Warlords of Draenor Beta - Build 18888, Legendary Quest Removal, Colossus Smash

Feedbot

News Feed Bot
Joined
Jul 16, 2009
Messages
8,602
Points
36
Warlords of Draenor Beta - Build 18888
Another beta build with a satisfying build number is on the way!


New Icons


New Loading Screen


Login Screen
The login screen was slightly updated. You can see the old one here.


Updated Maps


New Items
You can find all of the new items on the WoWDB beta site.

Level Type Slot Name
25Druid Glyph Glyph of the Shapemender
1Junk Bulging Sack of Coins
1Junk Guide: Soarin' Over Draenor
1Junk Nervig's Notebook
1Junk Torn Vicious Saddle
1Junk Fancy Pocket Mirror
1Junk E.Z. Xtend Ladder
1Junk Kramer's Spreadsheet
1Junk Son of the Beast's Butchered Hide
100Junk Son of the Beast's Massive Fang
1Companion Pets Glass of Warm Milk
100Other Invader's Damaged Cache
100Other Invader's Abandoned Sack
90Other Satchel of Cosmic Mysteries
100Mount Trained Icehoof
100Mount Trained Meadowstomper
100Mount Armored Frostboar
100Mount Trained Rocktusk
100Mount Trained Riverwallow
100Mount Trained Silverpelt
100Mount Armored Frostwolf
100Mount Trained Snarler
100Mount Warlord's Deathwheel
100Mount Champion's Treadblade
100Mount Garn Nighthowl
1Quest Secret Meeting Details
665Book Guide: Sharpshooting
655None Sanketsu
577TrinketTrinket Novice Rylak Hunter's Horn
620BackBack Pristine Hide of the Pit Beast
630Fist WeaponOne Hand Son of the Beast's Bloody Paw
505DaggerOne Hand Iron Horde Carving Knife
1Consumable Klinking Stacked Card Deck
1Consumable Bulging Stacked Card Deck
1Consumable Bursting Stacked Card Deck
1Consumable Overflowing Stacked Card Deck
1Consumable The Blademaster's Necklace
1Consumable Armor Enhancement Token
1Consumable Weapon Enhancement Token
100Food & Drink Lukewarm Yak Roast Broth
100Other Mystery Bag


New Strings
Originally Posted by MMO-Champion
  • CHARACTER_UPGRADE_WOD_TOKEN_DESCRIPTION_CPT - Expires December 17, 2014. 1 per Battle.net account.
  • CHARACTER_UPGRADE_WOD_TOKEN_DESCRIPTION_KRW - Expires December 17, 2014. 1 per Battle.net account.
  • CHARACTER_UPGRADE_WOD_TOKEN_DESCRIPTION_TPT - Expires December 17, 2014. 1 per Battle.net account.
  • CHARACTER_UPGRADE_WOD_TOKEN_TITLE_CPT - Free Character Boost!
  • CHARACTER_UPGRADE_WOD_TOKEN_TITLE_KRW - Free Character Boost!
  • CHARACTER_UPGRADE_WOD_TOKEN_TITLE_TPT - Free Character Boost!
  • CONFIRM_GORGROND_GARRISON_CHOICE - The building you choose in Gorgrond will determine what quests you get.\n\nWe recommend all party members make the same selection for this zone.
  • ERR_PARTY_CONVERTED_TO_RAID - Party converted to Raid
  • ERR_RAID_CONVERTED_TO_PARTY - Raid converted to Party
  • FREE_CHARACTER_UPGRADE_READY_CPT - You've Received a Free Character Boost!
  • FREE_CHARACTER_UPGRADE_READY_DESCRIPTION_CPT - Log out to boost your character. You can do this at any time. Expires December 17, 2014.
  • FREE_CHARACTER_UPGRADE_READY_DESCRIPTION_KRW - Log out to boost your character. You can do this at any time. Expires December 17, 2014.
  • FREE_CHARACTER_UPGRADE_READY_DESCRIPTION_TPT - Log out to boost your character. You can do this at any time. Expires December 17, 2014.
  • FREE_CHARACTER_UPGRADE_READY_KRW - You've Received a Free Character Boost!
  • FREE_CHARACTER_UPGRADE_READY_TPT - You've Received a Free Character Boost!
  • LFG_LIST_MEMBER_COUNT - %d |4Member:Members;
  • SCENARIO_COMPLETED_GENERIC - Completed!
  • SPELL_FAILED_CUSTOM_ERROR_249 - This Apexis Sentinel requires energy from a nearby Apexis Pylon to be powered up.
  • SPELL_FAILED_CUSTOM_ERROR_250 - You must have 3 or fewer players.
  • SPELL_FAILED_CUSTOM_ERROR_251 - You have already read that treasure map.

Game Text
  • Game Text #74288 - Ga'nar's impatience could tear the Frostwolves apart. It is just like my brother to put his own needs above the clan.
  • Game Text #77848 - Thunderlord... I have failed you...
  • Game Text #84566 - In death... I am free...
  • Game Text #84872 - Cho'gall!
  • Game Text #84873 - Guards! Stop him!
  • Game Text #84883 - You thought to imprison us, Mar'gok? (You could never control us!)
  • Game Text #91842 - Commander, Morthis Whisperwing from the Druids of the Talon was looking for you. He can be found beneath the great tree to the south.



Achievement Changes
Originally Posted by MMO-Champion
Buildings
Garrisons

Draenor
Quests
  • Ancient No More is now worth 10 points.
  • Picky Palate Benefit from the effects of a Lovely Coconut, a Prickly Guava and a Handful of Gorgraberries simultaneously. 10 points. in the Everbloom Wilds. 10 points.
  • Planned to Fail Destroy 10 Secret Battleplans.in Iron Siegeworks. 10 points.
  • Poisoning the Well Poison 50 Kegs of Impaler Ale.in Iron Siegeworks. 10 points.

Invasions
Garrisons
  • Botani Invasion Name Changed from Primals Invasion to Botani Invasion. Successfully complete a Primals garrison Invasion. 5 points. Botani garrison invasion. 5 points.
  • Bronze Defender Name Changed from Bronze Invasion to Bronze Defender. Successfully complete a garrison invasion with a Bronze rating. 5 points. or better. 5 points.
  • Golden Defender Name Changed from Gold Invasion to Golden Defender
  • Goren Invasion Name Changed from Breakers Invasion to Goren Invasion. Successfully complete a Breakers garrison invasion. 5 points. Goren garrison invasion. 5 points.
  • Master Defender Name Changed from Master of Invasions to Master Defender. Complete all of the Invasion achievements listed below. 5 points. Earn a Gold rating in each max-level invasion. 10 points.
  • Silver Defender Name Changed from Silver Invasion to Silver Defender. Successfully complete a garrison invasion with a Silver rating. 5 points. or better. 5 points.

Missions
Garrisons

Pet Battles
  • Pet Charmer Earn 250 Pet Charms. Earn 500 Pet Charms. 5 points.



Spell Changes
Originally Posted by MMO-Champion
Companions
  • Grommloc Name Changed from BC01 to Grommloc
  • Pygmy Cow Name Changed from Pet Template to Pygmy Cow. Instant. Battle Pet. Instant.

Item Set Bonuses

ideathknights.gif
Death Knight (Forums, Talent Calculator)

  • Blood Boil now scales with 60% of AP, down from 79.92%.

Perks
  • Improved Runeforges Name Changed from Improved Razorice to Improved Runeforges. Now has an additional effect: Rune of the Fallen Crusader increases Strength by an additional 5%.

Talents

Pets
  • Shambling Rush Charge an enemy, interrupting spellcasting and immobilizing them for 2 sec. Can be cast in Ghoul. 5-30 yd range. Instant. 30 sec cooldown.

Runeforging

idruids.gif
Druid (Forums, Talent Calculator)

  • Bear Form now increases armor by 250%, up from 180%.
  • Hurricane now costs 10% of base mana, down from 25%.
  • Moonfire now costs 3.3% of base mana, down from 8.4%.
  • Primal Fury now grants 8 Rage when you crit, rather than 5 from a crit and 2 from a dodge.
  • Rejuvenation now scales with 57% of Spell Power, down from 72%.
  • Wild Mushroom main target heal now scales with 350% of Spell Power, down from 429%. Secondary targets are now healed for 42% of Spell Power, down from 51%.
  • Wrath now costs 3.5% of Base Mana, down from 8.8%.

Perks

Talents

Balance
  • Starfall now costs 6% of base mana, down from 15%.
  • Starfire now costs 3% of base mana, down from 7.5%.
  • Starsurge now costs 3% of base mana, down from 7.5%.

Feral
  • Omen of Clarity now reduces the Energy cost of your next Cat Form ability by 100%, rather than resource cost of your next spell or ability.

Restoration
  • Swiftmend now heals for 350% of Spell Power, down from 429%.
  • Wild Mushroom now heals for 42% of Spell Power, down from 51%.

ihunters.gif
Hunter (Forums, Talent Calculator)

Survival

images.gif
Mage (Forums, Talent Calculator)


Talents
  • Prismatic Crystal now has spec specific tooltips. Crystal takes 50% additional damage for Frost mages, up from 30%.
  • Unstable Magic now does an additional 50% damage, up from 40%.

