


Bonus Event - Wrath of the Lich King Timewalking
The Wrath of the Lich King Timewalking Dungeon Event is live! Be sure to pick up A Frozen Path Through Time from the NPC outside of your Town Hall in the Garrison, as it rewards an extra bonus roll and Iron Fleet Treasure Chest.
Level Type Slot Name Model Viewer
660NeckNeck

660FingerFinger

660NeckNeck

660FingerFinger

660FingerFinger

660NeckNeck

660NeckNeck

660Off HandOff Hand

Modelviewer
660BackBack

Modelviewer
660BackBack

Modelviewer
660ClothHead

Modelviewer
660ClothShoulders

Modelviewer
660ClothLegs

Modelviewer
660ClothWrists

Modelviewer
660ClothHands

Modelviewer
660ClothHands

Modelviewer
660LeatherShoulders

Modelviewer
660LeatherWaist

Modelviewer
660LeatherLegs

Modelviewer
660LeatherLegs

Modelviewer
660LeatherHands

Modelviewer
660MailHead

Modelviewer
660MailShoulders

Modelviewer
660MailWrists

Modelviewer
660MailHands

Modelviewer
660MailHands

Modelviewer
660PlateHead

Modelviewer
660PlateChest

Modelviewer
660PlateChest

Modelviewer
660PlateWaist

Modelviewer
660PlateFeet

Modelviewer
660PlateFeet

Modelviewer
660PlateWrists

Modelviewer
660PlateHands

Modelviewer
660Two-handed AxeTwo Hand

Modelviewer
660Two-handed AxeTwo Hand

Modelviewer
660BowRanged

Modelviewer
660StaffTwo Hand

Modelviewer
660DaggerOne Hand

Modelviewer
660CrossbowRanged

Modelviewer
660WandRanged

Modelviewer
Level Type Slot Name Model Viewer
660NeckNeck

660FingerFinger

660TrinketTrinket

660NeckNeck

660FingerFinger

660FingerFinger

660BackBack

Modelviewer
660BackBack

Modelviewer
660ClothChest

Modelviewer
660ClothChest

Modelviewer
660ClothWaist

Modelviewer
660ClothWaist

Modelviewer
660ClothLegs

Modelviewer
660ClothFeet

Modelviewer
660BackBack

Modelviewer
660LeatherHead

Modelviewer
660LeatherShoulders

Modelviewer
660LeatherWaist

Modelviewer
660LeatherLegs

Modelviewer
660LeatherFeet

Modelviewer
660LeatherFeet

Modelviewer
660LeatherWrists

Modelviewer
660MailHead

Modelviewer
660MailChest

Modelviewer
660MailWaist

Modelviewer
660MailWaist

Modelviewer
660MailLegs

Modelviewer
660MailHands

Modelviewer
660PlateHead

Modelviewer
660PlateShoulders

Modelviewer
660PlateShoulders

Modelviewer
660PlateChest

Modelviewer
660PlateChest

Modelviewer
660PlateFeet

Modelviewer
660PlateWrists

Modelviewer
660PlateHands

Modelviewer
660BowRanged

Modelviewer
660One-handed MaceOne Hand

Modelviewer
660StaffTwo Hand

Modelviewer
660Fist WeaponOne Hand

Modelviewer
660WandRanged

Modelviewer
Level Type Slot Name Model Viewer
660TrinketTrinket

660BackBack

Modelviewer
660ClothChest

Modelviewer
660ClothWaist

Modelviewer
660ClothLegs

Modelviewer
660ClothHands

Modelviewer
660ClothHands

Modelviewer
660LeatherWaist

Modelviewer
660LeatherFeet

Modelviewer
660LeatherWrists

Modelviewer
660LeatherHands

Modelviewer
660MailHead

Modelviewer
660MailWaist

Modelviewer
660MailWaist

Modelviewer
660MailLegs

Modelviewer
660PlateHead

Modelviewer
660PlateShoulders

Modelviewer
660PlateWaist

Modelviewer
660PlateFeet

Modelviewer
660Two-handed AxeTwo Hand

Modelviewer
660StaffTwo Hand

Modelviewer
660DaggerOne Hand

Modelviewer
Level Type Slot Name Model Viewer
660TrinketTrinket

660FingerFinger

660NeckNeck

660FingerFinger

660Off HandOff Hand

Modelviewer
660Off HandOff Hand

Modelviewer
660BackBack

Modelviewer
660ClothLegs

Modelviewer
660ClothFeet

Modelviewer
660ClothFeet

Modelviewer
660ClothHands

Modelviewer
660ClothHands

Modelviewer
660BackBack

Modelviewer
660LeatherHead

Modelviewer
660LeatherShoulders

Modelviewer
660LeatherChest

Modelviewer
660LeatherFeet

Modelviewer
660MailChest

Modelviewer
660MailLegs

Modelviewer
660MailFeet

Modelviewer
660MailFeet

Modelviewer
660MailWrists

Modelviewer
660MailWrists

Modelviewer
660MailHands

Modelviewer
660PlateHead

Modelviewer
660PlateShoulders

Modelviewer
660PlateWaist

Modelviewer
660PlateWaist

Modelviewer
660PlateFeet

Modelviewer
660PlateFeet

Modelviewer
660PlateWrists

Modelviewer
660PlateWrists

Modelviewer
660PlateHands

Modelviewer
660ShieldOff Hand

Modelviewer
660One-handed MaceOne Hand

Modelviewer
660Fist WeaponOne Hand

Modelviewer
660DaggerOne Hand

Modelviewer
660WandRanged

Modelviewer
Level Type Slot Name Model Viewer
660NeckNeck

660TrinketTrinket

660TrinketTrinket

660NeckNeck

660FingerFinger

660FingerFinger

660Off HandOff Hand

Modelviewer
660BackBack

Modelviewer
660ClothShoulders

Modelviewer
660ClothWaist

Modelviewer
660ClothLegs

Modelviewer
660ClothWrists

Modelviewer
660LeatherShoulders

Modelviewer
660LeatherShoulders

Modelviewer
660LeatherChest

