Patch 5.4 PTR - Build 17056
Build 17056 will be deployed to the PTR realms soon.
We will be cleaning up the notes as the night goes on, keep checking back! Lots more to come.
New Models
New Icons
Achievement Changes
Originally Posted by MMO-Champion
Battle
Pet Battles
Collect
Pet Battles
Feats of Strength
Player vs. Player
Spell Changes
Originally Posted by MMO-Champion
Companions
Item Set Bonuses
Death Knight (Forums, Talent Calculator)
Blood
Unholy
Major Glyphs
Druid (Forums, Talent Calculator)
Talents
Balance
Restoration
Major Glyphs
Hunter (Forums, Talent Calculator)
Talents
Beast Mastery
Marksmanship
Major Glyphs
Mage (Forums, Talent Calculator)
Major Glyphs
Monk (Forums, Talent Calculator)
Talents
Major Glyphs
None
Cunning
Ferocity
Ferocity & Cunning
Tenacity
Paladin (Forums, Talent Calculator)
Talents
Retribution
Major Glyphs
Priest (Forums, Talent Calculator)
Talents
Shadow
Major Glyphs
Rogue (Forums, Talent Calculator)
Talents
Combat
Subtlety
Major Glyphs
Shaman (Forums, Talent Calculator)
Talents
Enhancement
Restoration
Major Glyphs
Warlock (Forums, Talent Calculator)
Talents
Warrior (Forums, Talent Calculator)
Talents
Arms
Fury
Major Glyphs
Professions
Blacksmithing
Cooking
Enchanting
Engineering
Herbalism
Inscription
Leatherworking
Mining
Skinning
Tailoring
Raid & Dungeon Abilities
More...
Build 17056 will be deployed to the PTR realms soon.
We will be cleaning up the notes as the night goes on, keep checking back! Lots more to come.
New Models
New Icons
Achievement Changes
Originally Posted by MMO-Champion
Battle
Pet Battles
- The Celestial Tournament (New) Complete the Celestial Tournament scenario. 10 points.
Collect
Pet Battles
- Crazy for Cats (New) Obtain 20 of the cats listed below. 10 points. Account Wide.
Feats of Strength
- Ahead of the Curve: Garrosh Hellscream (10 player) (New) Defeat Garrosh Hellscream on 10-Player Normal difficulty, prior to the release of the next tier of content.
- Ahead of the Curve: Garrosh Hellscream (25 player) (New) Defeat Garrosh Hellscream on 25-Player Normal difficulty, prior to the release of the next tier of content.
- Challenge Master: Gate of the Setting Sun (New) Attain a realm-best time for the Gate of the Setting Sun Challenge Mode.
- Challenge Master: Mogu'shan Palace (New) Attain a realm-best time for the Mogu'shan Palace Challenge Mode.
- Challenge Master: Scarlet Halls (New) Attain a realm-best time for the Scarlet Halls Challenge Mode.
- Challenge Master: Scarlet Monastery (New) Attain a realm-best time for the Scarlet Monastery Challenge Mode.
- Challenge Master: Scholomance (New) Attain a realm-best time for the Scholomance Challenge Mode.
- Challenge Master: Shado-Pan Monastery (New) Attain a realm-best time for the Shado-Pan Monastery Challenge Mode.
- Challenge Master: Siege of Niuzao Temple (New) Attain a realm-best time for the Siege of Niuzao Temple Challenge Mode.
- Challenge Master: Stormstout Brewery (New) Attain a realm-best time for the Stormstout Brewery Challenge Mode.
- Challenge Master: Temple of the Jade Serpent (New) Attain a realm-best time for the Temple of the Jade Serpent Challenge Mode.
- Cutting Edge: Garrosh Hellscream (10 player) (New) Defeat Garrosh Hellscream on 10-Player Heroic difficulty, prior to the release of the next tier of content.
- Cutting Edge: Garrosh Hellscream (25 player) (New) Defeat Garrosh Hellscream on 25-Player Heroic difficulty, prior to the release of the next tier of content.
- Eternally in the Vale Complete the following milestones with the Golden Lotus. 10 points.
- Tyrannical Conquest Earn 25,000 Conquest Points in Season 13. 10 points.
- Tyrannical Conquest Earn 25,000 Conquest Points in Season 13. 10 points.
Player vs. Player
- Grievous Conquest (New) Earn 27,000 Conquest Points in Season 14.
- Grievous Conquest (New) Earn 27,000 Conquest Points in Season 14.
Spell Changes
Originally Posted by MMO-Champion
Companions
- Crafty (New) Right Click to summon and dismiss Crafty. This pet is awesome. Battle Pet. Instant.
- Moon Moon (New) Right Click to summon and dismiss Moon Moon. Battle Pet. Instant.
- Rascal-Bot (New) Right Click to summon and dismiss Pierre. If you give him a moment to heat up, he makes an excellent cooking fire. Battle Pet. Instant.
Item Set Bonuses
- Firebolt 5% chance of dealing 20 2,630 Fire damage on a successful melee attack.
- Improved Mana Gems You gain 25% more mana when you use a mana gem. In addition, using a mana gem grants you 225 5,130 spell power for 15 sec.
- Item - Death Knight T16 Blood 2P Bonus (New) Every 4 Heart Strikes, Rune Strikes, or Blood Boils will add one charge to your next Bone Shield.
- Item - Death Knight T16 Blood 4P Bonus (New) Dancing Rune Weapon will reactivate all Frost and Unholy runes as Death Runes, and make your next 4 Death Strikes free.
- Item - Death Knight T16 DPS 2P Bonus (New) Killing Machine and Sudden Doom grant 500 Haste or Mastery, whichever is highest, for [ 200% of hnd + 4 ] sec, stacking up to 10 times.
- Item - Death Knight T16 DPS 4P Bonus (New) Death Coil increases the duration of Dark Transformation by 1.5 sec per cast. Pillar of Frost increases rune regeneration speed by 100% while active.
- Item - Dragon Soul Legendary Daggers Your melee attacks have a chance to grant Suffering, increasing your Agility by 2 7, stacking up to 50 times.
- Item - Dragon Soul Legendary Daggers Your melee attacks have a chance to grant Nightmare, increasing your Agility by 5 17, stacking up to 50 times.
- Item - Dragon Soul Legendary Daggers Your melee attacks have a chance to grant Shadows of the Destroyer, increasing your Agility by 17 57, stacking up to 50 times. Each application past 30 grants an increasing chance to trigger Fury of the Destroyer, which immediately grants 5 combo points and causes your finishing moves to generate 5 combo points. Lasts 6 sec.
- Item - Druid T16 Balance 2P Bonus (New) Arcane spells cast while in Lunar Eclipse will shoot a single Starfall bolt at the target. Nature spells cast while in a Solar Eclipse will shoot a single Sun bolt at the target.
- Item - Druid T16 Balance 4P Bonus (New) Every time you enter Solar or Lunar Eclipse, the cooldown of Celestial Alignment is reduced by 3 sec.
- Item - Druid T16 Feral 2P Bonus (New) Omen of Clarity increases damage of Shred, Mangle, and Ravage by 20% for 6 sec.
- Item - Druid T16 Feral 4P Bonus (New) Tiger's Fury generates 5 combo points.
- Item - Druid T16 Guardian 2P Bonus (New) When Barkskin fades, Savage Defense is automatically activated, and a 40 Rage Frenzied Regeneration is automatically cast.
- Item - Druid T16 Guardian 4P Bonus (New) Activating Frenzied Regeneration and Savage Defense will cause a heal over time on yourself for 10% of your maximum health over 8 sec.
- Item - Druid T16 Restoration 2P Bonus (New) Ironbark increases your critical chance by 20% for 12 sec.
- Item - Druid T16 Restoration 4P Bonus (New) Rejuvenation, Lifebloom, and Wild Growth critical heals have a chance to cause all cast time heals for the next 12 sec to cause a Living Seed on the target for 80% of the amount healed.
- Item - Hunter T16 2P Bonus (New) Arcane Shot and Multi-shot reduce the cooldown of Rapid Fire by 2 seconds per cast.
- Item - Hunter T16 4P Bonus (New) Explosive Shot casts have a 40% chance to increase the number of charges your next Lock and Load effect has. Instant Aimed shots reduce the cast time of your next Aimed Shot by 50%. Offensive abilities used during Bestial Wrath increase all damage dealt by 2%, stacking up to 15 times.
- Item - Mage T16 2P Bonus (New) Arcane Missiles causes your next Arcane Blast within 10 sec to cost 25% less mana, stacking up to 4 times. Consuming Brain Freeze grants 1 charge of Fingers of Frost. Consuming Pyroblast! increases your haste by 750 for 4 sec, stacking up to 5 times.
- Item - Mage T16 4P Bonus (New) Arcane Missiles has a 20% chance to not consume Arcane Missiles!. Consuming Brain Freeze has a 75% chance to drop an icy boulder on your target. Fireball and Pyroblast have a 10% chance to cause Inferno Blast to have no cooldown for 6 sec.
- Item - Monk T16 Brewmaster 2P Bonus (New) When your Black Ox statue Guards another player, you also get a Guard for 15% of that amount.
- Item - Monk T16 Brewmaster 4P Bonus (New) Purifying Brew also heals you for 30% of the amount of staggered damage cleared.
- Item - Monk T16 Mistweaver 2P Bonus (New) When Gift of the Serpent spheres heal a player, they gain an absorb for 20% of the amount healed.
- Item - Monk T16 Mistweaver 4P Bonus (New) When your Renewing Mist heals a target, you have a 20% chance to cast a Chi Wave healing bolt that will not bounce at a nearby low health friendly target.
- Item - Monk T16 Windwalker 2P Bonus (New) Combo Breaker: Tiger Palm now generates 1 Chi. Combo Breaker: Blackout Kick now generates 2 Chi.
- Item - Monk T16 Windwalker 4P Bonus (New) Every 3 stacks of Tigereye Brew consumed cause your next Rising Sun Kick, Blackout Kick, or Fists of Fury to consume 1 less Chi.
- Item - Paladin T16 Holy 4P Bonus (New) Reduces the cooldown of Divine Favor by 45 sec. While Divine Favor is active, Mastery is increased by 1,500.
- Item - Paladin T16 Protection 2P Bonus (New) Bastion of Glory now generates 1 Holy Power per stack consumed.
- Item - Paladin T16 Protection 4P Bonus (New) While Guardian of Ancient Kings is active, 100% of the damage taken is converted into a heal over time that activates when Guardian of Ancient Kings fades.
- Item - Paladin T16 Retribution 2P Bonus (New) When Art of War activates, all damage is increased by 5% for 6 sec.
- Item - Paladin T16 Retribution 4P Bonus (New) Holy Power consumers have a 25% chance to make your next Divine Storm free.
- Item - Priest T16 2P Bonus (New) Serendipity also increases the healing of your next Greater Heal or Prayer of Healing by 50% per stack. While Archangel is active, your critical chance is increased by 10%.
- Item - Priest T16 4P Bonus (New) Circle of Healing and Prayer of Mending casts increase the effect of your next Holy Word spell by 50%, stacking up to 10 times. While Spirit Shell is active, you gain 10% haste and 3,500 mastery.
- Item - Priest T16 Shadow 2P Bonus (New) Shadowy Recall effects have their critical damage bonus increased by 100%.
- Item - Priest T16 Shadow 4P Bonus (New) Each Shadow Orb consumed for Devouring Plague increases the damage of your next Mind Blast, Shadow Word: Death, or Mind Spike cast within 12 sec by 20%.
- Item - Rogue T16 2P Bonus (New) When you generate a combo point from Revealing Strike, Honor Amongst Thieves, or Seal Fate, your next combo point generating ability has its energy cost reduced by 5. Stacks up to 5 times.
- Item - Rogue T16 4P Bonus (New) Killing Spree deals 10% more damage every time it strikes a target. Abilities against a target with Vendetta on it increase your mastery by 250 for 5 sec, stacking up to 20 times. Every 4 Backstabs, your Backstab is replaced with Ambush that can be used regardless of Stealth.
- Item - Shaman T16 Elemental 2P Bonus (New) Fulmination increases all Fire and Nature damage dealt to that target from the Shaman by 4% for 2 sec per Lightning Shield charge consumed.
- Item - Shaman T16 Elemental 4P Bonus (New) Your Lightning Bolt and Chain Lightning spells have a chance to summon a Lightning Elemental to fight by your side for 20 sec.
- Item - Shaman T16 Enhancement 2P Bonus (New) For 10 sec after using Unleash Elements, your attacks have a chance to unleash a random weapon imbue.
- Item - Shaman T16 Enhancement 4P Bonus (New) When Flame Shock deals periodic damage, you have a chance to gain 5 stacks of Searing Flames and reset the cooldown of Lava Lash.
- Item - Shaman T16 Restoration 2P Bonus (New) When Earth Shield heals a target, the target will gain 100% of the amount healed as an absorb.