Arcane
  • Arcane Barrage Launches bolts of arcane energy at the enemy target, causing [ 75% [ 1 + 75% of Spell Power ] Arcane damage. Consumes all Arcane Charges. Arcane Barrage's damage is increased by 50% per Arcane Charge, and it hits 1 additional nearby targets per Arcane Charge for 50% damage. Replaces Fire Blast. Mage - Arcane Spec. 0.5% of Base Mana. 40 yd range. Instant. 3 sec cooldown.
  • Arcane Missiles now does 26.5% of Spell Power damage, up from 22%.

Fire
  • Scorch now does 25% of Spell Power damage, down from 63%.

imonk.gif
Monk (Forums, Talent Calculator)

  • Chi Wave now has spec specific tooltips. Now does 60% of AP damage for Windwalker, up from 50%.
  • Crackling Jade Lightning Brewmaster, Windwalker: Channel Jade lightning, causing [ 4 + 112.7% of AP + 256.4% of AP ] Nature damage over 4 sec to the target and sometimes knocking back melee attackers. Mistweaver: Channel Jade lightning, causing [ 4 + 112.7% of AP + 256.4% of AP ] Nature damage over 4 sec to the target, generating 1 Chi each time it deals damage, and sometimes knocking back melee attackers. Windwalker: Channel Jade lightning, causing [ 48 + 1,352.7% of AP ] Nature damage over 4 sec to the target, and sometimes knocking back melee attackers. Requires Crane Stance, Serpent Stance, Ox Stance, Tiger Stance. 21.3% of Base Mana. 40 yd range. 4 sec cast (Channeled).
  • Renewing Mist now heals the most injured player rather than closest.
  • Spinning Crane Kick now only generates a Chi if it strikes 3 or more targets.
  • Stance of the Fierce Tiger now increases all damage dealt by 10%, down from 20%.

Talents
  • Chi Brew now has a 60 second recharge time, up from 45 sec.
  • Chi Explosion now does [ 1 + 42% of AP ] plus [ 1 + 42% of AP ] per Chi consumed, down from [ 1 + 60% of AP ] plus [ 1 + 60% of AP ] per Chi consumed.
  • Chi Wave now has spec specific tooltips. Now does 60% of AP damage for Windwalker, up from 50%.

Brewmaster
  • Keg Smash (Brewmaster, Windwalker) Smash a keg of brew on the target, dealing [ 943.8% of Mainhand Min DPS + 471.9% of Offhand Min DPS + 300% of AP - 11 ] to [ 943.8% of Mainhand Max DPS + 471.9% of Offhand Max DPS + 300% of AP + 11 [ 1,303.4% of Mainhand Min DPS + 651.7% of Offhand Min DPS + 414.3% of AP - 15 ] to [ 1,303.4% of Mainhand Max DPS + 651.7% of Offhand Max DPS + 414.3% of AP + 15 ;] damage to all enemies within 8 yards and reducing their movement speed by 50% for 15 sec.
  • Keg Smash (Mistweaver) Smash a keg of brew on the target, dealing [ 1,415.7% of Mainhand Min DPS + 300% of AP - 11 ] to [ 1,415.7% of Mainhand Max DPS + 300% of AP + 11 [ 1,955.1% of Mainhand Min DPS + 414.3% of AP - 15 ] to [ 1,955.1% of Mainhand Max DPS + 414.3% of AP + 15 ;] damage to all enemies within 8 yards and reducing their movement speed by 50% for 15 sec.

Mistweaver
  • Renewing Mist You surround the target with healing mists, restoring [ 99% of Spell Power ] health over 18 sec and generating 1 Chi. Each time Renewing Mist heals, it also travels to the closest nearby most injured ally within 20 yards, up to 2 times. Requires Serpent Stance. Monk - Mistweaver Spec. 4% of Base Mana. 40 yd range. Instant.
  • Uplift Heals all targets with your Renewing Mist active for [ 1 + 110% 165% of Spell Power ]. Requires Serpent Stance. Monk - Mistweaver Spec. 2 Chi. 1.5 sec cast.

Major Glyphs
  • Glyph of Detox Detox heals your target for 4% of their maximum health when it successfully removes a harmful effect. Major Glyph.
  • Glyph of Renewing Mist Your Renewing Mist travels to the furthest injured target within 40 yards rather than the closest injured target within 20 yards. Major Glyph. Increases the range that Renewing Mist may travel by 20 yards. Major Glyph.

ipaladins.gif
Paladin (Forums, Talent Calculator)


Talents
  • Divine Purpose (Protection) Word of Glory and Shield of the Righteous have a 25% chance to cause your next Word of Glory or Light of Dawn Shield of the Righteous to consume no Holy Power but cast as if 3 were consumed.
  • Divine Purpose (Retribution) Word of Glory, Templar's Verdict, and Divine Storm have a 25% chance to cause your next Word of Glory or Light of Dawn Templar's Verdict or Divine Storm to consume no Holy Power but cast as if 3 were consumed.
  • Empowered Seals Holy, Protection: Your Seals also cause your Judgment to empower you with an additional beneficial effect which persists through changing Seals: Judgment of Insight Heals you for 1% of your maximum health every 2 sec for 20 sec. Judgment of Righteousness Increases your haste by 15% for 20 sec. Judgment of Truth Increases your attack power by 15% for 20 sec. Retribution: Your Seals also cause your Judgment to empower you with an additional beneficial effect which persists through changing Seals: Judgment of Justice Increases your movement speed by 20% for 20 sec. Judgment of Insight Heals you for 1% of your maximum health every 2 sec for 20 sec. Judgment of Righteousness Increases your haste by 10% 15% for 20 sec. Judgment of Truth Increases your attack power by 15% for 20 sec. Paladin - LvL 0 Talent.
  • Final Verdict Empowers your weapon with holy energy, and performs a devastating strike, dealing (185% 200% of weapon damage) Holy damage. Also increases the damage and radius of your next Divine Storm by 100%. Replaces Templar's Verdict. Requires Melee Weapon. Paladin - LvL 0 Talent. 3 Holy Power. 10 yd range. Instant.
  • Holy Shield Increases your block chance by 10%, and allows you to block spells. Additionally, when you block, you deal [ 1 + 50% of AP ] Holy damage to your attacker. Paladin - LvL 0 Talent. Requires Shields. Paladin - LvL 0 Talent.
  • Seraphim The Light temporarily magnifies your power, increasing your Haste, Critical Strike, Mastery, Multistrike, Versatility, and Bonus Armor by 1,500 1,000 for 15 sec. Paladin - LvL 0 Talent. 5 Holy Power. Instant. 30 sec cooldown.

Protection
  • Guarded by the Light Increases your total Stamina by 15% and your block chance by 5%. Reduces the chance you will be critically hit by melee attacks by 6%. Word of Glory is instant and no longer on the global cooldown. Your spell power is now equal to 100% of your attack power, and you no longer benefit from other sources of spell power. Grants 15% of your maximum mana every 2 sec. Paladin - Protection Spec. 5 sec. Paladin - Protection Spec.
  • Shield of the Righteous Instantly slam the target with your shield, causing [ 1 + 160% of AP ] Holy damage, reducing the physical damage you take by [ 20 ] [Min 25 20, Max 80]% for 3 sec, and causing Bastion of Glory. Bastion of Glory Increases the strength of your Word of Glory when used to heal yourself by 6%. Stacks up to 5 times. Requires Shields. Paladin - Protection Spec. 3 Holy Power. Melee range. Instant. 1.5 sec cooldown.

Retribution
  • Templar's Verdict A powerful weapon strike that deals (185% 200% of weapon damage) Physical damage. Requires Melee Weapon. Paladin - Retribution Spec. 3 Holy Power. Melee range. Instant.

ipriests.gif
Priest (Forums, Talent Calculator)

  • Mind Sear Causes an explosion of shadow magic around the target, dealing [ 112.5% of Spell Power ] Shadow damage over 5 sec to all enemies within 10 yards around the target. Can be cast in Shadowform. 3% 0.75% of Base Mana. 40 yd range. 5 sec cast (Channeled).
  • Shadow Word: Pain A word of darkness that causes [ 1 + 47.5% of Spell Power ] Shadow damage and an additional [ 6 + 47.5% of Spell Power ] Shadow damage over 18 sec. Can be cast in Shadowform. 1% 0.25% of Base Mana. 40 yd range. Instant.

Perks
  • Empowered Archangel The next Prayer of Healing or Flash Heal that you cast after activating Archangel has 100% increased critical strike chance.