Modelviewer
660LeatherChest

Modelviewer
660LeatherLegs

Modelviewer
660LeatherLegs

Modelviewer
660LeatherFeet

Modelviewer
660LeatherHands

Modelviewer
660MailShoulders

Modelviewer
660MailShoulders

Modelviewer
660MailWaist

Modelviewer
660MailWrists

Modelviewer
660MailHands

Modelviewer
660PlateHead

Modelviewer
660PlateShoulders

Modelviewer
660PlateChest

Modelviewer
660PlateChest

Modelviewer
660PlateWaist

Modelviewer
660PlateLegs

Modelviewer
660PlateFeet

Modelviewer
660PlateFeet

Modelviewer
660PlateFeet

Modelviewer
660PlateWrists

Modelviewer
660PlateWrists

Modelviewer
660ShieldOff Hand

Modelviewer
660BowRanged

Modelviewer
660One-handed SwordOne Hand

Modelviewer
660One-handed SwordOne Hand

Modelviewer
660One-handed SwordOne Hand

Modelviewer
660StaffTwo Hand

Modelviewer
660DaggerOne Hand

Modelviewer
660DaggerOne Hand

Modelviewer
660WandRanged

Modelviewer
Blue Posts
Originally Posted by Blizzard Entertainment
Ashran Events Credit
We're aware of this bug, where players that are teleported into Ashran do not receive credit for event victories, and are working on a fix.
No need to leave quest or group, just walk out of Ashran towards your faction base, then just walk back in. As simple as that.
In the meantime, while this isn't a pretty work-around, running out of Ashran and back in before your 30-second timer expires should temporarily fix the issue. (Blue Tracker / Official Forums)
Pet Battle Daily Quests
Yesterday I was able to go on THREE different level 100 toons and take my pets around to battle the pet trainers of Dreanor.
This was never intended. As your collection is account-wide, it has been intended that most pet-related quests are also account-wide.
I talked to a dev about this, and we think there was a bug at play for you that was resolved with a recent minor patch. I've personally never seen the ability to run the same pet dailies on different characters on my account. With a few exceptions, again, that is not intended.
I've done my garrison pet daily across all 3 toons for the entire expansion, quite an oversight if they really want to call this unintended.
Your different characters each have their own different garrisons. It's the out-in-the-world battle pet quests that are intended to be account wide on a daily basis. (Blue Tracker / Official Forums)
Patch 6.2.1 Delay
You should have been more direct.
I don't see how I was indirect. The explanation is necessarily complicated, because the way the whole topic of flying played out internally was complicated. Not everyone was on the same page and that led to mistakes in communication on our part, and confusion and frustration on the community's part.
Really my primary point in this thread was just that we didn't intentionally lie to people. We were fairly open about acknowledging the debate over whether to add flying, and the community latched onto various pieces of messaging spread across many months, in order to try to prove we had been deceitful, as though that benefits us somehow.
Bottom line is we screwed up in how we handled this.
Too much tap dancing with a touchy subject causes this kind of thing. You guys played games with flight, trying to stretch out an expansion thin on open world content. The players aren't stupid, they see right through the double talk and misdirects.
The way flight was handled was shady, and the way it was implemented back into the game was as well. Personally I feel like it was all planned out in advance to minimize the inevitable loss of subs from a weak expansion. You guys knew subs were gonna nose dive and you needed to hold onto a carrot to put in the game down the road to pick things back up.
Timing. With Blizzard it's all about the timing. And the money. Sad to see it come down to that from a company that used to really have the 'by gamers for gamers' feel to it.
And just to reiterate, no.
We weren't playing games, thinking this was some way of stretching out content, or using double talk to pull a fast one on players. The reason people believe some or all of that to be true, however, is because we didn't handle the situation well, at all, so people developed their own conspiracy theories about what was "really happening."
Edit: As a side note, I wouldn't work for a company that pulled the tactics you say you "feel like" were "all planned out in advance." If you feel that to be true, I guess you have no reason to believe I'm telling the truth right now, but I'm still stating it for the record.