- Item - Shaman T16 Restoration 4P Bonus (New) Spiritwalker's Grace will also summon a spiritual version of yourself that will mimic all cast time targeted spells for 15 sec.
- Item - Warlock T16 2P Bonus (New) Conflagrate has a 20% chance to increase the critical strike chance of Immolate and Incinerate by 15%. Unstable Affliction critical hits have a 40% chance to increase all damaging effects of Malefic Grasp and Drain Soul by 30% for 10 sec. Soul Fire has a 20% chance to increase you and your pet's damage dealt by 20%.
- Item - Warlock T16 4P Bonus (New) When a Burning Ember fills up, your critical strike chance is increased by 15% for 5 sec. Haunt has a 20% chance to refund its shard when expiring. Shadow Bolt and Touch of Chaos have a 20% chance to also cast Hand of Gul'dan at the target.
- Item - Warrior T16 DPS 2P Bonus (New) Attacks against a target with your Colossus Smash debuff generate 10 Rage.
- Item - Warrior T16 DPS 4P Bonus (New) Your Mortal Strike and Bloodthirst have a chance to activate Death Sentence, allowing Execute to be used above 20% target health. Below 20% target health, Death Sentence makes Execute free.
- Item - Warrior T16 Protection 2P Bonus (New) You heal for 30% of all damage blocked with a shield and 30% of all damage absorbed by Shield Barrier.
- Item - Warrior T16 Protection 4P Bonus (New) For 10 sec after Shield Wall fades, you gain Rage from taking damage.
- Sin and Punishment When your Vampiric Touch is dispelled, the dispeller and all nearby enemy targets within 6 yards are is instantly feared in horror for 3 sec.
- Unyielding Faith (New) Infusion of Light also increases the healing done by Holy Light, Divine Light, and Holy Radiance by 10%. Instant.

Blood
- Dancing Rune Weapon Summons a second rune weapon that fights on its own for 12 sec, mirroring the Death Knight's attacks. The rune weapon also assists in defense of its master, granting an additional 20% parry chance while active. Requires Melee Weapon. Death Knight - Blood Spec. 60 Runic Power. 30 yd range. Instant. 1.5 min cooldown.
Unholy
- Master of Ghouls The Ghoul summoned by your Raise Dead spell is considered a pet under your control. Unlike normal Death Knight Ghouls, your pet does not have a limited duration. Death Knight - Unholy Spec. Also reduces the cooldown of Raise Dead by 0 sec. Death Knight - Unholy Spec.
Major Glyphs
- Enduring Infection Your diseases are undispellable, but their damage dealt is reduced by 30%. Major Glyph. Instant. 15%. Major Glyph. Instant.
- Glyph of Enduring Infection Your diseases are undispellable, but their damage dealt is reduced by 30%. Major Glyph. 15%. Major Glyph.
- Glyph of Mind Freeze Reduces the cooldown of your Mind Freeze ability by 2 1 sec, but also raises its cost by 20 Runic Power. Major Glyph. 10 Runic Power. Major Glyph.
- Glyph of Outbreak Your Outbreak spell no longer has a cooldown, but now costs 40 Runic Power. Major Glyph. 30 Runic Power. Major Glyph.
- Mind Freeze Reduces the cooldown of your Mind Freeze ability by 2 1 sec, but also raises its cost by 20 10 Runic Power. Major Glyph. Instant.

- Innervate Causes the target to regenerate 10% of the caster's maximum mana over 10 sec. If cast on self, the caster will regenerate an additional 10% of maximum mana over mana equal to 50% of the caster's Spirit every 1 sec for 10 sec. Can be cast in Tree of Life Form, Moonkin Form. 30 yd range. Instant. 3 min cooldown.
- Ravage! (Balance, Restoration) Awards 950 combo points. Awards 1 combo points.
- Ravage! (Feral, Guardian) Awards 950 combo points. Awards 1 combo points.
- Wild Mushroom: Bloom Causes all of your Wild Mushrooms Causes your Wild Mushroom to bloom, healing all allies within 10 yards for [ 4,466 + 41.4% [ 13,400 + 124.2% of Spell Power ]. Bonus healing on the Wild Mushroom will be divided across all targets healed. Unlimited range. Instant.
- Wrath 8.4% 12.6% of Base Mana.
- Ysera's Gift (New) Every 5 sec, heals you for 5% of your maximum health. If you are at full health, the most injured nearby ally will be healed instead. Can't be cast in Moonkin Form. 30 yd range. Instant.
- Ysera's Gift (New) Every 5 sec, heals you for 5% of your maximum health. If you are at full health, the most injured nearby ally will be healed instead. Can't be cast in Moonkin Form. Instant.
Talents
- Dream of Cenarius Wrath, Starfire, Starsurge, and melee abilities increase healing done by your next healing spell by 30%. Tranquility is not affected. Nourish, Healing Touch, and Regrowth increase the damage done by your next 2 Moonfire or Sunfire casts by 50% or by your next 2 melee abilities by 25%. Each of these bonuses lasts 30 sec. Druid - LvL 90 Talent. The Emerald Dream grants a benefit which varies by your combat specialization. Balance Increases healing from Healing Touch by 20% and casting Healing Touch increases the damage bonus of your next Eclipse by 10%. Feral Increases healing from Healing Touch by 20% and casting Healing Touch causes your next Rip to deal 15% additional damage. Guardian Increases healing from Healing Touch by 20% and your Mangle (Bear) critical strikes have a 20% chance to make your next Healing Touch or Rebirth instant, free, and castable in all forms. Restoration Increases Wrath damage by 20% and your Wrath spell causes a nearby ally to be healed for 100% of the damage done. Druid - LvL 90 Talent.
- Force of Nature Summons a Treant to assist in the Druid's current combat role for 15 sec. Useable in all shapeshift forms. Balance Casts Wrath for [ 1,642 + 30% [ 2,052 + 37.5% of Spell Power ] Nature damage every 2 sec and will cast Entangling Roots. Feral Melees for [ 2 + 10.7% of AP ] Physical damage every 2 sec and will use Bash. Guardian Melees for [ 1 + 2.1% of AP ] Physical damage every 2 sec and will use Taunt. Restoration Heals a nearby injured ally for [ 3,490 + 32.3% of Spell Power ] every 2.5 sec and will use Swiftmend. Can't be cast in Flight Form. Druid - LvL 60 Talent. 40 yd range. Instant.
- Heart of the Wild Increases Stamina, Agility, and Intellect by 6% at all times. When activated, increases all healing done and, dramatically improves the Druid's ability to perform roles outside of their normal specialization for 45 sec. Grants the following benefits based on current specialization: Non-Guardian While in Bear Form, Agility, Expertise, Hit Chance, and armor bonuses increased, Vengeance granted, chance to be hit by melee critical strikes reduced. Non-Feral While in Cat Form, Agility, Hit Chance, and Expertise increased. Non-Restoration Healing increased and mana cost of all healing spells reduced by 100%. Guardian Druids may also cast Rejuvenation while shapeshifted. Non-Balance Spell Damage and Hit Chance increased. Mana cost of all damage spells reduced by 100%. Can't be cast in Travel Form, Aquatic Form, Flight Form. Druid - LvL 90 Talent. Instant. 6 min cooldown.
- Mass Entanglement Roots your target in place for 20 sec and spreads to additional nearby enemies. Affects 5 total targets. Damage caused may interrupt the effect. Useable in all shapeshift forms. Can't be cast in Flight Form. Limited to 5 targets. Druid - LvL 45 Talent. 30 yd range. Instant. 30 sec cooldown.
- Nature's Vigil Increases all damage and healing done by 10% for 30 sec. While active, all single-target healing spells also damage a nearby enemy target for 25% of the healing done, and all single-target healing and damage spells and abilities also heal a nearby friendly target for 25% of the damage amount done. Druid - LvL 90 Talent. Instant. 1.5 min cooldown.
- Soul of the Forest Aessina's blessing grants a benefit which varies by your combat specialization. Balance When a Lunar Eclipse ends you gain 40 Solar Energy and when a Solar Eclipse ends you gain 40 Lunar Energy Your Wrath, Starfire, and Starsurge casts have a 8% chance to cause your next Astral Communion to instantly advance you to the next Eclipse. Feral Your finishing moves grant 4 Energy per combo point. Guardian Mangle now generates an additional 3 Rage. Restoration You gain 75% 8% more Rage. Restoration You gain 100% haste for your next spell when you cast Swiftmend. Druid - LvL 60 Talent.
- Ysera's Gift (New) Every 5 sec, heals you for 5% of your maximum health. If you are at full health, the most injured nearby ally will be healed instead. Druid - LvL 30 Talent. 100 yd range.
Balance
- Eclipse Your Wrath now generates Lunar Energy and your Starfire now generates Solar Energy. Solar Eclipse When you reach 100 Solar Energy you will trigger a Solar Eclipse, increasing all Nature damage done by 15%. Lunar Eclipse When you reach 100 Lunar Energy you will trigger a Lunar Eclipse, increasing all Arcane damage done by 15% and transforming your Hurricane spell into Astral Storm. When triggered, both Lunar and Solar Eclipse grant 15% spell haste for 15 sec and energize you for 35% 50% of your maximum mana. Druid - Balance Spec.
- Moonkin Form Shapeshift into Moonkin Form, increasing Arcane and Nature damage you deal by 10% and reducing all damage you take by 15%. The Druid cannot cast healing spells while shapeshifted. While in this form, you increase the spell haste of all party and raid members within 100 yards by 5%. The act of shapeshifting frees the caster of movement impairing effects. Can't be cast in Tree of Life Form. Druid - Balance Spec. 9.3% of Base Mana. Instant.
- Starfire 10.3% 15.5% of Base Mana.
- Starsurge You fuse the power of the moon and sun, launching a devastating blast of energy at the target. Causes [ 4,970 + 238.8% of Spell Power ] Spellstorm damage to the target and generates 20 Lunar or Solar energy, whichever is more beneficial to you. Can be cast in Moonkin Form. Can't be cast in Tree of Life Form. Druid - Balance Spec. 10.3% 15.5% of Base Mana. 40 yd range. 2 sec cast. 15 sec cooldown.
- Wild Mushroom Balance, Feral, Guardian: Grow magical mushrooms with 5 health at the target location. After 6 sec, the mushrooms will become invisible. Other Wild Mushroom abilities can target these mushrooms for additional effects. Only 3 mushrooms can be placed at one time. Restoration: Grow magical mushrooms with 5 health at the target location. After 6 sec, the mushrooms will become invisible. The mushrooms grow larger as they each accumulate healing power from 50% of overhealing done by your Rejuvenation, up to a maximum of 67% of your health in bonus healing per mushroom. Other Wild Mushroom abilities can target these mushrooms for additional effects. Only 3 mushrooms can be placed at one time. Can be cast in Tree of Life Form, Moonkin Form. Druid - Balance & Restoration Spec. 40 yd range. Instant.
Restoration
- Genesis (New) Targets all party or raid members within 60 yards and accelerates the caster's Rejuvenation effects, causing them to heal and expire at 400% of the normal rate. Can be cast in Spirit of Redemption. Can't be cast in Shadowform. Druid - Restoration Spec. 14.5% of Base Mana. 40 yd range. Instant.
- Nature's Swiftness When activated, your next Cyclone, Entangling Roots, Healing Touch, Hibernate, Nourish, Rebirth, or Regrowth becomes instant, free, and castable in all forms. The healing and duration of the spell is increased by 50%. Druid - LvL 30 Talent. Instant. 60 sec cooldown. Restoration Spec. Instant. 60 sec cooldown.
- Wild Mushroom (New) Grow a magical mushroom with 5 health at the target ally's location. After 6 sec, the mushroom will become invisible. The mushroom grows larger as it accumulates healing power from 100% of overhealing done by your Rejuvenation, up to a maximum of 200% of your health in bonus healing. Recasting Wild Mushroom will move the Mushroom without losing this accumulated healing. Wild Mushroom: Bloom can consume your Mushroom to heal nearby allies. Only 1 mushroom can be placed at a time. Can be cast in Tree of Life Form, Moonkin Form. Druid - Restoration Spec. 40 yd range. Instant.
- Wild Mushroom: Bloom Causes all of your Wild Mushrooms Causes your Wild Mushroom to bloom, healing all allies within 10 yards for [ 4,466 + 41.4% [ 13,400 + 124.2% of Spell Power ]. Bonus healing on the Wild Mushroom will be divided across all targets healed. Druid - Restoration Spec. 10.2% of Base Mana. 40 yd range. Instant. 10 sec cooldown.
Major Glyphs
- Glyph of Ferocious Bite Your Ferocious Bite ability heals you for 1% 2% of your maximum health for each 10 Energy used. Major Glyph.
- Glyph of Innervate When Innervate is cast on a friendly target other than the caster, the caster will gain 10% of maximum mana over 10 sec. Major Glyph. target other than the caster, both the caster and target will benefit, but at 40% reduced effect. Major Glyph.