Talents
  • Cascade Launch a Shadowy bolt that grows in power with distance, damaging an enemy for up to [ 183.6% of Spell Power ], and then bouncing to additional enemies 4 times. Each time it bounces, it splits into 2 bolts, never damaging the same target twice. Priest - LvL 90 Talent. 3% 0.75% of Base Mana. 40 yd range. Instant. 25 sec cooldown.
  • Divine Star Fire a Divine Star forward 24 yds, damaging enemies in its path for [ 1 + 45.54% of Spell Power ]. After reaching its destination, the Divine Star returns to you, damaging enemies in its path again. Priest - LvL 90 Talent. 2.5% 0.5% of Base Mana. 30 yd range. Instant. 15 sec cooldown.
  • Dominate Mind Controls a mind up to level 4 for 30 sec. Does not work versus Mechanical beings. This spell shares diminishing returns with other incapacitating effects. Can be cast in Shadowform. Priest - LvL 60 Talent. 2% 0.5% of Base Mana. 30 yd range. 30 sec cast (Channeled).
  • Halo Creates a ring of Shadow energy around you that quickly expands and grows in power, up to 30 yds away. Deals up to [ 326.4% of Spell Power ] Shadow damage to enemies, with the greatest effect at 25 yds. Priest - LvL 90 Talent. 4.5% 1% of Base Mana. 30 yd range. Instant. 40 sec cooldown.
  • Power Word: Solace (Discipline) Strike an enemy with heavenly power, dealing [ 1 + 183.48% of Spell Power ] Holy damage, an additional [ 7 [ 9 + 2.21% of Spell Power ] Holy damage over 7 sec, and restoring 1% of maximum mana. 9 sec, and restoring 2% of maximum mana.
  • Power Word: Solace (Holy, Shadow) Strike an enemy with heavenly power, dealing [ 1 + 183.48% of Spell Power ] Holy damage, an additional [ 7 [ 9 + 2.21% of Spell Power ] Holy damage over 7 sec, and restoring 1% of maximum mana. 9 sec, and restoring 2% of maximum mana.
  • Saving Grace Instantly heals a friendly target for [ 1 + 793.6% 630% of Spell Power ]. Reduces your absorbs and healing done by 10% for 10 8 sec, stacking up to 10 times. Can be cast in Spirit of Redemption. Can't be cast in Shadowform. Priest - LvL 0 Talent. 3% of Base Mana. 40 yd range. Instant. 1.5 sec cast.
  • Void Tendrils Summons shadowy tendrils, rooting up to 5 enemy targets within 8 yards for 20 sec or until the tendril is killed. Can be cast in Shadowform. Limited to 5 targets. Priest - LvL 60 Talent. 4% 1% of Base Mana. Instant. 30 sec cooldown.

Discipline
  • Grace Increases all healing done by 8%. Priest - Discipline Spec. and absorption done by 20%. Priest - Discipline Spec.

Holy
  • Rapid Renewal Your Renew heals for an additional 15% and instantly heals the target for 15% of the total periodic effect. Priest - Holy Spec. also instantly heals the target for [ 1 + 22% of Spell Power ]. Priest - Holy Spec.
  • Renew (Discipline, Shadow) Heals the target for [ 4 + 220% 44% of Spell Power ] over 12 sec.
  • Renew (Holy) Heals the target for [ 1 + 33% 22% of Spell Power ] and then an additional [ 4 + 220% 44% of Spell Power ] over 12 sec.

Shadow
  • Mastermind Name Changed from Haste Attunement to Mastermind
  • Mind Blast Name Changed from Mana Attunement to Mind Blast. Your mana regeneration is increased by 300%. Priest - Shadow Spec. Priest - Shadow Spec.
  • Mind Blast Blasts the target for [ 1 + 180% of Spell Power ] Shadow damage and generates 1 Shadow Orbs. Can be cast in Shadowform. Priest - Shadow Spec. 1% 0.25% of Base Mana. 40 yd range. 1.5 sec cast. 9 sec cooldown.
  • Mind Flay Assault the target's mind with Shadow energy, causing [ 3 + 30% of Spell Power ] Shadow damage over 3 sec and slowing their movement speed by 50%. Can be cast in Shadowform. Priest - Shadow Spec. 1% 0.25% of Base Mana. 40 yd range. 3 sec cast (Channeled).
  • Mind Spike Blasts the target for [ 1 + 82.5% of Spell Power ] Shadowfrost damage, but extinguishes your damage over time effects on the target. Can be cast in Shadowform. Priest - Shadow Spec. 0.5% 0.125% of Base Mana. 40 yd range. 1.5 sec cast.
  • Shadow Word: Death 2.6% 0.5% of Base Mana.
  • Vampiric Touch Causes [ 5 + 58.5% of Spell Power ] Shadow damage over 15 sec. If Vampiric Touch is dispelled, the dispeller flees in Horror for 3 sec. Priest - Shadow Spec. 1.5% 0.375% of Base Mana. 40 yd range. 1.5 sec cast.

ishamans.gif
Shaman (Forums, Talent Calculator)

  • Ascendance The Shaman transforms into a being of raw elemental energy for 15 sec. Elemental: While in the form of a Flame Ascendant, Lava Burst has no cooldown and Chain Lightning is empowered to become Lava Beam. Enhancement: While in the form of an Air Ascendant, auto-attacks and Stormstrike become Wind attacks, bypassing armor, and having a 30 yard range. Restoration: While in the form of a Water Ascendant, all healing done is duplicated and distributed evenly among nearby allies. 5.2% 2.5% of Base Mana. Instant. 3 min cooldown.
  • Chain Lightning Hurls a lightning bolt at the enemy, dealing [ 1 + 46% of Spell Power ] Nature damage and then jumping to additional nearby enemies. Affects 3 total targets. 7.1% 3.5% of Base Mana. 30 yd range. 2 sec cast.
  • Flame Shock Sears the target with fire, causing [ 1 + 35% of Spell Power ] Fire damage and then an additional [ 6 + 35% of Spell Power ] Fire damage over 30 sec. 5% 2.5% of Base Mana. 25 yd range. Instant. 6 sec cooldown.
  • Flametongue Attack Each of your off-hand weapon attacks causes up to [ 14.9% [ 7.5% of AP ] additional Fire damage, based on weapon speed. Unlimited range. Instant.
  • Frost Shock Instantly shocks an enemy with frost, dealing [ 1 + 77% of Spell Power ] Frost damage and reducing the target's movement speed by 50%. Lasts 8 sec. 5% 2.5% of Base Mana. 25 yd range. Instant. 6 sec cooldown.
  • Lightning Bolt Fires a bolt of lightning at the target, dealing [ 1 + 88% of Spell Power ] Nature damage. 7.1% 3.5% of Base Mana. 30 yd range. 2.5 sec cast.
  • Searing Totem Summons a Fire Totem with 5 health at the feet of the caster for 60 sec that repeatedly attacks an enemy within 0 to 25 yards for [ 1 + 20% of Spell Power ] Fire damage. Fire Totem. 5.9% of Base Mana. Instant. 3% of Base Mana. Instant.
  • Stormstrike Strike an enemy, dealing (170% 250% of weapon damage) Physical damage with your main-hand and (170% 250% of weapon damage) Physical damage with your off-hand, and granting you an additional 25% chance to critically strike that enemy with your Nature damage spells for 15 sec. Requires Melee Weapon. Melee range. Instant.
  • Stormstrike Off-Hand Strike an enemy, dealing (170% 250% of weapon damage) Physical damage with your main-hand and (170% 250% of weapon damage) Physical damage with your off-hand, and granting you an additional 25% chance to critically strike that enemy with your Nature damage spells for 15 sec. Requires Melee Weapon. Melee range. Instant.
  • Windfury Attack Imbue the Shaman's weapon with wind. Each hit has a 20% chance of triggering three extra attacks dealing (60% 40% of weapon damage) Physical damage. Lasts 60 minutes. Requires One-Handed Axes, One-Handed Maces, Fist Weapons, Daggers. 100 yd range. Instant.
  • Windfury Attack Each of your main-hand weapon attacks has a 20% chance of triggering three extra attacks dealing (60% 40% of weapon damage) Physical damage. 100 yd range. Instant.

Talents
  • Elemental Fusion Your Lava Burst and Lava Lash increase the damage of your next Shock by 75% 40%, stacking up to 2 times. Shaman - LvL 0 Talent.
  • Elemental Mastery Elemental forces empower you with 30% haste for 20 sec. Shaman - LvL 60 Talent. Instant. 1.5 min cooldown. 2 min cooldown.
  • Liquid Magma Empowers your current Fire totem with the power of lava, causing liquid magma to erupt from it toward random enemies within 40 yards every 0.5 sec for 10 sec. Each glob of liquid magma deals [ 1 + 27.5% 19% of Spell Power ] Fire damage to all enemies within 4 yards. Shaman - LvL 0 Talent. Instant. 45 sec cooldown.

Elemental
  • Earth Shock Instantly shocks the target with concussive force, causing [ 1 + 92.5% of Spell Power ] Nature damage. Shaman - Elemental Spec. 5% 2.5% of Base Mana. 25 yd range. Instant. 6 sec cooldown.
  • Earthquake You cause the earth at the target location to tremble and break, dealing Nature Spell Power Physical damage over 10 sec to enemies in an 8 yard radius, with a 10% chance of knocking down affected targets. Shaman - Elemental Spec. 3% 1.5% of Base Mana. 35 yd range. 2.5 sec cast. 10 sec cooldown.
  • Unleash Flame Unleashes elemental forces of Flame, increasing the damage dealt by the Shaman's next Fire spell by 40%. Shaman - Elemental Spec. 7.5% 3.5% of Base Mana. 40 yd range. Instant. 15 sec cooldown.

Elemental & Restoration
  • Lava Burst You hurl molten lava at the target, dealing [ 1 + 70% 77% of Spell Power ] Fire damage. Lava Burst will always deal a critical strike. If your Flame Shock is on the target, Lava Burst will deal 50% additional damage. Shaman - Elemental & Restoration Spec. 2% 1% of Base Mana. 30 yd range. 2 sec cast. 8 sec cooldown.

