- Soul Reaper Strikes an enemy for 130% 115% weapon damage and afflicts the target with Soul Reaper. After 5 sec, if the target is below 35% health, this effect will deal 0 additional Shadowfrost damage. If the enemy dies before this effect triggers, the Death Knight gains 50% haste for 5 sec. Requires Melee Weapon. Death Knight - Frost Spec. 1 Frost. Melee range. Instant. 6 sec cooldown.
Frost & Unholy
- Necrotic Strike A vicious strike that deals 75% 50% weapon damage, absorbs the next AP healing received by the target. Lasts 10 sec. Requires Melee Weapon. Death Knight - Frost & Unholy Spec. Melee range. Instant.
Unholy
- Ebon Plaguebringer Increases the damage your diseases deal by 60%, causes your Plague Strike to also apply Frost Fever, and causes your Blood Plague to also apply the Physical Vulnerability effect. Physical Vulnerability Weakens the constitution of an enemy target, increasing their physical damage taken by 4% 5% for 30 sec. Death Knight - Unholy Spec.
- Festering Strike An instant attack that deals 145% 95% weapon damage and increases the duration of your Blood Plague, Frost Fever, and Chains of Ice effects on the target by up to 6 sec. Requires Melee Weapon. Death Knight - Unholy Spec. 1 Blood, 1 Frost. Melee range. Instant.
- Scourge Strike An unholy strike that deals 100% 65% of weapon damage as Physical damage, and 50% 35% of weapon damage as Shadow damage. Requires Melee Weapon. Death Knight - Unholy Spec. 1 Unholy. Melee range. Instant.
- Soul Reaper Strikes an enemy for 130% 85% weapon damage and afflicts the target with Soul Reaper. After 5 sec, if the target is below 35% health, this effect will deal 0 additional Shadowfrost damage. If the enemy dies before this effect triggers, the Death Knight gains 50% haste for 5 sec. Requires Melee Weapon. Death Knight - Unholy Spec. 1 Unholy. Melee range. Instant. 6 sec cooldown.
Major Glyphs
- Death Coil Your Death Coil spell is now usable on all allies. When cast on a non-undead ally, Death Coil shrouds them with a protective barrier that absorbs up to [ 51.4% [ 127.2% of AP ] damage. Major Glyph. Instant.
- Glyph of Death Coil Your Death Coil spell is now usable on all allies. When cast on a non-undead ally, Death Coil shrouds them with a protective barrier that absorbs up to [ 51.4% [ 127.2% of AP ] damage. Major Glyph.
- Glyph of Outbreak (New) Your Outbreak spell no longer has a cooldown, but now costs 30 Runic Power. Major Glyph.
- Outbreak (New) Major Glyph. Instant.

- Astral Storm (Balance) Creates a violent magical storm in the target area causing [ 16% [ 12% of Spell Power ] Arcane damage to enemies every 1 sec, .
- Astral Storm (Feral, Guardian, Restoration) Creates a violent magical storm in the target area causing [ 16% [ 12% of Spell Power ] Arcane damage to enemies every 1 sec, .
- Astral Storm 30 35 yd range.
- Astral Storm Creates a violent magical storm in the target area causing [ 16% [ 12% of Spell Power ] Arcane damage to enemies every 1 sec, and increasing the time between attacks of enemies by 0%. Lasts 10 sec. Druid must channel to maintain the spell. 100 yd range. Instant.
- Efflorescence Instantly heals a friendly target that has an active Rejuvenation or Regrowth effect for [ 132.8% [ 1 + 428.5% of Spell Power ], and restores [ 15.9% [ 51.4% of Spell Power ] health to the three most injured allies within 10 yards of the initial target every 2 sec for 5 min. 100 yd range. Instant.
- Faerie Fire Faeries surround the target, preventing it from stealthing or turning invisible, and applying the Physical Vulnerability effect. Deals 10 damage when cast from Bear Form. Physical Vulnerability Weakens the constitution of an enemy target, increasing their physical damage taken by 4% 5% for 30 sec. Can't be cast in Travel Form, Aquatic Form, Flight Form. 7.5% of Base Mana. 35 yd range. Instant.
- Hurricane (Balance) Creates a violent storm in the target area causing [ 21.1% [ 15.82% of Spell Power ] Nature damage to enemies every 1 sec.
- Hurricane (Feral, Guardian, Restoration) Creates a violent storm in the target area causing [ 21.1% [ 15.82% of Spell Power ] Nature damage to enemies every 1 sec.
- Hurricane 30 35 yd range.
- Hurricane Creates a violent storm in the target area causing [ 21.1% [ 15.82% of Spell Power ] Nature damage to enemies every 1 sec. Lasts 10 sec. Druid must channel to maintain the spell. 100 yd range. Instant.
- Lacerate Lacerates the enemy target, dealing [ 1 + 61.6% of AP ] bleed damage and an additional [ 5 + 25.6% of AP ] over 15 sec. Stacks up to 3 times. Generates 10 5 Rage and has a 25% chance to reset the cooldown on Mangle. Requires Bear Form. Melee range. Instant.
- Lifebloom Heals the target for [ 122.4% of Spell Power ] over 15 sec. When Lifebloom expires or is dispelled, the target is instantly healed for [ 136.9% of Spell Power ]. This effect can stack up to 3 times on the same target. Duration refreshed each time you cast Healing Touch or Regrowth on the target. Can be cast in Tree of Life Form. Can't be cast in Moonkin Form. Tree of Life. 5% 5.5% of Base Mana. 40 yd range. Instant.
- Maim Finishing move that causes 100% 60% weapon damage and stuns the target. Causes bonus damage and lasts longer per combo point: 1 point : Mainhand Damage to Mainhand Damage damage, 1 sec 2 points: Mainhand Damage to Mainhand Damage damage, 2 sec 3 points: Mainhand Damage to Mainhand Damage damage, 3 sec 4 points: Mainhand Damage to Mainhand Damage damage, 4 sec 5 points: Mainhand Damage to Mainhand Damage damage, 5 sec Requires Cat Form. 35 Energy. Melee range. Instant. 10 sec cooldown.
- Mangle (Balance, Restoration) Mangle the target for 215% weapon damage and generate 30 Rage. 230% weapon damage and generate 15 Rage.
- Mangle (Feral, Guardian) Mangle the target for 215% 230% weapon damage, reduce the target's movement speed by 50% for 12 sec, and generate 30 Rage. 15 Rage.
- Maul (Balance, Restoration) Maul the target for 85% weapon damage. 100% weapon damage.
- Maul (Feral, Guardian) Maul the target for 85% weapon damage. 100% weapon damage.
- Moonfire (Balance) Burns the enemy for [ 1 + 63% 47.25% of Spell Power ] Arcane damage and then an additional [ 7 + 45% 33.75% of Spell Power ] Arcane damage over 14 sec.
- Moonfire (Feral, Guardian, Restoration) Burns the enemy for [ 1 + 63% 47.25% of Spell Power ] Arcane damage and then an additional [ 7 + 45% 33.75% of Spell Power ] Arcane damage over 14 sec.
- Rake Rake the target for 0 Bleed damage and an additional 0 Bleed damage over 15 sec. Awards 1 combo points. If used while stealthed, the target will be stunned for 4 sec. Requires Cat Form. 35 Energy. Melee range. Instant.
- Shred (Balance, Restoration) Shred the target, causing 365% damage to the target. 245% damage to the target. Deals 0% additional damage against bleeding targets. Damage increased 35% while stealthed, and increased 20% against bleeding targets.
- Shred (Feral, Guardian) Shred the target, causing 365% 245% damage to the target and reducing the target's movement speed by 50% for 12 sec. Deals 0% additional damage against bleeding targets. Damage increased 35% while stealthed, and increased 20% against bleeding targets.
- Starfall You summon a flurry of stars from the sky which strike targets within 40 yards of you that you're in combat with. Deals [ 33% [ 24.75% of Spell Power ] Arcane damage to up to 2 targets every 1 sec for 10 sec. Triggering a Lunar Eclipse resets the cooldown of this spell. Shapeshifting into an animal form or mounting cancels the effect. Any effect which causes you to lose control of your character will suppress the Starfall effect. Unlimited range. Instant.
- Swipe Swipe nearby enemies, inflicting 205% 135% weapon damage. Deals 20% additional damage against bleeding targets. Awards 1 combo points if it strikes your current combo target. Requires Cat Form. 45 Energy. 8 yd range. Instant.
- Wild Mushroom: Detonate Detonates all of your Wild Mushrooms, dealing [ 23.7% [ 17.77% of Spell Power ] Nature damage to all nearby targets within 8 yards, and creating a Fungal Growth in each mushroom's wake covering an area within 5 yards, slowing all enemy targets by 50%, and lasting 20 sec. Unlimited range. Instant.
- Wrath (Balance) Causes [ 154% Causes [ 115.5% of Spell Power ] Nature damage to the target.
- Wrath (Feral, Guardian, Restoration) Causes [ 154% Causes [ 115.5% of Spell Power ] Nature damage to the target.
Talents
- Bloody Thrash Thrash now also applies the Rake bleed effect to all damaged enemies and awards 1 combo point if it strikes your current combo target. Druid - LvL 0 Talent. Casting Healing Touch causes your next two melee abilities to deal 30% additional damage. Druid - LvL 0 Talent.
- Cenarion Ward Protects a friendly target, causing any damage taken to heal the target for [ 293.3% of Spell Power ] every 2 sec for 6 sec. Gaining the healing effect consumes the Cenarion Ward. Useable in all shapeshift forms. Lasts 30 sec. Can't be cast in Flight Form. Druid - LvL 30 Talent. 8.4% 9.2% of Base Mana. 40 yd range. Instant. 30 sec cooldown.
- Dream of Cenarius Increases healing from Healing Touch and Rejuvenation by 20%. Druid - LvL 90 Talent. Your Healing Touch and Rejuvenation also heal you as well, when you heal someone else. Druid - LvL 90 Talent.
- Guardian of Elune Savage Defense now lasts 4 3 sec, and increases your chance to dodge by 100%. Druid - LvL 0 Talent.
- Incarnation: King of the Jungle An improved Cat Form that allows the use of all abilities which normally require stealth, allows the use of Prowl while in combat, and removes the positional requirement of Ravage causes Shred and Rake to function as if stealth were active. Lasts 30 sec. You may shapeshift in and out of this improved Cat Form for its duration. Druid - LvL 60 Talent. Instant. 3 min cooldown.
- Insect Swarm Swarm the target enemy with insects which deal [ 1 + 51.6% 38.7% of Spell Power ] Nature damage every 3 sec for 15 sec. Each time that it deals damage, it also generates 5 Lunar or Solar energy, whichever is more beneficial to you. May only be cast while not in an Eclipse. Druid - LvL 0 Talent. 8.4% of Base Mana. 40 yd range. 1.5 sec cast.
- Pulverize A devestating blow that consumes 3 stacks of Lacerate on the target to deal 290% weapon damage, generate 30 300% weapon damage, generate 15 Rage, and reduce damage taken by 20% for 10 sec. Requires Bear Form. Druid - LvL 0 Talent. Melee range. Instant.
- Soul of the Forest You gain 100% 50% haste for your next spell when you cast Swiftmend. Druid - LvL 60 Talent.
Balance
- Celestial Alignment Grants you the simultaneous damage benefit You enter Celestial Alignment, an Eclipse state which grants you the simultaneous effects of both your Lunar Eclipse and Solar Eclipse, increasing damage done by your Nature and Arcane spells by 15%. In addition, casting Moonfire also applies the periodic damage effect of Sunfire to your target. Activating this ability consumes all Lunar and Solar Energy and prevents gaining more during its duration. Lasts 15 sec. Can't be cast in Travel Form, Aquatic Form, Flight Form. Druid - Balance Spec. Instant. 3 min cooldown.
- Starfall You summon a flurry of stars from the sky which strike targets within 40 yards of you that you're in combat with. Deals [ 33% [ 24.75% of Spell Power ] Arcane damage to up to 2 targets every 1 sec for 10 sec. Triggering a Lunar Eclipse resets the cooldown of this spell. Shapeshifting into an animal form or mounting cancels the effect. Any effect which causes you to lose control of your character will suppress the Starfall effect. Can be cast in Moonkin Form. Can't be cast in Tree of Life Form. Druid - Balance Spec. Instant. 1.5 min cooldown.
- Starfire (Balance) Causes [ 249% Causes [ 186.75% of Spell Power ] Arcane damage to the target.
- Starfire (Feral, Guardian, Restoration) Causes [ 249% Causes [ 186.75% of Spell Power ] Arcane damage to the target.
- Starsurge Balance: You fuse the power of the moon and sun, launching a devastating blast of energy at the target. Causes [ 273% [ 204.75% of Spell Power ] Spellstorm damage to the target and generates 20 Lunar or Solar Energy, whichever is more beneficial to you.?s81,062 you[ While not in an Eclipse state, Starsurge generates an additional 20 Lunar or Solar Energy. Feral, Guardian, Restoration: You fuse the power of the moon and sun, launching a devastating blast of energy at the target. Causes [ 204.75% of Spell Power ] Spellstorm damage to the target and generates 20 Lunar or Solar Energy, whichever is more beneficial to you.][] Can be cast in Moonkin Form. Can't be cast in Tree of Life Form. Druid - Balance Spec. 15.5% of Base Mana. 40 yd range. 2 sec cast. 15 sec cooldown.
- Sunfire Burns the enemy for [ 63% [ 47.25% of Spell Power ] Nature damage and then an additional [ 45% [ 33.75% of Spell Power ] Nature damage over 14 sec. Your Wrath and Starsurge critical strikes on the target will extend your Sunfire's duration by 2 sec. Can be cast in Moonkin Form. Can't be cast in Tree of Life Form. Druid - Balance Spec. 8.4% of Base Mana. 40 yd range. Instant.
- Wild Mushroom: Detonate Detonates all of your Wild Mushrooms, dealing [ 23.7% [ 17.77% of Spell Power ] Nature damage to all nearby targets within 8 yards, and creating a Fungal Growth in each mushroom's wake covering an area within 5 yards, slowing all enemy targets by 50%, and lasting 20 sec. Druid - Balance Spec. 10.2% of Base Mana. 40 yd range. Instant. 10 sec cooldown.
Guardian
- Ursa Major Your multistrikes from auto attacks and Mangle Your auto attacks multistrikes, Mangle multistrikes, and Lacerate periodic multistrikes grant you Ursa Major. Ursa Major increases your maximum health by 5% for 15 2% for 30 sec. When this effect is refreshed, the remaining portion is added to the new effect. Requires Cat Form, Bear Form. Druid - Guardian Spec.
Restoration
- Genesis Targets all Consumes all of the Rejuvenation effects from party or raid members within 60 yards and accelerates the caster's Rejuvenation effects, causing them to heal and expire at 400% of the normal rate. Druid - Restoration Spec. 18% applies Genesis to the target. Genesis heals the target for an amount equal to the healing from the consumed Rejuvenation effects over 3 sec. Druid - Restoration Spec. 23.2% of Base Mana. 40 yd range. Instant.
- Swiftmend Instantly heals a friendly target that has an active Rejuvenation or Regrowth effect for [ 132.8% [ 1 + 428.5% of Spell Power ]. Can be cast in Tree of Life Form. Can't be cast in Moonkin Form. Druid - Restoration Spec. 7.5% 24.2% of Base Mana. 40 yd range. Instant. 15 sec cooldown.
- Wild Growth Heals up to 5 friendly party or raid members within 30 yards of the target for [ 7 + 12.5% 47.4% of Spell Power ] over 7 sec. Prioritizes healing most injured party members. The amount healed is applied quickly at first, and slows down as the Wild Growth reaches its full duration. Can be cast in Spirit of Redemption. Can't be cast in Shadowform. Druid - Restoration Spec. 14.5% 55% of Base Mana. 40 yd range. 1.5 sec cast. 8 sec cooldown.
- Wild Mushroom Grow a magical mushroom with 5 health at the target ally's location. Efflorescence will be summoned at the target location, restoring [ 15.9% [ 51.4% of Spell Power ] health to the three most injured allies within 10 yards of the initial target every 2 sec for 5 min. After 6 sec, the mushroom will become invisible. The mushroom grows larger as it accumulates healing power from 100% of overhealing done by your Rejuvenation and Genesis, up to a maximum of 200% of your health in bonus healing. Recasting Wild Mushroom will move the Mushroom without losing this accumulated healing. Wild Mushroom: Bloom can consume your Mushroom to heal nearby allies. Only 1 mushroom can be placed at a time. Can be cast in Tree of Life Form, Moonkin Form. Druid - Restoration Spec. 27% of Base Mana. 40 yd range. Instant. 3 sec cooldown.
Major Glyphs
- Glyph of Pounce Increases the range of your Pounce by 8 yards. Major Glyph. Rake by 8 yards while Prowl is active. Major Glyph.

- Deterrence When activated, causes you to deflect melee attacks, ranged attacks, and spells, and reduces all damage taken by 30% 0%. While Deterrence is active, you cannot attack. Lasts 5 sec. Instant. 5 sec cooldown.
- Distracting Shot (New) Distracts the target to attack you, and increases threat that you generate against the target by 200% for 6 sec. Requires Ranged Weapon. 40 yd range. Instant. 8 sec cooldown.
- Flare Exposes all hidden and invisible enemies within 10 yards of the targeted area for 20 sec 0. 40 yd range. Instant. 20 sec cooldown.
- Misdirection You misdirect threat to the targeted party or raid member. All threat caused by your attacks for the next 60 min 8 sec will be transferred to them. 100 yd range. Instant. 30 sec cooldown.
- Multi-Shot Fires several missiles, hitting your current target and all enemies within 8 yards of that target for 45% 30% of weapon damage. Requires Ranged Weapon. 40 Focus. 40 yd range. Instant.
- Revive Pet Revive your pet, returning it to life with 100% of its base health. 35 Focus. 4 sec cast. 2 sec cast.
- Steady Shot A steady shot that causes 55% 35% weapon damage. Generates 14 Focus. Useable while moving. Requires Ranged Weapon. 40 yd range. 2 sec cast.
Talents
- Exotic Munitions (New) Allows you to modify your ranged weapon to use exotic munitions: Incendiary Ammo Arms your ranged weapon with exotic ammunition that lasts for 60 min. Each autoshot deals 20% additional weapon damage as Fire to all enemies within 8 yards of the initial target. Poisoned Ammo Arms your ranged weapon with exotic ammunition that lasts for 60 min. Each autoshot deals 0 additional Nature damage over 16 sec. When this effect is refreshed, the remaining damage will be added to the new effect. Frozen Ammo Arms your ranged weapon with exotic ammunition that lasts for 60 min. Each autoshot deals 40% additional weapon damage as Frost and reduces the target's movement speed by 50% for 8 sec. Only one exotic munition can be active at one time. Hunter - LvL 0 Talent.
- Focusing Shot (Beast Mastery, Survival) Carefully line up a shot at the target that deals 100% weapon damage and prepares focuses you, generating 50 Focus.
- Focusing Shot (Marksmanship) Carefully line up a shot at the target that deals 100% weapon damage and prepares focuses you, generating 50 Focus.
- Focusing Shot (New) Beast Mastery, Survival: Carefully line up a shot at the target that deals 100% weapon damage and focuses you, generating 50 Focus. Cannot be cast while moving. Replaces Steady Shot and Cobra Shot. Marksmanship: Carefully line up a shot at the target that deals 100% weapon damage and focuses you, generating 50 Focus. Cannot be cast while moving. Replaces Steady Shot and Cobra Shot. Also triggers Steady Focus. Requires Ranged Weapon. Hunter - LvL 0 Talent. 40 yd range. 3 sec cast.
- Lone Wolf While you don't have a pet active, your damage dealt is increased by 30% and you are able to provide one of several beneficial effects to your party and raid. Hunter - LvL 0 Talent.Instant.
Beast Mastery
- Kill Command (Beast Mastery) Give the command to kill, causing your pet to instantly inflict [ 274.2% [ 274.1% of RAP ] damage to its target and apply the Hunter's Mark effect.
- Kill Command (Marksmanship, Survival) Give the command to kill, causing your pet to instantly inflict [ 236.4% [ 236.3% of RAP ] damage to its target and apply the Hunter's Mark effect.
Beast Mastery & Marksmanship
- Kill Shot You attempt to finish the wounded target off, firing a long range attack dealing 475% 550% weapon damage. Kill Shot can only be used on enemies that have 20% or less health. If Kill Shot fails to kill the target, the cooldown is instantly reset, but cannot be reset more often than once every 6 sec. Requires Ranged Weapon. Hunter - Beast Mastery & Marksmanship Spec. 45 yd range. 10 sec cooldown.
