World First Heroic Elite 25 Protectors, Heroic Boss Changes, Blue Posts, DLC Comic

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Heart of the Swarm Beta Key Giveaway, No Holiday Patch Planned, 12/18/2012 Game Maintenance, Blue Posts, Curse Weekly Roundup

World First Heroic Elite 25 Protectors of the Endless
黎明之翼 (Wings of Aurora) was able to kill Protector Kaolan last and defeat Elite difficulty Protectors of the Endless. It appears that it was a close fight, as not many of them were alive for looting. Their best attempt before the nerf was 6% and progress was being made towards a kill.

Killing the bosses in the encounter in this order gives them access to the item level 516 loot. Congratulations to them!

Because this was in China, the loot becomes item level 524 once it is looted, and is upgradeable two more times.



Heroic Difficulty Boss Changes

Originally Posted by Blizzard (Blue Tracker / Official Forums)
Two Heroic mode encounters in the Heart of Fear and the Terrace of Endless Spring are changing with the Raid reset this week:


  • Grand Empress Shek'zeer
  • Protectors of the Endless
    • The damage dealt by Touch of Sha no longer increases for each Protector that is defeated in the Heroic mode version of this encounter.





Patch 5.2 - Excess Valor Points to Justice Points

Originally Posted by Blizzard (Blue Tracker / Official Forums)
There are some changes planned for 5.2, for example, we would like to make Valor points convert to Justice as long as you’re Valor capped.




Blue Posts

Originally Posted by Blizzard Entertainment
Battleground Gear Disparity
Simply tier the BGs by ilvl.
It's not simple, unfortunately. It would a) require a retooling of how Battlegrounds assemble teams and b) even under ideal conditions, it would likely slow down queue times dramatically. As Ovenmitz demonstrates, there are a lot of players who are very opposed to that.

It's not that we aren't interested in making Battlegrounds a better experience, it's that we need to make sure that whichever steps we take actually meet that goal. (Blue Tracker / Official Forums)

World PvP Feedback
Would it not be possible to mark characters (say x levels under your own) in gray, and if a player over the limit of x tries to attack they are presented with the message "you cannot attack that target"? (Similarily, a player x lvs under gets the same message if trying to attack a target x lvs over).
It’s possible to do that, but it’s just something we decide not to. PvP realms have been here since day 1. Players know what the rules are before they join a PvP realm, the environment can be frustrating at times but it can also be a lot of fun and very challenging, that’s why players they go there.

I think the difference between PvP and PvE realms was felt much deeper in the old days of vanilla. That was when world PvP was probably at its peak, places like Tarren Mill, Southshore and Tanaris were truly a permanent battle zone. But one has to realize that the game evolves and while we enjoy world PvP, we also enjoy giving players more options.

So what happened? Well for starters, battlegrounds were introduced, so a big chunk of players that was constantly doing world PvP immediately switched to Battlegrounds, these were purposely made for PvP, it’s just natural that they become more appealing and take away some of the ganking going around in the world. Even if this wasn’t probably a complete switch, it certainly reduced the average amount of players out in the world looking for PvP. Is this a bad thing? That depends on whether you prefer world PvP or Battlegrounds.
Then we had some more game expansions and in addition to the classic Battlegrounds we got Arenas and even more Battlegrounds. We also introduced quality of life (controversial, we know!) queuing systems where we let people instantly teleport into dungeons/raids without risking their necks out there in the wilderness.

Without getting into much detail, the point is, as time went on, the amount of players out in the world got reduced, while the amount of players inside cities increased, this created 2 issues: one, it increased the likelihood of low level ganking to occur, since levelling players tend to quest and they have to be out there in the world to do so; and two, it decreased the chance of someone high level being around you to defend the members of his own faction.

So, yes, world PvP decreased significantly but we’re trying to turn that around with Mists of Pandaria.
My whole point is that, between vanilla and Mists, world PvP changed so much that making the choice between being on a PvE or PvP realm might have stopped being as hard to make as it used to be, but the fact remains that PvP realms were always meant to be about freedom, allowing factions to feel that they are truly at war, how can you feel that if you suddenly have restrictions on how/who/when you can attack?