- Glyph of Pounce Increases the range of your Pounce by 3 yards. Major Glyph. 8 yards. Major Glyph.
- Glyph of Skull Bash Increases the duration of your Skull Bash interrupt by 4 2 sec, but increases the cooldown by 10 sec. Major Glyph. 5 sec. Major Glyph.
- Glyph of the Master Shapeshifter Reduces the mana cost of all shapeshifts by 90%. Major Glyph. 100%. Major Glyph.

- Arcane Shot An instant shot that causes 100% weapon damage plus 2,306 150% weapon damage plus 3,459 as Arcane damage. Requires Ranged Weapon. 20 Focus. 40 yd range. 30 Focus. 40 yd range.
Talents
- Aspect of the Iron Hawk The Hunter takes on the aspects of an iron hawk, increasing ranged attack power by 25%, and reducing all damage taken by 15% 10%. Only one Aspect can be active at a time. Replaces Aspect of the Hawk. Hunter - LvL 45 Talent. Instant. 1 sec cooldown.
- Binding Shot You fire a magical projectile, tethering the enemy and any other enemies within 5 yards of the landing arrow for 10 sec. If targets move 5 yards from the arrow they are stunned for 5 sec (3 sec PvP) and will be immune to the effects of Binding Shot for 10 sec. Requires Ranged Weapon. Hunter - Marksmanship Spec LvL 30 Talent. 30 yd range. Instant. 45 sec cooldown.
- Spirit Bond While your pet is active, you and your pet will regenerate 2% 3% of total health every 2 sec. Hunter - LvL 45 Talent.
Beast Mastery
- Exotic Beasts You master the art of beast training, teaching you the ability to tame Exotic pets and reducing the cooldown of your Pet Special Abilities by 0%. Hunter - Beast Mastery Spec. Hunter - Beast Mastery Spec.
Marksmanship
- Silencing Shot A shot that silences the target and interrupts spellcasting for 3 sec. Requires Ranged Weapon. Hunter - LvL 30 Talent Marksmanship Spec. 40 yd range. Instant. 24 sec cooldown.
Major Glyphs
- Glyph of Mend Pet Gives your Mend Pet ability a 50% 100% chance of cleansing 1 Curse, Disease, Magic or Poison effect from your pet each tick. Major Glyph.
- Glyph of No Escape Increases the ranged critical strike chance of all of your attacks on targets affected by your Freezing Trap by 20%. Major Glyph. 100%. Major Glyph.

- Conjure Mana Gem Conjures a Mana Gem that can be used to instantly restore 165 360,000 mana, and holds up to 3 charges. Conjured Items Conjured items disappear if logged out for more than 15 minutes. 18% of Base Mana. 3 sec cast.
Major Glyphs
- Blink Increases the distance you travel with the Blink spell by 5 yards. Major Glyph. Instant. 8 yards. Major Glyph. Instant.
- Glyph of Blink Increases the distance you travel with the Blink spell by 5 yards. Major Glyph. 8 yards. Major Glyph.
- Glyph of Remove Curse Increases the damage you deal by 10% 15% for 10 sec after you successfully remove a curse. Major Glyph.
- Glyph of Spellsteal Spellsteal now also heals you for 3% 5% of your maximum health when it successfully steals a spell. Major Glyph.

- Chi Torpedo Torpedo a distance in front of you, dealing [ 2,069 + 55.6% of AP ] Nature damage to all enemies and 8,408 healing to all allies in your path. Chi Torpedo replaces Roll. Unlimited range. Instant. and travels farther than Roll. Unlimited range. Instant.
- Chi Torpedo Torpedo a distance in front of you, dealing [ 2,069 + 55.6% of AP ] Nature damage to all enemies and 8,408 healing to all allies in your path. Chi Torpedo replaces Roll. Unlimited range. Instant. and travels farther than Roll. Unlimited range. Instant.
Talents
- Chi Torpedo Torpedo a distance in front of you, dealing [ 2,069 + 55.6% of AP ] Nature damage to all enemies and 8,408 healing to all allies in your path. Chi Torpedo replaces Roll. and travels farther than Roll. Monk - LvL 90 Talent. Instant.
Major Glyphs
- Glyph of Afterlife Increases the chance to summon a Healing Sphere when you kill an enemy while gaining experience or honor by 25%. Major Glyph. 100%. Major Glyph.
None
Cunning
- Boar's Speed Increases your pet's movement speed by 30%. Pets - LvL 30 Talent. None - Cunning Spec.
- Bullheaded Removes all movement impairing effects and all effects which cause loss of control of your pet, and reduces damage done to your pet by 20% for 12 sec. Pets - LvL 75 Talent. Instant. 3 min cooldown. None - Cunning Spec. Instant. 3 min cooldown.
- Roar of Sacrifice Protects a friendly target from critical strikes, making attacks against that target unable to be critical strikes, but 20% of all damage taken by that target is also taken by the pet. Lasts 12 sec. Pets - LvL 75 Talent None - Cunning Spec. 40 yd range. Instant. 60 sec cooldown.
Ferocity
- Heart of the Phoenix When used, your pet will miraculously return to life with full health. Pets - LvL 60 Talent. Instant. 8 min cooldown. None - Ferocity Spec. Instant. 8 min cooldown.
- Rabid Increases your pet's attack speed by 70% for 20 sec. Pets - LvL 75 Talent. Instant. 1.5 min cooldown. None - Ferocity Spec. Instant. 1.5 min cooldown.
Ferocity & Cunning
- Dash Increases your pet's movement speed by 80% for 16 sec. Pets - LvL 15 Talent None - Ferocity & Cunning Spec. 30 Focus. Instant. 32 sec cooldown.
Tenacity
- Charge Your pet charges an enemy, immobilizing the target for 1 sec, and increasing the pet's melee attack power by 25% for its next attack. Pets - LvL 15 Talent None - Tenacity Spec. 35 Focus. 8-25 yd range. Instant. 25 sec cooldown.
- Last Stand Your pet temporarily gains 30% of its maximum health for 20 sec. After the effect expires, the health is lost. Pets - LvL 75 Talent. Instant. 6 min cooldown. None - Tenacity Spec. Instant. 6 min cooldown.

- Execution Sentence A hammer slowly falls from the sky, causing [ 593.6% of Holy Spell Power + 12,989 ] Holy damage over 10 sec. This damage is dealt slowly at first and increases over time, culminating in a final burst of damage. Unlimited range. Instant. Dispelling the effect triggers the final burst. Unlimited range. Instant.
- Stay of Execution A hammer slowly falls from the sky, causing [ 593.6% of Holy Spell Power + 12,989 ] healing over 10 sec. This healing is dealt slowly at first and increases over time, culminating in a final burst of healing. Unlimited range. Instant. Dispelling the effect triggers the final burst. Unlimited range. Instant.
- Turn Evil The power of the Light compels an Undead, Aberration, or Demon target to flee for up to 40 sec. Only one target can be turned at a time. 10.5% of Base Mana. 20 yd range. 1.5 sec cast.15 sec cooldown.
Talents
- Burden of Guilt Your Judgment hits fill your target with doubt and remorse, reducing movement speed by 50% for 12 sec. Paladin - LvL 30 Talent. Your Turn Evil now also affects Humanoids and Beasts. Paladin - LvL 30 Talent.
- Execution Sentence A hammer slowly falls from the sky, causing [ 593.6% of Holy Spell Power + 12,989 ] Holy damage over 10 sec. This damage is dealt slowly at first and increases over time, culminating in a final burst of damage. Dispelling the effect triggers the final burst. Stay of Execution If used on friendly targets, the falling hammer heals the target for [ 593.6% of Holy Spell Power + 12,989 ] healing over 10 sec. This healing is dealt slowly at first and increases over time, culminating in a final burst of healing. Dispelling the effect triggers the final burst. Paladin - LvL 90 Talent. 40 yd range. Instant. 60 sec cooldown.
- Hand of Purity Places a Hand on the friendly target, reducing damage taken by 10% and damage from harmful periodic effects by an additional 70% 80% (less for some creature attacks for 6 sec. Players may only have one Hand on them per Paladin at any one time. Paladin - LvL 60 Talent. 7% of Base Mana. 40 yd range. Instant. 30 sec cooldown.
- Unbreakable Spirit When Reduces the cooldown of your Divine Shield, Divine Protection or Lay on Hands are on cooldown, spending Holy Power will reduce the remaining cooldown by 1% per Holy Power spent, up to a maximum of 50% reduction. Paladin - LvL 60 Talent. and Lay on Hands by 50%. Paladin - LvL 60 Talent.
Retribution
- Guardian of Ancient Kings Summons a Guardian of Ancient Kings to help you deal damage for 30 sec. The Guardian of Ancient Kings will attack your current enemy. Both your attacks and the attacks of the Guardian will infuse you with Ancient Power that is unleashed as Ancient Fury when the Guardian departs. Paladin - Retribution Spec. 30 yd range. Instant. 5 min cooldown. 3 min cooldown.
- Inquisition Consumes up to 3 Holy Power to increase your Holy Damage by 30% and critical strike chance by 10%. Lasts 10 20 sec per charge of Holy Power consumed. Paladin - Retribution Spec. 1 Holy Power. Instant.
Major Glyphs
- Glyph of Denounce Your Holy Shocks have a 50% chance to reduce the cast time of your next Denounce by 1.0 sec. Major Glyph. 0.5 sec. This effect stacks up to 3 times. Major Glyph.
- Glyph of Inquisition Reduces the damage bonus of Inquisition by 15% but increases its duration by 100%. Major Glyph. When you land a killing blow on an opponent that yields experience or honor, the duration of your Inquisition is inscreaded by 30 sec. Major Glyph.
- Glyph of Turn Evil Reduces the casting time of your Turn Evil spell by 100%, but increases the cooldown by 8 sec Redesigned. Major Glyph.
- Inquisition Reduces the damage bonus of Inquisition by 15% 30% but increases its duration by 100% Major Glyph. Instant. 0% Major Glyph. Instant.
- Turn Evil Reduces the casting time of your Turn Evil spell by 100%, but increases the cooldown by 8 sec. Major Glyph. Instant. 0 sec. Major Glyph. Instant.

Talents
- Angelic Feather Place a feather at the target location. If allies walk through it, they gain 60% 80% increased movement speed for 6 sec. Only 3 feathers can be placed at one time. Accumulates an additional charge once every 10 sec. Priest - LvL 30 Talent. 40 yd range. Instant.
- Divine Insight Discipline: When you cast Penance, there is a 40% 100% chance your next Power Word: Shield will both ignore and not cause the Weakened Soul effect. Holy: When you cast Greater Heal or Prayer of Healing, there is a 40% 100% chance your next Prayer of Mending will not trigger its cooldown, and will jump to each target instantly. Shadow: Periodic damage from your Shadow Word: Pain has a 5% chance to reset the cooldown on Mind Blast and cause your next Mind Blast within 12 sec to be instant cast and cost no mana. Priest - LvL 75 Talent.
- Twist of Fate After damaging or healing a target below 20% 35% health, you deal 15% increased damage and healing for 10 sec. Priest - LvL 75 Talent.
Shadow
- Shadowform Assume a Shadowform, increasing your Shadow damage by 25%, reducing all damage done to you by 15%, and increasing all party and raid members spell haste by 5%. However, you may not cast Holy spells while in this form. Priest - Shadow Spec. 2.6% of Base Mana. Instant.
Major Glyphs
- Glyph of Purify Your Purify spell also heals your target for 3% 5% of maximum health when you successfully dispel a magical effect or disease. Major Glyph.
- Glyph of Reflective Shield Causes 45% Causes 70% of the damage you absorb with Power Word: Shield to reflect back at the attacker. This damage causes no threat. Major Glyph.
- Purify Your Purify spell also heals your target for 3% 5% of maximum health. Major Glyph. Instant.

- Recuperate Finishing move that consumes combo points on any nearby target to restore 3% 4% of maximum health every 3 sec. Lasts longer per combo point: 1 point : 6 seconds 2 points: 12 seconds 3 points: 18 seconds 4 points: 24 seconds 5 points: 30 seconds 30 Energy. 100 yd range. Instant.
Talents
- Cloak and Dagger Your Ambush, Garrote, and Cheap Shot abilities can now be used from 20 30 yards away, and will cause you to appear behind your target. Rogue - LvL 60 Talent.
- Nightstalker Increases your movement speed while stealthed by 20%, and the damage your abilities deal while stealthed by 25%. Rogue - LvL 15 Talent. 50%. Rogue - LvL 15 Talent.
Combat
- Killing Spree Step through the shadows from enemy to to an enemy within 10 yards, attacking an enemy it every 0.5 sec with both weapons until 7 assaults are made, and increasing all damage done by 50% for the duration. Can hit the same target multiple times. Cannot hit invisible or stealthed targets. Blade Flurry Effect: Killing Spree will teleport to and damage a nearby enemy target every 0.5 sec instead of focusing on your primary target. Requires Melee Weapon. Rogue - Combat Spec. 10 yd range. Instant. 2 min cooldown.