Beast Mastery & Survival
- Arcane Shot An instant shot that causes 140% 95% weapon damage as Arcane damage. Requires Ranged Weapon. Hunter - Beast Mastery & Survival Spec. 30 Focus. 40 yd range.
- Cobra Shot Deals 55% Deals 35% weapon damage in the form of Nature damage and increases the duration of your Serpent Sting on the target by 6 sec. Generates 14 Focus. Useable while moving. Requires Ranged Weapon. Hunter - Beast Mastery & Survival Spec. 40 yd range. 2 sec cast.
Marksmanship
- Aimed Shot A powerful aimed shot that deals 450% 255% ranged weapon damage. Requires Ranged Weapon. Hunter - Marksmanship Spec. 50 Focus. 40 yd range. 2.5 sec cast.
- Careful Aim Increases the critical strike chance of your Steady Shot and Aimed Shot by 75% on targets who are above 80% health. Hunter - Marksmanship Spec. or while Rapid Fire is active. Hunter - Marksmanship Spec.
- Chimera Shot An instant shot that causes 210% 190% ranged weapon Nature damage and heals you for 3% of your total health. Requires Ranged Weapon. Hunter - Marksmanship Spec. 45 Focus. 40 yd range. 9 sec cooldown.
- Rapid Fire (New) Increases haste by 40% for 15 sec. Hunter - Marksmanship Spec. Instant. 2 min cooldown.
Survival
- Bear Trap (New) Place a bear trap that immobilizes the first enemy that approaches for 8 sec and deals 0 bleed damage over 20 sec. Damage from other sources may break the immobilization effect. Trap will exist for 60 sec. Hunter - Survival Spec. Instant. 4 min cooldown.
- Explosive Shot You fire an explosive charge into the enemy target, dealing 0 1 Fire damage initially and every second for 2 sec. Requires Ranged Weapon. Hunter - Survival Spec. 25 Focus. 40 yd range. 6 sec cooldown. Instant. 6 sec cooldown.
Pets
- Acid Spit Your worm spits acid, causing the enemy target to take an increased 4% 5% physical damage for 25 sec. Special Ability. 30 yd range. Instant. 10 sec cooldown.
- Burrow Attack The Worm burrows into the earth, shaking and shakes the ground above dealing [ 92.2% of RAP ] Nature damage over 8 sec and increasing the target's physical damage taken by 4% 5% for 30 sec. Exotic Ability. 10 Focus, plus 5 per sec. Instant (Channeled). 14 sec cooldown.
- Feast The devilsaur feasts on a nearby Humanoid or Beast corpse within 5 yards, healing it for 20% of its maximum health and restoring 20 focus over 5 6 sec. Special Ability. Melee range. Instant. 60 sec cooldown.
- Ravage Violently attacks an enemy, causing the enemy target to take 4% 5% increased physical damage for 25 sec. Special Ability. Melee range. Instant. 15 sec cooldown.
- Talon Strike The bird of prey viciously tears at the target with its talons, causing the Physical Vulnerability effect. Physical Vulnerability Weakens the constitution of an enemy target, increasing their physical damage taken by 4% 5% for 30 sec. Special Ability. 20 yd range. Instant. 20 sec cooldown.

- Amplify Magic Amplify the effects of helpful magic, increasing all healing received by 20% 12% for all party and raid members within 100 yards. Lasts 6 sec. 1% of Base Mana. Instant. 2 min cooldown.
- Arcane Missiles Launches five waves of Arcane Missiles at the enemy over 2 sec, causing [ 22.2% [ 18.3% of Spell Power ] Arcane damage per wave. Generates an Arcane Charge. Arcane Missiles' damage is increased by 50% per Arcane Charge. Arcane Missiles has a chance to be activated after each of your damaging spell casts. Limit 2 charges. 60 yd range. Instant.
- Blizzard Ice shards pelt the target area doing [ 293.6% [ 220.2% of Spell Power ] Frost damage over 8 sec and slowing enemies by 50%. 100 yd range. Instant.
- Cone of Cold Targets in a cone in front of the caster take [ 31.8% [ 23.85% of Spell Power ] Frost damage and are slowed by 60% for 6 sec. 4% of Base Mana. Instant. 10 sec cooldown.
- Frost Bomb Places a Frost Bomb on the target for 12 sec. Limit 1. Your Ice Lances that hit the target while frozen cause the Frost Bomb to release a wave of freezing ice that deals [ 344.68% [ 258.51% of Spell Power ] Frost damage to the target, [ 172.5% [ 129.38% of Spell Power ] Frost damage to all other enemies within 10 yards. Unlimited range. Instant.
- Frost Nova Blasts enemies within 12 yds of the caster for [ 19.9% [ 14.92% of Spell Power ] Frost damage and freezes them in place for up to 8 sec. Damage caused may interrupt the effect. 2% of Base Mana. Instant. 25 sec cooldown.
- Frostfire Bolt Launches a bolt of frostfire at the enemy, causing [ 150% [ 112.5% of Spell Power ] Frostfire damage and slowing the target by 40% for 8 sec. 4% of Base Mana. 40 yd range. 2.8 sec cast.
- Frozen Orb Launches a Frozen Orb forward from the Mage's position, releasing Frostbolts that deal [ 51.1% [ 1 + 38.32% of Spell Power ] Frost damage to all nearby enemy targets for 10 sec. Grants the Mage 1 charge of Fingers of Frost when it first reaches a target. Targets damaged by the Frost Orb are slowed by 30% for 2 sec. 100 yd range. Instant. 6 sec cooldown.
- Living Bomb The target becomes a Living Bomb, taking [ 50% [ 37.5% of Spell Power ] Fire damage over 12 sec. When this effect ends, or the target dies, it explodes to deal an additional 0 [ 75% of Spell Power Fire damage to the target and all other enemies within 10 yards. May be spread by Inferno Blast. Unlimited range. Instant.
- Nether Tempest Places a Nether Tempest on the target which deals [ 12 + 12.5% 3.1% of Spell Power ] Arcane damage over 12 sec. Each time Nether Tempest deals damage, it has a 10% chance to activate Arcane Missiles, and also triggers a wave of arcane energy that deals an additional [ 1 + 12.5% of Spell Power ] Arcane damage to all enemies within10 yards. Limit 1. Unlimited range. Instant. Limit 1. Nether Tempest's damage is increased by 50% per Arcane Charge when cast. Unlimited range. Instant.
Talents
- Arcane Orb Launches an Arcane Orb forward from the Mage's position, traveling up to 40 yards, dealing [ 90% [ 67.5% of Spell Power ] Arcane damage to enemies it passes through. Grants the Mage an Arcane Charge every time it deals damage. Mage - LvL 0 Talent. 1% of Base Mana. 40 yd range. Instant. 15 sec cooldown.
- Blast Wave Cause an explosion of fiery force around the target enemy or ally, dealing [ 1 + 150% 112.5% of Spell Power ] Fire damage to all enemies within 8 yards, and dazing them, reducing their movement speed by 70% for 4 sec. If the primary target is an enemy, they take 100% increased damage. Replaces Blast Wave. Mage - LvL 75 Talent. 40 yd range. Instant. 25 sec cooldown.
- Comet Storm Calls down a series of 7 icy comets on and around the target, each of which does [ 1 + 55% 41.25% of Spell Power ] Frost damage, split between all enemies within 4 yards of its impact point. Mage - LvL 0 Talent. 1% of Base Mana. 40 yd range. Instant. 30 sec cooldown.
- Frost Bomb Places a Frost Bomb on the target for 12 sec. Limit 1. Your Ice Lances that hit the target while frozen cause the Frost Bomb to release a wave of freezing ice that deals [ 344.68% [ 258.51% of Spell Power ] Frost damage to the target, [ 172.5% [ 129.38% of Spell Power ] Frost damage to all other enemies within 10 yards. Mage - LvL 75 Talent. 1.25% of Base Mana. 40 yd range. 1.5 sec cast.
- Ice Nova Cause a whirl of icy wind around the target enemy or ally, dealing [ 1 + 130% 97.5% of Spell Power ] Frost damage to all enemies within 8 yards, and freezing them for 2 sec. If the primary target is an enemy, they take 100% increased damage. Replaces Frost Nova. Mage - LvL 75 Talent. 40 yd range. Instant. 20 sec cooldown.
- Living Bomb The target becomes a Living Bomb, taking [ 50% [ 37.5% of Spell Power ] Fire damage over 12 sec. When this effect ends, or the target dies, it explodes to deal an additional 0 [ 75% of Spell Power Fire damage to the target and all other enemies within 10 yards. May be spread by Inferno Blast. Mage - LvL 75 Talent. 1.5% of Base Mana. 40 yd range. Instant.
- Meteor Calls down a meteor which lands at the target location after 3 sec, dealing [ 1 + 400% 375% of Spell Power ] Fire damage, split evenly between all targets within 8 yards. Also burns the ground, dealing an additional [ 20% [ 30% of Spell Power ] Fire damage every 1 sec for 8 sec to enemies in the area. Mage - LvL 0 Talent. 1% of Base Mana. 40 yd range. Instant. 45 sec cooldown.
- Nether Tempest Places a Nether Tempest on the target which deals [ 12 + 12.5% 3.1% of Spell Power ] Arcane damage over 12 sec. Each time Nether Tempest deals damage, it has a 10% chance to activate Arcane Missiles, and also triggers a wave of arcane energy that deals an additional [ 1 + 12.5% of Spell Power ] Arcane damage to all enemies within10 yards. Limit 1 Limit 1. Nether Tempest's damage is increased by 50% per Arcane Charge when cast. Limited to 1 target. Mage - LvL 75 Talent. 1.5% of Base Mana. 40 yd range. Instant.
- Prismatic Crystal Arcane, Fire: Conjures a prismatic crystal at the target location, which is attackable by only the Mage, and takes 30% additional damage. When the crystal takes damage, it instantly releases a burst of energy dealing that damage, split evenly between all enemies within 8 yards. Frost: Conjures a prismatic crystal at the target location, which is attackable by only the Mage, and takes 50 additional damage. When the crystal takes damage, it instantly releases a burst of energy dealing that damage, split evenly between all enemies within 8 yards. Mage - LvL 0 Talent. 40 yd range. Instant. 60 sec cooldown.
- Supernova Cause a pulse of arcane energy around the target enemy or ally, dealing [ 1 + 150% 112.5% of Spell Power ] Arcane damage to all enemies within 8 yards, and knocking them up. If the primary target is an enemy, they take 100% increased damage. Replaces Frost Nova. Mage - LvL 75 Talent. 40 yd range. Instant. 25 sec cooldown.
- Unstable Magic (Arcane) Arcane Blast, Fireball, and Frostbolt have a 20% 15% chance to explode on impact, dealing an additional 50% damage to the target, and all other enemies within 8 yards.
Arcane
- Arcane Barrage Launches bolts of arcane energy at the enemy target, causing 0 [ 75% of Spell Power Arcane damage. Consumes all Arcane Charges. Arcane Barrage's damage is increased by 50% per Arcane Charge, and it hits 1 additional nearby targets per Arcane Charge for 50% damage. Mage - Arcane Spec. 0.5% of Base Mana. 40 yd range. Instant. 3 sec cooldown.
- Arcane Blast Blasts the target with energy, dealing [ 1 + 87.4% 72.1% of Spell Power ] Arcane damage. Generates an Arcane Charge. Arcane Blast's damage is increased by 50% per Arcane Charge, and its mana cost is increased by 150% per Arcane Charge. Mage - Arcane Spec. 1.666667% of Base Mana. 40 yd range. 2.2 sec cast.
- Arcane Explosion (Arcane) Causes an explosion of arcane magic around the caster, causing [ 55% [ 41.25% of Spell Power ] Arcane damage to all targets within 10 yards.
- Arcane Explosion (Fire, Frost) Causes an explosion of arcane magic around the caster, causing [ 55% [ 41.25% of Spell Power ] Arcane damage to all targets within 10 yards.
- Arcane Missiles Launches five waves of Arcane Missiles at the enemy over 2 sec, causing [ 22.2% [ 18.3% of Spell Power ] Arcane damage per wave. Generates an Arcane Charge. Arcane Missiles' damage is increased by 50% per Arcane Charge. Arcane Missiles has a chance to be activated after each of your damaging spell casts. Limit 2 charges. Mage - Arcane Spec. 40 yd range. 2 sec cast (Channeled).
Fire
- Combustion Instantly deals [ 200% [ 150% of Spell Power ] Fire damage and stuns the target for 3 sec. If the target is currently affected by your Ignite, it also burns the target for additional damage equal to 40% of the damage per tick of the Ignite every 1 sec for 10 sec. When cast, resets the cooldown of your Inferno Blast ability. Mage - Fire Spec. 10% of Base Mana. 40 yd range. Instant. 45 sec cooldown.
- Dragon's Breath Targets in a cone in front of the caster take [ 54.6% [ 40.95% of Spell Power ] Fire damage and are disoriented for 4 sec. Any direct damaging attack will revive targets. Mage - Fire Spec. 4% of Base Mana. Instant. 20 sec cooldown.
- Fireball Hurls a fiery ball that causes [ 150% [ 112.5% of Spell Power ] Fire damage. Mage - Fire Spec. 4% of Base Mana. 40 yd range. 2.2 sec cast.
- Flamestrike Calls down a pillar of fire, burning all enemies within the area for [ 51.8% [ 38.85% of Spell Power ] Fire damage and an additional [ 13.5% [ 10.12% of Spell Power ] Fire damage over 8 sec, and reducing their movement speed by 50% for the duration. Mage - Fire Spec. 6% of Base Mana. 40 yd range. 2 sec cast. 12 sec cooldown.
- Inferno Blast Blasts the enemy for [ 90% [ 101.3% of Spell Power ] Fire damage, and is guaranteed to critical strike. Upon impact, it spreads any Pyroblast, Ignite, and Combustion effects to up to 3 nearby enemy targets within 10 yards. Replaces Fire Blast. Mage - Fire Spec. 2% of Base Mana. 40 yd range. Instant. 8 sec cooldown.
- Mastery: Ignite Your target burns for an additional 12% over 4 sec of the total direct damage caused by your Fireball, Frostfire Bolt, Inferno Blast, Scorch, and Pyroblast Pyroblast, and Flamestrike. If this effect is reapplied, any remaining damage will be added to the new Ignite. Mage - Fire Spec.
- Pyroblast Hurls an immense fiery boulder that causes [ 198% [ 163% of Spell Power ] Fire damage and an additional [ 36% [ 29.7% of Spell Power ] Fire damage over 18 sec. Getting two single-target direct-damage Fire critical strikes in a row will make your next Pyroblast instant cast, cost no mana, and deal 25% additional damage. Mage - Fire Spec. 5% of Base Mana. 40 yd range. 3.5 sec cast.
- Scorch Scorch the enemy for [ 83.7% [ 62.78% of Spell Power ] Fire damage. Can be cast while moving. Mage - Fire Spec. 2% of Base Mana. 40 yd range. 1.5 sec cast.
Frost
- Blizzard Ice shards pelt the target area doing [ 293.6% [ 220.2% of Spell Power ] Frost damage over 8 sec and slowing enemies by 50%. Mage - Frost Spec. 5% of Base Mana. 35 yd range. 8 sec cast (Channeled).
- Brain Freeze Your Frostbolts have a 10% chance to cause the Brain Freeze effect. Each multistrike increases that cast's chance by an additional 45%. The Brain Freeze effect causes your next Frostfire Bolt to cost no mana, deal 25% 0% additional damage, and act as if your target were frozen for 15 sec. Mage - Frost Spec.
- Frost Armor Grants a 15% 8% chance for your spells to multistrike, launching an additional copy up to 2 additional copies of the spell dealing 30% of normal damage. If an enemy strikes the caster, their movement is slowed by 30% for 5 sec. Mage - Frost Spec.
- Frostbolt Launches a bolt of frost at the enemy, causing [ 150% [ 1 + 112.5% of Spell Power ] Frost damage and slowing movement speed by 50% for 15 sec. Mage - Frost Spec. 4% of Base Mana. 40 yd range. 2 sec cast.
- Frozen Orb Launches a Frozen Orb forward from the Mage's position, releasing Frostbolts that deal [ 51.1% [ 1 + 38.32% of Spell Power ] Frost damage to all nearby enemy targets for 10 sec. Grants the Mage 1 charge of Fingers of Frost when it first reaches a target. Targets damaged by the Frost Orb are slowed by 30% for 2 sec. Mage - Frost Spec. 10% of Base Mana. 40 yd range. 10 sec cast (Channeled). 60 sec cooldown.
- Ice Lance Deals [ 33.5% Deals [ 30.15% of Spell Power ] Frost damage to an enemy target. Ice Lance damage is quadrupled against frozen targets. Mage - Frost Spec. 1% of Base Mana. 40 yd range. Instant.
Major Glyphs
- Glyph of Icy Veins Your Icy Veins now grants 75% 35% multistrike instead of spell haste. Major Glyph.

- Breath of Fire Breathes fire causing 0 2 damage to all targets in front of you within 0 yards. If Dizzying Haze is on the target, they will burn for an additional 0 8 damage over 8 sec. Unlimited range. Instant.
- Chi Torpedo Torpedo a distance in front of you, dealing 0 2 Nature damage to all enemies and 0 healing to all allies in your path. Chi Torpedo replaces Roll, and travels farther than Roll. Unlimited range. Instant.
- Chi Torpedo Torpedo a distance in front of you, dealing 0 2 Nature damage to all enemies and 0 healing to all allies in your path. Chi Torpedo replaces Roll, and travels farther than Roll. Unlimited range. Instant.
- Chi Wave (Brewmaster, Windwalker) You cause a wave of Chi energy to flow through friend and foe, dealing [ 75.7% [ 1 + 75.7% of AP ] Nature damage or [ 75.7% of AP ] healing.
- Chi Wave (Mistweaver) You cause a wave of Chi energy to flow through friend and foe, dealing [ 75.7% [ 1 + 75.7% of AP ] Nature damage or [ 90.8% of AP ] healing.
- Chi Wave (Brewmaster, Windwalker) You cause a wave of Chi energy to flow through friend and foe, dealing [ 75.7% [ 1 + 75.7% of AP ] Nature damage or [ 75.7% of AP ] healing.
- Chi Wave (Mistweaver) You cause a wave of Chi energy to flow through friend and foe, dealing [ 75.7% [ 1 + 75.7% of AP ] Nature damage or [ 90.8% of AP ] healing.
- Crackling Jade Lightning (Mistweaver) Generates 1 Chi each time it deals damage.Refunds 2% of maximum mana damage.Grants 1 stack of Mana Tea if channeled for entire duration.
- Enveloping Mist Heals the target for [ 123.37% [ 154.21% of Spell Power ] over 6 sec, and increases the healing the target receives from your Soothing Mist by 30%. If cast while channeling Soothing Mist, Enveloping Mist will be instant cast. Requires Serpent Stance. 100 yd range. 2 sec cast.
- Expel Harm 3.7% 3.3% of Base Mana / 40 Energy / 40 Energy / 3.7% of Base Mana. 3.3% of Base Mana.
- Flying Serpent Kick Soar through the air forwards at an increased speed. While traveling, use Flying Serpent Kick again to land yourself, dealing 0 1 damage to all enemies within 8 yards, and slowing them by 70% for 4 sec. Instant.
- Gift of the Serpent You have a 10% chance when you heal to summon a Healing Sphere nearby an injured ally for 30 sec. Allies who walk through the sphere will be healed for [ 131.9% [ 59.36% of Spell Power ]. If the Healing Sphere expires before being used, a nearby ally within 12 yards of the sphere will be healed. Unlimited range. Instant.
- Gift of the Serpent You have a 10% chance when you heal to summon a Healing Sphere nearby an injured ally for 30 sec. Allies who walk through the sphere will be healed for [ 131.9% [ 59.36% of Spell Power ]. If the Healing Sphere expires before being used, a nearby ally within 12 yards of the sphere will be healed. Unlimited range. Instant.
- Jab 8% 2.4% of Base Mana / 40 Energy / 40 Energy / 8% of Base Mana. 2.4% of Base Mana.
- Spinning Crane Kick (Mistweaver) You spin while kicking in the air, dealing [ 329% of Mainhand Min DPS + 17.4% of AP - 2 ] to [ 329% of Mainhand Max DPS + 17.4% of AP + 2 ] damage to all nearby enemies and 0 healing to nearby allies every 0.75 sec, within 8 yards.
- Spinning Crane Kick 6.1% 8.8% of Base Mana / 40 Energy / 40 Energy / 6.1% of Base Mana. 8.8% of Base Mana.