My reputation in life matters to me a lot, whether personal or professional. I'm not going to go against my moral code for the good of a company. Fortunately for me, that's why Blizzard has been a good fit for me career-wise.
Sorry, but I actually don't believe that it wasn't part of a timeline for this expansion. There was a lot of misinformation and misdirection. A lot of shady things (flying mounts on the CE box cover?) that helped to maximize expansion sales before dropping the bomb on players.
That is very sad. And clearly I'm not going to convince you otherwise. But it's sad. Like I said, I wouldn't be here discussing these things if your vision of Blizzard was reality.
You don't gain customer loyalty through deception or bait-and-switch tactics. You don't ever believe that making a profit and gaining loyalty are mutually exclusive. You make awesome products that you're passionate about, and that you think people will feel are worth enjoying; and you listen to their feedback about those products to see what things can be improved for a majority of customers. The folks here at Blizzard know this.
But WoW is also a huge ship of a game. If people on these forums think the ship is on the wrong course, we might agree on some level, but it takes time to correct for that. (Blue Tracker / Official Forums)
Blue Tweets
Originally Posted by Blizzard Entertainment
PvP
We do. It's week 2, not much has been added yet.
we increased the MMR scaling in RBGs by 30% this season. Rating inflation is active in RBG. (holinka)
You add something like 100 mmr a week into the arena bracket why not just do the same for rbgs?
Inflation resets each season. It increases 10 points per week. It is and always has been in RBG (holinka)
how does inflation reset if ppl have mmr of 2.9k in arena the first day?
their MMR was higher than 2900 at the end of last season (holinka)
Road to BlizzCon - Watch the NA Online Qualifiers
Originally Posted by Blizzard (Blue Tracker
/ Official Forums
)
The first of our three WoW Arena North American Online Qualifiers cups on the road to BlizzCon is already underway—and this Saturday, you’ll be able to watch the battle unfold live on Twitch!
On Saturday, July 18 at 2 p.m. Pacific time (check here for your local time zone), join seasoned WoW Arena commentators Jared “vhell” Coulston and Josh “Lore” Allen for some action-packed matches at Twitch.TV/WoW. Follow along with every Frostbolt, Fear, and Flash of Light as the top 8 teams from our first Online Qualifier Cup compete to secure one coveted spot at the Americas Regionals.
More information on the North American Online Qualifiers is available in our official blog. Full details on Online Cup 1, including brackets and teams, are available on Battlefy. Who will you give your energy?
Signups for Online Cup 2 are now open as well! Teams can register here on Battlefy.
Ghostcrawler Tweets
Ghostcrawler has recently provided longer answers to some questions than tweets would allow.
Originally Posted by MMO-Champion
Always loved the work you did on my two favorite games. Saw you at Pax East last year, talked briefly. thoroughly enjoyed it. Question time: Clearly the player interaction that you did in WoW didn't end so well. Do you feel that is just the purview of smaller communities/games?
I don't feel that it ended badly. I'm curious why you would have that perception. I greatly enjoy interacting with players. I remember back in the day how frustrated I would get when I couldn't tell what on earth the developers were thinking with a particular change (or lack of change), so I always try to pay that back now that I am in the industry.
It is definitely hard for one person to be the spokesperson when dealing with a very large community. That was never my intention on WoW, but it often felt that way because I like to talk to players. One of the things I really like about Riot is how everyone is not only permitted, but encouraged to get out there and talk to players. It helps convey that we are a group (a large group) of developers and no single contributor has undo influence on the state of the product as a whole.
In terms of game design: Do you think the "design collaboratively" approach has it's downsides? That sometimes there needs to be someone who has more influence on embracing his vision on a product?
It definitely has its downsides, but it is still my prefered way to work. I am sure we are familiar with games that were developed by a strong auteur who just used other developers to carry out their vision. Such a vision can end be really consistent, since it came from one person, and there is a certain efficiency to just being able to tell people what to do.