Subtlety
- Find Weakness Your Ambush, Garrote, and Cheap Shot abilities reveal a flaw in your target's defenses, causing all your attacks to bypass 100% of that enemy's armor for 10 sec. Rogue - Subtlety Spec. Bypasses less armor on players. Rogue - Subtlety Spec.
Major Glyphs
- Glyph of Recuperate Increases the healing of your Recuperate ability by an additional 0.5% 1.0% of your maximum health. Major Glyph.
- Recuperate Increases the healing of your Recuperate ability by an additional 0.5% 1.0% of your maximum health. Major Glyph. Instant.

- Far Sight Changes the caster's viewpoint to the targeted location. Lasts 60 sec. Only useable outdoors. 3.5% of Base Mana. Unlimited 500 yd range. 60 sec cast (Channeled).
- Searing Totem Summons a Fire Totem with 5 health at your feet the feet of the caster for 60 sec that repeatedly attacks an enemy within 0 to 25 yards for [ 70 + 11% of Spell Power ] Fire damage. 5.9% of Base Mana. Instant.
Talents
- Astral Shift Seek haven by shifting partially into the elemental planes, reducing damage taken by 40% for 6 sec. Shaman - LvL 15 Talent. Instant. 2 min cooldown. 1.5 min cooldown.
- Unleashed Fury Your elemental weapon imbues are empowered, granting additional effects when triggered with Unleash Elements: Flametongue Weapon Increases the enemy target's damage taken from your Lightning Bolt by 20% 30%, and from your Lava Burst by 10% for 10 sec. Windfury Weapon For 8 sec, your melee autoattacks can trigger Static Shock. Earthliving Weapon Further increases the effectiveness of your next single-target heal on the targeted ally by 50%. Frostbrand Weapon You leech heat from the enemy target, gaining 50% movement speed for 4 sec. Rockbiter Weapon You take 40% reduced damage from the enemy target for 5 sec. Shaman - LvL 90 Talent.
Enhancement
- Stormstrike Instantly strike an enemy with both weapons, dealing 450% weapon damage and granting you an additional 25% chance to critically strike that enemy with your Lightning Bolt, Chain Lightning, Lightning Shield, and Earth Shock spells Earth Shock, and Elemental Blast for 15 sec. Requires Melee Weapon. Shaman - Enhancement Spec. 9.4% of Base Mana. Melee range. Instant. 8 sec cooldown.
Restoration
- Riptide Heals a friendly target for [ 3,735 + 33.9% of Spell Power ] and another [ 10,584 + 16% of Spell Power ] over 18 sec. Your Chain Heal spells are 25% more effective when their primary target is affected by your Riptide. Shaman - Restoration Spec. 16% 12% of Base Mana. 40 yd range. Instant. 6 sec cooldown.
Major Glyphs
- Fire Elemental Totem Reduces the cooldown and duration of your Fire Elemental Totem by 40%. Major Glyph. Instant. 50%. Major Glyph. Instant.
- Glyph of Chaining Increases the jump distance of your Chain Heal spell by 100%, but gives the spell a 4 sec cooldown. Major Glyph. 2 sec cooldown. Major Glyph.
- Glyph of Fire Elemental Totem Reduces the cooldown and duration of your Fire Elemental Totem by 40%. Major Glyph. 50%. Major Glyph.
- Glyph of Riptide Removes the cooldown of Riptide, but reduces the initial direct healing by 90%. Major Glyph. 75%. Major Glyph.

- Fel Armor Reduces damage taken by 10%. Increases total health by 10% and the amount of health generated through spells and effects by 10%. Passive.
- Howl of Terror Howl, causing 5 enemies within 10 yds to flee in fear for 20 sec. Damage caused may cancel Howl of Terror. When hit by a damaging attack, the cooldown on Howl of Terror is reduced by 1 sec. Limited to 5 targets. Warlock - LvL 30 Talent. Instant. 40 sec cooldown. Instant. 40 sec cooldown.
- Soul Leech (Destruction) Your Incinerate, Fel Flame, Shadowburn and Chaos Bolt spells grant you and your pet a shadowy shield that absorbs 10% of the damage dealt for 15 sec.
Talents
- Breath of Gul'dan Demonic breath deals 1,068 Shadow damage and applies Shadowflame to all enemies in a 10 yard cone in front of the caster. Shadowflame Reduces movement speed by 30% and deals [ 876 + 13.7% of Spell Power ] Shadowflame damage over 6 sec. Generates 2 Demonic Fury every time it deals damage Sends a cone of dark energy before you, reducing the movement speed by 0% of all enemy targets within 10 yards for 6 sec. Warlock - LvL 30 Talent. 6% of Base Mana / 100 Demonic Fury. Instant.20 sec cooldown.
- Kil'jaeden's Cunning You can cast and channel while moving, but each cast reduces your movement speed by 15% for 6 sec, stacking up to 2 times. Warlock - LvL 90 Talent. Warlock - LvL 90 Talent. Instant. 1.5 min cooldown.
- Mannoroth's Fury Increases the area of your area of effect damage spells by 500%. Warlock - LvL 90 Talent.Instant. 1.5 min cooldown.
- Soul Leech (Destruction) Your Incinerate, Fel Flame, Shadowburn and Chaos Bolt spells grant you and your pet a shadowy shield that absorbs 10% of the damage dealt for 15 sec.

- Enrage Mortal Strike, Bloodthirst and Colossus Smash Colossus Smash, Devastate, and Shield Slam critical strikes and critical blocks Enrage you, generating 10 Rage and increasing physical damage done by 10% for 6 sec.
- Impending Victory (Arms) Instantly attack the target causing [ 1,558 + 70% of AP ] damage and healing you for 15% of your maximum health. 30% of your maximum health.
- Impending Victory (Fury, Protection) Instantly attack the target causing [ 1,246 + 56% of AP ] damage and healing you for 15% of your maximum health. 30% of your maximum health.
- Intimidating Shout Causes the targeted enemy to cower in fear, and up to 5 additional enemies within 8 0 yards to flee. Lasts 8 sec. 8 yd range. Instant. 1.5 min cooldown.
- Shattering Throw 25 Rage.
Talents
- Bladestorm 1.5 min cooldown. 60 sec cooldown.
- Enraged Regeneration Instantly heals you for 5% 10% of your total health, and an additional 5% 10% over 5 sec. Can be used while stunned. Effects are doubled if used while Enraged. Warrior - LvL 30 Talent. Instant. 60 sec cooldown.
- Impending Victory (Arms) Instantly attack the target causing [ 1,558 + 70% of AP ] damage and healing you for 15% of your maximum health. 30% of your maximum health.
- Impending Victory (Fury, Protection) Instantly attack the target causing [ 1,246 + 56% of AP ] damage and healing you for 15% of your maximum health. 30% of your maximum health.
- Storm Bolt Hurl your weapon at an enemy, causing 125% weapon damage and stunning the target for 3 sec. Deals an additional 375% 500% weapon damage to targets that are permanently immune to stuns. Requires Melee Weapon. Warrior - LvL 90 Talent. 30 yd range. Instant. 30 sec cooldown.
- Vigilance Focus your protective gaze on a party or raid member, transferring 30% of damage taken to you reducing their damage taken by 30% for 12 sec. During the duration of Vigilance, your Taunt has no cooldown. Warrior - LvL 75 Talent. 40 yd range. Instant. 2 min cooldown.
- Warbringer Your Charge also knocks pins a target to the ground, stunning it for 3 rooting it for 4 sec and reducing movement speed by 50% for 15 sec. Warrior - LvL 15 Talent.
Arms
- Slam Arms, Fury: Slams the opponent, causing 220% weapon damage plus 2,193. Causes an additional 10% damage to targets affected by your Colossus Smash. Protection: Slams the opponent, causing 220% weapon damage plus 2,193. Requires Melee Weapon. Warrior - Arms Spec. 20 Rage. Melee range. Instant.
Fury
- Titan's Grip Allows you to dual-wield a pair of two-handed weapons. Cannot be comined with wielding staves or polearms. Requires One-Handed Axes, Two-Handed Axes, One-Handed Maces, Two-Handed Maces, Polearms, One-Handed Swords, Two-Handed Swords, Staves, Fist Weapons, Daggers. Warrior - Fury Spec.
Major Glyphs
- Glyph of Blitz Your Charge stuns and snares also stuns an additional 2 nearby targets. Major Glyph.
Professions
Blacksmithing
- Balanced Trillium Ingot (New) Create a Balanced Trillium Ingot from a Trillium Bar. In the process, you may discover a Blacksmithing plan you have yet to learn. This can only be done once a day. Blacksmithing. 2 sec cast. 1 sec cooldown. Reagents: Trillium Bar. Tools: Blacksmith Hammer.
- Crafted Malevolent Gladiator's Armplates of Alacrity (New) Blacksmithing. 3.5 sec cast. Reagents: Ghost Iron Bar (12). Tools: Blacksmith Hammer.
- Crafted Malevolent Gladiator's Armplates of Proficiency (New) Blacksmithing. 3.5 sec cast. Reagents: Ghost Iron Bar (12). Tools: Blacksmith Hammer.
- Crafted Malevolent Gladiator's Barrier (New) Blacksmithing. 3.5 sec cast. Reagents: Ghost Iron Bar (20). Tools: Blacksmith Hammer.
- Crafted Malevolent Gladiator's Bracers of Meditation (New) Blacksmithing. 3.5 sec cast. Reagents: Ghost Iron Bar (12). Tools: Blacksmith Hammer.
- Crafted Malevolent Gladiator's Bracers of Prowess (New) Blacksmithing. 3.5 sec cast. Reagents: Ghost Iron Bar (12). Tools: Blacksmith Hammer.
- Crafted Malevolent Gladiator's Clasp of Cruelty (New) Blacksmithing. 3.5 sec cast. Reagents: Ghost Iron Bar (15). Tools: Blacksmith Hammer.
- Crafted Malevolent Gladiator's Clasp of Meditation (New) Blacksmithing. 3.5 sec cast. Reagents: Ghost Iron Bar (15). Tools: Blacksmith Hammer.
- Crafted Malevolent Gladiator's Dreadplate Chestpiece (New) Blacksmithing. 3.5 sec cast. Reagents: Ghost Iron Bar (20). Tools: Blacksmith Hammer.
- Crafted Malevolent Gladiator's Dreadplate Gauntlets (New) Blacksmithing. 3.5 sec cast. Reagents: Ghost Iron Bar (15). Tools: Blacksmith Hammer.
- Crafted Malevolent Gladiator's Dreadplate Helm (New) Blacksmithing. 3.5 sec cast. Reagents: Ghost Iron Bar (20). Tools: Blacksmith Hammer.
- Crafted Malevolent Gladiator's Dreadplate Legguards (New) Blacksmithing. 3.5 sec cast. Reagents: Ghost Iron Bar (20). Tools: Blacksmith Hammer.
- Crafted Malevolent Gladiator's Dreadplate Shoulders (New) Blacksmithing. 3.5 sec cast. Reagents: Ghost Iron Bar (15). Tools: Blacksmith Hammer.
- Crafted Malevolent Gladiator's Girdle of Accuracy (New) Blacksmithing. 3.5 sec cast. Reagents: Ghost Iron Bar (15). Tools: Blacksmith Hammer.
- Crafted Malevolent Gladiator's Girdle of Prowess (New) Blacksmithing. 3.5 sec cast. Reagents: Ghost Iron Bar (15). Tools: Blacksmith Hammer.
- Crafted Malevolent Gladiator's Greaves of Alacrity (New) Blacksmithing. 3.5 sec cast. Reagents: Ghost Iron Bar (15). Tools: Blacksmith Hammer.
- Crafted Malevolent Gladiator's Greaves of Meditation (New) Blacksmithing. 3.5 sec cast. Reagents: Ghost Iron Bar (15). Tools: Blacksmith Hammer.
- Crafted Malevolent Gladiator's Ornamented Chestguard (New) Blacksmithing. 3.5 sec cast. Reagents: Ghost Iron Bar (20). Tools: Blacksmith Hammer.
- Crafted Malevolent Gladiator's Ornamented Gloves (New) Blacksmithing. 3.5 sec cast. Reagents: Ghost Iron Bar (15). Tools: Blacksmith Hammer.
- Crafted Malevolent Gladiator's Ornamented Headcover (New) Blacksmithing. 3.5 sec cast. Reagents: Ghost Iron Bar (20). Tools: Blacksmith Hammer.
- Crafted Malevolent Gladiator's Ornamented Legplates (New) Blacksmithing. 3.5 sec cast. Reagents: Ghost Iron Bar (20). Tools: Blacksmith Hammer.