Enhancement
  • Enhanced Weapons You imbue your weapons with the power of wind and fire. Each of your main-hand weapon attacks has a 20% chance of triggering three extra attacks dealing (60% 40% of weapon damage) Physical damage. Each of your off-hand weapon attacks causes up to [ 14.9% of AP ] additional Fire damage, based on weapon speed. Shaman - Enhancement Spec.
  • Flametongue Each of your off-hand weapon attacks causes up to [ 14.9% [ 7.5% of AP ] additional Fire damage, based on weapon speed. Shaman - Enhancement Spec.
  • Lava Lash You charge your off-hand weapon with lava, instantly dealing (275% 400% of weapon damage) Fire damage to an enemy target and spreading your Flame Shock from the target to up to 6 enemies within 12 yards. Requires Melee Weapon. Shaman - Enhancement Spec. 1% of Base Mana. Melee range. Instant. 10.5 sec cooldown.
  • Stormstrike Strike an enemy, dealing (170% 250% of weapon damage) Physical damage with your main-hand and (170% 250% of weapon damage) Physical damage with your off-hand, and granting you an additional 25% chance to critically strike that enemy with your Nature damage spells for 15 sec. Requires Melee Weapon. Shaman - Enhancement Spec. 1% of Base Mana. Melee range. Instant. 7.5 sec cooldown.
  • Windfury Each of your main-hand attacks has a 20% chance of triggering three extra attacks dealing 60% 40% weapon damage. Shaman - Enhancement Spec.

iwarlocks.gif
Warlock (Forums, Talent Calculator)

  • Shadow Bolt (Affliction, Destruction) Sends a shadowy bolt at the enemy, causing [ 1 + 52.5% 105% of Spell Power ] Shadow damage.
  • Shadow Bolt (Demonology) Sends a shadowy bolt at the enemy, causing [ 1 + 52.5% 105% of Spell Power ] Shadow damage and generating 25 Demonic Fury. Metamorphosis transforms this spell into Touch of Chaos: Touch of Chaos Unleashes energy at the enemy, causing [ 1 + 40% 56% of Spell Power ] Chaos damage and extending the duration of Corruption.

Talents
  • Demonbolt Launch of ball of demonic energy at the target, dealing [ 1 + 150% 375% of Spell Power ] Chaos damage. Each Demonbolt amplifies further Demonbolts, increasing damage by 20% and cost by 100% for 40 sec (reduced by Haste), stacking up to 10 times. Requires Metamorphosis. Warlock - LvL 0 Talent. 80 Demonic Fury. 40 yd range. 2 sec cast.

Demonology
  • Hand of Gul'dan (Affliction, Destruction) Strikes the target and all enemies within 6 yards for [ 68.8% [ 137.6% of Spell Power ] instant Shadowflame damage and an additional [ 18% of Spell Power ] Shadowflame damage and 12 Demonic Fury over 6 sec.
  • Hand of Gul'dan (Demonology) Strikes the target and all enemies within 6 yards for [ 68.8% [ 137.6% of Spell Power ] instant Shadowflame damage and an additional [ 18% of Spell Power ] Shadowflame damage and 12 Demonic Fury over 6 sec. Metamorphosis transforms this spell into Chaos Wave: Chaos Wave Hurls a wave of chaos to strike the target and all enemies within 6 yards, dealing [ 105% [ 210% of Spell Power ] Chaos damage and reducing movement speed by 50% for 6 sec.
  • Soul Fire (Affliction, Destruction) Burn the enemy's soul, causing [ 1 + 34% 68% of Spell Power ] Fire damage.
  • Soul Fire (Demonology) Burn the enemy's soul, causing [ 1 + 34% 68% of Spell Power ] Fire damage and generating 30 Demonic Fury.

iwarriors.gif
Warrior (Forums, Talent Calculator)

Perks

Talents
  • Heavy Repercussions Shield Slam deals 50% 30% additional damage while Shield Block or Shield Charge is active. Warrior - LvL 45 Talent.
  • Ravager (Arms, Fury) Throw a whirling axe at the target location that inflicts [ 1 + 150% 82.5% of AP ] damage to enemies within 6 yards every 1 sec.
  • Ravager (Protection) Throw a whirling axe at the target location that inflicts [ 1 + 150% 82.5% of AP ] damage to enemies within 6 yards every 1 sec.
  • Unyielding Strikes Devastate reduces the Rage cost of Heroic Strike by 6 for 6 sec, stacking up to 5 5 for 5 sec, stacking up to 6 times. Once this effect reaches 5 6 applications, its duration will no longer refresh. Warrior - LvL 45 Talent.

Fury
  • Raging Blow A mighty blow that deals (138% of weapon damage) Physical damage with your main-hand weapon and deals (138% of weapon damage) Physical damage with your off-hand weapon. Raging Blow will also extend the duration of your Colossus Smash by 2 sec. Becoming Enraged enables one charge of Raging Blow. Limit 2 charges. Requires Melee Weapon. Warrior - Fury Spec. 10 Rage. Melee range. Instant.

Protection
  • Protection Name Changed from Bladestorm (Protection buff) DND to Protection
  • Revenge Instantly attack an enemy and two additional enemies, dealing [ 1 + 222% 300% of AP ] damage to the primary target and 50% damage to the secondary targets, and generating 20 Rage. Your successful dodges and parries reset the cooldown on Revenge. Requires Melee Weapon. Requires Defensive Stance. Warrior - Protection Spec. Melee range. Instant. 9 sec cooldown.