Personally I welcome this change of direction with Mists but I look at it very carefully as this isn’t vanilla anymore and there a lot of variables that we need to pay close attention to if we want to make world PvP as entertaining as it once was. I’m talking about faction imbalance on certain realms (where possibly CRZ tech might be able to help out), flying mounts as easy ways to escape danger, and lack of the “I’ll get my revenge soon” feeling with CRZ possibly reducing the chance of the same players seeing each other again. (Blue Tracker / Official Forums)




Icy Veins Christmas Contest
Icy Veins is holding a screenshot contest with some nice prizes, including a signed Collector's Edition of Mists of Pandaria, mounts, pets, AskMrRobot / Curse premium, and more!

All you have to do is take a nice screenshot of your character for the Feast of Winter Veil category, Best Scenery category, or Best Action Shot category. The contest runs until Dec 31st and submissions will be judged over the next few days.



Comics - Dark Legacy Comics #368
DLC #368 reflects on the many years of Warcraft.



More...
 
Not racist. Just this

Because this was in China, the loot becomes item level 524 once it is looted, and is upgradeable two more times.

And the fact they get to raid 25 and 10 lockouts in the same week

And the fact they get nerf patches earlier (ours goes live this week)

They're being fucking spoon fed kills
 
Not racist. Just this



And the fact they get to raid 25 and 10 lockouts in the same week

And the fact they get nerf patches earlier (ours goes live this week)

They're being fucking spoon fed kills

You do know they've had encounters increased by 8% right (HP and dmg)?
 
You do know they've had encounters increased by 8% right (HP and dmg)?

Where is that in the notes? If it's true it is good.

Still doesn't change the massive advantage they have with x2 raiding + better gear + earlier nerfs.

Why would they nerf their encounters earlier if they're meant to be harder? And why make them harder if they're going to give them better gear and more of a chance to gear up their entire raid which just balances that out?

logic
 
Breaking the same lock out for 10 n 25 is a bit stupid but I like the idea of scaling up 25 abit and increasing the ilvl drop. Would b a nice move if 25 droped 1/2 or fully upgraded gear and 10 stayed the same, but if its higher ilvl and still can b upgraded is a bit much.

Sent from my GT-I9000 using Tapatalk 2
 
Where is that in the notes? If it's true it is good.

Still doesn't change the massive advantage they have with x2 raiding + better gear + earlier nerfs.

Why would they nerf their encounters earlier if they're meant to be harder? And why make them harder if they're going to give them better gear and more of a chance to gear up their entire raid which just balances that out?

logic

Asian servers pay per hour.
 
bringing out the sanction bat for bad mouthing asians.

onoes

and the fuck ala? they do what now lol
 
Where is that in the notes? If it's true it is good.

Still doesn't change the massive advantage they have with x2 raiding + better gear + earlier nerfs.

Why would they nerf their encounters earlier if they're meant to be harder? And why make them harder if they're going to give them better gear and more of a chance to gear up their entire raid which just balances that out?

logic

http://www.mmo-champion.com/content...-Interview-Blue-Posts-SWTOR-Patch-1-6-Fan-Art

4th bullet point.

"In Asia, all 25 player bosses have 8% more health and do 8% more damage. They also drop gear that is 8 item levels higher."
 
Salem has a point

Shows you blizzard only thinks about $$

Fact. 25 + 10's on both heroic and normal allows you to gain faster then ANYONE else also means you never have to do a daily (For gear)

Fact. All content lvl is based on gear

Fact. There content is 8% harder that 8% very fast becomes meaninless in 2 weeks when you out gear a US player who has played since Xpac was out.

Fact. As ala said there pay scheme is different Blizzard again in it for the $ sign.

Fact. Have there own server's and getting a better ping then the US

Last fact. Why I cant prove it lol you cant dis prove it- any Alt on there sever would out gear us in a 2-3 weeks.



Reading a few of the links.Idk but I'm getting this picture no one in the country owns a PC.Every second shop is a 4 storey Internet cafe that opens 24/7 and one person having a fap would turn the shop into a mad gang wank?
 
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