- Crafted Malevolent Gladiator's Ornamented Spaulders (New) Blacksmithing. 3.5 sec cast. Reagents: Ghost Iron Bar (15). Tools: Blacksmith Hammer.
- Crafted Malevolent Gladiator's Plate Chestpiece (New) Blacksmithing. 3.5 sec cast. Reagents: Ghost Iron Bar (20). Tools: Blacksmith Hammer.
- Crafted Malevolent Gladiator's Plate Gauntlets (New) Blacksmithing. 3.5 sec cast. Reagents: Ghost Iron Bar (15). Tools: Blacksmith Hammer.
- Crafted Malevolent Gladiator's Plate Helm (New) Blacksmithing. 3.5 sec cast. Reagents: Ghost Iron Bar (20). Tools: Blacksmith Hammer.
- Crafted Malevolent Gladiator's Plate Legguards (New) Blacksmithing. 3.5 sec cast. Reagents: Ghost Iron Bar (20). Tools: Blacksmith Hammer.
- Crafted Malevolent Gladiator's Plate Shoulders (New) Blacksmithing. 3.5 sec cast. Reagents: Ghost Iron Bar (15). Tools: Blacksmith Hammer.
- Crafted Malevolent Gladiator's Redoubt (New) Blacksmithing. 3.5 sec cast. Reagents: Ghost Iron Bar (20). Tools: Blacksmith Hammer.
- Crafted Malevolent Gladiator's Scaled Chestpiece (New) Blacksmithing. 3.5 sec cast. Reagents: Ghost Iron Bar (20). Tools: Blacksmith Hammer.
- Crafted Malevolent Gladiator's Scaled Gauntlets (New) Blacksmithing. 3.5 sec cast. Reagents: Ghost Iron Bar (15). Tools: Blacksmith Hammer.
- Crafted Malevolent Gladiator's Scaled Helm (New) Blacksmithing. 3.5 sec cast. Reagents: Ghost Iron Bar (20). Tools: Blacksmith Hammer.
- Crafted Malevolent Gladiator's Scaled Legguards (New) Blacksmithing. 3.5 sec cast. Reagents: Ghost Iron Bar (20). Tools: Blacksmith Hammer.
- Crafted Malevolent Gladiator's Scaled Shoulders (New) Blacksmithing. 3.5 sec cast. Reagents: Ghost Iron Bar (15). Tools: Blacksmith Hammer.
- Crafted Malevolent Gladiator's Shield Wall (New) Blacksmithing. 3.5 sec cast. Reagents: Ghost Iron Bar (20). Tools: Blacksmith Hammer.
- Crafted Malevolent Gladiator's Warboots of Alacrity (New) Blacksmithing. 3.5 sec cast. Reagents: Ghost Iron Bar (15). Tools: Blacksmith Hammer.
- Crafted Malevolent Gladiator's Warboots of Cruelty (New) Blacksmithing. 3.5 sec cast. Reagents: Ghost Iron Bar (15). Tools: Blacksmith Hammer.
- PH 3.5 sec cast. Reagents: Lightning Steel Ingot (30). Tools: Blacksmith Hammer. Blacksmithing. 3.5 sec cast. Reagents: Balanced Trillium Ingot (28). Tools: Blacksmith Hammer.
- PH 3.5 sec cast. Reagents: Lightning Steel Ingot (30). Tools: Blacksmith Hammer. Blacksmithing. 3.5 sec cast. Reagents: Balanced Trillium Ingot (28). Tools: Blacksmith Hammer.
- PH 3.5 sec cast. Reagents: Lightning Steel Ingot (30). Tools: Blacksmith Hammer. Blacksmithing. 3.5 sec cast. Reagents: Balanced Trillium Ingot (28). Tools: Blacksmith Hammer.
- PH 3.5 sec cast. Reagents: Lightning Steel Ingot (20). Tools: Blacksmith Hammer. Blacksmithing. 3.5 sec cast. Reagents: Balanced Trillium Ingot (21). Tools: Blacksmith Hammer.
- PH 3.5 sec cast. Reagents: Lightning Steel Ingot (20). Tools: Blacksmith Hammer. Blacksmithing. 3.5 sec cast. Reagents: Balanced Trillium Ingot (21). Tools: Blacksmith Hammer.
- PH 3.5 sec cast. Reagents: Lightning Steel Ingot (20). Tools: Blacksmith Hammer. Blacksmithing. 3.5 sec cast. Reagents: Balanced Trillium Ingot (21). Tools: Blacksmith Hammer.
Cooking
- Deluxe Noodle Cart Kit (New) Cooking. 2 sec cast. Reagents: Eternal Blossom Fish (5), Twin Fish Platter (5), Braised Turtle (5), Fire Spirit Salmon (5), Valley Stir Fry (5), Jade Witch Brew (5).
- Grand Deluxe Noodle Cart Kit (New) Cooking. 2 sec cast. Reagents: Eternal Blossom Fish (10), Twin Fish Platter (10), Braised Turtle (10), Fire Spirit Salmon (10), Valley Stir Fry (10), Jade Witch Brew (10).
- Grand Noodle Cart Kit (New) Cooking. 2 sec cast. Reagents: Charbroiled Tiger Steak (10), Sauteed Carrots (10), Swirling Mist Soup (10), Shrimp Dumplings (10), Wildfowl Roast (10), Ginseng Tea (10).
- Grand Pandaren Treasure Noodle Cart Kit (New) Cooking. 2 sec cast. Reagents: Black Pepper Ribs and Shrimp (10), Chun Tian Spring Rolls (10), Mogu Fish Stew (10), Steamed Crab Surprise (10), Sea Mist Rice Noodles (10), Mad Brewer's Breakfast (10).
- Mango Ice (New) Cooking. 2 sec cast. Reagents: Juicycrunch Carrot (2).
- Noodle Cart Kit (New) Cooking. 2 sec cast. Reagents: Charbroiled Tiger Steak (5), Sauteed Carrots (5), Swirling Mist Soup (5), Shrimp Dumplings (5), Wildfowl Roast (5), Ginseng Tea (5).
- Pandaren Treasure Noodle Cart Kit (New) Cooking. 2 sec cast. Reagents: Black Pepper Ribs and Shrimp (5), Chun Tian Spring Rolls (5), Mogu Fish Stew (5), Steamed Crab Surprise (5), Sea Mist Rice Noodles (5), Mad Brewer's Breakfast (5).
- PH (New) Cooking. 2 sec cast. Reagents: Juicycrunch Carrot (2).
- PH (New) Cooking. 2 sec cast. Reagents: Juicycrunch Carrot (2).
- PH (New) Cooking. 2 sec cast. Reagents: Juicycrunch Carrot (2).
- PH (New) Cooking. 2 sec cast. Reagents: Juicycrunch Carrot (2).
- PH (New) Cooking. 2 sec cast. Reagents: Juicycrunch Carrot (2).
Enchanting
- Many enchants are now instant cast and have no minimum item level, see the WoWDB PTR site if you are interested in a specific enchant!
Engineering
- Advanced Refrigeration Unit Engineering. 10 sec cast. Reagents: Stabilized Lightning Jard's Peculiar Energy Source (5), Living Steel (5). Tools: Blacksmith Hammer.
- Frag Belt Attach a miniaturized explosive assembly to your belt, allowing you to detach and throw a thermal grenade every minute. The thermal grenade inflicts 30,000 14,990 to 20,010 Fire damage and incapacitates targets for 3 sec in a 3 yard radius. Engineering. 5 sec cast. Reagents: Tinker's Kit. Tools: Arclight Spanner.
- Grounded Plasma Shield Permanently attaches grounded plasma generators to your belt, allowing you to activate a powerful shield that absorbs 18,000 64,800 to 79,200 damage. Usable once every 5 minutes. Can only be used on your own belt, and doing so will cause it to become soulbound. Requires at least 450 skill in Engineering to use. Engineering. 5 sec cast. Reagents: Tinker's Kit. Tools: Arclight Spanner.
- Hand-Mounted Pyro Rocket Permanently attaches a hand-mounted pyro rocket launcher to your gloves, allowing a skilled engineer to deal 1,166 21,010 to 25,670 Fire damage to an enemy at long range. The rocket can only be fired once every 45 sec. Can only be used on the engineer's gloves, and doing so will cause them to become soulbound. Engineering. 5 sec cast. Reagents: Tinker's Kit. Tools: Arclight Spanner.
- Hyperspeed Accelerators Permanently attaches hyperspeed accelerators to a pair of gloves, allowing a skilled engineer to increase their haste by 240 4,800 for 12 sec. The gloves can only be activated every minute. Engineering. 5 sec cast. Reagents: Tinker's Kit. Tools: Arclight Spanner.
- Incendiary Fireworks Launcher Permanently attaches a mounted fireworks launcher to your gloves, allowing a skilled engineer to deal 42,000 to 63,000 Fire damage over 3 sec to an enemy at long range. The launcher can only be fired once every 45 sec. Can only be used on the engineer's gloves, and doing so will cause them to become soulbound. Engineering. 5 sec cast. Reagents: Tinker's Kit. Tools: Arclight Spanner.
- Pierre Engineering. 10 sec cast. Reagents: Stabilized Lightning Jard's Peculiar Energy Source (15), Living Steel (15). Tools: Blacksmith Hammer.
- Quickflip Deflection Plates Permanently attaches quickflip deflection plates onto gloves, allowing you to increase your armor by 1,500 6,000 for 12 sec. Gloves can only be activated once every minute. Attaching the quickflip plates causes the gloves to become soulbound. An Engineering skill of 450 is required to activate the plates. Engineering. 5 sec cast. Reagents: Tinker's Kit. Tools: Arclight Spanner.
- Rascal-Bot (New) Engineering. 10 sec cast. Reagents: Jard's Peculiar Energy Source (15), Living Steel (15). Tools: Blacksmith Hammer.
- Reticulated Armor Webbing Permanently inserts reticulated armor webbing into gloves, allowing you to increase armor by 700 7,000 for 14 sec. Can be used once every minute. Attaching the armor webbing causes the gloves to become soulbound. An Engineering skill of 400 is required to keep the webbing active. Engineering. 5 sec cast. Reagents: Tinker's Kit. Tools: Arclight Spanner.
- Sky Claw Engineering. 10 sec cast. Reagents: Stabilized Lightning Jard's Peculiar Energy Source (30), Living Steel (30). Tools: Blacksmith Hammer.
- Spinal Healing Injector Permanently attaches a specialized injector kit to your belt, allowing you to heal yourself for 30,000 2,400,000 every minute. Shares a cooldown with potions. Requires an Engineering skill of 450 or higher to operate. Engineering. 5 sec cast. Reagents: Tinker's Kit. Tools: Arclight Spanner.
- Stabilized Lightning Source Create a Stabilized Lightning peculiar energy Source from Ghost Iron Bars. This can only be done once a day. Engineering. 2 sec cast. 1 sec cooldown. Reagents: Ghost Iron Bar (10).
- Synapse Springs Permanently attaches synapse springs to your gloves, allowing you to increase your highest primary statistic by 480 1,920 for 10 sec. The gloves can be activated every minute. Requires at least 450 skill in Engineering to use. Mark I. 5 sec cast. Reagents: Tinker's Kit. Tools: Arclight Spanner.
- Tazik Shocker Permanently attaches a tazik shocker to your gloves, allowing a skilled engineer to deal 4,800 17,280 to 21,120 Nature damage to an enemy at long range. The shocker can only be used once every 2 min. Can only be used on your own gloves, and doing so will cause them to become soulbound. Requires at least 450 skill in Engineering to use. Engineering. 5 sec cast. Reagents: Tinker's Kit. Tools: Arclight Spanner.
Herbalism
- Lifeblood Uses your skill in Herbalism to absorb energy and nutrients from the earth, instantly healing minor wounds and granting 35 933 haste for 20 sec. Can be used while stealthed or invisible. Rank 3. Instant. 2 min cooldown.
- Lifeblood Uses your skill in Herbalism to absorb energy and nutrients from the earth, instantly healing minor wounds and granting 480 2,880 haste for 20 sec. Can be used while stealthed or invisible. Rank 8. Instant. 2 min cooldown.
- Lifeblood Uses your skill in Herbalism to absorb energy and nutrients from the earth, instantly healing minor wounds and granting 70 2,880 haste for 20 sec. Can be used while stealthed or invisible. Rank 5. Instant. 2 min cooldown.
- Lifeblood Uses your skill in Herbalism to absorb energy and nutrients from the earth, instantly healing minor wounds and granting 240 2,880 haste for 20 sec. Can be used while stealthed or invisible. Rank 7. Instant. 2 min cooldown.
- Lifeblood Uses your skill in Herbalism to absorb energy and nutrients from the earth, instantly healing minor wounds and granting 55 2,520 haste for 20 sec. Can be used while stealthed or invisible. Rank 4. Instant. 2 min cooldown.