Professions
Enchanting
  • 0. Name Changed from Lesser Spirit to 0.
  • Assault Permanently enchant bracers to increase attack power by 19 9. Cannot be applied to items higher than level 600. Enchanting. 1.5 sec cast. Reagents: Infinite Dust (4). Tools: Runed Copper Rod.
  • Blade Ward Permanently enchant a weapon to sometimes grant Blade Warding when striking an enemy. Blade Warding increases your parry by 100 and inflicts 0 300 damage on your next parry. Lasts 10 sec. Cannot be applied to items higher than level 600. Enchanting. 1.5 sec cast. Reagents: Abyss Crystal (4), Greater Cosmic Essence (8), Titansteel Bar. Tools: Runed Copper Rod.
  • Blood Draining Permanently enchant your weapon to sometimes grant Blood Reserve when striking an enemy or inflicting damage with bleed attacks. When you fall below 35% health, Blood Reserve restores 200 199 health. Lasts 20 sec and stacks up to 5 times. Cannot be applied to items higher than level 600. Enchanting. 1.5 sec cast. Reagents: Abyss Crystal (4), Infinite Dust (40), Scarlet Ruby. Tools: Runed Copper Rod.
  • Breath of Critical Strike Permanently enchant a neck to increase critical strike by 40. Enchanting. 1.5 sec cast. Reagents: Draenic Dust (20). Tools: Runed Copper Rod. Luminous Shard. Tools: Runed Copper Rod.
  • Breath of Critical Strike Permanently enchant a ring to increase critical strike by 30. Enchanting. 1.5 sec cast. Reagents: Draenic Dust (20). Tools: Runed Copper Rod. Luminous Shard. Tools: Runed Copper Rod.
  • Breath of Critical Strike Permanently enchant a cloak to increase critical strike by 100. Enchanting. 1.5 sec cast. Reagents: Draenic Dust (20). Tools: Runed Copper Rod. Luminous Shard. Tools: Runed Copper Rod.
  • Breath of Haste Permanently enchant a neck to increase haste by 40. Enchanting. 1.5 sec cast. Reagents: Draenic Dust (20). Tools: Runed Copper Rod. Luminous Shard. Tools: Runed Copper Rod.
  • Breath of Haste Permanently enchant a cloak to increase haste by 100. Enchanting. 1.5 sec cast. Reagents: Draenic Dust (20). Tools: Runed Copper Rod. Luminous Shard. Tools: Runed Copper Rod.
  • Breath of Haste Permanently enchant a ring to increase haste by 30. Enchanting. 1.5 sec cast. Reagents: Draenic Dust (20). Tools: Runed Copper Rod. Luminous Shard. Tools: Runed Copper Rod.
  • Breath of Mastery Permanently enchant a cloak to increase mastery by 100. Enchanting. 1.5 sec cast. Reagents: Draenic Dust (20). Tools: Runed Copper Rod. Luminous Shard. Tools: Runed Copper Rod.
  • Breath of Mastery Permanently enchant a neck to increase mastery by 40. Enchanting. 1.5 sec cast. Reagents: Draenic Dust (20). Tools: Runed Copper Rod. Luminous Shard. Tools: Runed Copper Rod.
  • Breath of Mastery Permanently enchant a ring to increase mastery by 30. Enchanting. 1.5 sec cast. Reagents: Draenic Dust (20). Tools: Runed Copper Rod. Luminous Shard. Tools: Runed Copper Rod.
  • Breath of Multistrike Permanently enchant a cloak to increase multistrike by 100. Enchanting. 1.5 sec cast. Reagents: Draenic Dust (20). Tools: Runed Copper Rod. Luminous Shard. Tools: Runed Copper Rod.
  • Breath of Multistrike Permanently enchant a ring to increase multistrike by 30. Enchanting. 1.5 sec cast. Reagents: Draenic Dust (20). Tools: Runed Copper Rod. Luminous Shard. Tools: Runed Copper Rod.
  • Breath of Multistrike Permanently enchant a neck to increase multistrike by 40. Enchanting. 1.5 sec cast. Reagents: Draenic Dust (20). Tools: Runed Copper Rod. Luminous Shard. Tools: Runed Copper Rod.
  • Breath of Versatility Permanently enchant a neck to increase versatility by 40. Enchanting. 1.5 sec cast. Reagents: Draenic Dust (20). Tools: Runed Copper Rod. Luminous Shard. Tools: Runed Copper Rod.
  • Breath of Versatility Permanently enchant a ring to increase versatility by 30. Enchanting. 1.5 sec cast. Reagents: Draenic Dust (20). Tools: Runed Copper Rod. Luminous Shard. Tools: Runed Copper Rod.
  • Breath of Versatility Permanently enchant a cloak to increase versatility by 100. Enchanting. 1.5 sec cast. Reagents: Draenic Dust (20). Tools: Runed Copper Rod. Luminous Shard. Tools: Runed Copper Rod.
  • Defense Permanently enchant a cloak to increase armor by 30 3. Cannot be applied to items higher than level 600. Enchanting. 1.5 sec cast. Reagents: Small Glowing Shard, Soul Dust (3). Tools: Runed Copper Rod.
  • Dodge Permanently enchant chest armor to increase dodge by 18 8. Cannot be applied to items higher than level 600. Enchanting. 1.5 sec cast. Reagents: Greater Planar Essence (4), Arcane Dust (8), Eternium Ore (4). Tools: Runed Copper Rod.
  • Exceptional Mana Permanently enchant chest armor to increase mana by 250 60. Cannot be applied to items higher than level 600. Enchanting. 1.5 sec cast. Reagents: Infinite Dust (3). Tools: Runed Copper Rod.
  • Exceptional Spirit Permanently enchant bracers to increase Spirit by 10 12. Cannot be applied to items higher than level 600. Enchanting. 1.5 sec cast. Reagents: Hypnotic Dust (9), Greater Celestial Essence (3). Tools: Runed Copper Rod.
  • Exceptional Spirit Permanently enchant a chest to increase Spirit by 8 12. Cannot be applied to items higher than level 600. Enchanting. 1.5 sec cast. Reagents: Hypnotic Dust (10), Greater Celestial Essence (2). Tools: Runed Copper Rod.
  • Exceptional Strength Permanently enchant gloves to increase Strength by 7 9. Cannot be applied to items higher than level 600. Enchanting. 1.5 sec cast. Reagents: Hypnotic Dust (3), Greater Celestial Essence (2). Tools: Runed Copper Rod.
  • Exceptional Strength Permanently enchants bracers to increase Strength by 11 18. Cannot be applied to items higher than level 600. Enchanting. 1.5 sec cast. Reagents: Sha Crystal (3). Tools: Runed Copper Rod.
  • Gift of Critical Strike Permanently enchant a cloak to increase critical strike by 100 and movement speed by 10%. Enchanting. Instant. Reagents: Draenic Dust (20). Tools: Runed Copper Rod. Temporal Crystal (4), Sorcerous Air (3). Tools: Runed Copper Rod.
  • Gift of Critical Strike Permanently enchant a ring to increase critical strike by 50. Enchanting. 1.5 sec cast. Reagents: Draenic Dust (20). Tools: Runed Copper Rod. Temporal Crystal (4), Sorcerous Water (3). Tools: Runed Copper Rod.
  • Gift of Critical Strike Permanently enchant a neck to increase critical strike by 75. Enchanting. 1.5 sec cast. Reagents: Draenic Dust (20). Tools: Runed Copper Rod. Temporal Crystal (4), Sorcerous Fire (3). Tools: Runed Copper Rod.
  • Gift of Haste Permanently enchant a ring to increase haste by 50. Enchanting. 1.5 sec cast. Reagents: Draenic Dust (20). Tools: Runed Copper Rod. Temporal Crystal (4), Sorcerous Fire (3). Tools: Runed Copper Rod.
  • Gift of Haste Permanently enchant a neck to increase haste by 75. Enchanting. 1.5 sec cast. Reagents: Draenic Dust (20). Tools: Runed Copper Rod. Temporal Crystal (4), Sorcerous Air (3). Tools: Runed Copper Rod.
  • Gift of Haste Permanently enchant a cloak to increase haste by 100 and movement speed by 10%. Enchanting. 1.5 sec cast. Reagents: Draenic Dust (20). Tools: Runed Copper Rod. Temporal Crystal (4), Sorcerous Earth (3). Tools: Runed Copper Rod.
  • Gift of Mastery Permanently enchant a ring to increase mastery by 50. Enchanting. 1.5 sec cast. Reagents: Draenic Dust (20). Tools: Runed Copper Rod. Temporal Crystal (4), Sorcerous Air (3). Tools: Runed Copper Rod.
  • Gift of Mastery Permanently enchant a neck to increase mastery by 75. Enchanting. 1.5 sec cast. Reagents: Draenic Dust (20). Tools: Runed Copper Rod. Temporal Crystal (4), Sorcerous Earth (3). Tools: Runed Copper Rod.
  • Gift of Mastery Permanently enchant a cloak to increase mastery by 100 and movement speed by 10%. Enchanting. 1.5 sec cast. Reagents: Draenic Dust (20). Tools: Runed Copper Rod. Temporal Crystal (4), Sorcerous Water (3). Tools: Runed Copper Rod.
  • Gift of Multistrike Permanently enchant a ring to increase multistrike by 50. Enchanting. 1.5 sec cast. Reagents: Draenic Dust (20). Tools: Runed Copper Rod. Temporal Crystal (4), Sorcerous Earth (3). Tools: Runed Copper Rod.
  • Gift of Multistrike Permanently enchant a neck to increase multistrike by 75. Enchanting. 1.5 sec cast. Reagents: Draenic Dust (20). Tools: Runed Copper Rod. Temporal Crystal (4), Sorcerous Water (3). Tools: Runed Copper Rod.
  • Gift of Multistrike Permanently enchant a cloak to increase multistrike by 100 and movement speed by 10%. Enchanting. 1.5 sec cast. Reagents: Draenic Dust (20). Tools: Runed Copper Rod. Temporal Crystal (4), Sorcerous Fire (3). Tools: Runed Copper Rod.
  • Gift of Versatility Permanently enchant a ring to increase versatility by 50. Enchanting. 1.5 sec cast. Reagents: Draenic Dust (20). Tools: Runed Copper Rod. Temporal Crystal (4), Sorcerous Water (3). Tools: Runed Copper Rod.
  • Gift of Versatility Permanently enchant a neck to increase versatility by 75. Enchanting. 1.5 sec cast. Reagents: Draenic Dust (20). Tools: Runed Copper Rod. Temporal Crystal (4), Sorcerous Fire (3). Tools: Runed Copper Rod.
  • Gift of Versatility Permanently enchant a cloak to increase versatility by 100 and movement speed by 10%. Enchanting. 1.5 sec cast. Reagents: Draenic Dust (20). Tools: Runed Copper Rod. Temporal Crystal (4), Sorcerous Air (3). Tools: Runed Copper Rod.
  • Greater Assault Permanently enchant bracers to increase attack power by 25 14. Cannot be applied to items higher than level 600. Enchanting. 1.5 sec cast. Reagents: Infinite Dust (24), Greater Cosmic Essence (6). Tools: Runed Copper Rod.
  • Greater Defense Permanently enchant a cloak to increase armor by 50 5. Cannot be applied to items higher than level 600. Enchanting. 1.5 sec cast. Reagents: Vision Dust (3). Tools: Runed Copper Rod.
  • Greater Dodge Permanently enchant bracers to increase dodge by 14 6. Cannot be applied to items higher than level 600. Enchanting. 1.5 sec cast. Reagents: Small Prismatic Shard (2), Arcane Dust (10). Tools: Runed Copper Rod.
  • Greater Mana Permanently enchant chest armor to increase mana by 50 30. Cannot be applied to items higher than level 600. Enchanting. 1.5 sec cast. Reagents: Greater Mystic Essence. Tools: Runed Copper Rod.
  • Greater Mastery Permanently enchant gloves to increase mastery by 13 11. Cannot be applied to items higher than level 600. Enchanting. 1.5 sec cast. Reagents: Hypnotic Dust (10), Greater Celestial Essence (5), Maelstrom Crystal (2). Tools: Runed Copper Rod.
  • Greater Spirit Permanently enchant bracers to increase Spirit by 7 6. Cannot be applied to items higher than level 600. Enchanting. 1.5 sec cast. Reagents: Lesser Nether Essence (3), Vision Dust. Tools: Runed Copper Rod.
  • Haste Permanently enchant gloves to increase haste by 10 9. Cannot be applied to items higher than level 600. Enchanting. 1.5 sec cast. Reagents: Hypnotic Dust (4), Lesser Celestial Essence. Tools: Runed Copper Rod.
  • Healing Power Permanently enchant gloves to increase spell power by 16 14. Cannot be applied to items higher than level 600. Enchanting. 1.5 sec cast. Reagents: Small Prismatic Shard (3), Large Brilliant Shard (8), Righteous Orb. Tools: Runed Copper Rod.
  • Lesser Assault Permanently enchant bracers to increase attack power by 24 8. Cannot be applied to items higher than level 600. Enchanting. 1.5 sec cast. Reagents: Arcane Dust (6). Tools: Runed Copper Rod.
  • Lesser Mana Permanently enchant chest armor to increase mana by 20 12. Cannot be applied to items higher than level 600. Enchanting. 1.5 sec cast. Reagents: Greater Magic Essence, Lesser Magic Essence. Tools: Runed Copper Rod.
  • Lesser Parry Permanently enchant a shield to increase parry by 10 5. Cannot be applied to items higher than level 600. Enchanting. 1.5 sec cast. Reagents: Greater Mystic Essence (2), Vision Dust (2), Large Glowing Shard. Tools: Runed Copper Rod.
  • Lesser Protection Permanently enchant a shield to increase armor by 30 3. Cannot be applied to items higher than level 600. Enchanting. 1.5 sec cast. Reagents: Lesser Astral Essence, Strange Dust, Small Glimmering Shard. Tools: Runed Copper Rod.
  • Luminous Shard Name Changed from Luminous Shatter to Luminous Shard. Enchanting. 1.5 sec cast. Reagents: Luminous Shard. Draenic Dust (20).
  • Major Intellect Permanently enchant bracers to increase Intellect by 12 10. Cannot be applied to items higher than level 600. Enchanting. 1.5 sec cast. Reagents: Lesser Planar Essence (3). Tools: Runed Copper Rod.
  • Major Mana Permanently enchant chest armor to increase mana by 1,333 100. Cannot be applied to items higher than level 600. Enchanting. 1.5 sec cast. Reagents: Illusion Dust (8). Tools: Runed Copper Rod.
  • Major Resilience Permanently enchant chest armor to increase PvP Resilience by 15 8. Cannot be applied to items higher than level 600. Enchanting. 1.5 sec cast. Reagents: Greater Planar Essence (4), Arcane Dust (10). Tools: Runed Copper Rod.
  • Major Spirit Permanently enchant chest armor to increase Spirit by 15 8. Cannot be applied to items higher than level 600. Enchanting. 1.5 sec cast. Reagents: Greater Planar Essence (2). Tools: Runed Copper Rod.
  • Major Strength Permanently enchant gloves to increase Strength by 15 8. Requires a level 35 or higher item. Cannot be applied to items higher than level 600. Enchanting. 1.5 sec cast. Reagents: Arcane Dust (12), Greater Planar Essence. Tools: Runed Copper Rod.
  • Major Strength Permanently enchant bracers to increase Strength by 10 16. Cannot be applied to items higher than level 600. Enchanting. 1.5 sec cast. Reagents: Hypnotic Dust (6), Maelstrom Crystal (2), Volatile Earth (25). Tools: Runed Copper Rod.
  • Mana Permanently enchant chest armor to increase mana by 30 20. Cannot be applied to items higher than level 600. Enchanting. 1.5 sec cast. Reagents: Greater Astral Essence, Lesser Astral Essence (2). Tools: Runed Copper Rod.
  • Mana Regeneration Permanently enchant bracers to increase Spirit by 9 5. Cannot be applied to items higher than level 600. Enchanting. 1.5 sec cast. Reagents: Illusion Dust (4), Lesser Eternal Essence (4), Essence of Water (2). Tools: Runed Copper Rod.
  • Mark of Blackrock Permanently enchants a melee weapon to sometimes increase Bonus Armor by 500 for 12 sec. Effect can only occur when you are below 50% health. Enchanting. 1.5 sec cast. Reagents: Draenic Dust (5). Tools: Runed Copper Rod. Temporal Crystal (15), Sorcerous Earth (10). Tools: Runed Copper Rod.
  • Mark of Bleeding Hollow Permanently enchants a melee weapon to sometimes increase mastery by 500 for 12 sec. Enchanting. 1.5 sec cast. Reagents: Draenic Dust (5). Tools: Runed Copper Rod. Temporal Crystal (15), Sorcerous Air (10). Tools: Runed Copper Rod.
  • Mark of Shadowmoon Permanently enchants a melee weapon to sometimes increase Spirit by 500 for 15 sec. Enchanting. 1.5 sec cast. Reagents: Draenic Dust (5). Tools: Runed Copper Rod. Temporal Crystal (15), Sorcerous Fire (10). Tools: Runed Copper Rod.
  • Mark of the Frostwolf Permanently enchants a melee weapon to sometimes increases multistrike by 500 for 6 sec. Effect can stack 2 times. Enchanting. 1.5 sec cast. Reagents: Draenic Dust (5). Tools: Runed Copper Rod. Temporal Crystal (15), Sorcerous Water (10). Tools: Runed Copper Rod.
  • Mark of the Shattered Hand Permanently enchants a melee weapon to sometimes bleed your enemy for 1,500 damage, plus an additional 4,500 damage over 6 sec. Enchanting. 1.5 sec cast. Reagents: Draenic Dust (5). Tools: Runed Copper Rod. Temporal Crystal. Tools: Runed Copper Rod.
  • Mark of the Thunderlord Permanently enchants a melee weapon to sometimes increase your critical strike by 500 for 6 sec. While active, critical heals and attacks may extend the duration. Enchanting. 1.5 sec cast. Reagents: Draenic Dust (5). Tools: Runed Copper Rod. Temporal Crystal (15), Sorcerous Air (10). Tools: Runed Copper Rod.
  • Mark of Warsong Permanently enchants a melee weapon to sometimes increase haste by 1,000, diminishing by 10% every 2 sec. Enchanting. 1.5 sec cast. Reagents: Draenic Dust (5). Tools: Runed Copper Rod. Temporal Crystal (15), Sorcerous Fire (10). Tools: Runed Copper Rod.
  • Mighty Intellect Permanently enchant bracers to increase Intellect by 10 11. Cannot be applied to items higher than level 600. Enchanting. 1.5 sec cast. Reagents: Hypnotic Dust (4), Greater Celestial Essence (4), Maelstrom Crystal (2), Volatile Water (15). Tools: Runed Copper Rod.
  • Mighty Resilience Permanently enchant chest armor to increase PvP Resilience by 8 12. Cannot be applied to items higher than level 600. Enchanting. 1.5 sec cast. Reagents: Hypnotic Dust (9). Tools: Runed Copper Rod.
  • Mighty Spirit Permanently enchants chest armor to increase Spirit by 12 15. Cannot be applied to items higher than level 600. Enchanting. 1.5 sec cast. Reagents: Spirit Dust (4). Tools: Runed Copper Rod.
  • Minor Haste Permanently enchant gloves to increase haste by 10 8. Cannot be applied to items higher than level 600. Enchanting. 1.5 sec cast. Reagents: Large Radiant Shard (2), Wildvine (2). Tools: Runed Copper Rod.
  • Minor Mana Permanently enchant chest armor to increase mana by 5 3. Cannot be applied to items higher than level 600. Enchanting. 1.5 sec cast. Reagents: Lesser Magic Essence. Tools: Runed Copper Rod.
  • Minor Protection Enchant a cloak to increase armor by 10 1. Cannot be applied to items higher than level 600. Enchanting. 1.5 sec cast. Reagents: Strange Dust (3), Greater Magic Essence. Tools: Runed Copper Rod.
  • Parry Permanently enchant a shield to increase parry by 15 7. Cannot be applied to items higher than level 600. Enchanting. 1.5 sec cast. Reagents: Arcane Dust (12), Greater Planar Essence (4), Primal Earth (10). Tools: Runed Copper Rod.
  • Restore Mana Prime Permanently enchant bracers to increase Spirit by 12 9. Cannot be applied to items higher than level 600. Enchanting. 1.5 sec cast. Reagents: Greater Planar Essence (8). Tools: Runed Copper Rod.
  • Secrets of Draenor Enchanting Enchanting. 3.5 sec cast. Reagents: Draenic Dust (5). 1 sec cooldown. Reagents: Draenic Dust (3).
  • Super Intellect Permanently enchants bracers to increase Intellect by 11 12. Cannot be applied to items higher than level 600. Enchanting. 1.5 sec cast. Reagents: Sha Crystal (3). Tools: Runed Copper Rod.
  • Super Resilience Permanently enchants chest armor to increase PvP Resilience by 12 15. Cannot be applied to items higher than level 600. Enchanting. 1.5 sec cast. Reagents: Spirit Dust (3), Mysterious Essence. Tools: Runed Copper Rod.
  • Superior Defense Permanently enchant a cloak to increase armor by 70 7. Cannot be applied to items higher than level 600. Enchanting. 1.5 sec cast. Reagents: Illusion Dust (8). Tools: Runed Copper Rod.
  • Superior Dodge Permanently enchant bracers to increase dodge by 10 9. Cannot be applied to items higher than level 600. Enchanting. 1.5 sec cast. Reagents: Greater Celestial Essence (5), Volatile Air. Tools: Runed Copper Rod.
  • Superior Mana Permanently enchant chest armor to increase mana by 65 40. Cannot be applied to items higher than level 600. Enchanting. 1.5 sec cast. Reagents: Greater Nether Essence, Lesser Nether Essence (2). Tools: Runed Copper Rod.
  • Superior Mastery Permanently enchants gloves to increase mastery by 11 13. Cannot be applied to items higher than level 600. Enchanting. 1.5 sec cast. Reagents: Mysterious Essence (3). Tools: Runed Copper Rod.
  • Superior Spirit Permanently enchant bracers to increase Spirit by 9 6. Cannot be applied to items higher than level 600. Enchanting. 1.5 sec cast. Reagents: Lesser Eternal Essence (3), Dream Dust (4). Tools: Runed Copper Rod.
  • Superior Stamina Permanently enchants chest armor to increase Stamina by 19 7. Cannot be applied to items higher than level 600. Enchanting. 1.5 sec cast. Reagents: Spirit Dust (4), Mysterious Essence. Tools: Runed Copper Rod.
  • Temporal Crystal Name Changed from Azurian Shards to Temporal Crystal. Creates 4 shards. Additional shards are created at high Enchanting skill (600+). May also create Sorcerous Fire and Earth Chance to create a full crystal increases with your Enchanting skill. May also create Sorcerous Air and Fire. Cooldown resets daily. Enchanting. 3.5 sec cast. 1 sec cooldown. Reagents: Draenic Dust (40). Luminous Shard.
  • Temporal Shard Name Changed from Azurian Shards to Temporal Shard. May also create Sorcerous Fire and Earth. Can be performed up to 3 times in a row, but requires 24 hours to recover 1 use. Enchanting. 3.5 sec cast. 1 sec cooldown. Reagents: Draenic Dust (40). Air and Fire. Enchanting. 3.5 sec cast. Reagents: Draenic Dust (40).
  • Vitality Permanently enchant boots to increase Spirit and Stamina by 10 5. Cannot be applied to items higher than level 600. Enchanting. 1.5 sec cast. Reagents: Arcane Dust (6), Major Healing Potion (4), Major Mana Potion (4). Tools: Runed Copper Rod.