- Spinning Crane Kick (Mistweaver) You spin while kicking in the air, dealing [ 329% of Mainhand Min DPS + 17.4% of AP - 2 ] to [ 329% of Mainhand Max DPS + 17.4% of AP + 2 ] damage to all nearby enemies and 0 healing to nearby allies every 0.75 sec, within 8 yards.
- Stance of the Fierce Tiger Increases your movement speed by 10%, increases damage done by 10% and increases the amount of Chi generated by your Jab and Expel Harm abilities by 1. Increases the energy cost of Jab by 10. Reduces the global cooldown of all of your spells and abilities by 0.5 sec. Stance. Instant.
- Surging Mist Heals the lowest health party or raid member within 45 yards for [ 161.32% [ 1 + 201.64% of Spell Power ]. Generates 1 Chi. If cast while channeling Soothing Mist, Surging Mist will be instant cast and heal that target over all others. 9.7% 6.4% of Base Mana. 40 yd range. 1.5 sec cast.
- Surging Mist (Brewmaster, Windwalker) Heals the target for [ 161.32% of Spell Power ]. [ 1 + 201.64% of Spell Power ].
- Surging Mist (Mistweaver) Heals the target for [ 161.32% of Spell Power ]. [ 1 + 201.64% of Spell Power ].
- Surging Mist 5.8% 5.2% of Base Mana / 30 Energy / 30 Energy.
- Surging Mist (Brewmaster, Windwalker) Heals the target for [ 161.32% of Spell Power ]. [ 1 + 201.64% of Spell Power ].
- Surging Mist (Mistweaver) Heals the target for [ 161.32% of Spell Power ]. [ 1 + 201.64% of Spell Power ].
- Tiger Strikes Your successful auto attacks and their multistrikes have an 8% chance (5% when dual-wielding) to trigger Tiger Strikes, increasing your multistrike chance by 50% for 50 25% for 8 sec.
- Transcendence You split your body and spirit, leaving your spirit behind for 15 min. Use Transcendence: Transfer to swap locations with your spirit. 0.5 sec cast. 45 sec cooldown. Instant. 45 sec cooldown.
- Transcendence: Transfer Your body and spirit swap locations. 40 yd range. Instant. 25 sec cooldown. 0.5 sec cast. 25 sec cooldown.
- Zen Sphere (Brewmaster, Windwalker) Forms a Zen Sphere above the target, healing the target for [ 9% of AP ] and dealing [ 9% [ 1 + 9% of AP ] Nature damage to the nearest enemy within 10 yards of the target every 2 sec for 16 sec. If the target of the Zen Sphere reaches 35% or lower health or if the Zen Sphere is dispelled or expires it will detonate, dealing [ 36.8% [ 1 + 36.8% of AP ] Nature damage and [ 23.4% of AP ] healing to all targets within 10 yards.
- Zen Sphere (Mistweaver) Forms a Zen Sphere above the target, healing the target for [ 10.8% of AP ] and dealing [ 9% [ 1 + 9% of AP ] Nature damage to the nearest enemy within 10 yards of the target every 2 sec for 16 sec. If the target of the Zen Sphere reaches 35% or lower health or if the Zen Sphere is dispelled or expires it will detonate, dealing [ 36.8% [ 1 + 36.8% of AP ] Nature damage and [ 28.1% of AP ] healing to all targets within 10 yards.
- Zen Sphere: Detonate (Brewmaster, Windwalker) Forms a Zen Sphere above the target, healing the target for [ 9% of AP ] and dealing [ 9% [ 1 + 9% of AP ] Nature damage to the nearest enemy within 10 yards of the target every 2 sec for 16 sec. If the target of the Zen Sphere reaches 35% or lower health or if the Zen Sphere is dispelled or expires it will detonate, dealing [ 36.8% [ 1 + 36.8% of AP ] Nature damage and [ 23.4% of AP ] healing to all targets within 10 yards.
- Zen Sphere: Detonate (Mistweaver) Forms a Zen Sphere above the target, healing the target for [ 10.8% of AP ] and dealing [ 9% [ 1 + 9% of AP ] Nature damage to the nearest enemy within 10 yards of the target every 2 sec for 16 sec. If the target of the Zen Sphere reaches 35% or lower health or if the Zen Sphere is dispelled or expires it will detonate, dealing [ 36.8% [ 1 + 36.8% of AP ] Nature damage and [ 28.1% of AP ] healing to all targets within 10 yards.
- Zen Sphere: Detonate (Brewmaster, Windwalker) Forms a Zen Sphere above the target, healing the target for [ 9% of AP ] and dealing [ 9% [ 1 + 9% of AP ] Nature damage to the nearest enemy within 10 yards of the target every 2 sec for 16 sec. If the target of the Zen Sphere reaches 35% or lower health or if the Zen Sphere is dispelled or expires it will detonate, dealing [ 36.8% [ 1 + 36.8% of AP ] Nature damage and [ 23.4% of AP ] healing to all targets within 10 yards.
- Zen Sphere: Detonate (Mistweaver) Forms a Zen Sphere above the target, healing the target for [ 10.8% of AP ] and dealing [ 9% [ 1 + 9% of AP ] Nature damage to the nearest enemy within 10 yards of the target every 2 sec for 16 sec. If the target of the Zen Sphere reaches 35% or lower health or if the Zen Sphere is dispelled or expires it will detonate, dealing [ 36.8% [ 1 + 36.8% of AP ] Nature damage and [ 28.1% of AP ] healing to all targets within 10 yards.
Talents
- Chi Explosion Consumes up to 4 Chi to cause the target to explode with Chi energy, causing additional effects based on Chi consumed: 1+ Chi: Heals an ally for [ 1 + 135% of Spell Power ] plus [ 1 + 135% of Spell Power ] per Chi consumed. 2+ Chi: Causes an additional 50% healing over 6 sec. 3+ Chi: This healing also heals is evenly divided among all allies within 8 yards of the target. 4 Chi: Also summons 8 Healing Spheres in an 8 yard radius ring around the target that last 15 sec. Replaces Blackout Kick. Chi Explosion is Instant and provides different effects while in Stance of the Spirited Crane. Monk - LvL 0 Talent. 1 Chi. 40 yd range. 1.5 sec cast.
- Chi Torpedo Torpedo a distance in front of you, dealing 0 2 Nature damage to all enemies and 0 healing to all allies in your path. Chi Torpedo replaces Roll, and travels farther than Roll. Monk - LvL 90 Talent. Instant.
- Chi Wave (Brewmaster, Windwalker) You cause a wave of Chi energy to flow through friend and foe, dealing [ 75.7% [ 1 + 75.7% of AP ] Nature damage or [ 75.7% of AP ] healing.
- Chi Wave (Mistweaver) You cause a wave of Chi energy to flow through friend and foe, dealing [ 75.7% [ 1 + 75.7% of AP ] Nature damage or [ 90.8% of AP ] healing.
- Invoke Xuen, the White Tiger Invokes the White Tiger Celestial, summoning an effigy at the command of the caster. The effigy will assist you, attacking your primary target and also inflicting tiger lightning every 1 sec to 3 nearby enemies within 10 yards dealing 0 1 damage. Lasts for 45 sec. Brewmaster Xuen will also taunt the target, forcing it to attack him. Monk - LvL 90 Talent. 40 yd range. Instant. 3 min cooldown.
- Rushing Jade Wind 7.15% 12.5% of Base Mana / 40 Energy / 40 Energy / 7.15% of Base Mana. 12.5% of Base Mana.
- Zen Sphere (Brewmaster, Windwalker) Forms a Zen Sphere above the target, healing the target for [ 9% of AP ] and dealing [ 9% [ 1 + 9% of AP ] Nature damage to the nearest enemy within 10 yards of the target every 2 sec for 16 sec. If the target of the Zen Sphere reaches 35% or lower health or if the Zen Sphere is dispelled or expires it will detonate, dealing [ 36.8% [ 1 + 36.8% of AP ] Nature damage and [ 23.4% of AP ] healing to all targets within 10 yards.
- Zen Sphere (Mistweaver) Forms a Zen Sphere above the target, healing the target for [ 10.8% of AP ] and dealing [ 9% [ 1 + 9% of AP ] Nature damage to the nearest enemy within 10 yards of the target every 2 sec for 16 sec. If the target of the Zen Sphere reaches 35% or lower health or if the Zen Sphere is dispelled or expires it will detonate, dealing [ 36.8% [ 1 + 36.8% of AP ] Nature damage and [ 28.1% of AP ] healing to all targets within 10 yards.
Brewmaster
- Breath of Fire Breathes fire causing 0 2 damage to all targets in front of you within 0 yards. If Dizzying Haze is on the target, they will burn for an additional 0 8 damage over 8 sec. Requires Ox Stance. Monk - Brewmaster Spec. 2 Chi. Instant.
- Dizzying Haze You hurl a keg of your finest brew, reducing the movement speed of all enemies within 8 yards by 50% for 15 sec. Deals a high amount of threat. Affected targets have a 3% chance to have their melee attacks misfire and strike themselves instead for 0 damage. Requires Ox Stance. Monk - Brewmaster Spec. 20 Energy. 40 yd range. Instant.
- Guard You Guard against future attacks, absorbing [ 226.7% of AP AP + 1 ;] damage for 30 sec. Any heals you apply to yourself while Guarding are increased by 30%. Requires Ox Stance. Monk - Brewmaster Spec. 2 Chi. Instant. 30 sec cooldown.
- Keg Smash (Brewmaster, Windwalker) You smash a keg of brew on the target, dealing [ 898.9% of Mainhand Min DPS + 449.4% of Offhand Min DPS + 285.7% of AP - 10 ] to [ 898.9% of Mainhand Max DPS + 449.4% of Offhand Max DPS + 285.7% of AP + 10 ] damage to all nearby enemies within 8 yards. Also drenches targets in your Dizzying Haze. You smash a keg of brew on the target, dealing [ 898.9% of Mainhand Min DPS + 449.4% of Offhand Min DPS + 285.7% of AP - 10 ] to [ 898.9% of Mainhand Max DPS + 449.4% of Offhand Max DPS + 285.7% of AP + 10 ] damage to all nearby enemies within 8 yards, and reducing their movement speed by 50% for 15 sec. Dizzying Haze|r You hurl a keg of your finest brew, reducing the movement speed of all enemies within 8 yards by 50% for 15 sec. Deals a high amount of threat. Affected targets have a 3% chance to have their melee attacks misfire and strike themselves instead for 0 damage.
- Keg Smash (Mistweaver) You smash a keg of brew on the target, dealing [ 1,348.3% of Mainhand Min DPS + 285.7% of AP - 10 ] to [ 1,348.3% of Mainhand Max DPS + 285.7% of AP + 10 ] damage to all nearby enemies within 8 yards. Also drenches targets in your Dizzying Haze. You smash a keg of brew on the target, dealing [ 1,348.3% of Mainhand Min DPS + 285.7% of AP - 10 ] to [ 1,348.3% of Mainhand Max DPS + 285.7% of AP + 10 ] damage to all nearby enemies within 8 yards, and reducing their movement speed by 50% for 15 sec. Dizzying Haze|r You hurl a keg of your finest brew, reducing the movement speed of all enemies within 8 yards by 50% for 15 sec. Deals a high amount of threat. Affected targets have a 3% chance to have their melee attacks misfire and strike themselves instead for 0 damage.
- Summon Black Ox Statue Summons a Black Ox Statue at the target location. Lasts for 15 min. Only one Black Ox Statue can be summoned at any one time. The Black Ox Statue attracts the attention of all enemies within 30 yards, constantly causing a minor amount of threat. The Black Ox Statue also interacts with your Provoke and Leer of the Ox abilities. Sanctuary of the Ox (Passive) Everytime the Monk deals [ 1,600% of AP ] damage, the Black Ox statue will cast Guard on an injured party or raid member within 40 yards absorbing [ 226.7% of AP ] damage lasting 30 sec. This effect cannot be cast onto the Monk. Requires Ox Stance. Monk - Brewmaster Spec. 40 yd range. Instant. 30 sec cooldown. 10 sec cooldown.
Mistweaver
- Crane Style Techniques You become adept in the ways of the Spirited Crane, amplifying several of your abilities. Vital Mists Each Chi that you consume grants you a stack of Vital Mists, reducing the cast time and mana cost of your next Surging Mist by 20%. Stacks up to 5 times. Lasts 30 sec. Blackout Kick Eminence healing from Blackout Kick heals up to 4 targets for 15% of the damage done. Additionally, Blackout Kick also grants you Crane's Zeal, increasing your critical strike chance by 20% for 20 sec. Crackling Jade Lightning Crackling Jade Lightning channels 150% faster, and generates 1 Chi each time it deals damage, and costs 300% additional mana. Requires Crane Stance. Monk - Mistweaver Spec.
- Enveloping Mist Heals the target for [ 123.37% [ 154.21% of Spell Power ] over 6 sec, and increases the healing the target receives from your Soothing Mist by 30%. If cast while channeling Soothing Mist, Enveloping Mist will be instant cast. Requires Serpent Stance. Monk - Mistweaver Spec. 3 Chi. 40 yd range. 2 sec cast.
- Life Cocoon Encases the target in a cocoon of Chi energy, absorbing [ 3,434.1% of Spell Power ] damage and increasing all periodic healing taken by 50%. Lasts for 12 sec. Monk - Mistweaver Spec. 2.7% 2.4% of Base Mana. 40 yd range. Instant. 2 min cooldown.
- Mastery: Gift of the Serpent You have a 10% chance when you heal to summon a Healing Sphere nearby an injured ally for 30 sec. Allies who walk through the sphere will be healed for [ 131.9% [ 59.36% of Spell Power ]. If the Healing Sphere expires before being used, a nearby ally within 12 yards of the sphere will be healed. Monk - Mistweaver Spec.
- Renewing Mist You surround the target with healing mists, restoring [ 11% of Spell Power ] health every 2 sec for 18 sec. Generates 1 Chi. Each time Renewing Mist heals, it also travels to the closest nearby injured friendly target within 20 yards, up to 2 times. Requires Serpent Stance. Monk - Mistweaver Spec. 5.4% 4.9% of Base Mana. 40 yd range. Instant. 8 sec cooldown.
- Revival Instantly heals all party and raid members within 100 yards for [ 954.6% [ 1,193.25% of Spell Power ], and clears them of any harmful Magical, Poison and Disease effects. Monk - Mistweaver Spec. 6% 5.4% of Base Mana. Instant. 3 min cooldown.
- Soothing Mist Heals the target for [ 76.5% [ 95.62% of Spell Power ] over 8 sec. The global cooldown caused by Soothing Mist is only 0.5 sec, allowing you to quickly cast Surging Mist or Enveloping Mist during its channel. Requires Serpent Stance. Monk - Mistweaver Spec. 0% of Base Mana, plus 0.9% 0.8% per sec. 40 yd range. Instant (Channeled).1 sec cooldown.
- Stance of the Wise Serpent Increases healing done by 20% and replaces your Energy resource with Mana. While in Stance of the Wise Serpent, Crackling Jade Lightning costs no mana and refunds 2% of maximum mana grants 1 stack of Mana Tea if channeled for its entire duration. Monk - Mistweaver Spec. Instant.
- Summon Jade Serpent Statue Summons a Jade Serpent Statue at the target location. Lasts for 15 min. Only one statue can be active at a time. Eminence (Passive) When the Monk deals damage, the summoned Jade Serpent Statue will heal the lowest health nearby target within 20 yards for 35% of the damage done. Serpent's Accord (Passive) When you cast Soothing Mist, the Jade Serpent Statue will also cast Soothing Mist on an injured ally within 40 yards. Monk - Mistweaver Spec. 40 yd range. Instant. 30 sec cooldown. 10 sec cooldown.
- Thunder Focus Tea You receive a jolt of energy, doubling the healing done by your next Surging Mist or causing your next Renewing Mist to jump 2 additional times. Lasts for 30 sec. Monk - Mistweaver Spec. 1 Chi. Instant. 45 sec cooldown. Instant. 45 sec cooldown.
- Uplift Heals all targets with your Renewing Mist active for [ 1 + 65.71% 82.13% of Spell Power ]. Requires Serpent Stance. Monk - Mistweaver Spec. 2 Chi. 1.5 sec cast.
Windwalker
- Flying Serpent Kick Soar through the air forwards at an increased speed. While traveling, use Flying Serpent Kick again to land yourself, dealing 0 1 damage to all enemies within 8 yards, and slowing them by 70% for 4 sec. Monk - Windwalker Spec. Instant. 25 sec cooldown.
- Storm, Earth, and Fire The Monk splits, summoning an elemental spirit to attack the target. The Monk can split into up to 2 elemental spirits at a time. The spirits will attack their targets and mirror your damaging abilities. However, for each elemental spirit summoned the Monk's own damage will be reduced. 1 Spirit Summoned - Monk and spirit deal 70% of the Monk's normal damage. 2 Spirits Summoned - Monk and spirits deal 55% of the Monk's normal damage. The elemental spirits will last until the Monk cancels the effect or their target dies or is otherwise unavailable. Monk - Windwalker Spec. 40 yd range. Instant. 0.5 sec cooldown. 1 sec cooldown.
Major Glyphs
- Glyph of the Flying Serpent Flying Serpent Kick now also slows all enemies you move through by 0% for 0. Major Glyph. 70% for 4 sec. Major Glyph.

- Censure (Holy, Retribution) Deals [ 39% Deals [ 25.7% of Spell Power ] additional Holy damage over 15 sec.
- Censure (Protection) Deals [ 7.8% Deals [ 5.15% of Spell Power ] additional Holy damage over 15 sec.
- Consecration Deals 0 Deals 1 Holy damage to enemies within 8 yards. Unlimited range. Instant.
- Crusader Strike An instant strike that causes 95% 100% weapon damage plus 0. Requires Melee Weapon. 15% of Base Mana. Melee range. Instant. 4.5 sec cooldown.
- Execution Sentence A hammer slowly falls from the sky, causing [ 1,041.5% [ 914.2% of Holy Spell Power ] Holy damage over 10 sec. This damage is dealt slowly at first and increases over time, culminating in a final burst of damage. Dispelling the effect triggers the final burst. Unlimited range. Instant.
- Hammer of the Righteous An instant strike that causes 95% 100% weapon damage plus 0. Requires Melee Weapon. Unlimited range. Instant.
- Hammer of Wrath (Holy, Protection) Hurls a magical hammer that strikes an enemy for [ 320% [ 1 + 211.2% of Spell Power ] Holy damage.
- Hammer of Wrath (Retribution) Hurls a magical hammer that strikes an enemy for [ 320% [ 1 + 211.2% of Spell Power ] Holy damage and generates a charge of Holy Power.
- Holy Prism Sends a beam of light toward a target, turning them into a prism for Holy energy. If an enemy is the prism, they take [ 348.4% [ 2 + 165% of Spell Power ] Holy damage and radiate [ 141.86% [ 2 + 141.86% of Spell Power ] healing to 5 nearby allies within 15 yards. If an ally is the prism, they are healed for [ 210.5% of Spell Power ] and radiate [ 235% of Spell Power ] Holy damage to 5 nearby enemies within 15 yards. 40 yd range. Instant. 20 sec cooldown.
- Holy Prism Sends a beam of light toward a target, turning them into a prism for Holy energy. If an enemy is the prism, they take [ 348.4% [ 2 + 165% of Spell Power ] Holy damage and radiate [ 141.86% [ 2 + 141.86% of Spell Power ] healing to 5 nearby allies within 15 yards. If an ally is the prism, they are healed for [ 210.5% of Spell Power ] and radiate [ 235% of Spell Power ] Holy damage to 5 nearby enemies within 15 yards. 40 yd range. Instant. 20 sec cooldown.
- Holy Shock Blasts the target with Holy energy, causing [ 136% [ 102% of Spell Power ] Holy damage to an enemy, or [ 122.16% of Spell Power ] healing to an ally, and granting a charge of Holy Power. 100 yd range. Instant.
- Holy Shock Blasts the target with Holy energy, causing [ 136% [ 102% of Spell Power ] Holy damage to an enemy, or [ 122.16% of Spell Power ] healing to an ally, and granting a charge of Holy Power. 100 yd range. Instant.
- Inner Light (Holy) Your melee attacks have Fills you with Holy Light, increasing healing done by 5% and gicing melee attacks a chance to heal you for [ 18.8% of AP + 18.8% of Holy Spell Power ]. [ 29.5% of AP + 29.5% of Holy Spell Power ].
- Inner Light (Protection, Retribution) Your melee attacks have Fills you with Holy Light, increasing healing done by 5% and gicing melee attacks a chance to heal you for [ 15% of AP + 15% of Holy Spell Power ]. [ 23.6% of AP + 23.6% of Holy Spell Power ].