- Lifeblood Uses your skill in Herbalism to absorb energy and nutrients from the earth, instantly healing minor wounds and granting 5 100 haste for 20 sec. Can be used while stealthed or invisible. Rank 1. Instant. 2 min cooldown.
- Lifeblood Uses your skill in Herbalism to absorb energy and nutrients from the earth, instantly healing minor wounds and granting 120 2,880 haste for 20 sec. Can be used while stealthed or invisible. Rank 6. Instant. 2 min cooldown. 3 sec cast. 2 min cooldown.
- Lifeblood Uses your skill in Herbalism to absorb energy and nutrients from the earth, instantly healing minor wounds and granting 15 400 haste for 20 sec. Can be used while stealthed or invisible. Rank 2. Instant. 2 min cooldown.
Inscription
- Felfire Inscription Permanently adds 130 Intellect and 25 520 Intellect and 100 haste to shoulder armor. Can only be applied to your own armor, and doing so will cause it to become soulbound. Inscription. 4 sec cast. Reagents: Blackfallow Ink (4). Instant. Reagents: Blackfallow Ink (4).
- Inscription of the Earth Prince Permanently adds 195 Stamina and 25 780 Stamina and 100 dodge to shoulder armor. Can only be applied to your own armor, and doing so will cause it to become soulbound. Inscription. 4 sec cast. Reagents: Blackfallow Ink (4). Instant. Reagents: Blackfallow Ink (4).
- Lionsmane Inscription Permanently adds 130 Strength and 25 520 Strength and 100 critical strike to shoulder armor. Can only be applied to your own armor, and doing so will cause it to become soulbound. Inscription. 4 sec cast. Reagents: Blackfallow Ink (4). Instant. Reagents: Blackfallow Ink (4).
- Master's Inscription of the Axe Permanently adds 120 attack power and 15 1,200 attack power and 150 critical strike to shoulder armor. Can only be applied to your own armor, and doing so will cause it to become soulbound. Inscription. 4 sec cast. Reagents: Snowfall Ink. Instant. Reagents: Snowfall Ink.
- Master's Inscription of the Crag Permanently adds 60 Intellect and 15 600 Intellect and 150 Spirit to shoulder armor. Can only be applied to your own armor, and doing so will cause it to become soulbound. Inscription. 4 sec cast. Reagents: Snowfall Ink. Instant. Reagents: Snowfall Ink.
- Master's Inscription of the Pinnacle Permanently adds 60 dodge and 15 600 dodge and 150 parry to shoulder armor. Can only be applied to your own armor, and doing so will cause it to become soulbound. Inscription. 4 sec cast. Reagents: Snowfall Ink. Instant. Reagents: Snowfall Ink.
- Master's Inscription of the Storm Permanently adds 70 spell power and 15 700 spell power and 150 critical strike to shoulder armor. Can only be applied to your own armor, and doing so will cause it to become soulbound. Inscription. 4 sec cast. Reagents: Snowfall Ink. Instant. Reagents: Snowfall Ink.
- Swiftsteel Inscription Permanently adds 130 Agility and 25 mastery to shoulder armor. Can only be applied to your own armor, and doing so will cause it to become soulbound. Inscription. 4 sec cast. Reagents: Blackfallow Ink (4). Instant. Reagents: Blackfallow Ink (4).
Leatherworking
- Crafted Malevolent Gladiator's Armbands of Meditation (New) Leatherworking. 3.5 sec cast. Reagents: Magnificent Hide (2).
- Crafted Malevolent Gladiator's Armbands of Prowess (New) Leatherworking. 3.5 sec cast. Reagents: Magnificent Hide (2).
- Crafted Malevolent Gladiator's Armwraps of Accuracy (New) Leatherworking. 3.5 sec cast. Reagents: Magnificent Hide (2).
- Crafted Malevolent Gladiator's Armwraps of Alacrity (New) Leatherworking. 3.5 sec cast. Reagents: Magnificent Hide (2).
- Crafted Malevolent Gladiator's Belt of Cruelty (New) Leatherworking. 3.5 sec cast. Reagents: Magnificent Hide (2).
- Crafted Malevolent Gladiator's Belt of Meditation (New) Leatherworking. 3.5 sec cast. Reagents: Magnificent Hide (2).
- Crafted Malevolent Gladiator's Bindings of Meditation (New) Leatherworking. 3.5 sec cast. Reagents: Magnificent Hide (2).
- Crafted Malevolent Gladiator's Bindings of Prowess (New) Leatherworking. 3.5 sec cast. Reagents: Magnificent Hide (2).
- Crafted Malevolent Gladiator's Boots of Alacrity (New) Leatherworking. 3.5 sec cast. Reagents: Magnificent Hide (2).
- Crafted Malevolent Gladiator's Boots of Cruelty (New) Leatherworking. 3.5 sec cast. Reagents: Magnificent Hide (2).
- Crafted Malevolent Gladiator's Chain Armor (New) Leatherworking. 3.5 sec cast. Reagents: Magnificent Hide (3).
- Crafted Malevolent Gladiator's Chain Gauntlets (New) Leatherworking. 3.5 sec cast. Reagents: Magnificent Hide (2).
- Crafted Malevolent Gladiator's Chain Helm (New) Leatherworking. 3.5 sec cast. Reagents: Magnificent Hide (3).
- Crafted Malevolent Gladiator's Chain Leggings (New) Leatherworking. 3.5 sec cast. Reagents: Magnificent Hide (3).
- Crafted Malevolent Gladiator's Chain Spaulders (New) Leatherworking. 3.5 sec cast. Reagents: Magnificent Hide (2).
- Crafted Malevolent Gladiator's Copperskin Gloves (New) Leatherworking. 3.5 sec cast. Reagents: Magnificent Hide (2).
- Crafted Malevolent Gladiator's Copperskin Helm (New) Leatherworking. 3.5 sec cast. Reagents: Magnificent Hide (3).
- Crafted Malevolent Gladiator's Copperskin Legguards (New) Leatherworking. 3.5 sec cast. Reagents: Magnificent Hide (3).
- Crafted Malevolent Gladiator's Copperskin Spaulders (New) Leatherworking. 3.5 sec cast. Reagents: Magnificent Hide (2).
- Crafted Malevolent Gladiator's Copperskin Tunic (New) Leatherworking. 3.5 sec cast. Reagents: Magnificent Hide (3).
- Crafted Malevolent Gladiator's Dragonhide Gloves (New) Leatherworking. 3.5 sec cast. Reagents: Magnificent Hide (2).
- Crafted Malevolent Gladiator's Dragonhide Helm (New) Leatherworking. 3.5 sec cast. Reagents: Magnificent Hide (3).
- Crafted Malevolent Gladiator's Dragonhide Legguards (New) Leatherworking. 3.5 sec cast. Reagents: Magnificent Hide (3).
- Crafted Malevolent Gladiator's Dragonhide Robes (New) Leatherworking. 3.5 sec cast. Reagents: Magnificent Hide (3).
- Crafted Malevolent Gladiator's Dragonhide Spaulders (New) Leatherworking. 3.5 sec cast. Reagents: Magnificent Hide (2).
- Crafted Malevolent Gladiator's Footguards of Alacrity (New) Leatherworking. 3.5 sec cast. Reagents: Magnificent Hide (2).
- Crafted Malevolent Gladiator's Footguards of Alacrity (New) Leatherworking. 3.5 sec cast. Reagents: Magnificent Hide (2).
- Crafted Malevolent Gladiator's Footguards of Meditation (New) Leatherworking. 3.5 sec cast. Reagents: Magnificent Hide (2).
- Crafted Malevolent Gladiator's Footguards of Meditation (New) Leatherworking. 3.5 sec cast. Reagents: Magnificent Hide (2).
- Crafted Malevolent Gladiator's Ironskin Gloves (New) Leatherworking. 3.5 sec cast. Reagents: Magnificent Hide (2).
- Crafted Malevolent Gladiator's Ironskin Helm (New) Leatherworking. 3.5 sec cast. Reagents: Magnificent Hide (3).
- Crafted Malevolent Gladiator's Ironskin Legguards (New) Leatherworking. 3.5 sec cast. Reagents: Magnificent Hide (3).
- Crafted Malevolent Gladiator's Ironskin Spaulders (New) Leatherworking. 3.5 sec cast. Reagents: Magnificent Hide (2).
- Crafted Malevolent Gladiator's Ironskin Tunic (New) Leatherworking. 3.5 sec cast. Reagents: Magnificent Hide (3).
- Crafted Malevolent Gladiator's Kodohide Gloves (New) Leatherworking. 3.5 sec cast. Reagents: Magnificent Hide (2).
- Crafted Malevolent Gladiator's Kodohide Helm (New) Leatherworking. 3.5 sec cast. Reagents: Magnificent Hide (3).
- Crafted Malevolent Gladiator's Kodohide Legguards (New) Leatherworking. 3.5 sec cast. Reagents: Magnificent Hide (3).
- Crafted Malevolent Gladiator's Kodohide Robes (New) Leatherworking. 3.5 sec cast. Reagents: Magnificent Hide (3).
- Crafted Malevolent Gladiator's Kodohide Spaulders (New) Leatherworking. 3.5 sec cast. Reagents: Magnificent Hide (2).
- Crafted Malevolent Gladiator's Leather Gloves (New) Leatherworking. 3.5 sec cast. Reagents: Magnificent Hide (2).
- Crafted Malevolent Gladiator's Leather Helm (New) Leatherworking. 3.5 sec cast. Reagents: Magnificent Hide (3).
- Crafted Malevolent Gladiator's Leather Legguards (New) Leatherworking. 3.5 sec cast. Reagents: Magnificent Hide (3).
- Crafted Malevolent Gladiator's Leather Spaulders (New) Leatherworking. 3.5 sec cast. Reagents: Magnificent Hide (2).
- Crafted Malevolent Gladiator's Leather Tunic (New) Leatherworking. 3.5 sec cast. Reagents: Magnificent Hide (3).
- Crafted Malevolent Gladiator's Linked Armor (New) Leatherworking. 3.5 sec cast. Reagents: Magnificent Hide (3).
- Crafted Malevolent Gladiator's Linked Gauntlets (New) Leatherworking. 3.5 sec cast. Reagents: Magnificent Hide (2).
- Crafted Malevolent Gladiator's Linked Helm (New) Leatherworking. 3.5 sec cast. Reagents: Magnificent Hide (3).
- Crafted Malevolent Gladiator's Linked Leggings (New) Leatherworking. 3.5 sec cast. Reagents: Magnificent Hide (3).
- Crafted Malevolent Gladiator's Linked Spaulders (New) Leatherworking. 3.5 sec cast. Reagents: Magnificent Hide (2).
- Crafted Malevolent Gladiator's Links of Accuracy (New) Leatherworking. 3.5 sec cast. Reagents: Magnificent Hide (2).
- Crafted Malevolent Gladiator's Links of Cruelty (New) Leatherworking. 3.5 sec cast. Reagents: Magnificent Hide (2).
- Crafted Malevolent Gladiator's Mail Armor (New) Leatherworking. 3.5 sec cast. Reagents: Magnificent Hide (3).
- Crafted Malevolent Gladiator's Mail Gauntlets (New) Leatherworking. 3.5 sec cast. Reagents: Magnificent Hide (2).
- Crafted Malevolent Gladiator's Mail Helm (New) Leatherworking. 3.5 sec cast. Reagents: Magnificent Hide (3).
- Crafted Malevolent Gladiator's Mail Leggings (New) Leatherworking. 3.5 sec cast. Reagents: Magnificent Hide (3).
- Crafted Malevolent Gladiator's Mail Spaulders (New) Leatherworking. 3.5 sec cast. Reagents: Magnificent Hide (2).
- Crafted Malevolent Gladiator's Ringmail Armor (New) Leatherworking. 3.5 sec cast. Reagents: Magnificent Hide (3).
- Crafted Malevolent Gladiator's Ringmail Gauntlets (New) Leatherworking. 3.5 sec cast. Reagents: Magnificent Hide (2).
- Crafted Malevolent Gladiator's Ringmail Helm (New) Leatherworking. 3.5 sec cast. Reagents: Magnificent Hide (3).
- Crafted Malevolent Gladiator's Ringmail Leggings (New) Leatherworking. 3.5 sec cast. Reagents: Magnificent Hide (3).
- Crafted Malevolent Gladiator's Ringmail Spaulders (New) Leatherworking. 3.5 sec cast. Reagents: Magnificent Hide (2).
- Crafted Malevolent Gladiator's Sabatons of Alacrity (New) Leatherworking. 3.5 sec cast. Reagents: Magnificent Hide (2).
- Crafted Malevolent Gladiator's Sabatons of Cruelty (New) Leatherworking. 3.5 sec cast. Reagents: Magnificent Hide (2).
- Crafted Malevolent Gladiator's Waistband of Accuracy (New) Leatherworking. 3.5 sec cast. Reagents: Magnificent Hide (2).