Engineering
  • Blingtron 5000 Engineering. 5 sec cast. Reagents: Gearspring Parts (60 100). Tools: Blacksmith Hammer, Gyromatic Micro-Adjustor.
  • Cybergenetic Mechshades Engineering. 1.5 sec cast. Reagents: Gearspring Parts (60). Tools: Gyromatic Micro-Adjustor. 100). Tools: Gyromatic Micro-Adjustor.
  • Didi's Delicate Assembly Engineering. 1.5 sec cast. Reagents: Gearspring Parts (60). Tools: Gyromatic Micro-Adjustor. 10). Tools: Gyromatic Micro-Adjustor.
  • Findle's Loot-a-Rang Engineering. 1.5 sec cast. Reagents: Gearspring Parts (60). Tools: Blacksmith Hammer, Gyromatic Micro-Adjustor. 50). Tools: Blacksmith Hammer.
  • Gearspring Parts Additional ingots Additional parts are created when your Engineering skill is 600 or higher. May also create Sorcerous Fire and Air. Cooldown resets daily. Engineering. 3.5 sec cast. 1 sec cooldown. Reagents: True Iron Ore (10), Blackrock Ore (10).
  • Goblin Glider Kit Engineering. 1.5 sec cast. Reagents: Gearspring Parts. Tools: Arclight Spanner. 2), Sumptuous Fur (5). Tools: Arclight Spanner.
  • Hemet's Heartseeker Engineering. 2 sec cast. Reagents: Gearspring Parts (15). Tools: Arclight Spanner. 20). Tools: Arclight Spanner.
  • Lifelike Mechanical Frostboar Engineering. 1.5 sec cast. Reagents: Gearspring Parts (30). Tools: Arclight Spanner, Gyromatic Micro-Adjustor. 50), Sumptuous Fur (40). Tools: Gyromatic Micro-Adjustor.
  • Linkgrease Locksprocket Engineering. 1.5 sec cast. Reagents: Gearspring Parts (150), Sorcerous Air (30), Savage Blood (15). Tools: Gyromatic Micro-Adjustor.
  • Mechanical Axebeak Name Changed from Mechanical Toucan to Mechanical Axebeak. Engineering. 1.5 sec cast. Reagents: Gearspring Parts (30). Tools: Arclight Spanner, Gyromatic Micro-Adjustor. 50). Tools: Arclight Spanner.
  • Mechanical Scorpid Engineering. 1.5 sec cast. Reagents: Gearspring Parts (30). Tools: Arclight Spanner, Gyromatic Micro-Adjustor. Blackrock Ore (10). Tools: Arclight Spanner.
  • Megawatt Filament Engineering. 2 sec cast. Reagents: Gearspring Parts (15). Tools: Arclight Spanner. 20). Tools: Arclight Spanner.
  • Morden's Magnificent Contraption Engineering. 1.5 sec cast. Reagents: Gearspring Parts (60). Tools: Gyromatic Micro-Adjustor. 200), Sorcerous Water (40), Savage Blood (15). Tools: Gyromatic Micro-Adjustor.
  • Night-Vision Mechshades Engineering. 1.5 sec cast. Reagents: Gearspring Parts (60 100). Tools: Arclight Spanner, Gyromatic Micro-Adjustor.
  • Oglethorpe's Missile Splitter Engineering. 1.5 sec cast. Reagents: Gearspring Parts (15). Tools: Arclight Spanner, Gyromatic Micro-Adjustor. 20). Tools: Gyromatic Micro-Adjustor.
  • Personal Hologram Engineering. 1.5 sec cast. Reagents: Gearspring Parts (30). Tools: Arclight Spanner, Gyromatic Micro-Adjustor. 50). Tools: Gyromatic Micro-Adjustor.
  • Plasma Mechshades Engineering. 1.5 sec cast. Reagents: Gearspring Parts (60). Tools: Gyromatic Micro-Adjustor. 100). Tools: Gyromatic Micro-Adjustor.
  • Razorguard Mechshades Engineering. 1.5 sec cast. Reagents: Gearspring Parts (60). Tools: Gyromatic Micro-Adjustor. 100). Tools: Gyromatic Micro-Adjustor.
  • Shrediron's Shredder Engineering. 1.5 sec cast. Reagents: Gearspring Parts (60). Tools: Gyromatic Micro-Adjustor. 100). Tools: Gyromatic Micro-Adjustor.
  • Stealthman 54 Engineering. 1.5 sec cast. Reagents: Gearspring Parts. Tools: Gyromatic Micro-Adjustor. 2). Tools: Gyromatic Micro-Adjustor.
  • Swapblaster Engineering. 1.5 sec cast. Reagents: Gearspring Parts (30). Tools: Arclight Spanner, Gyromatic Micro-Adjustor. 50), Temporal Crystal. Tools: Arclight Spanner.
  • Ultimate Gnomish Army Knife Engineering. 1.5 sec cast. Reagents: Gearspring Parts (15). Tools: Arclight Spanner, Gyromatic Micro-Adjustor. 5).
  • Ultimate Gnomish Army Knife Once you have an Ultimate Gnomish Army Knife in your possession, this recipe will create a version without jumper cables that you can sell to pathetic non-engineers. Engineering. 1.5 sec cast. Reagents: Gearspring Parts (15). Tools: Arclight Spanner, Gyromatic Micro-Adjustor. 5).
  • World Shrinker Engineering. 1.5 sec cast. Reagents: Gearspring Parts (30). Tools: Gyromatic Micro-Adjustor. 50). Tools: Gyromatic Micro-Adjustor.
  • Wormhole Centrifuge Engineering. 1.5 sec cast. Reagents: Gearspring Parts (30 50). Tools: Blacksmith Hammer, Arclight Spanner.