- Judgment (Holy) A magic attack that unleashes the energy of a Seal to cause [ 57.2% [ 1 + 50.21% of Spell Power ] Holy damage.
- Judgment (Protection) A magic attack that unleashes the energy of a Seal to cause [ 57.2% [ 1 + 50.21% of Spell Power ] Holy damage and generates one charge of Holy Power.
- Judgment (Retribution) A magic attack that unleashes the energy of a Seal to cause [ 57.2% [ 1 + 50.21% of Spell Power ] Holy damage, generate one charge of Holy Power, and apply the Physical Vulnerability debuff to a target. Physical Vulnerability Weakens the constitution of an enemy target, increasing their physical damage taken by 4% for 30 sec. 5% for 30 sec.
- Seal of Insight Holy: Fills you with Holy Light, increasing healing done by 0%. Paladin - Holy Spec. Instant. 5% and gicing melee attacks a chance to heal you for [ 29.5% of AP + 29.5% of Holy Spell Power ]. Protection, Retribution: Fills you with Holy Light, increasing healing done by 5% and gicing melee attacks a chance to heal you for [ 23.6% of AP + 23.6% of Holy Spell Power ]. Instant.
- Seal of Righteousness Fills you with Holy Light, causing melee attacks to deal 7% 5% weapon damage to all targets within 8 yards. Unlimited range. Instant.
- Seal of Righteousness Fills you with Holy Light, causing melee attacks to deal 7% 5% weapon damage to all targets within 8 yards. While this seal is active, your Crusader Strike becomes Hammer of the Righteous. Instant. Instant.
- Seal of Truth Fills you with Holy Light, causing melee attacks to deal 18% 12% additional weapon damage as Holy and apply Censure to the target. 100 yd range. Instant.
- Seal of Truth (Holy, Retribution) Deals [ 39% Deals [ 25.7% of Spell Power ] additional Holy damage over 15 sec.
- Seal of Truth (Protection) Deals [ 7.8% Deals [ 5.15% of Spell Power ] additional Holy damage over 15 sec.
- Turn Evil The power of the Light compels an Undead, Aberration, or Demon target to flee for up to 40 sec. Only one target can be turned at a time. 10.5% of Base Mana. 20 yd range. 1.8 1.7 sec cast. 15 sec cooldown.
Talents
- Divine Purpose Abilities that cost Holy Power Holy: Your Word of Glory and Light of Dawn abilities have a 25% chance to cause the Divine Purpose effect. Divine Purpose Your next Holy Power Word of Glory ability will consume no Holy Power and will cast as if 3 Holy Power were consumed. Lasts 8 sec. Protection: Your Word of Glory and Shield of the Righteous abilities have a 25% chance to cause the Divine Purpose effect. Divine Purpose Your next Word of Glory ability will consume no Holy Power and will cast as if 3 Holy Power were consumed. Lasts 8 sec. Retribution: Your Word of Glory, Templar's Verdict, and Divine Storm abilities have a 25% chance to cause the Divine Purpose effect. Divine Purpose Your next Word of Glory ability will consume no Holy Power and will cast as if 3 Holy Power were consumed. Lasts 8 sec. Paladin - LvL 75 Talent.
- Empowered Seals Your Seals also cause your Judgment to empower you with an additional beneficial effect which persists through changing Seals: Judgment of Justice Increases your movement speed by 10% 20% for 20 sec. Judgment of Insight Heals you for 3% 5% of your maximum health every 2 sec for 20 sec. Judgment of Righteousness Increases your attack speed by 10% 30% for 20 sec. Judgment of Truth Increases your attack power by 10% 15% for 20 sec. Paladin - LvL 0 Talent.
- Execution Sentence A hammer slowly falls from the sky, causing [ 1,041.5% [ 914.2% of Holy Spell Power ] Holy damage over 10 sec. This damage is dealt slowly at first and increases over time, culminating in a final burst of damage. Dispelling the effect triggers the final burst. Stay of Execution If used on friendly targets, the falling hammer heals the target for [ 674.2% of Holy Spell Power ] healing over 10 sec. This healing is dealt slowly at first and increases over time, culminating in a final burst of healing. Dispelling the effect triggers the final burst. Paladin - LvL 90 Talent. 12.8% of Base Mana. 40 yd range. Instant. 60 sec cooldown.
- Final Verdict Empowers your weapon with holy energy, and performs a devastating strike, dealing 210% 280% weapon damage as Holy. Replaces Templar's Verdict. Requires Melee Weapon. Paladin - LvL 0 Talent. 3 Holy Power. 10 yd range. Instant.
- Holy Prism Sends a beam of light toward a target, turning them into a prism for Holy energy. If an enemy is the prism, they take [ 348.4% [ 2 + 165% of Spell Power ] Holy damage and radiate [ 141.86% [ 2 + 141.86% of Spell Power ] healing to 5 nearby allies within 15 yards. If an ally is the prism, they are healed for [ 210.5% of Spell Power ] and radiate [ 235% of Spell Power ] Holy damage to 5 nearby enemies within 15 yards. Paladin - LvL 90 Talent. 17% of Base Mana. 40 yd range. Instant. 20 sec cooldown.
- Holy Shield Increases your block chance by 10%, and when you block, you deal 1 Holy damage to your attacker. Paladin - LvL 0 Talent. 1.5 min cooldown.
- Light's Hammer Hurl a Light-infused hammer into the ground, where it will blast a 10 yard area with Arcing Light for 14 sec. Arcing Light Deals [ 78.3% [ 2 + 51.68% of Spell Power ] Holy damage to enemies and reduces their movement speed by 50% for 2 sec. Heals allies for [ 47.34% of Spell Power ] every 2 sec. Paladin - LvL 90 Talent. 51.9% of Base Mana. 30 yd range. Instant. 60 sec cooldown.
- Repentance Puts the enemy target in a state of meditation, incapacitating them for up to 60 sec. Any damage from sources other than Censure will awaken the target. Usable against Demons, Dragonkin, Giants, Humanoids and Undead. Limited to 1 target. Paladin - LvL 30 Talent. 10% of Base Mana. 30 yd range. 1.8 1.7 sec cast. 15 sec cooldown.
Holy
- Avenging Wrath Increases all your damage and healing done by 100%, increases your haste by 20%, and increases your critical chance Imbues you with wrathful light, increasing healing done by 100%, haste by 20%, critical chance by 20%, and damage done by 20%. Lasts 20 sec. Paladin - Holy Spec. Instant. 3 min cooldown.
- Denounce Casts down the enemy with a bolt of Holy Light, causing [ 122% [ 91.5% of Spell Power ] Holy damage and preventing the target from causing critical effects for the next 4 sec. Paladin - Holy Spec. 9.4% of Base Mana. 40 yd range. 1.5 sec cast.
- Holy Shock Blasts the target with Holy energy, causing [ 136% [ 102% of Spell Power ] Holy damage to an enemy, or [ 122.16% of Spell Power ] healing to an ally, and granting a charge of Holy Power. Holy Shock has an additional 25% chance to be a critical strike. Paladin - Holy Spec. 9.5% of Base Mana. 40 yd range. Instant. 6 sec cooldown.
Protection
- Avenger's Shield Hurls your shield at an enemy target, dealing [ 29.9% of Spell Power 2;] Holy damage, silencing and interrupting spellcasting for 3 sec, and then jumping to additional nearby enemies. Affects 3 total targets. Requires Shields. Paladin - Protection Spec. 7% of Base Mana. 30 yd range. Instant. 15 sec cooldown.
- Consecration Consecrates the land beneath you, causing 0 9 Holy damage over 9 sec to enemies who enter the area. Paladin - Protection Spec. 7% of Base Mana. Instant. 9 sec cooldown.
- Holy Wrath Sends bolts of power in all directions, causing [ 182% [ 268.6% of Holy Spell Power ] Holy damage divided among all enemies within 10 yards, stunning Demons and Undead for 3 sec. Paladin - Protection Spec. 5% of Base Mana. Instant. 9 sec cooldown.
- Riposte (New) You gain Parry equal to 100% of your Critical Strike from gear. Paladin - Protection Spec.
- Shield of the Righteous Instantly slam the target with your shield, causing 0 1 Holy damage, reducing the physical damage you take by [ 25 ] [Min 30, Max 80]% for 3 sec, and causing Bastion of Glory. Bastion of Glory Increases the strength of your Word of Glory when used to heal yourself by 10%. Stacks up to 5 times. Requires Shields. Paladin - Protection Spec. 3 Holy Power. Melee range. Instant. 1.5 sec cooldown.
Protection, Retribution, Retribution
- Hammer of the Righteous Hammer the current target for 50% 35% weapon damage, causing a wave of light that hits all other targets within 8 yards for 25% 20% Holy weapon damage. Grants a charge of Holy Power. Requires Melee Weapon. Paladin - Protection, Retribution, Retribution Spec. 3% of Base Mana. Melee range. Instant. 4.5 sec cooldown.
Retribution
- Divine Storm An area attack that consumes 3 charges of Holy Power to cause 75% 50% weapon damage as Holy damage to all enemies within 8 yards. Requires Melee Weapon. Paladin - Retribution Spec. 3 Holy Power. Instant.
- Exorcism Forcefully attempt to expel the evil from the target with a blast of Holy Light. Causes 0 1 Holy damage and generates a charge of Holy Power. Your autoattacks have a 20% chance of resetting the cooldown of your Exorcism. Paladin - Retribution Spec. 4% of Base Mana. 30 yd range. Instant. 15 sec cooldown.
- Judgments of the Bold Your Judgment hits grant one charge of Holy Power and cause the Physical Vulnerability effect. Physical Vulnerability Weakens the constitution of an enemy target, increasing their physical damage taken by 4% 5% for 30 sec. Paladin - Retribution Spec.
- Seal of Justice Fills you with Holy Light, causing melee attacks to deal 15% 10% additional Holy damage and reduce the target's movement speed by 50% for 8 sec. Paladin - Retribution Spec. Instant.
- Sword of Light Increases the damage you deal with two-handed melee weapons by 30%. Your spell power is now equal to 100% of your attack power, and you no longer benefit from other sources of spell power. Grants 6% of your maximum mana every 2 sec. Increases the healing done by Word of Glory by 30% 60% and Flash of Light by 100%, and Word of Glory is now instant. Paladin - Retribution Spec.
- Templar's Verdict A powerful weapon strike that consumes 3 charges of Holy Power to deal 210% 185% weapon damage. Requires Melee Weapon. Paladin - Retribution Spec. 3 Holy Power. Melee range. Instant.
Major Glyphs
- Blinding Light (New) Major Glyph. Instant.

- Devouring Plague Consumes up to 3 Shadow Orbs to deal up to [ 1 + 300% 337.5% of Spell Power ] Shadow damage and an additional 100% damage over 6 sec. Also heals the caster for up to 2.50% of their maximum health when it deals periodic damage. Instant.
- Divine Star Fires a Divine Star in front of you, traveling 24 yds, causing [ 85% [ 1 + 85% of Spell Power ] healing to all allies within 4 yds of its path. After reaching its destination it will return to you, also dealing damage and healing to all targets in its path. Instant.
- Mind Sear Causes an explosion of shadow magic around the target, causing [ 30% [ 1 + 22.5% of Spell Power ] Shadow damage every 1 sec for 5 sec to all enemies within 10 yards around the target. Can be cast in Shadowform. 3% of Base Mana. 40 yd range. 5 sec cast (Channeled).
- Penance Launches a volley of holy light at the target, causing [ 112% [ 1 + 84% of Spell Power ] Holy damage to an enemy, or [ 128.46% of Spell Power ] healing to an ally instantly and every 1 sec for 2 sec. Each time Penance deals damage, the Priest will regain 1% of maximum mana. 40 yd range. Instant.
- Penance Launches a volley of holy light at the target, causing [ 112% [ 1 + 84% of Spell Power ] Holy damage to an enemy, or [ 128.46% of Spell Power ] healing to an ally instantly and every 1 sec for 2 sec. Each time Penance deals damage, the Priest will regain 1% of maximum mana. 40 yd range. Instant.
- Prayer of Mending Places a spell on the target that heals them for [ 67% of Spell Power * Percent Health ] the next time they take damage. When the heal occurs, Prayer of Mending jumps to a party or raid member within 20 yards. Jumps up to 5 times and lasts 30 sec after each jump. This spell can only be placed on one target at a time. Can be cast in Shadowform, Spirit of Redemption. 2.7% of Base Mana. 40 yd range. 1.5 sec cast. 10 sec cooldown.
- Prayer of Mending Places a spell on the target that heals them for [ 67% of Spell Power * Percent Health ] the next time they take damage. When the heal occurs, Prayer of Mending jumps to a party or raid member within 20 yards. Jumps up to 5 times and lasts 30 sec after each jump. This spell can only be placed on one target at a time. Unlimited range. Instant. Unlimited range. Instant.
- Shadow Word: Pain A word of darkness that causes [ 60% [ 5 + 44.02% of Spell Power ] Shadow damage instantly, and an additional 0 25 Shadow damage over 18 sec. Can be cast in Shadowform. 4.4% of Base Mana. 40 yd range. Instant.
- Smite Smite an enemy for [ 85.6% [ 64.2% of Spell Power ] Holy damage. Can't be cast in Shadowform. 2.7% of Base Mana. 30 yd range. 1.5 sec cast.
Talents
- Angelic Feather Place a feather at the target location. If allies walk through it, they gain 80% 60% increased movement speed for 6 sec. Only 3 feathers can be placed at one time. Accumulates an additional charge once every 10 sec. Maximum 3 charges. Priest - LvL 30 Talent. 40 yd range. Instant.
- Clarity of Purpose Heals allies within 10 yards of the target for [ 1 + 492.4% up to [ 2 + 984.8% of Spell Power ], split such that more injured targets will receive a larger portion of the healing. The more injured targets are, the greater the total healing received will be. Replaces Prayer of Healing. Priest - LvL 0 Talent. 4.25% 5.7% of Base Mana. 40 yd range. 2.5 sec cast.
- Divine Insight Discipline: When you cast Penance, there is a 100% chance your next Power Word: Shield will both ignore and not cause the Weakened Soul effect. Holy: When you cast Greater Heal or Prayer of Healing, there is a 40% chance your next Prayer of Mending will not trigger its cooldown, and will jump to each target instantly. Shadow: Periodic damage from your Shadow Word: Pain and damage from your Mind Spike has a 5% chance to reset the cooldown on Mind Blast and cause your next Mind Blast within 12 sec to be instant cast and cost no mana. Priest - LvL 75 Talent. Priest - LvL 75 Talent.
- Divine Insight (New) When you cast Penance, there is a 100% chance your next Power Word: Shield will both ignore and not cause the Weakened Soul effect. Priest - LvL 75 Talent.
- Divine Insight (New) Periodic damage from your Shadow Word: Pain and damage from your Mind Spike has a 5% chance to reset the cooldown on Mind Blast and cause your next Mind Blast within 12 sec to be instant cast and cost no mana. Priest - LvL 75 Talent.
- Divine Star Fires a Divine Star in front of you, traveling 24 yds, causing [ 85% [ 1 + 85% of Spell Power ] healing to all allies within 4 yds of its path. After reaching its destination it will return to you, also dealing damage and healing to all targets in its path. Can be cast in Spirit of Redemption. Priest - LvL 90 Talent. 2.5% of Base Mana. 30 yd range. 1.5 sec cast. 15 sec cooldown.
- From Darkness, Comes Light Discipline, Holy: Surge of Light You have a 15% You have a 10% chance when you Smite or cast a healing spell to cause gain Surge of Light, causing your next Flash Heal to be instant cast and have no mana cost. Limit 2 charges. Shadow: Surge of Darkness Periodic damage from your Vampiric Touch and Devouring Plague has a 10% chance to cause your next Mind Spike to not consume your damage-over-time effects, become instant cast, cost no mana, and deal 50% additional damage. Limit 2 charges. Priest - LvL 45 Talent. Priest - LvL 45 Talent.
- Power Word: Solace Strike an enemy with the power of the heavens, dealing [ 152.9% of Spell Power ] Holy damage and an additional [ 2.21% of Spell Power ] Holy damage over 7 sec and restoring 1% of maximum mana. Damage dealt by Power Word: Solace will instantly heal a nearby low health friendly target within 40 yards from the enemy target for 150% of the damage dealt (75% when healing the Priest). Replaces Holy Fire. Priest - LvL 45 Talent. 30 yd range. Instant. 10 sec cooldown.
- Saving Grace Instantly heals a friendly target for [ 1 + 1,190.4% of Spell Power ]. Reduces your 793.6% of Spell Power ]. Reduces your absorbs and healing done by 10% for 10 sec, stacking up to 10 times. Priest - LvL 0 Talent. 3.4% of Base Mana. 40 yd range. Instant.
- Solace and Insanity Discipline, Holy: You gain the Power Word: Solace ability. Shadow: Casting Mind Flay while your target is affected by your Devouring Plague causes your Mind Flay to deal 33% additional damage per orb consumed by Devouring Plague. Strike an enemy with the power of the heavens, dealing [ 152.9% of Spell Power ] Holy damage and an additional [ 2.21% of Spell Power ] Holy damage over 7 sec and restoring 1% of maximum mana. Damage dealt by Power Word: Solace will instantly heal a nearby low health friendly target within 40 yards from the enemy target for 150% of the damage dealt (75% when healing the Priest). Replaces Holy Fire. Priest - LvL 45 Talent. Priest - LvL 45 Talent.
- Surge of Darkness (New) Periodic damage from your Vampiric Touch and Devouring Plague has a 20% chance to grant you Surge of Darkness, causing your next Mind Spike to not consume your damage-over-time effects, become instant cast, cost no mana, and deal 50% additional damage. Limit 2 charges. Priest - LvL 45 Talent.
- Void Entropy Consumes up to 3 Shadow Orbs to deal up to [ 1 + 48.6% 36.45% of Spell Power ] Shadow damage every 3 sec for 60 sec. Priest - LvL 0 Talent. All Shadow Orbs. 40 yd range. 1.5 sec cast.
- Words of Mending Your healing and shielding spell casts grant you a stack of Word of Mending. When you gain 5 10 stacks of Word of Mending, your next targeted healing or shielding spell also casts a Prayer of Mending at them. Priest - LvL 0 Talent.
Discipline
- Divine Aegis Critical heals create a protective shield on the target, absorbing 100% of the amount healed, instead of healing for twice as much. Lasts 15 sec. Additionally, Power Word: Shield has a chance equal to your critical effect chance to absorb twice as much. Priest - Discipline Spec. Priest - Discipline Spec.
- Penance Launches a volley of holy light at the target, causing [ 112% [ 1 + 84% of Spell Power ] Holy damage to an enemy, or [ 128.46% of Spell Power ] healing to an ally instantly and every 1 sec for 2 sec. Each time Penance deals damage, the Priest will regain 1% of maximum mana. Priest - Discipline Spec. 1.8% of Base Mana. 40 yd range. Instant (Channeled). 9 sec cooldown.
Discipline & Holy
- Holy Fire Consumes the enemy in Holy flames that cause [ 152.9% [ 1 + 114.68% of Spell Power ] Holy damage and an additional [ 4.42% [ 7 + 3.32% of Spell Power ] Holy damage over 7 sec. Can't be cast in Shadowform. Priest - Discipline & Holy Spec. 1.8% of Base Mana. 30 yd range. Instant. 10 sec cooldown.
Holy
- Chakra: Chastise Increases the damage done by your Shadow and Holy spells by 50%, grants a 10% chance for Smite to reset the cooldown of Holy Word: Chastise, causes Smite and Holy Fire to cost no mana and refund 0.75% of maximum mana, and transforms your Holy Word spell back into Holy Word: Chastise. Holy Word: Chastise Chastise the target for [ 84.8% [ 1 + 63.6% of Spell Power ] Holy damage, and disorients them for 3 sec. 30 sec cooldown. Can't be cast in Moonkin Form. Priest - Holy Spec. Instant. 30 sec cooldown.
- Chakra: Sanctuary Each heal cast while this Chakra is active reduces the remaining cooldown of your Circle of Healing spell by 0.5 1 sec. Transforms your Holy Word: Chastise spell into Holy Word: Sanctuary. Holy Word: Sanctuary Blesses the ground with Divine light, healing all within it for [ 9.4% of Spell Power ] every 2 sec for 30 sec. Only one Sanctuary can be active at any one time. 40 sec cooldown. Priest - Holy Spec. Instant. 30 sec cooldown.
- Circle of Healing Heals up to 5 friendly party or raid members within 30 yards of the target for [ 123.15% of Spell Power ]. Prioritizes healing the most injured party members. Can be cast in Spirit of Redemption. Can't be cast in Shadowform. Priest - Holy Spec. 2.2% of Base Mana. 40 yd range. Instant. 10 sec cooldown. 12 sec cooldown.