- Crafted Malevolent Gladiator's Waistband of Cruelty (New) Leatherworking. 3.5 sec cast. Reagents: Magnificent Hide (2).
- Crafted Malevolent Gladiator's Waistguard of Cruelty (New) Leatherworking. 3.5 sec cast. Reagents: Magnificent Hide (2).
- Crafted Malevolent Gladiator's Waistguard of Meditation (New) Leatherworking. 3.5 sec cast. Reagents: Magnificent Hide (2).
- Crafted Malevolent Gladiator's Wristguards of Accuracy (New) Leatherworking. 3.5 sec cast. Reagents: Magnificent Hide (2).
- Crafted Malevolent Gladiator's Wristguards of Alacrity (New) Leatherworking. 3.5 sec cast. Reagents: Magnificent Hide (2).
- Crafted Malevolent Gladiator's Wyrmhide Gloves (New) Leatherworking. 3.5 sec cast. Reagents: Magnificent Hide (2).
- Crafted Malevolent Gladiator's Wyrmhide Helm (New) Leatherworking. 3.5 sec cast. Reagents: Magnificent Hide (3).
- Crafted Malevolent Gladiator's Wyrmhide Legguards (New) Leatherworking. 3.5 sec cast. Reagents: Magnificent Hide (3).
- Crafted Malevolent Gladiator's Wyrmhide Robes (New) Leatherworking. 3.5 sec cast. Reagents: Magnificent Hide (3).
- Crafted Malevolent Gladiator's Wyrmhide Spaulders (New) Leatherworking. 3.5 sec cast. Reagents: Magnificent Hide (2).
- Draconic Leg Reinforcements This recipe automatically improves when you reach 575 skill in Leatherworking. Permanently attach draconic leg reinforcements onto your pants, increasing Strength by 95 and critical strike by 55 380 and critical strike by 220. Draconic leg reinforcements cause the item to become soulbound and require the wearer to be level 75 or higher to remain active. Rank 2. 5 sec cast. Reagents: Eternium Thread. Rank 2. Instant. Reagents: Eternium Thread.
- Draconic Leg Reinforcements Permanently attach draconic leg reinforcements onto your pants, increasing Strength by 285 and critical strike by 165. Draconic leg reinforcements cause the item to become soulbound and require the wearer to be level 80 or higher to remain active. Rank 3. 5 sec cast. Reagents: Eternium Thread. Rank 3. Instant. Reagents: Eternium Thread.
- Draconic Leg Reinforcements This recipe automatically improves when you reach 500 skill in Leatherworking. Permanently attach draconic leg reinforcements onto your pants, increasing Strength by 37 and critical strike by 22 370 and critical strike by 220. Draconic leg reinforcements cause the item to become soulbound and require the wearer to be level 65 or higher to remain active. Rank 1. 5 sec cast. Reagents: Eternium Thread. Rank 1. Instant. Reagents: Eternium Thread.
- Fur Lining - Agility Permanently enchant your bracers to increase Agility by 500. Fur Lining requires at 400 skill in Leatherworking to remain active and causes the enchanted bracers to become soulbound. Rank 3. 5 sec cast. Reagents: Eternium Thread. Instant. Reagents: Eternium Thread.
- Fur Lining - Agility This recipe automatically improves when you reach 500 skill in Leatherworking. Permanently enchant your bracers to increase Agility by 57 1,140. Fur Lining requires at 400 skill in Leatherworking to remain active and causes the enchanted bracers to become soulbound. Rank 1. 5 sec cast. Reagents: Eternium Thread. Instant. Reagents: Eternium Thread.
- Fur Lining - Agility This recipe automatically improves when you reach 575 skill in Leatherworking. Permanently enchant your bracers to increase Agility by 130 520. Fur Lining requires at 400 skill in Leatherworking to remain active and causes the enchanted bracers to become soulbound. Rank 2. 5 sec cast. Reagents: Eternium Thread. Instant. Reagents: Eternium Thread.
- Fur Lining - Intellect This recipe automatically improves when you reach 500 skill in Leatherworking. Permanently enchant your bracers to increase Intellect by 57 570. Fur Lining requires at 400 skill in Leatherworking to remain active and causes the enchanted bracers to become soulbound. Rank 1. 5 sec cast. Reagents: Eternium Thread. Instant. Reagents: Eternium Thread.
- Fur Lining - Intellect This recipe automatically improves when you reach 575 skill in Leatherworking. Permanently enchant your bracers to increase Intellect by 130 520. Fur Lining requires at 400 skill in Leatherworking to remain active and causes the enchanted bracers to become soulbound. Rank 2. 5 sec cast. Reagents: Eternium Thread. Instant. Reagents: Eternium Thread.
- Fur Lining - Intellect Permanently enchant your bracers to increase Intellect by 500. Fur Lining requires at 400 skill in Leatherworking to remain active and causes the enchanted bracers to become soulbound. Rank 3. 5 sec cast. Reagents: Eternium Thread. Instant. Reagents: Eternium Thread.
- Fur Lining - Stamina This recipe automatically improves when you reach 500 skill in Leatherworking. Permanently enchant your bracers to increase Stamina by 102 1,020. Fur Lining requires at 400 skill in Leatherworking to remain active and causes the enchanted bracers to become soulbound. Rank 1. 5 sec cast. Reagents: Eternium Thread. Instant. Reagents: Eternium Thread.
- Fur Lining - Stamina This recipe automatically improves when you reach 575 skill in Leatherworking. Permanently enchant your bracers to increase Stamina by 195 780. Fur Lining requires at 400 skill in Leatherworking to remain active and causes the enchanted bracers to become soulbound. Rank 2. 5 sec cast. Reagents: Eternium Thread. Instant. Reagents: Eternium Thread.
- Fur Lining - Stamina Permanently enchant your bracers to increase Stamina by 750. Fur Lining requires at 400 skill in Leatherworking to remain active and causes the enchanted bracers to become soulbound. Rank 3. 5 sec cast. Reagents: Eternium Thread. Instant. Reagents: Eternium Thread.
- Fur Lining - Strength Permanently enchant your bracers to increase Strength by 500. Fur Lining requires at 400 skill in Leatherworking to remain active and causes the enchanted bracers to become soulbound. Rank 3. 5 sec cast. Reagents: Eternium Thread. Instant. Reagents: Eternium Thread.
- Fur Lining - Strength This recipe automatically improves when you reach 575 skill in Leatherworking. Permanently enchant your bracers to increase Strength by 130 520. Fur Lining requires at 400 skill in Leatherworking to remain active and causes the enchanted bracers to become soulbound. Rank 2. 5 sec cast. Reagents: Eternium Thread. Instant. Reagents: Eternium Thread.
- Fur Lining - Strength This recipe automatically improves when you reach 500 skill in Leatherworking. Permanently enchant your bracers to increase Strength by 57 570. Fur Lining requires at 400 skill in Leatherworking to remain active and causes the enchanted bracers to become soulbound. Rank 1. 5 sec cast. Reagents: Eternium Thread. Instant. Reagents: Eternium Thread.
- Hardened Magnificent Hide (New) Create a Hardened Magnificent Hide from two Magnificent Hides once a day. In the process, your knowledge of Pandaren Leatherworking may increase, resulting in the discovery of a new pattern. Leatherworking. 2 sec cast. 1 sec cooldown. Reagents: Magnificent Hide (2).
- Heavy Leg Reinforcements This recipe automatically improves when you reach 575 skill in Leatherworking. Permanently attach heavy leg reinforcements onto your pants, increasing Stamina by 143 and dodge by 55 572 and dodge by 220. Heavy leg reinforcements cause the item to become soulbound and require the wearer to be level 75 or higher to remain active. Rank 2. 5 sec cast. Reagents: Eternium Thread. Rank 2. Instant. Reagents: Eternium Thread.
- Heavy Leg Reinforcements This recipe automatically improves when you reach 500 skill in Leatherworking. Permanently attach heavy leg reinforcements onto your pants, increasing Stamina by 55 and dodge by 22 550 and dodge by 220. Heavy leg reinforcements cause the item to become soulbound and require the wearer to be level 65 or higher to remain active. Rank 1. 5 sec cast. Reagents: Eternium Thread. Rank 1. Instant. Reagents: Eternium Thread.
- Heavy Leg Reinforcements Permanently attach heavy leg reinforcements onto your pants, increasing Stamina by 430 and dodge by 165. Heavy leg reinforcements cause the item to become soulbound and require the wearer to be level 80 or higher to remain active. Rank 3. 5 sec cast. Reagents: Eternium Thread. Rank 3. Instant. Reagents: Eternium Thread.
- PH 3.5 sec cast. Reagents: Magnificent Hide (20). Leatherworking. 3.5 sec cast. Reagents: Hardened Magnificent Hide (21).
- PH 3.5 sec cast. Reagents: Magnificent Hide (20). Leatherworking. 3.5 sec cast. Reagents: Hardened Magnificent Hide (21).
- PH 3.5 sec cast. Reagents: Magnificent Hide (30). Leatherworking. 3.5 sec cast. Reagents: Hardened Magnificent Hide (28).
- PH 3.5 sec cast. Reagents: Magnificent Hide (30). Leatherworking. 3.5 sec cast. Reagents: Hardened Magnificent Hide (28).
- PH 3.5 sec cast. Reagents: Magnificent Hide (30). Leatherworking. 3.5 sec cast. Reagents: Hardened Magnificent Hide (28).
- PH 3.5 sec cast. Reagents: Magnificent Hide (30). Leatherworking. 3.5 sec cast. Reagents: Hardened Magnificent Hide (28).
- PH 3.5 sec cast. Reagents: Magnificent Hide (20). Leatherworking. 3.5 sec cast. Reagents: Hardened Magnificent Hide (21).
- PH 3.5 sec cast. Reagents: Magnificent Hide (20). Leatherworking. 3.5 sec cast. Reagents: Hardened Magnificent Hide (21).
- Primal Leg Reinforcements This recipe automatically improves when you reach 575 skill in Leatherworking. Permanently attach primal leg reinforcements onto your pants, increasing Agility by 95 and critical strike by 55 380 and critical strike by 220. Primal leg reinforcements cause the item to become soulbound and require the wearer to be level 75 or higher to remain active. Rank 2. 5 sec cast. Reagents: Eternium Thread. Rank 2. Instant. Reagents: Eternium Thread.
- Primal Leg Reinforcements This recipe automatically improves when you reach 500 skill in Leatherworking. Permanently attach primal leg reinforcements onto your pants, increasing Agility by 37 and critical strike by 22 370 and critical strike by 220. Primal leg reinforcements cause the item to become soulbound and require the wearer to be level 65 or higher to remain active. Rank 1. 5 sec cast. Reagents: Eternium Thread. Rank 1. Instant. Reagents: Eternium Thread.
- Primal Leg Reinforcements Permanently attach primal leg reinforcements onto your pants, increasing Agility by 285 and critical strike by 165. Primal leg reinforcements cause the item to become soulbound and require the wearer to be level 80 or higher to remain active. Rank 3. 5 sec cast. Reagents: Eternium Thread. Rank 3. Instant. Reagents: Eternium Thread.
Mining
- Toughness All your hard work spent mining has made you exceptionally tough, increasing your Stamina by 120. Rank 7. 480. Rank 7.
- Toughness All your hard work spent mining has made you exceptionally tough, increasing your Stamina by 30. Rank 5. 480. Rank 5.
- Toughness All your hard work spent mining has made you exceptionally tough, increasing your Stamina by 3. Rank 1. 80. Rank 1.
- Toughness All your hard work spent mining has made you exceptionally tough, increasing your Stamina by 60. Rank 6. 480. Rank 6.
- Toughness All your hard work spent mining has made you exceptionally tough, increasing your Stamina by 5. Rank 2. 133. Rank 2.
- Toughness All your hard work spent mining has made you exceptionally tough, increasing your Stamina by 10. Rank 4. 267. Rank 4.
- Toughness All your hard work spent mining has made you exceptionally tough, increasing your Stamina by 7. Rank 3. 187. Rank 3.
Skinning
- Master of Anatomy Skinning all those dead animals has broadened your anatomical knowledge, increasing your critical strike by 20. Rank 5. 480. Rank 5.
- Master of Anatomy Skinning all those dead animals has broadened your anatomical knowledge, increasing your critical strike by 40. Rank 6. 480. Rank 6.
- Master of Anatomy Skinning all those dead animals has broadened your anatomical knowledge, increasing your critical strike by 80. Rank 7. 480. Rank 7.
- Master of Anatomy Skinning all those dead animals has broadened your anatomical knowledge, increasing your critical strike by 12. Rank 4. 320. Rank 4.
- Master of Anatomy Skinning all those dead animals has broadened your anatomical knowledge, increasing your critical strike by 3. Rank 1. 80. Rank 1.
- Master of Anatomy Skinning all those dead animals has broadened your anatomical knowledge, increasing your critical strike by 6. Rank 2. 160. Rank 2.