Inscription
  • Card of Omens Inscription. 3.5 sec cast. Reagents: Light Parchment (20), War Paints (7), Sorcerous Earth (4). Tools: Virtuoso Inking Set. 10), War Paints (5). Tools: Virtuoso Inking Set.
  • Crystalfire Spellstaff Inscription. 5 sec cast. Reagents: Simple Wood, War Paints (53), Sorcerous Fire (32), Sorcerous Air (17). Tools: Virtuoso Inking Set. 100). Tools: Virtuoso Inking Set.
  • Darkmoon Card of Draenor Inscription. 3 sec cast. Reagents: Light Parchment, War Paints (11), Sorcerous Air (3). Tools: Virtuoso Inking Set. 10). Tools: Virtuoso Inking Set.
  • Draenic Mortar (New) Inscription. 3 sec cast. Reagents: Blackrock Ore (5).
  • Draenor Merchant Order Merchant Orders allow you to legally collect excess fees from vendors. Inscription. 3.5 sec cast. Reagents: Light Parchment (2), Warbinder's Ink (2). Cerulean Pigment (4).
  • Etched-Blade Warstaff Inscription. 5 sec cast. Reagents: Simple Wood, War Paints (22). Tools: Virtuoso Inking Set. 100). Tools: Virtuoso Inking Set.
  • Glorious Crystal Inscription. 5 sec cast. Reagents: War Paints (33). Tools: Virtuoso Inking Set. 200), Sorcerous Fire (40). Tools: Virtuoso Inking Set.
  • Glyph of Ghostly Speed Name Changed from Glyph of Ghost Wolf to Glyph of Ghostly Speed
  • Glyph of Victory Roll (New) Inscription. 1.5 sec cast. Reagents: Light Parchment, Ink of Dreams (3). Tools: Virtuoso Inking Set.
  • Inferno Tarot Inscription. 5 sec cast. Reagents: War Paints (27). Tools: Virtuoso Inking Set. Light Parchment, War Paints (150), Sorcerous Fire (30). Tools: Virtuoso Inking Set.
  • Laughing Tarot Inscription. 3 sec cast. Reagents: Light Parchment, Warbinder's Ink (9). Tools: Virtuoso Inking Set. War Paints (5). Tools: Virtuoso Inking Set.
  • Molten Tarot Inscription. 5 sec cast. Reagents: War Paints (27). Tools: Virtuoso Inking Set. Light Parchment, War Paints (200), Sorcerous Fire (20), Sorcerous Earth (20). Tools: Virtuoso Inking Set.
  • Mystical Crystal Inscription. 5 sec cast. Reagents: War Paints (27). Tools: Virtuoso Inking Set. Light Parchment, War Paints (150), Sorcerous Water (40). Tools: Virtuoso Inking Set.
  • Ocean Tarot Inscription. 3 sec cast. Reagents: Light Parchment, Warbinder's Ink (9). Tools: Virtuoso Inking Set. War Paints (5). Tools: Virtuoso Inking Set.
  • Research: Blackfallow Ink Create random scrolls in an effort to discover new glyph recipes made with Blackfallow Ink. Inscription. 3 1.5 sec cast. Reagents: Light Parchment (3), Blackfallow Ink (3). Tools: Virtuoso Inking Set.
  • Research: Celestial Ink Create random scrolls in an effort to discover new glyph recipes made with Celestial Ink. Inscription. 3 1.5 sec cast. Reagents: Light Parchment (3), Celestial Ink (3). Tools: Virtuoso Inking Set.
  • Research: Ethereal Ink Create random scrolls in an effort to discover new glyph recipes made with Ethereal Ink. Inscription. 3 1.5 sec cast. Reagents: Light Parchment (3), Ethereal Ink (3). Tools: Virtuoso Inking Set.
  • Research: Ink of Dreams Create random scrolls in an effort to discover new glyph recipes made with Ink of Dreams. Inscription. 3 1.5 sec cast. Reagents: Light Parchment (3), Ink of Dreams (3). Tools: Virtuoso Inking Set.
  • Research: Ink of the Sea Create random scrolls in an effort to discover new glyph recipes made with Ink of the Sea. Inscription. 3 1.5 sec cast. Reagents: Light Parchment (3), Ink of the Sea (3). Tools: Virtuoso Inking Set.
  • Research: Jadefire Ink Create random scrolls in an effort to discover new glyph recipes made with Jadefire Ink. Inscription. 3 1.5 sec cast. Reagents: Light Parchment (3), Jadefire Ink (3). Tools: Virtuoso Inking Set.
  • Research: Lion's Ink Create random scrolls in an effort to discover new glyph recipes made with Lion's Ink. Inscription. 3 1.5 sec cast. Reagents: Light Parchment (3), Lion's Ink (3). Tools: Virtuoso Inking Set.
  • Research: Midnight Ink Create random scrolls in an effort to discover new glyph recipes made with Midnight Ink. Inscription. 3 1.5 sec cast. Reagents: Light Parchment (3), Midnight Ink (3). Tools: Virtuoso Inking Set.
  • Research: Moonglow Ink Create random scrolls in an effort to discover new glyph recipes made with Moonglow Ink. Inscription. 3 1.5 sec cast. Reagents: Light Parchment (3), Moonglow Ink (3). Tools: Virtuoso Inking Set.
  • Research: Shimmering Ink Create random scrolls in an effort to discover new glyph recipes made with Shimmering Ink. Inscription. 3 1.5 sec cast. Reagents: Light Parchment (3), Shimmering Ink (3). Tools: Virtuoso Inking Set.
  • Research: Warbinder's Ink Inscription. 3.5 1.5 sec cast. Reagents: Light Parchment, War Paints (2). Tools: Virtuoso Inking Set. 3), Warbinder's Ink (3). Tools: Virtuoso Inking Set.
  • Savage Tarot Inscription. 3 sec cast. Reagents: Light Parchment, Warbinder's Ink (9). Tools: Virtuoso Inking Set. War Paints (5). Tools: Virtuoso Inking Set.
  • Secrets of Draenor Inscription Inscription. 3.5 sec cast. Reagents: Cerulean Pigment (5). Tools: Virtuoso Inking Set. 1 sec cooldown. Reagents: Cerulean Pigment (2). Tools: Virtuoso Inking Set.
  • Shadowtome Inscription. 5 sec cast. Reagents: Light Parchment (40), War Paints (22). Tools: Virtuoso Inking Set. 10), War Paints (50). Tools: Virtuoso Inking Set.
  • Shapemender (New) Inscription. 1.5 sec cast. Reagents: Light Parchment, Warbinder's Ink (3). Tools: Virtuoso Inking Set.
  • Volatile Crystal Inscription. 3.5 sec cast. Reagents: War Paints (5). Tools: Virtuoso Inking Set. 10). Tools: Virtuoso Inking Set.
  • War Paints May also create Sorcerous Water and Earth. Can be performed up to 3 times in a row, but requires 24 hours to recover 1 use. Inscription. 3.5 sec cast. Reagents: Cerulean Pigment (40). Tools: Virtuoso Inking Set.
  • War Paints Creates 4 paints. Additional paints are created at high Inscription skill (600 Additional paints are created when your Inscription skill is 600 or higher+). May also create Sorcerous Water and Earth. Cooldown resets daily. Inscription. 3.5 sec cast. 1 sec cooldown. Reagents: Cerulean Pigment (40). Tools: Virtuoso Inking Set.
  • Warbinder's Ink (New) Inscription. 2 sec cast. Reagents: Cerulean Pigment (2). Tools: Virtuoso Inking Set.
  • Warmaster's Firestick Inscription. 5 sec cast. Reagents: Simple Wood, War Paints (22). Tools: Virtuoso Inking Set. 100). Tools: Virtuoso Inking Set.