- Holy Word: Chastise Chastise the target for [ 84.8% [ 1 + 63.6% of Spell Power ] Holy damage, and disorients them for 3 sec. Can't be cast in Shadowform. Priest - Holy Spec. 3% of Base Mana. 30 yd range. Instant. 30 sec cooldown.
- Renew (Discipline, Shadow) Heals the target for [ 69.65% [ 84.4% of Spell Power ] every 3 sec for 12 sec.
- Renew (Holy) Heals the target for [ 41.8% [ 50.6% of Spell Power ] initially and [ 69.65% [ 84.4% of Spell Power ] every 3 sec for 12 sec.
- Renew 1.5% 1.7% of Base Mana.
- Serendipity When you heal with Binding Heal or Flash Heal, the cast time of your next Greater Heal or Prayer of Healing spell is reduced by 20% and mana cost reduced by 20%. Stacks up to 2 times. Lasts 20 sec. Priest - Holy Spec.
Shadow
- Devouring Plague Consumes up to 3 Shadow Orbs to deal up to [ 1 + 300% 337.5% of Spell Power ] Shadow damage and an additional 100% damage over 6 sec. Also heals the caster for up to 2.50% of their maximum health when it deals periodic damage. Can be cast in Shadowform. Priest - Shadow Spec. All Shadow Orbs. 40 yd range. Instant.
- Mastery: Mental Anguish Increases the damage of Mind Blast, Mind Spike, Mind Flay, and Mind Sear and Mind Flay by 20%. Priest - Shadow Spec.
- Mind Blast Blasts the target for [ 241% [ 1 + 207.9% of Spell Power ] Shadow damage, generates 1 Shadow Orbs, and causes the victim to take 5% increased damage from spells for 15 sec.. Can be cast in Shadowform. Priest - Shadow Spec. 3% of Base Mana. 40 yd range. 1.5 sec cast. 8 sec cooldown.
- Mind Flay Assault the target's mind with Shadow energy, causing [ 51.6% [ 3 + 29% of Spell Power ] Shadow damage over 3 sec and slowing their movement speed by 50%. Can be cast in Shadowform. Priest - Shadow Spec. 1% of Base Mana. 40 yd range. Instant (Channeled). 3 sec cast (Channeled).
- Mind Spike Blasts the target for [ 130% [ 1 + 97.5% of Spell Power ] Shadowfrost damage, but extinguishes your Shadow damage-over-time effects from the target in the process. Can be cast in Shadowform. Priest - Shadow Spec. 1% of Base Mana. 40 yd range. 1.5 sec cast.
- Shadow Word: Death (Discipline, Holy) A word of dark binding that inflicts [ 215.7% [ 1 + 161.78% of Spell Power ] Shadow damage to the target.
- Shadow Word: Death (Shadow) A word of dark binding that inflicts [ 215.7% [ 1 + 161.78% of Spell Power ] Shadow damage to the target and grants a Shadow Orb.
- Shadowy Apparitions When you deal critical periodic damage with your Shadow Word: Pain, you also create a shadowy version of yourself that floats towards the target and deals [ 60% [ 45% of Spell Power ] Shadow damage. Priest - Shadow Spec.
- Vampiric Touch Causes [ 63% Causes [ 5 + 54.37% of Spell Power ] Shadow damage over 15 sec. Each time Vampiric Touch deals damage the caster gains 2% of maximum mana. If Vampiric Touch is dispelled, the dispeller flees in Horror for 3 sec. Priest - Shadow Spec. 3% of Base Mana. 40 yd range. 1.5 sec cast.

- Ambush Ambush the target, causing 235% 250% weapon damage to the target (340% 362% if a dagger is equipped). Must be stealthed and behind the target. Awards 2 combo points. Requires Melee Weapon. Requires Stealth. 60 Energy. Melee range. Instant.
- Crimson Tempest (Assassination, Combat) Finishing move that consumes combo points on any nearby target to slash at the flesh of all enemies within 8 yards, dealing Physical damage and causing victims to bleed and suffer an additional 240% of the initial damage over 12 sec: 1 point : [ 8 + 12.8% [ 3 + 6% of AP ] damage 2 points: [ 13 + 25.6% [ 3 + 12% of AP ] damage 3 points: [ 18 + 38.4% [ 3 + 18.1% of AP ] damage 4 points: [ 23 + 51.2% [ 3 + 24.1% of AP ] damage 5 points: [ 28 + 64% of AP ] damage [ 3 + 30.1% of AP ] damage
- Crimson Tempest (Subtlety) Finishing move that consumes combo points on any nearby target to slash at the flesh of all enemies within 8 yards, dealing Physical damage and causing victims to bleed and suffer an additional 240% of the initial damage over 12 sec: 1 point : [ 8 + 15.9% [ 3 + 7.5% of AP ] damage 2 points: [ 13 + 31.7% [ 3 + 14.9% of AP ] damage 3 points: [ 18 + 47.6% [ 3 + 22.4% of AP ] damage 4 points: [ 23 + 63.5% [ 3 + 29.9% of AP ] damage 5 points: [ 28 + 79.4% of AP ] damage [ 3 + 37.3% of AP ] damage
- Crimson Tempest (Assassination, Combat) Finishing move that consumes combo points on any nearby target to slash at the flesh of all enemies within 8 yards, dealing Physical damage and causing victims to bleed and suffer an additional 240% of the initial damage over 12 sec: 1 point : [ 8 + 12.8% [ 3 + 6% of AP ] damage 2 points: [ 13 + 25.6% [ 3 + 12% of AP ] damage 3 points: [ 18 + 38.4% [ 3 + 18.1% of AP ] damage 4 points: [ 23 + 51.2% [ 3 + 24.1% of AP ] damage 5 points: [ 28 + 64% of AP ] damage [ 3 + 30.1% of AP ] damage
- Crimson Tempest (Subtlety) Finishing move that consumes combo points on any nearby target to slash at the flesh of all enemies within 8 yards, dealing Physical damage and causing victims to bleed and suffer an additional 240% of the initial damage over 12 sec: 1 point : [ 8 + 15.9% [ 3 + 7.5% of AP ] damage 2 points: [ 13 + 31.7% [ 3 + 14.9% of AP ] damage 3 points: [ 18 + 47.6% [ 3 + 22.4% of AP ] damage 4 points: [ 23 + 63.5% [ 3 + 29.9% of AP ] damage 5 points: [ 28 + 79.4% of AP ] damage [ 3 + 37.3% of AP ] damage
- Eviscerate Assassination, Combat: Finishing move that causes damage per combo point: 1 point : [ 1 + 36.5% of AP ] damage 2 points: [ 1 + 73% of AP ] damage 3 points: [ 1 + 109.5% of AP ] damage 4 points: [ 1 + 146% of AP ] damage 5 points: [ 1 + 182.5% of AP ] damage Subtlety: Finishing move that causes damage per combo point: 1 point : [ 1 + 45.3% of AP ] damage 2 points: [ 1 + 90.5% of AP ] damage 3 points: [ 1 + 135.8% of AP ] damage 4 points: [ 1 + 181% of AP ] damage 5 points: [ 1 + 226.3% of AP 32% of AP * mult ] damage 2 points: [ 1 + 64.1% of AP * mult ] damage 3 points: [ 1 + 96.1% of AP * mult ] damage 4 points: [ 1 + 128.1% of AP * mult ] damage 5 points: [ 1 + 160.2% of AP * mult ;] damage Requires Melee Weapon. 35 Energy. Melee range. Instant.
- Garrote Garrote the enemy, silencing them for 3 sec and causing [ 81% [ 6 + 81% of AP ] damage over 18 sec, increased by your attack power. Must be stealthed. Awards 0 combo points. Requires Stealth. 45 Energy. Melee range. Instant.
- Hemorrhage An instant strike that deals 100% weapon damage (145% 65% weapon damage (94% if a dagger is equipped), causing profuse bleeding that deals an additional 50% 100% of the direct strike's damage over 24 sec. Awards 1 combo points. Replaces Sinister Strike. 30 yd range. Instant.
- Mutilate Instantly attacks with both weapons for 200% weapon damage(138% when used with non-daggers). Awards 2 combo points. Requires One-Handed Swords, Fist Weapons, Daggers. Melee range. Instant. Awards 2 combo points. Requires Daggers. Melee range. Instant.
- Mutilate Off-Hand Instantly attacks with both weapons for 200% weapon damage(138% when used with non-daggers). Awards 2 combo points. Requires One-Handed Swords, Fist Weapons, Daggers. Melee range. Instant. Awards 2 combo points. Requires Daggers. Melee range. Instant.
- Shiv Strikes an enemy's pressure point with your off-hand weapon, dealing 15% 10% weapon damage, dispelling an Enrage effect from the target, and applying a concentrated form of your active Non-Lethal poison. See individual Non-Lethal poison tooltips for details regarding the concentrated effects of each. Requires One-Handed Melee Weapon. 20 Energy. Melee range. Instant. 10 sec cooldown.
- Sinister Strike An instant strike that causes 130% of your normal weapon damage (189% with a dagger 85% of your normal weapon damage). Requires Melee Weapon. 50 Energy. Melee range. Instant.
- Tricks of the Trade The threat caused by your next damaging attack and all actions taken for 6 sec 0 afterwards will be transferred to the target party or raid member. Transferred threat is not permanent, and will fade after 30 sec. 100 yd range. Instant. 30 sec cooldown.
Talents
- Deadly Throw (Assassination, Combat) Damage dealt: 1 point : [ 24.9% of AP ] to [ 24.9% [ 1 + 17.8% of AP ] damage 2 points: [ 49.8% of AP ] to [ 49.8% [ 1 + 35.6% of AP ] damage 3 points: [ 74.7% of AP ] to [ 74.7% [ 1 + 53.4% of AP ] damage 4 points: [ 99.6% of AP ] to [ 99.6% [ 1 + 71.2% of AP ] damage 5 points: [ 124.5% of AP ] to [ 124.5% of AP ] damage [ 1 + 89% of AP ] damage
- Deadly Throw (Subtlety) Damage dealt: 1 point : [ 30.9% of AP ] to [ 30.9% [ 1 + 22.1% of AP ] damage 2 points: [ 61.8% of AP ] to [ 61.8% [ 1 + 44.1% of AP ] damage 3 points: [ 92.6% of AP ] to [ 92.6% [ 1 + 66.2% of AP ] damage 4 points: [ 123.5% of AP ] to [ 123.5% [ 1 + 88.3% of AP ] damage 5 points: [ 154.4% of AP ] to [ 154.4% of AP ] damage [ 1 + 110.4% of AP ] damage
- Deadly Throw Instant.
- Death from Above Assassination: Finishing move that consumes combo points on the target to empower your weapons with shadow energy and perform a devastating two-part attack. You whirl around, dealing up to 1 damage to all enemies within 8 yds, then leap into the air and slice into Envenom your target on the way back down, dealing up to an additional 500% weapon damage (up to 724% if a dagger is equipped). Damage based on combo points consumed Combat, Subtlety: Finishing move that consumes combo points on the target to empower your weapons with shadow energy and perform a devastating two-part attack. You whirl around, dealing up to 1 damage to all enemies within 8 yds, then leap into the air and Eviscerate your target on the way back down. Requires One-Handed Melee Weapon. Rogue - LvL 0 Talent. 50 Energy. 15 yd range. Instant. 20 sec cooldown.
Assassination
- Assassin's Resolve While wielding daggers, Your maximum Energy is increased by 20 and your damage is increased by 20%. Rogue - Assassination Spec. Requires Daggers. Rogue - Assassination Spec.
- Dispatch A vicious strike that exploits the vulnerability of foes with less than 35% health remaining, causing 480% 315% weapon damage to the target (331% when used with a non-dagger). Requires a dagger, fist weapon, or one-handed sword Requires a dagger in the main hand. Awards 1 combo points. Replaces Sinister Strike. Requires One-Handed Swords, Fist Weapons, Daggers. Rogue - Assassination Spec. 30 Energy. Melee range. Instant.
- Envenom Finishing move that deals instant Nature damage proportional to the number of combo points on the target. Following the Envenom attack, your poison application chance is increased by 15%, for 1 sec plus an additional 1 sec per combo point. 1 point : [ 23.2% of AP ] damage 2 points: [ 46.4% of AP ] damage 3 points: [ 69.6% of AP ] damage 4 points: [ 92.8% of AP ] damage 5 points: [ 115.9% of AP [ 30.6% of AP + 1 ] damage 2 points: [ 61.2% of AP + 2 ] damage 3 points: [ 91.8% of AP + 3 ] damage 4 points: [ 122.4% of AP + 4 ] damage 5 points: [ 153% of AP + 5 ;] damage Replaces Eviscerate. Requires One-Handed Melee Weapon. Rogue - Assassination Spec. 35 Energy. Melee range. Instant.
- Mutilate Instantly attacks with both weapons for 200% weapon damage (138% when used with non-daggers). Awards 2 combo points. Requires One-Handed Swords, Fist Weapons Awards 2 combo points. Requires, Daggers. Rogue - Assassination Spec. 55 Energy. Melee range. Instant.
Assassination & Subtlety
- Fan of Knives Instantly whirl around, releasing a spray of knives at all targets within 10 yards, dealing 0 1 Physical damage. This attack has a chance of applying your active poisons at their normal rate. Awards 1 combo points if it strikes your current combo target. Rogue - Assassination & Subtlety Spec. 35 Energy. Instant.
- Rupture Assassination: Finishing move that causes damage over time, increased by your attack power. Lasts longer per combo point: 1 point : [ 8.3% [ 32.9% of AP ] over 8 sec 2 points: [ 24.8% [ 98.6% of AP ] over 12 sec 3 points: [ 49.7% [ 197.3% of AP ] over 16 sec 4 points: [ 82.8% [ 328.8% of AP ] over 20 sec 5 points: [ 124.2% [ 493.2% of AP ] over 24 sec Combat: Finishing move that causes damage over time, increased by your attack power. Lasts longer per combo point: 1 point : [ 27.4% of AP ] over 8 sec 2 points: [ 82.2% of AP ] over 12 sec 3 points: [ 164.4% of AP ] over 16 sec 4 points: [ 274% of AP ] over 20 sec 5 points: [ 411% of AP ] over 24 sec Subtlety: Finishing move that causes damage over time, increased by your attack power. Lasts longer per combo point: 1 point : [ 44.8% of AP ] over 8 sec 2 points: [ 134.5% of AP ] over 12 sec 3 points: [ 269.1% of AP ] over 16 sec 4 points: [ 448.5% of AP ] over 20 sec 5 points: [ 672.7% of AP ] over 24 sec Requires Melee Weapon. Rogue - Assassination & Subtlety Spec. 25 Energy. Melee range. Instant.
Combat
- Killing Spree Step through the shadows to an enemy within 10 yards, attacking it every 0.5 sec with both weapons for 60% 50% weapon damage until 7 assaults are made, and increasing all damage done by 50% for the duration. Cannot hit invisible or stealthed targets. Blade Flurry Effect: Killing Spree will teleport to and damage a nearby enemy target every 0.5 sec instead of focusing on your primary target. Requires Melee Weapon. Rogue - Combat Spec. 10 yd range. Instant. 2 min cooldown.
- Revealing Strike An instant strike that deals 120% 80% weapon damage and exposes the target's vulnerabilities, increasing the effectiveness of your offensive finishing moves on that target by 35%, and giving your Sinister Strikes a 20% chance to generate an extra combo point, for 24 sec. Awards 1 combo points. Requires Melee Weapon. Rogue - Combat Spec. 40 Energy. Melee range. Instant.
Subtlety
- Backstab Backstab the target, causing 510% 130% weapon damage. Must not be in front of the target. Requires a dagger in the main hand. Awards 1 combo points. Requires Daggers. Rogue - Subtlety Spec. 35 Energy. Melee range. Instant.
- Hemorrhage An instant strike that deals 100% weapon damage (145% 65% weapon damage (94% if a dagger is equipped), causing profuse bleeding that deals an additional 50% 100% of the direct strike's damage over 24 sec. Awards 1 combo points. Replaces Sinister Strike. Requires Melee Weapon. Rogue - Subtlety Spec. 30 Energy. Melee range. Instant.

- Chain Lightning Hurls a lightning bolt at the enemy, dealing [ 38.2% [ 28.65% of Spell Power ] Nature damage and then jumping to additional nearby enemies. Affects 3 total targets. 30.5% of Base Mana. 30 yd range. 2 sec cast. 3 sec cooldown.
- Earth Shock Instantly shocks the target with concussive force, causing [ 44.8% [ 33.6% of Spell Power ] Nature damage. 14.4% of Base Mana. 25 yd range. Instant. 6 sec cooldown.
- Fire Nova Causes the Shaman's Flame Shocked targets to emit a wave of flames, inflicting [ 59.9% [ 44.92% of Spell Power ] Fire damage to enemies within 10 yards of each. 100 yd range. Instant.
- Flame Shock Instantly sears the target with fire, causing [ 1 + 33.4% 25.05% of Spell Power ] Fire damage immediately and [ 6 + 33.4% 25.05% of Spell Power ] Fire damage over 30 sec. 11.9% of Base Mana. 25 yd range. Instant. 6 sec cooldown.
- Flametongue Attack (Enhancement) Each hit causes up to [ 15% [ 14.9% of AP ] additional Fire damage, based on the speed of the weapon.
- Frost Shock Instantly shocks an enemy with frost, dealing [ 19% [ 1 + 28.5% of Spell Power ] Frost damage and reducing the target's movement speed by 50%. Lasts 8 sec. Causes a high amount of threat. 21.1% of Base Mana. 25 yd range. Instant. 6 sec cooldown.
- Lightning Bolt Fires a bolt of lightning at the target, dealing [ 72% [ 71.28% of Spell Power ] Nature damage. 7.1% of Base Mana. 30 yd range. 2.5 sec cast.
- Lightning Shield The caster is surrounded by a reactive lightning barrier. When a spell, melee or ranged attack hits the caster, the attacker will be struck for [ 28.2% [ 21.15% of Spell Power ] Nature damage. This effect may only occur once every few seconds. Lasts 60 min. Only one of your Elemental Shields can be active on you at once. Instant.
- Lightning Shield Discharges lightning at an attacker, dealing [ 28.2% [ 21.15% of Spell Power ] Nature damage. 100 yd range. Instant. 3 sec cooldown.
- Searing Totem Summons a Fire Totem with 5 health at the feet of the caster for 60 sec that repeatedly attacks an enemy within 0 to 25 yards for [ 1 + 12.87% 9.65% of Spell Power ] Fire damage. Fire Totem. 5.9% of Base Mana. Instant.
- Stormstrike Instantly strike an enemy with both weapons, dealing 180% 120% weapon damage and granting you an additional 25% chance to critically strike that enemy with your Lightning Bolt, Chain Lightning, Lightning Shield, and Earth Shock for 15 sec. Damage is increased by 30% while you have Lightning Shield active. Requires Melee Weapon. Melee range. Instant.
- Stormstrike Off-Hand Instantly strike an enemy with both weapons, dealing 180% 120% weapon damage and granting you an additional 25% chance to critically strike that enemy with your Lightning Bolt, Chain Lightning, Lightning Shield, and Earth Shock for 15 sec. Damage is increased by 30% while you have Lightning Shield active. Requires Melee Weapon. Melee range. Instant.
- Unleash Life Unleashes the Earthliving enchantment upon the Shaman's weapon, healing a friendly target for [ 63.77% of Spell Power 0;] and increasing the effect of the Shaman's next direct heal by 30%. 100 yd range. Instant. 15 sec cooldown.
- Windstrike Hurl a staggering blast of wind at an enemy, dealing Physical damage equal to 180% 120% weapon damage, bypassing armor, and granting you an additional 25% chance to critically strike that enemy with your Lightning Bolt, Chain Lightning, Lightning Shield, and Earth Shock for 15 sec. Damage is increased by 30% while Lightning Shield is active. Requires Melee Weapon. 9.372% of Base Mana. 30 yd range. Instant. 8 sec cooldown.
- Windstrike Hurl a staggering blast of wind at an enemy, dealing Physical damage equal to 180% 120% weapon damage, bypassing armor, and granting you an additional 25% chance to critically strike that enemy with your Lightning Bolt, Chain Lightning, Lightning Shield, and Earth Shock for 15 sec. Damage is increased by 30% while Lightning Shield is active. Requires Melee Weapon. 100 yd range. Instant.
- Windstrike Off-Hand Hurl a staggering blast of wind at an enemy, dealing Physical damage equal to 180% 120% weapon damage, bypassing armor, and granting you an additional 25% chance to critically strike that enemy with your Lightning Bolt, Chain Lightning, Lightning Shield, and Earth Shock for 15 sec. Damage is increased by 30% while Lightning Shield is active. Requires Melee Weapon. 100 yd range. Instant.