On the other hand, when you work collaboratively, it is possible to produce a stronger design because more people are beating on it to make it great. You just have to make sure not to let the vision become too diluted or devolve into design by committee. Morale is often higher on collaborative projects because everyone feels more ownership of the vision. Finally, the development process isn't as brittle because you aren't so reliant on a single point of failure. If anything you are growing additional strong designers who can go off and do work independently.
Working by consenus doesn't have to mean that there are no deciders, leaders or vision holders. I find it works best when there is someone to say "Let's sail in that direction" and then the rest of the team figures out how to make that happen.
What is the biggest lesson you've learned during the design of each of your 3 major releases (AoE, WoW, LoL)?
That's a great question. I don't know that these are the biggest lessons I learned but they are the ones that first came to mind.
AoE - Players need to understand where the game is going. It's not an interesting decision if players aren't informed and are just guessing. "What unit am I supposed to build?" or "I don't understand why I lost" are big red flags.
WoW - Players get bored when they run out of content (and this can mean hitting a brick wall in addition to just completing everything). Content doesn't mean something they could theoretically do just for the sake of doing something. It means something they are motivated to do. Some players might have fun completing every single quest, but that doesn't mean it counts as content for everyone.
LoL - I never would have imagined you could ask players to learn such an unreasonable volume of information. You need to understand the mechanics of every champion and have a good understanding of how to play several of them, including things like item builds. And millions of players rise up to that challenge.
How do you have developed your way to work, in particular the interaction between your colleagues and peers/subordinates/superiors if any, throught your career? I am talking work/project wise. Feel free to not fully reply if i invade privacy!
I think it's common for newbie leaders to micromanage both because they have a really earnest desire to do the right thing and because they are eager to demonstrate that they can have an influence on a team. That was certainly me the first time I became a manager. I was terrible at it, but my team helped me realize that, and I vowed to do better. One thing I try very hard to do now is to let teams have a lot of autonomy because making mistakes is really the only way to learn how not to make them. I try to remove blockers and be there as a safety net when things go awry.
Having extraordinarily thick skin helps a lot with interactions with others because I'm not ever going to get offended by anything my colleagues say. I strive to be even tempered and reasonable because when you get stressed out and panic you send the message that you can't handle it.
I also try to be very empathetic, with both players and colleagues. When you can really put yourself in someone else's shoes you stop viewing them as a potential obstruction and you start to think about how you can help them out. Showing interest in their work also goes a long way. It's so stupidly simple, but you can go a long way towards earning colleague respect if you just keep your commitments. If you told them you'd send an email, freaking send it. Once they write you off as unreliable, they are going to stop going to you for help and you've missed the chance to earn a reputation as a problem solver. You want to be the problem solver.
I care a great deal about mentorship. Seeing someone rise up to become a future lead for the company is one of the most rewarding experiences in my life, let alone my work, and I have been fortunate to experience it several times. Related, it's really hard to be the boss of people who are also your friends, but I have navigated that minefield pretty well so far.
I don't pretend to be the last authority on this stuff. I have worked with people who seemed like total assholes who were still really effective and loved by their teams. So clearly they figured out how to make it work.
Was that what you were looking for?
Warcraft Movie - Comic-Con Panel
No footage of the movie is shown here, just discussion with the cast and director.
Continue reading...