- Master of Anatomy Skinning all those dead animals has broadened your anatomical knowledge, increasing your critical strike by 9. Rank 3. 240. Rank 3.
Tailoring
- Celestial Cloth (New) Weave Celestial Cloth from Bolts of Windwool Cloth once a day. In the process, you may discover a recipe you have yet to learn. Tailoring. 3.5 sec cast. 1 sec cooldown. Reagents: Bolt of Windwool Cloth (10).
- Crafted Malevolent Gladiator's Cape of Cruelty (New) Tailoring. 2 sec cast. Reagents: Bolt of Windwool Cloth (6).
- Crafted Malevolent Gladiator's Cape of Prowess (New) Tailoring. 2 sec cast. Reagents: Bolt of Windwool Cloth (6).
- Crafted Malevolent Gladiator's Cloak of Alacrity (New) Tailoring. 2 sec cast. Reagents: Bolt of Windwool Cloth (6).
- Crafted Malevolent Gladiator's Cloak of Prowess (New) Tailoring. 2 sec cast. Reagents: Bolt of Windwool Cloth (6).
- Crafted Malevolent Gladiator's Cord of Accuracy (New) Tailoring. 2 sec cast. Reagents: Bolt of Windwool Cloth (7).
- Crafted Malevolent Gladiator's Cord of Cruelty (New) Tailoring. 2 sec cast. Reagents: Bolt of Windwool Cloth (7).
- Crafted Malevolent Gladiator's Cord of Meditation (New) Tailoring. 2 sec cast. Reagents: Bolt of Windwool Cloth (7).
- Crafted Malevolent Gladiator's Cuffs of Accuracy (New) Tailoring. 2 sec cast. Reagents: Bolt of Windwool Cloth (6).
- Crafted Malevolent Gladiator's Cuffs of Meditation (New) Tailoring. 2 sec cast. Reagents: Bolt of Windwool Cloth (6).
- Crafted Malevolent Gladiator's Cuffs of Prowess (New) Tailoring. 2 sec cast. Reagents: Bolt of Windwool Cloth (6).
- Crafted Malevolent Gladiator's Drape of Cruelty (New) Tailoring. 2 sec cast. Reagents: Bolt of Windwool Cloth (6).
- Crafted Malevolent Gladiator's Drape of Meditation (New) Tailoring. 2 sec cast. Reagents: Bolt of Windwool Cloth (6).
- Crafted Malevolent Gladiator's Drape of Prowess (New) Tailoring. 2 sec cast. Reagents: Bolt of Windwool Cloth (6).
- Crafted Malevolent Gladiator's Felweave Amice (New) Tailoring. 2 sec cast. Reagents: Bolt of Windwool Cloth (7).
- Crafted Malevolent Gladiator's Felweave Cowl (New) Tailoring. 2 sec cast. Reagents: Bolt of Windwool Cloth (8).
- Crafted Malevolent Gladiator's Felweave Handguards (New) Tailoring. 2 sec cast. Reagents: Bolt of Windwool Cloth (7).
- Crafted Malevolent Gladiator's Felweave Raiment (New) Tailoring. 2 sec cast. Reagents: Bolt of Windwool Cloth (8).
- Crafted Malevolent Gladiator's Felweave Trousers (New) Tailoring. 2 sec cast. Reagents: Bolt of Windwool Cloth (8).
- Crafted Malevolent Gladiator's Mooncloth Gloves (New) Tailoring. 2 sec cast. Reagents: Bolt of Windwool Cloth (7).
- Crafted Malevolent Gladiator's Mooncloth Helm (New) Tailoring. 2 sec cast. Reagents: Bolt of Windwool Cloth (8).
- Crafted Malevolent Gladiator's Mooncloth Leggings (New) Tailoring. 2 sec cast. Reagents: Bolt of Windwool Cloth (8).
- Crafted Malevolent Gladiator's Mooncloth Mantle (New) Tailoring. 2 sec cast. Reagents: Bolt of Windwool Cloth (7).
- Crafted Malevolent Gladiator's Mooncloth Robe (New) Tailoring. 2 sec cast. Reagents: Bolt of Windwool Cloth (8).
- Crafted Malevolent Gladiator's Satin Gloves (New) Tailoring. 2 sec cast. Reagents: Bolt of Windwool Cloth (7).
- Crafted Malevolent Gladiator's Satin Hood (New) Tailoring. 2 sec cast. Reagents: Bolt of Windwool Cloth (8).
- Crafted Malevolent Gladiator's Satin Leggings (New) Tailoring. 2 sec cast. Reagents: Bolt of Windwool Cloth (8).
- Crafted Malevolent Gladiator's Satin Mantle (New) Tailoring. 2 sec cast. Reagents: Bolt of Windwool Cloth (7).
- Crafted Malevolent Gladiator's Satin Robe (New) Tailoring. 2 sec cast. Reagents: Bolt of Windwool Cloth (8).
- Crafted Malevolent Gladiator's Silk Amice (New) Tailoring. 2 sec cast. Reagents: Bolt of Windwool Cloth (7).
- Crafted Malevolent Gladiator's Silk Cowl (New) Tailoring. 2 sec cast. Reagents: Bolt of Windwool Cloth (8).
- Crafted Malevolent Gladiator's Silk Handguards (New) Tailoring. 2 sec cast. Reagents: Bolt of Windwool Cloth (7).
- Crafted Malevolent Gladiator's Silk Robe (New) Tailoring. 2 sec cast. Reagents: Bolt of Windwool Cloth (8).
- Crafted Malevolent Gladiator's Silk Trousers (New) Tailoring. 2 sec cast. Reagents: Bolt of Windwool Cloth (8).
- Crafted Malevolent Gladiator's Treads of Alacrity (New) Tailoring. 2 sec cast. Reagents: Bolt of Windwool Cloth (7).
- Crafted Malevolent Gladiator's Treads of Cruelty (New) Tailoring. 2 sec cast. Reagents: Bolt of Windwool Cloth (7).
- Crafted Malevolent Gladiator's Treads of Meditation (New) Tailoring. 2 sec cast. Reagents: Bolt of Windwool Cloth (7).
- Darkglow Embroidery This recipe automatically improves when you reach 500 skill in Tailoring. Embroiders a magical pattern into your cloak, giving you a chance to increase your Spirit by 250 2,500 for 15 sec when you cast a spell. Embroidering your cloak will cause it to become soulbound and requires the Tailoring profession to remain active. Rank 1. 4 sec cast. Reagents: Eternium Thread.
- Darkglow Embroidery This recipe automatically improves when you reach 550 skill in Tailoring. Embroiders a magical pattern into your cloak, giving you a chance to increase your Spirit by 580 2,320 for 15 sec when you cast a spell. Embroidering your cloak will cause it to become soulbound and requires the Tailoring profession to remain active. Rank 2. 4 sec cast. Reagents: Eternium Thread (2).
- Lightweave Embroidery This recipe automatically improves when you reach 500 skill in Tailoring. Embroiders a subtle pattern of light into your cloak, giving you a chance to increase your Intellect by 295 2,950 for 15 sec when casting a spell. Embroidering your cloak will cause it to become soulbound and requires the Tailoring profession to remain active. Rank 1. 4 sec cast. Reagents: Eternium Thread.
- Lightweave Embroidery This recipe automatically improves when you reach 550 skill in Tailoring. Embroiders a subtle pattern of light into your cloak, giving you a chance to increase your Intellect by 580 2,320 for 15 sec when casting a spell. Embroidering your cloak will cause it to become soulbound and requires the Tailoring profession to remain active. Rank 2. 4 sec cast. Reagents: Eternium Thread (2).
- Master's Spellthread This recipe automatically improves when you reach 550 skill in Tailoring. Permanently embroiders your pants with master's spellthread, increasing Intellect by 95 and Stamina by 80 380 and Stamina by 320. Only the tailor's pants can be embroidered, and doing so will cause them to become soulbound. Rank 2. 4 sec cast. Reagents: Eternium Thread (2). Instant. Reagents: Eternium Thread (2).
- Master's Spellthread Permanently embroiders your pants with master's spellthread, increasing Intellect by 285 and critical strike by 165. Only the tailor's pants can be embroidered, and doing so will cause them to become soulbound. Rank 3. 4 sec cast. Reagents: Eternium Thread (3). Instant. Reagents: Eternium Thread (3).
- Master's Spellthread This recipe automatically improves when you reach 500 skill in Tailoring. Permanently embroiders your pants with master's spellthread, increasing spell power by 50 and Stamina by 30 500 and Stamina by 300. Only the tailor's pants can be embroidered, and doing so will cause them to become soulbound. Rank 1. 4 sec cast. Reagents: Eternium Thread. Instant. Reagents: Eternium Thread.
- PH 2 sec cast. Reagents: Imperial Silk (20). Tailoring. 2 sec cast. Reagents: Celestial Cloth (21).
- PH 2 sec cast. Reagents: Imperial Silk (30). Tailoring. 2 sec cast. Reagents: Celestial Cloth (28).
- PH 2 sec cast. Reagents: Imperial Silk (30). Tailoring. 2 sec cast. Reagents: Celestial Cloth (28).
- PH 2 sec cast. Reagents: Imperial Silk (20). Tailoring. 2 sec cast. Reagents: Celestial Cloth (21).
- Sanctified Spellthread This recipe automatically improves when you reach 550 skill in Tailoring. Permanently embroiders your pants with sanctified spellthread, increasing Intellect by 95 and Spirit by 55 380 and Spirit by 220. Only the tailor's pants can be embroidered, and doing so will cause them to become soulbound. Rank 2. 4 sec cast. Reagents: Eternium Thread (2). Instant. Reagents: Eternium Thread (2).
- Sanctified Spellthread Permanently embroiders your pants with sanctified spellthread, increasing Intellect by 285 and Spirit by 165. Only the tailor's pants can be embroidered, and doing so will cause them to become soulbound. Rank 3. 4 sec cast. Reagents: Eternium Thread (3). Instant. Reagents: Eternium Thread (3).
- Sanctified Spellthread This recipe automatically improves when you reach 500 skill in Tailoring. Permanently embroiders your pants with sanctified spellthread, increasing spell power by 50 and Spirit by 20 500 and Spirit by 200. Only the tailor's pants can be embroidered, and doing so will cause them to become soulbound. Rank 1. 4 sec cast. Reagents: Eternium Thread. Instant. Reagents: Eternium Thread.
- Swordguard Embroidery This recipe automatically improves when you reach 500 skill in Tailoring. Embroiders a magical pattern into your cloak, causing your damaging melee and ranged attacks to sometimes increase your attack power by 400 4,000 for 15 sec. Embroidering your cloak will cause it to become soulbound and requires the Tailoring profession to remain active. Rank 1. 4 sec cast. Reagents: Eternium Thread.
- Swordguard Embroidery This recipe automatically improves when you reach 550 skill in Tailoring. Embroiders a magical pattern into your cloak, causing your damaging melee and ranged attacks to sometimes increase your attack power by 1,000 4,000 for 15 sec. Embroidering your cloak will cause it to become soulbound and requires the Tailoring profession to remain active. Rank 2. 4 sec cast. Reagents: Eternium Thread (2).
Raid & Dungeon Abilities
- Calamity (New) Calls forth a great Calamity, striking all players for 0% of their maximum health as Shadow damage. This also removes Shadow Word: Bane from all targets. Unlimited range. Instant.
- Clump Check (New) 200 yd range. Instant.
- Dark Meditation (New) Sun Tenderheart enters a Dark Meditation, inflicting Shadow damage to all enemies every second. Players take 35% less damage when inside her Meditative Field. Players at a distance greater than 40 yards take increased damage. Unlimited range. Instant.
- Displaced Energy (New) The power of Y'Shaarj arcs to nearby enemies, inflicting 250,000 Shadow damage every 3 seconds for 9 sec. When displaced energy expires, the energy explodes outward, inflicting 450,000 Shadow damage to all allies within 8 yards. Limited to 2 targets. Instant.
- Eradicate (New) Kills all nearby enemies. 2 sec cast.
- Essence of Y'Shaarj (New) Instant.
- Master of Puppets (New) Instant.
- Residual Burn (New) Secondary targets are afflicted with Residual Burn, taking 0% increased damage from Inferno Strike for until cancelled. Unlimited range. Instant.
- Toxic Mist (New) Deals 120,000 Nature damage every 3 sec. for 30 sec and causes growing toxicity in the target. Limited to 2 targets. 2 sec cast.
- Venom Cloud Inflicts 0 Nature damage to enemies within the cloud A poison cloud inflicts Nature damage to enemies every 2 sec. and reduces healing effects by 90% for the 14 sec. 45 yd range. Instant.
- Volatile Concoction Consume a Volatile Concoction, increasing damage done by 200% and damage taken by 50%. 2.5 sec cast. damage taken by 50%, and reducing movement speed by 70%. 2.5 sec cast.
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