Talents
- Elemental Blast (Elemental, Restoration) Harness and direct the raw power of the elements towards an enemy target, dealing [ 205% [ 153.75% of Spell Power ] Elemental damage and increasing the caster's Critical Strike, Haste, Multistrike, or Mastery by 0 for 8 sec.
- Elemental Blast (Enhancement) Harness and direct the raw power of the elements towards an enemy target, dealing [ 205% [ 153.75% of Spell Power ] Elemental damage and increasing the caster's Agility, Critical Strike, Haste, Multistrike, or Mastery by 0 for 8 sec.
- Spew Lava Empowers your current Fire totem with the power of lava, causing it to spew globs of lava at random enemies within 40 yards every 0.5 sec for 10 sec. Each glob of lava deals [ 1 + 50% 37.5% of Spell Power ] Fire damage to all enemies within 4 yards. Shaman - LvL 0 Talent. Instant. 45 sec cooldown.
- Unleashed Fury Your elemental weapon imbues are empowered, granting additional effects when triggered with Unleash Elements: Flametongue Weapon Increases the enemy target's damage taken from your Lightning Bolt by 30%, and from your Lava Burst by 10% for 10 sec. Windfury Weapon For 8 sec, your multistrike chance is increased by 10% 5%. Earthliving Weapon Further increases the effectiveness of your next single-target heal on the targeted ally by 50%. Shaman - LvL 90 Talent.
Elemental
- Earthquake You cause the earth at the target location to tremble and break, dealing [ 15% [ 11.3% of Nature Spell Power ] Physical damage every 1 sec to enemies in an 8 yard radius, with a 10% chance of knocking down affected targets. Lasts 10 sec. Shaman - Elemental Spec. 70.3% of Base Mana. 35 yd range. 2.5 sec cast. 10 sec cooldown.
- Thunderstorm You call down a bolt of lightning, energizing you and damaging nearby enemies within 10 yards. Restores 15% mana to you and deals [ 43.4% [ 32.55% of Spell Power ] Nature damage to all nearby enemies, reducing their movement speed by 40% for 5 sec and knocking them back 20 yards. This spell is usable while stunned. Shaman - Elemental Spec. Instant. 45 sec cooldown.
Elemental & Enhancement
- Flametongue Weapon (Enhancement) Each hit causes up to [ 15% [ 14.9% of AP ] additional Fire damage, based on the speed of the weapon.
Elemental & Restoration
- Lava Burst You hurl molten lava at the target, dealing [ 96% [ 72% of Spell Power ] Fire damage. Lava Burst will always deal a critical strike. If your Flame Shock is on the target, Lava Burst will deal 0% additional damage. Shaman - Elemental & Restoration Spec. 7.7% of Base Mana. 30 yd range. 2 sec cast. 8 sec cooldown.
Enhancement
- Fire Nova Ignites your Flame Shock spell on any nearby enemies, causing each of them to emit a wave of flames that deals [ 59.9% [ 44.92% of Spell Power ] Fire damage to every other enemy within 10 yards. Shaman - Enhancement Spec. 13.7% of Base Mana. 100 yd range. Instant. 4 sec cooldown.
- Lava Lash You charge your off-hand weapon with lava, instantly dealing 280% 185% of that weapon's damage to an enemy target and spreading your Flame Shock from the target to up to 4 enemies within 12 yards. Damage is increased by 40% if your off-hand weapon is enchanted with Flametongue. Requires Melee Weapon. Shaman - Enhancement Spec. 4% of Base Mana. Melee range. Instant. 10 sec cooldown.
- Magma Totem Summons a Fire Totem with 5 health at the feet of the caster for 60 sec that causes [ 5.3% [ 3.98% of Spell Power ] Fire damage to creatures within 8 yards every 2 seconds. Shaman - Enhancement Spec. 21.1% of Base Mana. Instant.
- Stormstrike Instantly strike an enemy with both weapons, dealing 180% 120% weapon damage and granting you an additional 25% chance to critically strike that enemy with your Lightning Bolt, Chain Lightning, Lightning Shield, and Earth Shock for 15 sec. Damage is increased by 30% while you have Lightning Shield active. Requires Melee Weapon. Shaman - Enhancement Spec. 9.4% of Base Mana. Melee range. Instant. 8 sec cooldown.
Restoration
- Tidal Waves When you cast Chain Heal or Riptide, you gain the Tidal Waves effect, which reduces the cast time of your Healing Wave by 30% 20% and increases the critical effect chance of your Healing Surge spell by 70% 30%. 2 charges. Shaman - Restoration Spec.

- Agony Inflicts increasing agony on the target, causing up to [ 35% [ 120 + 26.3% of Spell Power ] Shadow damage over 24 sec. This damage is dealt slowly at first and builds up each time it deals damage. 100 yd range. Instant.
- Banish Banishes an enemy Demon, Aberration or Elemental for up to 30 sec. Banished The target cannot act but is invulnerable. Limit 1 target. Casting Banish again will cancel the spell. 3% of Base Mana / 30 Demonic Fury. 30 yd range. 1.5 sec cast.
- Corruption (Affliction, Destruction) Corrupts the target, causing [ 24% [ 18% of Spell Power ] Shadow damage over 18 sec.
- Corruption (Demonology) Corrupts the target, causing [ 24% [ 18% of Spell Power ] Shadow damage over 18 sec.
- Corruption (Affliction, Destruction) Corrupts the target, causing [ 24% [ 18% of Spell Power ] Shadow damage over 18 sec.
- Corruption (Demonology) Corrupts the target, causing [ 24% [ 18% of Spell Power ] Shadow damage over 18 sec.
- Corruption (Affliction, Destruction) Corrupts the target, causing [ 24% [ 18% of Spell Power ] Shadow damage over 18 sec.
- Corruption (Demonology) Corrupts the target, causing [ 24% [ 18% of Spell Power ] Shadow damage over 18 sec.
- Curse of the Elements Curses the target and all enemies within 10 yards, increasing magic damage taken by 5% for 5 min. Curses A Warlock can only have one Curse active per target. 4% of Base Mana. 40 yd range. Instant.
- Drain Life (Affliction, Destruction) Drains the life from the target, causing [ 1 + 66.8% 58.5% of Spell Power ] Shadow damage and restoring 1% of the caster's total health every 1 sec.
- Drain Life (Demonology) Drains the life from the target, causing [ 1 + 66.8% 58.5% of Spell Power ] Shadow damage and restoring 1% of the caster's total health every 1 sec.
- Fear Strikes fear in the enemy, causing it to flee for up to 20 sec. Fear Restrictions Damage caused may cancel fear. Limit 1 target. 4% of Base Mana. 30 yd range. 1.7 sec cast.
- Rain of Fire Calls down a fiery rain to burn enemies in the area of effect for [ 120% [ 150% of Spell Power ] Fire damage over 8 sec. Deals 50% additional damage if the target is immolated. Destruction. Unlimited range. Instant.
- Rain of Fire Calls down a fiery rain to burn enemies in the area of effect for Spell Power [ 75% of Spell Power Fire damage over 6 sec. Deals 50% additional damage if the target is immolated. 100 yd range. Instant.
- Ritual of Summoning Begins a ritual that creates a summoning portal. Requires the caster and 2 additional allies to complete the ritual. The summoning portal can be used by allies to summon a targeted party or raid member. Rituals Requires the caster and 2 additional allies to complete. 4% of Base Mana. 30 yd range. 2 min cast (Channeled). 2 min cooldown.
- Seed of Corruption Embeds a demon seed in the enemy target, causing [ 21% [ 15.75% of Spell Power ] Shadow damage over 18 sec. When the target takes 0 [ 94.5% of Spell Power total damage from the caster or dies, the seed will inflict [ 91% [ 68.25% of Spell Power ] Shadow damage to all enemies within 10 yards of the target. Unlimited range. Instant.
- Seed of Corruption Embeds a demon seed in the enemy target, causing [ 21% [ 15.75% of Spell Power ] Shadow damage over 18 sec. When the target takes 0 [ 94.5% of Spell Power total damage from the caster or dies, the seed will inflict [ 91% [ 68.25% of Spell Power ] Shadow damage to all enemies within 10 yards of the target. 40 yd range. Instant.
- Seed of Corruption Embeds a demon seed in the enemy target, causing [ 21% [ 15.75% of Spell Power ] Shadow damage over 18 sec. When the target takes 0 [ 94.5% of Spell Power total damage from the caster or dies, the seed will inflict [ 91% [ 68.25% of Spell Power ] Shadow damage to all enemies within 10 yards of the target. Soulburn. 40 yd range. 2 sec cast.
- Seed of Corruption Embeds a demon seed in the enemy target, causing [ 21% [ 15.75% of Spell Power ] Shadow damage over 18 sec. When the target takes 0 [ 94.5% of Spell Power total damage from the caster or dies, the seed will inflict [ 91% [ 68.25% of Spell Power ] Shadow damage to all enemies within 10 yards of the target. Unlimited range. Instant. 60 sec cooldown.
- Shadow Bolt (Affliction, Destruction) Sends a shadowy bolt at the enemy, causing [ 138% [ 1 + 103.5% of Spell Power ] Shadow damage.
- Shadow Bolt (Demonology) Sends a shadowy bolt at the enemy, causing [ 138% [ 1 + 103.5% of Spell Power ] Shadow damage.
- Shadow Bolt 2.5 1.7 sec cast.
- Soulshatter (New) Reduces threat by 90% for all enemies within 50 yards. 4% of Total Health. Instant. 2 min cooldown.
- Unstable Affliction Shadow energy slowly destroys the target, causing [ 7 + 29% 21.75% of Spell Power ] damage over 14 sec. If the Unstable Affliction is dispelled it will cause [ 8 + 232% 174% of Spell Power ] damage to the dispeller and silence them for 4 sec. This damage always critically strikes. 100 yd range. 1.5 sec cast.
Talents
- Cataclysm (Affliction, Demonology) Conjures a cataclysm at the target location, dealing [ 500% [ 375% of Spell Power ] Shadowflame damage to all enemies within 0 yards, and applying Corruption.
- Cataclysm (Destruction) Conjures a cataclysm at the target location, dealing [ 500% [ 375% of Spell Power ] Shadowflame damage to all enemies within 0 yards, and applying Immolate.
- Demonbolt Consumes 30% of your current Demonic Fury to deal up to [ 1 + 400% 600% of Spell Power ] Shadowflame damage. The next time you have less than 40 Demonic Fury, all Demonic Fury spent on your most recent Demonbolt will be refunded. Requires Metamorphosis. Warlock - LvL 0 Talent. 40 yd range. 2 sec cast.
- Kil'jaeden's Cunning You can cast Drain Soul, Incinerate and Shadow Bolt while moving. Warlock - LvL 90 Talent. Calls upon the cunning of Kil'jaeden to permit movement while casting Warlock spells. This spell may be cast while casting other spells. Lasts 15 sec. Warlock - LvL 90 Talent. Instant. 2 min cooldown.
Affliction
- Agony Inflicts increasing agony on the target, causing up to [ 35% [ 120 + 26.3% of Spell Power ] Shadow damage over 24 sec. This damage is dealt slowly at first and builds up each time it deals damage. Warlock - Affliction Spec. 1% of Base Mana. 40 yd range. Instant.
- Curse of Exhaustion Curses the target and all enemies within 10 yards, reducing movement speed by 30% for 30 sec. Curses A Warlock can only have one Curse active per target. Warlock - Affliction Spec. 2% of Base Mana. 40 yd range. Instant.
- Drain Soul Drains the soul of the target, causing [ 1 + 20% 15% of Spell Power ] Shadow damage every 1 sec for 4 sec. If the target dies and yields experience or honor, one Soul Shard is energized. Every 1 sec, when Drain Soul deals damage, it causes all of your other periodic Warlock damage effects to instantly deal 40% of their normal periodic damage. Warlock - Affliction Spec. 1.5% of Base Mana, plus 1.5% per sec. 40 yd range. 4 sec cast (Channeled).
- Haunt You send a ghostly soul into the target, dealing [ 394% [ 295.5% of Spell Power ] Shadow damage and increasing all periodic damage done by your spells on the target by 35% for 8 sec. Warlock - Affliction Spec. 1 Soul Shard. 40 yd range. 1.5 sec cast.
- Seed of Corruption Embeds a demon seed in the enemy target, causing [ 21% [ 15.75% of Spell Power ] Shadow damage over 18 sec. When the target takes 0 [ 94.5% of Spell Power total damage from the caster or dies, the seed will inflict [ 91% [ 68.25% of Spell Power ] Shadow damage to all enemies within 10 yards of the target. Warlock - Affliction Spec. 6% of Base Mana. 40 yd range. 2 sec cast.
- Unstable Affliction Shadow energy slowly destroys the target, causing [ 7 + 29% 21.75% of Spell Power ] damage over 14 sec. If the Unstable Affliction is dispelled it will cause [ 8 + 232% 174% of Spell Power ] damage to the dispeller and silence them for 4 sec. This damage always critically strikes. Warlock - Affliction Spec. 1.5% of Base Mana. 40 yd range. 1.5 sec cast.
Demonology
- Hand of Gul'dan Summons a falling meteor to strike the target and all enemies within 6 yards for [ 57.5% [ 86% of Spell Power ] Shadowflame damage and inflicting them with Shadowflame. Shadowflame Reduces movement speed by 30% and deals [ 20% [ 22.5% of Spell Power ] Shadowflame damage over 6 sec. Generates 2 Demonic Fury every time it deals damage. Warlock - Demonology Spec. 5% of Base Mana. 40 yd range. Instant.
- Hellfire Ignites the area surrounding the caster, causing [ 21% [ 15.75% of Spell Power ] Fire damage to himself and [ 21% [ 12.6% of Spell Power ] Fire damage to all nearby enemies every 1 sec. Lasts 14 sec. Generates 10 Demonic Fury per second plus 3 Demonic Fury per second on secondary targets. Warlock - Demonology Spec. 2% of Base Mana, plus 2% per sec. Instant (Channeled).
- Metamorphosis: Chaos Wave While using Metamorphosis, your Hand of Gul'dan spell transforms into Chaos Wave. Hurls a wave of chaos to strike the target and all enemies within 6 yards, dealing [ 116.7% [ 87.52% of Spell Power ] Chaos damage and reducing movement speed by 30% for 6 sec. Warlock - Demonology Spec.
- Metamorphosis: Doom While using Metamorphosis, your Corruption spell transforms into Doom. Inflicts impending doom upon the target, causing [ 4 + 200% 150% of Spell Power ] Shadow damage over 60 sec. When Doom critically strikes, a Wild Imp will be summoned to attack the target. Warlock - Demonology Spec.
- Metamorphosis: Touch of Chaos While using Metamorphosis, your Shadow Bolt spell transforms into Touch of Chaos. Unleashes energy at the enemy, causing [ 76.7% [ 1 + 57.53% of Spell Power ] Chaos damage and extending the duration of Corruption. Warlock - Demonology Spec.
- Soul Fire (Affliction, Destruction) Burn the enemy's soul, causing [ 77.5% [ 1 + 58.13% of Spell Power ] Fire damage.
- Soul Fire (Demonology) Burn the enemy's soul, causing [ 77.5% [ 1 + 58.13% of Spell Power ] Fire damage.
Destruction
- Chaos Bolt (Affliction, Demonology) Unleashes a blast of chaos, causing [ 1 + 348.4% 261.3% of Spell Power or 1 + 281% 210.8% of Spell Power ] Shadow damage.
- Chaos Bolt (Destruction) Unleashes a blast of chaos, causing [ 1 + 348.4% 261.3% of Spell Power or 1 + 281% 210.8% of Spell Power ] Shadow damage.
- Conflagrate Target enemy instantly explodes, dealing [ 210% [ 157.5% of Spell Power ] Fire damage. If the target is afflicted by Immolate, their movement speed is reduced by 50% for 5 sec. Generates Burning Embers. Critical strikes double this effect. Warlock - Destruction Spec. 1% of Base Mana. 40 yd range. Instant.
- Immolate (Affliction, Demonology) Burns the enemy for [ 1 + 61.1% 45.82% of Spell Power ] Fire damage and then an additional [ 5 + 61.1% 45.82% of Spell Power ] Fire damage over 15 sec.
- Immolate (Destruction) Burns the enemy for [ 1 + 61.1% 45.82% of Spell Power ] Fire damage and then an additional [ 5 + 61.1% 45.82% of Spell Power ] Fire damage over 15 sec.
- Incinerate (Affliction, Demonology) Deals [ 1 + 154% 132.82% of Spell Power ] Fire damage to an enemy.
- Incinerate (Destruction) Deals [ 1 + 154% 132.82% of Spell Power ] Fire damage to an enemy.
- Rain of Fire (Affliction, Demonology) Calls down a fiery rain to burn enemies in the area of effect for [ 200% [ 150% of Spell Power ] Fire damage over 6 sec.
- Rain of Fire (Destruction) Calls down a fiery rain to burn enemies in the area of effect for [ 200% [ 150% of Spell Power ] Fire damage over 6 sec.
- Shadowburn Instantly blasts the target for [ 434% [ 1 + 325.5% of Spell Power ] Shadow damage. Only usable on enemies that have less than 20% health. If the target dies within 5 sec, and yields experience or honor, the caster gains a Burning Ember. Warlock - Destruction Spec. 1 Burning Ember. 40 yd range. Instant.
Major Glyphs
- Glyph of Curses Increases the radius of effect on your Curseof Curse of Exhaustion and Curse of Elements spells by 10 yards. Major Glyph.
- Soul Consumption (New) Your Drain Soul restores 15% of your total health after you kill a target that yields experience or honor. Major Glyph. Instant.
Minor Glyphs
- Glyph of Shadow Bolt Splits your Shadow Bolt into three smaller attacks. Minor Glyph. bolts. Minor Glyph.
- Glyph of Subtlety Your Soul Shards no longer display float around you while out of combat. Minor Glyph.

- Battle Stance An aggressive combat stance. Generates high Rage from normal melee attacks. Instant. 1.5 sec cooldown. that generates Rage from melee autoattacks. Instant. 1.5 sec cooldown.
- Bladestorm (Arms) You become a whirling storm of destructive force, striking all nearby targets with your main hand weapon for 150% weapon damage. 90% weapon damage.
- Bladestorm (Fury, Protection) You become a whirling storm of destructive force, striking all nearby targets with your main hand weapon for 90% weapon damage. 60% weapon damage.
- Bladestorm Off-Hand You become a whirling storm of destructive force, striking all nearby targets with your off-hand weapon for 90% 60% weapon damage. Requires Melee Weapon. Instant.
- Charge Charge to an enemy, rooting it for 1.5 sec and reducing movement speed by 0% for 0. Generates 20 Rage. 8-25 yd range. Instant. 20 sec cooldown.
- Deep Wounds Your Mortal Strike, Bloodthirst, and Devastate cause the target to bleed for 0 5 Physical damage over 15 sec. This effect is cancelled if the target reaches full health. 100 yd range. Instant.
- Deep Wounds Your Mortal Strike, Bloodthirst, and Devastate cause the target to bleed for 0 5 Physical damage over 15 sec. This effect is cancelled if the target reaches full health.
- Defensive Stance A tanking combat stance that. Decreases damage taken by 25%. Significantly increases threat generation increases threat generation, and. Generates 1 Rage every 3 sec while in combat. Instant. 1.5 sec cooldown.
- Enrage Mortal Strike, Bloodthirst, Colossus Smash, Devastate, and Shield Slam Arms: Mortal Strike and Colossus Smash critical strikes, and critical blocks Enrage you, generating 10 Rage and increasing damage done by 10% for 6 sec. Fury: Bloodthirst and Colossus Smash critical strikes, and critical blocks Enrage you, generating 10 Rage and increasing damage done by 10% for 6 sec. Protection: Shield Slam and Devastate critical strikes and critical blocks Enrage you, generating 10 Rage and increasing damage done by 10% for 6 sec.
- Execute Arms, Protection: Attempt to finish off a wounded foe, causing 0 physical damage 210% weapon damage to the target. Only usable on enemies that have less than 20% health. Fury: Attempt to finish off a wounded foe, causing 210% weapon damage with both weapons to the target. Only usable on enemies that have less than 20% health. Requires Melee Weapon. 30 Rage. Melee range. Instant.
- Heroic Strike An attack that instantly deals 85% weapon damage (119% 75% weapon damage (105% if a one-handed weapon is equipped). Use when you have more Rage than you can spend. This ability is not on the global cooldown. Requires Melee Weapon. 30 Rage. Melee range. Instant. 1.5 sec cooldown.