Leatherworking



Legendary Questline Removal
Originally Posted by Blizzard (Blue Tracker
/ Official Forums
)
It definitely isn't an arbitrary decision, this Legendary has been a reward for following along with the content of Mists of Pandaria. We want it to remain as a way to show you followed the content, and be a permenent recognition of your character's time and experience in this expansion. We intend to, and have plans to be, more consistent about how we treat these kinds of things going forward. I think the most concern is stemming from this seeming to be out of left field with no consistency to a ruleset for how we treat items (e.g. arbitrary). The Legendary ring in Warlords, for example, is another item that'll be obtained and upgraded throughout the expansion's content, and should be expected to also be available as an "I was there." recognition for completing the content of the expansion, and no longer available when the expansion ends. That doesn't, however, preclude us from introducing other types of items, like Legendary, similar to past Heroic (Mythic) items that would continue to be available, depending on its intent and how it's acquired.

Not intending at all to undermine any concerns, because I do think it's very valid to ask why and receive an honest answer, but to quote your post:

Why punish players who dont subscribe every month?
And answer a question with a question: Why not reward players who subscribe every month?

Colossus Smash and Mistweaver Changes
Originally Posted by Blizzard Entertainment
Colossus Smash Changes

Hey Fury Warriors.

There's no doubt that this beta has had quite a lot of turmoil for Fury. I'd like to talk about an upcoming change that is surely going to be controversial.

"A furious berserker wielding a weapon in each hand, unleashing a flurry of attacks to carve his opponents to pieces."

What sorts of gameplay do you think of when you read that description?

To us, it means “relentlessly dishing out attacks as fast as you're able”. Not “conserving your resources to tactically use controlled attacks”, which is more of Arms or Protection’s style – Fury is all about pure, unbridled bloodlust.

We've had a lot of problems with the rotation and talent combinations, and most of it comes down to interactions with Colossus Smash. Fury's rotation is heavily influenced by Colossus Smash, almost entirely in ways that go completely against the true spirit of being a Fury Warrior. Colossus Smash very much epitomizes Arms’ style, not Fury’s. So, a long-term goal of ours has been to transition Fury out of Colossus Smash.

We had been planning to try to fix these rotational problems primarily with small changes over time (which we viewed as “bandaids” to some extent), and then eventually remove Colossus Smash. But, that would involve significant changes down the road, adding even more turmoil to the future of Fury. We'd rather get everything done now, instead of changing this up on you every couple of patches. So, we've decided to 'rip the bandaid off' now, so to speak. In the next build, you'll find that Colossus Smash is Arms-only.

This is not something we're doing lightly. We believe that the added complexity of the new talents will ensure that Fury stays engaging, and results in a theme-matching gameplay experience, where you're attacking in a frenzy, and reacting to procs. We'll be keeping an eye on whether the gameplay remains complex enough to satisfy players, and make changes to ensure that if need be. This is definitely more disruption, and we realize that you guys are looking for a stable platform to play on; we just think that it'll be better to get the whole disruption out of the way now, instead of doing some now, and then having to go through it all again in the future.

This is clearly a significant change to the core gameplay style of Fury. We know that some of you have grown to enjoy the pool + dump style of gameplay. And that's great; we think that pooling and dumping Rage and procs during the right time is a very solid gameplay style. But it's not the right style for Fury. We encourage those of you who really like this gameplay style to try out Arms and Gladiator (which is a fully-competitive DPS spec now). And we encourage Arms and Gladiator Warriors who disliked that gameplay to try out Fury as well. This is certainly going to result in some reshuffling of where many Warriors' preferred specs lay, and that's OK. (Blue Tracker / Official Forums)

Mistweaver Changes
Hey again. Wanted to pop back in and let you know about an upcoming change that we're making to help out with how unreliable Mistweaver AoE healing feels.

  • Renewing Mist will now jump to the lowest health target within 20 yards.
  • Still prioritizes targets that don't already have Renewing Mist on them over those that do.
  • Glyph of Renewing Mist now simply increases the max jump range to 40 yards.

It's important to note that this is a not an indication of us returning to having a lot of smart heals. But in this specific circumstance, we believe that it's the right course of action. This should ensure that Renewing Mist and Uplift healing is consistently effective, while still being uncontrolled. (Blue Tracker / Official Forums)

Continue reading...
 
Top