- Heroic Throw Throw your weapon at the enemy, causing 35% 25% weapon damage. Requires Melee Weapon. 8-30 yd range. Instant. 6 sec cooldown.
- Raging Blow A mighty blow that deals 140% 115% weapon damage from both melee weapons. Requires Melee Weapon. 100 yd range. Instant.
- Raging Blow Off-Hand A mighty blow that deals 140% 115% weapon damage from both melee weapons. Requires Melee Weapon. 100 yd range. Instant.
- Whirlwind Off-Hand (Arms, Protection) In a whirlwind of steel you attack all enemies within 8 yards, causing 65% 45% weapon damage to each enemy.
- Whirlwind Off-Hand (Fury) In a whirlwind of steel you attack all enemies within 8 yards with both weapons, causing 65% 45% weapon damage to each enemy.
Talents
- Bladestorm (Arms) You become a whirling storm of destructive force, striking all targets within 8 yards for 150% 120% weapon damage every 1 sec for 6 sec.
- Bladestorm (Fury) You become a whirling storm of destructive force, striking all targets within 8 yards with both weapons for 90% 60% weapon damage every 1 sec for 6 sec.
- Bladestorm (Protection) You become a whirling storm of destructive force, striking all targets within 8 yards for 90% 60% weapon damage every 1 sec for 6 sec.
- Dragon Roar Arms: Roar ferociously, causing 151 damage to all enemies within 8 yards, knocking them back and knocking them down for 0.5 sec. Dragon Roar is always a critical strike and ignores all armor on the target. Fury, Protection: Roar ferociously, causing 126 Roar ferociously, causing 0 damage to all enemies within 8 yards, knocking them back and knocking them down for 0.5 sec. Dragon Roar is always a critical strike and ignores all armor on the target. Warrior - LvL 60 Talent. Instant. 60 sec cooldown.
- Ignite Weapon Ignite your weapon and deal 100% weapon damage (140% 65% weapon damage (91% if a one-handed weapon is equipped) as Fire, and cause your auto attacks to deal Fire damage for 10 sec. This ability is not on the global cooldown. Replaces Heroic Strike. Requires Melee Weapon. Warrior - LvL 0 Talent. 30 Rage. Melee range. Instant. 1.5 sec cooldown.
- Ignite Weapon (New) Ignite your weapon and deal 65% weapon damage (91% if a one-handed weapon is equipped) as Fire, and cause your auto attacks to deal Fire damage for 10 sec. This ability is not on the global cooldown. Replaces Heroic Strike. Requires Melee Weapon. Warrior - LvL 0 Talent. 30 Rage. Melee range. Instant. 1.5 sec cooldown.
- Shockwave Arms: Sends a wave of force in a frontal cone before you, causing [ 90% of AP ] damage and stunning all enemy targets within 10 yards for 4 sec. Causing damage to 3 or more targets lowers the cooldown of the next Shockwave by 20 sec. Fury, Protection: Sends a wave of force in a frontal cone before you, causing [ 75% of AP 0;] damage and stunning all enemy targets within 10 yards for 4 sec. Causing damage to 3 or more targets lowers the cooldown of the next Shockwave by 20 sec. Warrior - LvL 60 Talent. Instant. 40 sec cooldown.
- Storm Bolt Hurl your weapon at an enemy, causing 90% 60% weapon damage and stunning the target for 4 sec. Deals 360% 240% weapon damage to targets that are permanently immune to stuns. Requires Melee Weapon. Warrior - LvL 60 Talent. 30 yd range. Instant. 30 sec cooldown.
Arms
- Execute (New) Attempt to finish off a foe, causing 220% weapon damage to the target. Requires Melee Weapon. Warrior - Arms Spec. 60 Rage. Melee range. Instant.
- Executioner (New) Your auto attack hits generate an additional 40 rage against targets with less than 20% health remaining. Additionally, your Execute ability no longer requires the target to be below 20% health to use, but its rage cost is increased by 100%. Warrior - Arms Spec.
- Mastery: Strikes of Opportunity Grants a 17.6% chance for your melee attacks to instantly trigger an additional melee attack for 100% normal damage. Warrior - Arms Spec. Increases the damage of your Colossus Smash, Slam, and Execute abilities by 20%. Warrior - Arms Spec.
- Mortal Strike A vicious strike that deals 140% generates 10 Rage, deals 180% weapon damage and causes Mortal Wounds on the target. Generates 10 Rage. Mortal Wounds Grievously wounds the target, reducing the effectiveness of any healing received for 10 sec. Requires Melee Weapon. Warrior - Arms Spec. Melee range. Instant. 6 sec cooldown.
- Seasoned Soldier While wielding a two-handed melee weapon, all damage dealt is increased by 25%, and the Rage cost of Whirlwind and Thunder Clap are reduced by 10. Requires Two-Handed Axes, Two-Handed Maces, Polearms, Two-Handed Swords. Warrior - Arms Spec.
- Slam Arms: Slams the opponent, causing 35% weapon damage to that target. Causes an additional 10% damage to targets affected by your Colossus Smash. While Sweeping Strikes is active, 35% of damage dealt by Slam will also hit all all other enemies within 2 yards. Fury: Slams the opponent, causing 35% weapon damage to that target. Causes an additional 10% damage to targets affected by your Colossus Smash. Protection: Slams the opponent, causing 35% Slams the opponent, causing 130% weapon damage to that target. Requires Melee Weapon. Warrior - Arms Spec. 25 Rage. Melee range. Instant. 15 Rage. Melee range. Instant.
- Sudden Death Your auto attacks hits have a 10% chance of resetting the cooldown on your Colossus Smash. Your Execute hits have a 100% chance of making any Overpower free for 10 sec. Warrior - Arms Spec. Warrior - Arms Spec.
- Sweeping Strikes Your melee attacks strike an additional nearby opponent for 75% 50% damage. Lasts 10 sec. Warrior - Arms Spec. 30 Rage. Instant. 10 sec cooldown.
Arms & Fury
- Colossus Smash Smashes a target for 140% 50% weapon damage and weakens their defenses, allowing your attacks to bypass 100% all of their armor for 6 sec, and Bypasses less armor on players causes the Physical Vulnerability effect on the target. Bypasses less armor on players. Physical Vulnerability Weakens the constitution of an enemy target, increasing their physical damage taken by 4% 5% for 30 sec. Requires Melee Weapon. Warrior - Arms & Fury Spec. Melee range. Instant. 20 sec cooldown.
Arms & Protection
- Thunder Clap Blasts enemies within 8 yards for 0 damage. Warrior - Arms & Protection Spec. 20 10 Rage. Instant. 6 sec cooldown.
Fury
- Bloodthirst Instantly attack the target, dealing 70% generating 10 Rage, dealing 60% weapon damage with your main hand weapon and restoring 1% of your health. Bloodthirst has an additional 30% chance to be a critical strike. Generates 10 Rage. Requires Melee Weapon. Warrior - Fury Spec. Melee range. Instant. 4.5 sec cooldown.
- Crazed Berserker You are a master of dual-wield combat, and can equip one-hand and off-hand weapons in your off-hand. Increases autoattack damage by 10% and your off-hand damage by 25%. Warrior - Fury Spec. and causes your Execute ability to hit with both weapons. Warrior - Fury Spec.
- Raging Blow A mighty blow that deals 140% 115% weapon damage from both melee weapons. Becoming Enraged enables one use of Raging Blow. Limit 2 charges. Requires Melee Weapon. Warrior - Fury Spec. 10 Rage. Melee range. Instant.
- Single-Minded Fury When you dual-wield one-handed weapons, all damage is increased by 35% 20%, and your off-hand weapon will deal an additional 35% damage 20% damage. Increases the damage of Execute by 15%. Requires One-Handed Melee Weapon. Warrior - Fury Spec.
- Whirlwind (Arms, Protection) In a whirlwind of steel you attack all enemies within 8 yards, causing 65% 45% weapon damage to each enemy.
- Whirlwind (Fury) In a whirlwind of steel you attack all enemies within 8 yards with both weapons, causing 65% 45% weapon damage to each enemy.
- Wild Strike A quick strike with your off-hand weapon that deals 175% weapon damage plus 0 150% weapon damage plus 2 and causes Mortal Wounds on the target. Mortal Wounds Grievously wounds the target, reducing the effectiveness of any healing received for 10 sec. Requires Melee Weapon. Warrior - Fury Spec. 30 Rage. Melee range. Instant.
Protection
- Devastate Deals 170% Deals 200% weapon damage. Requires Shields. Warrior - Protection Spec. Melee range. Instant.
- Revenge Instantly attack an enemy and two additional enemies for 0 1 damage. A successful dodge or parry will reset the cooldown on Revenge. Generates 20 Rage in Defensive Stance. Requires Melee Weapon. Warrior - Protection Spec. Melee range. Instant. 9 sec cooldown.
- Riposte (New) You gain Parry equal to 100% of your Critical Strike from gear. Warrior - Protection Spec.
- Shield Slam Slam the target with your shield, causing [ AP * (gte(Level, 85) * (2.05 2.541) + (gte(Level, 80)) * (0.4) + 0.35) + 0 1 ;] to [ AP * (gte(Level, 85) * (2.05 2.541) + (gte(Level, 80)) * (0.4) + 0.35) + 0 1 ;] damage. Generates 20 Rage in Defensive Stance. Requires Shields. Warrior - Protection Spec. Melee range. Instant. 6 sec cooldown.
- Ultimatum Your Shield Slam criticals make your next Heroic Strike or Cleave cost no Rage and be a guaranteed critical strike. Warrior - Protection Spec.
Major Glyphs
- Glyph of Raging Blow If both of your attacks from a single Raging Blow are critical strikes, then your next Bloodthirst within 10 sec heals for 0% more. Major Glyph. 200% more. Major Glyph.
Racials
Troll
- Berserking Increases your melee, ranged, and spell haste by 15% for 10 sec. Troll Racial. Instant. 3 min cooldown.
Professions
Alchemy
- Crescent Oil Alchemy. 1.5 sec cast. Reagents: Crescent Saberfish Flesh.3).
- Draenor Armor Potion Alchemy. 1.5 sec cast. Reagents: Alchemical Catalyst, Crescent Oil, True Iron Ore.3).
- Draenor Intellect Potion Alchemy. 1.5 sec cast. Reagents: Alchemical Catalyst, Crescent Oil, Abyssal Gulper Eel Flesh.3).
- Draenor Mana Potion Alchemy. 1.5 sec cast. Reagents: Alchemical Catalyst, Crescent Oil, Jawless Skulker Flesh.3).
- Draenor Mastery Flask Alchemy. 1.5 sec cast. Reagents: Metamorphic Crystal, Alchemical Catalyst, Frostweed (5). 2), Gorgrond Flytrap (2).
- Draenor Multi-Strike Flask Alchemy. 1.5 sec cast. Reagents: Metamorphic Crystal, Alchemical Catalyst, Nagrand Arrowbloom (5). 3), Fireweed.
- Draenor Philosopher's Stone Alchemy. 1.5 sec cast.Reagents: Metamorphic Crystal.
- Draenor Treasure Finding Potion Alchemy. 1.5 sec cast. Reagents: Alchemical Catalyst, Blackrock Ore.3).
- Essence of the Shapers - Arrowweed Alchemy. 1.5 sec cast. Reagents: Nagrand Arrowbloom (5). Generates the reagents needed to create the most powerful alchemical items of Draenor. Can only be performed once a day. Shares cooldown with other Alchemist's Cauldrons. Alchemy. Melee range. Instant. 1 sec cooldown. Reagents: Nagrand Arrowbloom (20), Blackrock Ore (3).
- Essence of the Shapers - Fire Lichen Alchemy. 1.5 sec cast. Reagents: Fireweed (5). Generates the reagents needed to create the most powerful alchemical items of Draenor. Can only be performed once a day. Shares cooldown with other Alchemist's Cauldrons. Alchemy. Melee range. Instant. 1 sec cooldown. Reagents: Fireweed (20), Blackrock Ore (3).
- Essence of the Shapers - Flytrap Alchemy. 1.5 sec cast. Reagents: Gorgrond Flytrap (5). Generates the reagents needed to create the most powerful alchemical items of Draenor. Can only be performed once a day. Shares cooldown with other Alchemist's Cauldrons. Alchemy. Melee range. Instant. 1 sec cooldown. Reagents: Gorgrond Flytrap (20), Blackrock Ore (3).
- Essence of the Shapers - Frost Lichen Alchemy. 1.5 sec cast. Reagents: Frostweed (5). Generates the reagents needed to create the most powerful alchemical items of Draenor. Can only be performed once a day. Shares cooldown with other Alchemist's Cauldrons. Alchemy. Melee range. Instant. Reagents: Frostweed (20), Blackrock Ore (3).
- Essence of the Shapers - Lotus Alchemy. 1.5 sec cast. Reagents: Chameleon Lotus. Generates the reagents needed to create the most powerful alchemical items of Draenor. Can only be performed once a day. Shares cooldown with other Alchemist's Cauldrons. Alchemy. Melee range. Instant. 1 sec cooldown. Reagents: Chameleon Lotus (5), Blackrock Ore (3).
- Essence of the Shapers - Orchid Alchemy. 1.5 sec cast. Reagents: Talador Orchid (5). Generates the reagents needed to create the most powerful alchemical items of Draenor. Can only be performed once a day. Shares cooldown with other Alchemist's Cauldrons. Alchemy. Melee range. Instant. 1 sec cooldown. Reagents: Talador Orchid (20), Blackrock Ore (3).
- Essence of the Shapers - Starflower Alchemy. 1.5 sec cast. Reagents: Starflower (5). Generates the reagents needed to create the most powerful alchemical items of Draenor. Can only be performed once a day. Shares cooldown with other Alchemist's Cauldrons. Alchemy. Melee range. Instant. 1 sec cooldown. Reagents: Starflower (20), Blackrock Ore (3).
- Greater Draenor Readiness Flask Alchemy. 1.5 sec cast. Reagents: Metamorphic Crystal, Alchemical Catalyst, Draenor Readiness Flask, Embodiment of Readiness (PH). Place an Alchemist's Cauldron. Alchemy. Melee range. Instant. 5 sec cooldown. Reagents: Metamorphic Crystal.
- Transmorphic Tincture (New) Alchemy. 1.5 sec cast. Reagents: Alchemical Catalyst, Crescent Oil, Draenor Talbuk Flesh.
Enchanting
- Enchant Boots - Greater Stamina Permanently enchant boots to increase Stamina by 3,381. Cannot be applied to items higher than level 600. Enchanting. 1.5 sec cast. Reagents: Dream Dust (5). Tools: Runed Copper Rod.
- Enchant Boots - Vitality Permanently enchant boots to increase Spirit and Stamina by 3,625. Cannot be applied to items higher than level 600. Enchanting. 1.5 sec cast. Reagents: Arcane Dust (6), Major Healing Potion (4), Major Mana Potion (4). Tools: Runed Copper Rod.
- Enchant Bracer - Fortitude Permanently enchant bracers to increase Stamina by 4,350. Cannot be applied to items higher than level 600. Enchanting. 1.5 sec cast. Reagents: Large Prismatic Shard, Greater Planar Essence (10), Arcane Dust (20). Tools: Runed Copper Rod.
- Enchant Bracer - Intellect Permanently enchant bracers to increase Intellect by 2,416. Cannot be applied to items higher than level 600. Enchanting. 1.5 sec cast. Reagents: Lesser Nether Essence (2). Tools: Runed Copper Rod.
- Enchant Cloak - Greater Protection Permanently enchants a cloak to increase Stamina by 3,625. Cannot be applied to items higher than level 600. Enchanting. 1.5 sec cast. Reagents: Ethereal Shard (2). Tools: Runed Copper Rod.
- Enchant Cloak - Wisdom Permanently enchant a cloak to reduce threat slightly and increase Spirit by 1,812. Cannot be applied to items higher than level 600. Enchanting. 1.5 sec cast. Reagents: Greater Cosmic Essence (6), Abyss Crystal. Tools: Runed Copper Rod.
- Enchant Gloves - Greater Blasting Permanently enchant gloves to increase critical strike by 2,900. Cannot be applied to items higher than level 600. Enchanting. 1.5 sec cast. Reagents: Infinite Dust (30), Dream Shard. Tools: Runed Copper Rod.
- Enchant Weapon - Agility Permanently enchant a melee weapon to increase Agility by 7,250. Cannot be applied to items higher than level 600. Enchanting. 1.5 sec cast. Reagents: Large Brilliant Shard (4), Essence of Air (4). Tools: Runed Copper Rod.
- Enchant Weapon - Major Healing Permanently enchant a melee weapon to increase spell power by 14,500. Cannot be applied to items higher than level 600. Enchanting. 1.5 sec cast. Reagents: Large Prismatic Shard (8), Primal Water (8), Primal Life (8). Tools: Runed Copper Rod.
- Enchant Weapon - Mark of Blackrock Permanently enchants a melee weapon to sometimes bleed your enemy for 116,000 over 6 sec when dealing damage with spells and melee attacks. 1.5 sec cast. Reagents: Mysterious Essence (3). Tools: Runed Copper Rod. increase armor by 181,250 for 12 sec. Effect can only occur when you are below 50% health. Enchanting. 1.5 sec cast. Reagents: Draenic Dust (5). Tools: Runed Copper Rod.
- Enchant Weapon - Mark of Shadowmoon Permanently enchants a melee weapon to sometimes bleed your enemy for 116,000 over 6 sec when dealing damage with spells and melee attacks. 1.5 sec cast. Reagents: Mysterious Essence (3). Tools: Runed Copper Rod. increase Spirit by 181,250 for 15 sec. Effect can only occur when you are below 50% mana. Enchanting. 1.5 sec cast. Reagents: Draenic Dust (5). Tools: Runed Copper Rod.
- Enchant Weapon - Mark of the Frostwolf Permanently enchants a melee weapon to sometimes bleed your enemy for 116,000 over 6 sec when dealing damage with spells and melee attacks. 1.5 sec cast. Reagents: Mysterious Essence (3). Tools: Runed Copper Rod. increases multistrike by 181,250 for 6 sec. Effect can stack 2 times. Enchanting. 1.5 sec cast. Reagents: Draenic Dust (5). Tools: Runed Copper Rod.
- Enchant Weapon - Mark of the Shattered Hand Permanently enchants a melee weapon to sometimes bleed your enemy for 116,000 over 6 sec when dealing damage with spells and melee attacks. 1.5 sec cast. Reagents: Mysterious Essence (3). Tools: Runed Copper Rod. 0 damage over 6 sec. Enchanting. 1.5 sec cast. Reagents: Draenic Dust (5). Tools: Runed Copper Rod.
- Enchant Weapon - Mark of the Thunderlord Permanently enchants a melee weapon to sometimes increase your critical strike by 181,250 for 20 sec when dealing damage. 1.5 sec cast. Reagents: River's Heart, Mysterious Essence (50). Tools: Runed Copper Rod. 6 sec. While active, critical heals and attacks may extend the duration. Enchanting. 1.5 sec cast. Reagents: Draenic Dust (5). Tools: Runed Copper Rod.
- Enchant Weapon - Mark of Warsong Permanently enchants a melee weapon to sometimes bleed your enemy for 116,000 over 6 sec when dealing damage with spells and melee attacks. 1.5 sec cast. Reagents: Mysterious Essence (3). Tools: Runed Copper Rod. increase haste by 362,500, diminishing by 10% every 2 sec. Enchanting. 1.5 sec cast. Reagents: Draenic Dust (5). Tools: Runed Copper Rod.
- Enchant Weapon - Titanguard Permanently enchant a melee weapon to increase Stamina by 9,062. Cannot be applied to items higher than level 600. Enchanting. 1.5 sec cast. Reagents: Dream Shard (4), Titansteel Bar. Tools: Runed Copper Rod.
- Enchanted Dust (New) Enchanting. 1.5 sec cast. Reagents: Draenic Dust (2).
Engineering
- Blackrock Seaforium (New) Engineering. 1.5 sec cast. Reagents: Bottled Elements (10), Gearspring Parts (10). Tools: Gyromatic Micro-Adjustor.
- Blingtron 5000 (New) Engineering. 5 sec cast. Reagents: Bottled Elements (10), Gearspring Parts (10). Tools: Blacksmith Hammer, Gyromatic Micro-Adjustor.
- Cybergenetic Mechshades (New) Engineering. 1.5 sec cast. Reagents: Bottled Elements (10), Gearspring Parts (10). Tools: Gyromatic Micro-Adjustor.
- Engineering Supplies (New) Engineering. 3.5 sec cast. 1 sec cooldown. Reagents: Blackrock Ore (40), True Iron Ore (30). Tools: Blacksmith Hammer, Arclight Spanner.
- Findle's Loot-a-Rang (New) Engineering. 1.5 sec cast. Reagents: Bottled Elements (10), Gearspring Parts (10), Orb of Mystery (3), High-Explosive Gunpowder (12), Spirit of Harmony (12), Ghost Iron Bolts (20). Tools: Blacksmith Hammer, Gyromatic Micro-Adjustor.
- Goblin Glider Kit (New) Engineering. 1.5 sec cast. Reagents: Bottled Elements (10), Gearspring Parts (10). Tools: Arclight Spanner.
- GUMM-E (New) Engineering. 1.5 sec cast. Reagents: Bottled Elements (10), Gearspring Parts (10). Tools: Blacksmith Hammer, Arclight Spanner.
- Lifelike Mechanical Frostboar (New) Engineering. 1.5 sec cast. Reagents: Bottled Elements (10), Gearspring Parts (10). Tools: Arclight Spanner, Gyromatic Micro-Adjustor.
- Mechanical Toucan (New) Engineering. 1.5 sec cast. Reagents: Bottled Elements (10), Gearspring Parts (10). Tools: Arclight Spanner, Gyromatic Micro-Adjustor.
- Megawatt Filament (New) Engineering. 2 sec cast. Reagents: Bottled Elements (10), Gearspring Parts (10). Tools: Arclight Spanner.
- Neural Silencer (New) Engineering. 1.5 sec cast. Reagents: Bottled Elements (10), Gearspring Parts (10), Orb of Mystery (3), High-Explosive Gunpowder (12), Spirit of Harmony (12), Ghost Iron Bolts (20). Tools: Gyromatic Micro-Adjustor.
- Night-Vision Mechshades (New) Engineering. 1.5 sec cast. Reagents: Bottled Elements (10), Gearspring Parts (10), Orb of Mystery (3), High-Explosive Gunpowder (12), Spirit of Harmony (12), Ghost Iron Bolts (20). Tools: Arclight Spanner, Gyromatic Micro-Adjustor.
- Oglethorpe's Missile Splitter (New) Engineering. 1.5 sec cast. Reagents: Bottled Elements (10), Gearspring Parts (10). Tools: Arclight Spanner, Gyromatic Micro-Adjustor.
- Personal Hologram (New) Engineering. 1.5 sec cast. Reagents: Bottled Elements (10), Gearspring Parts (10). Tools: Arclight Spanner, Gyromatic Micro-Adjustor.
- Plasma Mechshades (New) Engineering. 1.5 sec cast. Reagents: Bottled Elements (10), Gearspring Parts (10). Tools: Gyromatic Micro-Adjustor.
- Razorguard Mechshades (New) Engineering. 1.5 sec cast. Reagents: Bottled Elements (10), Gearspring Parts (10). Tools: Gyromatic Micro-Adjustor.
- Shrediron's Enforcer (New) Engineering. 1.5 sec cast. Reagents: Bottled Elements (10), Gearspring Parts (10). Tools: Gyromatic Micro-Adjustor.
- Shrediron's Face Shredder (New) Engineering. 1.5 sec cast. Reagents: Bottled Elements (10), Gearspring Parts (10). Tools: Gyromatic Micro-Adjustor.
- Shrediron's Reconnaissance (New) Engineering. 1.5 sec cast. Reagents: Bottled Elements (10), Gearspring Parts (10). Tools: Gyromatic Micro-Adjustor.
- Stealthman (New) Engineering. 1.5 sec cast. Reagents: Bottled Elements (10), Gearspring Parts (10). Tools: Gyromatic Micro-Adjustor.
- Swapblaster (New) Engineering. 1.5 sec cast. Reagents: Bottled Elements (10), Gearspring Parts (10). Tools: Arclight Spanner, Gyromatic Micro-Adjustor.
- Ultimate Gnomish Army Knife (New) Engineering. 1.5 sec cast. Reagents: Bottled Elements (10), Gearspring Parts (10). Tools: Arclight Spanner, Gyromatic Micro-Adjustor.
- Walter (New) Engineering. 1.5 sec cast. Reagents: Bottled Elements (10), Gearspring Parts (10). Tools: Blacksmith Hammer, Arclight Spanner.
- World Shrinker (New) Engineering. 1.5 sec cast. Reagents: Bottled Elements (10), Gearspring Parts (10). Tools: Gyromatic Micro-Adjustor.
- Wormhole Centrifuge (New) Engineering. 1.5 sec cast. Reagents: Bottled Elements (10), Gearspring Parts (10). Tools: Blacksmith Hammer, Arclight Spanner.
Inscription
- Darkmoon Card of Draenor (New) Inscription. 3 sec cast. Reagents: Ink of the Clans (14), War Paints (11). Tools: Virtuoso Inking Set.
- Glyph of Absorb Magic (New) Inscription. 1.5 sec cast. Reagents: Light Parchment, Ink of Dreams (3). Tools: Virtuoso Inking Set.
- Glyph of Angels Inscription. 3 1.5 sec cast. Reagents: Light Parchment, Ink of Dreams (3). Tools: Virtuoso Inking Set.
- Glyph of Ardent Defender (New) Inscription. 1.5 sec cast. Reagents: Light Parchment, Ink of Dreams (3). Tools: Virtuoso Inking Set.
- Glyph of Astral Communion (New) Inscription. 1.5 sec cast. Reagents: Light Parchment, Ink of Dreams (3). Tools: Virtuoso Inking Set.
- Glyph of Celestial Alignment (New) Inscription. 1.5 sec cast. Reagents: Light Parchment, Ink of Dreams (3). Tools: Virtuoso Inking Set.
- Glyph of Cleave (New) Inscription. 1.5 sec cast. Reagents: Light Parchment, Ink of Dreams (3). Tools: Virtuoso Inking Set.
- Glyph of Consecrator (New) Inscription. 1.5 sec cast. Reagents: Light Parchment, Ink of Dreams (3). Tools: Virtuoso Inking Set.
- Glyph of Curses (New) Inscription. 1.5 sec cast. Reagents: Light Parchment, Ink of Dreams (3). Tools: Virtuoso Inking Set.
- Glyph of Dark Soul (New) Inscription. 1.5 sec cast. Reagents: Light Parchment, Ink of Dreams (3). Tools: Virtuoso Inking Set.
- Glyph of Deep Frost (New) Inscription. 1.5 sec cast. Reagents: Light Parchment, Ink of Dreams (3). Tools: Virtuoso Inking Set.
- Glyph of Delayed Coalescence (New) Inscription. 1.5 sec cast. Reagents: Light Parchment, Ink of Dreams (3). Tools: Virtuoso Inking Set.
- Glyph of Disappearance (New) Inscription. 1.5 sec cast. Reagents: Light Parchment, Ink of Dreams (3). Tools: Virtuoso Inking Set.
- Glyph of Divine Wrath (New) Inscription. 1.5 sec cast. Reagents: Light Parchment, Ink of Dreams (3). Tools: Virtuoso Inking Set.
- Glyph of Dragon's Breath (New) Inscription. 1.5 sec cast. Reagents: Light Parchment, Ink of Dreams (3). Tools: Virtuoso Inking Set.
- Glyph of Drawn Sword (New) Inscription. 1.5 sec cast. Reagents: Light Parchment, Ink of Dreams (3). Tools: Virtuoso Inking Set.
- Glyph of Elusiveness (New) Inscription. 1.5 sec cast. Reagents: Light Parchment, Ink of Dreams (3). Tools: Virtuoso Inking Set.
- Glyph of Empowerment (New) Inscription. 1.5 sec cast. Reagents: Light Parchment, Ink of Dreams (3). Tools: Virtuoso Inking Set.
- Glyph of Enchanted Bark (New) Inscription. 1.5 sec cast. Reagents: Light Parchment, Ink of Dreams (3). Tools: Virtuoso Inking Set.
- Glyph of Energy (New) Inscription. 1.5 sec cast. Reagents: Light Parchment, Ink of Dreams (3). Tools: Virtuoso Inking Set.
- Glyph of Energy Flows (New) Inscription. 1.5 sec cast. Reagents: Light Parchment, Ink of Dreams (3). Tools: Virtuoso Inking Set.
- Glyph of Ephemeral Spirits (New) Inscription. 1.5 sec cast. Reagents: Light Parchment, Ink of Dreams (3). Tools: Virtuoso Inking Set.
- Glyph of Expel Harm (New) Inscription. 1.5 sec cast. Reagents: Light Parchment, Ink of Dreams (3). Tools: Virtuoso Inking Set.
- Glyph of Flames of Xoroth (New) Inscription. 1.5 sec cast. Reagents: Light Parchment, Ink of Dreams (3). Tools: Virtuoso Inking Set.
- Glyph of Flawless Defense (New) Inscription. 1.5 sec cast. Reagents: Light Parchment, Ink of Dreams (3). Tools: Virtuoso Inking Set.
- Glyph of Floating Butterfly (New) Inscription. 1.5 sec cast. Reagents: Light Parchment, Ink of Dreams (3). Tools: Virtuoso Inking Set.
- Glyph of Flying Serpent (New) Inscription. 1.5 sec cast. Reagents: Light Parchment, Ink of Dreams (3). Tools: Virtuoso Inking Set.
- Glyph of Free Action (New) Inscription. 1.5 sec cast. Reagents: Light Parchment, Ink of Dreams (3). Tools: Virtuoso Inking Set.
- Glyph of Freedom Roll (New) Inscription. 1.5 sec cast. Reagents: Light Parchment, Ink of Dreams (3). Tools: Virtuoso Inking Set.
- Glyph of Ghost Wolf (New) Inscription. 1.5 sec cast. Reagents: Light Parchment, Ink of Dreams (3). Tools: Virtuoso Inking Set.
- Glyph of Grounding (New) Inscription. 1.5 sec cast. Reagents: Light Parchment, Ink of Dreams (3). Tools: Virtuoso Inking Set.
- Glyph of Guardian Spirit (New) Inscription. 1.5 sec cast. Reagents: Light Parchment, Ink of Dreams (3). Tools: Virtuoso Inking Set.
- Glyph of Hand of Freedom (New) Inscription. 1.5 sec cast. Reagents: Light Parchment, Ink of Dreams (3). Tools: Virtuoso Inking Set.
- Glyph of Heroic Leap (New) Inscription. 1.5 sec cast. Reagents: Light Parchment, Ink of Dreams (3). Tools: Virtuoso Inking Set.
- Glyph of Ice Reaper (New) Inscription. 1.5 sec cast. Reagents: Light Parchment, Ink of Dreams (3). Tools: Virtuoso Inking Set.
- Glyph of Icy Runes (New) Inscription. 1.5 sec cast. Reagents: Light Parchment, Ink of Dreams (3). Tools: Virtuoso Inking Set.
- Glyph of Imbued Bark (New) Inscription. 1.5 sec cast. Reagents: Light Parchment, Ink of Dreams (3). Tools: Virtuoso Inking Set.
- Glyph of Inquisitor (New) Inscription. 1.5 sec cast. Reagents: Light Parchment, Ink of Dreams (3). Tools: Virtuoso Inking Set.
- Glyph of Interruption (New) Inscription. 1.5 sec cast. Reagents: Light Parchment, Ink of Dreams (3). Tools: Virtuoso Inking Set.
- Glyph of Judgment (New) Inscription. 1.5 sec cast. Reagents: Light Parchment, Ink of Dreams (3). Tools: Virtuoso Inking Set.
- Glyph of Keg Smash (New) Inscription. 1.5 sec cast. Reagents: Light Parchment, Ink of Dreams (3). Tools: Virtuoso Inking Set.
- Glyph of Lava Spread (New) Inscription. 1.5 sec cast. Reagents: Light Parchment, Ink of Dreams (3). Tools: Virtuoso Inking Set.
- Glyph of Liberator (New) Inscription. 1.5 sec cast. Reagents: Light Parchment, Ink of Dreams (3). Tools: Virtuoso Inking Set.
- Glyph of Life Pact (New) Inscription. 1.5 sec cast. Reagents: Light Parchment, Ink of Dreams (3). Tools: Virtuoso Inking Set.
- Glyph of Maim (New) Inscription. 1.5 sec cast. Reagents: Light Parchment, Ink of Dreams (3). Tools: Virtuoso Inking Set.
- Glyph of Metamorphosis (New) Inscription. 1.5 sec cast. Reagents: Light Parchment, Ink of Dreams (3). Tools: Virtuoso Inking Set.
- Glyph of Miraculous Dispelling (New) Inscription. 1.5 sec cast. Reagents: Light Parchment, Ink of Dreams (3). Tools: Virtuoso Inking Set.
- Glyph of Mocking Banner (New) Inscription. 1.5 sec cast. Reagents: Light Parchment, Ink of Dreams (3). Tools: Virtuoso Inking Set.
- Glyph of Moonwarding (New) Inscription. 1.5 sec cast. Reagents: Light Parchment, Ink of Dreams (3). Tools: Virtuoso Inking Set.
- Glyph of Necrotic Strike (New) Inscription. 1.5 sec cast. Reagents: Light Parchment, Ink of Dreams (3). Tools: Virtuoso Inking Set.
- Glyph of Ninth Life (New) Inscription. 1.5 sec cast. Reagents: Light Parchment, Ink of Dreams (3). Tools: Virtuoso Inking Set.
- Glyph of Outbreak (New) Inscription. 3 sec cast. Reagents: Light Parchment, Ethereal Ink (3). Tools: Virtuoso Inking Set.
- Glyph of Play Dead (New) Inscription. 1.5 sec cast. Reagents: Light Parchment, Ink of Dreams (3). Tools: Virtuoso Inking Set.
- Glyph of Quick Revival (New) Inscription. 1.5 sec cast. Reagents: Light Parchment, Ink of Dreams (3). Tools: Virtuoso Inking Set.
- Glyph of Raging Blow (New) Inscription. 1.5 sec cast. Reagents: Light Parchment, Ink of Dreams (3). Tools: Virtuoso Inking Set.
- Glyph of Raise Ally (New) Inscription. 1.5 sec cast. Reagents: Light Parchment, Ink of Dreams (3). Tools: Virtuoso Inking Set.
- Glyph of Rallying Cry (New) Inscription. 1.5 sec cast. Reagents: Light Parchment, Ink of Dreams (3). Tools: Virtuoso Inking Set.
- Glyph of Reactive Shielding (New) Inscription. 1.5 sec cast. Reagents: Light Parchment, Ink of Dreams (3). Tools: Virtuoso Inking Set.
- Glyph of Regenerative Ice (New) Inscription. 1.5 sec cast. Reagents: Light Parchment, Ink of Dreams (3). Tools: Virtuoso Inking Set.
- Glyph of Renewed Tea (New) Inscription. 1.5 sec cast. Reagents: Light Parchment, Ink of Dreams (3). Tools: Virtuoso Inking Set.
- Glyph of Restored Faith (New) Inscription. 1.5 sec cast. Reagents: Light Parchment, Ink of Dreams (3). Tools: Virtuoso Inking Set.
- Glyph of Rune Tap (New) Inscription. 1.5 sec cast. Reagents: Light Parchment, Ink of Dreams (3). Tools: Virtuoso Inking Set.
- Glyph of Runic Power (New) Inscription. 1.5 sec cast. Reagents: Light Parchment, Ink of Dreams (3). Tools: Virtuoso Inking Set.
- Glyph of Shadow Magic (New) Inscription. 1.5 sec cast. Reagents: Light Parchment, Ink of Dreams (3). Tools: Virtuoso Inking Set.
- Glyph of Shadowflame (New) Inscription. 1.5 sec cast. Reagents: Light Parchment, Ink of Dreams (3). Tools: Virtuoso Inking Set.
- Glyph of Shamanistic Resolve (New) Inscription. 1.5 sec cast. Reagents: Light Parchment, Ink of Dreams (3). Tools: Virtuoso Inking Set.
- Glyph of Shapemender (New) Inscription. 1.5 sec cast. Reagents: Light Parchment, Ink of Dreams (3). Tools: Virtuoso Inking Set.
- Glyph of Shattering Throw (New) Inscription. 1.5 sec cast. Reagents: Light Parchment, Ink of Dreams (3). Tools: Virtuoso Inking Set.
- Glyph of Shocks (New) Inscription. 1.5 sec cast. Reagents: Light Parchment, Ink of Dreams (3). Tools: Virtuoso Inking Set.
- Glyph of Silence (New) Inscription. 1.5 sec cast. Reagents: Light Parchment, Ink of Dreams (3). Tools: Virtuoso Inking Set.
- Glyph of Snake Trap (New) Inscription. 1.5 sec cast. Reagents: Light Parchment, Ink of Dreams (3). Tools: Virtuoso Inking Set.
- Glyph of Soothing Mist (New) Inscription. 1.5 sec cast. Reagents: Light Parchment, Ink of Dreams (3). Tools: Virtuoso Inking Set.
- Glyph of Soul Consumption (New) Inscription. 3 sec cast. Reagents: Light Parchment, Midnight Ink (3). Tools: Virtuoso Inking Set.
- Glyph of Soul Swap (New) Inscription. 1.5 sec cast. Reagents: Light Parchment, Ink of Dreams (3). Tools: Virtuoso Inking Set.
- Glyph of Spirit of Redemption (New) Inscription. 1.5 sec cast. Reagents: Light Parchment, Ink of Dreams (3). Tools: Virtuoso Inking Set.
- Glyph of Spiritwalker's Aegis (New) Inscription. 1.5 sec cast. Reagents: Light Parchment, Ink of Dreams (3). Tools: Virtuoso Inking Set.
- Glyph of Spiritwalker's Focus (New) Inscription. 1.5 sec cast. Reagents: Light Parchment, Ink of Dreams (3). Tools: Virtuoso Inking Set.
- Glyph of Strengthened Resolve (New) Inscription. 1.5 sec cast. Reagents: Light Parchment, Ink of Dreams (3). Tools: Virtuoso Inking Set.
- Glyph of Sudden Eclipse (New) Inscription. 1.5 sec cast. Reagents: Light Parchment, Ink of Dreams (3). Tools: Virtuoso Inking Set.
- Glyph of Travel (New) Inscription. 1.5 sec cast. Reagents: Light Parchment, Ink of Dreams (3). Tools: Virtuoso Inking Set.
- Glyph of Twilight Ward (New) Inscription. 1.5 sec cast. Reagents: Light Parchment, Ink of Dreams (3). Tools: Virtuoso Inking Set.
- Glyph of Ursol's Defense (New) Inscription. 1.5 sec cast. Reagents: Light Parchment, Ink of Dreams (3). Tools: Virtuoso Inking Set.
- Glyph of Victory Roll (New) Inscription. 1.5 sec cast. Reagents: Light Parchment, Ink of Dreams (3). Tools: Virtuoso Inking Set.
- Glyph of Zen Focus (New) Inscription. 1.5 sec cast. Reagents: Light Parchment, Ink of Dreams (3). Tools: Virtuoso Inking Set.
Jewelcrafting
- Prismatic Focusing Lens (New) Jewelcrafting. 1.5 sec cast. Tools: Jeweler's Kit.
- Reflecting Prism (New) Jewelcrafting. 1.5 sec cast. Tools: Jeweler's Kit.
Leatherworking
- Blackened Dragonscale (New) Leatherworking. 1 sec cast. Reagents: Blackened Dragonscale Fragment (10).
- Cobra Scales (New) Leatherworking. 1 sec cast. Reagents: Cobra Scale Fragment (10).
- Crystal Infused Leather (New) Leatherworking. 1 sec cast. Reagents: Patch of Crystal Infused Leather (10).
- Deepsea Scale (New) Leatherworking. 1 sec cast. Reagents: Deepsea Scale Fragment (10).
- Fel Hide (New) Leatherworking. 1 sec cast. Reagents: Patch of Fel Hide (10).
- Fel Scales (New) Leatherworking. 1 sec cast. Reagents: Fel Scale Fragment (10).
- Icy Dragonscale (New) Leatherworking. 1 sec cast. Reagents: Icy Dragonscale Fragment (10).
- Jormungar Scale (New) Leatherworking. 1 sec cast. Reagents: Jormungar Scale Fragment (10).
- Nerubian Chitin (New) Leatherworking. 1 sec cast. Reagents: Nerubian Chitin Fragment (10).
- Nether Dragonscales (New) Leatherworking. 1 sec cast. Reagents: Nether Dragonscale Fragment (10).
- Prismatic Scale (New) Leatherworking. 1 sec cast. Reagents: Prismatic Scale Fragment (10).
- Thick Clefthoof Leather (New) Leatherworking. 1 sec cast. Reagents: Patch of Thick Clefthoof Leather (10).
- Wind Scales (New) Leatherworking. 1 sec cast. Reagents: Wind Scale Fragment (10).
More...